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The Oliphaunt of Jandelay

Son of the Veterinarian's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 897 posts. No reviews. No lists. No wishlists. 6 Pathfinder Society characters.


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For fun once your character reaches 3rd or 7th level you could skin the Improved Familiar feat as the character attempting to change his wife back only to transform her into another form.


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A lot of the 'bad nanite' stories I've read have a possession element - in fact, that's a major element in the current Shadowrun metaplot, with rogue AI's using nanites to overwrite themselves into people's minds. It's also been a major plot point in the last several Schlock Mercenary storylines, but the idea predates both.


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A neutral follower of Urgathoa might be someone who finds the idea that everybody has a set time at which they are supposed to die offensive, and is equally offended that those people who find ways to extend their lives past this point are somehow considered sinners by the Church of Pharasma.

Sort of an ultimate survivalist character - an, "I'm not dying until I choose to die" kind of thing.


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4. Whenever you look in a mirror or reflective surface every other person you can see in the reflection is staring fixedly at you, but when you turn around they're all acting normally.


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Drahliana Moonrunner wrote:
Son of the Veterinarian wrote:
Warpriest? I'd suggest Desna since a chakram and starknife are pretty much the same thing.

Haven't seen that many circles with four points on them. Also a star knife is gripped from the center, not from the edge, so I don't get where you see any form of simmilarity.

Starknife is Desna, Chakram is Xena, Warrior Princess.

If you do an image search on Chakrams there are several with pointy bits. None are historical, but oh well.


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Empty-handed Monk can help with the ammo issue. I built one once that threw silver and copper coins at enemies.


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Warpriest? I'd suggest Desna since a chakram and starknife are pretty much the same thing.


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Ventnor wrote:
Here's an idea for you: what if your oracle started out entirely blind, and the limited vision that the curse gives you was actually the first kind of vision your character ever had?

How about the character is the firstborn son of a noble - or merchant - family, but his blindness prevented him from inheriting. Now that he can see however various factions want to force him to displace his far more talented and well prepared sister - the character says, 'screw that' and takes off.

Aided by, and occasionally aiding his sister, he adventures to avoid the factions that want to drag him back to inherit.


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A Shrine Maiden? If years of anime/manga haven't steered me wrong you're looking for a ko-naginata (as opposed to a o-naginata) and/or a longbow.


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I'm not hating it, I will however offer the minor nitpick of RW doors not often being in the center of a wall, but off to one side so the door can lay flat against the perpendicular wall.


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One of the problems I see with using the Ash Cloud Revelation the way you're describing is that - as you know - at 7th level it starts damaging anyone within it's area of effect and most cure spells are delivered by touch.

Have you considered taking the Flame Mystery with the Gaze of Flames Revelation, then dropping Obscuring Mist in the first round?


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Texas Snyper wrote:
Son of the Veterinarian wrote:


Not having Trapfinding limited me a bit, but once the Rogue had found the traps I was usually better at disarming them, especially once I hit 2nd level and could do it at range - often from outside the room.
Anybody can perceive a trap, we just can't disarm magic ones.

Basic Telekinesis lets you pick up and move magic objects, by extension shouldn't you be able to disarm magic traps?


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593. The Book of Plot Armor

Written in this large tome - in Celestial - is a rather standard series of adventure stories detailing the improbable adventures of the hero as he fights villains, rescues entire nations, and beds enough women to make it obvious the author was compensating for something - all while surviving ludicrously fatal situations on the flimsiest of reasons.

Should someone replace all instances of the Hero's name in the tome with their own - requiring knowledge of the Celestial language and ten successive Craft: Calligraphy or Profession: Scribe skill check with a 30 DC - the new 'Hero' will receive a +5 bonus to all saving throws and DR 20/Mythic until a new name is written in the book.


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Murdock Mudeater wrote:

Humble Beginnings
Regional
Effect: Catch Off Guard as a trait, but only for 1 of from a list of improvised weapons. Boot, bucket, frying pan, mug, rolling pin, spade, or stool.

