Male Catfolk Bard 5
NG Medium Humanoid (catfolk)
Init +3; Senses low-light vision; Perception +10
AC 17, touch 13, flat-footed 14 (+4 armor, +3 Dex)
hp 28 (5d8)
Fort +1, Ref +7, Will +4; +4 vs. bardic performance, sonic, and language-dependent effects
Speed 20 ft.
Melee Light Shield Bash +1 (1d3+2/x2) and
. . Masterwork Longsword +6 (1d8+2/19-20/x2)
Ranged Masterwork Composite shortbow (Str +2) +7 (1d6+2/x3)
Special Attacks bardic performance (standard action) (15 rounds/da, bardic performance: countersong, bardic performance: distraction, bardic performance: fascinate (2 targets) (dc 15), bardic performance: inspire competence +2, bardic performance: inspire courage +2
Bard Spells Known (CL 5):
2 (3/day) Versatile Weapon (DC 15), Suggestion (DC 15), Pyrotechnics (DC 15)
1 (5/day) Silent Image (DC 14), Charm Person (DC 14), Grease (DC 14), Delusional Pride (DC 14)
0 (at will) Read Magic, Mage Hand, Message, Prestidigitation (DC 13), Ghost Sound (DC 13), Detect Magic
Str 14, Dex 16, Con 10, Int 14, Wis 10, Cha 16
Base Atk +3; CMB +5; CMD 18
Feats Arcane Strike, Point Blank Shot, Rapid Shot
Traits Charming, Poverty-Stricken
Skills Acrobatics +0 (-4 jump), Climb +3, Diplomacy +11, Escape Artist +4, Fly +0, Knowledge (arcana) +9, Knowledge (dungeoneering) +9, Knowledge (engineering) +8, Knowledge (geography) +10, Knowledge (history) +8, Knowledge (local) +8, Knowledge (nature) +10, Knowledge (nobility) +4, Knowledge (planes) +10, Knowledge (religion) +8, Perception +10, Perform (act) +8, Perform (oratory) +11, Ride +0, Sense Motive +11, Spellcraft +10, Stealth +7, Survival +9, Swim -1, Use Magic Device +10
Languages Catfolk, Common, Elven, Sylvan
SQ bardic knowledge, cat's luck (1/day), lore master (1/day), sprinter, versatile performance abilities (oratory), well versed
Combat Gear Potion of Protection from Evil, Potion of Touch of the Sea, Scroll of Comprehend Languages, Scroll of Enlarge Person, Scroll of Gravity Bow, Scroll of Gravity Bow, Scroll of Hypnotism, Scroll of Touch of Gracelessness, Wand of Cure Light Wounds, Tindertwig (9); Other Gear Masterwork Chain shirt, Masterwork Light steel quickdraw shield, Arrows (40), Blunt arrows (20), Masterwork Composite shortbow (Str +2), Masterwork Longsword, Glowing glove, Backpack, masterwork (36 @ 30 lbs), Bedroll, Blanket, Chalk (5), Everburning torch, Fishhook (5), Flint and steel, Ink, black (2), Inkpen, Pot, Silk rope, Trail rations (5), Travelling spellbook, Waterskin (2), Weapon cord, 1 GP, 6 SP, 1 CP
Arcane Strike As a swift action, add +1 damage, +1 per 5 caster levels and your weapons are treated as magic for the purpose of overcoming damage reduction.
Bardic Knowledge +2 (Ex) Add +2 to all knowledge skill checks.
Bardic Performance (standard action) (15 rounds/day) Your performances can create magical effects.
Bardic Performance: Countersong (Su) Counter magical effects that depend on sound.
Bardic Performance: Distraction (Su) Counter magical effects that depend on sight.
Bardic Performance: Fascinate (2 targets) (DC 15) (Su) One or more creatures becomes fascinated with you.
Bardic Performance: Inspire Competence +2 (Su) +2 competence bonus for one ally on a skill check.
Bardic Performance: Inspire Courage +2 (Su) Morale bonus on some saving throws, attack and damage rolls.
Cat's Luck (1/day) (Ex) Can roll 2d20 for a Reflex save and take better result.
