Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 2,269 posts (2,875 including aliases). 5 reviews. No lists. 1 wishlist. 14 Pathfinder Society characters. 4 aliases.


RSS

1 to 50 of 2,269 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>
Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
zefig wrote:
Sniggevert wrote:
zefig wrote:

A recent chronicle brought up a few questions. It includes a few items that, following the custom magic item rules, combine 2 items that ordinarily would share the same slot. They have unique names, so I suspect they act as unique items. The questions are though...

1: Could one of the "base" items found in the CRB be upgraded into one of the custom items?

2: Since they end with +1 or higher, can they be upgraded further? I suspect not, since the "upgraded" items don't exist in a legal additional resource, except possibly...

3: Can one of the +1 items found in the low tier be upgraded to the matching +3 item found on the high tier by paying the difference?

Is the higher tier version crossed off the chronicle? If so, I wouldn't think it would count as a resource to upgrade the base item IMO.
On mine personally, it's crossed off so I also don't think it would count. But I imagine that isn't the case for everyone, and I'd hazard a guess that it COULD be upgraded in such a case, but I figured it would be a good topic for discussion.

I'd agree with that interpretation. As long as it was available on that character's chronicle, then you should be upgrade into it like any other named specific item IMO.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
zefig wrote:

A recent chronicle brought up a few questions. It includes a few items that, following the custom magic item rules, combine 2 items that ordinarily would share the same slot. They have unique names, so I suspect they act as unique items. The questions are though...

1: Could one of the "base" items found in the CRB be upgraded into one of the custom items?

2: Since they end with +1 or higher, can they be upgraded further? I suspect not, since the "upgraded" items don't exist in a legal additional resource, except possibly...

3: Can one of the +1 items found in the low tier be upgraded to the matching +3 item found on the high tier by paying the difference?

Is the higher tier version crossed off the chronicle? If so, I wouldn't think it would count as a resource to upgrade the base item IMO.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

You are correct. That is exactly why it is mythic. It allows you the chance to make an AoO against a target for each and every threatened square they leave during their movement. This is a case of the specific rule (Mythic Combat Reflexes feat) overriding the general rule (you only provoke once from a single target for movement in a round).

It can be an eye opener the first time you use that against players...

Taldor

2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

If the grappling creature fails to maintain the grapple (on its turn), then it and you are no longer grappled. It does get a +5 bonus to maintain the grapple over it's normal CMB to grapple, but a failure does negate the condition.

Otherwise, yes you need to spend your action to try and break free on your turn.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Snorter wrote:

Okay, this may be an old thread, but has it ever been decided if the alchemist (and related classes) is a caster?

And does the answer differ depending on the following situations?

Access to caster prestige classes?

Access to crafting feats?

Yes, there is a FAQ on the subject. They are NOT considered to be casters, so can not take crafting feats and the like (outside of craft potions).

EDIT: FAQ Link

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

Talk to the GM. Honestly, maturely, and in an open fashion. Let him know that you had fun at his table, but had some questions you would like to discuss.

The prestige is gone, so I'd just let that one go. Try and make it a positive discussion on what you found fun and he did well on, and also mention some of the questionable calls and ask what his reasoning might have been for some of them. Again, politely and maturely.

It's very easy for these type discussion to boil down to head to head arguments, so take it easy. Most folks will welcome constructive criticism, if offered openly. However, most folks will push back if it sounds like simply critical commentary.

Taldor ****

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

Congratulations Mike!

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

Congratulations Thea!

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

Congratulations!

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

Congratulations TOZ.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

Congratulations you two!

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
TetsujinOni wrote:
Michael Donley wrote:

This is going to be my first time running a timed event, so when exactly does the 5 hours start? After I read the line "we need to venture to the deepest halls of Bonekeep and put an end to this threat once and for all!" or after allowing for initial Knowledge checks?

Also, I'm assuming the obligatory "we spring for Hero's Feast" is included in the 5 hours.

My understanding is thus:

Start clock.
Read disclaimer.
Run stuff til they retreat or maybe win...
Stop clock.

Something like this...

In my running at GenCon, I had an inquisitor literally saved by time being called.

