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Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar ACG Venture-Lieutenant, Indiana—Lafayette. 2,739 posts (3,375 including aliases). 5 reviews. No lists. 1 wishlist. 23 Pathfinder Society characters. 4 aliases.


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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

In the game, you can purchase custom magic items.

What you probably saw was a forum thread where someone was referring to the Pathfinder Organized Play campaign (PFS). In PFS, you can not craft, or have crafted for you, custom magic items.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Hawkmoon269 wrote:
Tychofalc wrote:

Awesome addition! I've already grabbed some of the microlicense art and have gotten started building out some cards to add a personal touch to my games. Thanks for this!

Does anyone have any recommendations for artwork? The microlicense stuff is great but I'm wondering if there is any artwork already out there courtesy of Paizo that I might not know about/approaches I might not have thought of. Thanks!

I think the general consensus right now is that images from the Paizo blog are ok to use, especially given that you give the rights to the created card over to Paizo.

No one has actually said they are ok to use in the card creator explicitly, but I do think it seems rather safe that they are.

I'd actually hold off on using any of Paizo's art...

Blog wrote:
...You can also upload your own art or public domain art...

Their CUP art is neither yours or public domain...

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

thaX wrote:
Then why get a Wayfinder? How can this be done in Herolab?

Because it's the badge of a Pathfinder. It can cast light at will (for those non-cantrip based classes. It helps you from getting lost. Outside of that, not sure...

And I'm not sure what you mean how can it be done in Herolab...it should be a legal purchase (Wayfinder) for Core characters as it appears in the Guide.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

thaX wrote:

So, if there is an Ioun Stone that has a resonant power (Whether it is a reprinted Core or one from a Chronicle sheet), can we use that resonant power with our Wayfinder (which is from the Guide)?

That is a point I am confused with.

No. Not unless the resonant power is spelled out on a chronicle sheet, or later gets put into the Guide or some other CORE legal resource. Currently, the only place resonant powers are detailed are the Pathfinder Primer and a separate section of the Seeker of Secrets from the base descriptions of the ioun stones found there, and neither source is CORE.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Lone Dout wrote:

My turn for a confirmation.

Planning to run Dhampir Inquisitor.
Archetypes Desired:
-Infiltrator-swaps out stern gaze, monster lore, track, & discern lies

-Preacher- swaps out solo tactics and optional choice to swap teamwork feats for uses of archetypes special

-Kinslayer- swaps out destruction judgement and optional choice to replace teamwork feat with brand judgement modifiers.

I assumed this should work similar to the qinggong monk as the feature modified, teamwork feats, is optional modification and you must choose one of the three presented options, opting for all raw Inquis, all Kin, all Preach, or a mixed bag. Is this a flawed idea?

I agree, the Preacher and Kinslayer archetypes should follow the same process as the qinggong monk to combine. Each time you would normally gain a teamwork feat, you can choose to take one of the following: a teamwork feat, greater brand, or gain another use of the Determination ability.

Nothing in any of those 3 require you to swap out or alter the same abilities, they just open up alternatives.

Note: If you do take a teamwork feat, you have given up solo tactics, so you would actually need someone else in the party with the feat to make it worthwhile.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

For medium sized characters, using a reach weapon means you threaten, and can attack into, the 2nd square away from your character (i.e. 5~10 feet out). You do not threaten, and can not attack, adjacent squares with the reach weapon as normally wielded (but there's a FAQ about short hafting a reach weapon as an improvised weapon that you can do).

If the person has reach because of size, like a large ogre, then they threaten both adjacent and out to 10 feet simultaneously.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Nefreet wrote:
Has there ever been a discussion before on why scenarios aren't available per subscription?

It's been asked numerous times...I believe most of them are in Website Feedback.

Long story short, two main reasons stand out that I remember. One, their subscriptions are based on shipping physical product to trigger a release of PDF's to accounts. Two, what does it really give the consumer in terms of value, as there's not that many fewer clicks to do once a month when you buy scenarios and download them here vs. getting a notice and coming here to download them once a month. So far, Paizo has felt that wasn't enough of a real incentive to spend the manpower creating the subscription model for the PDF only product from what I can tell.

