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Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar ACG Venture-Lieutenant, Indiana—Lafayette. 2,912 posts (3,561 including aliases). 5 reviews. No lists. 1 wishlist. 26 Pathfinder Society characters. 4 aliases.


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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Dumagand wrote:
The only question now is, when it will be released so we can prepare! lol

Probably late the 24th or 25th would be my guess for GenCon GM's...

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.
Robert Hetherington wrote:
The why is we don't know the details and are giving the gm the benefit of the doubt rather than jumping on them based on one side of a story.

^^100% this


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Raisse wrote:
I don't suppose this will be available at GenCon?

GenCon is the end of July/first of August this year...this won't be available till late August it looks like.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Sarmoon wrote:
Is a boon required to play a Malefactor? Sorry for the noob Q - just getting into PFS. I see the race choices are clear in guide to PFS play but the class choices seem a bit confusing. Tx in advance for help.

Never heard of the Malefactor...what is that from? That said, you can check the Additional Resource page for legality of any race/class/item/etc.


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Oracles do not HAVE to worship a deity. However, they CAN if they so choose.

If you wish to take that trait, you would just need to be within one step of NG and worship Sarenrae.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.

Umm...

claudekennilol wrote:
Is an Amulet of Mighty Fists considered a weapon with regards to +1 weapons being considered to be always available?

IS a yes/no question.

Regardless, with your clarification, I see you are looking for discussion to add this wonderous item to the always available list.

Personally, I see no real need to add it as an exception, as you normally will get enough fame to purchase a 4,000gp item by the time you can realistically save up for one from what I've seen. That, and the fewer the exceptions to the house rules for purchasing, the easier they are to explain and understand. And, with the number of threads asking if I can buy this or that, they are already a bit complex for starting characters IMO.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.

Awesome work Mike! I wish I could have made it down for this. If you do manage to make it an annual event, I shall definitely try and work it into my schedule.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.

No, it is not.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

That sounds rights. You can retrain pay to retrain earlier feats into things you wouldn't have qualified for at the time you received the feats like this, as long as it's not a pre-req for anything else (and that's not an issue here).

Cost looks right, and yes it should be signed off on a chronicle with the retraining written on the chronicle as what was being changed.

Enjoy.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Congratulations Alison!


Well, congratulations. It seems like you just moved out there not so long ago. Best wishes for your daughter in her upcoming competition, and your children on their recovery.

I used to live in Terre Haute for a year. It wasn't a bad little city. I'm just a couple hours north of there now. Hope everything goes smoothly in the transition.


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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
PRD on Magic Item Creation wrote:
Note that all items have prerequisites in their descriptions. These prerequisites must be met for the item to be created. Most of the time, they take the form of spells that must be known by the item's creator (although access through another magic item or spellcaster is allowed). The DC to create a magic item increases by +5 for each prerequisite the caster does not meet. The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.
PRD on Scrolls wrote:
The creator must have prepared the spell to be scribed (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.
PRD on Wands wrote:
The creator must have prepared the spell to be stored (or must know the spell, in the case of a sorcerer or bard) and must provide any focuses the spell requires.
PRD on Potions wrote:
The creator must have prepared the spell to be placed in the potion (or must know the spell, in the case of a sorcerer or bard) and must provide any material component or focus the spell requires.

In the case of these types of items, the creator must know or have prepared the spells being put into the item. If you can't cast the spell, you can not make a potion/wand/scroll of the spell.

As kestral287 mentioned, you might wish to make a wand of Infernal Healing.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

I know Nohwear has his home game on Thursday there in the NE area of town.

If you haven't tried it, there is also PFS weekly at rotating store. Every Friday it's at Saltire Games east of Indy by a couple of miles. On Saturday's it usually rotates between Game Time and Hero's Emporium. Game Time is NE corner of Indy and HE is closer towards the center of town, but still towards the NE side of town.

PFS isn't for everyone, but it is a way to meet a number of local gamers. They generally organize their games on WarHorn here: https://warhorn.net/events/central-indiana-pfs

Best of luck to you on the move, and welcome to the States!

