Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar ACG Venture-Lieutenant, Indiana—Lafayette. 2,935 posts (3,584 including aliases). 5 reviews. No lists. 1 wishlist. 26 Pathfinder Society characters. 4 aliases.


RSS

1 to 50 of 2,935 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Auke Teeninga wrote:
Wei Ji the Learner wrote:
Mahtobedis wrote:
I do believe Mike Brock once very specifically posted on these boards tat in order to play the pregen you must not have a character in tier. But as he is no longer the campaign coordinator, if that ruling did not make into printed material then do what you want.
It would not be wise to do that if the next campaign coordinator agrees with the ruling.

Rulings of Campaign Coordinators remain valid unless explicitly revoked. For instance most rulings by Josh Frost remain valid till this day.

The you must not have a character in tier post however was revoked by Mike himself a long time ago. You just cannot assign credit to a character the same level or higher than the pregen.

Correct, with one minor change.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Wei Ji the Learner wrote:
Mahtobedis wrote:
I do believe Mike Brock once very specifically posted on these boards tat in order to play the pregen you must not have a character in tier. But as he is no longer the campaign coordinator, if that ruling did not make into printed material then do what you want.

It would not be wise to do that if the next campaign coordinator agrees with the ruling. At that point, any character played under those circumstances would technically become illegal for play.

I realize mechanically the impact is largely invisible, but there is a reason the rule was in place, right?

Well, that's just it. He believes Mike said something sometime that's not in line with what the language has been in the Guide to play for the last 2 or 3 seasons at least. The player following the rules in the current Guide will be legal, and those rules do permit you to play a pregen in a scenario even if you have a character in tier.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Kigvan wrote:
wellsmv wrote:
or gm at a con and pickup a rebuild boon ( yay free rebuild)

Not "a con" but "Gen Con"

The only Con that I know of that has ever given out rebuild boons.

And only for Tier 1 GM's...or at least in the past it was only Tier 1's that got the option.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

jtaylor73003 wrote:
GM Lamplighter wrote:
jtaylor73003 wrote:
I am confused. How does one low player playing level 7 pregen equal a teir 8-9. The median of the teirs is level 7 not 6.5 therefore all lower players would have to play level 7 pregens not just one. If the example had be a teir 1-2, teir 3-4, and a teir 6-7 then the median between teir 1-2 n 3-4 would be 2.5. Am I missing something here?

6.5 rounds up to 7.

There is no "between tier" with 1-2 and 3-4 subtiers.

Okay but I understand it you aren't suppose to round up when determine APL. If the median is 7 then the group must have an APL of 7, because a level 5 character is very ineffective vs the CR of the encounters in a teir 8-9.

Well according to what is being said an APL of 2.5 could play in a teir 3-4 especially if a APL of 6.5 could play in a teir 8-9. Could someone clarify what is being said.

If you end at x.5 APL, the table decides whether you round up or round down. If it's 6.5, then the APL could either be 6 or 7 depending on how the table wanted to play. If it's 6, then you play down with no adjustment. If it's 7, then you play up with the 4 player adjustment.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

claudekennilol wrote:
I don't see what's so special about either of them that they can only be run by 4-5 star gms. Though I will say that my GM screwed up the final encounter in serpents rise and we killed the BBGG (big bad good guy) in 2 rounds because of it.

They're special in that they are a perk for attaining 4 or 5 star status and donating that much time to the campaign. Once they have been out for a year, I would expect them to be available to run by the general populace, just like 2-EX, 3-EX and 4-EX were.

At GenCon, they were able to be run by any GM volunteer and counted as a special then. Now they are considered exclusives, and have the star restrictions but can be run anywhere.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

pezlerpolychromatic wrote:
Has nobody thought of the blindness/deafness spell?

2nd post in the thread brought it up...

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

I feel for you. I really do. It's one of the perks of living close I can carry more down with me. I've got to run 6-97 as well.

I use posterazor to print out of single sheets, and then trim the edge and glue/tape the pieces together. For flying...yeah, you might just want to try and tape them together at the table. Unfortunately, I've not used the Mac version of Posterazor, so never had that issue come up so I can't offer any advice to that.

Sincerely, I hope something works out here.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

The first year I pre-drew the maps on large easel sized pads of graph paper and colored and filled in detail as best I could. The last 3 I've used posterazor and printed them all. It may only be a one time thing, but this is someone's vacation and they're spending a lot of money to come to GenCon, so I try and give the best show I can.

