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Nolveniss Azrinae

Solaric's page

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Full Name

Solaric Zekkaran

Race

Half Elf (Human/Drow)

Classes/Levels

Paladin 2, Cleric 6 hp:72/72; AC 27, Flatfooted 26, Touch 13, Perception +9

Size

(Male) 5'11"

Age

27 years

Special Abilities

Detect Evil, Smite Evil, Lay on Hands, Aura of Good, Channel Energy, Orisons

Alignment

LG

Deity

Iomedae (The Inheritor, The Light of the Sword)

Location

Karcau, Ustalav

Languages

Common (Taldane), Undercommon, Celestial

Occupation

Swordsmith

Strength 16
Dexterity 11
Constitution 13
Intelligence 10
Wisdom 19
Charisma 16

About Solaric

___________________________________________________________
Offense:
___________________________________________________________
+2 Initiative, +6 BAB

+9 CMB (+6 BAB, +3 Str,+0 Size)
+19 CMD (+6 BAB,+3 Str,+0 Dex. +0 Size, +10)

+9 Lance (+6 BAB, +3 Str) Damage (1d8+3) (x3)
+12 Longsword, Warden (+6 BAB, +3 Str, +1 Weapon Focus, +2 Magic) Damage: (1d8+5)(Critical: 19-20/x2)
+6 Longbow (+6 BAB) Damage: (1d8) (Range 100')

Movement: 25 ft (with armor and boots) 35 ft. (with no armor and boots)
____________________________________________________________
Defense:
____________________________________________________________
Current hp: 71

Max hp: 72 (+10+1 Lvl 1, +8 Toughness,+1 Favor Class 1, +6+1 Lvl 2, +8+1 Lvl 3, +8+1 Lvl 4, +5+1 Lvl 5. +5+1 Lvl 6, +8+1 Lvl 7, +5+1 Lvl 8))
AC 27 (30 w/Smite) [+11 Armor, +3 Shield, +1 Natural (Pendant), +2 Deflection (Ring), +1 Dex (Due to Boots), +3 Smite ) ]
Flatfooted AC: 26
Touch AC:13

+13 Fort (+3+5 base, +1 Con, +1 Trait, +3 Divine Grace)
+5 Ref (+2 base, +0 Dex, +3 Divine Grace)
+16 Will (+3+5 base, +4 Wis,+1 Trait, +3 Divine Grace)

____________________________________________________________
Paladin and Cleric Abilities:
____________________________________________________________
1 Smite Evil (1/day), +3 Attack, +2 Damage, +3 AC )
1 Lay on Hands (4/day) Heals 1d6
6 Channel Energy (8 times/day) 3d6 Heal or 3d6+5 Damage
7 Touch of Glory (7 times/day) +5(Cleric Level) on Cha based check for next hour until used
1 Bless (1/day with Pendant) +1 Morale bonus on attack and save against fear effect
1 Cure Moderate Wounds (2d8+4 hp) (1/day free action through Longsword, Warden)

O Level Spells
• Light
• Read Magic
Guidance
• Detect Magic
1st Level Spells
1 • Blessing of The Watch
1 • Divine Favor
1 • Bless
1 • Shield of Faith
1 ø Shield of Faith
2nd Level Spells
1 • Bull' Strength
1 • Remove Paralysis
1 • Restoration, Lesser
0 • Consecrate
1 ø Heat Metal
3rd Level Spells
1 • Dispel Magic
1 • Summon Monster III (Lantern Archon)
1 •
1 ø Searing Light

Skills:
-2 Acrobatics (Dex +1(boots), +3 Boots, Armor Penalty -5),
+0 Appraise (Int 0),
+3 Bluff (Cha +3)
-2 Climb (Str +3, Armor Penalty -5)
+4 Craft Weapon (Int 0, Ranks 1, Class Skill +3)
+15 Diplomacy (Cha +3, Skill Focus +3, Ranks 6, Class +3)
+3 Disguise (Cha +3)
+3 Handle Animal (Cha 3)
+9 Heal (Wis +3, Ranks 1, Class Skill +3, Heal Kit +2)
+3 Intimidate (Cha +3)
+4 Knowledge, Arcana (Int 0, Ranks 1, Class Skill +3
+5 Knowledge, Nobility (Int 0, Ranks 2, Class Skill +3)
+6 Knowledge, Religion (Int 0, Ranks 3, Class Skill +3)
+1 Linguistics (Int 0, Ranks 1)
+9 Perception (Wis +4, Ranks 3, Racial +2)
+4 Perform (Woodwind) (Cha +3, Ranks 1)
+1 Ride (Dex 1, Ranks 2, Class Skill +3, Armor Penalty -5)
+8 Sense Motive (Wis +4, Ranks 1, Class Skill +3)
+4 Spellcraft (Int 0, Ranks 1, Class Skill +3)
-3 Stealth (Dex 1, Armor Penalty -4)
+4 Survival (Wis +4)
-2 Swim (Str +3, Armor Penalty -5)