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

ckdragons wrote:


FLite wrote:
If you were to start your own PFS chapter (or join your local one), your players could all get PFS credit for having played Rise of the Runelords, even if they were not playing by PFS rules. (read the guide to organized play, under playing modules "campaign mode"

Would that still be the case if I made modifications to the combats in the AP, such as increasing # of baddies, and sometimes adding class levels and maxing their hp (particularly for boss encounters)? I understand that a GM of a PS PFS game is not allowed to make any changes to it.

For AP's, that is perfectly fine. There are 2 options for running sanctioned AP's currently.

First, they sanction a small portion of each book, usually a dungeon or the like, and you can run that portion of the book as a straight up scenario/module with all the PFS rules and playing PFS characters for credit.

Second, they also have a "home campaign" option for the AP's, and a couple of larger modules, where you are under no constraints to follow the PFS rules, or even run the game using Pathfinder rules, but you must run the entire book with the intent to run the entire AP. In that case, when you complete a book the players can choose to apply a chronicle to one of their PFS characters for credit.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Had a great time as always, and just starting to get back to a normal sleep balance. My voice is still a little hoarse, but much better than it was yesterday.

Great job Michael and crew on organizing and running this. Definitely planning on seeing you next year...but probably won't run 11 in a row again ;)


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Jester David wrote:
Michael Brock wrote:
KestlerGunner wrote:
Post Paizocon, this scenario is now only runnable by 5 Star GMs or Venture Officers, is that correct?
6-97 and 6-98 are not available to run until after Gen Con.
But after GenCon will they be available for anyone to run or just the 5-Stars and Venture Officers?

According to Mike the 6-98 and 6-99 will need 4 or 5 stars to run after GenCon, even for VO's.

EDIT:This will be the 4 star special and 6-99 will be the 5 star special scenario.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

They do have some conflicting language still on the site it seems, but they did stop the electronic versions with the subscription on this issue.

As of the release of Pathfinder Tales: Lord of Runes the digital versions of Pathfinder Tales novels will no longer be included in the Pathfinder Tales subscription.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

You can't take 20 to disable a trap...as there IS a penalty for failure. Take 10, as long as there's no other distraction, sure, 20, no.


Still here. Real life has been hectic, and the thread hasn't seen much action so usually just do a drive by. And don't have much time on the weekends to look in.

That said, I am going to be absent pretty much the rest of this week for Origins gaming convention. Should be back next Tuesday.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Congratulations Andrew!


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

There is a FAQ that mentions items with a weight of - are counted as half a pound. Go to town with it.

EDIT: Starglim found it before me...LINK


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Randarak wrote:
Matthew Downie wrote:

A regular potion magically affects a creature of any size. The giant's potion will only be a tiny drop of liquid to him but will still work.

I suppose giants could use giant-sized flasks of diluted potion, but that's not standard.

But if that's a the case, and you have a giant cleric, wizard, etc. making potions, does that mean that when they brew potions that they only brew a teenie, tiny amount because that's all they'll need for effect, or do they brew one that's their equivalent size, and end up effectively with several more doses.

They either brew a teenie tiny amount that is the standard 1 oz. potion, or they add in a lot of potable liquid to make a larger sized draught that still is only one dose of the potion regardless of its size...


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Yes, barring other factors (feats/magic/etc.), your attack would look like: Greatsword +14/+9 (2d6+21), bite +9 (x+7), gore +9 (x+7)

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Andrew Christian wrote:
Curio wrote:
Steven Schopmeyer wrote:
Curio, when the table is reported, send a message to pathfindersociety@paizo.com with the session number and character number. You can request the credit be applied to a new character number and marked dead there, as you are allowed to apply dead pregen chronicles to a brand new character rather than be forced to pay the prestige or lose a current character.
I'll pass it on to my bf, thank you! The thing is, why is this even happening? Why couldn't they have made the scenario without killing a designated character, as we're all used to? Is that even necessary? We can understand how awesome the pathfinder society is, without having our own characters be fodder for that truth.

