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RPG Superstar 6 Season Star Voter, 7 Season Dedicated Voter. 1,252 posts (5,836 including aliases). No reviews. No lists. 2 wishlists. 20 aliases.


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Nice points, Cole.

I will note the definite set-ups for sequels: Godzilla vs Kong (obviously), the return of Mothra, and possibly

Spoiler:
a return for Ghidorah
.

Spoiler:
I did think that Rodan hesitated before that bow, until Godzilla gave him a "Please, you just got owned by a bug!"


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BigNorseWolf wrote:

Mom: Why is your room the only one in the house that doesn't have mosquitos

Spider: Drops down from the ceiling, then climbs back up

:::spider drops down from ceiling:::

Seconds later: Hubby [when I stop screaming] "You could have opened the door first!"

Sorry: true arachnophobe. I even panic at pictures of them.


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I enjoyed it. I saw a few plot holes, and some idiot ball passing, but all-in-all, fun.

I mean, who watches Godzilla for the plot, anyway?

PS: I forget, how long before spoilers?

I will say, when Mothra first appeared, all three of us Golarion fans had only one response. ;)

Also, if there's anything left of one character, Mothra needs to sprinkle that glowy stuff!


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Doodpants wrote:
Instead of "basic saving throw", I would call it a "standard damage saving throw". And in the spell text itself, word it as "standard damage saving throw (Reflex)", like Wandering Wastrel suggested.

Hm, how about Standard Save vs Damage (Reflex)?


Thomas Seitz wrote:
Why does Nyarlathotep enjoy making people blow themselves up? Is he secretly a goblin or just enjoys watching planets go boom?

All of the above?


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OK, so I discovered this thread a few days ago. I think I've caught up with all the posts and I want to add a funny story/experience we had about 10 years ago.

We (me, my hubby, and our daughter) are at King's Island theme park in cicada season. They were everywhere. (duh) At one point we go to ride Top Gun/Flight Deck/The Bat (a suspended coaster, for those who are unfamiliar with it). As we get on, a cicada lands on my husband's hand. He tries to shake it off, but it clings. He holds his hand up in the air so it will fly away - nope. He gets yelled at, they can't start the ride until he puts his arm inside the car. So, he does. Cicada sticks. Cicada gets to go on the ride. Stays with him all the way through and even once we get off. Now we're standing on the exit ramp and my daughter takes a picture, just as a record. After she does, the critter FINALLY takes off and heads out to do whatever cicada things it had left to do.

I guess it just wanted a coaster ride.


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JoelF847 wrote:

The more I think about skill feats, the more I wonder if Perception not being a skill makes sense. Doesn't that preclude Perception skill feats?

I guess you could have general feats that unlock new abilities for Perception, but I think you'd have a much richer system if you integrated Perception as a skill, and everyone automatically starts with it trained. Then you could allow people who want to be extra good at it gain proficiency in it for the numerical bonus, as well as have skill feats for it - where a Legendary one might be basically tremor sense, a master one could be automatically detecting the square an invisible character is in within 30 feet, and an expert one being ability to passively roll to spot secret doors if you pass within 5 feet as examples.

That may actually be where they're going. Perception *functions* as a skill, and gets proficiency levels and skill feats just the same way, you just don't need to spend precious skill ranks for what has been called 'the most important/overused skill in the game'.


The Raven Black wrote:

Way I read it in PF1 CRB (le not in real life):

Good actively protects innocent creatures
Evil hurts or kills innocent creatures
Neutral would like to protect innocent creatures but does not

When told what to do by established authorities:
Lawful obeys
Chaotic rejects
Neutral does what feels best

Hm.

I think it's more
Neutral will to protect innocent creatures without threat to themselves or it benefits them

Which is why we have these sorts of arguments.


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Rob Godfrey wrote:


hmm spitball here: for alignment instead of 9 lists for 9 alignments 6 lists Chaotic, Lawful, neutral on that axis, Good, Evil, Neutral on THAT axis, pick 2, so paladin gets law and good, tyrant gets law and evil, adjudicator gets law and neutral etc bolt this on to a warrior chasis, so all martial weapons, heavy armour and shields, assume all get divine health, and away you go, make them feat lists so you can fine tune things (classic paladin doesn't really have much linked to law, one who focused on justice and followed Damerrich could very well go more into that side, for instance) codes become combi deals, choas demamds this of its champions, neutrality demands this, add a deities anathema for flavour and away you go, 6 lists, and the synthesis between them makes the class(es)

I don't remembr where I found this, I lost the bookmark in a computer transfer, but here's an interesting variant on that:

Alignment Breakdown Options:

Law:
1 Justus: Fairness, Justice, the things that really matter in the Law. These are the virtues of this portion of the Alignment.
2 Canonicus: The Law is the Law. All who do not realize this are lawbreakers. It is about fair, not right: everyone plays by the same rules as everyone else.

