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Snorter's page
Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules Subscriber; GameMastery Superscriber. Pathfinder Society Member. 5,804 posts (6,984 including aliases). No reviews. 2 lists. 1 wishlist. 2 Pathfinder Society characters. 23 aliases.
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Sorry about the short post before; that was my first ever attempt to start a completely new thread. Please be gentle with me....
I was attempting to paste some fancy-fonted text, but this appears impossible. If anyone knows how this could be done, I would be very grateful.
This is intended as a companion to The Journal of Coda Tyburn (elsewhere on these boards). My fellow-player Nermal has taken it upon himself to write an accurate account of what happens, to aid gameplay and refresh our hopeless memories, but I am under no such obligation to be objective (as will probably become apparent...:-}).
A companion to The Journal of Coda Tyburn, though nowhere near as objective. (Shackled City/Greyhawk).

I, too am having a blast re-running classic 1st Ed. adventures for my group, some of whom have played for 25 years, some who are completely fresh.
I picked Saltmarsh, thinking it would be so obscure... then it appeared in Dungeon in the 'Best Adventures Ever!!!!' article. And other posters have expressed their fond memories of this module and sequels, to the extent that it became the example town in DMG2!
I am quite astounded; by current standards, it's quite small and simple, but I suppose it marked a change from the 'go down the hole, beat things up and take their stuff' mentality of previous releases, so in 1981, it was probably seen as radical.
I had thought it had never appeared on the radar of US players, since it was released by TSR UK, who seemed to operate on a shoestring budget.
What I find totally surreal, is that another DM in my town started a campaign the same week I re-started mine, using the same adventure! We share a player, but I was modifying the intro and encounters for level 3 PCs anyway.
Not a bad bit of nostalgia for a slim module that's a quarter century old!
Please, please, please, no random cards. If it were set out as Pack 1, Pack 2, etc (each pack being fixed, with a selection from each category of item [weapon/armour/wand, etc]), I might be tempted.
But random content is irritating as hell; I (and many other mature player/DMs) wouldn't bother. I've got better things to do with my time than grub about sorting out my 'keepsies' and 'swapsies', like a 10-year-old, completing his football sticker album.
Wouldn't this be a damn sight easier to arrange as well? Print a sheet of cards, slice'em & wrap'em,..all done.
What margin do manufacturers have to add to pay hordes of Oompah-Loompahs to sort the cards into the correct combinations of common/uncommon/rares?
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