I'm not sure why you are under the impression that playing We Be Goblins doesn't also result in the death of an assigned character.

Playing a pregen and dying requires you to resolve that death with the assigned character, or re-assign it to a character number not currently under use.

Secondly, all the pregens were more than capable of completing thier tasks.

I wasn't there, so I'm just going by what I'm reading, but it sounds to me like people are saying they either were not informed of or possibly, permitted to use that method to save their characters. As many time as I've had to quote the FAQ on the boards, it's sadly not universally known as an option.

It's hard to tell when reading into posts I know.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Michael Murillo wrote:
How does one get the Herald of Iomedae card? Is it an actual promo card sent to the retailers that get the base game? Or is it "print and play"?

It's marked as part of deck 1, so I'm assuming it comes with the game as part of adventure box 1.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

I agree with Cap. and Jeff. Exploit weakness, while a strong ability, would not help in the case of the incorporeal.

Get an Amulet of Might Fists, or something like a potion/oil of magic weapon/magic fang to solve it.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.
Lune wrote:

Ah, so we screwed it up.

What is the best way to proceed from here? Mark it as out of subteir for all involved and just not make that mistake again?

^^

This.

Except for the GM, the GM gets rewards based on the level of the character the credit is being applied to. Their reward in just about every circumstance ignores what actually happened at the table (level, rewards found, boons gained, etc.)

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.

No new tieflings/aasmiars since start of season 6, technology had some issues early season 6, and wayang, kitsune, nagai, and tengu are legal for play without boon.

Oh, the new faction cards are out (check for a late April/early May blog about those), and are an interesting little boost for play IMO.

I'm sure I'm missing loads, but those are the major items I remember off the top of my head.

EDIT: Oh, and welcome back ;)

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

FYI, if it was 2 level 3's and 2 level 1's, that's APL of 2 [(3+3+1+1)/4] so you should have played tier 1-2. No choice really in the matter there.

Regardless, in this situation it sounds like you played 4-5 and everyone who played was out of tier, so they all get out of subtier rewards. Boons/items received are based on actual table play level for characters that were at the table. So, every player at the table (minus GM) gets what was found for the higher and lower tier. If you didn't find something, or something was supposed to be crossed out due to not completing a section, then you don't get it obviously.

The GM's reward is based solely on what character he wants to apply the credit to. If it's a level 1-2 character, then they get the lower tier rewards on the chronicle (gold and items/boons). If it's a level 3 character (assumption of a 1-5 scenario here), then the character gets OOT gold and lower tier boons/items. If it's a level 4-5 character, then they get the higher tier gold and items/boons.

Again, the table shouldn't have happened this way, but it sounds like didn't realize it wasn't supposed to be done that way. I'd just double check the Guide for APL calculations and subtier for future games. No harm, nor foul.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Full...always full pretty much regardless what you are doing/buying.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
pdbogen wrote:

Hmmm. In Trial #6...

** spoiler omitted **

Here's the author's take on the issue. The general reasoning is in the first quote of the linked thread.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.
UndeadMitch wrote:
Nefreet wrote:

I don't see anything wrong with what Kevin said.

Can you elaborate? I don't feel either he or I are being knee-jerk, melodramatic, or overreacting.

Kevin's reaction is kind of a knee jerk reaction since some people have brought up concerns in a reasonable fashion (it feels like he's of the position of "if you don't like it I'll take my toys and leave"), and some of the people on the other side are being overly melodramatic.

Once again, this isn't an attempt to take a shot at Kevin or you, I actually agree that this should just be left the way it is. But, it has become somewhat of a trend for people to bring up an issue only to have people just lobby for the thing to just get removed (SLA's counting for prereqs, feral child/true primitive, et al).

Not trying to be melodramatic, and definitely not lobbying for removal, just pointing out another possible resolution. Locally (and at conventions), I've never seen any issue with folks using slow progression, and I think it works as is for what it was designed for.

