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can disrupt undead effect a haunt. the rules linked say positive energy such as channel energy, cure spells and etc. I only ask as the listed examples usually heal character as a primary function with the harming of undead being a secondary function. were disrupt undead is a positive energy spell that only harms undead. just wondering as this came up and were weren't sure. thank you.


AmosTrask32 wrote:

My thoughts on this dilemma, and a way to add a bit more creepiness/urgency:

** spoiler omitted **

the only thing that worries me about that idea is the trust point loss. its a great idea and in truth I will probably use it. I just wonder if the trust point system and some of the other ideas of this volume weren't last minute... again great idea though. definitely helps with the horror feel.


I have to ask after reading the haunting is the trust mechanic implemented the way it was intended to work? there are far more ways to lose points than to gain them. In fact after doing some number crunching the party is going to end up with less points than it started. #1 reason is the prison will take more than one day and if the party is in the prison then they aren't helping or rping with the town. thus its a net loss of one trust point per day. so in essence they are being punished for doing what they are supposed to be doing. also it puts too much stress on getting the prison cleared and may lead to party trying to tackle it before they are ready. basically is there something that got left out or forgotten or am I not interpreting how it works correctly?


another thing who smuggled in the spell components for him? will we meet this accomplice or is it just a mcguffin for GMs?


Rob McCreary wrote:
Erik is spot on - the half-page illo on page 55 depicts the Splatter Man. This is something we frequently do - the last villiain, the big bad of the adventure, or a major battle at the end of the adventure is usually shown in the last half-page art of the adventure.

I was just making sure that it was him. as I said before the other four have art that is named and gives a good description but there was only that image and it could honestly be an arcane skeleton. also were does it say his legs are broken and he drowned after his flesh burned off. what it says in the end just before the stats for the haunt is how he was engulfed in flames and basically ran panicked into the oubliette and died from the fall. also the oubliette flooded after the fire.

also since that last piece is of him what is that symbol on his skull? is it just artistic flavor?


just wondering but I haven't been able to find the description for the splatter man. every other major haunt or undead has a pic. He is the only one without. at least one with a name associated to him. any help would be appreciated.


whether or not the info can be attained for free. the fact remains that the consumer is unaware of the need for such info until after purchase. and I have players in my group and in friends groups who reside without internet or are unable to access internet easily. it also brings up the point that I was under the impression that the APG and GMG were optional. it was my understanding that the only information from a book you would need was from core and bestiary 1. that is to say that a splat book would never be needed for another splat book


my question then is shouldn't the text above in the description of the book mention the need for the APG. right now as I posted previously it says

"The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium."

no were does it say anything about the APG. I only bring this up because I know people who will be agitated at this being that they do not use the APG.


so just to clarify the Bestiary 2 mentions the need for the APG yet no were in the description is it listed as so. in fact the only thing the blurb says about other books is this.

"The Pathfinder RPG Bestiary 2 is the second indispensable volume of monsters for use with the Pathfinder Roleplaying Game and serves as a companion to the Pathfinder RPG Core Rulebook and Pathfinder RPG Bestiary. This imaginative tabletop game builds upon more than 10 years of system development and an Open Playtest featuring more than 50,000 gamers to create a cutting-edge RPG experience that brings the all-time best-selling set of fantasy rules into the new millennium."

I only ask because I was sure that it was stated that nothing would require the need for any book other than the core rule book and maybe Bestiary 1.

I only ask because though I have the pdf of the APG many people I know do not have that book but are getting this one.


Aren't there more wallpapers. like the old ones. when I click the tag it just takes me back to the blog post.


actually Jason has already said that vital strike is a standard action.

Jason Bulmahn wrote:


As of the current rules, you cannot use Vital Strike as part of a charge. Vital Strike is an attack action, which is a type of standard action. Charge is a special full-round action (excluding partial charge). You cannot currently combine the two. The preview was in error. Alas I did not catch it until weeks later, and by then, there was no point in digging up old topics.

Hope that helps...

Jason Bulmahn
Lead Designer
Paizo Publishing

source http://paizo.com/paizo/messageboards/paizoPublishing/pathfinder/pathfinderR PG/rules/archives/chargingWithAVitalStrike&page=1#22


Fenrisnorth wrote:
so they ruined nonlethal damage? in 3.5 you could have one person beating on the boss with nonlethal and capture him, now everyone has to do nonlethal to capture someone?

