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Profile
About Sondergang WulfssonSondergang is a descendant of one of the few survivors of the city of Jernasall..a survivor only because he was out of the city when the disaster happened... Rootless wandering is not the way of the Dwarves..and Sondergang longs to settle somwewhere he can call home..where he can raise a new family and mabe call in the scattered remnants of his kinsfolk Taciturn, hard, driven and loyal to his comrades in arms the dwarf could be seen as almost a cliche..but there are hidden depths to him that a lucky few might reach.. Character Sheet STR 10(+0) DEX 10(+0) CON 15(+2) INT 14(+2) WIS 18(+4) CHA 10(+0) Combat BAB+1 CMB+3 CMD 13(17 vs bull rush and trip) Hit Points 17
Heavy Crossbow Attack +1 Dmg 1d10 19-20/x2 AC 15 Touch 10 Flatfooted 14 Initiative +0 Fort+5(+7 vs poisons and spells) Ref +0 Will+7(+9 vs poisons/spells) Skills
5 skill points/lvl +2 class +2 Int +1 Favoured Class Trained Skills: Heal(+8)1R +3class,+4Wis Knowledge(religion(+7),2R +3class,+2Int Craft(armourer)(+6),1R +3class,+2Int Craft(weaponsmith)(+6),1R +3class,+2Int Spellcraft(+7)2R +3class,+2Int Knowledge(Engineering)(+7)1R +3class,+2Int,+1trait Sense Motive(+8),1R +3class,+4Wis Appraise(+6,+8 to determine the price of nonmagical goods that contain precious metals or gemstones)1R +3class,+2Int Important Untrained Skills:Perception(+4) Languages:Dwarven,Common,Orc,Giant Special Abilities Aura, Spells, Channel Energy 5/day,Domains, Slow and Steady: Dwarves have a base speed of 20 feet, but their speed is never modified by armor or encumbrance. Darkvision: Dwarves can see in the dark up to 60 feet.
Greed: Dwarves receive a +2 racial bonus on Appraise skill checks made to determine the price of nonmagical goods that contain precious metals or gemstones. Hatred: Dwarves receive a +1 bonus on attack rolls against humanoid creatures of the orc and goblinoid subtypes due to special training against these hated foes. Hardy: Dwarves receive a +2 racial bonus on saving throws against poison, spells, andspell-like abilities Stability: Dwarves receive a +4 racial bonus to their Combat Maneuver Defense when resisting abull rush or trip attempt while standing on the ground. Stonecunning: Dwarves receive a +2 bonus on Perception checks to potentially notice unusualstonework, such as traps and hidden doors located in stone walls or floors. They receive acheck to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking. Weapon Familiarity: Dwarves are proficient with battleaxes, heavy picks, and warhammers, and treat any weapon with the word “dwarven” in its name as a martial weapon. Languages: Dwarves begin play speaking Common and Dwarven. Dwarves with high Intelligence scores can choose from the following: Giant, Gnome, Goblin, Orc, Terran, and Undercommon. Weapon and Armor Proficiency: Clerics are proficient
Feats & traits:
Rostlander. Your hardy nature grants you a +1 trait bonus
Guardian of the Forge (Torag): Torag’s sacred duties are
Earth Domain Acid Dart (Sp): As a standard action, you can unleash an
Domain Spells: 1st—magic stone, 2nd—soften earth and
Artifice Domain
Domain Spells: 1st—animate rope, 2nd—wood shape,
Spells: Orisons(4):Detect Magic,Purify Food and Drink, Stabilise,Light
Possessions 4d6=16 giving him 160GP Heavy Crossbow with 20 bolts,Warhammer,Scale mail,Travellers outfit, Holy Symbol(silver),Backpack, Belt Pouch, Waterskin,Crowbar, Hammer, 50 feet of hemp rope,Miners Pick,Iron pot. 8 days trail rations,10 sacks,Map/Scroll Case,Scroll of Cure Light Wounds(x2), Scroll of Disrupt Undead(x2) 6GP 8SP,20CP |
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