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Seen Here, an alchemist with Wings and Fast Bombs.

https://youtu.be/6AR5hgmVAnQ


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Rugby Orcs are now canon in my settings, thank you.


avr wrote:
Without IUS remember you provoke attacks of opportunity when making unarmed strikes. The nonlethal damage is more or less safe for your target but not necessarily safe for you.

Fair Point.

With IUS I can choose to do nonlethal, right?


Hmm, if I go without improved unarmed strike, would punching be a functional way to deal tons of safe knock outs, in a strength build this heavy?


Quentin Coldwater wrote:
How sold are you on full Orc? I made a Bramble Brewer (Half-Elf only)/Savage Technologist for PFS that focused on AC, and it worked weirdly well. Originally I only wanted to dip alchemist slightly for some boosts, but in the end I went with Barb 1/Alchemist 10. It's not exactly what you want, but I found it much more satisfying than dumping AC and getting hit a lot. I only lost out on 2 STR in exchange for a lot of survivability. I grew an extra arm to hold a shield, and together with armour enhancements, natural armour and Mutagen, I'm hitting 37 AC, and I'm not even maxed out yet.

Its interesting, but I'm not looking for a character built for defense, I'm looking for something to smash, smash, smash.


MrCharisma wrote:

What's your planned build? If it's Barbarian-1/Alchemist-X I'd suggest BLOODRAGER. At level 1 it's basically the same as Barb but you also get access to wands without UMD, and you get a bloodline power.

If you take the ID RAGER archetype, you lose the bloodline power, but instead gains the powers of a Spiritualist Phantom when in a bloodrage.
If you pick ANGER that means you get the normal benefits of a rage (+4 Str/Con) as well as +2 Str, -2 Dex and Power Attack.
Right from the get-go your rage gets you +6 Str, -2 Dex, +4 Con & Power Attack. All of this only works during a rage, so I'd recommend taking EXTRA RAGE.

This came up in THIS THREAD I made a little while ago. Very similar concept, so reading through it might be helpful.

Interesting, does this grant you the slam attacks of a phantom?


I'm working on putting together an Orc Barbarian/Alchemist.

Considering using Moonscarred Barbarian as an archetype.

I'm going for a character with absurdly high strength, smashing my way through enemies, Grognard style.

I'm not sure if Moonscarred will benefit me in this or not, I thought it would make things far more interesting.

I'm thinking of combining 18 strength at start, with Orc, for 22 Strength, then Mutagen for a +4, Enlarge Person for a +2 and size increase, and rage (either +2/+4 depending on what I pick), for a total of 30/32 strength total, in an ideal prepped combat.

But that's about as far as I've planned, and I'm not sure what else would benefit this build.


Does this stack with the rage bonuses, or are they replaced?


Bump?


Regarding Shifting Rage from Moon Cursed Barbarian.

Do you gain the strength/dex/nat armor bonuses from your chosen animal size?


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jedi8187 wrote:
Soilent wrote:

Human Barbarian with a greataxe.

I cannot bring myself to meta-game along with the quirks of a campaign.

Did you play a good character in Hell's Vengeance? A lawful evil in Hell's Rebels? A character with no interest in being a pirate in Skulls and Shackles?

It's not meta gaming to play along with the theme of the campaign.

But to each their own.

Actually, that is meta gaming.

Responding in any way other than "this is what I want to be" is meta gaming.

My point is that simply because this is the "spooky asylum cthulhu horror" game, I see no reason to dive into some of the absurdities seen in this thread.

I'm not saying anyone is having badwrongfun, but some of these are cringeworthy.


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I'm not sure what to expect, it's quite a conflict of interest.

Seeing as Lovecraft is a heavy inspiration, yet this is a Paizo product.

Lovecraft was very racist, most noteably making a HUGE deal out of interracial marriage.

Meanwhile Paizo has always been deep into the progressive mindset.

I'm curious.

Though really, the lovecraft quote seen above "Never explain anything." explains a great deal about his concerns as a writer. He was considered a hack in his own time, because his primary concern was getting words onto pages, without actually saying anything.

I'm hoping Paizo can do better than him.


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The moment anyone puts dreamscape mind-battles into any campaign, I'm out.

I'm greatly worried that this campaign will attempt to harness some of the worst ideas in the game's rule-set.

Sanity is clearly going to be a feature here, but please just be aware that some players don't like additional complications to standard rule-sets, and it should by no means be mandatory.


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Human Barbarian with a greataxe.

