Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 1,962 posts (2,568 including aliases). 5 reviews. No lists. 1 wishlist. 9 Pathfinder Society characters. 4 aliases.


RSS

1 to 50 of 1,962 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

The last 2 years they've made the event schedule live on May 8th, so I'd assume that would hold true this year. Actual event sign up goes live a couple of weeks later (it was May 19th last year and the 20th the year before).

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
seebs wrote:
Sniggevert wrote:
No...I understand what you're saying. I completely disagree with it, and its interpretation, but I understand what has been stated in argument.
I don't believe this, because it is pretty clear that the question being asked here is distinct from the question which was answered. That answer implies an answer to this one, somewhat, but strictly speaking, there's a distinction left there.

Believe what you like. I understand the argument. Folks are saying that the second paragraph under flanking overrules and ignores the condition of "When making a melee attack" required by the first paragraph AND that Jason Bulmahn doesn't understand the basics of combat of Pathfinder because in researching and answering a spot on follow up feat he reiterates that flanking does in fact relate to a melee attack only. I disagree.

PRD Combat Section wrote:


Flanking[

This is the subsection to talk about flanking and what it means.

Quote:


When making a melee attack, you get a +2 flanking bonus if your opponent is threatened by another enemy character or creature on its opposite border or opposite corner.

Statement of what flanking means in the game. Condition: making a melee attack. Followed by granted bonus and positioning required.

Quote:


When in doubt about whether two characters flank an opponent in the middle, trace an imaginary line between the two attackers' centers. If the line passes through opposite borders of the opponent's space (including corners of those borders), then the opponent is flanked.

Clarification and explanation of second half of first sentence describing more detailed analysis of how to determine required positioning. No language describing or changing base condition required.

Quote:


Exception: If a flanker takes up more than 1 square, it gets the flanking bonus if any square it occupies counts for flanking.

What happens if a larger creature tries to flank. Still no language changing base conditions required.

Quote:


Only a creature or character that threatens the defender can help an attacker get a flanking bonus.

Requirement of your flanking buddy. Flanking partner has to threaten the attacker. No change in base condition to require a melee attack by the combatant gaining flanking.

Quote:


Creatures with a reach of 0 feet can't flank an opponent.

Tiny creatures can't even flank with a melee weapon (unless it gives them reach greater than 0).

The "question" is to whether the second paragraph overrides the condition provided in the first paragraph of the section. There's nothing to imply it should, but nothing to flat out state you can't flank at range.

Now, in the APG a year later, the come out with a feat that replaces the positioning condition located in paragraph 1 AND 2 of Flanking, by replacing it with a requirement that 2 allies be threatening your target. Folks argued that this would allow flanking at range by ignore the base condition still in paragraph 1 of flanking. This was FAQ'd.

FAQ wrote:

Gang Up: Does this feat (page 161) allow you to flank a foe with ranged weapons?

The Gang Up feat allows you to count as flanking so long as two of your allies are threatening your opponent. The feat makes no mention of ranged attacks being included, and since flanking specifically refers to melee attacks, ranged attacks do not benefit from this feat. (JMB, 8/13/10)

Jason specifically refutes in the FAQ that you can not flank at range, and reiterates the baseline condition that Flanking only refers to melee attacks.

So, again, the "question" or "distinction", requires you to assume that the first clause setting a base condition for Flanking in the rules set is ignored past that first paragraph of the condition AND that the Design Team doesn't understand the rules surrounding a question on how the combat mechanic works.

That about sum it up?

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
FrodoOf9Fingers wrote:
Krodjin wrote:
Malachi Silverclaw wrote:
Sniggevert wrote:
James Risner wrote:
Durngrun Stonebreaker wrote:
I believe ranged attacks do not benefit from flanking. This includes not gaining sneak attack damage. I believe it is at least implied in the CRB and I believe the FAQ confirms it.
+1
+2
+3

+4.

And no need to hit any more FAQ requests as the Design Team has already answered this in a FAQ (which Dorngurn has linked to several times).

If we're only getting a limited of number of FAQs answered, I'd prefer the PDT answer questions that haven't been answered.

