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Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar ACG Venture-Lieutenant, Indiana—Lafayette. 2,895 posts (3,544 including aliases). 5 reviews. No lists. 1 wishlist. 26 Pathfinder Society characters. 4 aliases.


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***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

You can't take 20 to disable a trap...as there IS a penalty for failure. Take 10, as long as there's no other distraction, sure, 20, no.


Still here. Real life has been hectic, and the thread hasn't seen much action so usually just do a drive by. And don't have much time on the weekends to look in.

That said, I am going to be absent pretty much the rest of this week for Origins gaming convention. Should be back next Tuesday.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Congratulations Andrew!


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

There is a FAQ that mentions items with a weight of - are counted as half a pound. Go to town with it.

EDIT: Starglim found it before me...LINK


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Randarak wrote:
Matthew Downie wrote:

A regular potion magically affects a creature of any size. The giant's potion will only be a tiny drop of liquid to him but will still work.

I suppose giants could use giant-sized flasks of diluted potion, but that's not standard.

But if that's a the case, and you have a giant cleric, wizard, etc. making potions, does that mean that when they brew potions that they only brew a teenie, tiny amount because that's all they'll need for effect, or do they brew one that's their equivalent size, and end up effectively with several more doses.

They either brew a teenie tiny amount that is the standard 1 oz. potion, or they add in a lot of potable liquid to make a larger sized draught that still is only one dose of the potion regardless of its size...


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Yes, barring other factors (feats/magic/etc.), your attack would look like: Greatsword +14/+9 (2d6+21), bite +9 (x+7), gore +9 (x+7)

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Andrew Christian wrote:
Curio wrote:
Steven Schopmeyer wrote:
Curio, when the table is reported, send a message to pathfindersociety@paizo.com with the session number and character number. You can request the credit be applied to a new character number and marked dead there, as you are allowed to apply dead pregen chronicles to a brand new character rather than be forced to pay the prestige or lose a current character.
I'll pass it on to my bf, thank you! The thing is, why is this even happening? Why couldn't they have made the scenario without killing a designated character, as we're all used to? Is that even necessary? We can understand how awesome the pathfinder society is, without having our own characters be fodder for that truth.

I'm not sure why you are under the impression that playing We Be Goblins doesn't also result in the death of an assigned character.

Playing a pregen and dying requires you to resolve that death with the assigned character, or re-assign it to a character number not currently under use.

Secondly, all the pregens were more than capable of completing thier tasks.

I wasn't there, so I'm just going by what I'm reading, but it sounds to me like people are saying they either were not informed of or possibly, permitted to use that method to save their characters. As many time as I've had to quote the FAQ on the boards, it's sadly not universally known as an option.

It's hard to tell when reading into posts I know.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Michael Murillo wrote:
How does one get the Herald of Iomedae card? Is it an actual promo card sent to the retailers that get the base game? Or is it "print and play"?

It's marked as part of deck 1, so I'm assuming it comes with the game as part of adventure box 1.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

I agree with Cap. and Jeff. Exploit weakness, while a strong ability, would not help in the case of the incorporeal.

Get an Amulet of Might Fists, or something like a potion/oil of magic weapon/magic fang to solve it.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.
Lune wrote:

Ah, so we screwed it up.

What is the best way to proceed from here? Mark it as out of subteir for all involved and just not make that mistake again?

^^

This.

Except for the GM, the GM gets rewards based on the level of the character the credit is being applied to. Their reward in just about every circumstance ignores what actually happened at the table (level, rewards found, boons gained, etc.)

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.

No new tieflings/aasmiars since start of season 6, technology had some issues early season 6, and wayang, kitsune, nagai, and tengu are legal for play without boon.

Oh, the new faction cards are out (check for a late April/early May blog about those), and are an interesting little boost for play IMO.

I'm sure I'm missing loads, but those are the major items I remember off the top of my head.

EDIT: Oh, and welcome back ;)

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

FYI, if it was 2 level 3's and 2 level 1's, that's APL of 2 [(3+3+1+1)/4] so you should have played tier 1-2. No choice really in the matter there.

Regardless, in this situation it sounds like you played 4-5 and everyone who played was out of tier, so they all get out of subtier rewards. Boons/items received are based on actual table play level for characters that were at the table. So, every player at the table (minus GM) gets what was found for the higher and lower tier. If you didn't find something, or something was supposed to be crossed out due to not completing a section, then you don't get it obviously.

