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64. Jacobs' Polysyllabic Utterance
While suffering from the effects of this curse, you must rename all of your spells (prepared or spontaneous) in the most over-the-top fancypants style you can. (For example, "Snorbicus's Scintillating Slammer" will do when "Magic Missile" would not.) You must spend a swift action to should the spell's new name in addition to whatever other action(s) you need to cast the spell.
If you happen to be a martial character, you have to rename your basic attacks; if you are a formula caster, you have to rename all your formulae.
Snickersnack: Katanas are in the SRD, under Ultimate Combat > Mastering Combat > Eastern Armor and Weapons. Click this and scroll down! =p
More specifically, a katana is a one-handed exotic melee weapon with a reach of 5', does 1d8 slashing damage, critical hits on an 18-20 for double damage, and has the Deadly property, which adds +4 to the Fortitude save difficulty when you coup de grace someone with it. It costs 50 gold.
68. Coffeepot of Endless Coffee
This coffeepot looks to be made from a strange transparent glasslike material, and is always filled with strong black Ankhesi coffee. Once per day, when you drink straight from the coffeepot, you can stay awake for an additional twelve hours without sleepiness or any of its deleterious effects. During this time, you gain a +2 bonus on saves against effects that would put you to sleep (such as the Sleep spell or drow poison.)
Once the effect ends, you are just as tired as you normally would be had you not drank the coffee.
What I want is the monk to be able to wallrun or run on water with judicious use of ki.
What I want is the monk to be throwing Kamehamehamehadoukens. (Or Masenko-Has, or
What I want is the monk to get Lay on Hands Lite with ki.
What I want is the monk to use ki to charge and make one unarmed attack + 1d12 damage. (...Yes, I liked the Flying Jump Kick feat from Complete Warrior. I think it was Complete Warrior? Too lazy to check it.)
What I want is a monk to not have to pick between "I can use fast movement" and "I can punch somebody eight times in six seconds" every round.
Hell, what I want is "Pick Strength or Dexterity, key that to your unarmed attack, no questions asked."
(I guess this boils down to "What I want is a monk that's half Goku, half Sabin Figaro.")
Alchemists - An accident just waiting to happen
I play a human* woman in Iron Gods. She beats people to death and can lift just over half a ton above her head. I think she's normal.
The rest of the party are a human barbarian who is EXTREMELY superstitious and hates magic to the point where he makes saves against everything [this is how we found out Haste has a Fortitude save to negate], a human skald who sings death metal [in Iron Age Finland?!], and an android sorcerer/cleric. I think this whole group is normal. =p
*Well, human with a cybernetic right arm thanks to a critical hit in The Enemy's favor.
Well, damn. That explains why the Genesis game's called Warriors of the Eternal Sun.
38) Your requisite female eye-candy NPC patron put up a poster on the Adventurer's Guild message board that reads (in full) "ADVENTURERS WANTED!! A party of Four* Courageous** Heroes of the Realm requested to fulfill one simple errand. Inquire at Iocasta Gardakan's*** manor house." and has those little serrated pull-tabs at the bottom with her address.
Your party were the first four people to show up. Nothing special, nothing destined, you're just the first heavily-armed ruffians to arrive.
*Or five. Or four + a bard; bards don't actually count as people.
Why can't Power Attack just combine both the 3.5 and PRPG versions? Something like "Take a penalty to your melee attack up to your Base Attack Bonus, add twice that amount to melee damage (thrice that amount if you're using a two-handed weapon)"?
Besides "Because it'll make iterative attacks a nightmare, Snorb."
26. The Eye of God
When viewed properly, the columns take on the perfect appearance of a human eye.
27. Passage From Genesis
Also, I'm amazed Chrome actually recognized "Yggdrasil."
Zeroth things zeroth: Our group's last attempt at Skull & Shackles kinda petered out a couple years ago, so I'm not going to eulogize that here. (Yet, anyway.) We started anew a few weeks ago, with me running it this time!