I cannot bring myself to meta-game along with the quirks of a campaign.


zainale wrote:
who called your fragrant gnome smelly? >;(

I don't know, but if you'd kindly tell me their location and bring me something belonging to them, I won't remember the fact that you mentioned my gnome and smelliness in the same sentence.


Sword Saint Samurai already exists.


All PC's are assumed to have a backpack containing limited amounts of necessary adventuring gear, at level 1.
(Rope, trail rations, etc.)

Everyone gets a free reroll of any roll resulting in a natural 1, once per session, including any character controlled by the GM.

Eschew Materials is free for all 6 & 9 level casters.


Melkiador wrote:
I hate the Empathy feat for Androids. You lose at least as much as you gain for the price of a feat. It really should have just been a free racial option.

It is necessary for building an Android chained barbarian, the most overpowered kind of Barbarian, because they are immune to fatigue from level 1.


Nope.

Contingency + Blindness/Deafness, every day via scrying.

Contingency set to you getting your eyesight back.

That's what you get for calling my gnome smelly.


Items, spells, anything that a prankstery gnome might use or do.

I need them, give them to me.


UnArcaneElection wrote:

^I can think of one example off the topp of my head: Net and Trident. And then somebody mentioned Sword and Pistol above, although that one is highly expensive in terms of prerequisites (at least Net and Trident is only moderately expensive, or even fairly cheap if you are the right kind of Elf, or even Human with a Retiarius gladiatorial style Military Tradition).

I've been working on the idea of a switch-hitter Myrmidarch Magus, but I'm going to wait to post this until after I have rested up from being on airplanes much of the day.

If you intend on doing Sword and Pistol, just take the significantly easier route, and take levels in Savage Technologist.


Here's where I tell you, you can't choose to fail a fort save.

Will and Reflex, fine.

But your body makes fort saves without your involvement.


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Alex Smith 908 wrote:

Maybe you ere playing a different game than me but on the highest difficulty you had two uses of the flamethrower before the alien completely ignored it.

Think of it as Cthulhu's boat if you will.

Eh.

On the subject of Old Gods, I've never considered Cthulhu to be the star that the internet has made it.

Entirely too much focus on tentacles, and not enough on gibbering space blobs.

But I suppose you have a point.


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This Just In:

Dying of Dysentery is now considered an evil act, as is contracting Polio and riding in a carriage.


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Alex Smith 908 wrote:

Assume that only the highest difficulty of Alien Isolation is canon. So once you get a flamethrower you have 4-10 seconds of breathing room at most.

It's perfectly reasonable for there to be some weakness that gives you a few seconds to run or contemplate your demise against any given GOO.

Even so, flamethrowers broke the game.

The entire point of GOO's is for them to be incomprehensible and unfathomable, and other words for lazy writers to keep a word count up.

Having a weakness just hurts that imagery.


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Alex Smith 908 wrote:

The xenomorphs story framing also alters a lot depending on the installment. The xenomorph from the original film or from Alien Isolation works as a mythos monster. It is an ultimate predator who you cannot beat or stop. Its whole biology is just one answer after another to anything you try to stop it with.

Once you get to Aliens the narrative and story role changes to a more inevitable horde, but whose constituent parts are beatable. Which could still work as something Mythos related so long as it is the species as a whole that is considered the Great Old One equivelent thing rather than any individual member.

So what you're saying is, once I get the flamethrower, all the Great Old Ones are now absolutely nonthreatening?


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Male Halfling, Age 20, Missing one toe on left foot, Answers to name Ardin.

Looks like all the papers are in order.

Enjoy your new halfling slave, <Insert Player Name Here>

It all depends on what you do with the slave.

But here in Cheliax, we don't do much of anything with them, we have people who do those things for us.


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Oooh..

Is it going to feature the deep seeded racism of lovecraft?

Or have we forgotten how basically everything in lovecraftian themes is soaked in the terrible trembling fear of people who have slightly darkened skinned tones?


See above, no attack roll needed.

Whether or not it still provokes AOO, I cannot confirm.


One.

Katanas are two handed weapons.

No, only the blade.

standard, possible full round if both.

No.


They do apply, to all bites you do, that includes any bite you do while shapeshifted.


You're able to deliver differently powered bites, think of it as a choice of how much damage you choose to deal.


A high AC will only make enemies less likely to target you, imagine you're confronted by a man in a full suit of armor, with a tower shield, and a guy with a leather shirt.

That guy with the leather shirt is obviously the easier target, and you probably wouldnt waste your time on the armored man.


I am beginning Book 1 of Hell's Rebels soon.
I gave my players access to the Player's Guide and they got together to decide on characters.

