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Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,570 posts (3,177 including aliases). 5 reviews. No lists. 1 wishlist. 23 Pathfinder Society characters. 4 aliases.


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Sovereign Court

I think I've got it...

Varisian Stargazer Lunar oracle follower of Desna member of a clan that generally travels and makes a wide circuit from Ustalav to The Lost Coast.

Middle aged human, whose troupe made a stop to honor the Swallowtail Festival and new church in town. Would have been wandering the temple pre-attack and trying to assist getting those less than fit to the sanctuary during the assault. Could have seen the heroics put on by the party in standing up to the goblin horde.

Will try and do a full write up over the weekend if that sounds like it will fit in. Any suggestions for a tie-in would be appreciated? Since you spent some time by the temple before the attack, you may have noticed him earlier...

Sincerely,
Snigg

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Auke Teeninga wrote:
Paz wrote:
The rule is:
Quote:
You may not apply a Chronicle sheet earned with a pregenerated character to a character that was already at the level of the pregenerated character or higher, as you should have used this character for the scenario instead.
So you if you're playing a 7th-level pregen in a tier 5-9 scenario, you can't assign the chronicle to a 7th-9th-level PC, but you can assign it to a 5th/6th-level (or lower) PC, to be applied as soon as the PC reaches 7th-level.

RAW: Yes, because it says level, not tier.

RAI: No, the rule is meant to prevent people from playing pregens to reduce the risk to a certain character, but still reap the rewards for that character.

If that truly is RAI, then I suggest they change the word from level to tier. It's been RAW for the last few seasons, and if RAI didn't match I would have assumed they'd have changed the language in one of the iterations.

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Sorry for the delay in responding, but a couple of deadlines are fast approaching and things are a little more chaotic than normal here. Once that passes (this Saturday) I should be a little quicker on the uptake.

Well met all!

Baldric, thank you for the link. I have read the gameplay and discussion threads leading up to this, an I hope to be able to blend in here. I agree with the assessment of the missing parts of a "standard" group, and actually have a couple of ideas depending on what Lady Ladile would like to play to complement the group.

Either one would be a varisian, possibly sczarni for the skill type, but probably using the Family Ties trait. I have run the 3.5 version of this, as I had to run it when I read it the first time through...I just loved the old school fantasy feel of it. It has been 3 years since that party finished the AP, so some of it has gone the way of the cobwebs of the mind, but I do have a lot of player knowledge on this. I am generally very good about keeping player and character knowledge separate, and will strive to do so with this.

Basic character outline would be as a member of one of the caravan varisian groups coming to town for the festival, that's distantly related to Jubyarl. Possible intro: while herding the less able of the community out of the way that he could, he would have seen the efforts put forth by the fighter and been impressed by his prowess.

For the divine style character, I was thinking a little older, but with some ties to the older varisians still in town, and possibly willing to band together to look into a common threat.

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Etelnir wrote:

ok, thanks everybody! I was seeking in chapter 6!!

Perhaps I was confused for GM applying credit ... because in that situation is the tier that matters, isn´t it?

Yeah, GM credit was to be applied as soon as you leveled into the chronicle sheet.

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Gnslngr13 wrote:

I recently opted to play a 5-9 game with a pregen, because I felt my paladin lvl 6 might risk an atonement if I role played my char through the scenario. I was told by the DM that I could not appy the chronicle to my paladin when he reached lvl 7 because I had a character that could play the scenario and that I could only apply the credit to a lvl 1. I did not agree with the interpretation but I didn't want to hold up the game while trying to get clarification or arguing the issue.

So question, is this true and if so this seems to nullify a lot of people from applying credit to higher level characters if they have multiple char. At different levels., they only ever be Able to apply them to lvl 1's

It is an incorrect rule adjudication. The sentence past the one I quoted for Etelnir in the Guide...

Guide pg 6 wrote:

You may not apply

a Chronicle sheet earned with a pregenerated character
to a character that was already at the
level of the pregenerated character or
higher, as you should have used this
character for the scenario instead.