Chaos:
1 Immunis: When someone knows who they are and what really matters, the rules just don’t matter.
2 Discord: From sun up to sun down, laws are the lies we tell ourselves to sleep at night. Only true freedom will set you free.

Good:
1 Virtuous: Valor, courage, virtue, all of these things are not only words to live by, but the salvation of the world!
2 Ius Iurus: This is you holding yourself to higher ideals.

Evil:
1 Pravus: Corruption is the name of the game, and the game pays so well. After all, there is no such thing as evil really.
2 Pessimus: When they say evil, they mean you. At the end of the day, you will do things others would pale at.

Neutral:
1 Quietus: This is the neutral of neutral, it is not that you don’t care about things but you have better things to worry about than some artificial construct of morality.
2 Pondera: This is about what really keeps the world going, Balance. To have this in either the good/evil or law/chose is to be very aware that balance between the two is best.


Fuzzypaws wrote:


I've seen the Adopted brought up again. I really don't want to see that taking up your actual background slot. As I have said elsewhere, for most adopted people, it's trivial to their life. It's not as important as what they trained in and learned and their other life experiences. Only Hollywood makes adoption such a huge deal.

Besides, it's constricting. I used this example in another thread, but why should being adopted by a parent of another race be the only way you get exposure to that culture? What if you just live on the border and there is free trade, what if your parents were traveling merchants or posted diplomats, what if both your people and another people were driven out as refugees in the face of an invading horde and found common community. All of those are things that speak more to a background than mere adoption, and are things that would justify learning stuff from another culture.

I think if you put the barest effort into a backstory, you should just be able to choose the ancestry you /are/ and the culture you /identify with/. The former gives you Heritage feats (which you should be able to pick after 1st level), and the second gives you Culture feats (which you should also be able to pick up over time). For that matter, if in-game you spend like a year of downtime in a given culture, the downtime system should accommodate you then being able to pick up culture feats from them too. You really shouldn't have to waste a background on this at all.

Maybe a Dual-Cultured background? Something along the lines of: While growing up you were exposed to a different culture than your Ancestry implies, and you can function in both equally. Not sure what feat would be appropriate, but you'd get Lore (other culture) and Language (other culture).


Cyouni wrote:

Interestingly enough, now that we know how backgrounds work, I noticed some named while going through previous blog posts.

Broken down by when they were noted:
Dwarf: acolyte, nomad, warrior, barkeep, blacksmith, farmhand, and merchant
Elf: hunter, noble, scholar, acrobat, entertainer, or scout
Halfling: entertainer, acrobat, street urchin, criminal or laborer
Gnome: entertainer, merchant, nomad, animal whisperer, barkeep, or farmhand

There are a few duplicates here, but that looks to be 17 of them.

The list: acolyte, warrior, blacksmith, hunter, noble, scholar, entertainer, scout, acrobat, street urchin, criminal, laborer, merchant, nomad, animal whisperer, barkeep, farmhand

Hm. I can't find it now, but I do believe I saw an 'escaped slave' background as well.

Maybe it's a campaign background?


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I've been following this thread but staying out as I don't really have a dog in this fight. However, I do have two (well, maybe three) comments.

First: Cap is a Paladin, he's following the PF2 code and has/will violate the 4th tenet to keep the other three. Thanos is not, he's a Zealot (my term for the non-paladin sacred warriors)

Second: A question for those of you wanting multiple alignment 'paladins'.

Do you actually want the full package? Do you want to find your character tied to tenets so important that you can lose everything by violating them? Because, to me, that potential sacrifice is part and parcel of a Paladin.

Also (and slightly tongue in cheek) do you really want to be responsible for multiplying the should my Paladin have fallen threads by 9?


Thanks, everyone.


John Napier 698 wrote:
I'm sorry to hear that. If you ever have a slot open, please keep me in mind.

I'll keep you in mind. We're open to new players.

Currently I'm DMing Rise of the Runelords (AE) and my hubby is DMing a homebrew.

BTW, I'm ex-army myself (retired after 26 yrs).


