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Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar ACG Venture-Lieutenant, Indiana—Lafayette. 2,796 posts (3,435 including aliases). 5 reviews. No lists. 1 wishlist. 23 Pathfinder Society characters. 4 aliases.


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***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

I agree with BretI that fire is definitely the most common, both in appearance and resistance to from what I've seen.

Cold is definitely there though. My very first death in PFS was to a near max damage cone of cold... I can't say to Emerald Spire though, as I haven't read it.

Unfortunately, for multiple dice damaging spells, you don't really get anything CORE until Ice Storm and Cone of Cold that comes to mind.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

WiseWolfOfYoitsu wrote:
5 Prestige and 200 gold would seem to cover you from my reading. You are simply retraining your bloodline, the same way any Sorceror would. Bloodline retraining covers bonus spells, arcana, bonus feats, and powers. You aren't speaking of changing any other class features, so I'm not sure where you're getting the 20 PP cost.

I think it's 15 rather than 20, but the bloodline retraining says it takes 5 days to retrain each bonus feat, arcana and power. He's 4th level it sounds like, so has the base arcana that changes, the 3rd level power, and technically the 1st level power as well (but I could see arguments that this is the same power). The arcana and 3rd level power both change function with the change in bloodline (different element affected), so they would both need to be changed at a minimum IMO.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
PRD on Charge wrote:
If you don't have line of sight to the opponent at the start of your turn, you can't charge that opponent.

You don't have line of sight to something you can't see...

I can see houseruling something like disastrous consequences on a failed acrobatics check, sure, for thematic reasons.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
DarkPhoenixx wrote:
I think OP asks if fighter with darkvision can charge while MOUNTED on the creature without one.

He did...Claxon answered in a round about way, but the answer is there.

The mount is blinded and therefore can not charge. The fighters in question are also quite possibly blinded from the deeper darkness if they only have regular darkvision. Regardless of whether the rider can see or not, the creature actually moving cannot see, and therefore has its movement hampered and can not charge.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

No. You can not take an AoO against something with total concealment.

PRD on Concealment wrote:
You can't execute an attack of opportunity against an opponent with total concealment, even if you know what square or squares the opponent occupies.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

I emailed Mike and he took care of it rather quickly.

And, congratulations!


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Ravingdork wrote:
Sniggevert wrote:

It depends.

Does the spell require an attack roll, and is it counted as a ranged attack?

Things like acid splash or scorching ray and the like, yes.

Things like magic missile, enervation, ray of exhaustion, and so on, then no.

You can even take weapon focus/specialization in rays.

Just wanted to point out that you would still get the attack roll bonus on enervation and ray of exhaustion (just no damage bonus).

Yes, sorry. Truncated a bit too much, but you are correct.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Arachnofiend wrote:
bowser36 wrote:
Thx for the info! This should prove most helpful. I suppose this means half orcs can take human archetypes, but what about Orc? I'm unsure of what archetypes there are for orcs but it'd be some good food for thought.
Yep, same deal. The two premiere Orc archetypes are the Dirty Fighter and the Scarred Witch Doctor.

Please note that while this is true by the general rules, PFS does have its own house rules for what items are available to use from the rules.

Additional Resources for ARG wrote:
Note: Alternate racial traits, racial archetypes, racial evolutions, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).

If you are not actually an elf or an orc or whatever other race in the book, you can not take the race specific archetypes in PFS.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
AndA5FootStep wrote:

So, the official rules on flat footed and Dex-Denied have left me slightly confused. The rule that I'm focusing on says that creatures are flat-footed vs Invisible attackers.

So, the situation is as follows:
Build thus far: Rogue 1/Oracle 1
Oracle Mystery: Waves, taking the Water Sight revelation.

I cast Obscuring Mist, and can see through it perfectly, and make a shortbow attack against a target 20 feet away. I have full concealment, but is my target flat footed and thus a valid sneak attack target?