So, as long as the character is lower level than the pregen, you are fine to hold the credit for them currently.

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Etelnir wrote:

Starglim ... where is this rule? I think is the tier of the chronicle that matters not level of pregen ¿?

It's in the Guide...

Guide pg 6 wrote:

If you play

a non-1st-level pregenerated character, you apply the
credit to your character as soon as she reaches the level
of the pregenerated character played.

Starglim had it right.

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A Bastard Sword is a ONE-handed weapon for all intents and purposes, that has a special rule that allows you to wield it with greater ease in two hands. So, it would not work with the Giant Weapon Wielder ability.

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Mystic Lemur wrote:

I think that Nefreet is saying it might be better to leave the cat in the bag at this point. You made a decision, and people have already adjusted characters to comply. Best to stick with it and be more clear in the future.

If he's not, I certainly am.

I agree with Mystic.

It maybe unintended, but if you open this up it will just muddy the waters from a fairly clear, if not preferred, stand point.

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kinevon wrote:
John Compton wrote:

Related Point: Can I apply the aasimar or elf oracle's favored class bonus to a revelation I do not yet have? Can I do so for the aasimar bard’s favored class bonus?

No, when choosing which class feature’s effective level to increase, you can only select a feature that you already have. For example, an aasimar flame oracle cannot choose to improve the wings of fire revelation with her favored class bonus until she actually gains the revelation at 7th level or beyond; she could not start augmenting it at 1st level.

This isn’t actually a new rule. It’s just a clarification that I confirmed with the design team because it seemed that some folks were assuming otherwise.

Distantly related question:

FCB for, say, Human Rogue: +1/6 Rogue Talent.
Can this be taken at first level, before the Rogue gets his first Rogue Talent?

I am fairly sure this should be "Yes.", but not 100%. ;)

No...you do not have the Rogue Talent class feature until 2nd level, so you can not augment it until then.

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You have either forfeited the free explore or the explore again by playing that card before your free explore. Cards have no memory, so once you're done with that exploration it has no memory of what was played before you encountered and dealt with the card that came up from your exploration.

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Claudito wrote:
Nefreet wrote:

The ACG's 1st printing is almost sold out, and (Erik Mona?) has stated that the 2nd printing will be thoroughly errata'd and clarified.

Expect this to be one of those clarifications.

To go off my own topic somewhat, is this something that gets modified in PDF downloads so I could just re-download a corrected version or does it usually require a sepatate purchase of the PDF?

They always send out notifications to those that purchased PDF's through Paizo if the PDF gets changed. So, if you bought the PDF, they'll let you know when the 2nd printing goes out, as they change the available PDF's to the most recent printings at that time.

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Yes, it would apply to your CMB calculation.

PRD wrote:
CMB = Base attack bonus + Strength modifier + special size modifier

If the text references a "modifier", then it applies to both positive and negative values.

If the text references a "bonus", then it only applies when you have a positive modifier.

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They work the same as any other spellcaster...if there is time in the scenario to rest/regain spells, then you may swap. If there is not, then what is on the sheet is what they prepared today...

If the GM is flexible, they may give you more leeway to change, but in short what you see is what you get...

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The FAQ is about making spell combat count as a full attack action for certain effects. It changes nothing in regards to whether you need to wield a weapon per the normal rules, or if you can use a natural attack, which you can't normally.

So, no it does nothing to the relevance of the Natural Spell Combat arcana.

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You would apply the save to halve the damage (if it saves), then resistance and hardness (order doesn't matter much), and then vulnerability to increase any damage that actually gets through.

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hellstorm wrote:

I have no problem keeping up with 10 players and giving them all a fair amount of limelight. and also, I have been multiplying everything by 2.5, IE the monsters, treasure and the XP. also, I increase the size of the rooms in the modules to double the size, this allows room for creatures and players to still be able to get a feel for the game other than everything stepping on each other toes.

what I was really concerned was, I wanted to see if we could do this sanctioned. it seems that we cant and will never get to run the games sanctioned which will not bother me. I wasn't too impressed with the sanctioned rules anyways, I just had players ask me about it.
I don't like to split my party up and we are all friends here and splitting up the group at the house would be bad. it would be different if we were at a hobby store, but we are a bunch of friends that have been gaming together for years.
well I guess I will keep doing what I have been doing and go from there. everyone is having fun and I should not fix something if it is not broken.

