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658. A guy with independently angry eyebrows, a guy with floppy hair and a little bow tie, a really patient-sounding green-suited man, and an energetic older gentleman all tumble out of the same mysterious blue box and invite you on the journey of a lifetime.
...They're the Twelfth, Eleventh, Eighth, and Third Doctors.
Achievements For Other Planets
Does This Look Infected?
Ieyui Nobomeno, Renmiri Yojuyogo
I've Got a Girl on the Moon, I've Got a Girl on Mars
No, John, You Are the Zombies
No Xenobiological Filter
One Small Step For Humanoid
Really Exotic Weapon Proficiency
Resistance Is Futile
Set Course For Home
Tastes Like Chicken
That's One Ruined Liver
tlhIngan Hol Dajatlh'a'?
Wilma Deering Would Be Proud
You Say Water, I Say Dihydrogen Oxide
Right here is what I have so far of a class called the dark knight (not Batman.)
This was inspired by the Dark Knight character class from Final Fantasy IV and X-2. The whole idea of the class is that it's supposed to be a more martial kineticist/more reliable source of negative energy damage. I think I botched it pretty badly, which is why the document's open for commenting.
WHAT NEEDS TO BE DONE:
As always, comments, complaints, compliments, suggestions, and any other feedback wonderfully appreciated!
Barry the Barbarian: All right, everyone! Time to go kill some gods! Who's with me!?
Waldo the Warpriest: Yeaahhhhhhh~!
Archie the Arcanist: Me too!
Ingrid the Inquisitor: As am I!
(title card: ONE ROUND OF EXTREMELY ONE-SIDED COMBAT LATER)
Waldo: (exploded like a meat balloon inside his full plate; his full plate has been fused into one solid piece)
Archie's Boots: (covered in the ashes of what used to be an arcanist)
Vaguely Human-Shaped Scorch Mark: (Barry's greataxe is right next to it)
Ingrid the Inquisitor: (has been shipped off by the war god for an eternity of soul-sucking AGONY in the seventh circle of the only place worse than Hell: Staten Island.)
Just like the fighter has to tell me where they stand, who they attack, and with what weapon. They can't just say, "I roll an attack."
Hmm. Does "That ugly-looking guy who's been beating me with his club for the past two rounds, I hoist my greatsword and attempt to shove it through his face all the way up to the crossguard with Power Attack" suffice? =p
Freddy the Fighter: Ugh. What a fight. Good thing Erik can heal.
Erik the Cleric: Good thing we brought that paladin dog, too.
Rita the Rogue: Too bad about Barto, though.
Erik the Cleric: Oh, he'll be fine. I cast Fabricate to replace what he lost.
Barto the Bard: (in Captain Pike's chair from "The Menagerie, Part I and II") (OK Google jingle) [vocoder] I hate you guys.
Freddy: See? He'll be just fine.
Barto: (OK Google jingle) [vocoder] My life is hell. Fed through a tube that sticks through me, just like a wartime novelty. Tied to a machine that makes me be, cut this life off from me.
Rita: ...His singing's almost as bad minus his vocal chords.
The End of the Millennium
The Fellowship of the... oh, Whatever
Generations of Doom
Hang In There, Baby!
Look At Me. Look At Me. I Am the Dungeon Master Now
Successors of Time
Purple Dragon Knight wrote:
Hell, I don't blame you. I looked at my copy of the 2e PHB and I still don't know how to make heads or tails of that chart.
All perfectly valid points- I kinda dashed this out in like five minutes before I had to help my dad put out Halloween decorations. =p
That last line seems to have ended early. Do the missiles directed at that target do double damage or something? Explode? Ricochet to affect other targets?
Yeah, it was supposed to end "does double damage." I kinda messed that one up.
Magic Missile Master
Guess what was the inspiration for these? (Besides 13th Age. =p)
Ross Byers wrote:
Improved Magic Missile looks a lot like the effect of Spell Specialization(magic missile).
You know, I have never seen the Spell Specialization feat before. x_X
Greater Magic Missile should just be a higher-level spell, not a feat. (It's very similar to casting Maximized Magic Missile.)
Perhaps, but to be fair, there are better spells at higher spell levels than outright damaging spells.
Not getting critical hits is one of the balancing features of spells without attack rolls. Not sure it's worth a feat to get more damage 5% of the time, instead of just getting a metamagic feat with guaranteed damage.
Then again, I was never particularly good at game balance...
Stay on Target should required Greater Spell Penetration, and would be more interesting if it applied to all Spell Focused spells, not just magic missile.
Super Genius games has a 2-page PDF with 7 feats for Magic Missiles. Part of their Bullet Points product line.
THOSE CLEVER BASTARDS =p
Int limitation removed!
Also, the feat that gives criticals is not worth a feat. Make it more interesting, like a to-hit roll with each missile and let it crit as 19-20/x3 and maybe I'd spend a feat slot on it.
