Aldaara Drower |
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I have my own system for crits and fumbles that's been adapting over the years depending on the players needs. After reading this thread I've gotten a few ideas that I'd like to implement.
I don't think of fumbling as a way of punishing, more like a way for balancing. 20 is always a hit while 1 is always a miss. Following that a confirmed 20 is always a crit while a confirmed 1 is always a fumble of some kind.
Aldaara: I like this idea for a spellcaster fumble/crit system, but what happens for aoe effects?
Stome: I see where your coming from and I can respect your opinion, but please stop with the poorly veiled insults. They only serve to distract from any constructive discussion.
Everyone: A more respectful tone goes a long way. (sorry for being so preachy, I don't know whats come over me)
That's a good question. It would be kind of silly to see a burning hands that crits on one and fumbles on another. One guy holds up a shield that reflects the fire while the other gets his eyes burned out of their sockets. The rules I posted need some work, but I think it's a start.
EDIT:
Malachi Silverclaw wrote:Did you also post proof of how many of those 400 attacks would be critical threats? We'll even be nice and assume he's using a weapon with only a Nat 20 crit range.
On the previous page I posted proof that a fighter with 8 attacks (from haste, BAB+16, Greater TWF) Would roll a fumble threat 160 times over 400 full attacks, and confirm 53 of those fumbles. The farmer with a single attack would threaten a fumble 20 times over the same period, and confirm a fumble 19 times.And this is assuming that the fighter only needs to roll a 2+ to hit with his primary attacks, and that the farmer needs a nat 20.
As I said, 53 is greater than 19, showing that 'a fighter won't ever be worse off' as very far from true.
Funny thing is, those characters only have a 5% chance to not confirm the crit.