Yes. As long as they don't have something like uncanny dodge or the like.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

It depends.

Does the spell require an attack roll, and is it counted as a ranged attack?

Things like acid splash or scorching ray and the like, yes.

Things like magic missile, enervation, ray of exhaustion, and so on, then no.

You can even take weapon focus/specialization in rays.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Purple Dragon Knight wrote:

YES. Max ranks UMD. Even with high Cha and max ranks my 12th level bard had to roll pretty high to fire off a 6th level wizard scroll... UMD is not a skill you can just throw a couple ranks in, unless you don't mind being limited to wands.

Greater disarm via whip vs. wizard staff or rod = fun times.

And if you build towards it, you can even wind up high enough to read 6th level scrolls w/out a hitch. At 11th I ended up with a 31 UMD, which allowed me to fake the stat needed and the class level required on 6th level scrolls and succeed on a 1.

EDIT: Expensive, but a secondary healer with heal was a life saver in a couple of scenarios.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Dubgall wrote:
I would say if you did allow a 4th level pre gen in a 1-2 sub tier that the character would get the level 1-2 gold or have to wait till they are level 3 to apply the credit to the character

No. You apply it as the rules require for non-1st level pregens.

A) Apply it to a 1st level character and change the gold received to 500gp with sub-tier 1-2 loot access (since that is the sub-tier played in the example).

or

B) Apply to a 3rd level or lower character and hold the chronicle until the character reaches 4th level. The chronicle would be for out of tier gold and sub-tier 1-2 loot access (again, since this is the sub-tier played in the example).

Since option A can end up giving greater gold to a 1st level character than actually playing in a sub-tier 1-2 scenario, it kind of points that playing a level 4 pre-gen in that sub-tier really isn't expected.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Jack of Nothing wrote:
No? why no? I suppose you may have to worry about a wave of goblin pcs but that is only because they were never allowed, people would get tired of them after using them enough. As of right now it is all forbidden fruit. So yes remove that ban and you will see them played. But it is a game what is wrong with giving people what they want when it is so inconsequential? This would allow much more variation in character pitches and builds. I'm not saying allow the ones that are overpowered like the one with the flight speed or maybe even aasimars. There are reasonable races among the ones that you aren't allowed to be without a boon or maybe even at all that are not overpowered. Allow the reasonable ones. The society made me buy the book and I want to use the material I purchased. Why is this not a fair claim?

Not everyone wants the same thing...

And, I don't think anyone MADE you buy anything. If you wanted to use something from a resource, yes you need to own it, but you did not HAVE to use that resource that choice was up to you.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

LazarX wrote:
deusvult wrote:
It's probably fair to ask for a FAQ.. but I'd suspect that if Druids don't have to have one, then neither should/will Shamans.
I believe that Druids do need a diety in the Golarion setting.

They do not, or they would be called out like clerics as part of the Golarion divine casters that need a deity in the Guide...

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

This one did make stand alone status as well here for free...HERE

Though yes, it didn't seem to get a lot of usage due to the issues spelled out by Doug and others above.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

pH unbalanced wrote:
The Fox wrote:
Maar the Volcano Monk wrote:
BigNorseWolf wrote:
Remember monks: if you just got healed back to 3 hit points your best kung fu style may be the way of the noble possum.
I don't know many times I've gone Swift Action Ki Point for +4 dodge, Standard Action Total Defense for +4 dodge, GET ME OUT OF HERE.
Don't forget that if you have 3 ranks in Acrobatics going total defense earns you +6 dodge bonus to AC, not +4.
What section of the rulebook is that in? A GM and I were both looking for it the other day, and couldn't find it.

Acrobatics skill description

PRD wrote:
Special: If you have 3 or more ranks in Acrobatics, you gain a +3 dodge bonus to AC when fighting defensively instead of the usual +2, and a +6 dodge bonus to AC when taking the total defense action instead of the usual +4.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Nefreet wrote:

I've been debating giving my Swashbuckler Power Attack. She uses a Scimitar as well.