You can't run the regular scenarios sanctioned, but as mentioned above by Campaign staff you could run any of the sanctioned AP's or modules that offer "campaign mode" as you wish. Then the play could be reported and those of your players who want sanctioned content can get society rewards, and you still run as you see fit.

You don't even have to run campaign mode content in PF to get credit. There was one GM that was looking to trying to LARP on the of the modules in prior discussions...

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rknop wrote:

I have violated the rules, in that I've shown up to PFS games without printouts or hardcopies of some of the books that my character is based on. However, I've always had the watermarked PDFs in my tablet. For my own reference, that's good enough. I know that if a GM called me on it, I could be SOL by the PFS RAW, but I figured it was worth the risk.

(Also, I've played more games online than in person, and there it's really hard to hand a GM a hardcopy....)

Having the PDF's on a readable tablet/phone is PFS legal by RAW...

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Ragoz wrote:

Can bard and other spontaneous casters write down a page to be used as the focus component for Memorize Page for teaching a wizard a spell?

Bards normally do not have spellbooks nor scribe scroll however this spell requires writing down a spell known for the target to copy.

For PFS? No.

For general play? Sure, with Scribe Scroll. The focus page to learn a spell for a wizard via this spell is either a scroll of the spell in question or a page from a spell book with the spell in question.

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The creature in question is 3rd party content, so it's not Paizo's.

The overhealing bit to explode is specifically for this critter, and the abilities that specifically mention it (i.e. it's Death Throes and Positive Energy ability only). It does not affect the creature's channel energy ability, which it states operates exactly like a cleric's ability of the same name.

I think it was just a little bit of sleep grogginess missing some of the specifics there.

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Andrew Roberts wrote:

Mine was The Beggar's Pearl. It was supposed to be something more epic, but they needed a GM so I decided to give them one. Given that I often sign up to GM at the last minute when people have had trouble finding a GM, it seemed appropriate.

Turned out to be a fun table regardless.

What could be more epic than dungeons, dancing, drugs, dwarves, and terror? I've only run that scenario once...but the story is AWESOME (IMNSHO), and the run through was a blast.

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And it wasn't part of the question, but just to iterate, ALL potions/scrolls purchased are considered to be at minimum required caster level to cast the given spell (unless found on a chronicle sheet specifically indicating a different CL). I just wanted to throw that out there since there was confusion on the underlying purchase availability.

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Dink Smallwood, Duck Slayer wrote:
Any chance that the storage boxes this comes in will be available separately for purchase to be used with older map packs?

Ask, and ye shall receive... here

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nosig wrote:

I have read thru the posts above and not I am even more confused than before.

are people actuallly saying that a group of six players, (say four 3rd levels and two 2nds,)

A) would have a choice to play lower sub-tier in a season 0 to 3 scenario, but

B) would be required to play the higher sub-tier in a season 4 to 6 scenario?

Is that what people are saying the rule is?

Wow... I know if I was one of the 2nd levels I would leave the table (as the only scenarios I can play are season 5 or 6 now). And I would try to convense another of the players to leave with me.

In a season 0 scenario, with the right mix of players I might try it, but in a season 4 or 5? I'd be a real jerk to push the other players into playing up (and IMHO that is what the last two players are doing, as without them the game plays at the players actually play at a reasonable sub-tier)

Correct. Though with B it is the 4 person adjustment for the high tier.

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nosig wrote:
Sniggevert wrote:
glass wrote:
DesolateHarmony wrote:
Bob Jonquet wrote:

... If there are no character levels actually in the higher sub-tier you may choose to play down. This helps to prevent what Nosig indicated where 4 level threes and 2 level twos (APL 2.67, rounded to 3) are forced to play in a sub-tier 4-5 where the encounters could be as high as CR8.

