Bikendi Otongu

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magnuskn wrote:
I literally got no good advice to give.

Ditto

At least no advice on how to deal with bigots that wouldn't land you in jail for a long time..


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Hi!

It will be a good while until I start running MM, but would like to prepare and get aligned with the theme and locations of this adventure.

Any and all suggestions for other material to reference would be appreciated. Will try to keep the list updated regularly.

The list:

Movies:
The Mummy
The Mummy Returns
The Mummy: Tomb of the Dragon Emperor
The Scorpion King 1/2/3
Stargate
Kingdom of Heaven
Prince of Persia

Shows:
Rome

Books:

Music:


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NSA.gov?


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My god, if a player of mine had come up with that scheme to "introduce" vampires to a disbelieving population via a burning bloodsucker at high noon...

I don't know, I think I would have stood up and applauded, or thrown xp at him.

Sounds brilliant, hope your GM rolls with it, If not I think you'd need to roll over to a new GM


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Silent Saturn wrote:
To whom it may concern: I hope this missive finds you in good health. There is a matter I wish to bring to your attention.

Dear Respected One,

GREETINGS,

Permit me to inform you of my desire of going into business relationship with you. I got your contact from the International web site directory. I prayed over it and selected your name among other names due to it's esteeming nature and the recommendations given to me as a reputable and trust worthy person I can do business with and by the recommendations I must not hesitate to confide in you for this simple and sincere business.


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Scaevola77 wrote:


This is comparable to me getting "kidnapped" by my friends for a surprise party, then after we arrive at the location, I pull out a knife and try to stab him. Why on earth would I do that? Why on earth would I not expect retaliation for that?

This is a priceless image!

After you get "kidnapped" and get handled and the hood comes off

Friends: SURPRISE!!!
You: Whaaat?
Friends: Pop-quiz! Do you redeem Demon Lords, or kill them?
You: Wha.. where... What are you doing with those 20 short swords guys?
Friends: Just answer the question, and don't disappoint us, oh and this is just a pleasant surprise, enjoy the scenery while we stab you


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Ask her?


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#1 sound interesting, I'll vote for that

+1 @indagare for the doomsday cult idea of wakening the "world"


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Personally I'm conscious of the fact that designing games must be difficult, and that no two gaming groups are alike.

My take on this event

Spoiler:

Theme:
- Humility
- Inspiration
- Awe
- Resolve
- Emotions (love)

I'll start off with a visitation. They were visited before after the Grey Garrison in their dreams, so Iomedae will do so again. Is this a dream, or is it reality? It will soon become apparent that it is indeed reality.

Once transported to Iomedae's cathedral, they will find themselves on the steps to the altar, gazing at the most magnificient structure they have ever seen, with stained-glass windows depicting the Acts (foreshadowing to question #1, angelic attendants among the pews, a soft sound of a choir rehearsing, although there is more than a tinge of sorrow in their harmonies.

Iomedae will move up behind them, below them and move a few steps up while they admire the building.

"I am glad you approve of my cathedral, for it is sustained but through the prayers of my loyal followers." Giving a small measure of thanks to any Iomedaen followers in the group.

"It is, however, also my prison." Pause for effect. "There is a matter of greatest urgency and the utmost difficulty I would impart upon you, and it is my sincere hope that the many trials you have endured up to this point have been enough to bolster your resolve and to strengthen your arms. I would grant you three tasks to test your mettle before setting out on your next voyage, that of running the labyrinth of the Demon Lord Baphomet in search of my abducted Herald."

After a pause, and to allow any Iomedaen followers in the group to regain their composure and to take in these news she gestures toward the closest stained-glass windows which shift from one of the acts to a scene of a more recent battle.

"A little history if you wish." (PC may resist the effect with a DC40 will save (harmless))

The group is pulled into the window depicting a bloody battlefield and crusaders in disarray. They appear behind a cleric in battle vestments kneeling on the ground, head touching earth while the battle rages on all sides. It is apparent this is a battle on the tipping point between victory or defeat, a battle against a host of demons. The battle of Raliscrad.

