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Ikiry0 wrote:
HWalsh wrote:
I see 1d10 and ignores hardness equal to its level (which may not seem like much at level 1, but is still better than nothing), vs 1d8. One is clearly a superior weapon.
Mind you, if the guy has Damage Reduction it won't help much. Which makes me interested in seeing if Hardness turns up much on creatures or if it's mostly a Vehicle thing.

Interestingly, that is a problem with modern weapons - larger weapons will sometimes simply blow through something as squishy as human flesh, leaving relatively small wounds comparable to the size of the weapon.

That's why militaries specifically use weapons that can penetrate but then either get stuck in or tumble around inside. In general, however, it is better to critically wound over kill on the battlefield - a dead soldier takes on person out of the fight. A wounded soldier normally takes three - the wounded plus two companions (one or two to carry, and one to pull guard).

So, if you know you will be going up against tanks, robots and power armor, you bring the big guns - weapons that actually might be less effectively against non-armored meatbags, because they hit so hard.


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Farscape

John Crichton - Human Technomancer (Ace Pilot/Scholar) -
"John Crichton. Astronaut."
John starts as a pilot, but his piloting was to test his own theories, so I'd lean more towards Scholar then Pilot. Considering his work with Wormholes (which is clearly not just based on technology), I'd put him down as a Technomancer over Mechanic.

Aeryn Sun - Peacekeeper Soldier (Ace Pilot) w/ Sharpshooter fighting style -
"But shooting makes me feel better."
Aeryn is a peacekeeper officer, an ace pilot, and a combat expert. She is just as happy with a heavy weapon as she is with a pistol, and she's been doing it all her life (literally trained from birth to do it).

Ka D'Argo - Luxan Soldier (Bounty Hunter? Mercenary?) w/ Blitz fighting style -
"Fear accompanies the possibility of death. Calm shepherds its certainty."
D'Argo is the archetype of Luxan warriors. Hit hard, hit fast, rely on his Qualta Blade to carry him through. I was tempted to give him the Arcane Assailant Fighting Style, but felt that Blitz more accurately showed how he fought, regardless of his focus on his ancestral weapon.

Pa'u Zotoh Zhaan - Delvian Mystic (Priest) w/either Healer or Mindbreaker connection -
"Well, even among my people, I was something of an anarchist. Actually, I was the leading anarchist."
Zhaan was pretty easy - she's a mystic, she's a priest. Over the show she showed she could use her powers to heal or harm, which was a central theme of her character.

Dominar Rygel XVI - Hynerian Envoy (Outlaw) -
"I am Rygel the XVI, Dominar to over 600 billion subjects. I don't need to talk to you!"
Rygel is a charming, irritating, egotistical little sociopath. Somehow he was able to both make things better or worse simply by opening his mouth (the times he wasn't stuffing food into it). I went with Outlaw over Thief because he was often shown negotiating black market deals.

Chiana - Nebari Operative (Outlaw) w/ Daredevil or Thief specialization -
"Let's screw the pooch. I'm all about fun."
Chiana was pretty clearly a thief, but she also had plenty of hyper acrobatic moments. She spent a lot of time playing people, and her preferred method of dealing with people was always social.

Stark - Stykera Mystic (Priest) w/ Healer connection -
"Let me help you to the other side."

Bialar Crais - Peacekeeper Soldier (Mercenary) w/ Sharpshooter fighting style (?) -
"I live, I plan, I do all in the service of my own interests. In that I believe I am not unique in the universe."
Crais was a starship commander, but also a peacekeeper, which means he was raised since birth as a soldier.

Scorpius - Sebacean/Scarran Technomancer (Scholar) - An argument could be made for Mechanic with Exocortex -
"I long ago learned the advantages of patience."
Scorpius builds several unique devices over the course of the show, starting with the Aurora Chair. Although his motivations were military in nature, he chose to handle them through science and inventions - his goal was to win the arms race his people were engaged in.


While it may be "legal," it doesn't mean it is socially acceptable.

Around here, you can open carry. If you swing into a gas station on the way out to the range or hunting, it'll be shrugged off.