The GM's reward is based solely on what character he wants to apply the credit to. If it's a level 1-2 character, then they get the lower tier rewards on the chronicle (gold and items/boons). If it's a level 3 character (assumption of a 1-5 scenario here), then the character gets OOT gold and lower tier boons/items. If it's a level 4-5 character, then they get the higher tier gold and items/boons.

Again, the table shouldn't have happened this way, but it sounds like didn't realize it wasn't supposed to be done that way. I'd just double check the Guide for APL calculations and subtier for future games. No harm, nor foul.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Full...always full pretty much regardless what you are doing/buying.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
pdbogen wrote:

Hmmm. In Trial #6...

** spoiler omitted **

Here's the author's take on the issue. The general reasoning is in the first quote of the linked thread.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.
UndeadMitch wrote:
Nefreet wrote:

I don't see anything wrong with what Kevin said.

Can you elaborate? I don't feel either he or I are being knee-jerk, melodramatic, or overreacting.

Kevin's reaction is kind of a knee jerk reaction since some people have brought up concerns in a reasonable fashion (it feels like he's of the position of "if you don't like it I'll take my toys and leave"), and some of the people on the other side are being overly melodramatic.

Once again, this isn't an attempt to take a shot at Kevin or you, I actually agree that this should just be left the way it is. But, it has become somewhat of a trend for people to bring up an issue only to have people just lobby for the thing to just get removed (SLA's counting for prereqs, feral child/true primitive, et al).

Not trying to be melodramatic, and definitely not lobbying for removal, just pointing out another possible resolution. Locally (and at conventions), I've never seen any issue with folks using slow progression, and I think it works as is for what it was designed for.

My previous post was mostly trying to answer Fox's question about what problem the rule solved.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

2 people marked this as a favorite.
The Fox wrote:
I just wish someone could point out one issue this rule intends to solve.

The rule wasn't created to solve a problem. It was added to provide an additional option for people who wanted to play their characters longer. If it's really that much of an issue, the option should probably just be retired.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Congratulations Nate!

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Most of those require an actual named NPC in a scenario, so I couldn't see the harm in letting someone try again if there was multiple opportunities...as long as it's not bogging down the session.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Jayson MF Kip wrote:
Are you able to "retrain" as much as you can afford via spreading it across multiple chronicles, then?

Pretty much, yeah.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

9 people marked this as a favorite.

Personally, I'd rather see it taken back to core races only.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

@Secane That is correct.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

To wear it without taking the ACP to attack rolls, yes.

Having the slot available does not give you the armor proficiency. That said, there are a number of ways to get light armors with and ACP of 0 and there would be no penalties to the mount wearing such armor.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Barding is armor.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Didn't it just opens up the Orc archetypes and what not for a half-orc character? I didn't think it actually opened up the Orc race to the player.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Robert Hetherington wrote:

Nosig: That is not the same conclusion I would come to.

** spoiler omitted **

That's a fairly simple issue to solve, if you want one of your pets to be able to go off scouting make that your combat pet.

Robert:
Auntie Baldwin IS nosig's witch, so she would be the alias to have the given dialogue. It didn't seem mocking to me in that light, he just posts from a character's point of view semi-frequently on the boards.
***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

BigNorseWolf wrote:

drat.

FAQ it. See if that's supposed to keep wands of alchemist spells from being illegal.

There IS a FAQ stating alchemists don't count as casters for creating things like wands/scrolls. It's linked 5th post in.

And bolded for clarification. For alchemists they're formulae, not spells. They're mixed in on spell lists to save space, but reading the Alchemist class tells you there is a distinct difference between the two. Spell users can not learn formulae from Alchemists, but Alchemists can create a formula from studying a magical spell. If an entry is only ever for a formula, then a spell caster can't learn it.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Rycaut wrote:

right - I'm a tier 1 gm so I just got the email about my badge (I'll look at that) I think it is associated with my account? But I don't think I have a payment method on record - will I have a chance to put one in when I pick events? Or can I do that ahead of time?