The -3 to-hit (she's almost 8th level) seems like it'll hurt her chances of parrying.

Then again, it'd be useful in mitigating the loss of Precise Strike against Oozes and creatures with concealment.

What're your experiences with it?

You can't sneak attack someone with concealment (w/out the feat), but that's different than the creature being immune to sneak attack. Concealment shouldn't block all precision damage...

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Page 14 tells you how much the PC's may earn for extra gold...it's the same as any other money earned though it's a purchase on an ITS and the gold spent/earned is notated on the chronicle.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

If the site is viewable by the general public, then it would be a no. You can't electronically disseminate their artwork/maps.

I don't believe they have an issue if it's secure and only your players can view it (such as with roll20). I've seen posts of folks using the PDF of the flip mats for use on there.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Mystic Madness wrote:
This is an interesting question. I would note that the Core book has little to nothing to say about Pharasma's hatred of undead. That raises the related question of whether lore found in other books, which is what establishes this dislike of undead, is binding in the Core campaign.

You're still playing in Paizo's Golarion, so fluff of the world still is the same.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Seriphim84 wrote:

Allow me to say, this isn't an optimal thing, but I am wondering if it works anyways.

Questions: Can a Duelist use precise strike if wielding a on-handed weapon with two hands (for the strength and half and increased power attack damage)?

Relevant text: A duelist gains the ability to strike precisely with a light or one-handed piercing weapon, adding her duelist level to her damage roll.

When making a precise strike, a duelist cannot attack with a weapon in her other hand or use a shield. A duelist's precise strike only works against living creatures with discernible anatomies. Any creature that is immune to critical hits is also immune to a precise strike, and any item or ability that protects a creature from critical hits also protects a creature from a precise strike.

If you are attacking while wielding your weapon in two hands, then you are by default attacking with a weapon in your other hand. The rules presume a normal bipedal humanoid with two arms and two hands.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

John Francis wrote:


No - you need a minimum of three players to run a table.

It's perfectly allowable to report a table with no players.

And you don't even really need that if you're running Campaign Mode, as this was...

I mean you don't even have to be playing Pathfinder in Campaign Mode and it counts.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Owen K. C. Stephens wrote:

Right. But I am (and have) willing to put my Pathfinder Rules Acumen up against Sean's. >:D

And I have believe it, and have every respect for your abilities (you won me over with the Guide to Absalom years back),that's not something I wish to get in the middle of...

Perhaps you can see if the Design Team might decide that "No Response Required" is still appropriate if it is still in debate years later.

With that, I bow out.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Owen K. C. Stephens wrote:

I'm posting as a player and not as a Dev speaking Ex Paizora

So, there's this odd sentence in the core rules, page 113, under "Benefits."
"If a character has the same feat more than once, its benefits do not stack unless indicated otherwise in the description."

What I don't find (and I might just be missing it) is any rule that says I can't *have* a feat twice. I don't even see one saying I can't take it more than once - just that doing so does not gain me a benefit.

Does anyone have a specific reference in the rules that says I can't *have* the same feat twice?

Not a rules spelled out word for word in the book per se...but an ex Paizo Developer speaking as such it seemed in this thread here...

It's why I put so much emphasis on the feat's Special text spelling out where you can take a feat multiple times giving credence to the implicit rule that without it you could not.


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BetaSprite wrote:
Sniggevert wrote:
claudekennilol wrote:
Sniggevert wrote:
Komoda wrote:

You don't "gain it multiple times" you have it two different ways. Any feat that you can "gain multiple times" has a numeric component that may stack.

You do not "fail" to gain a feat just because a previous class already had it. But if they do not stack, it usually does not matter.

I can see why a GM might disallow it, but I do not see this example as a rules reason to do so.

OK...

So you gain it at 1st level by taking the feat.

Then you gain it at 3rd level by class bonus feat.