Nonlethal damage hasn't changed from 3.5. The wording for nonlethal damage in the 3.5 players handbook, the d20 srd, the pathfinder core rule book, and the prd are the same.


I've noticed this too and it disturbed me. mostly due to the fact that another area of gaming went through a similar trend. I am talking about shovel ware and gaming. For those that don't know shovel ware is soft ware such as a game that is released before it is done and then fixed (sometimes) with patches. this trend in publishing is following a similar fashion and I am watching it like a hawk. It is my hope we aren't going down the same road with printed material.


actually elves still get it in pathfinder.

from the PFPRD.

"Secret Doors: Disguised as a bare patch of wall (or floor or ceiling), a bookcase, a fireplace, or a fountain, a secret door leads to a secret passage or room. Someone examining the area finds a secret door, if one exists, on a successful Perception check (DC 20 for a typical secret door to DC 30 for a well-hidden secret door). Elves have a chance to detect a secret door just by casually looking at an area.

its also in the core under secret doors p414.its just not listed under their racial abilities for some reason.


except that the description in the spell school clearly states that you only get the bonus to stats if you change size.

"If a polymorph spell causes you to change size, apply the size modifiers appropriately, changing your armor class, attack bonus, Combat Maneuver Bonus, and Stealth skill modifiers. Your ability scores are not modified by this change unless noted by the spell"

I get the fact that you would get the +2 natural armor (medium in beast shape I) but the text clearly states that your states are not modified by this change (IE change in size) unless noted by the spell. if you do not change size you do not change stats.

if this were not the case then the last sentence "Your ability scores are not modified by this change unless noted by the spell" should have read like this "Your ability scores are not modified unless noted by the spell"
or like this "Your ability scores are modified by the spell" but since it is written the way it is the intent would seem to be that a creature changing from their base size to the same size creature only gets the bonus to natural armor and not the stat adjustment.


but if we go with the specific spell and not the general statements then you would not get the natural attacks of the animal since neither wild shape nor any of the beast/dragon/etc. shape spells say you get them. they only say you get the listed abilities if the creature has them.

I see were my confusion is coming from. people see that under the magic section under transmutation in the polymorph section it states the when you are effected by a polymorph spell you get the natural attacks of the creature. then they are ignoring the part were it states you only change your bonuses if you change size.

Ie. it would seem people are only paying attention to what gives them bonuses. I thank you for your help I understand how it works now.


"If a polymorph spell causes you to change size, apply the size modifiers appropriately, changing your armor class, attack bonus, Combat Maneuver Bonus, and Stealth skill modifiers. Your ability scores are not modified by this change unless noted by the spell."

this is both PFRPD and how it is written in the core. it states IF a polymorph spell causes you to change size. see this is were I am confused because I keep seeing how most people say you get the bonus even though that is contrary to what the RAW says.


okay thank you one more thing it states that if the spell changes your size then you adjust your stats according to the spell. if a medium druid wild shapes into a medium creature i am assuming they do not get the +2 str and +2 nat armor because they didn't change size. is this correct because that is how it reads?


2 people marked this as FAQ candidate. 1 person marked this as a favorite.

3. The number of attacks is dependent on the animal chosen? Ie, do you get the number of attacks of the animal (so if it only has tail - then one attack, if it has bite/talons/claw, then up to 4 attacks)?

I am confused by this since no were in wild shape nor in the beast/dragon/plant/elemental shape spells does it say you get the attacks of the animal. I am curious about this since I may have a druid in my upcoming game.


I just read through my copy and noticed all the Variant Vampiric Abilities all have a CR adjustment of +0 is this correct. some of these abilities seem like they should change the CR. thank you in advance.


Halloween 1 and 2 (the originals)

all my other favorites have been covered.


i agree that pathfinder explores the "shades of gray" in morality. its just hard to pull that off in a game that quantifies evil and good as absolutes. hence the reason none of my players will play a paladin. its just to frustrating. don't get me wrong I love what you guys do its just been hard to get some people to play the game when as the OP said these last few paths have had points that have made my paladin and neutral good players, heck even my chaotic good players groan. yes I know I can change things and i often do but my players still don't understand why the paths seem to always meet this crossroads. especially ones that require some pretty in depth work a rounds. (looking at you savage tide and rune lords.)