Charming +1 Bluff/Diplomacy/save DC for a language-dependent spell vs. targets who could be sexually attracted to you.
Glowing glove Leave handprint that glows like a candle as standard action.
Lore Master (1/day) (Ex) Take 10 on knowledge checks, and 1/day take 20 as a standard action.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Shot You get an extra attack with ranged weapons. Each attack is at -2.
Sprinter (Ex) +10 ft to speed when charge, run, or withdraw.
Versatile Performance (Oratory) +11 (Ex) You may substitute the final value of your Perform: Oratory skill for Diplomacy or Sense Motive checks
Weapon cord Attached weapon can be recovered as a swift action.
Well Versed (Ex) +4 save vs. bardic performance, sonic, and language-dependent effects.
Songan is a relatively tall male Catfolk, standing around 5'11" and weighing around 170 lbs. He's relatively strong, though his musculature isn't bulky, but lean and toned. He is covered in a short layer of soft fur that is a dull yellowish-brown, tawny color. His clothing and armor are modified to allow his long tail to emerge from the small of his back without any discomfort or difficulty. His eyes are a dark green color, similar to the color of a malachite gemstone, and just as a normal cat's eyes, they seem to glow in the dark when a light is focused on him.
Songan was born and raised in one of the poorest districts of Absalom, his parents living in the Coins and acting, more or less, as indentured servants to a noble family living in the Ivy District, never knowing how exactly his mother and father found themselves living in one of the more notorious districts in the city, far from the more more legitimate Monger's Mart or Grand Bazaar.
Unlike many of the more transient families who lived there, his parents decided to put down what roots they could, wanting to give their child some semblance of a home, even if it wasn't the most affluent one; they were of the mind that it was more important for them to provide stability and loving parents than wealth. Of course, while Songan did have a stable home, he was left helping his family scrounge for food many nights, learning the hard life of survival that the streets of Absalom taught a great many people, all the while dreaming of escaping to a better, easier life.
Growing older, Songan began to show talent for a particular skill: street performance and busking. He excelled at performing for people, particularly in telling and acting out stories, and he learned quickly that people who approved of his performance would often reward him with coin. It became relatively commonplace for the young catfolk to be seen performing in different places in the Coins, trying to earn a better living for both himself and his parents. He learned over the years to take advantage of his exotic race and natural charisma to charm as much as he could out of the females who frequented the market areas. He never pursued a relationship with any of them, for fear of provoking retaliation from the more well-to-do men, but he certainly had no fear of pushing that boundary.
Eventually, his prowess and skill grew enough that he attracted the attention of some of the more well-to-do noble ladies in the city, such that he was one day invited to the residence of one of them for a more personal performance. Seeing it as an opportunity for a big score, Songan went without hesitation. Unfortunately, the lordess had other plans for him: Almost as soon his regular performance had ended, she attempted to seduce him into going to bed with her. Terrified at what would happen to him if he agreed and her husband found out, he fled, though not without leaving behind some clothing he used in his routine.
Incensed by the rejection, the noble's wife took Songan's discarded clothes to her husband and, weeping, told him that Songan had tried to seduce her and, when she rejected him, had attempted to force himself upon her. The nobleman was understandably enraged by this tale, and immediately tried to track the Catfolk down.
Hearing of what had happened from those who knew him better, but also knowing the lord would never believe his innocence, Songan sought asylum at the nearest temple he could reach; as it happened, it was a worship center for Abadar. The noble soon discovered where Songan was hiding and came to the church, demanding he be handed over to him to face justice.
Desperate, Songan sought out the high priest to tell him what had happened, hoping that he would believe him over the noble. The high priest agreed to help the Catfolk, sending him to Archcanon Hausivius for safekeeping, as it were, while he dealt with the lord who so strongly believed he had been wronged. It was there that Songan was told he could escape from the noble and be absolved of the false accusations...but not before meeting with the Archcanon personally.
He jumped at the chance to be free of the noble family, agreeing wholeheartedly to meet with the Prelate. When he entered the room, he seemed surprised to find several other people of varying race already present in the chamber, the Archcanon seated behind a judge's bench....