It's not answered... It is appalling to see that people don't understand what is being said.

No...I understand what you're saying. I completely disagree with it, and its interpretation, but I understand what has been stated in argument.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Sorry to rain, but you actually need to have the feat Angel Wings to have wings or other non-normal features...see here why

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Pirate Rob wrote:
Sumedocin wrote:
It's a material component for a spell, with no listed cost. I've been told I CANT take skeletons with me from scenario to scenario because they are mundane items, and don't have a price listed anywhere. So basically, animate dead is almost useless in society play. Thanks for clarifying, I tried to find something saying I couldn't do this, but didn't. This clears it up a bit, I shall no longer make dragons.
I'm pretty sure bones are the target of animate dead. Not a cost-less component found in all spell component pouches.

Yep.

PRD
Animate Dead

School necromancy [evil]; Level cleric 3, sorcerer/wizard 4
Casting Time 1 standard action
Components V, S, M (an onyx gem worth at least 25 gp per Hit Die of the undead)
Range touch
Targets one or more corpses touched
Duration instantaneous
Saving Throw none; Spell Resistance no

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Check the CRB FAQ on the LoH, as it has been clarified to be positive energy. Dhampirs can not be healed by it.

In regards to the animal companion, search John Compton's post, as he made a ruling in regards to that some months back. I can't remember exactly what the ruling was, but I know it did allow a slight bump above actual level though I'm not sure where the limit was set.

EDIT:

Ninja's on the one, but here's the FAQ for LoH.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

You're welcome. It's better to ask and get confirmation than worry needlessly for the next week or so.

Maybe I'll see you GenCon!

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

In 2012 I got my badge notification on the 25th of April. In 2013, it was the 30th of April. I'd assume we'll get notification of badges from your GenCon account later this week or next. In any case, you should have the badge notice at least a week before events go live, so you can buy tickets to events during slots you're free.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Another tool playing around...

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
James Risner wrote:
Durngrun Stonebreaker wrote:
I believe ranged attacks do not benefit from flanking. This includes not gaining sneak attack damage. I believe it is at least implied in the CRB and I believe the FAQ confirms it.
+1

+2

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

If the dragon has moved more than a 5' step, they may make a single attack.

If the dragon has not moved more than a 5' step, they may attack with all. The -5 for secondary attacks (wings and tail in this case) has already been factored in, so use the bonuses as given on the attacks.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Brought up many times, and they used to actually allow replay like that, and got rid of it due to issues it created. Search for replay in this forum, and you should find multiple threads on the subject.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Just the first attack for regular invisibility, after that you're visible and the target gets their DEX bonus back.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

You need 3 actual players playing and a GM to be a legal table. In this instance, you fill in the 4th spot with a pregen. This is the only instance you fill in an "extra seat". The GM is supposed to run this pregen, but often times, it defaults to control by one of the players at the table.

A player can only have one personal character playing at a table at a time.

EDIT:

The Guide pg. 20 wrote:

One Character at a Time

You may only play one character during a specific scenario
session. You may have more than one active character in
Pathfinder Society Organized Play, but playing more than
one during a specific session is considered cheating. GMs
are allowed to play one pregenerated character during a
session, but only to make a legal table.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
The Guide pg. 22 wrote:


All conditions gained during an adventure, except for
permanent negative levels, ability drain that does not
reduce an ability score to 0, and conditions that provide no
mechanical effect, must be resolved before the end of the
session; if these are not resolved the character should be
reported as ‘dead.’ Permanent negative levels, ability drain,
and non-mechanical conditions being carried over to the
next session should be recorded under the Notes section
of the Chronicle sheet. An unplayable character should be
marked as dead when reporting the session. See additional
rules under Dealing with Afflictions in Chapter 7.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
LazarX wrote:
Mergy wrote:

I've attacked a downed character with iterative natural attacks.

It was a fast zombie owlbear who had already taken a five-foot step and therefore had no one else to attack. Do you think I was wrong in my approach?

Did the owlbear have live targets that could be a threat? If the answer yes, than yeah you were. If the target dropped DURING an iterative, that would be another story. Otherwise why did it do a 5 foot?

