Dwarf

Snorri Forgefather's page

169 posts. Alias of Kevin O'Rourke 440.


Full Name

Snorri Forgefather

Classes/Levels

Level 2 Soldier-HP: 14/20, Stamina: 18/18, Resolve: 3/4, EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5, Initiative: +3

About Snorri Forgefather

Str 16 Dex 16 Con 14 Int 10 Wis 14 Cha 8
EAC: 17, KAC: 19, Fort: +5, Ref: +3, Will: +5
Hit Points: 20, Stamina Points: 18, Resolve: 4
Greataxe (Doshko) +6 Vs KAC, 1d12+3, Analog, Unwieldy
Light Reaction Cannon +6 Vs KAC, 1d10F, 90ft Range Penetrating, Clip 6
Darkvision 60ft, Slow But Steady, Stonecunning, Traditional Enemies, Weapon Familiarity, Theme Knowledge, Primary Fighting Style (Guard), Fighting Style Technique (Armor Training)
Acrobatics 5=1+3+3-2, Athletics 5=1+3+3-2, Engineering 4=1+0+3, Intimidate 3=1-1+3, Medicine 4=1+0+3, Mysticism 4=1+0+3, Piloting, Profession (Soldier) 6=1+2+3, Survival 6=1+2+3

Feats: Weapon Focus, Versatile Focus

Gear: Thinplate (3B), Light Reaction Cannon (3B), Greataxe (Doshko) (1B), Industrial Backpack (1B), Environmental Clothing (Cold, Dust Storms, Extreme Gravity, Heat Climates, Radiation, Zero Gravity, 6L), Formal Clothing (Priest’s Vestments, Military Dress, 2B), Hygiene Kit 1B, Heavy Weapon Ammo (60 Rounds) 3L, Adamantine Alloy Heavy Weapon Ammo (20) L, Field Rations 1 Weeks (1B), Binders, Tool Kit (1L), Medkit (1B), Flashlight (1l), Frag Grenade I (1L0, Smoke Grenade I (1L), Titanium Alloy Cable Line 50ft (5L), Beacon (1B) Credits: 25 Bulk: 16, and 9L

Mobile Hotelier 1B, Field Rations 3 Weeks (3B), R2E (x4, 4L)

Abilities:

Armor Training (Ex): You reduce the armor check penalty of armor you wear by 1 (to a minimum of 0) and increase the maximum Dexterity bonus allowed by your armor by 1.
Slow but Steady: Dwarves have a land speed of 20 feet, which is never modified when they are encumbered or wearing heavy armor. They also gain a +2 racial bonus to saving throws against poisons, spells, and spell-like abilities, and when standing on the ground they gain a +4 racial bonus to their KAC against bull rush and trip combat maneuvers.
Stonecunning: Dwarves gain a +2 bonus to Perception checks to notice unusual stonework, such as traps and hidden doors located in stone walls or floors. They receive a check to notice such features whenever they pass within 10 feet of them, whether or not they are actively looking.
Traditional Enemies: Dwarves still train to fight their ancient enemies. A dwarf gains a +1 racial bonus to attack rolls against a creature with the goblinoid or orc subtype and a +4 racial bonus to AC against an attack from a creature with the giant subtype.
Weapon Familiarity: Dwarves are proficient with basic and advanced melee weapons and gain specialization with those weapons at 3rd level.
PRIEST +1 WIS
Your unshakable devotion to a philosophy or religion forms the core of your personality.
You are a member of an organized religion or similar association. Your belief, whether it has been a part of you since childhood or it came to you later in life, is an integral part of your character. You might travel the stars proselytizing your deity, or your church might have sent you out on a specific holy (or unholy) mission. No matter what obstacles life puts in your way, you always have the conviction of your beliefs to fall back on.
Theme Knowledge (1ST]
Choose a deity or a philosophy whose alignment is within one step (on either the good-evil axis or the law-chaos axis) of your own. Reduce the DC of Culture and Mysticism checks to recall knowledge about religious traditions, religious symbols, and famous religious leaders by 5. Mysticism becomes a class skill for you, though if it’s a class skill from the class you take at 1st level, you instead gain a +1 bonus to Mysticism checks. In addition, you gain an ability adjustment of +1 to Wisdom at character creation.