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Cayden Cailean

Snorb's page

FullStar Pathfinder Society GM. 569 posts (581 including aliases). No reviews. No lists. No wishlists. 2 Pathfinder Society characters. 2 aliases.


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Liberty's Edge

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658. A guy with independently angry eyebrows, a guy with floppy hair and a little bow tie, a really patient-sounding green-suited man, and an energetic older gentleman all tumble out of the same mysterious blue box and invite you on the journey of a lifetime.

...They're the Twelfth, Eleventh, Eighth, and Third Doctors.

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Liz Courts wrote:
Moved thread to Conversions forum—that's what it's here for.

You didn't reply in all caps =p

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...Don't most spells have vocal and somatic components and thus give you a -8 penalty to this check as it is?

Why even bother at that point?

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By all means, Gears! There's a suggestions/comments thread in the doc itself, just click on it and suggest away!

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Bumping because this got buried ;_;

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Achievements For Other Planets
Just in case Pathfinder takes you to another world besides Golarion. Or wherever.

Does This Look Infected?
Contract a disease from another planet.

Ieyui Nobomeno, Renmiri Yojuyogo
Worship a deity from another planet.
...The reference is Final Fantasy X.

I've Got a Girl on the Moon, I've Got a Girl on Mars
Have sex with a humanoid from another planet.

No, John, You Are the Zombies
Be the only extraterrestrial in a party of a planet's natives.

No Xenobiological Filter
Suffer from a poison from another planet.

One Small Step For Humanoid
Travel to another planet.

Really Exotic Weapon Proficiency
Become proficient in five weapons of extraterrestrial origin.

Resistance Is Futile
Be the only native in a party of extraterrestrials.

Set Course For Home
You and your entire adventuring party get involuntarily transported to another planet.

Tastes Like Chicken
Eat five distinct foods from another planet.

That's One Ruined Liver
Get stinking drunk from another planet's alcohol.

tlhIngan Hol Dajatlh'a'?
Learn two languages not native to your planet.

Wilma Deering Would Be Proud
Travel to every planet in your local solar system.

You Say Water, I Say Dihydrogen Oxide
Drink five non-alcoholic liquids from another planet.

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Right here is what I have so far of a class called the dark knight (not Batman.)

This was inspired by the Dark Knight character class from Final Fantasy IV and X-2. The whole idea of the class is that it's supposed to be a more martial kineticist/more reliable source of negative energy damage. I think I botched it pretty badly, which is why the document's open for commenting.

[*[Class skills, which I forgot to add in because I'm stupid.

  • Thinking up something for a dark knight to get at fifth and fifteenth levels.
  • More Dark Arts abilities, possibly gating some behind levels and/or earlier-attained arts. I'm not good at these.

    As always, comments, complaints, compliments, suggestions, and any other feedback wonderfully appreciated!

  • Liberty's Edge


    Power Attack's combat trick kinda sucks.

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    16. Freddy the Fighter: So how do we keep this place defended while we're adventuring?

    Amy the Alchemist: Well, we look at everything the guys we killed did to safeguard this place... and we do the exact opposite because it didn't work out so great for them.

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    Please, Mark, tell me that DM didn't make a character with 4 Dex be an archer.

    Please. I'm begging you.

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    "All right, let's see your character sheet, Greg... oh. Look at that. Five 18s and 20 Strength. But that's okay because Amy signed off on that! Now, let's see Amy's cleric... whaddyaknow. 20 Wisdom and 18s across the board, but it's kosher because Greg saw you roll your stats!"

    Liberty's Edge

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    "Urist, that's not a beer stein. That's a giant chess rook you poured beer into."


    "All right, it's a beer stein. I'm sure my friend will say so once he regains consciousness."

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    Barry the Barbarian: All right, everyone! Time to go kill some gods! Who's with me!?

    Waldo the Warpriest: Yeaahhhhhhh~!

    Archie the Arcanist: Me too!

    Ingrid the Inquisitor: As am I!