I had rolled the attack roll, inquisitor had failed his save, and the first set of damage dice had hit the table on the disintegrate, but before I could start counting time was called...

I had to roll a few more dice after the first roll, as I didn't have 24d6 to start with, so as the character was still standing when time was gone he survived...tallied it anyways just to know...he would have ended up at like -3 and required a resurrection if time would have been just a minute later...

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Fearspect wrote:
I did not notice that it was disallowed in the PFS Primer v6.0 nor in the PFS FAQ, but I probably missed it. Could you please direct me to where I can read about it?

By this time, its more understood than spelled out, but the base rule restricting this is coming from character creation in the Guide.

The Guide wrote:

Step 5: Feats

Characters select feats according to the guidelines in
the Core Rulebook. Certain Core Rulebook feats are not
available to Pathfinder Society characters. These include
Brew Potion, Craft Magic Arms and Armor, Craft Rod,
Craft Staff, Craft Wand, Craft Wondrous Item, Forge
Ring, Leadership, and Scribe Scroll.
Neither the craft feats nor the item creation section of
the magic items chapter in the Core Rulebook are legal for
play.

You can not make your custom magic item without using the item creation section of the magic items chapter. That chapter is not allowed in Society, ergo custom magic items are not allowed in Society.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
TheInnsmouthLooker wrote:
Michael Brock wrote:
Announced for July! Keep in mind that it won't be available for normal purchase until just before Gen Con 2015 but is available for regional conventions and game days.
I'm confused. It is available for purchase, but it can't run it unless it's at a qualifying con or game days?

A bit further down the thread...LINK

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Chris Wimmer wrote:
Does anyone have any idea when it is supposed to ship? Were they available for purchase on site at GenCon a week ago? It is quickly moving past "Expected mid-August 2014."

They were available at GenCon (as I bought one ;)). That said, it does usually takes until at least the second week after GenCon to get all the inventory back in stock to show up on the store. Assume they'll start shipping them next week sometime would be my bet.

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
lemeres wrote:

Bludgeoner does this for....well bludgeoning weapons.

With Blade of Mercy as an option as well (and since you are in a position to just make feats, removing religion prerequisites is not hard), only piercing weapons are a problem.

Well...it is kind of hard to skewer someone non-lethally ;)

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Hawkmoon269 wrote:
Out of curiosity, what is the point of someone posting "grabbing popcorn"? I don't get it.

Means they're planning on idly watching the flames fly (usually in amusement) until the thread gets locked because it is nothing more than a flame war/bait...so they're grabbing popcorn to set back and watch the thread explode more or less.

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
captain yesterday wrote:
I honestly dont get the ambivalence towards animalistic races, havent you been watching cartoons for the last since they were invented? its fun to play as crazy off the wall cartoon characters:)

Not to all it's not. I cringe at thought of sitting down with a group who wants to play cartoon characters in a pathfinder style game. So if you want it, great. But trust me, not everyone likes a game like that.

I won't even permit kender, or kender wannabees either, just due to the sheer disruption factor they can bring to a game.

Taldor

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Orthos wrote:
Issac Daneil wrote:
DM Under The Bridge wrote:
Zolanoteph wrote:
Hama wrote:

A guy who keeps insisting that I let him play a kitsune summoner (I don't do anthropomorphic animals or summoners in my setting)

And brings a kitsune summoner to the game and then whines and complains because he has to roll up a new character.
I have zero tolerance for the furry aspect of this community. I've never had to play with someone like this but I think the second I heard a guy even remotely entertained the idea of playing an anthropomorphic animal I would tell him not to re-roll but to look for a different group.

No anthropomorphic animals?

So no lizardmen? Grippli? Wolfweres? Boggards? Kua-Toa? Ibixians, minotaurs or Assweres?

Anthropomorphism is pretty huge in scope, and the sentient animal-monster-humanoids in D&D would make a very long list.

This also means that the Agathian celestial race gets completely discontinued, and Nirvana becomes empty.

And where do you draw the line? Do serpentfolk/yuan-ti get ditched because they're snake-people? If so, do you also ditch mariliths and nagas? If not, why not?