It's a lot of work I know, it usually takes me several hours to do all of the maps for the various scenarios I end up running (even though it's general no more than 3 different ones). Do the best you can and provide a good game is all that can be asked really.

The only thing I can say is you really don't want to be drawing maps on the fly at GenCon, especially during a special. It eats up a LOT of valuable game time.

If you have an art store nearby, I recommend using art tubes (I think the main ones I have are called ice tubes). You can roll up all your maps into one easily carried container.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

LoboStele wrote:
From the GM's perspective, I'm failing to see the requirement in the Guide where it says that if you GM a table playing CORE mode, that your own GM chronicle sheet must also be for a CORE mode character. Can someone point me to the relevant page/paragraph? I currently don't have a CORE character, so would like to know for sure if I end up with a CORE chronicle from the weekend.

And Guide pg 39:

Quote:

A GM may assign credit for running an adventure in any

of the same ways a player can, and must follow the same
rules as a player when applying credit to a character.

The players at the table can assign a chronicle from a CORE table to a CORE character, so that is what is open to the GM too.

This was clarified by campaign staff in the original blog and discussion that followed when CORE was introduced.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Wei Ji the Learner wrote:


Is there a way to get a 'just black' version of the Guild Guide? Or a hard copy? I'm willing to pay a nominal fee for printing, even.

I don't have a smart phone to put some nifty ap on.

I'm out of colour ink after printing out my inventory tracking sheets.

I'm not sure if I'll be able to find a spot to get this printed out myself in Indy, yet according to the rules it's necessary for play?

The Guide is one of the core assumptions, and you will not be denied a chance to play if you do not have it at the table (same with Core Rulebook).

You are supposed to have all of the additional resources your character may use in one of the legal methods at the table, and a copy of the current additional resources page.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

UndeadMitch wrote:
Mark Stratton wrote:
Nefreet wrote:

What is "dishonorable" about that?

It impacts nobody, the games get reported the same, and the GMs get the credit they want.

I see no problem with this. Can you elaborate?

Because the CORE GM didn't run standard PFS, and the standard PFS didn't run CORE.

Really, if that's the case, the two should just swap beforehand, so the GM who runs CORE gets CORE credit, etc.

I mean, it's not the worst thing in the world, Nefreet, true, but the rules on credit for running those tables is quite clear.

Swapping beforehand is going to be impractical, since we aren't going to know whether we're running core or standard until the players show up to our table, and at that point we'll have more important things to do than trying to find someone else trying to run the other campaign that would rather have credit for campaign X.

Nefreet, I don't see anything terrible about your idea. I would offer some words of caution. Be careful, as trading would leave you on the hook for someone else's table. Any issues the other GM's table might have will come back to you, since you'll be the GM reported for the table.

As Mark stated, the rules, and intent, on how to fill out a tracking are fairly clear IMO. You have places for the GM at the table and the players at the table to enter their information as to who is receiving credit at that table. We've been asked to notate CORE on the top of reporting sheets and chronicles for tables that run in CORE mode. CORE has been stated to be an all or nothing thing at the table.

GM's can get a chronicle for the table they run (provided they haven't taken one before for the scenario), but they, unlike the player's, do not have to take it. It may seem like a nitpick rule, or inconsequential at the time, but as UM mentioned there are reasons why it might end up making a difference in the long run.

Also, I'll just leave this post from a couple of years back about the campaign's view on ignoring other rules which cause "no problem".

HERE

As Swiftbrook mentioned, we volunteered to GM. We did not volunteer to GM standard or CORE, as that decision does not rest with us at conventions. The players get to make that choice. Smaller local games, sure GM's can have a bigger say in what campaign gets run at their table. At something like GenCon, it's going to be luck of the draw as I'm assuming the marshal's won't even know which tables are going to be STD or CORE until players come up with tickets in a group.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Nefreet wrote:
If a GM wanting to run Core got stuck running Classic, and a GM wanting to run Classic got stuck running Core, why couldn't the two GMs just get together afterwards and scribble their #s on the others' signin sheet?

Call me a stick in the mud, but...that's not what happened and would go against the spirit of the honor code the rules rely on IMO.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

I know of no real map to finding tables, but it's fairly straight forward. You have the color code to tell you what color of table cloth is on your table and then there's only about 20~30 tables of each color (and they're all together).

There is a food cart/vendor right outside the Sagamore by the escalator's towards the middle of the convention center. You'll pass by it coming in from the hotel in the morning. It's overpriced and greasy, but it's enough to generally get you through that hard push between morning and afternoon slots.

