Save?: 1d20 + 6 ⇒ (11) + 6 = 17 Well there goes my excuse for not being stealth...nutz
Stealth?: 1d20 + 2 ⇒ (9) + 2 = 11
Sorin, weakend by the slow trickle of blood from his shoulder stumbles every so often as he tries to climb the remaining pathway.
"Sorry." he whispers, as he stumbles forward and bumps Garand.
Huzzah! Retcon!!! : Sorin, gravely punctured, wavers, but does not collapse. Hey, wait a second...you said Sorin is not paraylized "yet"
Sorin nearly screams with pain as the creatures stinger drives through his shoulder, piercing him beneath his clavicle and tearing through his robe to emerge from behind his shoulderblade.
Fortitude: 1d20 + 6 ⇒ (10) + 6 = 16 Crap. So close, yet so far.
Pulled off balance as the creature retracts its stinger, Sorin topples to the ground face-first. Oddly, he seems unnaturally rigid, his hands locked as if they are reaching toward his wound, but were stopped halfway.
"If anybody has a bow, I would like to cast light on your ammunition. I believe if you pierce its hide with an arrow, the light will allow us to track it better." Sorin says to nobody in particular, searching the sky for the creature.
Perception, Low-light vision..."there it is!" point out: 1d20 + 7 ⇒ (16) + 7 = 23
Sorin grimaces as he realizes that it was his slipping that caused the creature to awaken.
"Well, I guess now is as good as ever." he says, and starts moving his hands in the intricate weaving of a spell. As the casting progresses, he repeatedly claps his hands together, as if marking time. Faster and faster he chants and claps, till his hands are blurring in a staccato rythmn. He claps a final time, and suddenly the world slows to a languid pace, the creature's shriek seemingly stretching out.
Haste, everyone but Sorin. +1 attack, +1 AC, plus one extra attack with a natural or manufactured weapon. 5 rounds. (go get'em Raith!)
Perception: 1d20 + 7 ⇒ (11) + 7 = 18 And Sorin has low-light vision, so he can see pretty well with the lighting conditions
My take is that Sorin is pretty much bringing up the rear. I don't think that we expect them to get behind us...I mean just looking at it, there is only one way up the trail...
Sorin takes a few seconds to layer himself in protective spells before following Pavel up the trail.
Sorin follows after the main party, wincing everytime he steps on a twig or knocks over a pebble.
Mage Armor and Protection from Arrows, extended
Perception, how long will it take to climb up the walkway?: 1d20 + 6 ⇒ (7) + 6 = 13
Perhaps going invisible and running up the pathway?
"I don't like the fact that we will be so exposed if we climb up the pathway. Does anybody think we can ascend elsewhere and approach the hall from a different path?"
Sorin looks slightly perplexed at Ameiko's question, as if the possibility of forswearing an oath had never crossed his mind before.
"Once more? Until you are in your rightful position, I am with you. I will do whatever is necessary to ensure you reach that goal. Ravenscraeg is just one more step on that pathway." Sorin says with a finality that allows no argument.
"Do not be so certain and write off the sword so soon. The arcane bindings that the sword most certainly has provide it a certain...resiliency. I expect that it will not be quiet so simple to destroy as a common piece of steel." Sorin reassures Ameiko.
Know, Geo: Distance to and terrain between us and Ravenscrag: 1d20 + 11 ⇒ (16) + 11 = 27
Know, History: Ravenscrag: 1d20 + 9 ⇒ (20) + 9 = 29
Sorin is quiet for a while while he stares into the flames, his face in shadow.
"Izumi will live on in each of us, in our memories and in our actions as we strive to make his dream a reality." Sorin promises, and a log cracks, sending up a shower of sparks that briefly illuminate his face. "I will try and live to the high standard of honor that you set Izumi. I hope you find peace in the sunlit fields."
Sorin's face is ashen as he looks upon the corpse of his fallen comrade.
