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BLOOD! BLOOD FOR ARMOK, GOD OF BLOOD!
I Can Still Bleed on You
I Never Asked For This
If It's a Tie, You Lose
Shadow of the Beast
The Ultimate Firmware Upgrade
Erik the Cleric: Alan.
David vs. Goliath
Grappling With Grappling Rules
I Thought They Smelled Bad on the Outside
Incident at Owl Creek Bridge
It's a Katana on a Stick! How is THAT Honorable!?
Party Needs Food Badly
Purina Brand Monster Chow
Ram the Bastards
The Sudden Stop at the End
The Mission Was to SLAY the Dragon
So, about the alchemist achievement I called "How Breaking Bad Should Have Ended," that's because Breaking Bad didn't end with Walter White dying in a colossal meth lab explosion like I was expecting. I was a little disappointed.
Also, I named a couple achievements after Phantasy Star Quadrilogy stuff and I'm surprised nobody got the references. ;_;
Arim Shadeborn wrote:
Would it be horribly broken if higher level martials could make two attacks as a standard action instead of just one? I'm just spitballing here. I've not played a martial character at a high level before.
Do I think it's horribly broken? No. Not really.
Anything more than two, maybe three attacks if you're a fighter? Probably. I'm not great at game design/balance, tho.
This threw me for a loop when I ran Jade Regent for my friends; one group of ninjas in (I think) Book Five are armed with katanas, and breaking down their stat block suggests that they're using Weapon Finesse.
Fun Tidbit: Katanas were in the original Fifth Edition playtests, and they were basically a longsword you could finesse with. (Then the katanas got removed and they put a note in the book saying "If you want a katana, pay for a longsword and write 'Katana' in the blank instead.")
The Mortar and Pestle
Owner: Amelia Kaleka, female human alchemist. (The Amy the Alchemist who wanders around the message boards, actually.)
Description: The simple wooden sign hanging above the building's door bears a stylized carving of a mortar and pestle. The shop's front wall is thicker than normal, perhaps in an effort to prevent the odors within from drifting down Tower Street. As for the inside, potions and flasks of all kinds line the shelves, while a well-stocked marble workbench bears the tools of the alchemist's trade: a mortar and pestle, a charcoal brazier, a set of crucibles, small bowls, spoons, and mixing rods.
Sells: Amy primarily sells everything in the Alchemical Remedies section of Ultimate Equipment. She can make the following alchemical tools/weapons on request: alchemical glue, alchemical glue accelerant, alchemical solvent, blackfire clay, bloodblock, casting plaster, nushadir, smokesticks, sunrods, tindertwigs, acid, alchemist's fire, alkali flasks, bottled lightning, fuse grenades, liquid ice, pellet grenades, tanglefoot bags, and thunderstones. (Try to steal from her, and she'll show you what bomb-related alchemist discoveries she knows!)
Sales Pitch: Your wizard's going to run out of spells someday!
Frosty Ace wrote:
The best alcohol feat is Carouser from d20 Conan. You gain a +2 bonus on Bluff and Gather Information checks related to your drinking companions after two hours of heavy drinking, and you never suffer any penalties for being drunk no matter how much you drink. (Oh, and you are considered to have had a full night's rest after a night of drinking and wenching.)
Urist McRanger: Oi, barkeep! My friends an' I wan' th' finest alcohols available t' cityfolk, we wan' 'em here, an' we wan' 'em now!
Freddy the Fighter: Well, looks like drinks are on the ranger tonight. Let's get drunk!
(ONE ROUND LATER)
Rita the Rogue: I like wine. ^_^
Amy the Alchemist: I prefer palm wine, but beer is good too. (she lets a few drops of beer fall to the floor)
Freddy: Beer's great!
Urist: Aye, it is, lad!
Edvard Eddard, Evoker: Guys, please. Fruit brandy's awesome.
(ANOTHER ROUND LATER)
Rita: Just leave the bottle, I'll refill my glass! ^_^
Amy: Tasty beer.
Edvard: Uh, I think two's my limit. If someone casts Burning Hands on me, I might go up like a torch.
Freddy: Just like the bard did! Haa~
(A THIRD ROUND OF BOOZE LATER)
Rita: (napping at the table) Zzz. ^_^
Freddy: Ooof. My head's starting to spin.
Urist: Baaaaah, ya lightweight inverted pansy!
Amy: You need to know how much you can handle, Fred.
Edvard: (busy vomiting into his wizard hat)
(GOOD LORD, A FOURTH ROUND LATER)
Freddy: x_X (passed out at the table)
Urist: Lass, ya sure you ain' a dwarf yerself? Yer handlin' yer cups better than mos' dwarves.