And last night, we had our first*
Name: Sharkskinned Bellian
Race: Duergar Gunslinger
Origins: Port Peril
Adventure: The Wormwood Mutiny
Location: Somewhere on the Maelstrom Ocean
Cause of Death: SHARK
A Crew of th' Damned: First things first, our party in Skull & Shackles:
Makin' Friends Among Th' Crew: Over the course of the (somewhat boring) shanghaied-into-doing-pirate-crew-grunt-work part of the game, the group befriended Sandara, Kroop, Rosie Cusswell, and Badger (one of the minor crewmembers that only has a generic statblock, thanks Paizo.) Nobody really dealt with Cog save for one really awkward conversation with Grue (that led to "(smack!) This is your fore! (smack!) This is your aft! (smack!) This is your port! (smack!) And this is yer starboard!" "Fort... ass... port... not port?"), and nobody wanted to deal with Conchobar. As for the dwarf on the ship... well, he and Sharkskin got into a little "theological argument" (READ: "old-timey bare-knuckle drag-out fist fight") that ended with Sharkskin swearing a vengeance against the dwarf.
What Sharkskinned Bellian Did: So overnight after the brawl, Sharkskin slashes the dwarf's throat in his bunk and dumps the corpse overboard. Grue sees him, and after a hilariously bungled chat that wound up becoming "Sharkskin accidentally confesses to murder," narcs on him to Captain Harrigan. Harrigan is really pissed off at this, but Mr. Plugg steps in with his own form of "execution."
Sharkskin gets to go fight Owlbear the very next night. (This was not something I threw in, this was literally the night before the scripted fight with Owlbear and just excellent timing on the player's part.)
(Insert the Gilette Stay Sharp March Here): Owlbear, the next night, I play up about as dumb as a box of rocks as I could, and Sharkskin's player and I call our attacks as we roll dice. (I actually wound up singing Don Flamenco's theme in Owlbear's voice, and let's just say many a Punch-Out!! reference was made.)
Now, a big point of divergence in our group's playthrough: When my character, Kara of Rain and Thunder, fought Owlbear back in 2012, she said "This is no fight! This is bullying a child! I won't stand for this!" once Owlbear tried to break off the fight.
When Owlbear tried to break off the fight in 2014, Sharkskin grinned, said "There's nowhere to run, dumbass!!!" and proceeded to beat the crap out of him.
He then blames the rest of the party for him getting caught murdering the dwarf. Sharkskin gets called out for what he did, and Sharkskin, like any reasonable person, proceeds to tell Captain Harrigan that the rest of the party, Sandara, Kroop, and a couple others were going to mutiny.
The ACME Detective School Graduate: Problem with such a heavy accusation is, you need actual proof that six people are planning a mutiny, and everyone involved proceeds to lie to Harrigan and Plugg that Sharkskin was the only one pulling for mutiny. Sharkskin is sentenced to a keelhauling, which he actually managed to survive thanks to low damage rolls and John Fargloom casting Goodberry, along with the instructions "Don't swallow unless you need to!" (Where did he get the berries? Ro snuck into Harrigan's quarters as Corky the cabin girl was entering, and bribed her to get some berries.)
Time Passes...: Eventually, the Man's Promise, a Pellaen cruising vessel, is spotted on the horizon. The Wormwood closes, and our intrepid band is chosen to raid the sterncastle and capture the ship. Ro gets in the rigging, ready to swing over, while the party (along with their hired NPC allies, Sandara and Conchobar) prepare to grappling hook and climb over. The water between the vessels is chummed, both crews line up on the deck chanting like the Corcians from Atlantis's second season premiere, and then...
Round Three or So
Round Five and Most of Six
The party isn't exactly doing too well, and Sandara's healing channeling is also healing the unconscious Pellaen sailors, mostly because Grue was only knocking them out. Eventually, the captain of the Man's Promise comes out from below decks, and orders every member of the party killed (except Sandara; he has other intentions for her.)
