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Cayden Cailean

Snorb's page

FullStar Pathfinder Society GM. 530 posts (542 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 2 aliases.


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Liberty's Edge

Valian:

Star Wars Saga Edition (and to a lesser extent, Fourth Edition) did this for your saves:

  • Fortitude: 10 + your level + your Con mod (or Str mod if you are a droid) + armor bonus + class bonus (+1 for Jedi and scouts, +2 for soldiers)
  • Reflex: 10 + your level or your armor bonus + your Dex modifier (limited by armor) + class bonus (+1 for Jedi, nobles, and soldiers, +2 for scoundrels and scouts)
  • Will: 10 + your level + your Wis modifier + class bonus (+1 for Jedi and scoundrels, +2 for nobles)

These were, however, rolled against by the attacker instead of rolled by the player. As much as I like treating Fort/Ref/Will as similar to AC (Heck, your Reflex Defense in Saga WAS your Armor Class) I can kinda understand why letting the player roll his save is a good idea.

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The Crusader wrote:

Tier 1: Characters that are the most fun.

Tier 2: Characters that you thought would be pretty fun, but just didn't coalesce like you hoped.

Tier 3: Characters you just couldn't get into at all.

Tier 4: Character you really didn't want, but you felt like you had to fill a niche that the party wanted.

Tier 5: The truenamer. =p

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The Cynical Tier List:

Tier 1: Wizards and Clerics

Tier 2: Everybody Else

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Milo v3 wrote:
AntiDjinn wrote:


That might explain why there is no skill for counterfeiting coins in PF. No one would bother because a gold coin with the local monarch's face on it and a blank disk of the same metal of the same weight would have the same value.
Well, it'd just be a linguistics (forgery) check + craft (mint) check wouldn't it?

If anything, it'd be a Craft (silversmith) check. (Failing by five or more would get you silver, all right... as in, "the local guards dip your hand in molten silver." =p)

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Something tells me Unchained isn't going to be getting any kind of future love. =/

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Personally, I consider soft cover as "anything you can hide half your body behind and MIGHT not stop an arrow or bullet; grants +2 AC." (Hard cover is, of course, "anything you can hide half your body behind and PROBABLY might stop an arrow or bullet; grants +4 AC.")

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I wholeheartedly recommend Jade Regent and Carrion Crown. Jade Regent I loved running, despite my massive complaints about two party members (THEY KNOW WHAT THEY DID). Carrion Crown has wonderful set pieces (THAT OUR DM CUT OUT BECAUSE HE DIDN'T WANT TO RUN THEM GRRRR) and is a lovely homage to every crappy 50s horror movie ever. The fact that we had a paladin and a cleric of the goddess of the sun in the party was a plus. (Not Sarenrae; our group doesn't play on Golarion, though we co-opted some of Golarion for our planet.)

Iron Gods I loved playing, mostly because I was a brawler who partnered very nicely with an invulnerable rager barbarian. But I don't think that Pathfinder, or indeed the d20 System, is a good fit for a science fiction game. My love for Star Wars: Saga Edition notwithstanding.

If you're looking for third-party non-Paizo adventure paths, Way of the Wicked lets you play eeeeeeeeeeevil characters (you must be THIS Lawful Evil to join the party, seriously, NO PALADINS ALLOWED) while Road to Revolution is also a very good "fight the good fight" adventure.

One I was very disappointed in was Santiago: A Myth of the Far Future AP. I love sci-fi, I want to run a sci-fi game. The armor table in the Santiago player's guide is literally the Core Rulebook armor but renamed, and the spellcasting classes are basically handwaved as "it's techniques, not magic." If I wanted a game with wizards and clerics fighting evil in space, I would have played Spelljammer.

The ultimate tragedy is that this is based on one of the best science fiction novels ever. And it boiled down to "You all meet in a post office, go find Santiago. Oh, here's some criminals to shoot."