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John Napier 698 wrote:
Where at in Pittsburgh? I'm in Mt. Oliver.

Sorry for the delay responding. We're currently in Homestead, across the Greys/Highlevel Bridge. I grew up in Ben Avon.

I've been up in Somerset with my Mom for a week, helping out. Dad passed from a stroke on the 19th of March and Mom's not handling it well after 67 years of marriage. (The dementia doesn't help either...sigh)


NobodysHome wrote:

With the high praise, I decided to look for the nearest Zaxby's.

Hmmm..

The closest one is in Utah... 504 miles away.

And why do I know that number?

Because I put in my ZIP code and Zaxby's conveniently calculated the route for me!

Thanks, Zaxby's!

Yea, we have similar issues; we live in Pittsburgh, Pa. We love Universal Parks and get season passes every other year (only way the trip from Pgh to Orlando is worth it). We discovered Zaxby's and are praying one will locate here.


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Just to add an option: Zaxby's.

Best fried chicken we've had at a fast food place, never had a bad meal. They're a tad expensive compared to other places, but worth it. I just wish that we lived closer so we could eat there more often than on our way to the Orlando parks.


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tivadar27 wrote:
Redblade8 wrote:
graystone wrote:
Shinigami02 wrote:
ChibiNyan wrote:
Redblade8 wrote:
ChibiNyan wrote:
What's that weapon on the center at the bottom with the concave edge...?
That's Charlene.
T_T I don't get the joke... Am a failure.
I think it's no more complex than just giving the weapon a "name".
Full Metal Jacket: Pyle: 'Sir, the private's weapon is called Charlene, Sir.'
This. The other contender of a name was "Vera", but I think I used that joke more recently, so I went with this one. :-)
What, no Bianca? Are we too good for fantasy settings!?

Irving!


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GentleGiant wrote:

Lots of really interesting features added to weapons! I really like Mark's example of someone switching from a bastard sword to a shield and flail character, which resulted in a wholly different playstyle.

As for exotic weapons. I don't mind it staying as that, it's a staple from earlier editions, so most experienced players will know that it's a weapon that requires more investment to use.
If it was to be changed, I'd suggest "specialist weapons", so you'd have simple, martial and specialist weapons. This seems to fit with the "... include additional abilities that make the weapon more complex" part.

Why not go with what's already there and continue the theme: Simple, Martial, Complex?

The terms balance on either end - simple to complex.


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On the Spell Points issue: I saw someone up-thread who suggested Usage Points. I thought about that and kinda like it for several reasons:

1: I agree, Spell Points is ... confusing, at best.

2: We use DSP stuff and Power Points would be a source of confusion. Even if we called DSPs Psi Points instead, we'd still have TWO PP abbreviations.

3: Unlike many of the other abbreviations ending in -P (SP, XP. EP. GP...) UPs can actually be pronounced. "Have you used all of your UPs yet?" I can even see gamers calling them UPpers.

Just a semi-serious attempt to lighten the mood.


There's also a post in Licensed Products General Discussion that's offering fake ids.


Mark Seifter wrote:
Tangent101 wrote:
Stone Dog wrote:
Tangent101 wrote:
Okay. I'm actually going to jump on the bandwagon here for asking for "Spell Level" to be renamed "Spell Circle" or "Spell Sphere" or something similar to that. There is a legitimate reason for this suggestion.
How about something like Spell Level and Caster Power?
That still have the problem of "well I'm 7th level, why can't I cast 7th level spells?" That's why I suggested Spell Circle or the like. A 4th circle spell can be cast by a 7th level cleric or wizard - you don't confuse folk with multiple incarnations of "level" - and while I didn't have an issue, I've also been playing AD&D and its descendants for nearly 40 years so....
There are definitely those at Paizo who agree with this, since everything else that is done by level is on that 0-20+ scale. On the other hand, certain deeply entrenched terminology being changed has a risk of dramatically changing the feel of the game, and I can see both sides on that topic. This is one of a few places. One other that springs to mind for me is that we don't change saving throws and attack rolls to be called saving checks and attack checks in PF1 or PF2, even though everything else is called check, and checks are d20 rolls against a DC, so they both are checks. But imagine how it would sound to call for a saving check?

That's why I preferred SAGA's Defenses rather than Saves.


OK, so forum ate my post.

Second try:

I've always preferred SAGA edition's Defense to D20/PF's standard saves.


