|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
Great, thanks Celtic.
Posting Rate: ususally multiple posts/day, can come down a bit dute to RL and work
So I'm in a bunch of games, I tend to apply to what interests me. Many of the game's I'm in aren't even Pathfinder. I've been a DM in RL many times, but really only have the time to be a player in PBP now. So I'd be taking my hat out of consideration for being a DM, I just wouldn't be able to do the game justice.
I think they all are.
Sorry, if I've made thing harder for you Eminem. Was initially leaning towards a pally, but already running a similar character in another campaign...so the eccentric wizard idea won out.
I am really thinking cleric, bard, or oracle now. It looks like we have a rogue (investigator) and a fighter type (urban ranger or fighter). Spaz: What are you thinking? I'm old fashioned. I like balanced groups: melee protector, rogue, divine, arcane, and bard or ranger in a group. Haha!
Well, i'm not quite the guy to go in for all of the mechanics analysis you guys are doing, I usually find a class or archetype that fits the feel I'm searching for and go from there.
My concept is generally an individual that's been exposed to the "occult" or other strangeness and despite his goodness or even his good sense is compelled to seek it out and increase his knowledge of it -- I know, a very Lovecraftian trope, but lots of RP hooks.
initially I was leaning toward a burglar or scholarly type, but I could see how a conflicted Pally would work as well....obsessed with that he/she was sworn to destroy....
hmmm, something to think about :)
Personally I'm a frequent poster in a bunch of games; including a lot of games that failed for one reason or another.
Always loved the idea of E6, never had the opportunity to try it out.
Huge fan of Lovecraft and associated lore, character concepts rise out that.
Concepts that spring to mind:
1. A burglar who on his jaunts over the rooftops sees many things that open his eye on the reality that lurks just outside of consiousness. Drawn unconsiously to the unknown, he goes out night after night looking for something....
2. The scholar, completely unworldly, who stumbles upon an ancient manuscript that has partial mention of a prophesy or ritual of a nature completely outside the orthodoxy of his standard learning. Both facinated and horrified, he is compelled to investigate.
The Strain/Injury sounds like a nice organic way to describe damage and healing....
ws 20 + 2d10 ⇒ 20 + (2, 9) = 31
wounds: 1d10 ⇒ 8 = 12
career : 1d100 ⇒ 29 = Apprentice Wizard Cool!
Gender : odd=female, even=male 1d100 ⇒ 3
siblings 1d10 ⇒ 3 1
age 1d100 ⇒ 99 35
My apologies, once again when I want to work on this cursed technomancer, real life takes away so much of my free time.
If you'll still have me, I'll do my best to get done for this weekend.
My concept is she's been through the ringer so to speak. Instinctivly using her abilities the emerged at puberty, her good-corporate citizen parents sold her off to their corporation: promotions all around! Hidden in some secret lab somewhere, the poor lass was subjected to many experiments to try to determine just how she does what she does. Unwittingly, the scientists were only teaching her how to do it better. Eventually, she became so proficient that one night she walked out of the facility, having turn the security equipment against her captors.
Escape was only the beginning. As usual, the lab was hidden under a rather usavory section of Seattle and the girl had to use all of her wits just to survive the night. But survive she did, using her talents to hack her way into store after store, taking what she wanted.
Passing a bank terminal, she realized she should have money. Hacking in she's transferred her starting funds into a cred stick when she was hit by the ICE; she only just escaped with her life.