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D'oh, I thought he was only going 8 total levels, not 10. >_<

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Yeah, you'd be right. The evangelist would get 1d6 channeling at 3rd and 5th level, and the holy vindicator's two levels would stack for another 1d6.

So yes, 3d6 worth of channeling, which... isn't BAD, but I don't know either archetype, so I guess they make up for it in magic/performance/utter meanness?

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WhiteMagus2000 wrote:
No one in Laketown could possibly have a high enough knowledge(arcana) to identify a great wyrm red dragon.

Oh, it gets better. Even if you do actually train Knowledge (Arcana), the difficulty to identify dragons increases as their age (and CR) go up. So if you don't keep up with your Arcana training as you level up, you won't be able to identify older dragons.

Edvard Eddard, Evoker Extraordinaire: ...What the hell is that red thing up there?
Barto the Bard: Oh, that? That's a red dragon wyrmling. You know, they breathe fire, can fly, takes about seven good solid blows to kill. I know that one, actually. That's Naakthaka, the daughter of the adult red dragon known as Hazhulkhen.
Edvard: Oh. And what's that bigger red thing up there next to Naakthaka?
Barto: .......You know, I've never seen one of those before. I have no idea.
Katelyn the Kineticist: Neither have I.
Hazhulkhen and Naakthaka: (both swoop in and incinerate Barto with fire breath)

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DATELINE: The Future

August 10, 2018: Pathfinder Second Edition Core Rulebook released.

August 11, 2018: First "So when is Pathfinder Third Edition coming out?" thread appears.

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;_;

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DM_Blake wrote:
HeHateMe wrote:
Ahhh the good old days, when the worlds of Krynn, Faerun and Athas were overrun with wizard-killing house cats.
Why else do you think wizards were happy to have an otherwise useless house cat for a familiar? Fight fire with fire!

To be fair, everything on Athas wants to kill you.

Even Especially the cacti.

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Male Human Smart 2

Martine Landen - Chief Engineer

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I PROMISE I will actually post as "Lt. Landen" instead of "Snorb" on the first try. Just once.

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@Jesse: Was there ever gonna be an update for the Star Trek RPG once Enterprise got a couple seasons under its belt? =p

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Me: Okay, Snorb's ultimate celebrity D&D party, roll for intiative! (d20s roll; whir and a d20 roll) Okay, let's go around the table starting from the left.
Patrick Stewart: I have a 14!
Anne Hathaway: Ugh. Nine here.
Matt Smith: (making a small Daern's Instant Fortress out of dice) Oh, I got an 11! :D
Bill Nye: I've got 16... of SCIENCE~!
Stephen Hawking: (vocoder) I rolled a natural 20. Add four for Improved Initiative, two for the Reactionary trait, and subtract five for my impaired Dexterity, for a total of twenty-one. I believe Black Jack the halfling rogue goes first.
Me: .....I need to spend my Thursday nights playing with another group.

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Scavion wrote:
Oooo an 8-bit theatre joke. Very classy.

I blame 8BT for half the stuff my group does. =p

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Pro: You can make heads explode!

Con: The head you explode might not be your opponent's.

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Bandw2 wrote:
DM_Blake wrote:

No problem jumping 320', but it's about 7d6 damage on the landing...

(altitude is 1/4 of height, so he's 80' high, controlled jump to ignore the first 10')

You wanna jump that far, great, but invest in Feather Fall first or take your lumps.

he wouldn't be able to land during his turn...

Erik the Cleric: ...Where's Rita?

Freddy the Fighter: She's trying out that new high jump trick of hers.
Erik: Wait, what? Really?
Katelyn the Kineticist: Look, uh, I can fly with some controlled kinetic blasts, Erik and Ed can fly, you have celestial chain mail, Fred... how's Rita gonna survive the landing?
Rita the Rogue: (there's a Doppler effect on her scream) ...eyaaaaaAAAAAAAAAAGGGGGGHH! (GRUNTCH)
Rita's Thrown Cure Critical Wounds Potion: (falls and lands on Rita's head a second later)
Rita: ....Perfect landing! ^_^

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@Insnare: I don't think The Sisko's dead ascended yet; we're only in TNG Season 7 time. The Enterprise is still a Galaxy class. =p

(Eagerly awaits getting my current STO character to level 30 so I can fly around in the Defiant then to level 40 so I can fly around in the Sovereign.)