Plan on being at the tables at least 15 minutes ahead of slot time, 30 if you can. If your first slot runs long, it might be a push but HQ has tried to keep you at the same table for the day I think, so that should help minimize tear down before the next slot.

See you there!

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

TimD wrote:
Steven Schopmeyer wrote:
Free items from class features or prestige are worth 0 gold for purposes of reselling.

Really? Where is that specified?

The only thing I've seen that addresses selling class-specific starting equipment is:

Additional Resources, Ultimate Combat wrote:
Gunslinger: A gunslinger's starting gun (granted by the gunsmith class feature) is worth 22 gp if sold (the average of 4d10).

HERE

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Wei Ji the Learner wrote:


Is there a thread for the pregen specials forming groups?

Or is that more a "First six -- GO!" "Next six -- GO!" sort of thing?

No one has started one yet that I know of. You can be that lucky bird if you want ;)

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Robert Hetherington wrote:
Looks like I'll just have to try my luck at the con. I met a fantastic group at the last minute last time.

Would have loved to join you Rob. Unfortunately, I don't have anyone in the 10-11 range right now, and was planning on playing at 7th with my dwarven inquisitor.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Wei Ji the Learner wrote:


7-00 IS the Friday special, isn't it? CORE campaign? Or did I miss the Standard offering? Really wanted to play it on Standard but couldn't find it during registration.

7-00 IS the Friday special. It is being offered both as Standard and Core, but the Standard tickets sold out fast.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.
Jessex wrote:
Andrew Christian wrote:

They rescinded the FAQ limiting free actions. It continues to be the sole discretion of the GM.

But let's look at this logically.

Archers are required to use a free action every time the draw an arrow. Notching and drawing the bowstring back is considered part of shooting. But archers take as many free actions as they need based on how many arrows they shoot.

This is where you go wrong. Drawing an arrow is not an action of any sort. It is not mentioned anywhere at all. This makes using a bow distinct from a crossbow or a firearm.

Note that the efficient quiver doesn't even specify what action it takes to retrieve an item from it unlike a handy haversack.

Under Equipment Ammunition:

PRD wrote:
When using a bow, a character can draw ammunition as a free action; crossbows and slings require an action for reloading (as noted in their descriptions).

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

LoboStele wrote:

OK, how does that work for any other tickets that we've purchased then? For instance, after my GM badge was added to my account on GenCon.com, I bought tickets for a few other events that I plan to participate in. But I had it all set up for Will Call. I assume that I won't be able to pick those up at Will Call until after I have my badge as well? That seems weird. I mean, I like the fact that I can go straight to Sagamore to get my badge, as that should make that process relatively quick, but seems like extra hassle for the other stuff.

Guess I need to make sure I get into town before 6. :/

Should be able to pick anything up from WillCall with a picture ID I believe.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Here's Mike talking in regards to it a few years back (though this is newer than the Frost quote from above).

The intent when they changed the language in the Guide a couple of years ago was to make all of the Free RPG Day modules treated the same, without having to go back and recreate chronicles or print the product with updated language.

Note, a year after this post I linked they added the 1 PP to play through of MoFF as well.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

You may not buy metamagic'd spell casting services.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

BigNorseWolf wrote:
Kevin Ingle wrote:
niconorsk wrote:

As an alternative, you could spend 1PP after your first scenario to get one if you really wanted to.

As another option, continual flame is one of the few spells you can have a casting of that carries from scenario to scenario, so you could pay for the spellcasting service to have it cast on an object you own, losing out on the floatiness aspect but having that permanent light source. Such a service would cost you 60gp

It's 110gp...can't forget the 50gp ruby dust component for casting.

Ioun Torch

Aura strong universal; CL 12th

Slot none; Price 75 gp; Weight —

Apparently when you buy it as an ioun torch its cheaper.

Yes...I know that, and I assume he did too as he mentioned how to buy one when you don't have the fame.

I was specifically talking about the spellcasting services part of his comment...which is another way to buy one when something similar when you don't have the fame.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

niconorsk wrote:

As an alternative, you could spend 1PP after your first scenario to get one if you really wanted to.

As another option, continual flame is one of the few spells you can have a casting of that carries from scenario to scenario, so you could pay for the spellcasting service to have it cast on an object you own, losing out on the floatiness aspect but having that permanent light source. Such a service would cost you 60gp

It's 110gp...can't forget the 50gp ruby dust component for casting.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Dumagand wrote:
The only question now is, when it will be released so we can prepare! lol

Probably late the 24th or 25th would be my guess for GenCon GM's...