    Waldo: (exploded like a meat balloon inside his full plate; his full plate has been fused into one solid piece)

    Archie's Boots: (covered in the ashes of what used to be an arcanist)

    Vaguely Human-Shaped Scorch Mark: (Barry's greataxe is right next to it)

    Ingrid the Inquisitor: (has been shipped off by the war god for an eternity of soul-sucking AGONY in the seventh circle of the only place worse than Hell: Staten Island.)

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    John Compton wrote:
    James Sutter wrote:
    *PFS will not be allowing paladins of Asmodeus.
    Confirmed. The Pathfinder Society leadership does not intend to introduce paladins of Asmodeus at this time.

    Amend that to "at this or any other time"! D: D: D:

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    BigDTBone wrote:
    Just like the fighter has to tell me where they stand, who they attack, and with what weapon. They can't just say, "I roll an attack."

    Hmm. Does "That ugly-looking guy who's been beating me with his club for the past two rounds, I hoist my greatsword and attempt to shove it through his face all the way up to the crossguard with Power Attack" suffice? =p

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    Freddy the Fighter: Ugh. What a fight. Good thing Erik can heal.

    Erik the Cleric: Good thing we brought that paladin dog, too.

    Paladog: Bark.

    Rita the Rogue: Too bad about Barto, though.

    Erik the Cleric: Oh, he'll be fine. I cast Fabricate to replace what he lost.

    Barto the Bard: (in Captain Pike's chair from "The Menagerie, Part I and II") (OK Google jingle) [vocoder] I hate you guys.

    Freddy: See? He'll be just fine.

    Barto: (OK Google jingle) [vocoder] My life is hell. Fed through a tube that sticks through me, just like a wartime novelty. Tied to a machine that makes me be, cut this life off from me.

    Rita: ...His singing's almost as bad minus his vocal chords.

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    452. We're fighting over whether or not these tavern brawls are taking place on Golarion or a homebrew setting, depending on who's writing them.

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    447. Someone started shouting about martial/caster disparity and I cast Burning Hands on him. (And his friends.)

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    Circus Minimus
    Win a chariot race in a campaign by being the only remaining competitor.

    The End of the Millennium
    Your adventuring party is a human fighter/paladin, an elf fighter/cleric, a human sorcerer, and an android gunslinger.

    The Fellowship of the... oh, Whatever
    Your adventuring party is four halfling rogues, one human wizard, two human fighters, one dwarf fighter, and one elf ranger.

    Generations of Doom
    Have a campaign go on so long that your characters retire/die and their children take up the campaign.

    Hang In There, Baby!
    Win a chariot race in a campaign by getting dragged across the finish line by your horses.

    Look At Me. Look At Me. I Am the Dungeon Master Now
    Usurp the position of Dungeon Master.

    Old-School Throwback
    Your adventuring party is a human fighter, human rogue, human wizard, human cleric, dwarf fighter, elf magus, and halfling rogue.

    Successors of Time
    Have a campaign go on for so long that you wind up playing the child of the character you played as in the Generations of Doom achievement.

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    It's like Classic Traveller all over again! ^_^x

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    Purple Dragon Knight wrote:
    Snorb wrote:

    In this DM's admittedly very slim defense, plate mail did grant an AC bonus against slashing weapons.

    Back in 1989.

    And as a DM back then, I loved to ignore that annoying and stupid table. AC was a suitable abstraction back then, and it still is.

    Tell your DM you're no longer interested in the type of game he runs, and that you respectfully bow out. Then spend all your energies finding a new group.

    Hell, I don't blame you. I looked at my copy of the 2e PHB and I still don't know how to make heads or tails of that chart.

    Liberty's Edge

    All perfectly valid points- I kinda dashed this out in like five minutes before I had to help my dad put out Halloween decorations. =p

    Set wrote:
    That last line seems to have ended early. Do the missiles directed at that target do double damage or something? Explode? Ricochet to affect other targets?

    Yeah, it was supposed to end "does double damage." I kinda messed that one up.

