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Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 2,195 posts (2,801 including aliases). 5 reviews. No lists. 1 wishlist. 12 Pathfinder Society characters. 4 aliases.


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Taldor ****

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Imbicatus wrote:
TobiasBlues wrote:
Okay thanks Snig. Was thinking of picking that one up anyways, to get a better idea of the area.
It's probably the best pathfinder book you can buy. It has a huge amount of information on the world.

This...and if you can use the PDF it is only $10.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
lemeres wrote:

Ah, might as well add the link to the claw blades: here

And yeah, they likely still count as claws since the claw blades go to a long length on describing how they alter the claws rather just saying that the blades are weapons themselves.

They specifically say they change the claws to light weapons, so they would then follow all the normal rules for using manufactured weapons rather than natural weapons.

Taldor ****

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TobiasBlues wrote:
Yeah the languages are really the only thing that I'm looking at to make sure I have covered.

All the languages are in the inner sea world guide

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
claudekennilol wrote:
Is Seeker of Secrets no longer a legal source? There are still lots of useful things in it that aren't in the field guide.

It's legal, but I do not believe it had anything to purchase via PP.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

My duelist has spent his entire career upgrading his sword...it's the same one he bought at level one, but now it's +5 and impervious...hoping to add dueling during EoT to become epic ;)

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

If they wanted you to use the monk's unarmed damage they would have it worded as such:

PRD APG wrote:
Brass Knuckles: These close combat weapons are designed to fit comfortably around the knuckles, narrowing the contact area and therefore magnifying the amount of force delivered by a punch. They allow you to deal lethal damage with unarmed attacks. You may hold, but not wield, a weapon or other object in a hand wearing brass knuckles. You may cast a spell with a somatic component while wearing brass knuckles if you make a concentration check (DC 10 + the level of the spell you're casting). Monks are proficient with brass knuckles and can use their monk unarmed damage when fighting with them.

In discussions, after the Adventurer's Armory was reprinted and Ult. Equipment came out, both with the same newer language for Brass Knuckles:

PRD Ult Equip wrote:
Brass Knuckles: These weapons fit snugly around the knuckles and allow you to deal lethal damage with an unarmed strike. You may hold, but not wield, a weapon or other object in a hand wearing brass knuckles. You may cast a spell with a somatic component while wearing brass knuckles if you make a successful concentration check (DC 10 + the level of the spell you're casting). Monks are proficient with brass knuckles. Brass knuckles can't be disarmed.

They removed the language stating that they used the monk's unarmed damage. If you search for several of the discussions, developers have stated this change was intentional and expect it to be put into the APG as soon as it is reprinted again.

Now, the Emei Piercers never had that language in to begin with, so no you would not get to use the monk's unarmed damage when using the weapon.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Unfortunately, no. You need to make the change to slow advancement from normal, or normal from slow, at the very start of a level. In the case of AP's and modules, this can mean you can overshoot this mark and it will lock you in for at least one more level.

I'll see if I can find where this is spelled out in the Guide here.

EDIT:

the Guide pg. 29 wrote:

If a character earns more XP than

she needs to reach her next level, she may not choose to
switch advancement tracks at the new level earned.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
LazarX wrote:
blahpers wrote:
FLite wrote:

Actually, the mechanical problem of a paladin serving an evil god is that his power has to come from somewhere.

If his power comes from a good god, then worshiping an evil god will get his power taken away.

If his power comes from an evil god, then that is a problem because he gets positive energy channel, and evil gods can't grant that.

Theoretically, he could get his power from a neutral deity, who grans him positive energy powers yet lets him give his faith and worship to an evil being, but I cant think of any situation in which a (presumably lawful) nuetral deity would find an advantage in doing that. (Some of the chaotic nuetral ones would just do it for laughs I suppose. But they can't grant the Lawful powers of a paladin...

There are no mechanics in the Core Rulebook that state that a paladin's power must come from a deity. Many paladins don't even worship a deity at all.
Many Paladins? As in who? I defy you to point out a single Paizo NPC Paladin that's not tied to a diety. (that's a wild goose chase, all divine classes save Oracle, in Golarion HAVE to have a divine sponsor), You won't even find them in Forgotten Realms novels. And among the tables I've run I've yet to come across a Paladin who didn't declare himself for some power.