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.
Robert Hetherington wrote:
The why is we don't know the details and are giving the gm the benefit of the doubt rather than jumping on them based on one side of a story.

^^100% this


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Raisse wrote:
I don't suppose this will be available at GenCon?

GenCon is the end of July/first of August this year...this won't be available till late August it looks like.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Sarmoon wrote:
Is a boon required to play a Malefactor? Sorry for the noob Q - just getting into PFS. I see the race choices are clear in guide to PFS play but the class choices seem a bit confusing. Tx in advance for help.

Never heard of the Malefactor...what is that from? That said, you can check the Additional Resource page for legality of any race/class/item/etc.


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Oracles do not HAVE to worship a deity. However, they CAN if they so choose.

If you wish to take that trait, you would just need to be within one step of NG and worship Sarenrae.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.

Umm...

claudekennilol wrote:
Is an Amulet of Mighty Fists considered a weapon with regards to +1 weapons being considered to be always available?

IS a yes/no question.

Regardless, with your clarification, I see you are looking for discussion to add this wonderous item to the always available list.

Personally, I see no real need to add it as an exception, as you normally will get enough fame to purchase a 4,000gp item by the time you can realistically save up for one from what I've seen. That, and the fewer the exceptions to the house rules for purchasing, the easier they are to explain and understand. And, with the number of threads asking if I can buy this or that, they are already a bit complex for starting characters IMO.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

2 people marked this as a favorite.

Awesome work Mike! I wish I could have made it down for this. If you do manage to make it an annual event, I shall definitely try and work it into my schedule.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.

No, it is not.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

That sounds rights. You can retrain pay to retrain earlier feats into things you wouldn't have qualified for at the time you received the feats like this, as long as it's not a pre-req for anything else (and that's not an issue here).

Cost looks right, and yes it should be signed off on a chronicle with the retraining written on the chronicle as what was being changed.

Enjoy.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Congratulations Alison!


Well, congratulations. It seems like you just moved out there not so long ago. Best wishes for your daughter in her upcoming competition, and your children on their recovery.

I used to live in Terre Haute for a year. It wasn't a bad little city. I'm just a couple hours north of there now. Hope everything goes smoothly in the transition.


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
PRD on Magic Item Creation wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.
PRD on Scrolls wrote:
The creator must have prepared the spell to be scribed (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.
PRD on Wands wrote:
The creator must have prepared the spell to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focuses the spell requires.
PRD on Potions wrote:
The creator must have prepared the spell to be placed in the potion (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.

In the case of these types of items, the creator must know or have prepared the spells being put into the item. If you can't cast the spell, you can not make a potion/wand/scroll of the spell.

As kestral287 mentioned, you might wish to make a wand of Infernal Healing.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

I know Nohwear has his home game on Thursday there in the NE area of town.

If you haven't tried it, there is also PFS weekly at rotating store. Every Friday it's at Saltire Games east of Indy by a couple of miles. On Saturday's it usually rotates between Game Time and Hero's Emporium. Game Time is NE corner of Indy and HE is closer towards the center of town, but still towards the NE side of town.

PFS isn't for everyone, but it is a way to meet a number of local gamers. They generally organize their games on WarHorn here: https://warhorn.net/events/central-indiana-pfs

Best of luck to you on the move, and welcome to the States!

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

ckdragons wrote:


FLite wrote:
If you were to start your own PFS chapter (or join your local one), your players could all get PFS credit for having played Rise of the Runelords, even if they were not playing by PFS rules. (read the guide to organized play, under playing modules "campaign mode"

Would that still be the case if I made modifications to the combats in the AP, such as increasing # of baddies, and sometimes adding class levels and maxing their hp (particularly for boss encounters)? I understand that a GM of a PS PFS game is not allowed to make any changes to it.

For AP's, that is perfectly fine. There are 2 options for running sanctioned AP's currently.

First, they sanction a small portion of each book, usually a dungeon or the like, and you can run that portion of the book as a straight up scenario/module with all the PFS rules and playing PFS characters for credit.

Second, they also have a "home campaign" option for the AP's, and a couple of larger modules, where you are under no constraints to follow the PFS rules, or even run the game using Pathfinder rules, but you must run the entire book with the intent to run the entire AP. In that case, when you complete a book the players can choose to apply a chronicle to one of their PFS characters for credit.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Had a great time as always, and just starting to get back to a normal sleep balance. My voice is still a little hoarse, but much better than it was yesterday.