    Set wrote:
    Magic Missile Master

    Guess what was the inspiration for these? (Besides 13th Age. =p)

    Ross Byers wrote:
    Improved Magic Missile looks a lot like the effect of Spell Specialization(magic missile).

    You know, I have never seen the Spell Specialization feat before. x_X

    Greater Magic Missile should just be a higher-level spell, not a feat. (It's very similar to casting Maximized Magic Missile.)

    Perhaps, but to be fair, there are better spells at higher spell levels than outright damaging spells.

    Not getting critical hits is one of the balancing features of spells without attack rolls. Not sure it's worth a feat to get more damage 5% of the time, instead of just getting a metamagic feat with guaranteed damage.

    Then again, I was never particularly good at game balance...

    Stay on Target should required Greater Spell Penetration, and would be more interesting if it applied to all Spell Focused spells, not just magic missile.


    DM_Blake wrote:
    Super Genius games has a 2-page PDF with 7 feats for Magic Missiles. Part of their Bullet Points product line.



    Yours are pretty good, but I'm not fond a feat that has limits per day based on character ability scores.

    Besides, very few Wizards will be limited by this (how often does a wizard cast Magic Missile more times than his INT mod per day?). The feat is worthless for sorcerers.

    Int limitation removed!

    Also, the feat that gives criticals is not worth a feat. Make it more interesting, like a to-hit roll with each missile and let it crit as 19-20/x3 and maybe I'd spend a feat slot on it.

    Critical Missile now does 19-20/x3 criticals. (You can still only target one unlucky bastard at a time with it though, but nothing's STOPPING you from tossing six magic missiles at him... =p)

    Thanks for the feedback so far! ^_^

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    I like Magic Missile. I made feats to improve/break the spell.

    Enjoy! Critique! Concern! Praise! Scorn!

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    In this DM's admittedly very slim defense, plate mail did grant an AC bonus against slashing weapons.

    Back in 1989.

    Three and a half editions* of Dungeons & Dragons ago.

    If you're using a greatsword (which might or might not be taller than your character) against a guy in plate armor, respectfully remind your DM that Armor Class is an abstraction and representative of the total modified d20 roll you need to successfully hit and injure a man-sized target wearing plate armor. Also remind him that because you're really strong, even if you roll high enough to hit your target and he rules your sword smashes into his plate mail, tell him, "Dude, I've got 20 Strength and I hit him four times as hard as a normal human should**. He's at least getting a really big discolored bruise under all that armor because of me."

    If your DM insists that slashing weapons don't work against armored opponents, sit back and tell him, "Horizontal slash, neck level. YOU guess the result." Or tell him how much of a f&~*ing idiot he is.

    Just don't attempt to use the Core Rulebook as a bludgeoning weapon. That -4 penalty for improvised weaponry is a real drawback. =p

    *I'm counting Second -> Third -> 3.5e -> Fourth -> Fifth. You might count Second -> Third/3.5e -> Fourth -> Essentials -> Fifth, which is valid but kinda louses up my metaphor.

    **I wish I could find the source for it, but Sean Reynolds said the intent of the d20 System, 3e in particular, was that going up +5 points in an ability score means you're twice as good as you were before. If you look at the carry capacity table, it's really obvious.

    Liberty's Edge

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    See, this is where you have the players just run Cheers d20.

    Have the bard make a Perform (Percussion) check to play the first few notes of "Where Everybody Knows Your Name," the alchemist, fighter, rogue, cleric, and magus sing the lyrics/harmonize as appropriate.

    Sit back, let the players run their tavern. You the DM act as the regulars. Call for checks as needed.

    And then, about twenty minutes in, have one of the regulars sink a knife into Norm But If He Were A Dwarf's back. Have Dwarf Norm's friends get pissed at this guy. Have the friends fight the assassin's friends while Urist McNorm bleeds to death all over his barstool. (This is about where the players should jump in, provided they take this broadly worded hint.)

    Once they're going through the pockets of all the guys they killed, that's where you put the plot hook.