How is that not gaining it multiple times?

Just to be clear, it's not a "class bonus feat" it's simply granted by the class. No choices are being made. I'd call a "class bonus feat" something like the fighter or warpriest Bonus Feat, or hunter's Teamwork Feat.
Pathfinder Field Guide wrote:

Expertise (Ex): At 2nd level, a lore warden gains Combat

Expertise as a bonus feat, even if he would not normally
qualify for this feat. This ability replaces bravery 1.

It's specifically called a bonus feat, and is specially stated as being gained...

So, either you're gaining Combat Expertise a 2nd time (which is contrary to the feats rules) or you're not, and you only have Combat Expertise once so you don't have anything to retrain away....

What if he retrains his bonus feat (level 2) to something else, then retrains his level 1 feat, then retrains his level 3 class (either directly back to Lore Warden, or to something else and back) to gain Combat Expertise, and then retrains the bonus feat back to Improved Trip?

Same outcome, way longer path.

Not saying there's not a longer retrain route to do what he wants. You can finagle most anything if you do it right with retraining nowadays.

I'm just saying it's not possible to do in the one step proposed.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Komoda wrote:

Imagine this:

Level 1: Monk
Level 2: Brawler
Level 3: Brawler
Level 3: Retrain Monk to Fighter.

There is no way you just lost Flurry of Blows and Improved Unarmed Combat.

Based on your ruling, you would. You might make a claim the FOB is not a feat and follows different rules, but you couldn't make that argument for IUC.

And this is one of the quirks you get with multiclassing and retraining rules. A brawler without IUS...odd, but yes that is what would happen...unless you retrained Monk to Brawler or something else that gained IUS as a bonus feat for exactly the same reason.

Quote:


The same goes for:

Level 1: Fighter
Level 2: Paladin
Level 3: Monk
Level 3: Retrain Fighter to Paladin

There is no way you just lost Martial Weapon Proficiency with all weapons, Light Armor Proficiency, Medium Armor Proficiency, Heavy Armor Proficiency, and Shield Proficiency.

This, not so much. It's been FAQ'd that starting proficiencies are NOT bonus feats and can not be retrained into other feats, as such if they're gained as base proficiencies they are not treated as feats.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
claudekennilol wrote:
Sniggevert wrote:
Komoda wrote:

You don't "gain it multiple times" you have it two different ways. Any feat that you can "gain multiple times" has a numeric component that may stack.

You do not "fail" to gain a feat just because a previous class already had it. But if they do not stack, it usually does not matter.

I can see why a GM might disallow it, but I do not see this example as a rules reason to do so.

OK...

So you gain it at 1st level by taking the feat.

Then you gain it at 3rd level by class bonus feat.

How is that not gaining it multiple times?

Just to be clear, it's not a "class bonus feat" it's simply granted by the class. No choices are being made. I'd call a "class bonus feat" something like the fighter or warpriest Bonus Feat, or hunter's Teamwork Feat.
Pathfinder Field Guide wrote:

Expertise (Ex): At 2nd level, a lore warden gains Combat

Expertise as a bonus feat, even if he would not normally
qualify for this feat. This ability replaces bravery 1.

It's specifically called a bonus feat, and is specially stated as being gained...

So, either you're gaining Combat Expertise a 2nd time (which is contrary to the feats rules) or you're not, and you only have Combat Expertise once so you don't have anything to retrain away....


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Komoda wrote:

You don't "gain it multiple times" you have it two different ways. Any feat that you can "gain multiple times" has a numeric component that may stack.

You do not "fail" to gain a feat just because a previous class already had it. But if they do not stack, it usually does not matter.

I can see why a GM might disallow it, but I do not see this example as a rules reason to do so.

OK...

So you gain it at 1st level by taking the feat.

Then you gain it at 3rd level by class bonus feat.

How is that not gaining it multiple times?