EDIT: Here's one of the threads if you wish to peruse.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Dan Hackley wrote:

I have seen this question asked and answered in the regualr Pathfinder Rules forum, but I am looking specifically for a PFS answer.

One of the abilities of a Monk's robe is: "If donned by a character with the Stunning Fist feat, the robe lets her make one additional stunning attack per day."

If a character has chosen the Monk of the Four Winds archetype and Stunning Fist is replaced with Elemental Fist, does the monk gain an extra use of Elemental Fist or is it strictly for Stunning Fist?

I am not swayed one way or another but I am getting opinions both ways from some of my players.

A Monk of the Four Winds is normally not a character with the Stunning Fist feat...therefore, this quality of the Monk's Robe does nothing.

EDIT:Tangetially related FAQ

I'd see this as the second example given. This replaces Stunning Fist, but otherwise does not reference Stunning Fist at all.


4 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

PDT did speak to this when they put out the FAQ.

PDT quote


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Crypt breaker alchemist archetype comes to mind...not really spells, but extracts/bombs along with the trapfinding ability.


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

The stacking is referring to the type of bonus, not the type of the source of a bonus.

Strength of Beast: +2 inherent bonus

Power of Giants: +6 size bonus

Spiritual Form: chooses one ability score to which she gains a +4 (untyped) bonus

Bulls Strength and/or Belts of Strength: +X enhancement bonus

As, you now have an inherent, size, untyped, and enhancement bonus lined up, they all stack as they are all different types of bonuses.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

It would apply to only the Oracle spells being cast.

Paladin spells, and class features, normally requiring a DF would still require one.

Your GM could waive this, but otherwise they are still counted as two separate classes with independent features.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

It does not affect Eidolons summoned by the ritual method. It would affect the SLA summon monster X ability though.

EDIT: FAQ on SLA

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Crillitor wrote:
Damn. In that case... what would be the closest weapon to a shovel to re-skin it as? Battleships in the shape of a shovel?

Someone mentioned above the closest choice (IMO), the monk's spade.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Lune wrote:

Mmmm, yeah. Ok. I can see that reading of it. They could have chose better wording, I guess.

What is the ability that lets you add Grab to your unarmed strike? I want it. I thought I had recalled something but the only thing I could find was Final Embrace ... but that has fairly steep restrictions that most would not qualify for.

Tetori monk gets this at 8th level...

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

It would count as a masterwork tool, not a masterwork weapon.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Queek Thornflower Fizzlewaithe wrote:

I've never Ben to GenCon before but I've heard its a great time. This looks like the year I will finally get to go. Before sending in my volunteer email, I have two questions:

What days does the hotel booking cover? (So I know whether I can make it out for the 8am Thursday slot) and

Is there a practical difference between tier 1 and tier 2 other than the extra slot of GMing?

Thanks for helping a noob. :)

Rooms are Wednesday check-in, Monday check-out.

In the past, the difference was in the boon received. Last couple of years, a character rebuild and a special race were the options for Tier 1. Tier 2 got access to a few races, but not the Tier 1 exclusive one and no rebuild. No idea what it is this year.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Purple Dragon Knight wrote:

Wayfinder-slotted ioun stones are a feature unique to the world of Golarion, with deep ties to the Pathfinder Society. I understand Core is Core, but the stuff that is unique to the Pathfinder Society should be allowed, as well as anything found in the Inner Sea World Guide. If "there's just too many books now" is the reason for Core, at least put some key Golarion-flavored items and feats in your Core Campaign guidelines... that way those who won't buy the Campaign Setting can still be on an equal footing.

Otherwise, the Core is Core movement starts looking like the Core is Greyhawk movement. I honestly don't get this Core shame limitation trend. IMO the Pathfinder Society should do a 180 and allow all contents from all the books, and do away with that silly fame thing, and item tracking through adventure certs. For GM audit purpose the only thing a player should have to spit out is the total GP value of his character's gear... there. You've dealt with 99% of all the abuse and rules misreading in one blow.

ALL the non-hardcover supplementals are unique to Golarion though...where do you draw the line?