Also pardon if these are really basic questions but how many slots are there each day? And what are the hours for the exhibit hall? I think Saturday may be my only chance to get to the exhibit hall (unless I have a game that either doesn't fill up or which ends early - but I tend to run to the end of slots at cons)

From recent attendees is it worthwhile to pre-order lunches? I think i saw lunches as "misc" events (grab and go sandwiches etc)? Does that really help with long lines (I'm a bit worried about meals as I'm running a lot of slots)

Yes, your tier 1 badge should be attached to your account, so that will permit you to buy badges. I did not see a place to pre-enter a payment method on GenCon's site when I perused it this morning, but I didn't look all that hard to be honest.

There's 3 PFS slots on Thurs, Fri and Sat. There's 1 slot on Sunday. Dealer hall is open 10-6ish? T,F,S I believe. It's open till 12~2ish on Sunday I think. I've never gone to it on a Sunday.

I can't say on the pre-order lunch things, as I've not heard anything about it. There's food vendors located around the hall fairly close to the ballroom, so running out and grabbing a very fast bite is generally doable. It's not that great of food, but it'll sustain you for the most part. If you do have a short bit of time, they do close off a nearby street that loads up with food trucks, and I've heard good things in regards to some of them. Some of them are evidently extremely overpriced (as are any of the options actually inside the convention hall IMO).

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Rycaut wrote:
having not registered for a GenCon event in nearly 20 years, what do we need to do before Sunday to register for games? (does this include registering for any PFS games we want to play? I think I only have Saturday slots free so a bit worried that my options to actually play anything at Gencon will be limited if I don't figure out the registration process ahead of Sunday.

You have to have a badge on your GenCon account in order to buy tickets (which go live on Sunday). You can login to your GenCon account currently and add any events you want to your wish list, so that you don't have to hunt and peck when things go live and are hectic for buying things before they sell out.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

BigNorseWolf wrote:
Or they could be a master crafter with craft woodworking.

That would change nothing in terms of the recent discussion...

PRD wrote:

Master Craftsman

Your superior crafting skills allow you to create simple magic items.

Prerequisites: 5 ranks in any Craft or Profession skill.

Benefit: Choose one Craft or Profession skill in which you possess at least 5 ranks. You receive a +2 bonus on your chosen Craft or Profession skill. Ranks in your chosen skill count as your caster level for the purposes of qualifying for the Craft Magic Arms and Armor and Craft Wondrous Item feats. You can create magic items using these feats, substituting your ranks in the chosen skill for your total caster level. You must use the chosen skill for the check to create the item. The DC to create the item still increases for any necessary spell requirements (see the magic item creation rules in Magic Items). You cannot use this feat to create any spell-trigger or spell-activation item.

Normal: Only spellcasters can qualify for the Craft Magic Arms and Armor and Craft Wondrous Item feats

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

3 people marked this as a favorite.

There's another line after that bit about the only exception on not needing a requirement being the feat. It actually adds another requirement for certain items (such as wands and scrolls).

PRD on Making Magic Items wrote:
The only exception to this is the requisite item creation feat, which is mandatory. In addition, you cannot create potions, spell-trigger, or spell-completion magic items without meeting their spell prerequisites.

You NEED someone able to cast the spell you're making a scroll, wand or potion of. You can't cast a formulae, as it's not a spell.

Alchemists can break this rule concerning potions, only because they have special rules in regards to making them in their class write up.

PRD on Alchemists wrote:
Brew Potion (Ex): At 1st level, alchemists receive Brew Potion as a bonus feat. An alchemist can brew potions of any formulae he knows (up to 3rd level), using his alchemist level as his caster level. The spell must be one that can be made into a potion. The alchemist does not need to meet the prerequisites for this feat.

Without that, they could not take brew potion or create potions of their formulae.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Lord Kakabel wrote:

My first GenCon!

Do we know anything about the Harbinger Special?

Thursday, July 30
Slot 1 (0900-1300): Pathfinder Adventure Card Game Demo (Dealer Hall)
Slot 2 (1300-1800): OFF: SHOPPING!
Slot 3 (1900-2400): OFF: Going to see the Glitter Guild @ 2200!
Friday, July 31
Slot 4 (0900-1300): Pathfinder Adventure Card Game OP (Sagamore)
Slot 5 (1300-1800): OFF: Playing 7-01.
Slot 6 (1900-2400): Harbinger Special (3-7)
Saturday, August 1
Slot 7 (0800-1300): #7-01 TBA (1-5)
Slot 8 (1300-1800): We Be Goblin Free
Slot 9 (1900-2400): True Dragons of Absalom Special
Sunday, August 2
Slot 10 (0900-1400): OFF

Only thing I remember seeing, from original blog for volunteers: "A second Tier 1-11 multi-table interactive Special in which the Society reassembles and activates the Sky Key (Friday night)"

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Illeist wrote:
While alchemists may not be able to craft wands, crafters from other classes can add spells from the alchemist list to their spell list. Samsarans with the Mystic Past Life alternate racial trait and Pathfinder Savants, for example, can choose to add alchemical allocation to their spell list and craft spell trigger items accordingly. I've actually played a character in a home game that did just that.