They decided that they'll be representing a cult of Milani, they based this decision on the fact that worshipers of Milani receive multiple bonuses, in the Player's Guide.

Their interpretation of Milani is that they must spread the worship of Milani, in order to encourage revolution and the destabilization of governments, including all of Cheliax.

They admitted that yes, they based their cult on ISIS.

What the hell am I supposed to do with this?


Teifling with the alternate trait for large hands, on the 1-100 roll chart.

Titan Mauler Barbarian.


They have a filthy half blood abomination baby, that should be thrown in the garbage pits of the glorious Drow nation.


He's doing all this for 4d6?

Dude... There are so many easier ways to completely waste your time and do 4d6.

Yeah, 1d6, Do not pass GO, do not collect $200.


Because ER and DR stack.

If you're going to try blasting something with even minimal DR/relevant ER, you're even worse than before.


Drakania with class levels.

There ya go, a great new BBEG that your players will hate.


Empower occurs after all dice are rolled and totalled.

It does not increase a dice pool.


If you're worrying about having DPR Competitive to that of a blasting Wizard/Sorcerer, Stop.

That's not something a Kineticist can do, at all.

A blasting wizard, even half optimized, will always beat a kineticist in the damage game.


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Ragadolf wrote:

Wands are handy,

Maze spells and force hands for those persistent fighter types who try to invade your personal space..

Slapping hands and similar interrupting spells for those pesky casters who dare to try and invade your home.

A paranoid caster won't be making friends with the local magical folk to help him. But as a caster you can literally MAKE your own friends. (Golems, animated suits of armor, etc)

If your being invaded by persons who think they know you, they will know you are a conjurer of creatures. Take creation feats and make yourself a back-up cadre of un-dismissable animated furniture, golems, etc to protect you while you conjure more help.

I like the animated furniture myself. Very Beauty and the Beast meets House of Horror. :)

Annnnd, that's all I have for now. :/

If you fail to animate a Gazebo, I'm taking away your Wizard card.


How is this not magical realm?


I already have 6 levels in Savage Technologist, so I'm not able to dedicate a huge amount of levels to Warpriest.


Wing Storm wrote:

Before we jump into build, it would be best if we understand your Character first.

What is his backstory? How did an android became a Savage Technologist?
Where is he from? Are there things he is scared of? Or things he like? Etc.

Only with an understanding of your character can you decide on what combination of classes, feats and traits, best fit your character ideal.

Seven is an Android of undiscernable gender (Based its appearance off of a more androgynous Annie Lennox, see the sweet dreams music video), found by a LN Wizard in a wrecked ship.

Seven was raised to worship Brigh, and spent most of its "life" helping out the wizard, and learning customs.

Seven's rage was reflavored as "overclocking", and Seven is fascinated by technology. Seven seeks to understand how it came to be, and what it means to be a combination of flesh and technology. Seven's faith in Brigh is the culmination of that, and Seven has gone so far as to convert other Androids to worship Brigh, hailing Brigh is the mother of all Androids.

Seven does not know where it came from.
Seven fears what may occur if it is "deactivated".
Seven loves technology, and will scour areas for any little scrap of tech that may be useful or interesting. (Seven found a working toilet, and has since used it as its primary water source, believing it to be a wondrous magic tech water basin.)

Seven is very similar to Commander Data from TNG, it wants to understand what its place is, and how to be more like those around it.
As far as classes, Seven came to be a Savage Technologist strictly out of necessity, growing up in Numeria meant that Seven had to adopt the attitudes of the tribals around it, and Seven's love of tech only further cemented that.


Wing Storm wrote:

It looks fine. With those stats (which I assume is pre-rage and rolled for, or an array) you should have almost no problems in a fight.

Some points to take note off -

1) As you may be picking up a wide variety of different range weapons in the Iron Gods AP, you may want to avoid weapon focus feats, unless you have access to other feats that expend the bonus from weapon focus to other similar weapons. Aka, avoid specializing too much on any single weapon.

2) Are you given a fix amount of gold or items to have at hand? As I notice you don't have any buff items like Belt of Incredible Dexterity or similar items. You may want to have some items to enhance your stats or abilities.

3) You may want to consider going into another class past lv 5 in Savage Technologist, like fighter, ranger or slayer if you are concern about a lack of feats.

3a) Or even classes like warpriest, magus or alchemist. If you want to try something different and add an extra layer of curiosity to your character.

Your character looks fine. Unless there is an extra factor that you did not mention, like a bloodthirsty GM, you should be fine.

1. That's easy enough, I've avoided weapon focus for this reason. I do have access to NPCs and cohorts with craft tech and magic weapons/armor, so even if I do decide to take weapon focus paths, it shouldnt be too much of a problem, depending on weapon choice.