Ranks Total = 23 (2/level(16) + 7 Favored Class)

Traits:
Elven Reflexes (+2 Init),
Indomitable Faith (+1 Will),
Resilient (+1 Fort)

Feats:
Skill Focus: Diplomacy (Race)
Toughness (Level 1)
Weapon Focus: Longsword (Level 3)
Selective Channeling (Level 5)
Extra Channel (Level 7)

Racial:
+2 Save vs Enchantments,
Immune to Sleep Spells,
Low Light Vision,
+2 Racial Bonus on Perception,

Paladin:
• Aura of Good,
• Detect Evil (Sp) 60 feet at will
• Smite Evil (1/day) (+3 atk (Cha), +2 dmg/ (level), +3 AC (Cha))
• Bless (1/day) "Blessed by the Sword" (see Pendant)
• Divine Grace (+3 (Cha) Bonus on all Saving Throws)
• Lay on Hands (Heals 1d6) (4 times/day)(.5 Lvl+Cha)

Cleric:
•Aura of Good
• Channel Energy (30 ft radius around Solaric) (Heals Living or Harms Undead 1d6) (6 times/day)
• Glory Domain (Touch of Glory: Touch a creature to give a bonus equal to Level on a Cha based skill. Lasts 1 hour or until used. (7 times/day)
• Sun Domain (Sun's Blessing: When Channelling Energy add Level to Damage vs. Undead)(Undead may not add channel resistance to saving throw. )

Equipment:

Arms, Armor, and Clothing
Sword Pendant of Iomedae
Longsword, The Warden +2
Longsword +1, 4 lbs
Full Plate Mail Armour +2
Heavy Steel Shield +1, 15 lbs
Longbow, 3 lbs
20 Arrows, 3 lbs
Traveler's Outfit, 5 lbs
Silver Holy Symbol to Iomedae, 1 lb.
Horn, Masterwork (Rhemoraz Canine), 3 lbs
Signet Ring
Ring of Protection +2 (Deflection Bonus)
Sprinting Acrobat's Boots

69 lbs

Backpack, Masterwork
Backpack, 4 lbs
Healer's Kit (8 uses remain), 1 lb.
Canvas Cloth, 1 lb.
Case, Scroll or Map, 1/2 lb.
5 Parchment Sheets
Ink, Vial
Inkpen
Sealing Wax, 1 lb
Silk Rope (50'), 5 lbs.
Small Steel Mirror,1/2 lbs.

12 lbs

Belt Pouch
50 s.p.
2343 g.p.
2 p.p.

1050 g.p. (Gold for Karcau's Chosen)
Golden Coin for Bank of Varisia (50 g.p. in Bank)
Banded Mail Armor, Masterwork 35 lbs

Carrying Capacity

Current Weight: 81 lbs

Light Load: x < 86 lbs.
Medium Load: 87 < x < 173 lbs.
Heavy Load: 174 < x < 260 lbs

Light Horse, Dart

Bedroll, 5 lbs
Blanket, 1 lb.
Cleric's Vestments, 6 lbs.
Rations, Trail, 10 Days, 10 lbs.

Saddle, Military, 30 lbs
Saddlebags, 8 lbs.
Feed, 10 Days, 100 lbs.

160 lbs.

Horse Carrying Capacity

Current Weight: 160 lbs
Solaric Equipment: 81 lbs
Solaric Weight: 119 lbs.

Total Weight: 360 lbs.

Light Load: x < 228 lbs.
Medium Load: 229 < x < 459 lbs.
Heavy Load: 450 < x < 690 lbs

Dart:

Horse, Light, Combat Trained
Init+2; Senses: low light vision, scent, Perception +6
AC 11, touch 11, flat footed 9
hp 15
Fort +6, Ref +5, Will +1
Speed: 50 ft.
Melee: 2 hooves -2 (1d4+1)
Statistics: Str 16, Dex 14, Con 17, Int 2, Wis 13, Cha 7
BAB +1, CMB +5, CMD 17 (21 vs. Trip)