Actually, no. Even in Golarion Paladins are not required to worship a deity. PFS, yes. Golarion, no.

James Jacobs wrote:

LINK

blaphers wrote:
There are no mechanics in the Core Rulebook that state that a paladin's power must come from a deity. Many paladins don't even worship a deity at all.
This is absolutely true. In Golarion, most paladins worship a deity but they don't have to. Their powers are "fueled" by their faith, and that doesn't have to be faith in a deity. It could be faith in an idea, a philosophy, a cause, or whatever. They need something to believe in. And if that belief isn't lawful good, it'd better be lawful neutral for the paladin to focus harder on the law than the good, or neutral good for the paladin to focus harder on the good instead of the law. The paladin herself remains lawful good, so in a way, its her ALIGNMENT that is the source of her power.

Taldor ****

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Joshua Goudreau wrote:
My local lodge recently ran Feast of Ravenmoor over three sessions and myself and the other event organizer decided that if someone was able to attend two of the three sessions they would receive the chronicle sheet. You might be able to make a similar ruling here, though with only two sessions that would likely be harder to judge. Ultimately, I would rule that to get the chronicle sheet a player would need to attend both sessions and thus complete both levels of the dungeon.

I'm sorry, but no. If they play any of one session, they should get a chronicle sheet barring extreme circumstances.

For Crypt of the Everflame it's not as stringent I guess, as you could still replay the module. However, for Feast of Ravenmoor, if you just show up for 1 day of 3, you have blown your chance to play that scenario for credit. Once you make it past the intro and are getting into a scenario/module, you have committed yourself to be a part of that table and have to be awarded a chronicle for that involvement.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
TwilightKnight wrote:
I see nothing in the traits, etc that defines a swarm's damage as an area affect. In fact, DR would apply vs. their auto-attack so it would seem the attack is merely a non-magical weapon-like/natural attack. Since diminutive/fine swarms are immune to such damage, overlapping swarms would not be able to damage each other.

I would see it as bite attack (so bludgeoning, piercing, and slashing), and DR would apply...but as it does not target anyone thing, but does damage to everything in a given area, so it would still be able to damage a swarm.

In my mind, kind of like, stone call. It does bludgeoning damage to everyone in the area, and that damage is lowered by DR all the same.

Taldor

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nosig wrote:
More than likely this should be on the Rules board and not on "Pathfinder Society GM Discussion" - you'd get better answers over there I would think...

This.

However, you don't actually use material components when preparing spells, only while casting them. So, if you lose your spell component pouch, you can not cast a spell that calls for a material component (except for specific material components with costs listed). You could always prepare different spells later, if you wished, as long as you could pray/study spellbook/ talk to the cat/ etc.

Taldor ****

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Yes, if you purchase and use a tome, it would grant a permanent +1 inherent bonus to a stat. Just mark the purchase, and expenditure of the resource, on an ITS and next chronicle for your GM to sign off on.

Taldor ****

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Alex Mack wrote:
The ten posts are precisely the problem...

So it can't be changed online...but you can change your character sheet and your scenario reporting sheet you fill out to the character's actual name. As long as everything else online is correct, no biggie.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Emei Piercer is an exotic light weapon that does a d3 piercing damage. There's nothing in the PRD table or description to change that, or infer that it should be changed, in the case of a monk...

Taldor ****

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Thod wrote:

Sniggevert

Top 3
4-23 Rivalries End
3-06 Song of the Sea Witch
4-14 My Enemies Enemy

But more important then my choice

Choose a scenario you have other players you like to GM
Choose a scenario you enjoy GMing

That reminds me - Cyphermage Dilemma should be taken off the list - it slipped through because I GMed it nearly 10 times as 3-ex

Ah, but Thod. You're the guest in town for this, so to me, your choice would be most important.

However, since the top of your top 3 matches another request, we'll set it for 4-23 Rivalries End.

