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So, here comes the ramblings of a very tired, bored man:
Arcanist: At first glance, arcanists play like the mage from the D&D5 playtest. This is not a complaint. The complaint is that despite being a hybrid sorcerer/specialist wizard, you get none of the wizard specialization abilities nor permanent access to her sorcerer bloodline abilities. Having to split Blood Focus on what's essentially Spell Focus (Specialized School) or using something that you should already have access to is just not something I want in a class.
Bloodrager: I actually kinda like this. Having magus spells but only while raging is a pretty reasonable tradeoff for less HP and having your rage powers chosen for you (by alternate universe sorcerer bloodlines, it seems!) I only think that bloodrage should be (2 + Con mod) rounds/day and have spellcasting available from first level, but I was never too good at that Precious Thing called "game balance."
Brawler: I, uh... Wasn't there already a fighter archetype that let you fight unarmed reasonably well? This loses the fighter's weapon training in exchange for maneuver training. I don't really like maneuvers, and I would really prefer the +X to hit/damage bonus to fisticuffsmanship over, say, tripping someone or pushing them away or playing Monkey Snatches the Peach. The class plays like a tougher, armored monk, but I just want a monk class that can hadouken someone with ki, or run on walls/water, or can move their speed and flurry like Kenshiro from Fist of the North Star.
Hunter: "It's like the druid and the ranger combined to form a new class... called the druid." This is a druid with less spells. You can easily excise what little ranger aspects the hunter has in exchange for boosting Animal Focus's duration and/or uses per day, but at the same time, this could easily have been a druid archetype.
Investigator: My best friend said "Investigators feel more like Jack the Ripper than Sherlock Holmes" when he looked over this, and I gotta agree with him. I didn't know investigators enjoyed stabbing people in the back, or had experience crafting and using deadly poisons. The common complaint about this that I've seen, both here and on Something Awful, is that investigators make the rogue obsolete, and I can understand why- sneak attack and rogue talents belong to the rogue, and yet another class poaches those. Inspiration to improve d20 rolls is interesting, but I don't think you should have to blow an investigator talent (or, Heaven forbid, a precious feat!) to improve the +1d6 you get. You should get more/bigger dice as you level, I think.
Shaman: I was expecting something like a Shadowrun Returns shaman, where you can summon elementals and have them fight for you. Instead, we got this. It's an oracle that's not shackled with its curse. Replacing the curse is the wandering spirit, which looks to me like an oracle mystery you can just swap every day if you want (in addition to your permanent mystery/spirit). Spirit choices influence your choice of hexes, but I don't see why you can't also pick hexes from the basic witch's hex menu. The flavor's interesting, I'll give it that.
Skald: It's a bardbarian!! Singing your allies into a berserker rage is interesting from a flavor point of view, but I would prefer the bard's singing to actually help me (why is it "accept a crappier barbarian rage, or get nothing at all?" Also, glad to see that the "unconscious targets are willing targets" rule that lets you get teleported or married while unconscious also lets you get enraged through music!) I'm just not enjoying this mechanically. Bards get more useful music, and barbarians get a more potent rage.
Slayer: It's a ranger! With less hit points and trading spells for sneak attack! Why wasn't this a ranger archetype?
Swashbuckler: It's a gunslinger that trades guns for rapiers. Some of the deeds are interesting, but I don't think this can do anything a fighter can't already do. And if you're using rapiers as a fighter, why are you a fighter?
Warpriest: Don't we already have a cleric/fighter combination? I think it's called the paladin? Why would I play a warpriest which is just a paladin without its iconic Smite Evil ability? Could I just play a cleric and call myself Battlepope instead? Why can't we have a class called Battlepope?
The bloodrager and shaman are pretty all right, and need a little tweaking. Arcanist is salvageable-- it needs a lot of work regarding blood focus. The investigator fills that nice "illusionist/thief" niche, but my real issue with it is that the investigator, like the ninja, makes the rogue obsolete.
Slayer and hunter, in the opinion of One Fan, could be better served as archetypes for their base classes, instead of twenty-level new classes.
My main issue is with the swashbuckler, the warpriest, the skald, and the brawler, and it's a big issue: What do these classes do that makes them stand out from the gunslinger/fighter, or the cleric/fighter, or the bard/barbarian, or the fighter/monk? In my eyes, they just seem mashed together in a melange of "eh, this looks fine enough to me."
I just don't understand what the hell happened. Three years ago, we got the alchemist, cavalier, inquisitor, oracle, summoner, and witch. Two years ago, we got the magus. Those classes were awesome. They were unique (aside from magus supplanting the eldritch knight, but who actually uses prestige classes?) They had their own distinct feel and playstyle, and it was wonderful. Why can't we have anything like that in Advanced Class Guide?
Why can't we have a monk that's like Sabin from Final Fantasy VI, who can suplex the damn tarrasque?
Why can't we have a class called the sentinel, whose sole job is to take the beating for the party and draw aggro and say "Hey! You! Hit me! Attacking me's a lose/lose game!"
Why can't we have a psionicist class, who can manifest a few psionic powers infinitely, but at great personal risk of head explosion or psychic nosebleeding?
Why can't we have a class that can summon elemental beasts from nature, and control them at the risk of having them escape control or turn on their controllers?
It's stuff like that that I want in my D&D, and my Pathfinder.