Perception: 1d20 + 6 ⇒ (5) + 6 = 11
"No. To come so far...and to fall, in such an undignified manner...there must be blood to pay for this..." Sorin vows, softly.
"Let's take his body and go, before we are found out." then, as if he finally registered Theoden's words, his head snaps around.
"What did you say?" he asks Theoden, eyes wide.
Sorin utters a quick cantrip, focusing his attention on the chest.
Detect Magic, 3 rnds on the chest, then Spellcraft and Know, Arcane. Following that, Sorin will do a quick turn-about and look for any out-of-place auras.
I wonder if that chill is natural?
Spellcraft: 1d20 + 14 ⇒ (18) + 14 = 32
Good thing Sorin prepared knock today!
Sorin follows behind Pavel, his elven blood helping him pick out the surroundings in the dim lighting.
Perception: 1d20 + 6 ⇒ (15) + 6 = 21
"I could go with him...or even better, Raith could go with him...invisibly." Sorin suggests, thinking through the problem.
"That way our new friend here could be assured that he wasn't alone, and that he wouldn't even have to leave the store, he would just have to lead Raith to the paperwork."
"If this man is right, there is some influence that has descended upon his guild. I imagine that nearly all of the workers are not involved in anything, just a few key people...this Thorborg sounds like she sits in the center of what is going wrong with the guild." Sorin says, pondering the clerk's words.
The likelyhood of the ambushers having predicted their movements and had time to set up anything in the alleyway low, Sorin simply enters the alleyway and waits for the clerk to arrive.
"Admirer?" Sorin says, looking around at the faces in the crowd, but he fails to pick out anyone who looks like they are interesed in the group.
"You mean that someone is tailing us, ah, yes." Sorin says as he dodges past a child leading a gaggle of geese. "I really do wish that you would speak plainly, Theoden. Utilization of slang can cause confusion very easily."
Sorin is standing with Raith when the investigators emerge. He merely raises a questioning eyebrow, the effect of which is spoiled by the bits of cloth stuck in his nose to keep the blood from running everywhere.
I think that Theoden is on his own for this "infiltration"...which actually is cool since he is the only local that we have.
(yells from opposite side of the street) Don't die Theoden!
Stay back but remain close if I desire but don't appear that we know each other...
Utterly confused by Theoden and attempting to smoothly follow his three directions simultaneously, Sorin ends up glancing at Theoden to see what he is doing at the wrong moment and ends up walking square into a porter. The porter falls backwards, spilling everything that he was carrying, and sending Sorin flailing sideways. Sorin turns to catch himself, but ends up falling face first into the wall nearest the door, smashing his nose.
Meh. He's a monk. Moves like a breeze and all that. What do you say Raith old buddy, old pal? Ready to do your part for emperess and country?
Any opportunities to use invisibility to do a bit of scouting? If so I would like to cast it on Raith, using the Rod. So he should have plenty of time.
8 minutes invisible.
"Remember, this is not the home of the Frozen Shadows. The witch mentioned a fortress elsewhere. We do not want to be harried by enemies across the breadth of Irrisen, so I suggest we take the time to deal with our enemies now, rather than later. Go slow to move fast, some would say."
"I believe that our local here," Sorin begins, indicating Theoden "Will be the best person to discern the location of the Rimerunner's operations. As they are obviously a group that operates from the shadows, it would not be unlikely for a law-man to be searching for information on them. We, as non-Tien, non-locals will face challenges interacting with the culture, I believe."
"It seems that our chase has simply lengthened. I do not believe that Asvig will challenge us again after we so resoundingly dealt with his men...twice. I am more concerned with these other brigands, the Frozen Shadows."
"I will need to rest before we return to the city to ensure that I have spells. I do not think we are as safe as we once were now that we know these enemies control an entire district. They will have informants that they can use to track us down quite easily once they talk to Asvig and learn of our assault...or torture the information out of Izumi."
"I still have some useful scrolls. Raith, Pavel and Orrick should be able to do significant damage to the returnees. So, I happen to agree with Garand. Leaving enemies at our back is imprudent."