I'll dig out my maps, folder and what not and see you on Sunday. Looks like 12-5 is the "norm" for there (if two times can be a norm), so unless I hear otherwise, I will assume that will be the case for this as well?

Taldor ****

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If you have a scenario out of those you'd really like the chance at playing, I own and could prep any of them. Most of them I already have printed out.

Otherwise, 3-06, 4-13, 4-14, 4-19, 4-23, or 5-17 are ones I've run multiple times and could probably give the best game for this weekend.

Just let me know what tickles your fancy. See you on Sunday!

Taldor

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No. Flanking requires a melee attack.

Taldor ****

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Chris Bonnet wrote:

So on August 3 I have reserved space for Hero's Emporium.

It would be great if we could get snigg to run a 2 credit game such as a level of Thornkeep, thus gaining his 5th star.

Now we just need to get a scenario.

I am at 149 now...anything is fine;)

I had one more table this last weekend =p

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

1)DC is the gap you jumped
2)Yes
3)You can continue if you have move left.
4)There's been some debate lately, but I read it as you make one check and that's how far your jump takes you. If you have further movement left, you could jump again.

Taldor ****

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Brian Lefebvre wrote:
Sniggevert wrote:

This.

The PFS rebuild is rebuilding WHILE you are level 1. You aren't considered 2nd level until you hit the table with that level 2 character. So, if you wish to change out a feat that requires you to be 1st level, you still are.

Retraining using the Ult. Campaign rules only go into effect AFTER you are actually 2nd or higher levels. At that point in time, you are no longer 1st level and no longer qualify for feats that have to be taken at 1st level.

A character is level 2 when it has acquired 3 xp. A 3 xp character is eligible to make use of the level one retraining rule, even though it is level 2, until it is played at level 2.

Those level 2 characters with 3 xp are completely mutable because level 1 can be freely retrained, and the second level selections aren't locked it yet since the character had not been played.

That's not the distinction made in the Guide however.

The Guide wrote:


At the start of a Pathfinder’s career, you are allowed to
adjust your character before settling in for the long haul.
Before you level up a character for the first time, you
may change any aspect of it except its Pathfinder Society
Number. Changes may only be made between adventures
and before playing as a character above 1st level.
Any
exceptions will be noted in the Pathfinder Society FAQ.
You are able to keep all treasure, Prestige Points, special
boons, and XP that you have earned and apply them to the
character once you retrain as long as the character meets
the criteria above.

After 1st level, if you own a copy of Pathfinder RPG
Ultimate Campaign, you may use the retraining rules that
begin on page 188 to alter your character.
Such changes
must be made in the presence of a Pathfinder Society
GM, the GM must initial each change, and each change
must be noted on an official Pathfinder Society Chronicle
sheet. If the GM wishes to audit your character before the
changes are made, you must present the character to the
GM. If time is a limiting factor, the GM may choose not to
allow retraining during that session. When utilizing these
retraining rules, you must expend wealth as outlined in
the Retraining section of Ultimate Campaign, as well as
1 Prestige Point per day of retraining since time between
scenarios is undefined.

Before you level up your character and lock it in by playing, you can change ANYTHING except the PFS number. You are not considered to be 2nd level yet, because at the start of the 2nd paragraph we see what happens when you are.

If you were already considered 2nd level, then, by the Guide, you HAVE to start using the Ult. Campaign retrain rules, which is not what was intended.

Taldor ****

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The Friendly Lich wrote:

But it officially is a season 5 scenario (5-99), isn't it?

Just wondering whether this is maybe intended as the last scenario you are going to play with your old faction.

OK...going back through the statements of Mike in the product thread, and it does appear you play it as your OLD faction. The are supposed to limit it to no more than 3 different factions of Taldor, Cheliax, Qadira, Osirion, Szcarni or Andoran at the same table though. It will be able to be run with just a single table playing (unlike most specials) as well.

LINK

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Well...who is using the cool expensive stuff? Normally, that's going to be the boss...who generally happens to be at the end.

Being a mook doesn't pay that well, so they don't get that much in terms of magical gear to use...

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

The Scarab Sages is not a legal faction until Season 6 starts. They've given previews of the ideals of the factions, but not the resource for them.