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OK, fun speculation:

We can see that full casters draw from two (specific) traditions.

What if partial casters can pick from any tradition, but only ONE.

The theme/flavor for your Paladin depending on the list chosen is immense; Material for more martial types, Spiritual for more faith-oriented, Vital for the healer, Mental for the evangelistic.


Just an FWI, here's what we've had so far, broken down into categories:

General Blogs:
Pathfinder Playtest Features
First Look at the Pathfinder Playtest

Mechanics Blogs:
All About Actions
Leveling Up!
Are You Proficient?
Pathfinder a la Mode
Critical Hits and Critical Failures

Class Blogs:
Fighter Class Preview
Rogue Class Preview
Alchemist Class Preview

Ancestry Blogs:
Goblins! (duh...)
Big Beards and Pointy Ears (Elves & Dwarves)
Fuzzy Feet and Voles to Meet (Halflings & Gnomes)


Benjamin_Mahir wrote:

Doing a quick scan through this thread, I'd have to say I'm on the Arcane/Divine/Nature/Psionic bandwagon. It would be nice to see the inclusion of a Psionic class right out the gate.

As for what this would mean for Ranger, Paladin, and Bard... well as an aside it would curious to see one or more of them be moved to archetypes of other classes... but more importantly I see their spell casting ability be moved to the Class Feat section of their classes. This means that easier for the player to choose whether or not they want to be a spell casting variant of the class... would also make it a lot easier to port the Ranger and Bard over to a no magic setting.

Also, I kinda think it would be interesting if the Bard, either by default or through archetypes, could choose which of the spell lists they cast from. The Bard is the jack of all trades, after all.

I'm pulling for the Bard to be the Psychic class, but your idea is good as well.


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CraziFuzzy wrote:
Grovestrider wrote:
eddv wrote:
Name for me even a single iconic half-dwarf or half-gnome anywhere in fantasy and I'll bite here.
Obviously you haven't played in the Dark Sun campaign setting, otherwise you would know about the Mul.
Yeah... but no one every played them because Tolkein didn't write them.. :/

Well, there's this: Umli

I'm not sure it's from Tolkein or just the RPG, though.


TOZ wrote:
Joana wrote:
You're right about the unnecessary commas, however.
What, is it, that you are, trying to, say?

I, like, commas!


I suspect that story feats (aka campaign traits) may be background feats.


From Wikipedia: Advanced Dungeons & Dragons 1st edition
Bards in First Edition AD&D were a special class unavailable for initial character creation. A character could become a bard only after meeting specific and difficult requirements, achieving levels in multiple character classes, becoming a bard only later. The process of becoming a bard in the First Edition was very similar to what would later be standardized in D&D as the prestige class—the First Edition bard eventually became the Fochlucan Lyrist prestige class in the Third Edition supplement Complete Adventurer.[citation needed]

To become a bard, a human or half-elf had to begin with very high ability scores: Strength 15+, Wisdom 15+, Dexterity 15+ and Charisma 15+, Intelligence 12+ and Constitution 10+. These daunting requirements made bards one of the rarest character classes. Bards began the game as fighters, and after achieving 5th level (but before reaching 8th level), they had to change their class to that of thief, and after reaching 5th level as a thief (but before reaching 9th level), they had to change again, leaving off thieving and begin clerical studies as druids; but at this time they are actually bards and under druidical tutelage.

Bards gained a limited number of druid spells, and could be any alignment that was neutral on at least one axis. Because of the nature of dual-classing in AD&D, bards had the combined abilities of both fighters and thieves, in addition to their newly acquired lore, druidic spells, all level dependent druidic abilities, additional languages known, a special ability to know legendary information about magic items they may encounter, and a percentage chance to automatically charm any creature that hears the bard's magical music. Because bards must have first acquired levels as fighter and thief, they are more powerful at first level than any other class.

This version of the bard is a druidic loremaster, more than a wandering minstrel and entertainer, though the bard does have song and poetic powers as well.

Also: http://www.mjyoung.net/dungeon/char/clas005.html

[Forgot how to format that, sorry]


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The Mad Comrade wrote:
dragonhide - which is horrific if you think about it, maybe other critters can be farmed for energy resistant materials? - and other materials.

FWIW, Andre Norton's Halfblood Chronicles has dragons that shed, and those the trust can make armor from that.

I've added that to my world.