Steven Brust has a character in his novels - a peasant and servant of one of the heroes - who has become a Master of the Three-Legged Stool after all the fight his master has dragged him into. He uses it as a club and the legs to disarm.

And speaking of improvised weapons, has anyone ever gotten any use out of the Equipment Trick: Rope feat? Among other things it lets you use ropes as whips and knotted ropes as spiked chains.


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I played a Telekinetic at Gen Con and had a good time with it. I was never the best at any one thing, but I always found something to do in a round.

Not having Trapfinding limited me a bit, but once the Rogue had found the traps I was usually better at disarming them, especially once I hit 2nd level and could do it at range - often from outside the room. And while I never did a lot of damage with my blast, but I was able to hit consistently. Plus, since I wasn't carrying a weapon and the physical telekinetic blast doesn't have some flashy effect opponents often ignored my character in favor of the party members with pointy things in their hands.


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Look seriously at a Kinetic (Telekinetic). I played one at Gen Con and had a blast picking locks & stealing stuff from 30 ft at level 2. I didn't have Trapfinding, but that's because the trait that would let me take it isn't PFS legal.


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cyzzane wrote:
ryric wrote:
claudekennilol wrote:
With regards to the ACG, as an RPG player and someone who hasn't participated in the ACG organized play, when I was walking through the ball room I saw the ACG booth with a bunch of boxes on it and I tried to ask what they were. The only response I could get out of the people was "just go sit at your table and we'll have your pregens to you shortly." I get being busy, but with four people sitting at the table it would've been nice if one of them could take a second to listen to my actual question and explain to me what it was. Or at least acknowledge that they heard what I was asking instead of assuming they knew what I was asking.

The initial response to pretty much every question I asked the volunteers at the ACG area was "go stand over there and we'll call you." Note that I saw the exact same volunteers on Thursday, Friday, and Saturday so I imagine they could have been getting pretty burned out.

ACG might need to look into an improved marshaling process. By next year there will be 4.5 entire campaigns and over 100 possible scenarios for the card game.

By improved marshaling process, you mean there needs to be one! There was no marshaling process at all (again see that we had one orange shirt allotted for all of ACG). This was one of our chief complaints.

I thought the seating process went fairly well given your limited ability to project who would show up with a group and who would show up alone, as well as the somewhat random character level distribution everyone would show up with.

I was just happy you were still making every effort to seat generics, as I'd been unable to get real tickets to two of the scenarios I wanted to play.


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I played a Telekinetisist at Gen Con this year and I think that the GM assumed because my character wasn't carrying a weapon and wasn't using Gather Power - I was within 30ft' - the enemy didn't see me as a big enough threat. I was blasting people, but how obvious is that for a telekinetic who's just picking stuff up with his mind and accelerating it at foes?


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Hasn't the big problem with MT been less about the caster level and more that you have to be able to cast 2nd level spells in two classes before entry? Just increasing your caster level isn't going to allow you to take MT before hitting lv. 3 in both classes.

But then it's been a few years since I've looked at the Mystic Theurge, has something changed?


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Speaking as a player, and one returning to Gen Con and Pathfinder after two years away, I found this year to run smoother than I remember from my last attendances. The timing of the slots worked out well for me, giving me time to eat and hit the Dealers Hall for an bit before the next game. The temperature was cold, but better to cold than to hot, as I will just have to remember to bring a warmer shirt or coat next year.

Quibbles? The banners are a well-beaten horse by this point, though as I was there for every slot save Friday's special I had little issue by the second day. One thing is that the last Gen Con I attended there were water jugs inside the ballroom, though I only really felt their lack on Saturday night after all the concessions had closed.

I will say that I wasn't entirely crazy about the boons give away at the dice rolling table. A lot of them weren't all that useful to any of my characters and most are going to end up forgotten in the back of my character binder - for most I'd have sooner had the tokens back as a souvenir. Possibly drop the number of boons and give dice or some other tchotchke for low numbers?


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The Steel Refrain wrote:
Jimmy Fiddle wrote:

The pressing RP reasons is the romantic relationship with a fellow party member.