I have been reading over the pathfinder core rule book for a while and plan on running as soon as I finish my current game. (curse of the crimson throne.) I am wondering if there is going to be some errata released any time soon and if so in what format. I only ask because I see some things that are a little obscure in the writing and I have been following the threads and see the question arising. thank you for taking the time to answer and thank you for PFRPG.


Okay so this was my idea. please if you all would be so kind and let me know.

Unhallowed

Spoiler:
Description

when dark rituals to dark gods are performed it is the victim that some times becomes the vessel of their foul hate. When the victim of a sacrificial ritual is not precisely what the ritual calls for, such as not being a virgin when the ritual calls for it, the goal of the ritual may still be obtained but a dark pact is made. When such a victim is sacrificed in the the area of dark magic there is a small chance that the dark gods will raise them as an Unhallowed.
These creatures are a dark mirror of their former selves. Their body is withered and their skin drawn tight over their wasting frame.
Their eyes are hollow sockets with points of burning light. Their lack of bottom jaw only helps to unnerve their victim. Finally the palm of their hand bear horrible wounds that are deep and ooze. It is not until to late that their victims realize the truth of these wound. For they are not just wounds but the creatures true mouths.

Powers and abilities.

An Unhallowed is constantly surround by an aura of fear that causes even the most brave to cower.
Their stare is capable of freezing a man cold in his place. Even as the Unhallowed latches on to them with its hands and begins to drain them of their very life.
The foul energy that give them life protect them from all but the most holy weapons.
The Unhallowed are so in tune with the darkness in the world that they are capable of moving between the shadows.
Last but not least the Unhallowed are so infused with dark energy that they are forever banished from the ray of the sun least they be consumed by it.


Majuba wrote:
Solrenevermead wrote:

Amulet of Idios

Aura Moderate Transmutation; CL 8th
Slot Neck; Price 24,000 gp (Copper), 96,000 gp (Silver), 216,000 gp (Gold); Weight --
Not to intrude on Clark, but I really like this item. It's just exceedingly overpriced. This is one time that I'd call multiple ability score bonuses as "similar abilities" and use the 75% for 2nd, 50% for each additional rule. That would make the price 15K, 60K, and 135K.

Thank you. I think that is what killed the item was the pricing. again though thank you.


thank you again Clark for your time and your feed back.

Amulet of Idios
Aura Moderate Transmutation; CL 8th
Slot Neck; Price 24,000 gp (Copper), 96,000 gp (Silver), 216,000 gp (Gold); Weight --
Description
This bronze circular amulet has six gem stones set at equidistant spaces around its edge. The center is set with a clear quartz surrounded by a metal arm that is fashioned in the likeness of a roaring dragon. Its tail surrounding the quartz and its open maw surrounding one of the six gems. The wearer of the amulet may rotate the dragon to lock its maw onto another stone of their choosing conferring upon the wielder the bonuses associated with the stone as shown below.

Azurite Strength
Red Jasper Dexterity
Agate Constitution
Aventurine Intelligence
Tigers Eye Wisdom
Carnelian Charisma

The amount of enhancement bonus is dependent on the the metal used to craft the dragon. Copper, silver, or gold. Conferring a +2, +4, or +6 respectfully. Once the arm has been moved it can not be be moved again for for a minimum of 24 hours. These bonuses are temporary for the first 24 hours after that they become permanent. If the wielder choses to change the chosen stone he loses all bonuses gained from the previous selection.
Construction
Requirements Craft Wondrous Item, bull's strength, cat's grace, owl's wisdom, fox's cunning, bear's endurance, eagle's splendor; Cost 12,000 gp (Copper), 48,000 gp (Silver), 108,000 gp (Gold)


sounds like some fun. *rubs hands menacingly* now were is that portfolio full of ideas...


Yes congratulations to all of the top 32. I wish you luck in the coming rounds. now to sit back and watch the show. again congratulations and good luck in the coming rounds. now were did that oreo box go.


I'm chewing tums like they were tic tacs. I wish everyone the best and think I am going to go and take a walk to eat some time.


Yes thank you Neil for all the advice you have given I must have read you post for round one three or four times before I submitted. again to you, the judges, and Paizo thank you for your advice, your time, and this competition.