Read 5 posts down from where you pulled that year old quote from.

The owlbear moved to be next to a target to be able to attack. The target did drop DURING the owlbear's attack routine that round.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
anthonydido wrote:

That's for the +2 bonus. Are you saying that if I am wielding a melee weapon but don't use it that I'm not flanking? Because I am surely providing a flank for my ally regardless of whether or not I actually make a melee attack.

I also agree that it's not a good tactic and the rogue would be better off just melee attacking.

Actually, it was Jason who was saying that in the FAQ. If it's not a melee attack then it is not a flanking attack.

That is not to say in your example that you would not be providing a flank to someone on the other side of a target who was making a melee attack.

If you hold a sword in one hand and dagger in the other, if you choose to throw the dagger the dagger does not count as a flanking attack (and you provoke and take a -4 for throwing into melee). If you stab with the dagger, you take none of those minuses, gain the benefits of flanking, which includes a +2 to hit.

Taldor

2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
FAQ wrote:

Gang Up: Does this feat (page 161) allow you to flank a foe with ranged weapons?

The Gang Up feat allows you to count as flanking so long as two of your allies are threatening your opponent. The feat makes no mention of ranged attacks being included, and since flanking specifically refers to melee attacks, ranged attacks do not benefit from this feat. (JMB, 8/13/10)

Bolding relevant portions of this FAQ that goes right back to the Flanking wording.

There is a reason the section under Flanking starts with "When making a melee attack..." as was quoted above, and reiterated by Jason Bulmahn in this FAQ. You are only flanking when making a melee attack, barring a feat or ability overriding that base rule.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Hello,

Please cancel my Player Companion subscription before the April orders get processed. I'm not interested in the next few items coming down the line.

Thank you!

Taldor ****

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

You can only play a Scenario once per player and gain credit for it. (Notwithstanding the few Tier 1 scenarios or level 1 modules)

You can only GM a scenario once and get a chronicle for it. (Notwithstanding possible use of a GM star replay/rerun credit)

You can GM or play for credit in any order, but you only get a chronicle once for GM'ing and once for playing.

No character can have more than one of the same chronicle. So, if you play and get a chronicle and then GM for a chronicle, the second chronicle must be applied to a different character.

I hope that answers the basics of what you're looking for. Good luck and good gaming to you!

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
TobiasBlues wrote:
Alright, so I'll have to check with them at the end of the game if they want to apply the chronicle to a character when they reach that level (I assume that would be 4, since they are doing tier 4-5), or a first level character.

If they're playing level 4 pregens, this is correct.

Quote:
If they take the option to apply it to a first level character they get 500 gold but all the other rewards for the higher tier, correct?

Correct.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

It's if you have a character in the Tier for a scenario, so that 3rd level character in your example of a 3-7 scenario, and you play a pregen, you can not give the credit to THAT character. You apply the credit to another character you have (or new character #) that is below the scenario's level range (but not within).

You can choose to hold it till 7th level (with the 7th level pregen) or apply it to a 1st level character. The only stipulation is the character getting credit could not have legally played the scenario in question.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Jeff Merola wrote:
Sniggevert wrote:
Jeff Merola wrote:
There's a vanity you can purchase that makes it so you don't have to worry about feeding a mount, so normally I'd assume you're supposed to track it.

The vanity is for home game use of the Field Guide.

Rations, inn stays, travel expenses, stabling, and other minutiae are hand waved in society play.

Do you have a quote for this? I can't find it in either the guide or the FAQ.

I don't know if it's been codified at any point in time, but this is a post from the then campaign organizer here. I've never seen it overturned or changed since then.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Jeff Merola wrote:
There's a vanity you can purchase that makes it so you don't have to worry about feeding a mount, so normally I'd assume you're supposed to track it.

The vanity is for home game use of the Field Guide.

Rations, inn stays, travel expenses, stabling, and other minutiae are hand waved in society play.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Are wrote:


That's probably not intended. I'm guessing that the Ride skill is supposed to supercede the Handle Animal skill when riding a mount in combat.