2. I currently have 6400g on hand, with another 2500 in party treasure. The rest of the party has similar amounts at hand, but they're spending their own money on nice things for themselves. I'm currently thinking of spending my gold on a nice weapon, as crafting is available, a tech pistol is the first thing that comes to mind. (They usually have semi-auto, which mimics rapid shot).

3. I'm hoping to get some advice on what to multiclass, I'm unsure as to what would be best for this sort of build. I definitely feel feat starved, so Fighter is looking pretty good at the moment.

3a. What would you reccomend, to add a bit of flair to the proceedings?


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Rhelous wrote:
Soilent wrote:
Rosc wrote:
Soilent wrote:
Rosc wrote:

Learn the spell.

Make more scrolls.
Make a wand while you're at it.
Gather your forces.

You are now prepared to face the Drakiania.

That's gonna be a weird fight.

Nothing about that monster isn't weird. The reaction I got when I threw a weaker version at my Vampire group was priceless.

For added Tactical Maternity, have a summoner cranking out transfer hosts each round, dismissing them before they get Baron Geddon'd.

That'd be a neat thing to do.

See also: Impregnating an Eidolon, then threatening to dismiss it, while waiting for ransom.

My Lord, what have I done by making this spell?!

Well, I'll certainly be adding it to my games now.


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Rosc wrote:
Soilent wrote:
Rosc wrote:

Learn the spell.

Make more scrolls.
Make a wand while you're at it.
Gather your forces.

You are now prepared to face the Drakiania.

That's gonna be a weird fight.

Nothing about that monster isn't weird. The reaction I got when I threw a weaker version at my Vampire group was priceless.

For added Tactical Maternity, have a summoner cranking out transfer hosts each round, dismissing them before they get Baron Geddon'd.

That'd be a neat thing to do.

See also: Impregnating an Eidolon, then threatening to dismiss it, while waiting for ransom.


1 person marked this as a favorite.
Rosc wrote:

Learn the spell.

Make more scrolls.
Make a wand while you're at it.
Gather your forces.

You are now prepared to face the Drakiania.

That's gonna be a weird fight.


Can anyone help with this, at all? I'll need to be updating the character by tomorrow.

Full Name

Madzork van Goghblin, Contractor with D'nndar M'phh'ln Patron Company

Race

Goblin (Unbreakable)

Classes/Levels

Witch (Night) 1

Gender

Male

Size

Small

Age

7

Alignment

CN

Strength 10
Dexterity 16
Constitution 12
Intelligence 18
Wisdom 8
Charisma 14

About Madzork van Goghblin

Completely insane goblin artist.

I think that's about it.

Madzork van Goghblin
Male goblin witch 1 Advanced Player's Guide, 95
CN, Small, Goblin, Humanoid
Perception +2; darkvision
Languages Common, Draconic, Goblin, Hallit, Orcish, Thassilonian
Skills Acrobatics +6, Arcana +7, Art Lore +7, Crafting +7 (+8 when crafting items of type Painting Check.), Deception +5, Herbalism Lore +7, Nature +2, Occultism +7, Stealth +6, Survival +2, Thievery +6
Str 10 (+0), Dex 16 (+3), Con 12 (+1), Int 18 (+4), Wis 8 (-1), Cha 14 (+2)
Other Items explorer’s clothing, sickle, sling (20 sling bullets), staff, backpack, bedroll, belt pouch, belt pouch, chalks (10), flint and steel, material component pouch, painter's tools, rations (1 week)s (2), rope (foot)s (50), soap, torchs (5), waterskin, familiar, money, - custom art object -, purse (8 gp; 6 sp; 8 cp)
--------------------
AC 16; Fort +4; Ref +6; Will +4
HP 17 Focus Points 1 Hero Points 0
--------------------
Speed 25 feet
Melee [1] sickle +6 (trip, agile, finesse), Damage 1d4 Slsh
Melee [1] staff +3 (two-hand (1d8)), Damage 1d4 Blud
Ranged [1] sling +6 (propulsive, range increment 50 feet, reload 1), Damage 1d6 Blud
Occult Witch Spells DC 17, attack +7; 1st color spray, grim tendrils Cantrips (1st) chill touch, daze, read aura, shield, telekinetic projectile
Focus Spells 1 Focus Point, DC 17; 1st Phase Familiar, Shroud of Night (At Will)
Feats Goblin Scuttle, Specialty Crafting
Other Abilities absalom, familiar, spells (3), unbreakable goblin, vigilant seal champion

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