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The obvious answer would have been Martial Weapon Proficiency (pick one). =p

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Freddy the Fighter: Crap. Four swarms incoming. Erik didn't prep anything for fighting swarms, and Ed's out of spells.
Rita the Rogue: And neither of us can actually hurt them with weapons. We're screwed!
Barto the Bard: Fear not! Leave everything to (sound of a bard getting hardcore mangled by four swarms of bullet ants)
Amy the Alchemist: Swarms? (gulps a Haste infusion, then starts pulling alchemist bombs out of her duster's pockets, out of her turban, out of her pants pockets... even one out of her boot) >=D

[Cue Motorhead's "Ace of Spades" here as the alchemist proceeds to WRECK the swarms.]

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Freddy the Fighter: Look what I found! ^_^
Rita the Rogue: ...What the hell is that?
Freddy: It's... it's a terbutje. Made out of steel.
Erik the Cleric: Fred, no. Just... no. That's not a terbutje. Terbutje's not even a word in a language I can speak, and I can speak ALL of them.
Evard Eddard, Evoker Extraordinaire: Same here. I'm no blacksmith, but even I can tell you got ripped off.
Amy the Alchemist: First off, the weapon's called a macuahuitl, not a tur-boot-yay. Second, the Mayincatec people of our planet make macuahuitls out of clubs that they very carefully put obsidian chunks into.
Freddy: Why would you do that? Obsidian's stone, and not steel. Real weapons are made out of steel--
Amy: And obsidian is much, much sharper than steel. Seriously, just a nick from it can really open you up. ...Hmm, I'll have to add some obsidian powder to my bombs...
Rita: What you bought is "sword, but more expensive." >_<

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So let's talk about the moon!

Earth's moon is 238,900 miles away from where you are now. That's 1,261,392,000 feet! It seems reasonably safe to assume that Golarion's moon is about the same distance away. (NOTE: Istoria, my setting, has two moons, so this might get screwed up, but only slightly.)

But wait! How do Kyra, Merisiel, Seoni, and Valeros actually manage to see the moon from Sandpoint?! According to the Perception rules, the difficulty to see Golarion's moon increases by +1 for every 10' distance. So the party would have a current modifier of 1d20-126,139,200.

Don't worry, though. The moon would get a size penalty to Stealth due to its size. Again, using Earth's moon and its diameter of 2158.644 miles (DAMN YOU KILOMETER CONVERSION!!!), that works out to 7,082,165.3543 feet; or if you're on a battle mat, 1,416,433 squares. (Don't actually try to map this out to scale, this works out to 22 miles in real space.)

Now, the size chart for Pathfinder only ("only!") goes up to Colossal size, which is a 6x6 square block. All is not lost, though! I extrapolated some additional size modifiers from the 3e Big Eyes Small Mouth book right here and... well, the largest BESM size modifier is still only -128. (And works out to a two-foot mini.)

So we'll just assume that the moon has a -128 to Stealth. The moon takes 20 because it has time to hide, it gets a total Stealth of -113. (I'm assuming the moon has 0 Dexterity.)

Now, let's say Kyra has a Wisdom of 36 (rolled an 18, +2 for being a human, +6 headband of inspired wisdom, +5 for getting to twentieth level, +5 inherent bonus through tomes of Wisdom), 20 ranks of Perception, Skill Focus (Perception), and Alertness. This gives her a grand total of +43 Perception before adding that whopping -126,139,200 distance penalty.

Kyra rolls a 20 on her Perception, for a grand total of -126,139,137 vs. -113. Kyra, possibly the most perceptive person on Golarion, cannot see the moon.