This-100% this.

PRD on Ride skill wrote:
Fight with a Combat-Trained Mount: If you direct your war-trained mount to attack in battle, you can still make your own attack or attacks normally. This usage is a free action.

This use of the Ride skill is what you need to do to get your mount to attack or charge. Well, charge you may still need to guide with your knees, but that's also like a DC 5 check to do.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Ulfen Death Squad wrote:

I do have one question. This might one of those "gm discretion" things but I will go ahead. If I am playing an AP, let's say rise of the runelords, with a AP character but I want to play the highest credit part with a pfs pc that is lvl 16 or so and assign the other 5 chronicle sheets to a different pc.

Basically I would play the first 5 1/2 books with the AP character but when it got time for the last credit section, the pfs pc gets sent in. Of course, the pfs pc would be under normal pfs rules for death, purchasing and what not.

Everyone in that last 1/2 book would need to be legal PFS characters of appropriate level for the scenario, and the game would have to be run by PFS rules in that case.

If it's not in campaign mode, the game has to be 100% PFS mode.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Majuba wrote:

However, as a clarification to MurphysParadox' post, you can add an archetype (or compatible second archetype) after taking your first level in the class, so long as it doesn't change any class features that you have already acquired.

For example, if you start out as an Urban Barbarian, you can decide (before taking your 2nd level in Barbarian) to add the Savage Pugilist archetype, since the first class feature it changes is Uncanny Dodge at 2nd level.

Hey Majuba, that is actually a PFS houserule, not RAW =/.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
CommanderG wrote:
BigNorseWolf wrote:

Option 1: Play The confirmation. It comes with a built in solution to this problem.

Option 2: Encourage someone to snag kyra or play a cleric for one adventure. It doesn't matter what tactics you use, people are going to get hit. The heals and the channels should be enough to get you through the adventure.

After the adventure make sure everyone gets a clw or infernal healing wand.

Just to be absolutely clear you are talking about the "Pathfinder Society Scenario #5–08: The Confirmation" correct?

If that would be a better start then that sounds like probably the best solution. I would hate to start them off with a total party wipe.

I would much rather have them get invested in their characters before killing them off, just kidding :)

They are. It was made as an introductory sort of scenario for new characters. It has the benefit of being able to be replayed/reran for credit (one of the very few options for this).

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Here's a FAQ that has a link to a thread with as compiled a list as there is currently.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
blackbloodtroll wrote:

Yes, but no Deities listed.

This means no deities are legal options from this source.

There's only some items from the Player's Guide, from the Anniversary edition, and a few spells from the Anniversary addition that are legal from that AP at this point in time.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Michael Eshleman wrote:
I would personally like to see modules changed to 4.5 prestige (which is 75% of the 6 prestige you could gain in a level) instead of 4 prestige. As it stands PCs who play multiple modules get less than the expected prestige due rounding that 0.5 off. Fractional prestige shouldn't be an issue, as a character on slow progression can easily only earn 0.5 prestige in a scenario (fail the secondary success condition and earn only 1 prestige divided by 2 = 0.5).

Right...nm...pointed out spaced mind issue by Majuba...thank you :)

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Nefreet wrote:
Sniggevert wrote:
Nefreet wrote:


It's level 1 only, unless someone higher up specifically says otherwise.
Like the Blog by Mike Brock quoted a couple of posts up? It's a couple of years old, but nothing in Season 5's Guide changed the base rules on who can play sanctioned modules.

I had missed your edit, but upon reading it now, I still disagree.

Everything that blog talks about, every example given, is of a 3xp/4pp sanctioned module.

The types you have to download a separate Chronicle for, because they were not created for Pathfinder Society.

Master of the Fallen Fortress is different. It's a 1xp scenario that is a "module" in name only. The Chronicle has never been updated to reflect that it is Tier 1-2. And it isn't.

Again, unless someone higher up specifically calls this example out otherwise, it is to be treated no different than what the Chronicle sheet says. You can't just make something up, when in print is says what it is.

They made the change to make ALL modules follow the same rules. THIS is actually called out in the Guide that this is treated as any other Free RPG Day module.