...

But this situation could exactly happen in the later seasons, too. No characters in-subtier, and still playing up? The four player adjustment always seemed pretty minor to me, one less minion or something like that.

Especially since you might actually have 4 players, in which case you are playing up with no (additional) adjustment.

glass.

If you have 4 players, and none of them are in the higher sub-tier, then your APL will at MOST be the mid-point between sub-tiers and you would play down. There is no way to get higher than that without anyone actually being in the higher tier.

But it sounds like people are saying if you add one person with a lower level PC to that party of 4 players, you force them into the higher sub-tier (but only in season 4, 5 or 6).

Correct. High tier with 4 player adjustment. Action economy is generally enough to make up the difference in level.

Note, I said generally, there are some scenarios where the different tier encounters are significantly skewed, but most aren't that big of a difference.

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rainzax wrote:

wait.

so a monk flurrying with a monk weapon two-handed gets 1.5 Strength mod, both with and without Power Attack?

No. They get their normal STR modifier only due to the specific rule in Flurry of Blow class feature. But, they get the -1/+3 modifier from Power Attack the same as anyone else fighting while wielding a weapon in two hands.

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Mazlith wrote:
Is there a GM discussion thread for Silverhex? I can't find any.

Doesn't really look like there is one yet. Feel free to start one with questions down here

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Auke Teeninga wrote:
Prethen wrote:

Yep, I seemed to have gotten the rules messed up in regards to activating wands.

So, back to my original question. Beyond, needing to overcome a DC 20 for activating a wand, what compelling reasons have you found for having a high UMD? For characters without a lot of skill points to distribute it would need to be quite a compelling reason.

I agree that having a decent UMD (30? better?) for casting BOL for a non-Cleric might be a good idea.

Easier to just go for First Aid gloves.

Meh...my bard's got the gloves, and a 31ish UMD to cast heal from scrolls as necessary. It's stopped 2 or 3 deaths from happening in last couple of scenarios he played (now waiting on EoT). Being able to cast a level 6 scroll w/out fail grants him a much wider avenue of opportunities to do things in combat. It's can be expensive, but he's a good back up healer and a safety net in case the main healer goes down in a fight.

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I've flagged this to move be moved the rules forum for the card game.

In regards to the question, I believe that use you must take feat because it tells you to. Since, as you mention, there is no qualifying "may" in the sentence that gives you the feats, there is no option.

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glass wrote:
DesolateHarmony wrote:
Bob Jonquet wrote:

... If there are no character levels actually in the higher sub-tier you may choose to play down. This helps to prevent what Nosig indicated where 4 level threes and 2 level twos (APL 2.67, rounded to 3) are forced to play in a sub-tier 4-5 where the encounters could be as high as CR8.

...

But this situation could exactly happen in the later seasons, too. No characters in-subtier, and still playing up? The four player adjustment always seemed pretty minor to me, one less minion or something like that.

Especially since you might actually have 4 players, in which case you are playing up with no (additional) adjustment.

glass.

If you have 4 players, and none of them are in the higher sub-tier, then your APL will at MOST be the mid-point between sub-tiers and you would play down. There is no way to get higher than that without anyone actually being in the higher tier.

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And if your 10th level martial can only manage a +2 by 10th level, I'm sorry. By the end of 10th I was adding +5 to my fighter's sword. It's definitely doable, you just have to plan for it.

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GM Chyro wrote:
How long could they continue this chain

Well, you get one AoO per turn, unless you have Combat Reflexes...then it's 1+DEX modifier per turn. Of course, if you have Mythical Combat Reflexes it can go on forever if they really want to be stubborn.

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Victor Zajic wrote:
I have a Aasimar character with 1xp from GM credit before they were removed as options without a race boon. Can I rewrite this character into a Tiefling? I've been toying around with the idea of a Kyton Tiefling Bloodrage(kyton) or maybe Shadow-blooded Sorceror.

No. You can make it into an Aasimar or a currently legal race.