If catfolk go for being cat-people, do you ditch sphinxes and lamiae? If not, why not?

If tengu go for being bird-people, do you ditch sirens and harpies? If not, why not?

Or is it an issue of "antho-critters are okay as monsters for the party to kill, but damn you if you ever think to play one!"?

For me, this. I'm much more straight-laced and conservative in my fantasy sword/sorcery than most, and I know it.

If you want that at your table, more power to you. Unless that's the only option given, I probably won't create a character like that, but would still join in and play none the less without fuss.

But if I ask, or end up stating, that such are not allowed as PC's at mine I expect the same respect.

Everyone has a preference to how/what they play. It's not right or wrong, it's just a preference. However, at the end of the day, someone has to make a call for a specific game world and what is and is not present. That ends up being the GM.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Jeff Clem wrote:
Zhayne wrote:
These abilities aren't replacing one another, they're building on each other.
Sorry I meant the flurry of blows part if the makes sense.

Flurry of blows is gone, and a Master of Many Styles can flurry no more.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Fromper wrote:
Brad McDowell wrote:

Sheesh...duh...

However...you'd think the 2 guides would say the same thing.
I'm not sure which two guides you're talking about, but the new Guide to Organized Play replaces older versions of the same book, starting August 14.

The AR still has the old language about boons being needed for the nagaji, wayang, and kitsune with no mention of aasimar or tieflings at this time is, I'm assuming, what he means. This does not match the current Guide, or intention stated by staff.

Taldor ****

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Chris Ballard wrote:
If you're looking at playing a cleric of Urgathoa, your alignment must include an evil alignment.

No...your aura will be that of evil, due to the class ability.

However, you can be one step away from her evil and be neutral. For PFS, you MUST be one step away and neutral.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Brad McDowell wrote:

Nagaji, Kitsune, and Wayangs will become legal without a boon on the same day...

I didn't see this in the Additional Resources. I checked out the Advanced Race Guide and the Dragon Empires Gazeteer.

Check the Guide to Organized Play...

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Freewolf wrote:
Is this for the Pathfinder Card Game or the regular Pathfinder RPG game?

It's for the RPG.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Hama wrote:

Italy is about a 16 hour drive away, Germany somewhere around that time too. Spain and Portugal...at least 20-24 hours. Since I can't splurge for a plane.

Plus, The only language sans English and Serbian I speak is German, and that is pretty lousy.

Looks like closest to Serbia is Osijek in Croatia...there's at least a Venture Lieutenant there, so assuming they are rounding something up. Still probably too far away, and you seem to enjoy a more independent game from what I've seen of your posts, but PFS is closer than you think ;)

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Natertot wrote:

Can 5-99 be run by any GM or is it only available at Conventions and Game Days?

Thanks.

Nathan Meyers
NYC PFS GM/Player

The scenario is currently available for general purchase by anyone. Mike had mentioned in the product forum that they decided to open this faction changing special to any location with a single table requirement to run.

EDIT: Link to post

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Andrew Roberts wrote:
Yes. It seems bad that a party of (1) level 5 and (4) level 7 pregens should play up in Bonekeep 3.

It may seem bad, but unfortunately, by the Guide that is what should happen, as stated by Nils above.

Guide wrote:

Starting with Season 4, scenarios are designed for six

characters and contain instructions on how to adjust the
scenario for four-character parties. When the APL of a table
is between two subtiers (like APL 3 for a Tier 1–5 scenario),
a party of four characters must play the lower tier without
any adjustments for party size. A party of five to seven
characters whose APL is between two subtiers must play
the higher tier with the four-character adjustment.

While there may be no 4 person adjustment, that would not negate the rest. Bonekeep's supposed to be extra hard.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
n o 417 wrote:
Why was the Silver Crusade left out as the only faction that doesn't get any attention in this module ?

Silver Crusade had a mission, just like every other current faction. If you played with more than 3 factions present, your table might not have had time to get to it was all.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

Planning on making this. It was my first con, and has always been a blast. Best of all, it has always been free!