Guide pg. 29 wrote:

Free RPG Day Modules

The 16-page, Free RPG Day modules are shorter than
a normal 32-page module and are more in line with a
normal Pathfinder Society Scenario. Currently, these
include Master of the Fallen Fortress, We Be Goblins!, Dawn
of the Scarlet Sun, and We Be Goblins Too!
To bring the Free
RPG Day modules more in line with the rest of Pathfinder
Society Organized Play, all current and future sanctioned
Free RPG Day modules will award 1 XP, 1 PP and the gp
amount listed on the Chronicle sheet if using the medium
advancement track. If using the slow advancement
track, they award 1/2 XP, 1/2 PP and half the gp listed
on the Chronicle sheet. These apply only on successful
completion of the adventure. If you have played any of the
Free RPG Day modules listed above and been awarded
Chronicle sheets for them, the XP, Prestige Points, and
gp you received remain unchanged. All other rules for
sanctioned module play, found in Chapter 6 of the Guide to
Pathfinder Society Organized Play
, should be followed.

What they do not call out in the Guide is what levels you can play in ANY of the modules. For that, you have to refer back to the most recent clarification that can be found (i.e. the Blog above is what I can find).

Guide ver 4.3 wrote:

All players must use an existing Pathfinder Society character

(without modification) within 1 level of the starting level
of the sanctioned content from a Pathfinder Module or
Pathfinder Adventure Path.

This bit was remove between version 4.3 and version 5.0, by mistake it appears, as there are no actual rules placed as to what characters can play in any module. It has been subsumed to use the most recent rule, pending a clarification or change.

I'm not making things up, I'm parsing it through it's life time. The chronicle sheet that says Tier 1 is from 2010. The Blog is from 2011. Guide 4.3 is from 2013, as is Guide 5.0. Following changes over the life time of the product is not "making something up" as you accuse me of doing.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Mark Seifter wrote:
Prethen wrote:
My players took less than 2 hours to complete the first part (moot) yet the next 7 encounters ate up the next 3 hours. I did try to move it along as much as possible. Perhaps there are areas that I could tighten up. But, at the time, I consciously did not let things drag...yet they did.
Did they not try to fireball the house? I heard a lot of groups do that, and it combined all the encounters. When that happened for us, it was over quickly after that.

My first group was out of fireballs by the end of the first bird challenge...we don't need no stinkin' bow! Fried pigeon for all!

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

They don't HAVE to fight all of the encounters at the farm...they just need to defeat/drive off Pa IIRC.

Also, the timing on the front end stuff is completely to the GM to pace really. Try and keep things moving so you can finish it in 2 hours, and that would leave 2 hours for the combat part. The stirge stomp is completely up to the characters on how long its going to take. That part for me has never ran much more than half hour or so before they get pushed in or fallen in to the creek...

YMMV, but it's a rough one to cut much out of IMO, as it's got a lot of flavor going for it.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Nefreet wrote:


It's level 1 only, unless someone higher up specifically says otherwise.

Like the Blog by Mike Brock quoted a couple of posts up? It's a couple of years old, but nothing in Season 5's Guide changed the base rules on who can play sanctioned modules.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Nefreet wrote:

It is not Tier 1-2.

It is only playable by level 1s, for 1xp and 1pp.

It's a level 1 module.

Modules are legal to play with a character that is within 1 level of starting level of the module, ergo it can be played by level 1 or 2 characters.

EDIT:

Quote:


Blog

Legal Pathfinder Society Characters

Players have the following three options when playing sanctioned modules for Pathfinder Society:

A player must use an existing Pathfinder Society character (without modification) within one level of the module’s starting level.

For modules below 9th level, a player who does not have a character in the correct level range may use a Pathfinder Society pregenerated character available on paizo.com. In this case, the chronicle sheet must be linked to an existing Pathfinder Society character and applied when that character reaches the level of the module. The linked character must be declared before play begins and recorded on the scenario reporting sheet.