My previous post was mostly trying to answer Fox's question about what problem the rule solved.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

2 people marked this as a favorite.
The Fox wrote:
I just wish someone could point out one issue this rule intends to solve.

The rule wasn't created to solve a problem. It was added to provide an additional option for people who wanted to play their characters longer. If it's really that much of an issue, the option should probably just be retired.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Congratulations Nate!

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Most of those require an actual named NPC in a scenario, so I couldn't see the harm in letting someone try again if there was multiple opportunities...as long as it's not bogging down the session.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Jayson MF Kip wrote:
Are you able to "retrain" as much as you can afford via spreading it across multiple chronicles, then?

Pretty much, yeah.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

10 people marked this as a favorite.

Personally, I'd rather see it taken back to core races only.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

@Secane That is correct.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

To wear it without taking the ACP to attack rolls, yes.

Having the slot available does not give you the armor proficiency. That said, there are a number of ways to get light armors with and ACP of 0 and there would be no penalties to the mount wearing such armor.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Barding is armor.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Didn't it just opens up the Orc archetypes and what not for a half-orc character? I didn't think it actually opened up the Orc race to the player.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Robert Hetherington wrote:

Nosig: That is not the same conclusion I would come to.

** spoiler omitted **

That's a fairly simple issue to solve, if you want one of your pets to be able to go off scouting make that your combat pet.

Robert:
Auntie Baldwin IS nosig's witch, so she would be the alias to have the given dialogue. It didn't seem mocking to me in that light, he just posts from a character's point of view semi-frequently on the boards.
***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

BigNorseWolf wrote:

drat.

FAQ it. See if that's supposed to keep wands of alchemist spells from being illegal.

There IS a FAQ stating alchemists don't count as casters for creating things like wands/scrolls. It's linked 5th post in.

And bolded for clarification. For alchemists they're formulae, not spells. They're mixed in on spell lists to save space, but reading the Alchemist class tells you there is a distinct difference between the two. Spell users can not learn formulae from Alchemists, but Alchemists can create a formula from studying a magical spell. If an entry is only ever for a formula, then a spell caster can't learn it.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Rycaut wrote:

right - I'm a tier 1 gm so I just got the email about my badge (I'll look at that) I think it is associated with my account? But I don't think I have a payment method on record - will I have a chance to put one in when I pick events? Or can I do that ahead of time?

Also pardon if these are really basic questions but how many slots are there each day? And what are the hours for the exhibit hall? I think Saturday may be my only chance to get to the exhibit hall (unless I have a game that either doesn't fill up or which ends early - but I tend to run to the end of slots at cons)

From recent attendees is it worthwhile to pre-order lunches? I think i saw lunches as "misc" events (grab and go sandwiches etc)? Does that really help with long lines (I'm a bit worried about meals as I'm running a lot of slots)

Yes, your tier 1 badge should be attached to your account, so that will permit you to buy badges. I did not see a place to pre-enter a payment method on GenCon's site when I perused it this morning, but I didn't look all that hard to be honest.

There's 3 PFS slots on Thurs, Fri and Sat. There's 1 slot on Sunday. Dealer hall is open 10-6ish? T,F,S I believe. It's open till 12~2ish on Sunday I think. I've never gone to it on a Sunday.

I can't say on the pre-order lunch things, as I've not heard anything about it. There's food vendors located around the hall fairly close to the ballroom, so running out and grabbing a very fast bite is generally doable. It's not that great of food, but it'll sustain you for the most part. If you do have a short bit of time, they do close off a nearby street that loads up with food trucks, and I've heard good things in regards to some of them. Some of them are evidently extremely overpriced (as are any of the options actually inside the convention hall IMO).

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Rycaut wrote:
having not registered for a GenCon event in nearly 20 years, what do we need to do before Sunday to register for games? (does this include registering for any PFS games we want to play? I think I only have Saturday slots free so a bit worried that my options to actually play anything at Gencon will be limited if I don't figure out the registration process ahead of Sunday.

