Ancient Time Dragon

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Organized Play Member. 127 posts (2,149 including aliases). No reviews. No lists. No wishlists. 2 Organized Play characters. 19 aliases.



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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Just at work. My Monday so been a busy one. I will post when I get home.


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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Wow... it worked! *laughs*


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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Talan: That is a bummer. If you add it to a spell list it should be scroll/wandable in my opinion. You are basically a mental sorcerer. They did it to the investigator as well, but did not say it in the actual rules (even though an alchemist can.). I was generous enough to have a GM who hand waved that and said I could use wands in that campaign.

Merry New Year to everyone. All the best in 2022!


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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Apologies Baern ;)


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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Thank you DM Yttras.

@ Kriznox - Caroline will take this one.

I will just need some funds to get some MW lockpikcs (hoping they have some on the Island. And eventually a Composite Bow (+2 str). The joys of a druid 70gp starting gold!

@ Baern A lot of what is happening new to Caroline. So all wide eyed and excited. She loves being on the ocean and helping out with small tasks about the ship. She is friendly to most everyone else they have proven themselves not worthy of such due to their actions.


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Human Druid 1,NG| HP:10/10 | AC: 16 (12 Tch, 14 Fl) | CMB: +2, CMD: 14 | F: +4, R: +2, W: +6 | Init: +2 | Perc: +8, SM +4

Good evening all!

Thank you for the invite DM Yttras.

I did a little compiling of info last night.

Baern Holderhek (Male/Dwarf) Brawler 1 - Set Mind
Skills: Acrobatics +7, Climb +6, Diplomacy +6, Perception +6, Profession (Porter) +6, Profession (Sailor) +8, Sense Motive +9, Swim +6
Languages: Common, Dwarvish, Elvish

Chaytah "Rock" Dives (Male/Human (Shoanti)) Wizard (Shapechange Specialist) 1 - Set Mind
Skills: Climb, +6, Knowledge (Arcana) +6, Knowledge (Nature +6), Spellcraft +6, Swim +6
Languages: Azlanti, Common, Shoanti

Caroline Callingwood (Female/Human) Druid 1 - Following in the Footsteps
Skills: Handle Animal +6, Knowledge (History) +5, Knowledge (Nature) +7, Linguistics +5, Perception +8, Profession (Herbalist) +8 Stealth +7, Survival +10, Swim +6
Languages: Common, Sylvan, Aquan, Druidic.

Kriznox Haab (Male/Gnome) bard 1 -
Skills: +6 Bluff, +6 Diplomacy, +6 Knowledge: History, +7 Perception +8 Perform: Sing, +9 Stealth, +6 Use Magical Device +6
Languages: Common, Draconic, Gnome, Sylvan

Tálan of Cormentyn (Male/Human(Chelish)) Psychic 1 - Azlanti Scholar
Skills: Linguistics +8, Knowledge (Arcana) +8, Knowledge (History) +12, Knowledge (Local) +9, Knowledge Religion (+8)
Languages: Azlanti, Aquan, Elven, Celestial, Infernal

I may have gotten some of incorrect or it may have changed.

I am more than willing to adjust to help the party as needed. Presently Caroline has the the Druidic Herbalism Nature Bond Variant. I am sure that the potions will help as we progress. This is my first druid so any advice critiquing welcome.


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Hello there. I have been watching the tread for a little bit with interest.

How is magic generally revived outside of Atlantis? Is there any difference in arcane vs divine magics? How is summoning monsters/creatures and shape-shifting seen?

Are races seen any less than others?

I am considering a druid for consideration. I have not yet decided on a race.


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Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4

The young woman has joined her fellow members of the Royal Homeland Constabulary as well as the members of the local constabulary. Readied for the mission at hand.she is dressed in worn but well cared for leather armor, rapier and dagger are sheathed her side. Her auburn hair was long past her shoulders and her light complexion combined to give off looking younger that she really was, part of her fey heritage.

She stands off to one side, leaning against the against one of of the wooden beams, arms crossed. Alexandra knows what a rousing speech is worth to the rank and file, but at the same time they were mere words. Actions proved ones character. She knew more than most, that she had just as much to prove these first few weeks as a member of the RHC.