A grocery store might ask you to leave.

A restaurant almost certainly will.

People on the street are probably uncomfortable and won't really want to answer your questions with anything more then a quick response so they can move away.

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So, if the players are wandering around town looking for information, they might be shooting themselves in the foot (figuratively) by open carrying. I certainly wouldn't let them walk into most corporations touting heavy weapons.

The social response may cut down a lot on the amount of open carry happening.

Then again, the part of town they walk into may not care, or actively look at them as prey for NOT open carrying.


First World Bard wrote:


Heh, this sounds like maintaining the Avenger in XCOM 2.

No idea what you are talking about.

(Stupid plasma weapons need to upgrade faster so I can kill the Chosen.)

No idea. Whatsoever.


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61) The ship has multiple rooms full of junk and debris, including areas where major power conduits run. Selling a ship where it is impossible to check even the main power relays is extremely difficult, if not impossible, and wouldn't get you very much.

This would also allow the players to use down time to clean out the rooms, which could be used to upgrade the ship, and the random debris could include upgrades and items (apparently someone was trafficking weapons through this room... some of them would work with a little bit of TLC!)


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38) An android is attempting to gain followers for a new deity. He refers to "The Neon Gods we've made," as protectors from the oncoming darkness as they "split the night, in a flash of neon light." Apparently the words of their prophets can be found scrawled on the walls of the mass transit system.


...when the party's summoner's eidolon has his own political party/cabal that is trying to get the summoner elected as a puppet leader.

...when your players are more worried about whether the economy will be strong enough to pay off loans then they are about wandering monsters.

...when racial tolerance stops being about the traditional dwarf/elf issues, and starts being about whether Kobolds, Bogorts and Centuars would ever be accepted in markets of your cities. After all, they have money too.

...when players walk into a town and immediately ask "What buildings would this place be considered to have if we add it to the kingdom?"

...when the party can't burn down a bridge to slow the enemy, because it adds too much the the kingdom's stats.

...when rumor campaigns attacking the party's political character is a bigger challenge then the boss at the end of the chapter.


I ran my group through the Frozen Wind module - http://rpg.drivethrustuff.com/product/95894/Frozen-Wind-PFRPG

Overall, the ice zombies/increasing cold worked out well to give a Halloween feel.


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I'm printing out the spoiler free map of the Stolen Lands that you made. I wanted to say thank you, it is very cool. Keep up the good work!


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Our Paladin has a thing where he has to attempt to save all members of the Green Faith he finds. It lead to some interesting things with the Stag Lord's father.

It lead to a funny incident when they came across the Mad Hermit. Seeing a crazy woodsmen living with his pet cat, they assumed he was a Druid. So the Paladin puts his weapons away and keeps trying to either grapple or get between the party and the Mad Hermit. During this time, our Gunslinger is steadily getting stabbed and mauled. Finally, they manage to render them both (hermit and cat) unconscious and tie them up.

Gunslinger - "In the future, we just kill the things that stab me in the kidneys." (Mad Hermit got some good Sneak attacks)

Paladin - "Well, we did walk into his house while he was gone, then attack his pet..."

Gunslinger - "Yeah, about that." Shoots the cat in the head, killing it "I hate being mauled."

Paladin freaks out over the Gunslinger killing the cat. Decides to Detect Evil.

Turns out the Gunslinger is not Evil. The Mad Hermit is. So is the party's summoner. And his Eidolon.

The Paladin just turns and looks at GM, mouth open. GM starts laughing. GM has the Summoner and Eidolon roll perception to see if they notice that the Paladin is now strangely upset with them. Both fail, gloriously.

Paladin - "Does the crazy Druid have the symbol of the Green Faith burned into him, like the last one?"

GM - "You check him over. He isn't a member of the Green Faith, as far as you can tell."

Paladin - "Damnit. Alright, you can cap him." Gunslinger shoots Mad Hermit in the head. "Now we need to deal with the Summoner."

The GM just got to sit and laugh as the party imploded over the revelation that the Summoner was actually evil.