gustavo iglesias wrote:
It's true, playing by RAW standards, the character would be out of luck if they wanted access to those special abilities. But then again, the badger shaman archetype would also be discounted by RAW standards. In for a penny, in for a pound I reckon.
Kimera757 wrote:
Well, considering that special abilities like breath weapon, ferocity, poison, and web are granted by Beast Shape, the spell clearly allows for some internalized powers. Musk and Blood Rage/Rage fall well within those design guidelines. The reason I bring this up at all starts with a shaman archetype that was created for my Pathfinder game. Namely the Badger Shaman (posted at the end of this post after the jump). The only problem I can identify with the Badger Shaman is that none of the defining special abilities of musteloids (except for Ferocity) are listed in any of the Beast Shape spells. Namely "Attach, Blood Drain, Blood Rage, Musk, and Rage". I really don't want to nerf this archetype. In every other way, the Badger Shaman is quite balanced against similar builds. So yes, when it comes to Attach, Blood Drain, Blood Rage, Musk, and Rage, I could create a feat called "Musteloid Wildshaping" or some such, but that feels like an unfair tax. To my way of thinking, it would be much more fair to simply stagger the Attach, Blood Drain, Blood Rage, Musk, and Rage special abilities among the existing Beast Shape spells. The question is where? Beast Shape I: None
How does that look at first blush? Attach shows up at the same time as Grab, Blood Rage is staggered before Rage (smaller bonuses and involuntary rage versus voluntary rage), and Blood Drain/Musk both show up at the same time as poison. Thoughts? ----- BADGER SHAMAN
Nature Bond
Wild Empathy (Ex)
Totem Transformation (Su)
• movement (burrow speed 10 feet, climb speed 10 feet, +4 racial bonus on Escape Artist checks)
While using totem transformation, the badger shaman may speak normally and can cast speak with animals (musteloids only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The badger shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape. Totemic Summons (Su)
Wild Shape (Su)
Bonus Feat
In looking for the Attach, Blood Drain, Blood Rage, Musk, and Rage special abilities -- as powers made available through the four Beast Shape spells -- I found none of them. Specifically, they are all musteloid special abilities from the badger, skunk, weasel, and wolverine (across their various incarnations). Were these special abilities omitted by accident? If so, where should they be reintroduced in the hierarchy of the four Beast Shape spells (to make them accessible for Wild Shaping druids)?
If I have an ability that reads, for example... "Add +1/4 to the eidolon's evolution pool" ...does that mean that I add +1 to the evolution pool per four levels or every forth level? If the answer is per four levels, then I presume +1 at 1st through 4th level, +2 at 5th through 8th level, etcetera. If the answer is every four levels, then I presume +1 at 4th level, +2 at 8th level, etcetera. This type of phrasing comes up a lot in Pathfinder, so could somebody please direct me to where the rules clearly answer this question? It would greatly diminish arguments at my table. Thanks!
Hello all. In looking for a druid archetype that played well with badgers, I eventually discovered that no such archetype exists. Many other animal companions are featured, but no musteloids. As such, I took it upon myself to create one using the existing conventions for shaman archetypes. This is my first draft. Please feel free to offer any feedback. Thanks. ----- Badger Shaman
Nature Bond
Wild Empathy (Ex)
Totem Transformation (Su)
While using totem transformation, the badger shaman may speak normally and can cast speak with animals (musteloids only) at will. Using this ability is a standard action at 2nd level, a move action at 7th level, and a swift action at 12th level. The badger shaman can use this ability for a number of minutes per day equal to her druid level. These minutes do not need to be consecutive, but they must be used in 1-minute increments. This is a polymorph effect and cannot be used while the druid is using another polymorph effect, such as wild shape. Totemic Summons (Su)
Wild Shape (Su)
Bonus Feat
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