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Unless they take the Prc Arcane Trickster to level 10, you do not get sneak attack on spells that do not have an attack roll (and do physical HP damage).

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Congratulations Andrew!

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kinevon wrote:

So, what to do? Send me home? Send the other GM home so I can GM? Give up on PFS entirely?

If it's that tight, I'd suggest running the scenario people signed up to play and give the new player a pre-gen.

Yes, it's not best to give a new player a level 7 pre-gen, and should be avoided if possible, but if it is that or send a signed up player home by switching scenarios, then that's what you do.

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As long as you don't have a mishap, the scroll is not used up.
FAQ

FAQ wrote:

Scrolls: If I fail my caster level check to activate a scroll, but don't have a mishap, is the scroll used up?

No.

Update: Page 490—In the Activation section, in the first paragraph after the bullet points, add the following sentence: “If the caster level check fails but no mishap occurs, the scroll is not expended.”

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Dafydd wrote:

the crit range is

Normal Rapier: 18-20
W/ Rapier Weapon Mastery: 17-20
Keen rapier w/ Rapier Weapon Mastery: 13-20

Based on it saying it stacks. Additionally, it is a class ability, which I apply before weapon abilities.

The gloves of dueling will not give you the +2 for the rapier weapon training.

It's kind of a misnomer, because the character in question can't get any benefit from the actual keen weapon ability. The level 5 ability already grants Improved Critical with the rapier, so the rapier in the hands of this character was 15-20 before they got weapon mastery.

So which class ability do you apply first? I'd apply the one gained at level 5 before the one gained at level 20 personally.

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Hmm wrote:

I've never played We Be Goblins, but I was under the impression that it was a 1-2 only? Could credits from WBG even be applied to 3rd level characters?

I am looking for other suggestions for scenarios since I've had two in a row where my tiger was banned altogether from the scenario. Library of the Lion sounds awesome, but it looks suspiciously like one of those "no animal companion" scenarios, and Pumpkin is tired of always being put in the stable.

Going an entire level of PFS play without the benefit of my defining class feature would suck... I've invested two feats, a trait and 25% of my skill points in Pumpkin. I'd like to be able to have him come along. Other suggestions for PFS scenarios that might have roleplay, light combat and be friendly to a very well-trained and well behaved tiger?

Hmm

We Be Goblins Too is the follow up module and it is a level 3 module that could be applied to any level 2-4 PFS character.

You have to play pre-gens for it, but it can be a blast.

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Keep Calm and Carrion wrote:

Certain spells and abilities give players the option to add the Flaming property et al to weapons in the middle of combat. The Magus arcane pool class ability, for example.

By this RAW, it would seem that in addition to whatever action it is to add the property, a character then has to command the weapon to activate as a standard action. Which, if true, is a huge downside to such powers.

No...if you add/activate the properties from a class ability, then the specific rules on that class abilities action requirement would override the general rules of activation of the property by my understanding.

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Mithril chain shirt requires no minimum fame score in PFS. It's always available if you have the cash...still usually almost 2nd level by that point.

A 7 STR is REALLY dumping for anyone that wants to wear anything... You don't have to min/max quite so much to well in PFS. Dropping that CHA down to 15 or 14 would save you 3 or 5 points. You wouldn't have to spend down below an 8 STR and nothing for WIS if you go to a 15, or no spend down at all to go to 14 CHA.

Up to you, but that's a serious Achilles heel for a melee person in any type of armor.

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Raise dead spell is in a later deck that allows you to revive a character from the dead.

You are right, a Cure has no discard pile to work with so would not help a dead character.

If you're adding an extra die, you just add the die. If it's actually a dexterity based check of some sort, then yes you get the extra +3 as well.

I've never played that scenario in the card game, so no real tactical advice, sorry.

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PRD wrote:

Two-Weapon Fighting

If you wield a second weapon in your off hand, you can get one extra attack per round with that weapon.

The same weapon being switched to a different hand does not make it a second weapon...