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Male Human Smart 2

Just remember, everyone, as of TNG Season 2, a splint is basically considered medieval quackery by a couple of docs on the Enterprise! (But surprisingly NOT Pulaski.)

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Snowblind wrote:
Snorb wrote:
Legio_MCMLXXXVII wrote:
Cool. So tell me again how your versatile fighter is going to get to the next town over in five minutes? Cause I would love to be let in on that secret.

Cannon travel is always a possibility.

Unless gunpowder hasn't been invented in your campaign setting, in which case catapult travel is always a possibility.

The best part? Because cannon/catapults make an attack roll to launch their payload (you), you can get to town in one standard action!

That must be a pretty close town. The longest ranged siege weapons printed can't even hit targets a mile away. If one of them could land you in the next town, you could just run+hustle there.

Oh, shoot. Even a heavy trebuchet can only get you 4000'. Still, you're a fighter, you can run n' hustle from there.

Bandw2 wrote:
just going to point out the rules don't allow the use of creatures as ammunition... otherwise i would be using dead cows as my trebuchet ammo.

I would say that dead cows would at least count as plague bundles. (And we launched a character out of a catapult in our Giantslayer game. Amazingly, the character in question survived.)

Liberty's Edge

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Legio_MCMLXXXVII wrote:
Cool. So tell me again how your versatile fighter is going to get to the next town over in five minutes? Cause I would love to be let in on that secret.

Cannon travel is always a possibility.

Unless gunpowder hasn't been invented in your campaign setting, in which case catapult travel is always a possibility.

The best part? Because cannon/catapults make an attack roll to launch their payload (you), you can get to town in one standard action!

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sunbeam wrote:

[QUOTE="Rhedyn"

There was a hilarious thread I saw once that was totally ripping [Sean K. Reynolds'] "value" for feats. I don't know if it is still on his website, it was around the time they were making the Pathfinder RPG.

But that was some condensed insanity if you can find the page he was writing his analysis somewhere.

I think he deleted it around the time Fifth Edition came out. It's replaced with something along the lines of "Deleted, this is just me coming up with stuff on the ride to work anyway, if you're curious go search engine it."

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18. Truly excellent bladework! Your dice (and hopefully your opponent's thoracic organs) explode! (Roll your usual critical hit damage, and reroll any damage die that comes up on its maximum result, and add it to the running damage total. If a rerolled die comes up maximum result again, reroll it again! The fun and learning NEVER begins!!)

19. As #18, but throw a d8 into the mix as well!

20. As #19, but pretend your first damage roll was all max results! (Basically, roll your critical hit damage, reroll exploding dice, and when all is said and done, add your usual max critical hit damage to your result.)

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Me: I dunno, I just heard Bryan say "I need to buy cosplay, I need to buy bullets."

(last Monday, during a rather abstract game)

Ziggy: You're giving me a shortsword? What the hell am I supposed to do with a shortsword?
Matt: ...Stab him with it?
Cory: Stab him nonlethally!

(us, getting ready to fight a powerful Winter Court fey in our V20 game)

Mike: An icebox! We can bind the Snow Queen!
Me: ...Did I just get out of the bathroom to hear you guys say you're going to shove a woman into a refrigerator?
Mike: No, we're going to buy an icebox and bind her soul to it for all eternity. Or until it breaks.
Cory: Do you know how easy a fridge breaks? "Broken" could be as simple as "the hinge broke."
Mike: Eh, whatever, we're just going to mail the f!+~ing thing to Abu Dhabi anyway. She can be the snow queen of Saudi Arabia.
Matt: She can just teleport back! She's a fey!
Mike: Then a stuffed animal. Those are next to impossible to destroy.
Me: Congratulations, Mike, you just invented Freddy Fazbear.

(from the same game)

Mike: Does anybody have dots in Academics? Nokturo's from before public-subsidized schooling was invented.
Cory: They had an Academics skill in Dark Ages: Vampire!