As the group can do nothing but stand in witness, they realise the cleric is calling out for help, and it is indeed a powerful cry, for before him, shimmering in the air a being of purity appears, swords circling his head, a fire in his eyes. "Your call has been heard faithful one, what would you ask of me?"
The cleric slumps forward, utterly spent after the calling. "Help us please, in The Inheritor's name!"

The Herald would tip the battle in the crusaders favor, it would be a decisive win, were it not for the shadow being cast across the Herald's face. Unable to turn around, the heroes are powerless to face this new opponent, but it is apparent the Herald does, and it is with a mix of rage and despair. "You!" is all he manages before coils of shadow and dark, demonic energy shoots across his form, and a strange dual laughter issues from behind the PC's as the writhing form of the Herald is pulled from the plane they are on.

And the group is pulled from the stained-glass window, back to the cathedral, feeling like they've ran several hundred yards in heavy armor.

"This is what face you, brave heroes." Iomedae has moved to a chair off to the side of the altar, mostly reserved for the attendants to priests holding sermons. Looking quite unlike all the depictions of her, The Inheritor has obviously suffered a heavy blow from the events at Raliscrad.

"Can you do it? Can you really travel to the heart of a Demon Lord's realm and free my captured servant?" Iomedae asks as much herslef as the heroes, but any affirmative answer draws a smile from the goddess.

As I said, I would test you my heroes of the fifth crusade, to steel you against the coming storm. "Join me in history"
She extends her arm towards the heroes and the cathedral grows bright until all vision is blocked out.

Next they find themselves on a hill, surveying a land under heavy clouds and thunder. The heroes stand amongst horses and knights unaware of their presence. The Inheritor moves between the horses, showing a sense of kinship with the beasts of war, moving up tp the head of the formation who are at a stand still.

At the front is a young lady, flanked by two knights, all with their helmets off. The older advisers to the young Iomedae seem hesitant about their quest. broken conversatins are heard through the rain and thunder. "...What if we fail my Lady, what then of the rest of teh campaign?" The other adviser is of like mind to the first. "I don't think we have the strength to break this enemy now."

The mortal Iomedae turns in her saddle and smiles, favouring her troops a smile, and her eyes seem to find the ghostly presence of the heroes yet to come.
raising her voice she bellows. "My knights, my knights! Are we not the Knights of Ozem?! If not we, then who shal stand against this foe, and the other foes to come?! History will judge us no matter what we do, but you know as well as I do, history favors the Bold! Join me in battle, join me in death and we shall taste the fruit of glory, and all will remember us!"

All thought os hesitation swept aside by the charismatic commander, the host of knights starts a charge toward the enemy lines, crying as much to Iomedae as to Aroden.

Left behind, The Inheritor seems lost in thought for a moment before turning towards the heroes. "History does indeed favor the bold, remember this my heroes. Now to the test. You must abchor your mind when facing a Demon Lord, for they are vaunt to make you forget who you are. Know you history and use it as a beacon to stay true to yourselves. Which enemy do I face here, which enemy did my Knights vanquish at this place?" (per the first question - Erum-Hel, Lord of Mohrgs at the Battle of Three Sorrows, the Fifth Act of Iomedae.)

If no one knows this, she enlightens them and prays they will research the history of the crusades and use it as an anchor. Shen then transports them back to the cathedral and presensts them with the Chalice of Ozem.

"Now to the second test.
You have a hero’s bravery. You have proven that you can survive the horrors of the Abyss, and this marks your courageousness as surely as any feat. But also you have learned that not all those in the Abyss are your enemies. Some are creatures whose nature can be used as a tool to defeat greater evils. So tell me, when evil assumes a fair form, and when weak villains beg for their lives, are they due mercy? Or are the wages of their villainy always death and oblivion?”

Should the group fail to reach a consensus, she will show them their acts of compassion throughout their adventure on the stained-glass windows and quiz each hero about their motivations for that kindness, and remind any hero that hesitates that every redeemed demon is one less piece on the enemy's board.
She grant the Atonement ability with the hopes that they will be able to save souls for the light, and deny the darkness its due.

"The final task then. How will you outwit the Lord of Minotaurs in his own labyrinth, how would you strike against such a foe? How will you defeat a Demon Lord in his own realm?"