More Derailed Than Amtrak: So now the party is adrift on a lifeboat or an orca. The Man's Promise is probably captured, and the fates of Rosie, Kroop, and Badger are uncertain.
At least it'll be interesting from here.
*First PC, anyway.
Why not waste fighter levels on Horizon Walker?
Because I'm not the damn ranger.
I'm a fighter. All I want in my life is to take my greatsword and chop every single jackass wizard-who-did-it into dog chow. Or get my big-assed crossbow out and shoot some spellcaster through the neck as he's shouting those moronic prayers of his. Or beat a dragon to death with my bare hands.
I don't need to steal the ranger's playbook here, I just want to deal out the damage and take the hits like a champ.
So to those of you who say "But... but you can ethereal jaunt and Dimensional Savant!! ;_;" I say in response, "GNOME!! Fetch hither that jetpack you cobbled together from two barrels, my spare crossbows, and all those alchemist's fires we bought the other day."
Christopher Dudley wrote:
Full-body cyborgization costs euros and Humanity, guys. D:
(The rest of the team would appreciate it if you didn't start the campaign one step away from cyberpsychosis. =p)
You can't buy a better head!!!
Also, seconding Pan's recommendation with Traveller. Just be sure to get Mongoose Publishing's version (called "Mongoose Traveller") and not Fifth Edition Traveller.
Cyberpunk 2020 is very good if you enjoy 80s mirrorshades and chrome, style over substance cyberpunk like I do. Just keep in mind, holy mother of God combat can be extremely lethal. If you take 8 or more damage in one attack to a limb, the limb is blown off or otherwise destroyed utterly. Body armor is a smart investment in this setting.
Oh, before I recommend Savage Worlds, any damage you take to your head that isn't reduced by body armor or your Body adjustment is doubled. Your head counts as a limb, so needless to say getting hit in the head can screw up any future plans your street samurai had for living. A Kevlar helmet costs about 300 euros. A helmet is an extremely smart investment in Cyberpunk 2020.
Savage Worlds is awesome, and should be used. =p (Just reflavor or restrict the Arcane Background advantages and you're golden. Nonhuman species? Just write something like, I dunno, "I'm a Sengzhac." on your character sheet.)
Skull & Shackles Adventure Path-Specific Achievements
Cannonballs of Steel
Despicable Ye, Mateys
Emptied the Island of Empty Eyes
Fever Sea Raided
For Hate's Sake, I Spit My Last Breath At Thee
Mutiny on the Boun... Err, Wormwood
Not So Loathsome Now
Paid the Price of Infamy
Taming the Rising Tempest
The Sea Is a Cruel Mistress
They're More... Suggestions Than a Code
Tonight You Dine on Hardtack Soup
Vile Pirates, Arrrrr
Considering the paladin was going crazy (half of his time was spent dealing horrible verbal/physical/psychological abuse to my gnome ranger/fighter) I wouldn't be surprised if he'd silently fallen and was just shouting "SMITE EVIL!!!" at people up to six times per day.
Scotty: He did indeed get three Smites off-- the bolded Smite $&%#ing Evil was reserved for Xanderghaul, the other two went to two other named potential villains. (Our DM heavily modified Rise of the Runelords so we wound up fighting all seven of the Runelords. The other two opponents in the fight against Xanderghaul were two other factions interested in having our party's power as Runelords. Except mine-- I failed my Runelord of Wrath test and wound up calling every single wizard we met since the tests "that jacka~%@!%+ wizard who did it." Including the one in our party.)
Iron Gods: We just defeated Kullgra (well, two of us did; the other two were busy with Hellgarth) and our party's magic-hating barbarian wanted her chainsaw.
"Okay, standard action: I move over Kullgra's corpse. Move action: I pick up her chainsaw! Swift action! (mimicking pulling the start cord on a chainsaw) RrrrRENG-ENG-ENG-ENG! BzzzZZzzzzzzZZzzzzZZ!"
And from our long-since completed Rise of the Runelords campaign, where our paladin who was growing more and more insane by the day finally came across a whole bunch of evil guys to fight.
