Agreed. Or the Angel isn't under any effects at all and it's been ordered to protect the Succubus for, "Reasons That Do Not Concern Mortals".
Mark Norfolk wrote:
Gee thanks, I'd actually managed to block out the Tinker Gnomes. 8-)
John Ringo is an author who's books I've come to approach with a certain amount of trepidation.
When he's good, he's very, very good. One of my favorite authors in fact, right up there with Flint, Weber, and Drake. But he's a Fox News Republican, and occasionally he can't help but go off on an authors tract. Sometimes these are merely distractions, like a short, page-long rant about how the American Civil War was cause by an evil Northern plot to destroy the Southern economy in the brilliant Troy Rising series. But often they can be hard to take, like in Watch on the Rhine, wherein he spends the entire book giving what I will charitably describe as a rose-colored glasses view of the Waffen SS.
This isn't to say his rants themselves can't be entertaining. His strawman arguments in The Last Centurion explaining why global warming is bunk and how the election of Hillary Clinton to the Presidency will nearly destroy the U.S. are (I assume unintentionally) hilarious.
There's a 3.5 gish prestige class built around the Haste spell called the Swiftblade. It was apparently in playtesting when WotC stopped working on 3.5 and thus never published in a book, but the creators went ahead an finished it up and put it up on the Wizard's site.
Be fair, the magitek spaceships were cool. It was the setting, especially the Ptolemaic cosmology, that most people had trouble with.
You can get a PDF of this issue at the Paizo store.
It's 3.5, so it will require some conversion, but the best part is that it ratchets back on most of the ludicrous nonsense, like the aforementioned crystal spheres.
I finished Robert Conroy's latest, 1920: America's Great War a few days ago.
For those who haven't heard of it, it's another Invasion America book. It has Germany winning WWI early, then deciding to humiliate their last potential rival on the world stage, the USA. Germany puppets Mexico by intervening in their Civil War and ships an army over, which is soon invading California while their Mexican allies move into Texas.
The novel does have it's issues, the biggest one being that Conroy seems to have simply re-used the first few pages of outline for his superior 1901. Germany launches a surprise attack, check. War fought for limited, reasonably plausible objectives (Germany humiliates U.S. and annexes California), check. Pacifistic American President (an even more incompetent than IRL Wilson) dies, check. Square jawed American (and Mexican) men and women fighting the evil, pillaging, raping German's (and Nationalist Mexicans), check. Etc....
Another problem are all the Alien Space Bats zooming all over the place. Now, I'm more than willing to ignore some bats in my battles, but 1920 just takes itself a bit too seriously, and lacks the pulpy goodness of something like Harrison's Stars and Stripes Forever that would allow me to just sit back and enjoy the ride despite the blant historical absurdities.
Despite these issues, the novel is generally entertaining and worth a read, Conroy does write excellent battle scenes and, as far as my limited knowledge can tell, uses all the historical characters well. It's not worth paying full hardcover price for though, so wait for the paperback.
Jonathan Cary wrote:
Then maybe just putting the blue and black tables at opposite ends of the hall next year?
It's a minor issue, but at one point my group was sent to "B-15" only to find another group already at the table. It happened that we'd assumed that since we were mustering next to the Black tables that was what the marshal had meant, when she'd really meant to send us to Blue-15. We worked it out quickly, but only because there was a GM at the table to let us know we were in the wrong place. If it had been a table that was going to be unused that slot (not that I saw many unused tables) we could have been sitting there for a while.
It happened again later that I was sent to a "B" table, but this time I knew to ask before heading out.
Not a big issue, and I haven't heard of anyone having a real problem with it, but maybe next year buying either Blue or Black tablecovers, not both, would keep any potential problems from cropping up.
I'm not really complaining about the adventure, if they have the spells they should use them, and our GM was great. But with a party of four (two paladins, a arcane trickster, and a cleric) we were badly underpowered to take on Krune
And we knew this going in, but by the time we admitted no one else was coming it was after one and none of us were willing to pack it in and miss our shot at a Runelord.
Unfortunately, I had to try and run through the scenario as part of a group of four (DO NOT DO THIS!!!) as we just couldn't find any more players.
Nobody died, but the four of us had to run away with our tails between our legs after just a few rounds with the Runelord. It was easily the most humiliating defeat any of my players have ever suffered.
Daniel Luckett wrote:
I will list advanced tactics in the gm prep section. The first boss is VERY hard if played to her fullest. She wrecks parties easily.
No s#^t. I've never seen so many Limited Wishes going off. :(
Let's see...my thoughts on Gen Con this year....
As regards to Pathfinder, overall a major kudos goes out to the staff and volunteers. It was an even better experience this year, and last year set a high bar.
Three things that deserve special mention:
-Liked the room, much bigger with better acoustics than last year, so I was better able to hear the GM.
-The HeroLab setup was much improved as well. More computers, so I never had to wait in a line like last year.
-Once again the Paizo staff went above and beyond to seat everyone who showed up. Except for the Friday event, which I was to late to get tickets for, I never had a problem getting seated for a game. Thank you.
Regarding Gen Con overall:
-The badges this year were plastic, like credit card. Nice, but I can't help think it was money that could have been better spent elsewhere.
-The weather this year was incredible. I've often winced at the costumes people wear, because the temperature in Indianapolis is usually 90-100 this time of year. But this year it was below 80 all week. And as an added bonus, the lower temps meant I didn't notice the funk I've come to expect wafting off people late in the day.