If none of the heroes seem confident or willing to risk their lives she will gently shake her head while smiling. "You have already learned this lesson, you have already placed youselves in danger uncounted times, you are heroes, my heroes of the fifth and final crusade. If you don't have faith in that, know at least that I have faith in you!"
She draws a string off her cloak, and offers the heroes the Stole of the Inheritor

The goddes moves to stand in front of her throne.

“Strike evil in the name of the good and right, and redeem those you can from folly. With the blessing of Iomedae, you shall vanquish evil, and your names shall ring with glory, for even if you fail in this righteous task, your just rewards will await you in the Great Beyond! Take then this, my final gift to you! With it, you shall always be but a step away from home, yet know that the path it opens to safety
will save you but once before it returns to me — save such flight for a last resort.”

The tone of The Inheritor's choir changes dramatically flavor, and the song is now one of hope and valor, and some heroes might just catch snippets of lyrics incorporating their names into this mythic event.

“You are worthy to champion me against Baphomet, for mandate
prohibits the interaction of the divine in even such matters as
personal as the loss of a herald. I charge you as worthy souls to
go into the darkness of the Abyss, into the Ivory Labyrinth of my
enemy, and seek out my herald. If he be dead or worse, I trust
you shall finish things as befits those of your boldness. Heed the
advice I have given you. Go forth on a road of honor, swiftly and
with great justice, to defeat Baphomet and return or avenge my
herald. In so doing may you find the strength to face the true
peril that lies ahead. Deskari always watches, and the time shall
soon come when the Worldwound must be closed forever lest it
consume your world.”

With that, the cathedral flashes white once again, and
an instant later the PCs have returned to where they left
the Material Plane. Yet in each of their hands is a simple
token: a bronze holy symbol of Iomedae. Each PC knows
that he need but hold the symbol in a fist and concentrate
to be transported into the Ivory Labyrinth, one final “gift”
from Iomedae to speed them on their way. Beyond this, she
cannot aid them in the trials to come.


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I like the intent behind the Iomedae event, and it is plain that it is designed to feel mythic, or epic or whatever.

I agree however that the Inheritor comes off as petty in her attempts to "waken the heroes", who didn't ask to be transported to heaven and interrogated, and sent to the Abyss, again...

The point Lord Snow makes about keeping it positive, well I think it's more a matter of making it feel real, and humbling.

I'll probably change this quite drastically, starting with the beginning. I will probably have Iomedae visit them, not having them shock and awe'd up in heaven, it seems like a cheap trick from the start. The Inheritor should be more comfortable in her power and self-confidence than to have to resort to such tactics.

She'll approach them as a mortal, really as her self, a soldier and a leader of men.

The feeling I want to evoke is one of brotherhood, Iomedae isn't one that should be feared, or failing to answer her questions should be met with trumpet blasts. (Why the hate on brass bands?)

It's difficult I'll admit, but Iomedae should be portrayed as one who would fight with the PC's in the trenches, and on the beaches, getting bloodied and dirty, doing her best to save the team, and expecting the same in return. Respect born from love, not fear or awe.

To accomplish this, perhaps her questions will instead take place as visits to the actual sites they deal with. Individual scenes from the battles will be pulled out, slowed down and rewound until the message is clear. Her mortal self would be shown as one who sacrificed her safety to save as many as possible, throwing herself at the enemy in a bloody melee, time and time again.

Scenes of heroism from the HBO series Band of Brothers spring to mind. I happen to know that my players enjoyed this show immensely, so I'll have that to draw from.

When the event ends, I'd like both characters and players left with the sense that this mission isn't something to think about or hesitate about, they'll do it because they love and respect Iomedae, and it won't feature a single horn-blower.

Terendelev's sacrifice at the beginning of the adventure struck my player's as something profound, and I'll be working my ass off to make this event with The Inheritor feel the same way.


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Neither Spell-like abilities nor Supernatural abilities require components of any kind.

SLA's require concentration, and provokes attacks of oppurtunity unless done defensivly.

Supernatural abilities require no concentration and simply works.

The reason for stating that it works like X spell is to not have to write out a bunch of text that would be identical to a spell description.