"Okay: Swift action, (points at one guy) Smite Evil! Move action, (points at another guy) Smite Evil! Standard action, (points at the third guy) Smite F#%@ing Evil!"
@Shisumo: He did-- he even specifically told us that he moved Kullgra to the arena just so Jagg could fight her and get into the Excavator with her chainsaw, and he told us (right before the session, no less) that he was replacing some of the mounted kobold's feats.
To be fair, we should have known something was up when he asked "Hey, Cory, Spirited Charge does triple damage if you're using a lance, right? What are the prereqs for it?"
And yes, he and the entire group know about these. Hell, I even got chided for forgetting that after Mira died, Jagg's player shouted at him "G+@ d$@n it, Damien! I just finished painting her mini!!"
Name: Mira (Red)
Before we begin this one, there are a few things I need to point out about our group's run in Iron Gods:
How Gory Was My Battle: Jagg took three hits from that damn chainsaw, I took one. With his barbarian-raging masterwork falchion and my Amulet of Mighty Fists-enhanced punching power, we took Kullgra down in a few rounds. Mike and I were describing all the gore that went all over the place. Meanwhile, Murph and Singer (our skald, a replacement for Sakit who died a couple posts up) were busy taking care of Hellgarth.
Defining "Taking Care Of": Singer got shot with an autograpple, then dragged ten feet as Hellgarth rode her mechanical chariot close enough to take a swing at Murph. Murph cast Forbid Action on the horses, bringing them to a sudden stop as he said "I forbid you to move!" Hellgarth found out how inertia works when she botched her Reflex save to stay in the chariot and got hurled ten feet over the horses' backs.
Singer: (realizing he's still attached to the autograpple that Hellgarth's still holding) Oh, $#+&!!! (gets dragged ten feet on his face)
Meanwhile, Tharja and Jagg are finishing off Kullgra. Kullgra dies, and one of the best lines we ever had at the table comes out.
Jagg's Player: Okay, standard action! I move over Kullgra's corpse! Move action, I pick up her chainsaw! Swift action! (mimics pulling the starter cord on a chainsaw) RENG-ENG-ENG-ENG-ENG! BzzzzZzzZZZZZzzzZZZ!!
Now that said, on to what got Mira put into this situation.
Rampancy Ain't Just a Halo Thing: As we return to the arena, Hellion starts taunting us and threatening us. I should note that Mike asked me to describe how he changed Hellion's appearance, as the book's picture of him sucked. So imagine something like the Master Control Program from TRON with Wheatley's personality and Max Headroom's com-computer gen-gener-nerated sw-sw-swagger, and you have our group's Hellion.
We fight our way down through the Excavator, fun things happen. Tharja gets impaled by a kobold with Spirited Charge (changed from the book, Mike thought the build was suboptimal, thanks a lot), Jagg drinks spent nuclear waste and the only ill effect he has is vomiting, we smash a bunch of expensive holographic emitters and monitors displaying Hellion's ugly mug. The usual murderhoboistry.
She'll Ram Her Ovipositor Down Your Throat and Lay Her Eggs In Your Chest. But She's Not An Alien: At the bottom, we meet the xill that's trapped in there. She offers us safe passage to Hellion's chamber if we'll remove the curse binding her down there. We debate this, I shout the bolded sentences from the start of this paragraph to the group. Murph seriously considers it, Jagg realizes that we're here to kill Hellion anyway, so he shouts out "Hey! Hellion! We're here to get you!"
Hellion marches out, the fight begins with the xill unable to do anything. (Murph also tried running away.) The battle didn't quite go as well as we planned.
I went down in a spray of blood while Singer was trying to cast Bull's Strength on Jagg. He had to abort that to pull my butt out of the sling.
Murphy failed a Will save, got confused for eight rounds.
Singer (eventually) went down as well, after taunting something with Divine Initiative to "BRING IIIIT." (Spoiler: He did. Twice.)