Critical Missile now does 19-20/x3 criticals. (You can still only target one unlucky bastard at a time with it though, but nothing's STOPPING you from tossing six magic missiles at him... =p)
Thanks for the feedback so far! ^_^
In this DM's admittedly very slim defense, plate mail did grant an AC bonus against slashing weapons.
Back in 1989.
Three and a half editions* of Dungeons & Dragons ago.
If you're using a greatsword (which might or might not be taller than your character) against a guy in plate armor, respectfully remind your DM that Armor Class is an abstraction and representative of the total modified d20 roll you need to successfully hit and injure a man-sized target wearing plate armor. Also remind him that because you're really strong, even if you roll high enough to hit your target and he rules your sword smashes into his plate mail, tell him, "Dude, I've got 20 Strength and I hit him four times as hard as a normal human should**. He's at least getting a really big discolored bruise under all that armor because of me."
If your DM insists that slashing weapons don't work against armored opponents, sit back and tell him, "Horizontal slash, neck level. YOU guess the result." Or tell him how much of a f&~*ing idiot he is.
Just don't attempt to use the Core Rulebook as a bludgeoning weapon. That -4 penalty for improvised weaponry is a real drawback. =p
*I'm counting Second -> Third -> 3.5e -> Fourth -> Fifth. You might count Second -> Third/3.5e -> Fourth -> Essentials -> Fifth, which is valid but kinda louses up my metaphor.
**I wish I could find the source for it, but Sean Reynolds said the intent of the d20 System, 3e in particular, was that going up +5 points in an ability score means you're twice as good as you were before. If you look at the carry capacity table, it's really obvious.
See, this is where you have the players just run Cheers d20.
Have the bard make a Perform (Percussion) check to play the first few notes of "Where Everybody Knows Your Name," the alchemist, fighter, rogue, cleric, and magus sing the lyrics/harmonize as appropriate.
Sit back, let the players run their tavern. You the DM act as the regulars. Call for checks as needed.
And then, about twenty minutes in, have one of the regulars sink a knife into Norm But If He Were A Dwarf's back. Have Dwarf Norm's friends get pissed at this guy. Have the friends fight the assassin's friends while Urist McNorm bleeds to death all over his barstool. (This is about where the players should jump in, provided they take this broadly worded hint.)
Once they're going through the pockets of all the guys they killed, that's where you put the plot hook.
The misspelling is intentional; the reference was the response someone got from the creator of I Wanna Be the Guy after saying they beat the game on Impossible mode.
(The original version of this achievement was made when the newest true class was the gunslinger, which would put you at nineteenth level. =p)
Some background: The introduction to the sixth book of Legacy of Fire has the author basically saying "Yeah, we actually considered letting the bad guy win this one." You have a randomized amount of days to go kill the end guy before he uses the world's greatest Wish spell to take over the world. There is, legitimately, a great chance the party will be horribly killed.
For whatever reason that just completely baffles the human mind, the friend who ran Legacy of Fire for our group somehow managed to interpret this as "The party has 1d6 rounds to beat the final boss."
Four rounds later, the DM says "You guys lose." No circumstance, no flavor text, no explanation. Just "You lose."
We respond with a precise blend of confusion, anger, implications of DM fiat, and open questioning of what the hell actually happened. The DM tells us that we had 1d6 rounds to kill the end guy, and he rolled a 4.
My best friend replies, "What!?" and takes the book. I've never seen anybody openly rebel against a DM before, but there's a first time for everything, I guess. Combat screeched to a complete halt for thirty-five minutes as my friend and the DM argue about the very existence of "I swear to God, it's in the flavor text, d6 rounds to win."
Now, myself, I have no horse in this race; my elf alchemist got incinerated two rounds into the fight. But eventually, the DM allowed the survivors to finish a (mysteriously difficult) fight against the boss.
Can't You Play an Elf Like a Normal Human Being?
Didn't Think This Through
Golf Bag Full of Weapons
Holy Crap Your Not Serious Are You (2016 Edition)
How Hard Can CR 1 Creatures Be?
• remove/modify Gate and Wish. Make both spells require a week to cast and negatively effect the caster.
Here we go, adapted from Fifth Edition:
*In 5e, this is Strength and it's reduced to 3 for 2d4 days. Targeting Constitution instead hits casters where it hurts.
Sir Reginald von Milquetoast, He of the Battle-Yellowed Pantaloons: (in his vigilante getup) Behold, heroes, look at the justice that RONALLLLLLLLLLLLD JUSTICE~!! has wrought upon these evildoer trolls!
Freddy the Fighter: Reggie, what the actual hell is wrong with you!?
Rita the Rogue: Did you seriously just pull a Head of Vecna on these two trolls!? D:
Sir Reginald: Nonsense! Everybody knows Vecna only has one eye!