(the same game)

Cory: Well, Tremere himself made it up to Third Generation, but only because he diablerized Saulot. Nobody ever diablerized up to Second Generation.
Bryan: Challenge accepted. :D
Chrissy: I just wanna point out, for once it's not the Assamite saying this.

(discussing possible Thaumaturgy paths in our Vampire game)

Damien: Oh, this path's gonna annoy you so much.
Cory: Which one?
Damien: Path of Green. I can talk to trees.
Chrissy: "Hang on a second, guys, lemme go talk to this ficus and see what she knows."
Cory: You talk to the oldest tree in the forest. "Hi. I remember there used to be a lot of trees. Then I was the only one. Then there were small buildings. Then there were large ones."

(From an extremely brutal battle in Giantslayer, just for variety)

Ziggy: Natural 20.
Cory: Oh, boy. Let's see if I'm dead.
Ziggy: (rolls) 15...
Cory: (raises arms) Hoor-
Ziggy: (adding modifiers) ...16... 17... 18...
Cory: (lowers arms, giving Ziggy double middle fingers) ...ay.

(more medical body horror from Giantslayer)

Me: Damien, I don't get it. I just got a hole punched through my shield and my hand, not a drop of blood. You get nicked by a falchion, you're bleeding all over the place and holding your guts in.
Damien: Snorb, I don't look at it as "getting nicked."
Mike: ROOK, WE GOT THIS! And meanwhile Damien's like (imitates bleeding through chest wound)
Me: (imitates drinking Cure Light Wounds potion through profusely bleeding neck wound)

(creative interpretation of the paladin code)

Mike: It's not breaking the paladin code if you're too stupid to realize you're breaking it.

(five minutes later)

Mike: It doesn't say anything in the paladin's code about eating intelligent evil creatures!
Cory: Eating an intelligent creature is an evil act. It's been on the forums. It can be raised.
Mike: Then it can watch me eat it! OM NOM NOM..... (sigh) Fine. Icegrinder will not eat delicious dead fish-people UNDER DURESS.

(discussing weaponry in Vampire)

Damien: ...Do you have any silver bullets for this?
Mike: It's a .50 cal! You don't NEED silver bullets! You just shoot garou with it!

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My relationship with Pathfinder, and indeed the d20 System these days, is like a relationship with an old girlfriend.

You're happy to see she's doing well, and you have a lot of good memories, but at the same time, she's become something you fell out of love with, and you also know that there's a reason you two split up.

(For what it's worth, I do prefer D&D Fifth over Pathfinder; that said, I'd love for the group I play with to give Fantasy AGE a try, too!)

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Erik the Cleric: For the last time, Kate, yes, destroying the undead is a right and proper thing for Bahamut's Chosen to do, but you can't just keep doing that weird phrenology stuff on every one we destroy.

Katelyn the Kineticist: Well, I can't do it on this skeleton because you busted his skull into dust, but this ghost right here--

Erik: (sigh) She didn't have anything corporeal about her, Kate.

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Freddy the Fighter: So, how does it look, Doc?
Katelyn the Kineticist: (phrenology) Well, you're a male half-orc, about nineteen years old... You seem like a pretty decent person, willing to do what it takes for you and your girlfriend to live decent lives. I think you're pretty good at being a fighter. It's hard to tell because you have all these funny lumps on your head.
Freddy: Isn't that because my brain helps shape my skull?
Rita the Rogue: No, Fred, it's because you don't wear a helmet. Ever.

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Legal trouble: The magus is definitely (and the ranger, possibly, depending on just how much the magus runs his mouth in the clink) in trouble, and should both pay a fine and replace Titus's door. If the magus has the campaign trait "Favored Son (Sheriff)" from the Advanced Player's Guide, now would be a REALLY good time to use that "once per play session get out of jail free card."

Plot trouble: If Titus is indeed behind the murders, congrats. Now Titus knows the party's on to him. Does he flee? Does he gun for the PCs? Does he try to pin the murders on them? Does he know a couple buddies in jail who might make the magus "disappear?"