Home game, perfectly fine. PFS, it's really a non-starter IMO.

If it's not on ANY real caster's spell list, then it's not available. If it is on a caster's spell list, you go by the wiz,cleric,druid first and any other caster second house rule.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Revvy Bitterleaf wrote:
Chris Lambertz wrote:
deusvult wrote:
Chris Lambertz wrote:
If you haven't received an email, please also confirm that you're checking the email account actually tied to your paizo.com account.

I think it's more likely there's an issue on the Paizo end.

I say this because in my case, I've been a 4 star for some time now (3-4 months?) and I still don't have access to any 4-star exclusive Paizo downloads.

I see the issue now. This has been corrected in our system, though since you're contacting Benjamin I won't try to push this correspondence though.
Just to check was that a general issue or specific for Deusvult? Since Deusvult's case sounds a whole lot like me (right email for the account, 4-stars since the start of the year, no email) I'm not complaining about missing out on this, but I do like to check if I'm not going to miss out on something down the road - like the chance to run exclusive scenario's.

Have you received the 4 star exclusive scenario as of yet? (at this time it's Bonekeep 1)

If not, you probably need to have your account "toggled" to receive those. It's not an automatic once you hit 4 stars, they have to do "something" to grant those benefits.

EDIT: And if you haven't, I'd contact Chris or customer service. If you have, I'd contact Syrinscape.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

nosig wrote:
Nefreet wrote:
Auke Teeninga wrote:
Half-elves can pass as Garundi or Mwangi, but full elves can't.
They can with a high enough Disguise check ;-)

wait - if he has elvish blood, and has a high Disguise skill, does that make him

** spoiler omitted **?

*groans*

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 person marked this as a favorite.
Irwin, the Gnome wrote:
WiseWolfOfYoitsu wrote:
You cannot buy an Alchemist spell on a scroll anyways
Why not? You can buy wands of Alchemist spells.

I'm sorry, but unfortunately you can't buy those either.

FAQ

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

Thursday, July 30
Slot 1 (0800-1300):
#6–21: Tapestry's Toil (5-9)
Slot 2 (1300-1800): #6–21: Tapestry's Toil (5-9)
Slot 3 (1900-2400): Siege of Serpents Special (5-9)

Friday, July 31
Slot 4 (0800-1300):
#6–21: Tapestry's Toil (5-9)
Slot 5 (1300-1800): #6–21: Tapestry's Toil (5-9)
Slot 6 (1900-2400): Playing special?

Saturday, August 1
Slot 7 (0800-1300):
Sleep
Slot 8 (1300-1800): #6–21: Tapestry's Toil (5-9)
Slot 9 (1900-2400): True Dragons of Absalom Special

Sunday, August 2
Slot 10 (0900-1400):
#6–21: Tapestry's Toil (5-9)

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

FAQ on using shields as weapons

Long story short, shield proficiency and martial weapon proficiency are completely separate.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
deusvult wrote:
Sniggevert wrote:

GM: OK. [fills out game report] check, character dead.

Being bull headed either does either side any favors. It's supposed to be a communal game.

You'll (in this hypothetical example) be hearing from VOs after they overturn the death. I may have been a bull-headed jerk, but now you're on record as maliciously (and falsely) reporting a character as dead.

By all means, contact them. Best of luck with restoring your blind character who failed to resolve a condition by willful negligence. Reporting such is neither malicious or false, by my reading, and for interpretation of rules interactions table judges are the arbiters.

I disagree with your resolved analysis. To resolve something is to deal with it. To resolve a permanent effect, you must permanently deal with it. If it keeps coming up each and every chronicle time, the situation has not been resolved.


1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Thewms wrote:

I Imagine a character similar to Ricky Bobby from Talladega Nights pre stabbing himself in the leg.

