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The Oliphaunt of Jandelay

Son of the Veterinarian's page

Pathfinder Adventure Path Subscriber. Pathfinder Society Member. 935 posts. No reviews. No lists. No wishlists. 6 Pathfinder Society characters.


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You're giving it bonuses "within a Hive" without defining what counts as a hive. How big does the hive have to be? What if the queen is dead, or there are only a few xenomorphs, does that still count as a hive?

It might be better to just call it a favored terrain bonus. Something like, Favored Terrain: Urban (Xenomorph).


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Arakhor wrote:


Longevity is a side-effect of being a true caster in the Eddings world(s) and I believe it's linked to how powerful you are. (It also crops up again in Elenium/Tamuli with Sephrenia et al.)

AFAIK it's linked to being a true wizard, which are very rare in the Belgarad and Mallorean - as in no more than a dozen or so. Remember that Eddings was drawing heavily from Tolkien and one of the things he borrowed was the idea that true wizards were not common at all.

All other spellcasters were very low level. Say something like max 6th level spells at most.


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Lyre of Building? Stone to Flesh, Heal, Flesh to Stone, bribe GM?


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Tyrant Lizard King wrote:

@Bob Bob Bob

Well the stealth bonus isn't based on their color it's because of how silent they can move, like cats, except I left out the +8 to Acrobatics when balancing or jumping. I'm not sure about having Hide in Plain Sight... it allows them to Stealth while observed right? I don't think they are that ninja lol. I think the +4 stealth bonus would be appropriate, at a minimum, inside a Hive.

As we only ever see Aliens being nigh-invisible either inside their own nests or in industrial settings - because of their bio-mechanical look - I think an extra bonus to stealth in either would be appropriate.


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HyperMissingno wrote:
Remember that at a certain power level deities are going to take note. What stops a level 20/tier 10 character from liberating Cheliax singlehandedly?

Asmodeus - "Do you have a permit?"


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Don't most APs end with the PCs somewhere around 15th level? I know a few go all the way to 20, but thought most stopped short of that.


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Deadmanwalking wrote:
Son of the Veterinarian wrote:
Orodhen wrote:

Here is the trait:

Blind Zeal (Vildeis): You are blind but trained by followers of Vildeis to sense your surroundings by sound and touch. You need not attempt a skill check to move at full speed. You take a –4 penalty from blindness on only Acrobatics, Ride, Sleight of Hand, and Stealth checks. You gain Blind-Fight as a bonus feat. You lose the benefits of this trait whenever you can see, but regain them if you
once again become blind.

Really? That's a trait? I mean, granted Vildeis isn't ever going to be a popular god to follow in Pathfinder, but that trait still not only outright gives you a feat, but also adds additional benefits that are arguably worth a feat themselves.
Well yeah. It also makes you permanently blind, though. So...that's not an unalloyed advantage.

Ah, I missed that bit....

Nope, still not seeing how this makes for a good trait. I can all to easily see the sheer amount of abuse and whining this could bring to the table making it a contender for 'Most Banned' trait out there.

I can't imagine it being PFS legal.


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Just use some kind of tokens. Each token under the mini represents 5 or 10 feet of height.

A good option for this kind of thing can be found in the diorama (dollhouse, model railroad) section of hobby and craft stores - they're wooden disks meant to be used as bases for various sized models.

I use them for my Warhammer AoS minis.


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Does the wizard have a minion who has to enter and leave the demiplane? capturing them might be the best way in.


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I'm not sure where fast healing comes from as I don't remember anything like it from either of the Alien films, nor do I remember them being particularly vulnerable to fire - they avoided it certainly, but that was more like the instinctual aversion all creatures have to fire than them being vulnerable to it.

You could probably drop both without hurting your build.


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Orodhen wrote:

Here is the trait:

Blind Zeal (Vildeis): You are blind but trained by followers of Vildeis to sense your surroundings by sound and touch. You need not attempt a skill check to move at full speed. You take a –4 penalty from blindness on only Acrobatics, Ride, Sleight of Hand, and Stealth checks. You gain Blind-Fight as a bonus feat. You lose the benefits of this trait whenever you can see, but regain them if you
once again become blind.

Really? That's a trait? I mean, granted Vildeis isn't ever going to be a popular god to follow in Pathfinder, but that trait still not only outright gives you a feat, but also adds additional benefits that are arguably worth a feat themselves.


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Arcane Addict wrote:

Your race might also provide options you wouldn't normally consider. I love Breadth of Experience, for example, on Elves, or the featchain that allows Sylphs flight or... etc.