Yes thank you Clark and Sean for you input and for this competition. It has given me faith that my favorite, nay our favorite, hobby is in good hands.


So after several days of trying to figure which one of my three items (was four but the last is most deffinitly an Artifact.) I have finally submitted. now begins the fun part... the wait.

*sits and begins to roast silly goblins* so a goblin walks into a bar...


Jabor wrote:

Dazzling Display allows you to take a full-round action to Intimidate all foes in range.

With the Intimidate skill, you can only intimidate one foe per standard action.

This is were I am confused you see it say in intimidate under demoralize that you use this skill to cause your opponents to become shaken for a number of rounds. it then also states that you can only threaten opponents in this way if they are in 30 feet and can clearly see and hear you. both times its states opponents not opponent implying that it effects all opponents in 30 feet. this is were I am confused because no were does it state that the demoralize effect of the intimidate skill effects only one target and since it doesn't it makes me wonder if their is something missing in the dazzling display feat.


so my question is the Holy Champion class feature of the paladin reads as follows

Holy Champion (Su): At 20th level, a paladin becomes a conduit for the power of her god. Her DR increases to 10/evil. Whenever she uses smite evil and successfully strikes an evil outsider, the outsider is also subject to a banishment, using her paladin level as the caster level (her weapon and holy symbol automatically count as objects that the subject hates). After the banishment effect and the damage from the attack is resolved, the smite immediately ends. In addition, whenever she channels positive energy or uses lay on hands to heal a creature, she heals the maximum possible amount.

My quest is does the smite end whether the banishment works or not. I only ask because a player of mine thinks it only ends the smite if the creature is banished. thank you for your feed back.


so my question is Dazzling display lets me demoralize all enemies in 30 feet as a full round action as stated below

Prerequisite: Weapon Focus, proficiency with the selected weapon.

Benefit: While wielding the weapon in which you have Weapon Focus, you can perform a bewildering show of prowess as a full-round action. Make an Intimidate check to demoralize all foes within 30 feet who can see your display.

while the intimidate skill lets me do it as a standard action as stated below

Demoralize: You can use this skill to cause your opponents to become shaken for a number of rounds. The DC of this check is equal to 10 + the target's Hit Dice + the target's Wisdom modifier. If you are successful, the target is shaken for 1 round. This duration increases by 1 round for every 5 by which you beat the DC. You can only threaten opponents in this way if they are within 30 feet and can clearly see and hear you.

Is their something I am missing. I remember in the beta that if your attack bonus was higher than you intimidate skill you could substitute it. please some clarity on this would help me. thank you.


yes the channel energy does state that you need to be able to Present the holy symbol. so I would take it that the cleric must be able to show the holy symbol with pride to those who he is channeling for or against. since you are able to cast spells while grappled i say you can channel energy. you simply raise you arm at the elbow or wrist and call out your gods name. also dragon moon I was said fighter, you made the right call so don't sweet it you ran a good game hope to see you next year.


Thank you Paizo for keeping us all... uhm.. I guess I should say sane but that is no fun so I will just say thank you so very much. now were did I put that imp at. *grabs unconscious goblin to beat mischievous imp with.*


Scott Betts wrote:
Digitalelf wrote:
Scott Betts wrote:
You're making this out to be a big issue, I think, because you want it to be a big issue. It isn't.

You are correct, it isn't. And I do not wish it to be, nor am I making an attempt to make it so...

Going back to monster design...

Not all of the changes made to monster were fluff. Sure, alignment is fluff, but abilities are not! A green dragon spouting lightning is certainly not a change in fluff...

I'm not sure which game you're talking about. It's not 4th Edition.

Vampires no longer being destroyed by running water (rivers streams and oceans), or being repealed by holy symbols or garlic. oh and yes I understand that very powerful vampires (Dracula) were immune to sunlight just made weaker by it but these were extremely rare. also just to go off on the whole mythology aspect beside what was already mentioned how about the taking the form of a wolf or a bat. or even the ability to call the children of the night (rats, wolves, bats etc...)

oh and just so its not said "that's only one case"

Minotaur's never getting lost in mazes like in the actual myth.

and their are others but it is late and I am tired. having said that I have played in a 4th edition game and am doings so even now. I play mostly so my friend has some one who actually role-plays in their group. but as for running I will stick with 3.5 or pathfinder (haven't decided yet) because they let me tell the type of stories I like.

before you ask (i use mechanics like sunder, disarm, trip, and even skill checks while combat is taking place to make the adventure fun and enjoyable to my players and myself) these things I do while Incorporating role-playing in to the action.

one last thing the opposite of the unicorn has always been the nightmare.