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

If the feat doesn't have the text:

PRD Alignment Channel wrote:
Special: You can gain this feat multiple times. Its effects do not stack. Each time you take this feat, it applies to a new alignment subtype. Whenever you channel energy, you must choose which type to effect.

then you can not take the feat more than once.


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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

IMO, no.

PRD on retraining feats wrote:
The old feat can't be one you used as a prerequisite for a feat, class feature, archetype, prestige class, or other ability.

While you would normally get CE for free at 2nd in Lore Warden, since you already have it, you don't gain it again. And you have already used your 1st level feat as a prerequisite for a feat you have chosen so you can't retrain out of it.


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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Couple of minor nitpicks, but otherwise fairly good analysis IMO.

First, combat reflexes takes a Dex of 13 IIRC...this mechanically changes nothing else in your scenario.

Second, slightly bigger, is that that maneuvers generally only provoke from the target, not adjacent allies. So, in this case, Goblin2 wouldn't have an AoO event.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

thaX wrote:
For the stickler of the .5, the newer guide does say that the number must be rounded to the nearest whole number. When in mid tier, like 3 in a 1-5, it is only when all the characters are not a level in the upper tier that the choice to play up or down is given.

And which is closer to 2.5...2 or 3? Mike's post to grant the table the choice in this instance is still valid.

thaX wrote:


This is/was a change from the previous season, and the rewording somehow changed the inferance about the Pre Gens, as I believe it was clearer that they were not a part of the Tier determination. (For a game with all Pre-Gens, I would guess that the group would play in the lower tier)

If it's a table of nothing but pre-gens, no one really has any skin in the game as it were, so whichever one the table prefers would work (but I'd have them all use the same level of pre-gen)

thaX wrote:


I shall keep the Pre Gens out of calculations for now, but will advise an either/or approach to those that ask in the future.

Sounds like a plan!

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Dorothy Lindman wrote:
Erick Wilson wrote:
Dorothy Lindman wrote:

For me, the main issue is that if the players are not required to bring the resources, the GMs will have to. You can't assume you will always have access to the PRD/SRD/AoN. (We have some locations in our area where WiFi is not available and at certain conventions, even a cell phone signal is dicey at best.)

Someone at the table needs to have a copy of the resource to look up the rules. Should this be the player who built their character off of those rules and is benefitting from them? Or should it be the volunteer GM who has already shelled out money for the scenario and invested their time in prepping it?

This is 2015. I think venues without wifi or a reliable cell signal represent a corner case, at best. And even if we're going to include those in the discussion, the rule could still be that you need to present the source material only in the event that you don't have access to the pfsrd.

I just said we have several in our area. And two conventions are at a hotel with dicey cell coverage (especially when the gaming is in the basement), and depending on your carrier, coverage is spotty (mountains block radio signals--who knew?).

And this is in Seattle. Some of the rural areas surrounding Puget Sound are worse.

I don't know about you, but I have even had trouble getting a good, reliable signal in the middle of the Sagamore Ballroom at GenCon for my iPad.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

LazarX wrote:
Mark Stratton wrote:


So, if I am running Library of the Lion (Level 1-5) and we are playing Subtier 1-2, a level 4 character can play in that game, correct?

Yes. you essentially play up the table to tier 4-5 with the 4 person adjustment, assuming the group succeeds, he gets the Tier 4-5 gold, everyone else gets the out of tier gold.

Even if every one of the minimum 3 other players is level 1, the level 4 bumps the table to the higher tier.

This is 100% FALSE.

In the example given, that would be an APL of (7/4) 1.75. You would be solidly in the subtier 1-2 for that scenario.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Mark Stratton wrote:
LazarX wrote:
Mark Stratton wrote:
Andrew Christian wrote:
Pregen must be appropriate to the sub tier played. No level 4 in a 1-2 or level 7 in a 3-4. None of that shenanigans.

I'm not challenging you, Andrew, but am asking where I might a citation for this? That's not how I read the section yesterday (or, rather, that explicit language isn't there.)