Yeah, there are some good racial feats out there if you're not optimizing for combat. Aasimar's feat chain gets you flight as well, and a Kitsune MT with all nine tails would be thematic - horribly unoptimized, but thematic. You might also look into boosting your defenses with style feats like Crane or Snake.


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The Elves retreat from Golarion prior to the Earthfall was a very controversial act, one the rulers of elvenkind at Sovyrian defended by claiming that the elven gods had told them no elf would survive on Golarion following the coming disaster. That many elves did survive, and even thrive, following Earthfall is seen by these rulers as a attack against their alleged divine infallibility.

The elven return to Kyonin is in reality the first step in a long-term plot by the rulers of the Sovyrian elves to kill all the descendants of the elves who remained, thus ensuring that the ruler's "divine infallibility" remains unchallenged.


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Kick dinosaurs through windows.


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Nohwear wrote:
Do you remember the name of the manga?

Found it. The manga is Ghost Hunt and the specific story is called The Bloodstained Labyrinth. It's found in vol. 6 & 7 of the manga and ep. 18-21 of the anime.


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There's a manga I read a few years ago where a house was built over another house because of the f@#ked up S#$t that had gone on in the original, to include building over the original gardens. So the characters broke down a wall in the basement to find themselves in a decaying garden - with a hedge maze no less - with a wooden ceiling 20 feet overhead.


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My Self wrote:
Instead of reducing Sneak Attack damage, perhaps an ability that allows Slenderman to (selectively) avoid dropping enemies below 0 HP and auto-stabilize them? So a would-be killing blow instead keeps them awake, staggered, and scared.

Or he could have an ability that lets him do non-lethal damage with all attacks to people he's targeted.


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At the risk of sounding cliche - "You're Batman".


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1. Summon several Succubi

2. Use them to control Apple's board of directors.

3. Announce that Apple is opening a chain of coffee shops.

4. Profit.


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Are you going for a Winchester House vibe? If so I'd just use a random dungeon chart - the more chaotic things turn out the better.


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I don't know...I like the idea of the Tatterdemalion archetype, but I'm pretty sure I could build the same character with the standard witch and the lightest of skinning.

Kobold Cleaver wrote:

It should be an at-will ability, really.

Except then every giggling 13-year-old would take the archetype and be using it constantly.


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Rennaivx wrote:
Most of the time I've seen mentions of orphanages in Golarion material, they've been church-run. Cayden Cailean in particular (and somewhat incongruously) is known for taking in a fair number of orphaned children, with many of them taking the surname Cailean out of respect.

There's also that Asmodian sisterhood that runs orphanages in Cheliax - which must be fun places.


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Yeah, a god of small businesses and/or mom & pop shops.


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Your scenario screams for a succubus to be a member - overtly or secretly - of the harem, feeding off of the misery of the other women.


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Greylurker wrote:


How do I justify the sudden appearance of Wizards or Paladins? Would discovering some ancient legacy of Merlin or the Knights of the Round table be stretching things?

You could just ban wizards altogether - witches and bards work better for the setting anyway - while Paladins are just people filled with the blessings of God.


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If you're interested in a good portrayal of Andrew Jackson, he's a main character in Eric Flint's excellent alt-history, 1812: The Rivers of War and it's sequel, 1824: The Arkansas War.


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I'd probably prioritize wisdom over charisma. AFAIK Washington's main selling point was that he was trusted, not that he was well liked. This is,after all, a man who as a boy memorized one of those "Good Manners" rulebooks then spent the rest of his life following every last petty, pedantic one of them.


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Drop Improved Sunder in there at some point. Wizards in the Fairy Tail series like to break things.


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I might go with a human stone oracle for Relg myself.

And yeah, Mythic wizards or witches for the major magic-using characters. Start off with the powers that lets a character memorize their spells without books or a familiar and lets them cast without material components, then Longevity and just make up one that lets a magic user transform into an animal as a druid does.


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Scott Wilhelm wrote:

Druid.

Most kinds of Druids can Wildshape into Giant Octopi: 8 Tentacles all with Grab and Constrict.

The Kraken Caller Druid can sprout a whole bunch of Tentacles or just 1 big tentacle.

White Haired Witch.

White Hair is not technically a a Tentacle, it is very technical like both conceptually and in terms of game mechanics.

White-haired witch is easy to skin as tentacles of some kind, or anything else really.