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Kyle Baird wrote:
Sniggevert wrote:
stuff
Did I miss out on the fact that I played Lost at Bitter End with you on Wednesday?

May have...I was the one you ended up getting a free beer for ;)

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
GeraintElberion wrote:

Well, the white paizo golem shirt sold out in every size.

That seems like a successful product to me...

But, how many years did it take for that to happen? This is by nature an annual product with the new PFS season's logo...

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Alric Rahl wrote:

Hello I have a question about the having Combat Reflexes and making multiple attacks of opportunity bit.

"Moving out of more than one square threatened by the same opponent in the same round doesn't count as more than one opportunity for that opponent."

Lets say an opponent with only a 5 foot radius threat range like a normal medium humanoid creature.

This means that if you moved around him staying in his threatened squares this would only Provoke 1 attack right?

Well what if you moved out of his threat range (Provoking an AoO) moved back into his threat range and then moved back out again? (Essentially doing a zig zag pattern while still moving around him) would this allow multiple AoO's?

All the movement you could hope to do around a target provokes only one AoO opportunity per round.

You can do other things during the round in the target's threatened area that would provoke additionally, but movement by itself only grants one opportunity.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

Overall, the organization and presentation for GenCon was excellent IMO.

Pros:
Having a list of tables I'm going to be running at handed to me at the start was fantastic.

Players bringing sheets and being seated as full tables was great, as you didn't have stragglers coming in and could get organized and set up right away.

Calling out hour and half-hour marks before end of slot was extremely helpful.

Sound system during the Friday night special was MUCH better than I remember them being before. I could understand Mark Garringer easily as his role as Kreighton Shane.

The use of music to signal important changes or imminent announcements was a great way to get attention before the announcement was made. Normally, if you go straight to an announcement, the first few words are missed over the general din of the floor and distraction.

Clearing the hall between big slots made setting up and mustering GM's seem to flow much smoother than if you had to work around standing groups of idle chatters.

Cons:
Clear communication on some points were missing. When I was handed my list of tables, I was told to find the musterer after I went to my table, but when I went to my table I found out from other GM's that that had been changed to stay seated and the musterer will find you. This actually worked out well in the end, but this should be something decided before the Con and stuck with IMO.

On that same note, 5-99 and reporting successes to HQ. There is mention in the scenario that large table events MAY use an optional tracking method of recording successes as they happen. I heard NO mention of whether this was going to happen at all during setup, and went up after my table finished their first section on my own to inquire. Another hour or so into the slot, HQ made an announcement that tables should be doing this, so I'm assuming I was not the only one guessing if we were or weren't.

Timeliness of scenarios to GM's was bad. I'm sorry, but having 2 big specials drop at 5PM the Saturday before GenCon is nuts. From various posts, some folks didn't even get some of their scenarios till Sunday. This led me to running the Friday and Saturday specials with very little prep time, and to decide I probably will request to not run any new scenarios or specials in the future if I go for 4th year in a row.

End times for scenarios should be consistent. The evening finales for Thursday and Friday night were both rushed to finish by 11:30, so the doors could be closed by midnight. Then on Saturday, time wasn't even called till a little after midnight. I was using a shuttle for transportation, and their original pickup time for last call was going to be 12:10. Thankfully, sort of, it was changed prior to GenCon till 1:10, so even with clean up I made it in plenty of time, but this could have led to some serious issues in getting back to my hotel. If a slot is going to be run long, and since it was Bonekeep the decision was probably made awhile ago, a notice to GM's that times for that slot are different would be appreciated.

I didn't mind announcements going out, though they were jarring sometimes as Netopalis mentioned. They at least gave out important information for the most part. The playing of the music during Bonekeep, however, should be canned. It wasn't really mood setting, and was just one more thing adding to the din that had to be heard over towards the tail end of a long convention when voices are already going to be showing signs of wear.

Overall was a great con, and loved what was done to organize and speed things up for table mustering. There are just a few more tweeks could be used to make it perfect.

Sincerely,
Snigg

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Yanick Goossens wrote:

Ah well that makes sense, so probably got lucky and found one that was trying to get rid of its stock. I figured that being a publisher and retailer, that it wouldn't be possible to beat their prices, but good to see they are being gracious in business.