As mentioned in Chapter 5 of the Guide to Pathfinder Society Organized Play, if you have already played the sanctioned module and wish to play it an additional time for any reason, you must inform the GM that you have already played the sanctioned module. If you spoil the plot for the other players at the table, the GM has the right to ask you to leave. You are free to replay the sanctioned module in order to meet a minimum PC requirement (see Chapter 7), but if you already have received a player Chronicle for this sanctioned module for any of your PCs, you do not earn any additional rewards beyond having a good time. The Tier 1 exception still applies for Tier 1-—2 modules.

This has not been changed by language in the Guide, it's just no longer spelled out completely in Season 5's guide.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

What Threeshades said, plus keep in mind that if the gargoyle moves more than 5 feet, it's limited to only 1 attack, so only 1 claw (or one of its other attacks), as a standard action. It can only attack with both claws as part of a full round attack.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Ulfen Death Squad wrote:

So is there an extra reward/Boon for playing in hard mode or is it just bragging rights? I am scheduled to play this in early April 2014 with 5 PCs in 10-11 tier.

Level 11 fighter
Level 11 summoner
Level 10 fighter
Level 10 oracle
Level 9 rogue

The level 10 oracle is built around the rings and bracelet combo that allows him to take half of everyone's damage and do quick heals to PCs

Bragging rights only

Taldor ****

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
John Compton wrote:
Sniggevert wrote:
Thomas Graham wrote:


More mythic (I think)!
Less mythic!

I can understand why someone might not be excited about seeing a dab of mythic peanut butter in his PFS chocolate. Whether or not we see another adventure that includes mythic rules depends in part on the feedback that #5–16 receives, but consider your preferences noted.

** spoiler omitted **

Believe me, that would be the furthest from my mind. I truly enjoyed the writing of this one, and the first part, as from what I can tell of reading through it, it is a top notch scenario. I think Matt did an excellent job with this.

I'm sure folks want more mythic, and adding in occasionally isn't going to kill me, I just won't play or run them in all likelihood...and that's fine. I understand you need to write for the overall body of players/GM's. I just wanted to make sure there was a notation of a counter point to all the love given from those less than pleased.

I think my main disappointment this time, was I was really looking forward to this arc as I love the Osirion background and flavor. Story arcs are a pain to schedule at a store, and throwing wrinkles like this at later parts really makes it just that much more difficult.

Just my 2 cp.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Thomas Graham wrote:
John Compton wrote:
PaperStSoapCo wrote:

So, with Part 3 coming soon:

Using the mythic boon, giving a character 3 mythic tiers and choosing Legendary Item as one of the paths, can a character, during Part 3, use the Upgradeable legendary item ability to get a one time half-price upgrade on an item?

I imagine you could do that, but if your character's mythic tiers only lasted for one scenario (as indictated on the Chronicle sheet), the item would cease to be legendary and lose all of its mythic benefits--arguably including any subsidized enhancements gained through the upgradeable property. I doubt there would be any refund.

Let's avoid gaming the system in this way, please. I vacilated for a while on whether or not to exclude the legendary item path ability, and I decided to leave it in so that folks could have a talking hat or a mythic Gamin the Misforged for an adventure.

All I have to say is PLEASE please PLEASE..do NOT make this a one off. I would like to see this sort of thing again in the future. One offs of mythic stuff works really good.

In rebuttal, all I have to say is PLEASE PLEASE PLEASE...make this a one off. Adding this to a scenario pretty much guarantees I'll do what I can to never run it. The fact that it's at the tail end of a 3 part story arc really was a kick in the gut for me as it means 3 low level scenarios from season 5 I'll avoid.

I was extremely hyped and looking forward to more Osirion based adventures, but not this. I'm waiting to see exactly what they've done to part 3, but early indications are not promising =(.

Taldor

2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Amber Scott wrote:
Female. I think she's actually the first female protagonist I've written in. Pathfinder fiction. :)

It was very well done. I greatly enjoyed the fiction in this book. I am looking forward to seeing what secrets the amulet may hold.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Mindless...but they're evil because of an unnatural hatred of life and all things living... Also, even if you're unconscious you're going to end up moving/breathing/twitching at some point, when the skeleton would realize you're still alive and need to be stopped.