EDIT:Paths We Choose comes out at GenCon, so it doesn't come out until season 6 starts... I'd assume you should play it for the faction you are choosing to belong to. Also, a number of factions are no longer going to be present...as they are changing like Osirion to Scarab Sages at that point.

Taldor

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The current campaign I'm playing in was Core Races only, and limited to Core/APG with the caveat of no summoners allowed. Our group was perfectly fine with that...as we're friends and we get together to hang out and play a game.

Making the choices limited doesn't really limit the imagination...just the mechanics.

Taldor ****

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Entilzha wrote:
Rudy2 wrote:
Also, people really complain about a Clear Spindle Ioun Stone? The one that just makes it so you don't need food or water? For 4,000gp?
The Ioun Stone isn't by itself what some people complain about, I suspect. But rather, when put into a Wayfinder, the resonance ability is to give you a constant Protection from Evil effect.

This...it's only the protection against mental control part, but that neuters a number of powerful options against the low will fighter/barbarian types.

Taldor ****

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Fromper wrote:
Since I was planning to make this an ongoing RP quirk for my fighter/chef (he'll cook ANYTHING), I thought I'd ask the question before I play him again. What do the rest of you think? More important, what does campaign management (who I'm sure won't have time to look at this until at least a couple of weeks after GenCon) think?

In regards to the cannibalism, Mike has gone on record stating that drinking the blood of a fallen intelligent humanoid is an evil act, is it really all that far of a stretch to assume that eating the body would be too? (The drinking of the blood is why blood transcription was removed from play.)

In regards to the beheading of corpses, that's probably going to be more of a table to table thing. It made the table (and GM) uncomfortable, so evil or not stepping back was the right call. If the table and/or GM is against something like that, and going ahead it's not going to necessarily be wrong due to being evil, but breaking the underlying rule of don't be a... Not saying you would, as obviously you went along with the table, but just as a general sense of why it might be cool, even if it's not called out as evil.

Some tables may have no qualms with the medieval style warning left for the bandits, and that's fine too. I personally, don't think I'd have an issue with it...unless it appeared to be causing dissent or unease at the table.

Taldor ****

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TriOmegaZero wrote:
Brian Lefebvre wrote:
A player could say the same thing about retraining their level 1 feat, while using the Ultimate Campaign retraining rules, to take Fey Foundling as his level 1 feat.
PFS rebuild and Ultimate Campaign retraining are two separate things.

This.

The PFS rebuild is rebuilding WHILE you are level 1. You aren't considered 2nd level until you hit the table with that level 2 character. So, if you wish to change out a feat that requires you to be 1st level, you still are.

Retraining using the Ult. Campaign rules only go into effect AFTER you are actually 2nd or higher levels. At that point in time, you are no longer 1st level and no longer qualify for feats that have to be taken at 1st level.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Thod,

If you wanted, and if Chris can get a table at Gametime on Sunday, I'd be glad to run something for your and your son. Just name a scenario and I'll get it ready for then. Unless, it truly is the one scenario you really want to play, I'd like to avoid "The Stranger Within" as I'm playing that at Scotties.

If not, I'll be running Cairn of Shadows on the 10th at Sage's Shoppe in West Lafayette if you'd like to drop in. It's a slight trek from Indy, but not too bad (about an hour to hour and a half).

EDIT:I can't second Greg's mention of the Children's Museum enough either. Currently, they have the terracotta warriors from China (only US stop for them in '14) and currently the world' most complete mummified dinosaur if you have interest in those sorts of things.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
HolyMagician wrote:
I don't know why you wouldn't want the base set in your subscription as it is a bit cheaper even with shipping than buying the base set at your local game store. Also you don't have to cancel and then resubscribe. My 2 cents.

That depends if shipping, handling, and import taxes end up doubling (or more) the cost of the base set for you...as is evidently the case for some of the international subscribers.

Taldor ****

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Jeff Merola wrote:
cartmanbeck wrote:
Sniggevert wrote:
Imbicatus wrote:
If you don't have the boon, you can't use the section of the book for restricted races. This applies to traits, feats, equipment, and spells.

Close, except this tidbit.