A critical hit from one of Hellion's claws winds up crushing Mira, bringing her down as her spleen ruptures, causing her to start internally bleeding. Meanwhile, Hellion and Jagg are in an endurance match to see whether Jagg can chainsaw through Hellion before Hellion can beat our barbarian to death.
For Want of a Nail: All Murphy needs to do is roll one successfully low roll on a confusion check to act naturally so he can channel and save Mira's life. Nope. All he kept getting were "hurt nearest creature" and "contemplate navel."
Mira proceeded to crap out on us.
Then, fortuitous events happen. One of Hellion's claws gets stuck in something thanks to a fumble, and he can't pull it out. (The curse of low rolls striketh us all...) Jagg proceeds to help him out-- first by chainsawing through the stuck claw arm, then the rest of Hellion's body, finishing off the artificial intelligence menace.
Now, the fun thing about Hellion: Once he drops to 0 or fewer HP, he autodestructs, and (amazingly) Tharja, Singer, and Jagg manage to survive the ensuing plasma-fueled explosion. (Hell, Jagg's the only one with more than 0 HP after it's all rolled out!) Murph starts channeling like all hell, we realize as we regain consciousness that Mira's not moving.
After talking/shaming Murphy out of using a scroll of Animate Dead to raise Mira as a skele-creature or whatever he was planning, we decide to pick her body up and make the long march back to town to get Raise Dead cast on her.
Jagg: (while Murph's Speak With Dead spell is still active on Mira) Red, you realize this is coming out of your share of the treasure!
Mira's Corpse: Yeah... =(
The Unusual Part: We realize that we were rewarded with a scroll of Resurrection back in Book One! So we all get our filthy filthy silverdiscs, Mira comes back from the dead (almost) good as new, and we're on to Book Three!
So, yeah. That's the first one of these I've ever written where the obituary's subject came back from the dead.
Don't look at me like that, I suggested that we should do what Shin Megami Tensei IV did and bribe Charon the ferryman into letting us come back to life.
...Oh, and not surprisingly, Hellion was a load-bearing boss, the xill realized that we weren't going to be setting her free at all.
Oh boy. Where in the world am I gonna start...
Oh. yeah. Duh.
Mechanics that will be A Thing in Pathfinder as I'd write it: Spending dice from a die pool to fuel/improve actions.
While you're raging, you have a pool of d8s that you can roll to give you attack/damage bonuses. (This is going to be a recurring theme.) For each rage die missing from your pool, you get a -1 penalty to your Armor Class.
In exchange, you get a much, much greater selection of bardic music. Think something like 2 + Cha mod songs known at first level, and you gain one every level.
You can perform one song at a time, and you can add additional song effects into the mix with ever-increasing difficulties on Perform checks. (Like, you start with Inspire Courage to boost the party's attack rolls, next round you make a DC 20 Perform check, so you can add in a Song of Soothing to grant some fast healing.)
So why choose a deity? Because besides granting you a favored weapon, your deity grants you additional bonus known spells and an additional effect to your Channel Energy ability, depending on your chosen domains (Water channeling can heal creatures with the Water subtype or harm creatures with the Fire subtype.)
Maybe I'd just "borrow" the Pyeryem [shapechanging] stuff from 7th Sea, where you have to negotiate with animals to get their spirit selves so you can wild shape.
Hell, maybe I'd add something similar to Deadlands' shaman magic, where you have to appease the spirits of nature in order to cast spells.
And yes, you can move ten feet, make two swings of your sword, then move your other twenty feet before making your third attack.
That said, let's take a cue from Fifth Edition's Martial Master fighter. You get martial superiority dice. You can spend those dice to essentially Power Attack, Combat Expertise, Accurate Attack, give yourself instant damage reduction, add a knockback/knockdown effect to your attack, &c.
Stupidity aside, monks get ki. You can use the ki to fire energy beams (1d6 damage/round spent charging your ki, and yes, you have to roleplay it as "Kame-hame-hame-hame-hadouken!"). You can use ki to run along/up walls or on water/other liquids (just make sure you have a safe place to stop moving.) You get to flurry, of course, and you get your monk defense and fast movement as normal.