Odd. I thought I posted...perhaps I dreamt it?
A perplexed expression crosses Sorin's face.
"Who is coming back Kelda? The Frozen Shadows? Or are they somewhere else?", Sorin asks, not following the conversation.
Sorin reloads his crossbow and stands ready, but does not aim it at anybody, simply watching and waiting to see what happens next.
Reload, then no standard action.
"Well, Raith, while I cannot deny your prowess," Sorin says as he watches the warrior drive Asvig into the ground, "I wish we had a bit better discussion of tactics to deal with this challenge. For instance, I would not have retreated so far away if I knew you were planning to pummel him into the ground."
Sorin grabs the crossbow hanging from the lanyard around his neck, loads and fires at the witch.
Crossbow at Helga: 1d20 + 4 ⇒ (3) + 4 = 7
"Ah, Raith. I am certainly glad that you have arrived. I believe, from what Asvig said, that that lady is a spellcaster of some sort. I think that your expertise will be required to deal with her. I suggest engaging her before she has a chance to cast something." Sorin says as his hands weave through a complex design. He spits out a few words and the ghostly outline of a large aurochs flares into existance. The summoned figment of Strength then walks into Raith, causing ghostly inverted horns hang from Raith's brow for the barest moment, before vanishing.
Bull strength for Raith, +4 str...go get 'er!, then Sorin backpedals to -A/27, which should be next to Garand.
"Seriously?" Sorin asks the gods, seeing Asvig emerge from the longhouse. "I wonder if I just did not live well in a previous life...which raises interesting questions about reincarnation and the nature of the soul." he continues, nervously muttering to himself.
5'step to B/24 or B/25, whichever is diagonally northeast. Then cast a spell.
"Interestingly enough, you all should feel honored, this is the first time I have tried this spell. I wasn't certain about its effect and didn't feel comfortable trying it on someone who wasn't attempting to harm me."
Hands cupped together, Sorin begins chanting in a guttural, sibilant tongue. As he intones, his hands slowly fill with what appears to be molten rock, waves of heat and small flickers of flame dance across his fingers. Then, like a cobra rising to strike, the flame slithered out of Sorin's cupped hands, wove back and forth for a moment then streaked like a lance of fire away from Sorin towards the bandit to his right.
Scorching Ray on bandit 7: 1d20 + 4 ⇒ (6) + 4 = 10
"This is unfortunate. I was hoping to place this spell by the door...well no matter now."
Sorin rattles off the spell with the ease of long practice causing white embers puff from his hands and scenting the air with the smell of cooking bacon.
Grease, centered at corner B/C, 12/13. That should have both warriors in the 10' burst, and have a square of grease in front of each of them. DC15 Reflex.
A grease spell covers a solid surface with a layer of slippery grease. Any creature in the area when the spell is cast must make a successful Reflex save or fall. A creature can walk within or through the area of grease at half normal speed with a DC 10 Acrobatics check. Failure means it can't move that round (and must then make a Reflex save or fall), while failure by 5 or more means it falls (see the Acrobatics skill for details). Creatures that do not move on their turn do not need to make this check and are not considered flat-footed.
Seeing the spell successfully cast, Sorin does what any self-respecting wizard does when two armed and angry men are bearing down on him...he turns and flees. A sudden elation fills him when he sees the shape of the bear cub come around the corner, apparently looking for him.
Bear-cub! Fantastic! If he can slow them down a bit more, I can use another spell and assist the bear.
Move to C/23
There probably is a better way to do this...perhaps Grease, to slow them down? I will have to get closer...
Sorin begins to get a bit nervous as he eyes the doorway. On impulse, he makes his decision and moves forward quickly, his hands darting into his spell component pouch for the bit of bacon grease necessary for the spell.
Move to D/16
Hearing the clanging of weapons and the shouts of combat coming from the house, Sorin is sorely tempted to join the battle more directly.
Don't get distracted...this is important too, we don't want to get surrounded...but if someone calls me, I am going.