--Remember the imagination is the greatest gift we have--


Please be as blunt and honest as possible. I can only learn from this. Thank you in advance for your time.

Divine symbol of faith
Aura:faint evocation CL:5th
Slot:-- Price: 18,400 Weight:--

description

The Divine symbol of faith is a master crafted holy symbol. For all intents and purpose it functions just as any other holy symbol with three additional features. The first is whenever the wielder uses the divine symbol of faith as her focus for channeling positive energy she gains a bonus of 2D6 to her positive energy burst. Secondly using a command word she may use the divine symbol of faith to cast the spell searing light (CL 5) 3/day. Lastly the wielder may, with the use of a command word, cast the spell consecrate (CL 3) once per day with the divine symbol of faith as the focal point.

construction

Requirements:Craft wondrous Item, searing light, consecrate. In addition the holy symbol must have positive energy channeled into it during the creation by a 3rd level cleric/6th level paladin. Cost: 9,200


Yes, I too would like to thank the judges and Paizo for this contest. It has rekindled the creative spark that I had feared died. I've been writing so much I didn't have time to post other than this. If nothing else I walk away from this experience with my imagination alive and screaming once more. Thank you again.


I see that the monk can take the medusa's wrath feat as one of his/her bonus feats at 10th level. now my question is can you use medusa's wrath with your flurry of blows or just normal attacks. the only reason i ask is because at 11th level their is no reason to have it because flurry of blows gives you the same number of attacks at the same bonuses, and can be used on an enemy without them needing to be staggered, flat footed, and so on. so i guess what i am asking is if an enemy is staggered say from the gorgon feat or just plain flatfooted can i use medusa's wrath in combination with my flurry of blows? thank you in advance for your help.


Thank you very much. That did the trick.


Hi I have tried to download the beta rules, prestige classes, and magic item rules several times now and every time I do every other page of the pdf is blank. the art is there such as the compass on page 3 and the borders but no text. could some one please help. thank you.


due to circumstances beyond my control i have to cancel my subscriptions to the following items pathfinder module, adventure path, and chronicles. as soon as the situation is resolved I will be back. thank you and keep up the good work.


we recently tried a house rule that worked out very nicely. we changed the DR mechanic so that instead of DR the creature had regeneration equal to the original DR value. the regeneration healed all damage inflicted unless the weapon was of the appropriate type, alignment, or magic. this may seem like much but our fighter was able to still kill the monsters we did this with. the regeneration simply made it a more challenging fight. this allows the creature to still be beaten but gives a individual who is prepared an advantage. (as the DM it has also allowed me to make some very interesting and memorable encounters.)

just a suggestion.


I have complete faith in any company that employs a Shoggoth for its mail room. I mean come on if it misses something (especially with all those eyes!) then an Island rising out of the Atlantic (one with non-euclidean geometry of course) is the least of my worries right now.


So about the squishing of that bug and what not. has the vermin screamed in a synphony of painful delight?(is all in order now?)


Gary Teter wrote:

Actually that email is the result of a bug that I thought I had squished. Hopefully I'll have it squished tonight for real.

So I take it a nasty troll is looming in the system and giving people heart attacks. hmmmm... burn it its the only way.

any way thank you for looking into this.


Hello I just received an email stating that my bank had declined the transaction for order #990398. I am confused by this as their is still a hold on my card for the amount. I have already sent an email to customer service. I am just making sure some one sees this and handles it because as I stated in the email. my hotel reservation for gen con indy is on the same card. Please help me to resolve this issue. thank you and keep up the great work.


I just got my subscription to all three pathfinder lines. and was wondering how I get the free pdf for the previous chapters, or do I only get the free pdfs starting with the one that is out now. also does the free pdf only apply to the adventure path or does it apply to all three, paths, chronicles,companion. thank and keep up the good work.

sorry for the poor wording broken fingers on both hands.