Amy: Didn't they tell you, Urist? Alchemists are immune to poisons.
Urist: .....Clever lass.
Freddy the Fighter: Huh. We've never had a monk in the group before. This is... well, this is gonna be weird.
Tae Kwon Kill: こんにちは。私はタイクォン・キルです。お会いできて光栄です。 Good day. I am Tae Kwon Kill. It is an honor to meet you.
Rita the Rogue: ...What in Bahamut's name did he just say?
Edvard Eddard, Evoker Extraordinaire: I have no idea.
Rita: Where's all his money? His swords, his knives, his arrows, his armor?
Tae Kwon Kill: 私は剣や鎧を必要としません。爆発顔の道は私の武器です。 I have no need for sword nor armor. My way is the Way of the Exploding Face.
Edvard: Say whaaaa~?!
Amy the Alchemist: Can you cast spells?
Tae Kwon Kill: 私の味方のために精神です。そして、強力な同盟国はそれがあります。人生は、それが成長になり、それが作成されます。そのエネルギーは、私たちを取り囲み、私た ちを封止します。光の存在がないこの粗製の問題は、我々をしています。 For my ally is ki, and a powerful ally it is. Life creates it, makes it grow. Its energy surrounds us and binds us. Luminous beings are we, not this crude matter.
Barto the Bard: Damn it, can't anybody actually speak his language?!
Tae Kwon Kill: (looks right at Barto) 北斗神拳...スピニング パイルドライバー！！！ (proceeds to beat Barto senseless with rapid-fire punches and kicks) お前はもう死んでいる。 (No translation should be necessary and/or required for this.)
Barto: Nooooooooo (head explodes)
Rita: I think he speaks our language loud and clear.
Secret Wizard wrote:
Which one's which!? D:
Rosita the Riveter wrote:
Katelyn the Kineticist: People like you are the reason the Kineticists' Guild was formed. >=(
The doors leading into this room are frosted glass etched with a stylized caduceus. Inside are eight beds, each attached to a sensor array made to monitor vital functions. A large operating theater is off to the left behind two heavy airlock doors, while the chief medical officer's office is behind a partition to the right. Lockers containing basic medical supplies sit between each bio bed, and the room is arranged so that the attending physician can see all eight beds at once. The smell of antiseptic hangs in the air.
It's clear that this is where the main characters are treated and released to serve another day, while the nameless redshirts die horrifying agonizing deaths.
Katie the Kineticist: Well, yeah, I mean, I can fly with my fire blasts. I just need both of my hands free.
Then again, there is Microlite20, which really really strips down the d20 system to its bare necessities. You only have three* stats, four races, four classes, and four skills**.
*Expert Rules add Charisma as a stat, otherwise you still have Strength, Dexterity, and Intelligence.
Freddy the Fighter: This is a terrible idea, Ed.
(Checks C:\Users\Snorb\Documents\Pen and Paper\Miscellany)
Buck Rogers: High Adventure Cliffhangers (and its sole supplement, War Against the Han, if you can actually find it. Good luck.)
Human-Occupied Landfill (sci-fi, and very very f$$*ed-up sci-fi. Every page in the book is hand-drawn except page 29. One of the actual in-game rules is your character must be male, because no woman has ever been unlucky enough or stupid enough to wind up on the planet the game takes place on. Has one supplement with the unfortunate name BUTTery wHoLesomeness. The supplement has the character creation rules.)
Star Trek (FASA edition) A much better game than that mess Decipher came out with ten years or so ago! [Captain Janeway has absolutely no character flaws, who are YOU kidding?]
Savage Worlds (can be whatever damn setting you please!)
The Third Age: Ghost Lines (steampunkish Ghostbusters, is free online. Is set in the same universe as Blades in the Dark, if you like that. Requires some Apocalypse World familiarity.)
Totem (Inuit/Ice Age roleplaying game, has a very unique conflict resolution method not involving dice. Might be a bit close to fantasy for you though.)
658. A guy with independently angry eyebrows, a guy with floppy hair and a little bow tie, a really patient-sounding green-suited man, and an energetic older gentleman all tumble out of the same mysterious blue box and invite you on the journey of a lifetime.
...They're the Twelfth, Eleventh, Eighth, and Third Doctors.
Achievements For Other Planets
Does This Look Infected?