The Secret of Secrets, Pathfinder Society Field Guide, and the Pathfinder Primer are all not allowed in CORE.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Qstor wrote:
Vinyc Kettlebek wrote:
Keep in mind, you have to play the entire series from start to finish before you can play anything else. You also have to be able to play the entire series without hitting level 14. Part 4 could get you to 14 I imagine, but you can't be 14 at the start of part 3 or 4.

IIRC it was stated that you have to have exactly 33 xp when starting the series.

Mike

Well, you necro'd a old post... ;)

Rules have changed since his post, and you are correct now. Currently you have to start playing EoT at 33 XP exactly.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Terek wrote:
This will be my first Gen Con, I've already got the ticket, how do you sign up for games? Dp we have to pay money for each game we sign up for? I've heard from multiple sources it will start in May and my brother and I do not want to miss out on the multi-table specials.

That is correct. You should get email notifications from GenCon itself as it gets closer, but it is usually the 2nd week of May IIRC when they open up ticket purchases.

PFS events are approx. $6~8/ticket I can't remember exactly. The specials tend to go fast..but with 4 different specials this year it might take a little stress of that, but no guarantees.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

DragoDorn wrote:
I haven't played in PFS since late October of 2012 and was wondering what the situation is now for PFS in Central Indiana and in and around Bloomington. I have volunteered to help out at Gen Con later this year and I want to get refreshed on Society play.

Either PM Mike Bramnik above (as he's Bloomington's VC) or look for their Facebook page (Pathfinder Society of Bloomington) IIRC, would be a good starting point.

They have 2 or 3 game days a week, but from the sounds of it sign ups go fast when they open up. Most playing seems to happen at Common Room Games, though they're starting to have some happen at the IU Union it sounds like.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Mark Hoover wrote:
So a fighter with a familiar, snap shot and these 2 feats above could, conceivably receive a +4 bonus to hit against a flanked foe if their familiar were part of the flank? And then isn't there another ranged feat for getting an AoO from Ranged Tactics? This all bodes well for my halfling slinger build...

If the familiar or ally it was flanking with had (or counted as having) those feats, then yes you would get an untyped +4 bonus to hit from those 2 feats.

Snap shot permits taking AoO's with a ranged weapon, since you threaten...there probably are other feats that improve upon that too.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Congratulations all, and welcome aboard!


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

As the title states, please cancel my card game subscription.

Thank you,
Kevin

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Sammy, interesting read...I have one comment about the Status Effects paragraph. Packing a scroll of Make Whole is fairly pointless for a front line fighter by 3rd or 4th. By that point in time, most have at least a main +1 armor and weapon, and the scroll would not fix such a destroyed item...


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
RoninTDixon wrote:

My question is about using the Eldritch scion magus and the bladebound magus.

The Eldritch scion changes all class abilities based on intelligence to be based on charisma. It gives you an Eldritch pool at 1st level (this replaces arcane pool).
The bladebound arcane pool is changed from 1/2 magus level to 1/3 magus level.
This is the only overlapping ability for the archetypes.

My question is can you do both considering that the Eldritch pool ability states that "abilities that modify arcane pool also modify Eldritch pool?

PRD on Archetypes wrote:
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature.

One replaces arcane pool. One alters arcane pool. So, I'm afraid it wouldn't work.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Pirate Rob wrote:
Andrew L Klein wrote:
Yes. Do keep in mind though, if you have no 2 cards, your character likely isn't ready for adventure 3 anyways.

My Zarlova (Cleric)

0 Weapons in Deck

6 Spells: 3x Cure, Augury, Holy Light, Find Traps
Adv 2 spells available: Protect/Wisdom

1 Armor: Magic Half Plate
Adv 2 armor available: Deathbane shield

2 Items: Pearl of Wisdom, Conch Shell
Adv 2 items available: Spyglass

2 Allies: Surgeon/Smith
Adv 2 allies available: Cook

6 Blessing: 3x Blessing of Cayden Cailean, 3x Blessing of Pharasma
Adv 2 blessings available: Blessing of Milani, Blessing of Sivanah

Turns out there's not anything I want. I'd take a Blessing 2 but with fellow players still having Blessing of the Gods in their decks it seems a little unreasonable to try and take it from them.