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claudekennilol wrote:


Going back over your previous posts you made an error. Not all magic items are "standard action"-activated. Most notably being your example of activating a flaming sword.

Actually, it was right. Go to the weapon rules in the PRD...

PRD wrote:
Activation: Usually a character benefits from a magic weapon in the same way a character benefits from a mundane weapon—by wielding (attacking with) it. If a weapon has a special ability that the user needs to activate, then the user usually needs to utter a command word (a standard action). A character can activate the special abilities of 50 pieces of ammunition at the same time, assuming each piece has identical abilities.
PRD, Flaming property wrote:

Flaming: Upon command, a flaming weapon is sheathed in fire that deals an extra 1d6 points of fire damage on a successful hit. The fire does not harm the wielder. The effect remains until another command is given.

Moderate evocation; CL 10th; Craft Magic Arms and Armor and flame blade, flame strike, or fireball; Price +1 bonus.

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There is at least one scenario where the villain is X cards deep in the blessing deck. If you are playing a scenario like that, then obviously the order of the blessings make a difference if your drawing from top or bottom. Otherwise, no it doesn't matter much.

And flagging to move to the card game forum...

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Krell44 wrote:

Is Hollow's Last Hope a PFS eligible module? I was reviewing it briefly and didn't find the character recording sheet or the scenario certificates that I would pass out to the players once it has been resolved?

If it is valid for PFS, where can I find out what is earned as the reward? PP, Gold, Items eligible to purchase?

Thanks!

It is not eligible to be run for PFS credit at this time. If it was... you would find the chronicle sheets as a download attached to its product page or the Additional Resources page.

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Steven Schopmeyer wrote:
He will have to wait until the PC reaches 3rd level to apply it, otherwise he can start a new 1st level character to apply it to.

He has to wait until the level of the pre-gen to apply the chronicle... be it 4th or 7th level.

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Driver_325yards wrote:
Sniggevert wrote:
claudekennilol wrote:
Umbranus wrote:
claudekennilol wrote:

It's not an attack. It's "aid another".

What do you mean "how about a whip"? In what way is it not clear how this interacts with a whip?

Attacking in melee with a whip provokes AoOs same as unarmed attacks. That's what I mean. But if unarmed strikes don't provoke, whips shouldn't, too.
Unless you can show me where Aid Another provokes, then neither provoke.
PRD Combat Actions table subnote 2 wrote:
2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well.
Not the same thing, you should have bolded the first part of the quote.

Was the answer provided with a straight rules presentation? Looks like it to me.

What portion to emphasize? Completely opinion based. I believe the half of the sentence I chose was closer to the direct point he was going for in his last statement.

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claudekennilol wrote:
Umbranus wrote:
claudekennilol wrote:

It's not an attack. It's "aid another".

What do you mean "how about a whip"? In what way is it not clear how this interacts with a whip?

Attacking in melee with a whip provokes AoOs same as unarmed attacks. That's what I mean. But if unarmed strikes don't provoke, whips shouldn't, too.
Unless you can show me where Aid Another provokes, then neither provoke.
PRD Combat Actions table subnote 2 wrote:
2 If you aid someone performing an action that would normally provoke an attack of opportunity, then the act of aiding another provokes an attack of opportunity as well.

Sovereign Court

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PRD Combat Chapter wrote:

Activate Magic Item

Many magic items don't need to be activated. Certain magic items, however, do need to be activated, especially potions, scrolls, wands, rods, and staves. Unless otherwise noted, activating a magic item is a standard action.

Spell Completion Items: Activating a spell completion item is the equivalent of casting a spell. It requires concentration and provokes attacks of opportunity. You lose the spell if your concentration is broken, and you can attempt to activate the item while on the defensive, as with casting a spell.

Spell Trigger, Command Word, or Use-Activated Items: Activating any of these kinds of items does not require concentration and does not provoke attacks of opportunity.

It's in the Combat action chapter...

Sovereign Court

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I'd say #1.

I would treat a trait as I would a feat that affects your normal spell casting, and metamagic feats do nothing to spells cast from scrolls.

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