The burning for "Start of a Turn" would be every 6 seconds outside of combat the skeleton was within 5' of a downed character. At the very least, they'd be next to the last person that dropped I'd think since you said they wouldn't chase the runner.

All in all, leaving downed party members near threats is a hazardous, and nearly always fatal, situation.

EDIT: And ninja'd by a nicer, calmer, wiser GM than I ;)

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Laif wrote:

That stings... actually reminded me of micro-payment games, good to know, then I'll keep myself with APG and core then.

PD: That means that if I have a boon race I can't play it without ARG? It It's like that it sucks =/
Why do they give away some boons that you can't use except if you pay for them?

You can play the core game without paying anything beyond the corerule book. If you want to use options from other published materials, you need to own those published materials... No surprise, nothing hidden, it's been that way since season one at least...

They give away race boons because LOTS of people have requested the ability to play non-core races.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Congratulations Doug. I still remember the one table I played of yours. It was at my very first convention, and it was right after the Midnight Mauler first came out as a GM exclusive. That scenario was fantastic, and the table was awesome. It was one of the reasons I decided to try and give back and start my own annual convention schedule.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Chemlak wrote:

As a general rule, bonus feats granted by class features don't need to meet the prerequisites of the feat, but it's usually spelled out pretty clearly in the class feature.

This is backwards...there is no general rule that bonus feats granted by class features don't need to meet the prerequisites of the feat.

Specifically, some classes bonus feats are able to waive this restriction, and there is language that spells this out in the class feature as a specific rule, which trumps the general rule.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Andreas Forster wrote:

Have any of you even read the archetypes in question?

They both add options to the magus' choice of arcana. They don't replace anything with those arcana (though the magus must still "purchase" them when he gains access to a new arcana). So of course they can be combined.

Might want to tone it back a little.

They don't have to REPLACE anything, they just have to ALTER the base option.

PRD on Archetypes wrote:
A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature.

In both of these cases, the magus arcana lists are altered, so no they can NOT be combined.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Andreas Forster wrote:

If you're playing the module in a home game, and you really can't convince all the players to play for PFS credit, here's what you can do:

- make sure at least 3 of the players (4 would be better) want to play for credit. That way you have a legal table to report.
- make sure the other players play characters that aren't more powerful than the PFS characters.
- after the game, you can make one last offer for the non-PFS players to join the campaign.
- report the table as if only the PFS players played through the module.

Important: I strongly suggest that you do that only for home games. Open games at conventions or game stores should be either PFS or non-PFS, not mixed.
But in a home game, your most important job as a GM is to make everyone happy with the module. Just make it clear to your players that mixing PFS players and non-PFS players will not happen outside of home games (and even in home games maybe shouldn't happen very often).

Note: While this is a nice short-term solution to make everyone happy and still grant chronicles, the better long-term solution would be to have your non-PFS players join the campaign, even if it's only to play those modules with the PFS players.

The whole table has to be PFS legal to report it as a PFS session outside of a "campaign mode" situation.

FYI

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

No. It's either or. You can not combine gold and prestige on the same purchase, in general.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Carlos Robledo wrote:
CanisDirus wrote:
At Who's Yer Con, a GM had some monsters with 150% more hp than they should have had, almost resulting in PC deaths, during Siege of the Diamond City. Afterward, we discovered that the "GM help packet" for that tier had wrong hp values for at least two encounters.
As an avid contributor to the GM prep folder, if you or your friend remember the name of the scenario please PM me. We can try to get that fixed.

:)

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
downerbeautiful wrote:


I already planned on printing out all relevant material in advance; should this be sufficient for running encounters at the convention?

I pretty much have done this, and it works fine. I print out bestiary pages of all the monsters for a scenario and keep it in one of those cheap cardboard style folders with the scenario. If there's a new ability, feat, spell, etc. that they reference that I may have a hard time remembering from prep, I'll print that out too.

I only use my iPad to try and adjudicate the odd corner case in reaction to what players bring up, or verify a rule if a question arises.

1 to 50 of 1,962 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.