    Liberty's Edge

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    Arakhor wrote:
    Snorb wrote:

    Holy Crap Your Not Serious Are You (2016 Edition)

    Take one level each of the alchemist, arcanist, barbarian, bard, bloodrager, brawler, cavalier, cleric, druid, fighter, gunslinger, hunter, investigator, inquisitor, kineticist, magus, medium, mesmerist, monk, occultist, oracle, paladin, psychic, ranger, rogue, shaman, skald, slayer, spiritualist, sorcerer, summoner, swashbuckler, vigilante, warpriest, witch, and wizard classes.

    Given that (a) it's spelt you're and (b) you'd need to be 36th-level to qualify for this, I'd suggest this instead:

    Reach 10th-level by having a single level in ten different base classes.

    The misspelling is intentional; the reference was the response someone got from the creator of I Wanna Be the Guy after saying they beat the game on Impossible mode.

    (The original version of this achievement was made when the newest true class was the gunslinger, which would put you at nineteenth level. =p)

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    Orthos wrote:
    Given I'm just about to start LoF, I will triple-read that section to avoid throwing that kind of nonsense at my players >_>


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    Some background: The introduction to the sixth book of Legacy of Fire has the author basically saying "Yeah, we actually considered letting the bad guy win this one." You have a randomized amount of days to go kill the end guy before he uses the world's greatest Wish spell to take over the world. There is, legitimately, a great chance the party will be horribly killed.

    For whatever reason that just completely baffles the human mind, the friend who ran Legacy of Fire for our group somehow managed to interpret this as "The party has 1d6 rounds to beat the final boss."
    Now, our party has no way of knowing this when we get to the final boss. (Nor did we know that every single enemy we would run into for the last book and a half had resistance to cold damage for some reason, despite the entire AP taking place in a f%&!ing desert in not-Arabia, but whatever. We have other ways of putting the hurt on things.) We begin to fight the final boss, we roll for initiative, confident that we're going to kill a jackass genie and save our campaign setting.

    Four rounds later, the DM says "You guys lose." No circumstance, no flavor text, no explanation. Just "You lose."

    We respond with a precise blend of confusion, anger, implications of DM fiat, and open questioning of what the hell actually happened. The DM tells us that we had 1d6 rounds to kill the end guy, and he rolled a 4.

    My best friend replies, "What!?" and takes the book. I've never seen anybody openly rebel against a DM before, but there's a first time for everything, I guess. Combat screeched to a complete halt for thirty-five minutes as my friend and the DM argue about the very existence of "I swear to God, it's in the flavor text, d6 rounds to win."

    Now, myself, I have no horse in this race; my elf alchemist got incinerated two rounds into the fight. But eventually, the DM allowed the survivors to finish a (mysteriously difficult) fight against the boss.

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    Can't You Play an Elf Like a Normal Human Being?
    Replace one race's entire set of default racial traits with alternate racial traits.

    Didn't Think This Through
    Take on an enemy with a CR at least three higher than your character level by yourself and lose.

    Golf Bag Full of Weapons
    Become proficient with every simple and martial weapon, and five exotic weapons.

    Holy Crap Your Not Serious Are You (2016 Edition)
    Take one level each of the alchemist, arcanist, barbarian, bard, bloodrager, brawler, cavalier, cleric, druid, fighter, gunslinger, hunter, investigator, inquisitor, kineticist, magus, medium, mesmerist, monk, occultist, oracle, paladin, psychic, ranger, rogue, shaman, skald, slayer, spiritualist, sorcerer, summoner, swashbuckler, vigilante, warpriest, witch, and wizard classes.

    How Hard Can CR 1 Creatures Be?
    Get killed by an encounter at least three CR lower than your character level.

    Liberty's Edge

    Diffan wrote:
    • remove/modify Gate and Wish. Make both spells require a week to cast and negatively effect the caster.

    Here we go, adapted from Fifth Edition:

  • Every time you cast a spell until you get eight hours' worth of sleep, you take 1d10 damage/spell level. (This damage, similar to Smite Evil and similar effects, bypasses DR and cannot be reduced or prevented in any way.)
  • You take enough Constitution* damage to leave you with 3 Constitution, if it isn't there already. Lesser Restoration, Restoration, Greater Restoration, and similar effects can't reduce this damage; you have to recover naturally (long-term care can help here.)
  • There is a 33% chance that you will never be able to cast Wish again.