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Well, I did stat up numans from up above =p

Palmans can use the same racial stats as humans, androids/CASTs can use the same stats as the androids from the Inner Sea Bestiary... not sure about dewmans, but only because I haven't played PSO2.

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This is... quite a bit late, actually. But still slightly relevant!

Just in case people want to play older/younger humans or numans, do this:

Humans in PSOfinder use the half-elf's aging track (considered an adult at 20, middle aged at 62, old age at 93, venerable at 125, can live for an additional 3d20 years after that) from the Core Rulebook. This is to signify advances in medical care from AW 2284 onward.

Numans in PSOfinder use the human's aging track (considered an adult at 15, middle aged at 35, old at 53, venerable at 70, can live for an additional 2d20 years after that) from the Core Rulebook.

Androids in PSOfinder use the elf's aging track, with one minor difference: Androids do not visibly age.

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38. Life of the party [Picture of a Cure Light Wounds potion] since 1974!

39. [Picture of the most stereotypical dwarven urgrosh wielder imaginable] AND MY AXE

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"Snorb" is derived from my last name, and is pretty much what my group of friends calls me in lieu of my actual name.

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Male Human Smart 2

Okay, uh, LB... how's this for skills?

The Seiryuu System
Bar Trivia
Starship Recognition
Bounty Hunting

Kei's Description:

Kei is lithe, toned, and beautiful, despite the thousand-yard stare that sometimes forms in her eyes. She keeps her hair out to her elbows as a matter of personal preference (she says it reminds her of her mother.) Though she laughs and smiles and socializes with fellow bounty hunters, deep down she has morose feelings.

While on the ship, Kei wears a white tank top, a tanned leather vest, well-worn jeans and chaps, gunslinger's gloves, and knee-high boots. Off the ship, she adds her father's hat and her People's Army of Seiryuu greatcoat; the only remaining decoration being two stripes at each shoulder, indicating her former rank of captain.

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4. Your weapon sinks deep into your opponent's flesh. You are both considered to be grappling each other; you control the grapple so long as you are still holding your weapon. A DC 15 Strength check pulls the weapon out of your opponent.

5. (Slashing Weapons) Horizontal slash, neck level. YOU guess the result.

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Male Human Smart 2

Is checking in to add to my My Campaigns tab! XD

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Male Human Smart 2

"Cargo trawlers?!"

Martine took the PADD from the ensign, looking down at it. She bit her lip in frustration as she read the manifest. "Thanks, Ensign... Landen to Captain Cahr. There's been a mix-up with Supply. Four crates of dilithium meant for the... Shooting Star found their way aboard. I they've got four of ours."

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Male Human Smart 2

Slightly worse example of the dual nature of Vulcans and emotions: Spock goes from "You're trying to provoke an emotional outburst from me" to "(SPOCK PROCEEDS TO BEAT THE LIVING S!~+ OUT OF KIRK)" in Star Trek '09. =p

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Male Human Smart 2

WARNING: Stats for uber-continuity nerds. (Like me. XD)

In terms of just when we are, Star Trek: Generations hasn't happened yet- the Enterprise is still a Galaxy class, though I think work on the Sovereign class is nearing completion.

(The Enterprise E was launched in 2372/stardate 49827.5, according to Memory Alpha, was still around as of 2387 in Star Trek '09, and ultimately wimped apart destroyed by the Undine/Species 8472 in 2408.)

The Intrepid class is also Starfleet's fresh and new science vessel hotness, because Voyager's maiden voyage was in 2371/stardate 48315.6. Of course, we all know what happened to that...

Also, the Nova class (the USS Equinox among others) is also a contemporary vessel.

(sighs, should really open up that Star Trek d20-lite game I was working on one day and actually stat out the Sovereign, Intrepid, Defiant, Nova, Akira, Steamrunner, and Saber class... along with the Excelsior and Miranda classes that Starfleet insists on keeping around a century later because props and CGI models are expensive if they ain't broken don't fix 'em. =p)

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See, I parsed the thread's title wrong. Now I'm disappointed.

