Yimni

Sparkle Weave's page

92 posts. Alias of Pirate Rob.


Full Name

Sparkle Weave

Race

Gnome

Classes/Levels

Summoner 4 HP 39/39 | AC:15 T:13 FF:13 CMD: 12 | F+6 R+5 W+7 (+2 vs Illusions) | Percpetion +3

Strength 6
Dexterity 14
Constitution 16
Intelligence 14
Wisdom 12
Charisma 16

About Sparkle Weave

Sparkle-Weave
Female gnome summoner (first worlder) 4 (Pathfinder Campaign Setting: Inner Sea Magic, Pathfinder RPG Advanced Player's Guide 54)
CG Small humanoid (gnome)
Init +4; Senses low-light vision; Perception +3
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Defense
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AC 15, touch 13, flat-footed 13 (+2 Dex, +2 shield, +1 size)
hp 39 (4d8+16)
Fort +6, Ref +5, Will +7; +2 vs. illusions
Defensive Abilities defensive training, shield ally
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Offense
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Speed 20 ft.
Ranged heavy crossbow +6 (1d8/19-20)
Special Attacks hatred
Spell-Like Abilities (CL 4th; concentration +7)
. . 1/day—dancing lights, ghost sound (DC 14), prestidigitation, speak with animals
Summoner Spell-Like Abilities (CL 4th; concentration +7)
. . 6/day—summon nature's ally
Summoner (First Worlder) Spells Known (CL 4th; concentration +7)
. . 2nd (2/day)—haste, slow (DC 15)
. . 1st (4/day)—daze monster (DC 14), feather fall, grease, ventriloquism (DC 15)
. . 0 (at will)—detect magic, guidance, mending, message, open/close (DC 13), read magic
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Statistics
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Str 6, Dex 14, Con 16, Int 14, Wis 12, Cha 17
Base Atk +3; CMB +0; CMD 12
Feats Augment Summoning, Spell Focus (conjuration)
Traits extremely fashionable, reactionary
Skills Acrobatics +2 (-2 to jump), Bluff +4, Diplomacy +11, Handle Animal +10, Intimidate +4, Knowledge (nature) +11, Perception +3, Survival +1 (+3 to avoid becoming lost), Use Magic Device +10; Racial Modifiers +2 Perception
Languages Common, Gnome, Polyglot, Sylvan, Tien
SQ bond senses (4 rounds/day), eidolon (named Orin), fey summons, gnome magic, life link
Combat Gear wand of infernal healing (44 charges), wand of mage armor (43 charges); Other Gear heavy crossbow, wayfinder[ISWG], 100 gp
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Special Abilities
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Augment Summoning Summoned creatures have +4 to Strength and Constitution.
Bond Senses (4 rounds/day) (Su) As a standard action, you can share Eidolon's senses while on same plane.
Defensive Training +4 Gain a dodge bonus to AC vs. monsters of the Giant subtype.
Eidolon Can summon a powerful aspect of an outsider.
Fey Summons (Su) At 3rd level, a first worlder adds the following creatures to the lists of what he can summon with his summon nature’s ally spell-like ability:
Summon nature’s ally II: gremlin (jinkin, pugwampi, or vexgit, see Bestiary 2).
Summon nat
Gnome Magic Add 1 to the DCs of any saving throws to resist illusion spells cast.
Hatred +1 Gain a bonus to attack vs. goblinoid/reptilian humanoids.
Life Link (Su) Damage that dismisses Eidolon can be taken by you. It weakens if not in 100 ft.
Low-Light Vision See twice as far as a human in dim light, distinguishing color and detail.
Shield Ally (+2 AC/Saves) (Ex) +2 AC and save when within Eidolon's reach.
Spell Focus (Conjuration) Spells from one school of magic have +1 to their save DC.
Summon Nature's Ally II (6/day) (Sp) Use summon nature's ally spells as spell-like abilities, with durations measured in minutes instead of rounds.

Orin_Eidolon

PFS 757-13