Great job Michael and crew on organizing and running this. Definitely planning on seeing you next year...but probably won't run 11 in a row again ;)


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Jester David wrote:
Michael Brock wrote:
KestlerGunner wrote:
Post Paizocon, this scenario is now only runnable by 5 Star GMs or Venture Officers, is that correct?
6-97 and 6-98 are not available to run until after Gen Con.
But after GenCon will they be available for anyone to run or just the 5-Stars and Venture Officers?

According to Mike the 6-98 and 6-99 will need 4 or 5 stars to run after GenCon, even for VO's.

EDIT:This will be the 4 star special and 6-99 will be the 5 star special scenario.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

They do have some conflicting language still on the site it seems, but they did stop the electronic versions with the subscription on this issue.

As of the release of Pathfinder Tales: Lord of Runes the digital versions of Pathfinder Tales novels will no longer be included in the Pathfinder Tales subscription.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

You can't take 20 to disable a trap...as there IS a penalty for failure. Take 10, as long as there's no other distraction, sure, 20, no.


Still here. Real life has been hectic, and the thread hasn't seen much action so usually just do a drive by. And don't have much time on the weekends to look in.

That said, I am going to be absent pretty much the rest of this week for Origins gaming convention. Should be back next Tuesday.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Congratulations Andrew!


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

There is a FAQ that mentions items with a weight of - are counted as half a pound. Go to town with it.

EDIT: Starglim found it before me...LINK


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Randarak wrote:
Matthew Downie wrote:

A regular potion magically affects a creature of any size. The giant's potion will only be a tiny drop of liquid to him but will still work.

I suppose giants could use giant-sized flasks of diluted potion, but that's not standard.

But if that's a the case, and you have a giant cleric, wizard, etc. making potions, does that mean that when they brew potions that they only brew a teenie, tiny amount because that's all they'll need for effect, or do they brew one that's their equivalent size, and end up effectively with several more doses.

They either brew a teenie tiny amount that is the standard 1 oz. potion, or they add in a lot of potable liquid to make a larger sized draught that still is only one dose of the potion regardless of its size...


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Yes, barring other factors (feats/magic/etc.), your attack would look like: Greatsword +14/+9 (2d6+21), bite +9 (x+7), gore +9 (x+7)

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Andrew Christian wrote:
Curio wrote:
Steven Schopmeyer wrote:
Curio, when the table is reported, send a message to pathfindersociety@paizo.com with the session number and character number. You can request the credit be applied to a new character number and marked dead there, as you are allowed to apply dead pregen chronicles to a brand new character rather than be forced to pay the prestige or lose a current character.
I'll pass it on to my bf, thank you! The thing is, why is this even happening? Why couldn't they have made the scenario without killing a designated character, as we're all used to? Is that even necessary? We can understand how awesome the pathfinder society is, without having our own characters be fodder for that truth.

I'm not sure why you are under the impression that playing We Be Goblins doesn't also result in the death of an assigned character.

Playing a pregen and dying requires you to resolve that death with the assigned character, or re-assign it to a character number not currently under use.

Secondly, all the pregens were more than capable of completing thier tasks.

I wasn't there, so I'm just going by what I'm reading, but it sounds to me like people are saying they either were not informed of or possibly, permitted to use that method to save their characters. As many time as I've had to quote the FAQ on the boards, it's sadly not universally known as an option.

It's hard to tell when reading into posts I know.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Michael Murillo wrote:
How does one get the Herald of Iomedae card? Is it an actual promo card sent to the retailers that get the base game? Or is it "print and play"?

It's marked as part of deck 1, so I'm assuming it comes with the game as part of adventure box 1.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

I agree with Cap. and Jeff. Exploit weakness, while a strong ability, would not help in the case of the incorporeal.

Get an Amulet of Might Fists, or something like a potion/oil of magic weapon/magic fang to solve it.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.
Lune wrote:

Ah, so we screwed it up.

What is the best way to proceed from here? Mark it as out of subteir for all involved and just not make that mistake again?

^^

This.

Except for the GM, the GM gets rewards based on the level of the character the credit is being applied to. Their reward in just about every circumstance ignores what actually happened at the table (level, rewards found, boons gained, etc.)

1 to 50 of 2,935 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2015 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.