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1st-Level
- Corrosive Touch
- Ear piercing Scream
- Chill Touch
- Polypurpose Panacea

2nd-Level
- Glitterdust
- See Invisibility
- Shatter
- Sonic Scream
- Invisibility
- Bear's Endurance, Bull's Strength, etc....
- Spider Climb

3rd-Level
- Clairaudience-Clairvoyance
- Pain Strike
- Gaseous Form
- Haste

Just off the top of my head. Lots of Transmutation spells because the nanites will be mostly living within your own body, and attack spells should either be sonic or acid (explained as the nanites eating stuff rather than actual acid)


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I'm unsure about the 'sink their own ships' idea. In the scenario you describe the resources needed to build and repair ships are going to be in critically short supply. I would expect the navy and merchant houses to start screaming bloody murder over this plan.


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I'm going to be very disappointed if your character doesn't worship the snakey goddess of evil library ladies herself, Lissala.


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Ever heard of Dog Boxing Kung-fu? It was created by a Buddhist Nuns who had been victims of footbinding, so they were unable to stand or walk without crutches, making the style all about the ground game.

It would require talking to the GM, but a character who is faster and only really combat effective while crawling could be interesting.


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Has anyone ever tried taking the Darkness Domain with this archtype?


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Just sing instead of laugh. You don't need the Performance skill, in fact it could be more flavorful if your character is bad at singing.


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If you're willing to wait a few levels, going Kineticist with the Air element nets you permanent flight at level 6.


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37. The character hears muffled conversation on the other side of every door he comes across, even if when he opens the door the room is completely empty.


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For fun once your character reaches 3rd or 7th level you could skin the Improved Familiar feat as the character attempting to change his wife back only to transform her into another form.


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A lot of the 'bad nanite' stories I've read have a possession element - in fact, that's a major element in the current Shadowrun metaplot, with rogue AI's using nanites to overwrite themselves into people's minds. It's also been a major plot point in the last several Schlock Mercenary storylines, but the idea predates both.


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A neutral follower of Urgathoa might be someone who finds the idea that everybody has a set time at which they are supposed to die offensive, and is equally offended that those people who find ways to extend their lives past this point are somehow considered sinners by the Church of Pharasma.

Sort of an ultimate survivalist character - an, "I'm not dying until I choose to die" kind of thing.


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4. Whenever you look in a mirror or reflective surface every other person you can see in the reflection is staring fixedly at you, but when you turn around they're all acting normally.


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Drahliana Moonrunner wrote:
Son of the Veterinarian wrote:
Warpriest? I'd suggest Desna since a chakram and starknife are pretty much the same thing.

Haven't seen that many circles with four points on them. Also a star knife is gripped from the center, not from the edge, so I don't get where you see any form of simmilarity.

Starknife is Desna, Chakram is Xena, Warrior Princess.

If you do an image search on Chakrams there are several with pointy bits. None are historical, but oh well.


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Empty-handed Monk can help with the ammo issue. I built one once that threw silver and copper coins at enemies.


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Warpriest? I'd suggest Desna since a chakram and starknife are pretty much the same thing.


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Ventnor wrote:
Here's an idea for you: what if your oracle started out entirely blind, and the limited vision that the curse gives you was actually the first kind of vision your character ever had?

How about the character is the firstborn son of a noble - or merchant - family, but his blindness prevented him from inheriting. Now that he can see however various factions want to force him to displace his far more talented and well prepared sister - the character says, 'screw that' and takes off.

Aided by, and occasionally aiding his sister, he adventures to avoid the factions that want to drag him back to inherit.


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A Shrine Maiden? If years of anime/manga haven't steered me wrong you're looking for a ko-naginata (as opposed to a o-naginata) and/or a longbow.


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I'm not hating it, I will however offer the minor nitpick of RW doors not often being in the center of a wall, but off to one side so the door can lay flat against the perpendicular wall.


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One of the problems I see with using the Ash Cloud Revelation the way you're describing is that - as you know - at 7th level it starts damaging anyone within it's area of effect and most cure spells are delivered by touch.

Have you considered taking the Flame Mystery with the Gaze of Flames Revelation, then dropping Obscuring Mist in the first round?


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Texas Snyper wrote:
Son of the Veterinarian wrote:


Not having Trapfinding limited me a bit, but once the Rogue had found the traps I was usually better at disarming them, especially once I hit 2nd level and could do it at range - often from outside the room.
Anybody can perceive a trap, we just can't disarm magic ones.

Basic Telekinesis lets you pick up and move magic objects, by extension shouldn't you be able to disarm magic traps?

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