    *In 5e, this is Strength and it's reduced to 3 for 2d4 days. Targeting Constitution instead hits casters where it hurts.

  • Liberty's Edge

    Sir Reginald von Milquetoast, He of the Battle-Yellowed Pantaloons: (in his vigilante getup) Behold, heroes, look at the justice that RONALLLLLLLLLLLLD JUSTICE~!! has wrought upon these evildoer trolls!

    Freddy the Fighter: Reggie, what the actual hell is wrong with you!?

    Rita the Rogue: Did you seriously just pull a Head of Vecna on these two trolls!? D:

    Sir Reginald: Nonsense! Everybody knows Vecna only has one eye!

    Amy the Alchemist: Please, Reggie. I'm on my knees in a five-electrum piece pair of pants. Seek. Professional. Help. (stage whisper) Did you save some of their blood?

    Sir Reginald: (makes "call me" gesture to Amy; never mind that Iron Age Finland has a distinct lack of telephones and neither one of these characters can cast Message)

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    In the early playtests for Dungeons & Dragons Fifth Edition, the mage wizard had a sidebar about his spellbook that said "It doesn't have to be a book, per se. It could be a series of glass disks etched with arcane runes, it can be Braille-like writing on the back of a shield, it could be a set of adamantine sheets you tote around, it could be a massive scroll with what looks like musical notation, it can even be tattoos you put on the rogue's back. Just remember that you can always be separated from your spellbook (the DM is free to interpret what happens to the unfortunate rogue in that last example.)"

    Then it became "Nope, the class feature is called 'Wizard Spellbook,' it has to be a book, lolz good game sris."

    I see no reason why the former can't be a thing in Pathfinder (with no mechanical benefit/penalty.)

    Liberty's Edge

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    In the setting I'm working on, female dwarves most decidedly do not have beards. Ever. (To serve as the equivalent of "the braiding and decorations in my beard tell the story of my family's past few generations," dwarven women braid their hair and/or wear dreadlocks.)

    Then again, popular names for dwarves include Di (diminutive of Diamond,) Emerald, Flint, Jade (diminutive of Jadeite,) Jasper, Malachite, Mica, Onyx, Quartz, Ruby, Slate, and Urist (or Urissa if you are a woman.)

    (Edited to grammar gooder.)

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    How to Speak Dwarven: A Primer By Snorb

    "Hello!" - "Ach!"
    "Let us make haste." - "Get yer arses in gear, lads/lassies!!"
    "Hello, friend elf." - "What in th' blue hells are *YOU* lookin' at, knife-ears!?"
    "Orcs are foul creatures." - "ORCS!! Semi-sentient vermin! Let's skin 'em, lads!!"
    "I'll have a drink, please." - "Oi! My pals 'n I demand th' finest liquors available t' dwarvenkind, we want them here, an' we want them now!"
    "I believe this drink is watered down." - "I did nae ask fer th' swill ye serve elves!"
    "This is the finest of dwarven weaponry, the dwarven urgrosh." - "(FRANTIC HACKING WITH AXE END OF URGROSH IN BETWEEN STABBING PEOPLE WITH THE SPEAR END)"
    "You may wish to recant what you just said about my honor." - "(UNINTELLIGIBLE OBSCENITY-LACED ANGRY GRUNT THAT BARELY COUNTS AS LANGUAGE)"
    "I am a wizard." - "I made th' WRONG career choice, lads."
    "My name is John Smith." - "They call me Urist McFlinthammer."

    (this goes on for another hundred pages...)

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    I've been collecting a _lot_ of PDFs of the Buck Rogers XXVc game. I love that game, mostly because I loved the Sega Genesis version of it when I was younger.