Buri, alter self doesn't work as I need to look like a specific individual, and imitate auditory and touch sensations

Well, you could always take a different approach and embrace this as an RP opportunity to see whether he or she likes your character for who they are, or if it was purely physical...?

[sighs] This conversation could go badly in so many ways....

But yeah, without getting spoilery, the transformation your character has undergone does play into the campaign. It's not necessary, but if I remember correctly you will miss out on several interactions if you revert before the end of the campaign.


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Have you considered going from Swashbuckler to Shadow Dancer? The build would be dependent upon dim light, but that's not usually hard to come by.


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It's not really what you've said you're looking for, but you can get Zelazney's' A Night in the Lonesome October as an audiobook. It's often amusing - and would be moreso if Zelazney himself weren't doing the reading, unfortunately - though he does an acceptable job.

Set in Victorian England, he book is told from the POV of a wizard's familiar - a guard dog - as he interacts with other familiars while their masters prepare for a major ritual.


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I read it in the 80's, though I could have been an older issue. The story was told in the form of official memos or emails. A couple of guys are discussing how to deal with abandoned neighborhoods in a "future" city (think modern Detroit) and one of the guys brings up the idea of using a nuke to clear the abandoned areas. He means it as a joke, but is horrified to find that the idea is taken seriously.

The bulk of the story is working out the logistics of nuking the abandoned areas while the ideas originator tries to get across that he was joking and that nuking an American city is a horrible idea, all told in the form of official memos.

Any help given would be appreciated as I'm working on a presentation for my Oral Communication class and would like to use the story as a reference.


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I don't know about that second one. Ameiko was an adventurer, but the rest of the family were craftsmen and/or aristocrats. They shouldn't have been in danger enough for saving them to have been a reliable test.

Goblin slaying is probably good for newbie ninjas, just like any other adventurers. For higher level ninjas, Shalelu has apparently been around quite a while, have them try to follow her around undetected for a few days.


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Atarlost wrote:
The other option is healing patron witch. You have to spend some money to get all the important healer spells on schedule, but you get all the condition removers except paralysis (which is always temporary anyways) and breath of life, though heal is delayed. In return you get hexes and a spell list actually designed for use by a caster.

Ninja'd.

But yes, and by the fluff several religions are pretty flexible on what it takes to be a priest. If bards, druids, and adepts are OK there should be no issue with a witch.


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That...must have taken an appallingly long time to make.

Major props to you for taking all the time and effort.


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Wouldn't surprise me. Go for it.


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The rules are pretty abstract, and I imagine they assume that people aren't just eating fish. That they have some goats and chickens, a small garden plot, etc...

And anyway, 250 isn't actually that many people. You could fit that many people into the bleachers at a small school gymnasium and have a lot of elbow room. So a twelve-mile stretch of a decent sized river doesn't seem that unreasonable to me.


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25 point buy Aasimar wildblooded Sage sorcerer. Don't dump Charisma, you're going to want to pump your Bluff up as high as you can so people will keep trusting you as you continually screw them over.

Talk to your GM about what you can sell your eye for. Try to get a better deal than OTL.


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It would probably be simplest to have them be a small ninja family that followed the Kaijitsu family from Tian in order to protect them.


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dragoonarcanus wrote:
Son of the Veterinarian wrote:
dragoonarcanus wrote:
Son of the Veterinarian wrote:
What's your familiar? And why a Winter Witch?
I was thinking of using a viper snake as a familiar and a winter witch because I liked it's flavor, I was thinking of making use of synergism. But might not be the right route...
I can't think of any great reason not to use it, thought the special hexes seem useless and there are limits on the familiars you can take at 1st level, so you can't take a snake.
What special hexes seem useless? A bit more specificity? the DM is allowing me to take the viper snake at 1st level.

The Winter Witch archetype states...

Winter witches must choose a familiar that is native to the frozen north, even when they themselves operate in other regions. Traditionally, this limits winter witch familiar choices to bat, cat, fox, hawk, owl, rat, raven, or weasel. A winter witch who gains the Improved Familiar feat can select any familiar she desires, save for familiars with the fire subtype.