I have a very similar build for my Zarlova (at the start of deck 3), but a little more attack heavy. He did take the Wisdom spell for that bonus to recharge a spell and spell damage. None of the other deck 2 options are remotely worth it...

I had had the Cook in my deck for a few games, but recently took the Standard Bearer back as an "upgrade" as the B basic ally was better in most situations.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

DM Beckett wrote:
KoverasAlvane wrote:

Alright, thank you for clearing that up!

@"Devil's Advocate": "Second boon?" You mean "Gift of the ** spoiler omitted **"?

No, the second chronicle boon that alters Gamin, it specifies at the end of that session

You're talking about totally different scenarios it seems.

Spoiler:
Master Smith's Service can be used at the end of AN adventure, it is not restricted to THIS adventure. It can be used at a later date.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Lludd wrote:
With the lore warden example, I was just wondering if it would be like the ranger combat feats. Once you got one feat then you have the pre-reqs for the rest of the feat chain.

No. Abilities, such as the ranger combat feats allow you to ignore prerequisites for specific feats (and in the ranger case at specific levels). They change nothing about follow up feats (i.e. you still need all prereqs for feats outside the specific combat style bonus feats).


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Lludd wrote:

What about a 2 level dip in fighter archetype lore warden?

At 2nd level, a lore warden gains Combat Expertise as a bonus feat, even if he would not normally qualify for this feat.

Would that qualify as the pre-req for Pack Flanking?

Well, that would get the feat part of the pre-req for Pack Flanking for the character. However, Pack Flanking still requires an INT 13 and companion class ability, on its own on top of the feat.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Sadly, since both archetypes are fairly front loaded in terms of abilities changed, it does appear that swapping out both levels to another class and then back into bard is the cheapest legal option for retraining you have. It will save you 5 days and prestige of expense from my reading.

I believe you can retrain bard into skald with the synergy bonus, but I'm not 100% certain on that. I swear I can remember them mentioning that they would count as still counting as their base classes for training purposes...


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

You don't get iterative attacks with natural weapons. On the plus side, they're all primary attacks, so you take no penalty to your attack rolls.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Darrell Impey UK wrote:

Wrist sheaths say that they're meant to work with items the length of forearm, but then specifically list "up to five arrows" as something they can hold.

Rods are described as "2 feet to 3 feet long", which, looking at the arrows in the corner of my room, as arrow length.

So, metamagic rod in a wrist sheath: ok, no, or expect table variation?

ETV, if it's not one of the specifically listed items in the description.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Game Master wrote:
Auke Teeninga wrote:
Casting an evil spell still is an evil act, it's just doesn't cause a PFS alignment infraction.
PFS FAQ wrote:

Does casting evil spells cause an alignment infraction?

Casting an evil spell is not an alignment infraction in and of itself, as long as it doesn't violate any codes, tenents of faith, or other such issues. Committing an evil act outside of casting the spell, such as using an evil spell to torture an innocent NPC for information or the like is an alignment infraction. For example: using infernal healing to heal party members is not an evil act.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Philderbeast wrote:

I would let the paladin use it without suffering an alignment infraction and/or falling from grace due to breaking there code.

mind you I would also be strongly suggesting it not be there go to healing source, but if you *need* some sure fire healing to stop someone ending up dead and they could use it and did not then that would be a bigger infraction then letting them use it.

Even if this was an evil act (and its not lets remember that) it would be covered under the clause below in cases like the above:

prd wrote:
a paladin can ally with evil associates, but only to defeat what she believes to be a greater evil.

Actually, according to the FAQ, it's only not considered an evil act IF it doesn't violate a code, tenet of faith, or other such issue.

When it the act would violate a code, such as the paladin's code that does not permit willingly committing an evil act, it would revert back to the base Pathfinder rules, which is that casting and evil spell IS an evil act. And while a paladin may associate with evil to defeat a greater evil, they may never do evil themselves.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as FAQ candidate.
Jiggy wrote:
Kevin Ingle wrote:
It is now, can the paladin cast infernal healing with no ramifications? IMO, the answer is no.
PFS FAQ wrote:

Does casting evil spells cause an alignment infraction?