OK, so there's also this from Unchained:

Consolidated Skills:
Finesse - Disable Device, Sleight of Hand

or

Grouped Skills:
Thieving - Disable Device, Disguise, Sleight of Hand, Stealth, Use Magic Device

Of the two, I prefer Finesse.


OK, here are some options:
subterfuge, chicanery, artifice, machination, trickery, ruse, intrigue

I have to admit, though, I do kinda prefer Legerdemain.


I agree with the issues using the term Thievery. I'd prefer a different name for the skill, though what -at this time- is unclear. However, I am familiar with both Legerdemain and Skulduggery, though I associate Legerdemain more with stage magic.

:::Wanders off to play with Thesaurus.com:::


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rdknight wrote:
CorvusMask wrote:
I thought Tsuto's adventurer was some elven adventurer whose name I forgot? ._. I don't really see why Ironbriar would be his father just because he is elf. In Rynshinn's case wasn't it some elven bard?
Why yes, I looked it up. An elven bard named Iremiel. I didn't find anything specific about Tsuto's father except "Lonjiku's wife Atsuii never revealed who the father was".

From a post from 2013 in James' thread:

As far as I know, Tsuto's father is never named or detailed anywhere. Is there any canon material on him, or am I free to let my creativity run wild?

From my (mostly unpublished) Kaijitsu family timeline that I was working with during Jade Regent's first adventure... (spoilered since there are some SIGNIFICANT Jade Regent spoilers in there... and the dates might not 100% match up with the final published info in Jade Regent)

Spoiler:
4685 AR Rokuro arranges to have a beautiful young Tian woman named Atsuii betrothed to his son. Lonjiku and Atsuii are married later in the year at the Sandpoint Cathedral.
4687 Rokuro and Lonjiku travel to Brinewall to finalize the Kaijitsu move south to Magnimar, but when Lonjiku accidently exposes the Amatatsu Seal and alerts the Five Storms, things fall apart. Rokuro sends his son and family south, but the three ships are caught in a violent storm. Two are driven ashore in Brinestump Marsh, while the third bearing Lonjiku is lost in the Varisian Gulf for many weeks. Convinced her family has died, Anya commits suicide. Five Storms oni and ninjas attack and destroy Brinewall, but do not learn that Lonjiku survived the storm, or that his family now lives in Sandpoint. In the midst of her despair over the apparent loss of her husband, Atsuii seeks comfort in the arms of her previous lover from her time in Kintargo, an elven adventurer named Arinellus. He arrives in Sandpoint to comfort Atsuii only three days before a badly damaged ship limps into the harbor. Shocked and relieved to see her husband survived, Atsuii sends a frustrated Arinellus away and spends the next several weeks helping Lonjiku recover from his ordeal and to repair the damage done to the family’s holdings.
4688 All of Atsuii’s hard work at repairing her family after the tragedy nearly falls apart when she gives birth later in the year to a half-elf named Tsuto, the scandalous truth comes out. Enraged, Lonjiku disowns the half-elf and sends him to Turandarok Academy in Sandpoint to be raised as a bastard ward rather than give him the honor of being raised a true Kaijitsu.
4689 Ameiko Kaijitsu is born to Lonjiku and Atsuii. She is destined to be the only one of Lonjiku’s legitimate children, and thus the only Kaijitsu scion with a legitimate claim to the Jade Throne in Minkai.
4702 After a disastrous attempt to reconcile the bad blood between her half-brother and her father results in her brother striking her, Ameiko runs away from home shortly before the events of the “Late Unpleasantness” bring tragedy to Sandpoint. Atsuii Kaijitsu dies during these events of a mysterious fall from the sea cliff near her home.
4703 Word of her mother’s death causes Ameiko to return home, but she finds home as unpleasant as ever. Tsuto walks out on the family at the funeral, leaving Ameiko alone with her bitter father.
4705 Aged 16, Ameiko leaves home for the second time to take up life as an adventurer with several like-minded youths. Her adventuring career lasts just over a year.
4706 Rich from her adventuring success, Ameiko returns to Sandpoint to purchase an old tavern, “The Rusty Dragon,” and scandalizes her father by becoming a bartender and tavern keeper.


Thanks.


YES! Mine, mine, mine!


Nice points everyone, quindraco especially.

I like Tryn's breakdown, though, as it gives me guidelines for building the Beowulf.

Hey, what can I say, I'm old-school.


VixieMoondew wrote:
Spiral_Ninja wrote:

Well, now I know why my cruise ship company blocked me from reaching the Paizo forums for my entire 2-wk voyage.