AR wrote:
Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).
Just because it says in the book that they're available to everyone doesn't mean they're available to everyone in PFS. You must still have a copy of a race boon for Undines before you can use Undine-specific equipment. That's how it's written in additional resources.
Uh, that's a quote from the Additional Resource page, not the Advanced Race Guide.

This.

The AR says you can buy and use any racial equipment or magic items as long as the equipment itself isn't limited by race in the equipment's text.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Imbicatus wrote:
If you don't have the boon, you can't use the section of the book for restricted races. This applies to traits, feats, equipment, and spells.

Close, except this tidbit.

AR wrote:
Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed).

Taldor ****

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wellsmv wrote:
LINK

More specifically, no. You do not have access to items from those races without a boon, as mentioned on the AR with respect to the Adv. Race Guide.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Tony Lindman wrote:
Fromper wrote:
You're right. I misread that part. It's only the character you apply it to that counts for not being able to play the pregen, not all your PCs. But I've still seen people play pregens instead of their own characters on a few occasions when they could have played their PC, in violation of this rule.

You may still be misreading ... you can play a pregen even if your own character is legal for the table. You simply cannot then give the chronicle to that character, you must give it to a character below the level of the scenario you played.

Example: I want to play #9-99 Death by Pie, a tier 5-9. I have my -1 character, Bob, at level 5, and my -2 character, Joe, at level 3.

I can play Bob.
I can play a level 7 pregen and apply it to Joe, held until level 7.
I can play a level 7 pregen and apply it to my as-yet nonexistent -3 character, reducing the gold to 500.

I cannot play a pregen and apply it to Bob, as Bob could have played it.

Does that make sense?

Actually, you CAN apply it to Bob, even though Bob is in tier for the scenario, because Bob is not already the level of the pre-gen (i.e. 7th). You have to hold the chronicle till Bob hits 7th, instead of applying it right now as would happen if Bob actually played through the scenario instead of, say, Kyra...

Taldor ****

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TobiasBlues wrote:
Yeah I understand the fact that i need enough Fame to be able to purchase it, I should have enough with 9 fame at the moment and getting close to finishing another game. Was just checking my math to make sure that I had the cost right, so I had enough fame.

Oh, I assumed you had that one straightened out. Those responses were towards Vrog...at least mine was.

Taldor ****

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Fromper wrote:

Wow. I never noticed that. So you're not allowed to play with a level 4 or 7 pregen just to use a different character than your own, if you have one in that level range.

Among other things, this means that someone with a level 10+ character and no characters in the 5-9 range can't play 5-9 adventures with a level 7 pregen and apply it to a lower level character.

Given that I've seen this done dozens of times (quite possibly over 100), and there were venture-officers at many of those tables, I'd say this qualifies as one of the most misunderstood rules in PFS. But as SCPRedMage points out, it's right there in the Guide. Most of us just never read it and payed that much attention.

No...it means you can't play a 5-9 with a level 7 pregen and apply the credit to a character of yours that is level 7 or higher, as you should have been playing that character if you wanted that character to have the scenario credit.

You are still free to apply it to a level 1 character, or hold it for a level 1-6 character that you have though.

EDIT: Edited to correct level range of characters...

Taldor ****

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Kyle Baird wrote:
Assassin was around $500. Catfolk was like $350? Wayfinders were under $100, maybe even closer to $50.

I thought the base ones were between 1~2, ah well...was ballparking, as was running a game while they were announcing, so distracted at the time.

Taldor ****

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DrakeRoberts wrote:
What price range did the various boons see?

I think it ranged from just a couple hundred to 6~8 hundred for the assassin I believe it was.

Taldor ****

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Dhjika wrote:
Sniggevert wrote:
David Bowles wrote:

" pouncing monstrosity with 11 attacks,"

The eidolon table prevents this from being legal.

It prevents it from gaining 11 NATURAL attacks...quadreped with multiple limb,arms evolutions could pull it off I bet.

I had a 5th level summoner with 6 sword attacks this past weekend.

I find most summoners conveniently forget that their natural weapons become secondary weapons when they use a actual weapon - less to hit (even with multiattack) and a lot less to damage.