You also get to pick a monastic tradition which affects some of your monk abilities. The Order of the Gentle Rain, for example, gives you a better wholeness of body ability, while the Order of the White Tiger gives you faster monk unarmed damage progression.
The drawback to this power: You are not entirely in control of your magic. You get to randomly determine your spells' energy type.
Oh, and speaking of spellbooks: Your spellbook doesn't necessarily have to be a book. It can be a very very long scroll written in a script that looks like musical notation; it can be a series of glass discs engraved with arcane writing that looks proto-Elven; it can be the fighter's old shield that you engraved Braille-like writing on the back of; hell, you can just pull a Star Ocean 3 and tattoo your entire spellbook onto your person with mysterious arcane ritae. Just remember that you can always be separated from your spellbooks! (And in the case of the spellbook tattoos, you're entirely at the mercy of your DM as to what ill effects you suffer there.)
Blood! Blood For Armok, God of Blood!
Carter Beats the Devil
Cursed (Weapon) With Awesome
How Breaking Bad Should Have Ended
I %#$&ed a Mermaid
I Wish I Had a Better Rules Lawyer
James Bond: (after a shootout in a drug lab, followed by a very long and awesome chase on tanker trucks filled with gasoline and cocaine that involved rolling one of them over a cliff, crawls away from the wreckage of said gasoline/cocaine-filled tanker truck, covered in grime and sweat, his clothes tattered. He only gets about five steps before crawling face-first into a machete)
Franz Sanchez: (the owner of said tanker trucks that were wrecked by 007, thoroughly soaked in gasoline from head to toe; now standing triumphant above Bond, holding a machete in his face. He grabs Bond, hauling him to his feet before slamming him against a rock) You could have had everything! (raises the machete, ready to chop Bond into dog food)
James Bond: Don't you want to know why?
Bond: (pulls out his cigar lighter from the beginning of the movie, engraved "To James - Love Always, Della and Felix" ...and proceeds to light Sanchez's jacket on fire)
Sanchez's Fiery Death: D: (screams and flails around for about six seconds while on fire, before his knees buckle and he collapses into a puddle of gasoline... that's oozing from the tanker truck! The gasoline ignites in a burst of flame and starts trailing up to the tanker)
Bond: D: D: D: (hauls ass, diving behind a rock outcropping)
Tanker Truck: (bursts into flames) (COLOSSAL EXPLOSION!)
This was something I was coming up with for a d20 variant that (like most pen and paper games I try working on) might ultimately go nowhere, but:
Elves (or in their language, the elowaan) were one of the first races on Istoria. They split into four distinct subraces, referred to as the Courts, following the conclusion of the War of the Solstice millennia ago. No matter what Court they belong to, all elves have ears that taper to points, and the sclera of their eyes is tinted the same color as their irises.
All elves have the following characteristics:
So, What About Spring Elves?:
Nobody on Istoria is quite sure just what happened to elves of the Spring Court; they seem to have disappeared just before the beginning of the War of the Solstice. At the war's conclusion, some people say the spring elves reemerged, but they were changed drastically. Their ears became rounded, and they looked upon the other elves with fear, awe, respect, and curiosity.
The gist of it is, essentially, spring elves are humans.
Lawful Good: While the party is (more or less) expected to be A Champion against Evil, you have a different calling. You are expected to be The Champion Against Evil. And no, a few levels of Jesus Lite won't make up for the last three Locate City bombs you pulled.
Neutral Good: I know, I know, everything I do is for the greater good of society, yeah, I got that. I don't kill people, I only screw over those that truly deserve it, it's just... sometimes 30' per round is a little too slow, you know?
Chaotic Good: You do things for society's sake and damn the consequences. Yes. I know that. Now can you stop quoting V For Vendetta as your spells' verbal components already?!