Casting an evil spell is not an alignment infraction in and of itself, as long as it doesn't violate any codes, tenents of faith, or other such issues. Committing an evil act outside of casting the spell, such as using an evil spell to torture an innocent NPC for information or the like is an alignment infraction. For example: using infernal healing to heal party members is not an evil act.
So as long as your specific deity doesn't have any tenets more stringent than the default "don't commit evil acts", a PFS paladin can absolutely use IH without penalty.

I call it a violation of the Code of Conduct for a paladin itself.

PRD wrote:
Code of Conduct: A paladin must be of lawful good alignment and loses all class features except proficiencies if she ever willingly commits an evil act.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Chris Mortika wrote:
Almost a year ago, on a different thread, Matt2VK wrote:

HEY! My neutral aligned magus sees nothing wrong with a wand of infernal healing. He just goes around calling it a wand of regeneration.

Those pesky paladins, with their stuck up attitudes won't even know the difference...unless they use a detect evil on the person affected by the wand. Which they shouldn't do if I make a decent bluff roll.

To which, I then wrote:

(1) You can't use Bluff on another player, Matt.

(2) I would be very, very, very careful. I've seen situations much more benign than this, and they have nearly came to blows between players. In most cases, the session has fallen apart and people walked away with a 0 XP, 0 PP Chronicle sheet and a bad taste in their mouth.

If your magus casts infernal healing on a character without her permission, by lying about which spell he's casting, he has legitimately broken the trust of the party. It may or may not be considered PVP -- that's a GM call -- and if you cast it on a "pesky" paladin, that may or may not require an atonement on the recipient's part -- also a GM call, since the paladin chose to voluntarily fail his saving throw and accept the benefits of an Evil-aligned spell -- but it's absolutely going to get the character angry at your magus.

(And it doesn't require detect evil. All it requires is a modest Spellcraft check. Depending on the GM, perhaps not even that. "The target detects as an evil creature for the duration of the spell and can sense the evil of the magic ...")

At the very least, you -- the player -- should make clear to the other players what spell is being cast. Otherwise, you're breaking the trust of the other people around the table.

And I stand by that advice. At a PC level, try to describe the situation so it makes a fun story. On the players-around-a-table level, there shouldn't be any surprises about infernal healing.

Well, to be fair, the poster necroing the thread changed the question...it wasn't can I cast infernal healing on the paladin. It is now, can the paladin cast infernal healing with no ramifications? IMO, the answer is no.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Cory Stafford 29 wrote:

Is this available in stores yet?

Feb 25th is street date.

For their monthly items, the date the PDF becomes available is the same date that stores are supposed to have and be able to start selling the product. Subscribers sometimes get their PDF early, it just depends on when their shipment goes out, is why these folks are talking about content.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
PRD on Madu wrote:
If you are proficient with the madu, you may use it to fight defensively with a –2 penalty instead of the normal –4, and your attack penalty for using Combat Expertise improves by +1 (minimum –1 penalty). You cannot hold anything else in the hand that bears a madu. If you are not proficient with the it, treat it as a light spiked shield.

If you are proficient in a Madu and are using it to fight defensively, you get the benefits listed above that less your attack penalties.

If you are not proficient in the Madu, you treat it as if you were fighting defensively with a regular light spike shield as listed above.

In either case, if you are not fighting defensively with the Madu, but with a weapon in your other hand, you gain none of the benefits of the Madu (outside of shield AC) as you are not using it currently.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

To get the benefit you want from the Madu, you HAVE fight defensively WITH the Madu as a light exotic weapon. You don't fight defensively while attacking with the rapier and just have it strapped to the other arm.

The Inspiring Blade class feature that gives you weapon finesse only gives you weapon finesse in regards to a rapier. So if you're not attacking with a rapier, you do not count as having the feat. If you don't count as having finesse for your attack, you can not use another feat that requires it as a prerequisite (Fencing Grace).


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
DM_Kumo Gekkou wrote:
I was wondering why my VL and GM stars are not showing. I have been VL since Nov. and earned my GM star in Jan. I know they are suppose to take time to show up. I just wanted to ensure there was nothing I had to do to set them to appear.