The one mentioned that was brought to my table did have horrendous chances to hit, so he might have been taking the right -6/-10 (or -4/-8 for light weapons) on the attacks. I want to say his first attack ended up at +1, and the others all at -3 to hit...he just wanted a chance to look fearsome I think.

Of course, he didn't get the chance to do a single full attack with his eidolon that scenario...

Taldor ****

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Mark Stratton wrote:
Vrog Skyreaver wrote:
if you take a look at the Guide to organized play, in chapter 5 under the section on buying equipment, you will see that Dragonhide is not on the always available list, meaning that you would need access from an AR to buy it.
Isn't Dragonhide in the CRB? If so, as long as his fame score is high enough to cover the cost, he can purchase it.

Yeah, it's not always available, but can be purchased if you have enough fame to unlock it.

Taldor ****

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FLite wrote:
Majuba wrote:

You could change the spell selection of cleric/druid, or wizard from spells in his spellbook.

I don't think the wizards spellbook is listed on his sheet, so that might be pretty hard.

It's there...it's just not...extensive, shall we say?

Taldor ****

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Congratulations Greg!

Taldor ****

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James McTeague wrote:
The problem is that they don't order their maps to that scale - for some of the larger ones it would be prohibitively expensive.

This. They don't do it for pretty much ANY of their products due to the costs.

The Emerald Spire, Thornkeep and Crypt of the Everflame are the only notable exceptions that I know of off the top of my head. They were all very special circumstances. The first two were for online game kickstarters to rally in donations for the MMORPG they're getting going, and the other was the initial module created to introduce players to Pathfinder when it first came out.

If the cartographers make the maps the size you're asking, then Paizo has to pay for that extra detail work.

Taldor

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LazarX wrote:
Sniggevert wrote:
So, yes, IMO, maintaining the performance is always a free action and it does not HAVE to be the same performance as originated (though I'd say the same basic type audible or visual). They could start with a violin solo, and then drop the bow in the second round, but maintain with a rallying song as he drew a weapon and attacked or cast a spell at a musical break (again music is just a free action and fluff)...but all in all still a non-rolled use of a skill as I read it.
But if you actually swapped instruments, the instrument swap itself would be at least a move action.

If you wished to draw a different instrument to maintain the performance, or use it for something else, then yes it would follow the normal rules for drawing equipment.

However, the "performance" being maintained can be ANY performance, so you can snap your fingers, click your heels, whistle a tune, even just give a simply rallying shout to keep it going. If you're doing more than the background maintain, then you pay for those actions separately.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Here's a couple of newer posts by James on the subject (bards are one of his favorites...mine too =p):

James Jacobs wrote:

LINK-

Tels wrote:

Audible or visible components. It's one or the other. So if your Bard is a dancer, they need to see him, but if he's a singer (or plays an instrument), they need to hear him.

Technically, no performance is actually made, but when a Bard is played at my table, I require them to tell me what they're doing for their performance. Most of the Bards are singers, so they say something like, "I'm singing a battle hymn" or something to that effect.

Usually, the audible performance is the most effective one. Darkness, smoke, fogs, walls etc, can all interrupt a visible performance and prevent a player from being affected. Only distance and Silence (or thick walls) will really stop the audible performances.

Also, note that to do that, you don't actually need any ranks in ANY perform skills. There are actually only a VERY FEW bardic performances that require Perform checks, but even those don't require ranks in a performance—they merely require checks.

When a bard activates a bardic performance, he must decide if it's an audio or visual performance—one or the other. It's certainly cool to include what KIND of performance you're doing, be it song or dance or flute or comedy, but that element falls under the aegis of roleplay, not rules.

James Jacobs wrote:
Bards-It's actually up to the player to decide whether his bardic performance is auditory or visual. The TYPE of performance, be it debate or song or belly dancing or card tricks or horn playing or jokes or insults is 100% flavor for most bardic performances since the performance isn't actually tied to a Perform check in most cases.