Amy the Alchemist: Please, Reggie. I'm on my knees in a five-electrum piece pair of pants. Seek. Professional. Help. (stage whisper) Did you save some of their blood?
Sir Reginald: (makes "call me" gesture to Amy; never mind that Iron Age Finland has a distinct lack of telephones and neither one of these characters can cast Message)
In the early playtests for Dungeons & Dragons Fifth Edition, the
Then it became "Nope, the class feature is called 'Wizard Spellbook,' it has to be a book, lolz good game sris."
I see no reason why the former can't be a thing in Pathfinder (with no mechanical benefit/penalty.)
In the setting I'm working on, female dwarves most decidedly do not have beards. Ever. (To serve as the equivalent of "the braiding and decorations in my beard tell the story of my family's past few generations," dwarven women braid their hair and/or wear dreadlocks.)
Then again, popular names for dwarves include Di (diminutive of Diamond,) Emerald, Flint, Jade (diminutive of Jadeite,) Jasper, Malachite, Mica, Onyx, Quartz, Ruby, Slate, and Urist (or Urissa if you are a woman.)
(Edited to grammar gooder.)
How to Speak Dwarven: A Primer By Snorb
"Hello!" - "Ach!"
(this goes on for another hundred pages...)
I've been collecting a _lot_ of PDFs of the Buck Rogers XXVc game. I love that game, mostly because I loved the Sega Genesis version of it when I was younger.
That said, I've also got on my shelf of Things I'll Probably Never Play:
Rita the Rogue: ......Is that your card?
Male Human Smart 2
Martine's stomach lurched; her feet began floating from the deck plating. As her ponytail came level to her shoulders, she shouted "Artificial gravity failure! Zero-G procedures, everyone!"
She had to use the ceiling as a set of handholds to keep herself steady as her combadge chirped. "Landen to senior staff," she said. "Looks like we've had another... incident. I might be able to get the artificial gravity back online through the computer core; until then, I think we need to break out the gravity boots."
Her earlier thought of setting up a sleeping bag in her office was starting to sound more and more reasonable.
Star Wars Saga Edition (and to a lesser extent, Fourth Edition) did this for your saves:
These were, however, rolled against by the attacker instead of rolled by the player. As much as I like treating Fort/Ref/Will as similar to AC (Heck, your Reflex Defense in Saga WAS your Armor Class) I can kinda understand why letting the player roll his save is a good idea.
The Crusader wrote:
Tier 5: The truenamer. =p
Milo v3 wrote:
If anything, it'd be a Craft (silversmith) check. (Failing by five or more would get you silver, all right... as in, "the local guards dip your hand in molten silver." =p)
I wholeheartedly recommend Jade Regent and Carrion Crown. Jade Regent I loved running, despite my massive complaints about two party members (THEY KNOW WHAT THEY DID). Carrion Crown has wonderful set pieces (THAT OUR DM CUT OUT BECAUSE HE DIDN'T WANT TO RUN THEM GRRRR) and is a lovely homage to every crappy 50s horror movie ever. The fact that we had a paladin and a cleric of the goddess of the sun in the party was a plus. (Not Sarenrae; our group doesn't play on Golarion, though we co-opted some of Golarion for our planet.)
Iron Gods I loved playing, mostly because I was a brawler who partnered very nicely with an invulnerable rager barbarian. But I don't think that Pathfinder, or indeed the d20 System, is a good fit for a science fiction game. My love for Star Wars: Saga Edition notwithstanding.
If you're looking for third-party non-Paizo adventure paths, Way of the Wicked lets you play eeeeeeeeeeevil characters (you must be THIS Lawful Evil to join the party, seriously, NO PALADINS ALLOWED) while Road to Revolution is also a very good "fight the good fight" adventure.
One I was very disappointed in was Santiago: A Myth of the Far Future AP. I love sci-fi, I want to run a sci-fi game. The armor table in the Santiago player's guide is literally the Core Rulebook armor but renamed, and the spellcasting classes are basically handwaved as "it's techniques, not magic." If I wanted a game with wizards and clerics fighting evil in space, I would have played Spelljammer.
The ultimate tragedy is that this is based on one of the best science fiction novels ever. And it boiled down to "You all meet in a post office, go find Santiago. Oh, here's some criminals to shoot."
Yeah, you'd be right. The evangelist would get 1d6 channeling at 3rd and 5th level, and the holy vindicator's two levels would stack for another 1d6.
So yes, 3d6 worth of channeling, which... isn't BAD, but I don't know either archetype, so I guess they make up for it in magic/performance/utter meanness?
No one in Laketown could possibly have a high enough knowledge(arcana) to identify a great wyrm red dragon.
Oh, it gets better. Even if you do actually train Knowledge (Arcana), the difficulty to identify dragons increases as their age (and CR) go up. So if you don't keep up with your Arcana training as you level up, you won't be able to identify older dragons.
Edvard Eddard, Evoker Extraordinaire: ...What the hell is that red thing up there?