...and of those I'd probably take the raven.

And the archetype adds a couple of hexes to your list of choices, Frostfoot and Frozen Carcass, both of which I'd have trouble justifying taking over all the better choices.


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dragoonarcanus wrote:
Son of the Veterinarian wrote:
What's your familiar? And why a Winter Witch?
I was thinking of using a viper snake as a familiar and a winter witch because I liked it's flavor, I was thinking of making use of synergism. But might not be the right route...

I can't think of any great reason not to use it, thought the special hexes seem useless and there are limits on the familiars you can take at 1st level, so you can't take a snake.


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What's your familiar? And why a Winter Witch?


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387. Letters of the Women of Tian - This book appears to be a wooden box filled with carefully folded scarves and shawls of Tian design. According to the text carved into the lid, at one point women of a certain country on Tian were not permitted to learn to read or write. In response they created their own secret language that could be woven into cloth so they could exchange letters disguised as gifts.

Translating the designs in the fabrics reveals that most of the scarves are letters between mothers and daughters, with the daughters asking for advice regarding their husbands and other personal matters and their mothers responses. One scarf however shows a very panicked tone, with a young woman begging her mother for help as she has discovered that her new husbands family contains several tieflings, to include the head of the family. This ancient scarf could prove fatally embarrassing to what is now one of the ruling families of a certain country.

(edited number)


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How about....

The players encounter a rat/mouse/bird (avatar of a rat/mouse/bird god?) that is constantly hunted by the cat god. He offers to help the PCs as a way of messing with the cat.

Several of the cat's servants could be witches with humans as familiars.

The cat is purring as it sleeps. As you get closer to the cat you have to fight off the urge to sleep yourself.

If any of the PCs have a cat as a companion or familiar it is constantly distracted by the catnip growing everywhere.

As the PCs get close to where the cat is sleeping they find piles of dead animals and catnip, offerings to the cat from it's worshipers. Several of the offerings are rare creatures from across the breadth of the planes and a daring party could harvest rare spell and alchemical components.


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Rednal wrote:
Craig Bonham 141 wrote:
Rednal wrote:

I just feel bad about the way Hel is usually portrayed. XD; I mean, she showed up in the major myths about twice... once to allow someone else to return from the dead if a mission was accomplished (and it almost was - it wasn't an impossible task), and once to fight in Ragnarok (on the side of her family). She never even seemed terribly unreasonable, much less actively evil, yet she always has a bad reputation... >.<

I think it's because 1) She's in charge of Hel, where the non-honorable dead end up and 2) Death in general freaks folks out.

1) If I remember my Norse mythology right, "Non-Honorable" is "Anyone who didn't die in battle". Which would include all sorts of perfectly decent individuals. Also, I'm pretty sure that Odin's the one who sent her there and put her in charge of it... XD; She didn't pick her real estate.

2) Pharasma is True Neutral, and also highly associated with death.

I just... a lot of tabletop games are pretty black and white on how things are good, neutral, or evil, right? I just don't see any evil with Hel that would justify putting her in that category all the time. XD;

Several of the more modern American novels that have used the Norse pantheon (I'm thinking of Linda Evens' Sleipnir and Eric Flint/Dave Freer's Pyramid Power here) treat Hel a lot more sympathetically.

Basically, in these versions Odin once had one of his visions showing that she will betray him in the future. So as punishment for something she hasn't done yet he gives her the crappiest job he can think of.


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Some kind of Trickster mystery, and a Shadow mystery.


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Ipslore the Red wrote:
Son of the Veterinarian wrote:
You will, of course, be making her a redhead. :)

Easily possible, but if that's a reference I'm afraid I don't get it. The Dark Tower is the closest thing to a western I'm interested in.

Sorry, I was being a bit obscure. Red Sonya, as originally written by Robert E. Howard, was a gunslinger fighting the Ottoman Empire in 16th century Italy.


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You will, of course, be making her a redhead. :)


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The River Kingdoms seem like a decent fit, though you'll have to turn the jungle into a forest or swamp.