XYZ was subject to a Blindness/Deafnes spell at some point early in his Society career and was traumatized. Despite a remove Blindness being cast to remove it, XYZ still believes he is blind. You won't take any penalties, yes, but you could roleplay being blind and make decisions as if you were.

For bonus points you could name your characted Ricky and try to adapt his persona for a few laughs. Or claim you just guessed where something was correctly and your 'supernatural senses' help you overcome you disability.

And that, as long as it doesn't bog down the table, is perfectly fine by me. It's flavor, that's all. It's when you start including mechanical issues it starts to become a problem and will bog down a table in minutiae.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
deusvult wrote:
Sniggevert wrote:

That is Chapter 5, so no, you I'm not ignoring it. I'm pointing it out to you. You seem to have skimmed it.

You're the one who's saying RAW regardless of common sense...

Let's make it an exercise, then. I'll be the one playing a blind character, you're my GM.

You: Ok, scenario's over. You need to buy off blindness.

Me: Nuh uh.

You: Yes, you do. Look here: "When playing your own character, all conditions(including death) not resolved within the scenario or
module must be resolved by the end of the adventure." It's literally the first sentence under the chapter governing this stuff.

Me: Ok, fine. Let's look and see what it says about how to go about resolving it.

You: Well, you have to buy a Cure Blind...

Me (interrupting): Look here, 2nd paragraph, lines 1-6. My blindness condition is from birth, it does not qualify for mandatory buyoff since I didn't acquire it during this session.

You: But you can't end a scenario with blindness, per the line I already cited you. It's even got primacy since it's mentioned first.

Me: It doesn't say that at all. What it says it they "must be resolved". We go through the rules for resolving the condition, and it's explicitly clear that I don't have to buy it off. QED. Condition is "resolved". Here's my day job roll...

GM: OK. [fills out game report] check, character dead.

Being bull headed either does either side any favors. It's supposed to be a communal game.

And I don't know where you're coming up with the reading for the bolded part as to what constitutes resolved.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
deusvult wrote:
Sniggevert wrote:
deusvult wrote:
LazarX wrote:
The rules citation is the Campaign Guide. The Society won't send out members that have a crippling condition that won't be cured, so it ends the career of a blind or otherwise severely impaired character. By that logic, it certainly means that a Venture Captain isn't going to be calling on the services of such an impaired Pathfinder in the first place.

That's not a citation; that's your own synthesis of what you say is "RAI".

I'm not disparaging your synthesis.. just pointing out when it comes down to brass tacks, RAW does not support you. And in that position, you'll want to think twice, then thrice, about telling someone they can't play their character because you say it's not allowed when RAW does not back you up.

RAW:

The Guide wrote:

Conditions, Death, and Expendables

When playing your own character, all conditions
(including death) not resolved within the scenario or
module must be resolved by the end of the adventure.

First complete paragraph in the subsection. So, sure they start blind, but the very first scenario the condition MUST be resolved by the end of the adventure.

Note the paragraph doesn't say conditions gained or received during the scenario/adventure, it says ALL conditions. Blindness is most certainly a condition.

Now, the section goes on to talk specifics about certain conditions you might gain during a scenario and some leeway for a few, but the baseline rule is you MUST resolve ALL by the end of the adventure.

That's called cherry picking your data.

As I acknowledged already, if you want to ignore chapter 5, you could read chapter 7 as applying to every condition in play at the end of the scenario rather than only those acquired during the course of the scenario. But as soon as someone points out chapter 5's reference, you see that natural blindness may be "resolved" by simply ignoring it. Actually, if you...

That is Chapter 5, so no, you I'm not ignoring it. I'm pointing it out to you. You seem to have skimmed it.

You're the one who's saying RAW regardless of common sense...

EDIT: And since most of the argument appears to be that the rest of chapter 5 is discussing conditions gained throughout the adventure, this is the only language that would include starting conditions, such as the one the OP wants in the Chapter.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
deusvult wrote:
LazarX wrote:
The rules citation is the Campaign Guide. The Society won't send out members that have a crippling condition that won't be cured, so it ends the career of a blind or otherwise severely impaired character. By that logic, it certainly means that a Venture Captain isn't going to be calling on the services of such an impaired Pathfinder in the first place.

That's not a citation; that's your own synthesis of what you say is "RAI".