So, yes, IMO, maintaining the performance is always a free action and it does not HAVE to be the same performance as originated (though I'd say the same basic type audible or visual). They could start with a violin solo, and then drop the bow in the second round, but maintain with a rallying song as he drew a weapon and attacked or cast a spell at a musical break (again music is just a free action and fluff)...but all in all still a non-rolled use of a skill as I read it.

EDIT:
And yes, relax Lazarx. Question and discussion is fine, as long as you can keep from being rude or condescending about it. Sheesh.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Zark wrote:
Problem is the Bard class is loaded with rules text that could be read as flavor text and the other way around. James's post above shows that pretty clearly and so does the VP ability.

Nothing in James' text says it's not using the skill, just that you don't have to roll a die to make a check in most instances.

Singing, bragging, taunting, dancing, etc.(as mentioned in James' post) are all forms of performance based on the Perform skill which can be used by ANYONE, even the most non-charismatic schlub you can find. There's no DC to meet, or base need to use more than your body or vocals to use the bardic performance. That's not to say you can't use an instrument, or do an operatic solo with full dress costume, to affect those around you, but you don't have to.

Another thing to take into account is the type of performance you're doing in general terms. Some are visual (dancing, acting, possibly comedy) and some are solely audible (singing, oratory, instrumentals) and the area of effect of the various performances are limited by these and other environmental factors (lighting, background noise, etc). Visuals will effect party members as long as they can see you for inspire courage. So, if you go around a corner in a dungeon while the bard is dancing in the back row, you'd lose that benefit. However, if he was telling a rousing tale, it would be limited to how far away you could hear him. It makes deaf oracles difficult to inspire this way, and causes thunderstones and the silence spell to become effective ways of interfering.

Versatile performance is another issue all together. It doesn't say you use the Perform skill to in place of those other skills. It says that when you use the linked skills that you CAN use the bonus you have in your Perform skill in place of the bonus you have in that actual skill. This is a complete OOC metagaming ability, that has no real reasonable explanation (IMO) outside of trying to give the bards some extra versatility while synergizing with one of the classes general strong suits.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Kyle Baird wrote:

I miss when liberating command was only in Andoran, Spirits of Liberty. Made an awesome spell to see. Now it's pretty commonplace.

Hey, at least now I can have NPCs prep it.

And more should...these tools should definitely be used against the well stocked adventurer.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
David Bowles wrote:

" pouncing monstrosity with 11 attacks,"

The eidolon table prevents this from being legal.

It prevents it from gaining 11 NATURAL attacks...quadreped with multiple limb,arms evolutions could pull it off I bet.

I had a 5th level summoner with 6 sword attacks this past weekend.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Zhayne wrote:
Not really. If you're not rolling a die, then you aren't using a skill. This seems completely obvious to me. Don't confuse flavor text with rules text.
PRD on Bards wrote:
Bardic Performance: A bard is trained to use the Perform skill to create magical effects on those around him, including himself if desired.

First line of the ability in question. Yes, you use the Perform skill to use bardic performance.

Rolling not required for many of the performances, but it is for some (ex. countersong. Either way, it's the same base ability and requires using a skill (that anyone can use untrained).

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Quinn Hornblower wrote:
trollbill wrote:
I am also very fond of liberating command. It's a 'save someone's butt' spell that gets used almost every time I play one of my characters that can cast it.

Indeed! Best of all is that it's an immediate action to cast. :)

And allows an immediate action to the recipient as well...I like to double down and cast grease first to make it a big boost for those tanks in armor and no training of Escape Artist and a hefty ACP.

Taldor ****

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
nosig wrote:
Zach Williams wrote:

Planar Weapon Enchant from UE:

A planar weapon is effective against all types of extradimensional beings, able to pierce their resistance to physical harm. When used to attack outsiders, a planar weapon ignores 5 points of their damage reduction.

+1 Enchant Cost

Also, as BNW said, my archer only ever buys Cold Iron Arrows. Next Level she will only buy Silver Arrows (Lanternbearer treats all weapons as cold iron at level 2).

silver arrows do 1 point less in damage don't they?

Yeah, and they cost more than buying silver blanch and applying it to arrows. You can coat 10 arrows for 5 GP for the blanch, vs. an extra 20GP to have them made of alchemical silver.

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