Background:
Solaric’s mother is the Lady Kiana Muralt, the daughter of the late Count Manfray Muralt of Ordranto in the country of Ustalav. Because she was a legitimate heir and a threat to the taking over of county Ordranto, the devious Count Conwrest arranged for her kidnapping, allowing him to freely marry Kiana’s younger sister, Lyrabella, and claim rule by name. Lady Kiana Muralt was captured and taken away to the underdark where she was sold into slavery in the underground Drow city of Jadeberazzan. The Lady Kiana found herself surviving as a servant in the Zekkaran house where the eldest son, Lacertak took an interest in her. She soon became pregnant and eventually gave birth to Solaric. The slave child became a servant to the weaponsmith of House Zekkaran and learned to forge swords and other weapons. However both Solaric and his mother endured great torment and abuse from their masters. Only through the stories and teachings of Iomedae from his mother was Solaric able to find the resilience to be able to survive his brutal plight. Eventually Kiana planned and executed a daring escape from the City of Jadeberazzan with her son. After a long and desperate journey they found their way back to the surface in the county of Sinaria of Ustalav. Solaric has grown up being educated by his mother and being taught the ways of Iomedae. He worked his way through the prestigious Kiavelak Academy in the city of Karcau after vowing to serve Iomedae. His mother still lives in hiding in a small cottage in the hamlet of Hustav on the shores of Lake Prophyria. Solaric and his mother, Kiana, patiently await their time to restore justice.

Rite of The Lighted Sword:
The Rite of The Lighted Sword
The ordination of a priest of Iomedae

The Rite of The Lighted Sword is the Ordination that "makes" one a priest of Iomedae, provided that the candidate is already a faithful follower of the Inheritor. The church of Iomedae is organized into circles, each consisting of 10 to 50 priests or knights of similar ability, attitude, and rank. The leader of a circle is called a sword knight, and each sword knight is part of a higher-ranked circle reporting to a superior sword knight. The high priest or priestess is called the first sword knight of Iomedae; her circle is the first circle, comprised of 14 second sword knights, each of whom leads a second circle, and so on. The Rite of the Lighted Sword may be performed only by a sword knight of the circle that the candidate is entering.

The Rite occurs within the context of a morning worship service in a church or temple of Iomedae. After being called forward and presented to the assembly, the candidate is questioned. He promises to diligently perform the duties of the Iomedaean Priesthood and to respect and obey his sword knight (and all other clergy of superior rank). Then the candidate lies prostrate before the altar, while the assembled faithful kneel and pray for the help of Jingh (This servant of Iomedae is manifested as a wheel of bright white metal, illuminated by holy fire), Saint Lymirin (This former priestess of Iomedae sometimes appears as an eagle-headed winged humanoid, and Peace Through Vigilance (This servant is a young but cheerful and spirited celestial gold dragon.)

The essential part of the rite is when the sword knight silently lays her hands upon the candidate (followed by all priests present), before offering the consecratory prayer, addressed to Iomedae, the Inheritor, The Light of The Sword, invoking her power upon the candidate being ordained.

After the consecratory prayer, the newly ordained is vested with the stole and chasuble of those belonging to the circle and then the sword knight presents him with a holy symbol (usually made of silver) which the candidate will thereafter use to channel the power of Iomedae. Next, the candidate is presented with a longsword (usually of masterwork quality). The newly ordained then takes the sword in both hands, and holds it out to the altar while kneeling as an offering to Iomedae. As he kneels in position, each of the clerics of the circle approach one at a time and casts a light spell upon the sword, until it shines with a blazing glow that bathes everyone in a glory of light.

After the lighting of the sword, the members of the circle form a ring around the newly ordained. The sword knight calls for him to rise and join the circle where he moves into the position of honor at the right hand side of the sword knight. With hands clasped, the circle sings a joyous rendition of Iomedaean Light. At the end of the song, the swords of the entire circle are drawn and raised in honor of Iomedae and the sword knight calls out “For Victory”, which everyone in the circle cries out in a hearty response, “For the Heart”. The Iomedaean cry is repeated two more times, each time followed by the hearty response. At the end of the third cry the circle breaks out into exuberant cheering. This concludes the Rite of The Lighted Sword. This is usually followed by a celebration and a great feast.

Sword Pendant of Iomedae:
Lesser Sword Pendant of Iomedae

Aura: Faint CL: 3

Once per day "Bless" (CL 3) by command word ("Blessed by the Sword")
+ 1 AC Natural Armor Bonus (enhancement)

Price: 4700 GP

Longsword, The Warden:

Given to Solaric Zekkaran at the Tournament of Karcau by Boris Galesha.

Defending Silver Longsword +2
As a free action you can cast "Cure moderate wounds (2d8+4)" on yourself once per day.

Advancement:

Level 1: Paladin +1 hp
Level 2: Paladin +1 Rank
Level 3: Cleric +1 Rank
Level 4: Cleric +1 Rank
Level 5: Cleric +1 Rank
Level 6: Cleric +1 Rank
Level 7: Cleric +1 Rank
Level 8: Cleric +1 Rank


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