I agree, on principle, that it seems more appropriate to do it that way, sure.

It's in the general rules for tiering tables. Put it this way, there is no rule that says that pre-gens are treated any differently than player characters when it says which tiers are appropriate to them. So you follow the normal rules for player characters with them.

Alright, sure - but a level 4 character can play in a subtier 1-2 game, correct, provided the overall scenario is levels 1-5? Is that not correct? Sure, they couldn't play a level 4 character in a level 1 or a level 1-2 scenario, but for a scenario that has multiple subtiers (a level 1-5 would be subtiers 1-2 and 4-5), they could play in that, correct?

So, if I am running Library of the Lion (Level 1-5) and we are playing Subtier 1-2, a level 4 character can play in that game, correct?

As mentioned above, it's not nailed down in the Guide. It says "level-appropriate" for the pre-gens. Some rule it means appropriate to sub-tier at the table, others that it means appropriate to the overall tier of the scenario. Either way works as it stands now.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

LazarX wrote:
thaX wrote:

I have had this come up several times, so I want to clarify my understanding of it and see what ya all think.

When determining sub-tier, only the characters of the players are counted (and number of players is those with characters) and Pre-Gens levels are used according to what Tier is being played. This is my understanding of it.

For example, in a 1-5, if there is 6 players, but only 4 have characters made, those four determine the sub-tier and the Pre Gens levels are determined by the tier ran. (1st level for 1-2 tier; 4th level for 4-5 tier)

** spoiler omitted **

I have been questioned about this recently and would like your opinion.

If Stumpy is playing a 4th level cleric. It's irrelevant whether he's playing Danar the Strict of his own creation or Pre-Gen Kyra. You calculate the levels and APL as normal rounding up to the nearest tier.

So if the calculation puts your group at Tier 2.4 which rounds up to 3, you're playing at the 4-5 tier with the 4 person adjustment.

Umm...2.4 rounds down to 2, so subtier 1-2. You have to be higher than x.5 to automatically round up.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

My Aldori Swordlord had his +5 sword for pretty much all of 11th...so a +4 is definitely doable. I'm hoping to make it a +6 equivalent by end of Eyes of Ten...

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

thaX wrote:
I believe the newer writing of the guide has it so that the group must play up for the older seasons since there is a level 4 in the group. If there is no character in the upper tier level, I believe that the choice of up or down can be made.

Your example had the APL at 2.5 exactly. When you end up at x.5, the table gets to choose whether to round up or down to figure for APL. So, in your case, the APL is either 2 or 3, table's choice. If they choose APL 3, then yes they have to play up since there are 6 people and there is at least one person in the subtier.

thaX wrote:


What I always understood is that the pregens are determined by Tier played, which is why I didn't count them in the tier determination.

This is how I do it as well, but the guide is open to multiple interpretations. It depends on what you believe "level-appropriate" means to you.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Myfly wrote:

Do you know the "Fantastic Four"?

What would happen if they would only be three ? :-))))))

The title would have been different...


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Raynair wrote:
Its disappointing that they didn't drop down to 3 total characters, but hopefully the decks are refined much better than the original 7.

They did drop down to 3 total characters in the box per Vic in the product discussion thread. The product description saying 3 total paladins is correct. The product image is a mock-up and incorrect where it shows 4.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Nefreet wrote:

We're suffering from misinformation again (one of the reasons necroing old threads is a bad idea).

Sniggevert wrote:
If you do not have a race boon for racial traits from the ARG

Two things:

1) it's "Race Trait", not "Racial Trait". I understand you know the difference, but every time someone mistypes their answer it spreads more confusion.

2) the ARG does not contain a single Race Trait, so implying that it does only hurts the discussion further.

(I'm not replying as an attack on you, but this misinformation is annoyingly common)

You're right, I apologize.