Also any reason why they do not take pay-pall

The answer I've seen before is the way pay-pal processes the payment/authorization timing is completely incompatible with the way they process subscription orders. As subscription orders are a main keystone to their business model, they don't really want to make changes to it where not absolutely necessary.

That said, they have also mentioned that pay-pal does gave a way of setting up a card number based on your pay-pal account that can be used here...

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Torolf the Bear wrote:

That's not how the statement reads. "All Tier 1 scenarios and Tier 1-2 sanctioned modules are available for unlimited replay with a 1st-level character for credit." I may very well be wrong, which is why I'm waiting for an official to say something about the strange wording.

Or, if something has been said relating to this same phrasing in the past by an official, then refer me to that and my question will be answered.

Read in full my editted statement above. Then re-read the entire segment in the Guide on replay. That should answer the question.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

No you can not replay with the same character. A character may never have more than one of a single chronicle.

EDIT: The last paragraph in the section of the Guide you quoted:

Guide pg.20 wrote:

No character may ever have two of the same Chronicle

sheet—a given Chronicle sheet must be applied to a
different character each time it’s earned.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

I've seen that higher protein, low sugar snacks make for a good pick me up. Trail mix, nuts, granola bars type things. Jerky is also another good one if you like to chew.

Game Marshal will be the volunteers trying to wrangle players and GM's to their respective tables in record setting times...they can get bum rushed and not always treated respectively unfortunately.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Nefreet wrote:
FLite wrote:
The problem I see is that it takes 2 rounds for the con poison to reduce the thing's hit points by one point per hit die.
Am I misremembering how stat penalties work? I was pretty sure if you started with an even numbered stat, and took 1 damage, that your modifier for that stat also dropped.
FLite wrote:
Multiple poisons don't stack, they just extend the duration of the effect.
The DC to save against the poison also increases by +2 with each additional infliction.

Stat damage counts up, kind of like non-lethal damage, and at every 2 points of damage you take a -1 to the relevant stat's current modifier effectively. So, for the most part, odd points of stat damage really does nothing in the scheme of things.

EDIT:

PRD wrote:
For every 2 points of damage you take to a single ability, apply a –1 penalty to skills and statistics listed with the relevant ability. If the amount of ability damage you have taken equals or exceeds your ability score, you immediately fall unconscious until the damage is less than your ability score. The only exception to this is your Constitution score. If the damage to your Constitution is equal to or greater than your Constitution score, you die. Unless otherwise noted, damage to your ability scores is healed at the rate of 1 per day to each ability score that has been damaged. Ability damage can be healed through the use of spells, such as lesser restoration.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Mystic Lemur wrote:

Well then it's evil to eat all animals with 4 or more hit dice, because they might have put their ability bump into intelligence. You have no way of knowing, outside casting speak with animals. And if you're the type to regularly prepare speak with animals you would also realize that even creatures of 1 or 2 intelligence can perceive their surroundings, come to conclusions, make decisions, and relay information to others of their kind. Sounds like sentience to me. Therefore, under our PFS house rule, any non-vegetarian would have to get an atonement every so often. :P

Everyone seems to think that animals are Neutral because they are too stupid to be good or evil. Did anyone consider the possibility that killing to eat, and killing to protect your young and/or lair are inherently neutral acts? Your alignment drifts to match your actions.

I know you're trying to be funny with this, but no. Eating sentient humanoids is what is called out, as it would be considered cannibalism.

I truly am boggled by the number of posters that can't seem to understand why something like that might be considered anti-social, repugnant, or evil in society.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

Congratulations Tim!

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Sniggevert wrote:

I recently received an email stating that my PDF was available for download for this order that is being picked up at GenCon. However, only the AP PDF was released and not the Campaign Setting one, and didn't know if there was something funky with the order?

No rush, as I know it is the busy time of the year, but wanted to get in queue with the question.

Thanks,
Kevin

Never mind, second email and PDF just hit the account.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber

I recently received an email stating that my PDF was available for download for this order that is being picked up at GenCon. However, only the AP PDF was released and not the Campaign Setting one, and didn't know if there was something funky with the order?

