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Of all the lunacy- So I GM a group of five players (currently 4th level with one 5th level-we had a near TPK early on)-we’re running through the ROTRL campaign, and just finished the Burnt Offerings module. One of my players read ahead and has been “cheating”- always too prepared for every situation. So I set it up that there have been some killings in Sandpoint- and it looked like it was the Sandpoint Devil. Everything that the PCs have heard is that it’s unstoppable, no one ever returns, and nothing survives after seeing it. Well, what do they do but decide to hunt it down. They climbed up the Devil’s Platter and searched until they found the Pit. About this time the SPD shows up- lets loose with its scream which chases two of the PCs off, then it lays down a fog and starts blasting with its breath weapon.
I've heard and read a lot of complaints about CC3 being difficult to learn. I've just really started trying to use it and it really is not the bad. The key is to follow the examples. If you are used to programs like Photoshop and GIMP, then you'll be familiar with the layers and sheets that CC3 uses. The most challenging aspect of the program is learning the CAD based functions. Again, if you follow the examples and use the video demo available on the Profantasy site, you'll get the hang of the program rather quickly. Altogether, I really like the program. The user community provides fantastic insight and the company has great support. I recommend it to every GM that is trying to map his world! At present I am running ROTRL- we just finished Burnt Offerings, and it has become known to me that one of my players is reading ahead- and is sending stat blocks of the enemies to the rest of my players. The rest of the group has asked him to stop, which is good- but in the meantime- I am throwing red herrings left and right into Skinsaw Murders to trip him up- I've changed a few things here and there that are key. Ultimately, my goal is to have him walk into a fight prepared for one thing, but be faced with entirely another. Adventure: Burnt Offerings
Catalyst: Gogmurt and the goblin refugees The party decided to immediately track and attack the goblins in their hideout at Thistletop after the raid. After trying to burn the goblins out unsuccessfully, they then proceeded with a frontal assault. Mind you, the smoke from their fire alerted the whole compound. In the entry room at the thistletop lair- where the hole is- the PCs faced off with Gogmurt whose hit and run tactics left Daruk filleted and on fire. Gogmurt's animal companion, with help from a goblin dog, took out Talus the ranger, and Gogmurt critted the rogue with his flaming sword. (using the Crit Hit deck- was tres ugly). Gogmurt then turned his attentions to the cleric, Nim, and dropped him to 0, but Shalelu was with them and managed to drag him out of the way, heal him, and the rwo escaped. Almost a complete TPK, and a vicious fight.The goblin refugees were apparently only meant as extra XP as the players had no trouble dropping them... Patrick Walsh wrote:
Indeed. I had a player whose bard would have loved this, but I would NEVER allow this into a game. Patrick Walsh wrote:
That somewhat defeats what I had in mind for the bracers, with them being favored by barbarian tribes. The cost would make it such that only a tribal "champion" could afford them. However, what if I added something like "If the wearer already has the rage ability, using the bracers increases the duration of the post rage fatigue suffered by the character." ? Patrick Walsh wrote:
I initially didn't have the images of the favored foe on the bracers, just the briars that were interwoven with the leather. For the player characters, I waned to have a way fro them to tell to which foe the bracers were keyed. Also, I tried to aim this at the non outdoorsy classes to offer them more combat ability. It could be abused by a barbarian- at first level raging 3 times without penalty,giving them a total of four rages, which is why i dropped the favored foe bonus to +2 from my intial +4 Chris Mortika wrote:
-- I appreciate the feedback Chris- as with all magic items, you have to look at the type of bonus- those of the same kind do not stack. As the Ranger's favored foe bonus is an unnamed bonus, it would indeed stack. In rgards to Bane- it would not stack since the bonus is an enhancement bonus. You would take whichever bonus is higher. here's mine: I think it was boring, mainly... although I could see the Shoanti using this all the time. Bracers of Focused Anger, Greater