    That said, I've also got on my shelf of Things I'll Probably Never Play:

  • Dungeons & Dragons: Oriental Adventures (3e, the one with Rokugan, and pretty much my favorite Third Edition book ever)
  • Legend of the Five Rings: Third Edition
  • Buck Rogers: High Adventure Cliffhangers: War Against the Han (What's harder to find than an obscure long out-of-print poorly-selling roleplaying game based on a newspaper comic from 1929? The sole supplement for an obscure long out-of-print poorly-selling roleplaying game based on a newspaper comic from 1929! It's so cute that Wizards of the Coast thought they were going to make more than one of these back in 1995.)
  • Mage: The Sorcerer's Crusade
  • Cyberpunk 2020: Core Rulebook, Chromebook 1 & 2, Chromebook 3 & 4, Listen Up You Primitive Screwheads (A Referee's Guide)
  • Star Wars: Saga Edition Core Rulebook and Starships of the Galaxy (my best friend has Knights of the Old Republic Campaign Guide, damn his luck)
  • Numenera: Core Rulebook
  • Firefly Roleplaying Game

  • Liberty's Edge

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    Fifth Edition removed alignment effect from the game, but the paladin oaths still kinda tended towards the lawful and/or good.

    Fourth, on the other hand, pretty much said, "You're a paladin and you're True Neutral? Cool, God don't care, just don't abuse your powers too much."

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    Rita the Rogue: ......Is that your card?
    Lord Baron Whoopass von Badass: (draws The Gems from a deck of many things. Gemstones bamf into existence around him) No.
    Rita: Damn... that your card?!
    Lord Baron: (draws The Star. He immediately looks tougher) No!
    Rita: Guys, this was a really bad idea.
    Freddy the Fighter: Can't we just kill him? Just capturing him was such a pain in the ass.
    Katelyn the Kineticist: No, we gotta hold him. We're the good guys.
    Rita: ......Is this your card!? This one!?
    Lord Baron: (draws The Sun and The Vizier. A +1 frost burst impact greatsword bamfs into existence next to him) You've forced nine cards from that deck onto me. You're never going to get The Void!
    Rita: You said that six cards ago. ...Is THIS your card?!

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    Male Human Smart 2

    Martine's stomach lurched; her feet began floating from the deck plating. As her ponytail came level to her shoulders, she shouted "Artificial gravity failure! Zero-G procedures, everyone!"

    She had to use the ceiling as a set of handholds to keep herself steady as her combadge chirped. "Landen to senior staff," she said. "Looks like we've had another... incident. I might be able to get the artificial gravity back online through the computer core; until then, I think we need to break out the gravity boots."

    Her earlier thought of setting up a sleeping bag in her office was starting to sound more and more reasonable.

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    Star Wars Saga Edition (and to a lesser extent, Fourth Edition) did this for your saves:

    • Fortitude: 10 + your level + your Con mod (or Str mod if you are a droid) + armor bonus + class bonus (+1 for Jedi and scouts, +2 for soldiers)
    • Reflex: 10 + your level or your armor bonus + your Dex modifier (limited by armor) + class bonus (+1 for Jedi, nobles, and soldiers, +2 for scoundrels and scouts)
    • Will: 10 + your level + your Wis modifier + class bonus (+1 for Jedi and scoundrels, +2 for nobles)

    These were, however, rolled against by the attacker instead of rolled by the player. As much as I like treating Fort/Ref/Will as similar to AC (Heck, your Reflex Defense in Saga WAS your Armor Class) I can kinda understand why letting the player roll his save is a good idea.

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    The Crusader wrote:

    Tier 1: Characters that are the most fun.

    Tier 2: Characters that you thought would be pretty fun, but just didn't coalesce like you hoped.

    Tier 3: Characters you just couldn't get into at all.

    Tier 4: Character you really didn't want, but you felt like you had to fill a niche that the party wanted.

    Tier 5: The truenamer. =p

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    The Cynical Tier List:

    Tier 1: Wizards and Clerics

    Tier 2: Everybody Else

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    Milo v3 wrote:
    AntiDjinn wrote:

    That might explain why there is no skill for counterfeiting coins in PF. No one would bother because a gold coin with the local monarch's face on it and a blank disk of the same metal of the same weight would have the same value.
    Well, it'd just be a linguistics (forgery) check + craft (mint) check wouldn't it?