Beyond that? If you want to keep the jungle, inland on one of the larger islands of the Shackles might work, or on the mainland somewhere between The Shackles and Sargava.


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Ratfolk and Vanaras as the descendants of escaped experimental lab animals?


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Well that actually makes a lot of sense, as it does often feel like he's been shoehorned into the film.

Bear in mind I'm not saying Keanu Reeves does a horrible job, it's obvious that this was supposed to be a supporting character and he tries to play it as such, he's not a terrible actor after all. But the filmmakers push the character in your face at every opportunity and you're constantly aware that, "hey, it's whoa!"

As I said, this would be a much stronger film if some less-blockbustery actor had played the part.

I really hope that the original version of the film is released when it comes out on DVD.


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Saw it tonight (largely because my power was out) and was somewhat impressed. I did go into it with very low expectations, with memories of The Warriors Way and Man with the Iron Fists running through my head, but 47 Ronin blows both of those movies away. Though admittedly that's not hard and only requires 47 Ronin to be watchable, which it is.

The movie does have one major flaw, and that flaw can be summed up in one word..."whoa". Yes, Keanu is in this film, and he shouldn't be.

Now, I'm not complaining much that they felt the need to throw a white guy into the movie. I don't like it, I hate it in fact, but I understand it's what the filmmakers needed to do to get the film made. And to be fair, the script handles the situation as well as could be expected, largely because it doesn't shy away from the reality of how a half-white/half-Japanese person would have been treated in 18th century Japan, i.e., like utter crap. But then this reasonably well written character is given to..."whoa".

This would have been a much stronger film if the token white character had been played by a younger, less well known actor.

What else? First off, the trailers lie...they lie a lot. Much of what's in the trailers you see more of in the trailers than you do on screen. The fights are good, largely lacking in the seizure-inducing quick cuts that have ruined so many American films in recent years. Hiroyuki Sanada gives a great performance as Oishi, and the rest of the actors playing the 47 do good work with the small amounts of screen time they get.

I could go on, but I don't want to get spoilery. Bottom line, if you want to see a movie and you've already seen The Desolation of Smaug, this is not the worst way to spend your money.


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366. The Nikous Sphere - This early Azlanti "book" is an obsidian sphere, about the size of a ogre's head, with a roughened surface. Pouring a bars worth of molten gold over the sphere reveals that the roughness is actually an intricately etched star map leading to five locations across Golarion.

Unfortunately, in the tens of millenia since the book's creation the position of the stars in the sky has shifted considerably, and attempts to reconcile the stars current position with those etched onto the sphere have met with failure.


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43. Shearin the Hairdresser - Known as the favorite hairdresser for the Queen and many ladies of the Royal Court, Shearin appears to be a rather plain, though well-dressed and groomed woman. In truth though, Shearin is Simon Greensman, a male witch (or sorcerer, wizard, etc...) who, in addition to doing their hair, also smuggles minor potions and erotic toys to the ladies of the court. He is also the Queen's occasional lover.

His current situation came about when the King banned him from the court. His clients, some of the most powerful women in the country, compelled him through bribery and threats to adopt his current disguise in order to continue serving them. While he finds the situation very profitable, his fears of discovery by the King, the humiliation of dressing like a woman, and especially the attention he receives from the guards and male couriers during his visits, are causing him considerable stress.

Ironically, the King is fully aware of the deception, but is pragmatic enough to give the Queen her entertainments. He does however take pleasure in Simon's obvious discomfort at the situation and has instructed a few of his more trusted guards and courtiers to make passes at the increasingly humiliated witch.


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Have you checked out the Brawler class from the Advanced Class Guide playtest? It's a fighter/monk combo class that might work better for a low point buy.


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Giving her a Medusa Mask is an obvious step.


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Point-Blank Shot might not be worth it by itself as you level, but are you sure it's not a pre-requisite for any other feats you have or want to take?


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I'm pretty sure the first book of the Skull & Shackles AP has an island like this. Something about ghoul fever being spread by biting flies on the island?

Anyway, how about a leper (or some fantasy disease) colony on the island, and the PCs have to choose between risking the disease or the zombies.

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