Knowledge (local): 1d20 + 8 + 2 ⇒ (9) + 8 + 2 = 19

She nodded at the man's assessments of the possible threats. Break it down simply for what everyone should watch for within the crowd today. New things bought fear, whether warranted or not. Fear led people to do many irrational things. Vigilance would be required by all this day.


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Half-Fey (Risuri) Investigator (Empiricist) Lvl 1 AC 15/13/12 / HP 12/12 / F+0, R+5, W+3 / Init. +3 / Perc. +6 (+7 vs traps) / Sense Motive +4

Alex does have 1 skill left to choose.

She also has disguise self extract for the changing of self for s short time (1o minutes per level...) Until a hat of disguise comes along!

2nd level: a few skills jump from the Empiricist as well: Gather information from Diplomacy will be +9, Sense Motive +9, Perception +11


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Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

She merely eyes Zhelaeuss as he moves to embrace her... not forgeting the whole incident that has here feeling like she was tossed down some garbage chute...

At his words though she tries to remember anything of use from her own teachings and travels... ""Let me think..." Mysticism re Loskialua, monastery of starsong, embassy of the spheres, and Temple of the Twelve using the priest theme to reduce the DC by 5: 1d20 + 10 ⇒ (16) + 10 = 26


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Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

"Not feeling so well here." the halfling mutter out to ansswer DeeV8's query.

"Yeah... I am thinking we move on... we can always check back on this place once the doctor is found." She suggests leaning against a rock and not moving so well.

If Zhelaeuss happens to look in Sybil's direction with his detect thoughts active 'What the f@&% was he thinking..."

Will Save: 1d20 + 7 ⇒ (5) + 7 = 12


1 person marked this as a favorite.
Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

"Oooooowwwwwwwweeeeeee!" Sybil lets out... She draws out her blade and looks quite angrily over at Lefty, "ZHELAEUSS! You and I are going to have a conversation about poking the monkey after this!"

She swipes at the creature before her with the sword cane Attack K1: 1d20 + 4 - 2 ⇒ (2) + 4 - 2 = 4 (miss)


1 person marked this as a favorite.
Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

1 day per level... so presently 3 days.


1 person marked this as a favorite.
Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

"Let us speak with Professor Muhali, she should be able to get us that pass, or know who can." The halfling suggests.

She also listens to the others, "This Ukalom sounds like the time that one of my expeditions after an emergency landing. Some jungle moon, Yarvi, Yavin, Yavi... something like that. We spent three weeks there before help arrived but we all made it out of there, more or less. Some nasty critters there. I would suspect the same here. It was an experience for sure. I think I can help keep us on the right side of the dirt, as it were." She says with a smile.

She looks to the others, as she pulls out her communicator and calls the University, "Good day, yes... Sybil Surefoot for Professor Muhali. Of course, we will require a pass into a region known as Ukalom. I understand, could you pass along the message. Please note that it is urgent. Thank you. I look forward her reply."


1 person marked this as a favorite.
Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

Sybil looks at the ship a moment with mild interest. Ship was a ship after all... She boards the ship and asks, of those who may be more in the know... "Does our friend there," she motions to the orb of lenses have an off switch?"

She than follows the others into the bridge area as the others seem to take their positions. Perception Everything looks right including our droid friend: 1d20 + 11 ⇒ (4) + 11 = 15

She nods to Tylur, "Perhaps, it is not one of my lesser skills." She moves to the helm of the ship and adjusts the seat to the most advantageous potions to use the controls. and begins to go through the systems to acclimate herself with the systems in question.

She turns and peeks around the chair to look at Dee, "Heads up, Absalom Station does not have a stratosphere." She winks at the lashunta and turns back to her station.


1 person marked this as a favorite.
Ongoing Conditions:
Life Bubble 3 days
Daily Uses:
Spells: 1st: 3/4; 2nd 3/3: 0/1 day Healing Touch: Starlight Form 3/3 minutes/day
Mystic 4 | Stam: 24/24 | HP: 26/26 | Resolve: 5/5 | KAC: 15 EAC:16 | Fort: +2, Ref: +4, Will: +8 (10 vs Fear)| Melee: +2 | Init: +2, Perception: +14 (Infrared Sensors)

"Thank you," the halfling replies to the escorts. She than stores her food for the time being.

She nods to the Lashunta, "Sound like a plan. I am not looking forward to meeting with the "other" gang. I doubt they will be as accommodating."