-We have officially entered Bizarro world. Games Workshop had a booth on the floor, and WotC didn't.
-And what the hell WotC? That. Was. Embarrassing. If you're just giving up, sell the D&D licence to someone who will do something with it.
Overall, this was one of the best Gen Con experiences I've had in twenty years of attending, and Paizo was a major part in making that possible. Kudos.
If the academy was on Golarion prior to the elves returning to Kyonin then there's likely a certain amount of animosity between them and the Winter Council and it's allies. Remember, the Winter Council was the primary mover behind the evacuation of Golarion prior to the Earthfall, and the existence of elven populations, to include entire countries, existing (and even thriving) suggests they might have been wrong to cut and run.
These are people who cannot abide anyone saying they were wrong.
Your Academy could even be a kind of Winters Council. One that operated on Golarion through the Ages following Earthfall, doing what they could to protect the elves and elvish properties left behind. And would likely be offended by the elves who left returning saying, "We're back now, you poor, unfortunate forlorn. Just let us take over."
Seasons are a function of the orbital tilt of the body, not whether or not it's a planet or moon. The half of the body that is tilted towards the sun is in summer, away in winter.
That is unless you want to make an extremely elliptical orbit for your planet, then the distance from the sun will influence things.
Either way, being a planet or moon will have little relevance on the seasons.
Your bigger concern is that if you are making the world the moon of a large body, then your day-night cycle is going to be messed up, as the reflection of light from the primary will likely be bright enough to keep things well-lit. Your world will only have true night when it's orbit takes it on the opposite side of the primary, so "day" and "night" could be several days long each if your primary is large enough, as in Jovian sized.
Thinking about it, things would probably get really weird as the moon of a Jovian. As you would have full day when the world is on the day side of the primary and facing the sun. Then varying degrees of day-night as the world is facing away from the sun, but still lit by the waxing and waning light reflected by the primary. Then full night, possibly several days of it, when the world is completely eclipsed by it's primary.
Looking at the major moons of Jupiter and Saturn, the orbital period ranges from one day to 79 days. You could have some fun with a undead campaign with a regular full night that lasts a week or so.
Lay on Hands as a swift action when used to heal yourself is what you use to keep yourself in the fight. Using LoH on your teammates is a standard action and not the best use of your time in battle.
That's not to say that you can't be the primary healer, my Paladin has been so many times, but do it with wands out of combat.
Lincoln Hills wrote:
On inspection, it looks like a Bard can easily get into Horizon Walker after six levels. So I'm sticking with that answer. The question is, aside from Great Fortitude and Skill Focus (Perform (oratory)), what feats are worthy of BRIAN?
Catch off Guard, so he can use a tankard, small actor, or LARGE HAM in combat.
Glen Cook, in one of his Garrett novels, had a besieging force constantly bombard the an undead psionicisist's fortress with carrion-eating insects and rats.
You might have to skin something together as the summon swarm spells specifically target living creatures, but adding "eats carrion" to them shouldn't be to difficult.
Honestly, you could probably do most of this better with a witch.
Arashi Kirito wrote:
Besmara is the goddess of pirates, and a goddess who's a pirate. She's geared towards a nautical campaign, thought that's not required by RAW. She's who you take if you want to be chaotic, but think Cayden Cailean and Desna are to goody-two-shoes.
If One Piece were set in Golarion this is goddess every character from Luffy to Blackbeard would worship.
I'm not crazy about your feats either. Dirty fighter is to situational and rich parents nets you little all things considered, you're not a fighter looking to get the best armor at lv one after all.
Off the top of my head I'd recommend Reactionary for the initiative bonus and Cheat Death for the re-roll, though the latter does require taking Besmara as your god.
Honestly, wood oracles make good combatants without a dip, especially with shilleligh and wood bond.
I'd give it a few levels as a straight oracle, then if you find you still think it's needed, take a martial class level.
And how committed are you to the quarterstaff? Because even though it would mean taking EWP, greatclub+wood bond+shilleliegh can be a big help at lower levels.
That looks familiar.... :P
The Zen Fists seems cumbersome to me. I agree with +5 Toaster that it should probably be something like "Unarmed strike as a monk -4 levels, 1d6 minimum damage".
Beyond that, I think Zen Age and Power of Awareness should be dropped. Zen Age is kind of pointless given how few games ever bother with aging. It might be improved if you also added an immunity to spells or effects that age a character, but even then it's to situational.
And I know I'm the one who made the wisdom thing an issue, but I don't think Power of Awareness is the answer to the problem. Make the switching of wisdom with charisma an Irori-only oracle archetype, or at least a feat.
You're over the ten revelations a mystery has anyway, dropping these two won't take anything away and will bring you're numbers back in line.
I posted this a few years ago, and though it's not exactly what you are looking for I thought it might give you a few ideas.
Son of the Veterinarian wrote:
Also, Summoners make perfect "foreign" sorcerers. Someone who is from, or learned, the secret techniques of far-off Araby, Asia, Atlantis, etc....
And Paladins needn't be that rare, the Knights of Malta held the island until 1798 and still exist to this day as a sovereign entity. They retain a military arm and recently returned to Malta in fact.
You will be a sword and board fighter, so shield feats. You should look at the bull rush feats as legionares pushing people around with their shields is how most people think they fought, weather or not that's how it really happened.
Endurance should also be on your list, as marching with a full kit, then marching, then marching some more before fighting the enemy...and then setting up a full camp before bedding down for the night is what a Roman soldier is all about.