You have to have a badge on your GenCon account in order to buy tickets (which go live on Sunday). You can login to your GenCon account currently and add any events you want to your wish list, so that you don't have to hunt and peck when things go live and are hectic for buying things before they sell out.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

BigNorseWolf wrote:
Or they could be a master crafter with craft woodworking.

That would change nothing in terms of the recent discussion...

PRD wrote:

Master Craftsman

Your superior crafting skills allow you to create simple magic items.

Prerequisites: 5 ranks in any Craft or Profession skill.

Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.

Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

3 people marked this as a favorite.

There's another line after that bit about the only exception on not needing a requirement being the feat. It actually adds another requirement for certain items (such as wands and scrolls).

PRD on Making Magic Items wrote:
The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

You NEED someone able to cast the spell you're making a scroll, wand or potion of. You can't cast a formulae, as it's not a spell.

Alchemists can break this rule concerning potions, only because they have special rules in regards to making them in their class write up.

PRD on Alchemists wrote:
Brew Potion (Ex): At 1st level, alchemists receive Brew Potion as a bonus feat. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion. The alchemist does not need to meet the prerequisites for this feat.

Without that, they could not take brew potion or create potions of their formulae.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Lord Kakabel wrote:

My first GenCon!

Do we know anything about the Harbinger Special?

Thursday, July 30
Slot 1 (0900-1300): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 2 (1300-1800): OFF: SHOPPING!
Slot 3 (1900-2400): OFF: Going to see the Glitter Guild @ 2200!
Friday, July 31
Slot 4 (0900-1300): Pathfinder Adventure Card Game OP (Sagamore)
Slot 5 (1300-1800): OFF: Playing 7-01.
Slot 6 (1900-2400): Harbinger Special (3-7)
Saturday, August 1
Slot 7 (0800-1300): #7-01 TBA (1-5)
Slot 8 (1300-1800): We Be Goblin Free
Slot 9 (1900-2400): True Dragons of Absalom Special
Sunday, August 2
Slot 10 (0900-1400): OFF

Only thing I remember seeing, from original blog for volunteers: "A second Tier 1-11 multi-table interactive Special in which the Society reassembles and activates the Sky Key (Friday night)"

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Illeist wrote:
While alchemists may not be able to craft wands, crafters from other classes can add spells from the alchemist list to their spell list. Samsarans with the Mystic Past Life alternate racial trait and Pathfinder Savants, for example, can choose to add alchemical allocation to their spell list and craft spell trigger items accordingly. I've actually played a character in a home game that did just that.

Home game, perfectly fine. PFS, it's really a non-starter IMO.

If it's not on ANY real caster's spell list, then it's not available. If it is on a caster's spell list, you go by the wiz,cleric,druid first and any other caster second house rule.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Revvy Bitterleaf wrote:
Chris Lambertz wrote:
deusvult wrote:
Chris Lambertz wrote:
If you haven't received an email, please also confirm that you're checking the email account actually tied to your paizo.com account.

I think it's more likely there's an issue on the Paizo end.

I say this because in my case, I've been a 4 star for some time now (3-4 months?) and I still don't have access to any 4-star exclusive Paizo downloads.

I see the issue now. This has been corrected in our system, though since you're contacting Benjamin I won't try to push this correspondence though.
Just to check was that a general issue or specific for Deusvult? Since Deusvult's case sounds a whole lot like me (right email for the account, 4-stars since the start of the year, no email) I'm not complaining about missing out on this, but I do like to check if I'm not going to miss out on something down the road - like the chance to run exclusive scenario's.

Have you received the 4 star exclusive scenario as of yet? (at this time it's Bonekeep 1)

If not, you probably need to have your account "toggled" to receive those. It's not an automatic once you hit 4 stars, they have to do "something" to grant those benefits.

EDIT: And if you haven't, I'd contact Chris or customer service. If you have, I'd contact Syrinscape.

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