I'm not disparaging your synthesis.. just pointing out when it comes down to brass tacks, RAW does not support you. And in that position, you'll want to think twice, then thrice, about telling someone they can't play their character because you say it's not allowed when RAW does not back you up.

RAW:

The Guide wrote:

Conditions, Death, and Expendables

When playing your own character, all conditions
(including death) not resolved within the scenario or
module must be resolved by the end of the adventure.

First complete paragraph in the subsection. So, sure they start blind, but the very first scenario the condition MUST be resolved by the end of the adventure.

Note the paragraph doesn't say conditions gained or received during the scenario/adventure, it says ALL conditions. Blindness is most certainly a condition.

Now, the section goes on to talk specifics about certain conditions you might gain during a scenario and some leeway for a few, but the baseline rule is you MUST resolve ALL by the end of the adventure.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

As this is something earned from playing a specific scenario, rather than something like a race boon where the chronicle is nothing but a boon, it is something that is player specific and can not be transferred.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

1 & 2 should be no problem really...outside of the whole wrong setting thing. Neither class requires a deity to function.

3. No clue

4. No, you can not take a canonical non-existent god and call it worshiping a deity. To gain a mechanical benefit of following a deity, it must be a legal deity choice. Deities are restricted in PFS, see Additional Resources (or there's a sticky post in this forum too).

5. IF a Razmiran Priest was able to take a Deific Obedience, it would have to be of an actual deity, not Razmir. Not sure if it's legal or not.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

Not as a full round action, but as a standard action you can vital strike a target while utilizing spell strike.

Note, you can not spell combat and vital strike in the same round, so you would have had to of cast the spell you're using spell strike with previously.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Game Master wrote:


RAW, you can definitely fit 100 fighters in one square, and it's helpful to know that that's what RAW says, even if you don't adjudicate the rules in precisely that way during an actual game.

If those fighters are Fine sized...sure.

PRD wrote:
Tiny, Diminutive, and Fine Creatures: Very small creatures take up less than 1 square of space. This means that more than one such creature can fit into a single square. A Tiny creature typically occupies a space only 2-1/2 feet across, so four can fit into a single square. 25 Diminutive creatures or 100 Fine creatures can fit into a single square.

Since this has to be called out specifically permitting multiple creatures in a square for smaller creatures, the underlying general rule would be the opposite that you can't have more than one creature occupying a square, because they don't fit as they are taking up 1 square of space each.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Dave Justus wrote:
Separate Sentences may indeed be separate, but paragraphs are usually related and one can expect the rules about a bonus feat, and under that heading, to indeed be about that bonus feat. Particularly when the separate sentence is describing what choices can be made for that feat.

This.

@Melkiador- While you're right both sentences of share spell's description talk about different types of spells, they're still only talking about spells cast by the wizard on his/her familiar (singular subject). The 3 sentences of the Combat Style Feat ability are all talking about items gained by that ability.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber
Melkiador wrote:

This is mostly for Slayers, but it has to do with the workings of the Ranger Combat Style:

Quote:
Combat Style Feat (Ex): At 2nd level, a ranger must select one of two combat styles to pursue: archery or two-weapon combat. The ranger's expertise manifests in the form of bonus feats at 2nd, 6th, 10th, 14th, and 18th level. He can choose feats from his selected combat style, even if he does not have the normal prerequisites.

That sentence doesn't say he can choose "these bonus feats", it just says "feats". So, can a Ranger/Slayer also ignore prerequisites on combat style feats when using his regular feats?

You're right...that sentence doesn't say anything about it. The previous sentence however, tells you which specific feats his "expertise" helps, allowing him to gain the benefit of the sentence you bolded.

***** ACG Venture-Lieutenant, Indiana—Lafayette aka Sniggevert

The Fox wrote:
Fred Strauss wrote:
I really dislike playing up when there is no one in tier. Almost always results in at least one death, at least year 4 or later.

If no one is in subtier, you do have the option to play in the other subtier.* But your greater point is well-taken.

* Of course, the group needs to agree to do that. Not everyone may agree.

That option is only for season 3 and before. Season 4 and beyond uses the 4 player adjustment if you're move into the higher tier.


Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Modules Subscriber

After the fighter goes again, he can use Step Up. His actions will reset once he takes the penalty of not being able to take a 5' step or move his full distance for a turn (even if he doesn't actually move that turn), his options are open.

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