I was thinking something else and typing without fully going through the thought process of what was in the book. I definitely do not wish to add to the confusion between race and racial traits as I know how often that does come up.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Matt Savage - Texas wrote:
So is this also a multi-table?

Yes. They are putting out 2 multi-table events for this year. One debuts at PaizoCon and one at GenCon (with the PaizoCon one being rerun at there). Both scenarios are levels 1-11.


No worries. Have a great time!

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Zan Greenshadow wrote:

With respect to the skilled OPs, James Jacobs replied on this issue in 2013 and indicated that it doesn't matter what race RACE traits come from when using the Adopted trait as long as they are approved for use in PFS. So, feel free to choose a trait from any race that is approved for PFS, whether or not it typically requires a boon.

This is where the crux of what you think your post says sort of falls apart...

If you do not have a race boon for racial traits from the ARG, then the traits are NOT approved for use in PFS for that character.

The Additional Resources guide is what tells you when an item is approved, and sometimes, such with the ARG, there are caveats you must take into consideration before you can use such options. You also must own the resource to take such a trait as well.


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6-97 is correct...they have a jump before end of year specials like this...

@rknop, this should be the PaizoCon special. 7-00 is the GenCon special IIRC...well debuting at GenCon I should say

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

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Erevel Ver Nao wrote:
RtFM wrote:
No. Consult the Guide to PFS Organized Play for more information.

Correct me if I'm wrong but doesnt the latest revision of the additional resources page state...

"The boon restriction to create a kitsune, nagaji, and wayang was removed at the start of Season 6 and all three are now available for open creation.?
There by removing the previous boon only allowed play?

Well...you are posting 2 years after the previous poster. The guide has changed since then. They were not legal then, but they are now.


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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Jim Groves returns to writing scenarios...excellent! Can't wait to see this one unfold.


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DM_Blake wrote:
Darkfire142 wrote:
Well something came up in my research. The Thaumaturge class out of Thunderscape has some Aspects that create spirit weapons that do purely force damage when they hit things. The weapon counts as Masterwork and every 3 levels it has a +1 enhancement bonus. Now the question is would this force damage ignore DR or would DR apply normally against it. Of course its already stated in the description that it overcomes incorporeal (As force damage ignores incorporeal)

From the CRB: "Spells with the force descriptor create or manipulate magical force. Force spells affect incorporeal creatures normally (as if they were corporeal creatures)."

That's it. You get no special ability to ignore DR with this spirit weapon, but the fact that it is enhanced with a +x bonus (based on level) means it can overcome some DR as explained in the CRB and discussed upthread.

Sniggevert wrote:
Force damage bypasses DR the same way a magic missile would.

I assume that this means "not at all" because magic missiles don't bypass DR.

That's what you meant, right?

No, I meant what I said...force, fire, cold, acid, electricity damage are reduced by resistances, not DR.

Bludgeoning, piercing, slashing damage from spells and effects can be stopped by DR, but that's pretty much it.


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Darkfire142 wrote:
Well something came up in my research. The Thaumaturge class out of Thunderscape has some Aspects that create spirit weapons that do purely force damage when they hit things. The weapon counts as Masterwork and every 3 levels it has a +1 enhancement bonus. Now the question is would this force damage ignore DR or would DR apply normally against it. Of course its already stated in the description that it overcomes incorporeal (As force damage ignores incorporeal)

Force damage bypasses DR the same way a magic missile would.

Note, it still has to overcome any hardness factor the target may have (objects and such).


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kevin_video wrote:
Okay, just re-read the scenario, especially the first encounter, and given how blank that Chronicle Sheet is, are we SURE that it's correct? It seems to be missing a LOT of treasure from just the first fight.

The map for Azlant Ridge is a unique map to this scenario.

I just quickly read through the encounters and they appear to match up with the chronicle. Remember, only items that are not always available wind up on the chronicles. So, +1 arms/armor, 1st level scrolls/potions, etc. do not wind up being listed. There was a bit of stuff in the first fight...it's just always available for the most part.

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