We didn't have the streaming package and this -set-up- (I'm being polite here) was treated as such.

This change was implemented last night, so most likely it has nothing to do with that, FYI.

OK, so MSC is just a jerk about internet.


Well, now I know why my cruise ship company blocked me from reaching the Paizo forums for my entire 2-wk voyage.

We didn't have the streaming package and this -set-up- (I'm being polite here) was treated as such.


MidsouthGuy wrote:

So this happened yesterday . . .

GM: There is a single gnoll with an ax over his shoulder approaching the house. He does not appear to have noticed you.

Gunslinger: I shoot him in the back before he reaches the door! I crit!

GM: The gnoll goes down, and the shot rings out across the village. Several villagers come outside and stare at us, shocked. A woman opens the door to the house, sees the party approaching, then looks down at the dead gnoll and screams.

Vigilante: Ma'am, there is no need to be alarmed, it's dead. You're safe now.

GM: The woman drops to her knees, beginning to cry over the dead gnoll and screams "you just killed my husband! Guards! Murder!"

Players: Oh f-

Hee hee; I just restarted a RotRl game and my daughter is playing a female gnoll - who has the Merchant Family trait...she and her parents were killed when she was a child and she was the only one saved...by reincarnation.


Xenocrat wrote:
Gorbacz wrote:
Above all, an AP where noble (okay, not-so-noble in case of my gaming group) heroes (okay, anti-heroes in case of ...) stop the bad guys from trumping the forces of freedom and justice!
Spoiler: the princess and her rival are actually reptoids named Kodos and Kang.

If this is true, I WILL definitely buy it!


Curaigh wrote:

My friend plays a pugilist named Sue. He is 'the' man-in-black with a voice that pushes through like a train. Is that what you mean?

Or is a Mary Sue character edgy? OP? Teenaged? Katana carrying? I don't know the term.

A Mary Sue/Gary Stu is...authorial self-insertion. Perfect. Best stats, knows everything, everyone loves them. Gorgeous, no matter the race. always fantastic in combat, always able to convert any opponent...

one of many tests to confirm Mary Sueness.

According to urban legend, the term began with Star Trek fanfic, but the type has been around forever.


What we tend to do is 35 minus race cost, making the actual stat point buy around 26 for a human.

Mythic, however...I wanted to see how it worked. I handled it very poorly and am not using it on the restart.


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Oddman80 wrote:

61) GM: "Hey guys. Sorry I had to miss the last couple sessions. Speaking of which, I want you to meet my girlfriend - she's going to be joining us from now on. Nown she's never played before, so be patient, but I've helped her make a character that I think she will enjoy playing. Its an awakened pony packlord druid... what did you say her nane was, sweetie? that's right, Fluttershy"

they might not say it out loud. but i guarantee they will be thinking it.

My daughter wants to know why it had to be a girlfriend?


Dragon78 wrote:
I thought Belimaruis is supposed to be stronger then Zutha and Krune.

Dragon78, as I said, I can't find the post I copied that from. Since it was at least 2 yrs ago, things may have changed in the final cut.


I can't find the original post of this ranking (my search-fu has failed) but I did have it saved in my RotRl game notes:

Xanderghul (10 Mythic) [pride]
Sorshen (8-10 Mythic) [lust]
Alaznist (1-3 Mythic) [wrath]
Karzoug [greed]
Zutha [gluttony]
Krune [sloth]
Belimarius [envy]

Sooo, if they keep the Mythic ranks for them, that puts Xanderghul on the same level as a certain Whispering Tyrant, does it not?

Which means any intrepid band of heroes running through New Thassilon will be facing something approaching what it took years, armies, and gods to even just seal up!

:::rubs hands together chuckling evilly:::

This is going to be FUN!


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Reviews the meal and movie plans.

I WISH we lived close enough to join your group!


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OK, silliness:

Given the error earlier in the thread about 4 rather than 5 Runelords returning, who do you all think is most likely to poke his/her head out of their hidey-hole, see what the world has become and go "Nope" and duck back in? And why?

Too bad Sloth is out, he'd make the most sense.

Other than that, my bet: Gluttony. "Those modern folk are taking us out left and right...I'm undead, I have minions, I'll just disguise them and send them out for anything I need/want. Why take the risk?"


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Return of the Runelords:
Secrets of Roderic's Cove
It Came from Hollow Mountain
Runeplague
Temple of the Peacock Spirit
The City Outside of Time
Rise of New Thassilon

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