No rush, as I know it is the busy time of the year, but wanted to get in queue with the question.

Thanks,
Kevin

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Carlos Robledo wrote:
Whoops! Try again...

Awesome, thank you!

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Carlos Robledo wrote:
stat blocks for this mod uploaded to pfsprep.com

Umm...went to go download, but they're titled Trial By Machine (and do not line up with Paths' encounters... :)

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
andreww wrote:
To be fair I am not entirely sure the Guide is all that clear that you buy spellcasting services with whatever Caster Level you need to auto succeed.

If the Guide isn't, Mike has specifically stated that it is OK.

EDIT: HERE

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Acedio wrote:
Kyle Baird wrote:
So is it worse than lasting conditions early in the scenario like ability damage/drain or negative levels? What about death? It reads like a player would rather have their PC die early in a scenario, pay the prestige or gold and live with 1 negative level all scenario instead of paying 2 PP for a make whole.

I think it's just an awareness issue. It doesn't happen enough for people to realize that it's not that expensive to get items repaired.

Does someone have a chart of repair cost by item CL?

As an aside, I hate negative levels.

Buying make whole via PP would be a moot point, since it would be at CL3. However, you can spend gold to get whatever caster level you want.

Price for make whole spell casting service is 10gp*2nd level spell*caster level needed...so 20gp*CL needed to fix. In general, it's double what the crafting CL of the item is IIRC.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Undone wrote:
Sniggevert wrote:
Undone wrote:
David Bowles wrote:
I will only play Bonekeeps with GMs I know and trust.
Bonekeep goes out for all GM's to GM soon after gencon I believe. That'll revive this thread but more importantly bonekeep will probably claim more victims.
It should remain the 4/5 star exclusive until at least Feb. '15. Who knows what they'll do with the scenario before it's released for general run though.
It was released in august 2014 at gencon. The 1 year rule applies I thought to specials like bonekeep sometime around the end of this month bonekeep should be playable.

Bonekeep 1 was originally released in January '13 at Winter Fantasy. Bonekeep 2 came out that same year at GenCon.

Bonekeep 1 was relegated as the season 5 exclusive scenario in February '14 for 4/5 star GM's and VO's. This means (if they don't change their normal guidelines) that it will stay as such for 1 year from this time.

GenCon specials come out in August. 4/5 star exclusives come out in February. Two different types of special events with different release times and table requirements.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
David Bowles wrote:
Sniggevert wrote:
Undone wrote:
David Bowles wrote:
I will only play Bonekeeps with GMs I know and trust.
Bonekeep goes out for all GM's to GM soon after gencon I believe. That'll revive this thread but more importantly bonekeep will probably claim more victims.
It should remain the 4/5 star exclusive until at least Feb. '15. Who knows what they'll do with the scenario before it's released for general run though.
4/5 star exclusive doesn't help at all. In fact, my worst experiences are with 4/5 star GMs. From my anecdotal experience, they are, as a group, no better at GMing than 1/2/3 stars.

They're no different than 1/2/3 star GM's other than they have more tables ran. They're still humans and make mistakes, but they're putting forth the effort to try and give more players a chance to play.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
Undone wrote:
David Bowles wrote:
I will only play Bonekeeps with GMs I know and trust.
Bonekeep goes out for all GM's to GM soon after gencon I believe. That'll revive this thread but more importantly bonekeep will probably claim more victims.

It should remain the 4/5 star exclusive until at least Feb. '15. Who knows what they'll do with the scenario before it's released for general run though.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion Subscriber
cartmanbeck wrote:
Honestly, my mats sit in the closet, I never use them. I ordered the Ranzak one only because I REALLY love the art for him.

Whereas mine are stored in the box and are used each time we play. I think they're helpful in keeping your play area somewhat organized, and keeps your cards off the table and from sliding. They're basically thin mouse pads with slightly rough cloth on top and a no slip foam rubber bottom.

It's a matter of preference and play style is all.

1 to 50 of 2,269 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002–2014 Paizo Inc.®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Inc., and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.