Freddy the Fighter: ...You trained the dog.
Erik the Cleric: Yes. Yes I did.
Freddy: You trained the dog how to be a paladin.
Paladog: Bark.
Rita the Rogue: He can't even speak Common, how's he supposed to pray to the Dragon?
Erik: He can find his way. Can't you, boy? :D
Paladog: Bark.
Freddy: How can he even use that smite evil thing paladins can do, anyway?
Paladog: Bark bark! (bites Freddy exactly where you'd expect him to)
Freddy: OH GOD GET IT OFF GET IT OFF AAAAAAAAAAAGGGGH

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I'm in it as well!

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Male Human Smart 2

Huzzah, I finally posted!

(And yes, Martine enjoys her Starfleet nostalgia.)

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Male Human Smart 2

I'll post when I get home. And I still owe Kasia a PM, too. Both! =D

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Yon Classes Of Istoria

Alchemist - Somebody has to be making all those potions, after all!

Arcanist - What can I say, I think this was a great class. Too bad I never play the arcane caster.

Brawler - When you wanna just punch someone in the mouth as hard as you can.

Fighter (with Combat Stamina) - It's as close to MP as you're gonna get for martials Pathfinder.

Inquisitor - The last one of these I played was literally an unkillable juggernaut. Besides, I like the inquisitor's spellcasting and abilities better than the cleric's. (But I'm lazy.)

Kineticist - You too can be a wannabe Super Sayajin or Sailor Guardian or have a STAAAAAAAAAAAAAAAAAAAAAND or ninjutsu that they explain in every detail in every episode of Naruto because the writers think you're stupid.

Magus - This is because it can channel magic through a sword like Final Fantasy V's mystic knight. Mystic knights are awesome. Magi are awesome.

Mesmerist - Good tricks for great friends! XD

Paladin - In a realm where an adventuring party is expected to be champions against evil, you are THE champion against evil.

Sorcerer - So your great-great-great-(.....)-grandmother was promised to a dragon's harem, or something. You get to reap all the benefits!

Unchained Rogue - This rogue's sooooo much better than the actual rogue.

Martial: Brawler, fighter+, rogue+
Arcane: Arcanist, magus, sorcerer
Divine: Inquisitor, paladin
Psychic: Kineticist, mesmerist
Alchemic: Alchemist

& Races of Istoria

Humans - .....You know what humans are.

Dwarves - Short, fat, really drunk, have beards woven into intricate braids that (they say) tell their family's history, really good with axes and spears and crossbows. You know these too.

Elves - Taller than humans, really good with bows. Come in three varities, each more or less have the same game stats: Summer elves (ye standard slightly xenophobic high elf), autumn elves (yer less xenophobic actually kinda friendly wood elf), and winter elves (the elves everybody else hates, except in the north pole, these elves actually have the same pale skin tone as the other elves. Otherwise, they're dark elves.) Humans are the spring elves. But neither racial group knows that.

Goblins - Short, stupid, green-skinned, illiterate, can eat anything, are sexually attracted to fire, worship "The Dark One," which is a twelve foot tall man made entirely out of fire, have no words for "victory" or "win" in the Goblin language (the closest they can get is "not-lose.")

Tieflings - Human-sized, horned heads, tolerant of fire, descended from demons. (allegedly.)

Catfolk - More common in the western nations of Seigyoku and Xianghua, they're agile, really good with combat claws, and resemble your typical anime catboy/girl. (And not the one from the Advanced Race Guide. Good grief.)

Sylphs - Tall, thin, willowy, they might be a little more attuned to psychic energies than other races on Istoria. (They have pointy ears like elves, except elf ears stick out to the side like anime elf ears. Sylph ears go up a bit like Leonard Nimoy's Zachary Quinto's. Yes, my homebrew world's a bit anime-inspired. Shush.)

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