Lawful Neutral: For the last time, you are not Judge Dredd with Magic Missiles. Stop pushing the letter of the law and obey the spirit of it; you don't need to beat the dwarf to death for "assault with intent to kill" simply because he chest-poked you once during a bar fight.
True Neutral: Eh, who cares, you're boring. Seriously, pick a side already. Sailor Moon, Doctor Doom, Joffrey Lannister, the Eighth Doctor, Robocop, Judge Dredd, Batman, Kevin Bacon, just emulate one of them. Please. I'm sick of having you resist Holy Smite, Unholy Blight, Chaos Hammer, and Order's Wrath every damn time I call for it.
Chaotic Neutral: Yes, I know. I know. "It's all about MEEEEEE" is the new "But... but I'm roleplaying my character! ;_;" for the Year of Our Lord Two Thousand Fourteen. And yes, your friends on Team Studly Do-Right should be ready for your sudden and inevitable betrayal once Dick Dastardly and the Really Rottens start getting their asses kicked again.
Lawful Evil: I was expecting "rule the world with a velvet-covered fist," not "do what I say or eat sword." Subtlety is key here. Sub. Tul. Tee. ...I never should have let the barbarian go lawful evil.
Neutral Evil: "What's in it for you?" You've asked that on the last four adventures. Each time the answer's been the same: "Because
Chaotic Evil: Look, I'll be honest, I'm not expecting anything more than "cartoonishly evil supervillainy" out of you. You might as well twirl your mustache while wearing your fully concealing pitch-black full plate, and why not kick some CR 1/3 puppies while going "Mwa-hahahahaha~!" every so often? And stop humming Golbez's theme every time you use bardic performance.
Occult Adventures-Related Achievements:
Bell, Book, Candle... And All This Other Crap
Earn twenty levels of the occultist class.
More Energy Bolts Than Iron Man
Rules-Patched Action Economy
Taste the Rainbow
The Embodiment of >=(
The Psionicist Who Did It
The Voices in My Head Got Me This
Psionics Unleashed-Related Achievements:
Del Grande Syndrome
Kill fifty opponents with the Mind Thrust psionic power or psychic spell.
Look At Me, I'm Psylocke
Mind Over Matter
The Magus of Psionics
Wild Mage... Err, Psion. Whatever.
Alternate Class-Related Feats:
I'm the Bad Guy, It's What I Do
Katanas Are NOT Overpowered
Minor villain, followed by heroic response.
Ayel: (is choking Kirk one-handed, dangling him over a large dropoff somewhere in the Narada's bowels) You humans are even weaker than I thought.
(Kirk proceeds to rip Ayel's disruptor pistol from its holster and fires, blowing a hole through Ayel's guts)
One I missed before.
Don't Need That Fumble Deck Anymore
I Can See Through Time
More Powerful Than Any Man In History
Seven Nation Army
Thief of Fate
The First Step on a Far Greater Path
The Wizard Who Did It
Prestige Class-Related Achievements:
Better a Smartarse Than a Dumbarse
Beyond the Wall
Breath of Fire (or Cold, or Electric, or Acid)
Dodge! Parry! Spin! Thrust!
Elven Archer Is Best Archer
I Am! The RED! MAGE!
It Seemed Like a Good Idea at the Time
Phantom Thief (Your Name Here)
Retconned By Ultimate Magic
Spell and Sword
You Are Already Dead
The Hall of Shame: Achievements You Won't Brag About!
Black and Blue (and Yellow and Green and...)
Dropped the Wrong Kind of Acid
Fresh as the Daisies I Was Pushin' Up
It Tastes Like Burning
Life... CLINGS to Me Like a Disease
Lightning Plains Flashbacks
More Like Revolving Door to Death's Kingdom
Porcupine With Feathers
(Star Trek Phaser Sound Effect)
The Black Energy Wave
They're Tally Marks, Not Scars
We Have Reinforcements
Wi Nøt Trei a Høliday in Sweden This Yër?
Quark Blast wrote:
Forgotten Realms? =p