So just this week, a new guy at my office starts chatting with me, and mentions he was into reenactments, and making his own weapons, so I asked about roleplaying games- then he starts going on about DND and how he played, and then he says- I sareached a point in my Christian life where I relaized a lot of this was real, and I quit playing. DND teaches a lot about real witch craft, you know..." He then went on about how the game separates you from God and leads to sin. *shakes head* I'm a Christian- and I don't feel that the game affects me. Some of the stuff is based on real cults. For example Pazuzu- an Assyrian demon- ok, so it makes me unconfortable- so I leave it completely out of my games. Anyway, it's frustrating living in a small town where finding gamers is next to impossible. (Haven't played in about 2 years.) Also- there's a lot of narrow minded people 'round here in America's bible belt. Anyone else have suggestions on positive ways to deal with the pending "conversion conversation?" -Sobe I must weigh in here- I've run some pretty dark games in my time- where the players all played evil characters and it was my job as the DM to combat them. I have seen the depravity that lurks within the average joe and it can be disturbing. HMM is disturbing to an extent, but if you look at it from a biological standpoint: ogres consider themselves to be higher on the food chain than the lesser races, therefore the rangers become "sport" and food. In response to an earlier comment about simians and eating something you could conceivably converse with, please consider many of the foods used throughout the world, notably monkeys in areas where they are plentiful. Now, at first blush, the ogres' actions seem a bit much, but if you take into context that this is a fantasy game and the PCs are combating evil, it does not hurt for the evil to be REALLY evil. Once you've defeated it, you know, incontrovertably, that you have done something right and worthwhile. I applaud Nic for keeping us on our toes. Sin is a multi hued thing- sometimes it is shallow and hard to see, and other times its blatant. The ogres, IMHO, represent greed and gluttony and lust. In their lust they violate everything, in their greed they take and slaughter, and in their gluttony they overindulge in eating their prisoners. A horrifying thing to see, but oh-so-satisfying to remove from the world. I am looking forward to the rest of the ROTRL campaign. Look hard- the sins are everywhere! I'm absolutely in! There's nothign like having a good hard cover book on your shelf. One thought for the guys from Paizo- include a searchable PDF with the purchase of the book- for those of us that use laptops and those awesome ROTR pdfs, we could cut down the number of books we need to carry to say... three. Jason Bulmahn wrote:
Will do. Many thanks! Mothman wrote:
Mike, After you guys are done with determining who writes W3, would it be possible for you to post the outline guidelines for the rst of us losers? We're all hoping to learn as much as possible about what publishers like you are looking to see.By the way, I purchased both Burnt Offerings and Conquest of Bloodsworn Vale after submitting my query. I must admit I underestimated Pathfinder when you guys announced it. The adventure is quite imaginative and detailed beyond belief. I honestly cannot wait to see how W3 turns out! I picked up a subscription to Dragon three or more years ago, and I have been thoroughly impressed with the timeliness, the quality of the articles, and the overall production quality, including the editing. I have picked up several more Paizo products since the demise of Dragon, and the editing is fantastic,unlike recent WotC products such as Undermountain- the words on the tabs for the first section are misspelled, and spelling errors are common throughout every product they have. I am impressed with Paizo and its people, and though I will buy 4.0 in an effort to support my local game shop and our gaming community in general, I will continue to support Paizo in whatever flavor of system they choose to pursue. Dreamweaver wrote:
I guess it boils down to knowing what's there in print, and figuring out how to prevent plagiarizing. I remember an epsiode of Angel in which Cordelia states "There's a monster for everything!" And there is! Just figure out what you need it to do! Dragonmann wrote:
Which leaves lots of development room for monsters... Whimsy Chris wrote:
I suspect that there were quite a number of queries that could have made it, and at that point, I bet Mike and Jason and the gang had to use grammar and punctuation to narrow it down. I suspect that's what got me. Jason Buhlman wrote:
Wow. Rambling Scribe must have included routing codes, account number and pin to his bank account in the body of his text. It would have been nice for 10 people to at least have a shot to expound upon 800 words with their outlines. I'm sure it was a fantastic query, but still, the rules changed. Oh well. Fatespinner wrote: So this is kind of a silly question but, if the winner of this contest is already a GameMastery subscriber, will they be given two copies of their own adventure and get charged for one of them or will the copy that comes with their subscription just be given gratis and they'll only receive the one copy? or if not already a subscriber, can they receive a subscription? According to the rules, for player B to get to opponent X, he can freely pass his ally to get to the opponent, at which point the opponent gets an AOO. If the AOO hits, the grapple fails. In the case of the failure of the grapple, the DM must adjudicate whether Player A or Player B is displaced back to Player B's starting position, since you cannot end your movement in the same square as another creature that is not at least three size categories larger than your character. |
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