    If anything, it'd be a Craft (silversmith) check. (Failing by five or more would get you silver, all right... as in, "the local guards dip your hand in molten silver." =p)

    Liberty's Edge

    Something tells me Unchained isn't going to be getting any kind of future love. =/

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    Personally, I consider soft cover as "anything you can hide half your body behind and MIGHT not stop an arrow or bullet; grants +2 AC." (Hard cover is, of course, "anything you can hide half your body behind and PROBABLY might stop an arrow or bullet; grants +4 AC.")

    Liberty's Edge

    I wholeheartedly recommend Jade Regent and Carrion Crown. Jade Regent I loved running, despite my massive complaints about two party members (THEY KNOW WHAT THEY DID). Carrion Crown has wonderful set pieces (THAT OUR DM CUT OUT BECAUSE HE DIDN'T WANT TO RUN THEM GRRRR) and is a lovely homage to every crappy 50s horror movie ever. The fact that we had a paladin and a cleric of the goddess of the sun in the party was a plus. (Not Sarenrae; our group doesn't play on Golarion, though we co-opted some of Golarion for our planet.)

    Iron Gods I loved playing, mostly because I was a brawler who partnered very nicely with an invulnerable rager barbarian. But I don't think that Pathfinder, or indeed the d20 System, is a good fit for a science fiction game. My love for Star Wars: Saga Edition notwithstanding.

    If you're looking for third-party non-Paizo adventure paths, Way of the Wicked lets you play eeeeeeeeeeevil characters (you must be THIS Lawful Evil to join the party, seriously, NO PALADINS ALLOWED) while Road to Revolution is also a very good "fight the good fight" adventure.

    One I was very disappointed in was Santiago: A Myth of the Far Future AP. I love sci-fi, I want to run a sci-fi game. The armor table in the Santiago player's guide is literally the Core Rulebook armor but renamed, and the spellcasting classes are basically handwaved as "it's techniques, not magic." If I wanted a game with wizards and clerics fighting evil in space, I would have played Spelljammer.

    The ultimate tragedy is that this is based on one of the best science fiction novels ever. And it boiled down to "You all meet in a post office, go find Santiago. Oh, here's some criminals to shoot."

    Liberty's Edge

    D'oh, I thought he was only going 8 total levels, not 10. >_<

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    Yeah, you'd be right. The evangelist would get 1d6 channeling at 3rd and 5th level, and the holy vindicator's two levels would stack for another 1d6.

    So yes, 3d6 worth of channeling, which... isn't BAD, but I don't know either archetype, so I guess they make up for it in magic/performance/utter meanness?

    Liberty's Edge

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    WhiteMagus2000 wrote:
    No one in Laketown could possibly have a high enough knowledge(arcana) to identify a great wyrm red dragon.

    Oh, it gets better. Even if you do actually train Knowledge (Arcana), the difficulty to identify dragons increases as their age (and CR) go up. So if you don't keep up with your Arcana training as you level up, you won't be able to identify older dragons.

    Edvard Eddard, Evoker Extraordinaire: ...What the hell is that red thing up there?
    Barto the Bard: Oh, that? That's a red dragon wyrmling. You know, they breathe fire, can fly, takes about seven good solid blows to kill. I know that one, actually. That's Naakthaka, the daughter of the adult red dragon known as Hazhulkhen.
    Edvard: Oh. And what's that bigger red thing up there next to Naakthaka?
    Barto: .......You know, I've never seen one of those before. I have no idea.
    Katelyn the Kineticist: Neither have I.
    Hazhulkhen and Naakthaka: (both swoop in and incinerate Barto with fire breath)

    Liberty's Edge

    3 people marked this as a favorite.

    DATELINE: The Future

    August 10, 2018: Pathfinder Second Edition Core Rulebook released.

    August 11, 2018: First "So when is Pathfinder Third Edition coming out?" thread appears.

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