You can't post with an alias, and they only appear when you post in the PFS section of the boards. I can see that they're attached to your account, as you can see them listed when you look at your default account page.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

2 people marked this as a favorite.

It's actually tucked in Conditions, Death and Expendables on pg. 22 of the Guide.

Previous thread similar to this..

GUIDE wrote:

PCs can also sell off gear, including

the dead character’s gear, at 50% of its listed value to raise
money to purchase a spell that will return their slain ally
from the dead, though they can only do so in a settlement
and they cannot sell off any items found during the current
scenario that they haven’t purchased.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Just realize that if you're fighting defensively with the Madu you don't get any of the bonuses from Weapon Finesse or Fencing Grace (and can't use some of the deeds). Inspired Blade is rapier focused for a number of its abilities...

EDIT: And if you're trying to finesse while wearing/using a Madu you're taking a -1 to hit from it's ACP...


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Flaming Duck wrote:


I have used this feat myself, and seen it used on a Mad Dog barbarian, both for PFS. It makes for devastating combatants. Both characters are a bit MAD, but the feats themselves are so powerful it doesn't matter.

How the hell did he get his dog up to 13 INT to take the feat in the first place? Serious question.

I can't see using it outside of hunter, cavalier, or inquisitor dips (usually at least 3 levels to get the teamwork ability).


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Canthin wrote:
Voadam wrote:

Reading the flanking rules it looks clear that you don't need to threaten an opponent to gain a flanking bonus, you just need to make a melee attack and have an ally in position who threatens it.

You can make melee attacks that do not threaten. In the CRB a whip is a melee weapon that does not threaten. Melee attacks with a whip that have an appropriate flanking partner get a flanking bonus. The partner does not get a flanking bonus based on the whip wielder being in position because the wielder does not threaten.

Which would mean you can "flank" with a whip (gain the bonus) and do Sneak Attack damage (as long as the target doesn't have +1 armor bonus or +3 Natural Armor bonus in which case it deals no damage) because it is a melee attack. Your ally (let's say he has a sword) would not be able to "flank" when it was his turn because the qualifications are not met (ally threatening and opposite) even though he is in a position to flank. Thus the ally with the sword is not "flanking" regardless of his position.

Two people that do not have Improved Unarmed Strike may be on opposite sides of an opponent, but neither of them flank. They cannot apply sneak attack damage, or gain any other benefits of "flanking" even though they are in a position to do so (they do not meet the threatening requirement).

Two people with swords facing an 8th level Rogue may be on opposite sides, but they do not "flank" because of Improved Uncanny Dodge.

So "flanking" is NOT positional only, it is only applied when the bonus (melee only) is applied.

Correct.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

melferburque wrote:
this discussion inspired me to roll up a new paladin of razmir. I call him tomas kroos. because I'm a terrible person.

Home game...great.

PFS...Paladins must worship a LN, LG, or NG deity.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

wellsmv wrote:
Michael Brock wrote:
Steven Schopmeyer wrote:
Jeff is correct. If the boon does not come from playing a scenario, you can choose to apply it to a Core or Normal character. There is no way to actually earn a holiday boon in Core, so the restriction to do so does not apply. The only exception is convention boons that allow non-core races.
Since it appears thatmy clarification in an earlier post is not clear, Steven did a good job of clarifying it as well. Thanks Steven.

So we are allowing race boons in core campaign ? like those from gen con ?

or just non race boons ?

Race boons are the exception. They are not allowed in Core from the convention boons that are available.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Justin Peters wrote:
There is a Half-Orc VC in a season 6 scenario.

Oh yeah, forgot about her...and I just ran that too...

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

There is another dwarf who didn't go bad...he's in Tymon of the River Kingdoms (VC Smine).


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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Claxon wrote:
Cheapy wrote:

Remember that time that one of the designers came in here and said that he thought that even if he gave the answer, it wouldn't stop the debate?

And then he gave the answer.

And it didn't stop the 'debate'?

I remember that. Good times.

Pepridge Farm Remembers

Told you the DC was higher than 13... =p

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