Ieyui Nobomeno, Renmiri Yojuyogo
I've Got a Girl on the Moon, I've Got a Girl on Mars
No, John, You Are the Zombies
No Xenobiological Filter
One Small Step For Humanoid
Really Exotic Weapon Proficiency
Resistance Is Futile
Set Course For Home
Tastes Like Chicken
That's One Ruined Liver
tlhIngan Hol Dajatlh'a'?
Wilma Deering Would Be Proud
You Say Water, I Say Dihydrogen Oxide
Right here is what I have so far of a class called the dark knight (not Batman.)
This was inspired by the Dark Knight character class from Final Fantasy IV and X-2. The whole idea of the class is that it's supposed to be a more martial kineticist/more reliable source of negative energy damage. I think I botched it pretty badly, which is why the document's open for commenting.
WHAT NEEDS TO BE DONE:
As always, comments, complaints, compliments, suggestions, and any other feedback wonderfully appreciated!
Barry the Barbarian: All right, everyone! Time to go kill some gods! Who's with me!?
Waldo the Warpriest: Yeaahhhhhhh~!
Archie the Arcanist: Me too!
Ingrid the Inquisitor: As am I!
(title card: ONE ROUND OF EXTREMELY ONE-SIDED COMBAT LATER)
Waldo: (exploded like a meat balloon inside his full plate; his full plate has been fused into one solid piece)
Archie's Boots: (covered in the ashes of what used to be an arcanist)
Vaguely Human-Shaped Scorch Mark: (Barry's greataxe is right next to it)
Ingrid the Inquisitor: (has been shipped off by the war god for an eternity of soul-sucking AGONY in the seventh circle of the only place worse than Hell: Staten Island.)
Just like the fighter has to tell me where they stand, who they attack, and with what weapon. They can't just say, "I roll an attack."
Hmm. Does "That ugly-looking guy who's been beating me with his club for the past two rounds, I hoist my greatsword and attempt to shove it through his face all the way up to the crossguard with Power Attack" suffice? =p
Freddy the Fighter: Ugh. What a fight. Good thing Erik can heal.
Erik the Cleric: Good thing we brought that paladin dog, too.
Rita the Rogue: Too bad about Barto, though.
Erik the Cleric: Oh, he'll be fine. I cast Fabricate to replace what he lost.
Barto the Bard: (in Captain Pike's chair from "The Menagerie, Part I and II") (OK Google jingle) [vocoder] I hate you guys.
Freddy: See? He'll be just fine.
Barto: (OK Google jingle) [vocoder] My life is hell. Fed through a tube that sticks through me, just like a wartime novelty. Tied to a machine that makes me be, cut this life off from me.
Rita: ...His singing's almost as bad minus his vocal chords.
The End of the Millennium
The Fellowship of the... oh, Whatever
Generations of Doom
Hang In There, Baby!
Look At Me. Look At Me. I Am the Dungeon Master Now
Successors of Time
Purple Dragon Knight wrote:
Hell, I don't blame you. I looked at my copy of the 2e PHB and I still don't know how to make heads or tails of that chart.
All perfectly valid points- I kinda dashed this out in like five minutes before I had to help my dad put out Halloween decorations. =p
That last line seems to have ended early. Do the missiles directed at that target do double damage or something? Explode? Ricochet to affect other targets?
Yeah, it was supposed to end "does double damage." I kinda messed that one up.
Magic Missile Master
Guess what was the inspiration for these? (Besides 13th Age. =p)
Ross Byers wrote:
Improved Magic Missile looks a lot like the effect of Spell Specialization(magic missile).
You know, I have never seen the Spell Specialization feat before. x_X
Greater Magic Missile should just be a higher-level spell, not a feat. (It's very similar to casting Maximized Magic Missile.)
Perhaps, but to be fair, there are better spells at higher spell levels than outright damaging spells.
Not getting critical hits is one of the balancing features of spells without attack rolls. Not sure it's worth a feat to get more damage 5% of the time, instead of just getting a metamagic feat with guaranteed damage.
Then again, I was never particularly good at game balance...
Stay on Target should required Greater Spell Penetration, and would be more interesting if it applied to all Spell Focused spells, not just magic missile.
Super Genius games has a 2-page PDF with 7 feats for Magic Missiles. Part of their Bullet Points product line.
THOSE CLEVER BASTARDS =p
Int limitation removed!
Also, the feat that gives criticals is not worth a feat. Make it more interesting, like a to-hit roll with each missile and let it crit as 19-20/x3 and maybe I'd spend a feat slot on it.
Critical Missile now does 19-20/x3 criticals. (You can still only target one unlucky bastard at a time with it though, but nothing's STOPPING you from tossing six magic missiles at him... =p)
Thanks for the feedback so far! ^_^