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Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,974 posts (3,623 including aliases). 5 reviews. No lists. 1 wishlist. 26 Pathfinder Society characters. 4 aliases.


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Pathfinder Adventure Path Charter Subscriber

Sure...why not? They'd have to know the target was on the other side of the wall first, but sure. Incorporeal creatures can float in walls and strike out from them, why not burrowers?

*****

Pathfinder Adventure Path Charter Subscriber
kevin_video wrote:

Apologies for the necromancy, but the subject matter fit the thread and I couldn't find my answer anywhere.

I know that GM stars let you replay a scenario, but can you spend it on a scenario you've already ran? Namely, last year I've played Part 1 of Quest for Perfection, but then the GM was sick and I ended up running parts 2 and 3. This year, I'm being asked to run part 1-3 since I'm familiar with it. I'll get credit for part 1, but because I've ran 2 and 3 already, I shouldn't get credit. I'd like to spend 2 of my stars to get those chronicles if at all possible.

Yes, you can use the stars to get credit as a GM again if you wish, rather than a replay opportunity for those scenarios.

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Lau Bannenberg wrote:
I think they issued a blanket rule for which VO rank equates to which amount of virtual stars and such, in the blog post where they also announced the creation of VA and RVC ranks.

Yes.

RVC/VC is +2 stars, VL is +1 stars, VA is 0.

The question is what do you need to run the new "exclusives".

In 2015, they were called out as needing 4 stars for 6-98 (We Be Aspis) and 5 stars for 6-99 (We Be Kobolds), well before they were even released.

In 2016, a month and a half after release, it's still..."well, I heard", and "Oh, I heard this". Most indications are that it's supposed to be something other than just star qualifications, but there's nothing to actually point to to tell you what's right.

*****

Pathfinder Adventure Path Charter Subscriber

Yeah, I've "heard" various things about the new "exclusive" scenarios too...it's just I've never seen anything this year where Campaign "Leadership" has actually addressed the issue on the public boards as to what the standard is for these, or have it placed in the scenario description.

*****

Pathfinder Adventure Path Charter Subscriber
AkosPrime wrote:

What star level is needed to be able to purchase a current specials, i.e. 8-00, 7-99, 7-98? I'm more interested in the single table specials rather than the multi-table specials, in case there's a difference in star level needed. Is it 4-star GM only? 3-star? 2-star?

As a related question, if I cannot 'legally' purchase one of these because I'm not a sufficiently starry-eyed GM, but someone who is (or who GM'd it at a convention because they were begging for bodies, stars be damned, and thus has a copy) lends it to me: can I 'legally' run it and have it count towards the 10 specials requirements?

You can not run the single table specials without the appropriate number of GM stars (outside of things like GenCon when Paizo needs all the bodies they can get). Some are 4 star, some are 5 star, it is generally indicated on the product page...though not always.

When you acquire the stars, you no longer need to purchase them, they are added to your account as a reward (at least they have been in the past)...but I still don't have 7-99 so changes appear to be happening without really telling us about them.

The multi-table specials can be run by anyone with enough simultaneous tables to pull it off, and purchased by the general public one year after their release date. The newest multi-table special (8-00 now) can be requested directly from the Campaign Coordinator if you have an event that meets certain table requirements overall.


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Bkwrm88 wrote:
Okay, so I'm going to be playing in a high level game revolving around a tournament. In that tournament, we will have two round to buff before combat begins. I'm trying to eke out as many spells as I can in those two rounds, and so I'm thinking of using the three Nalfeshnees I can summon as a Standard to help me buff via dropped wands. However, I am not sure if they can pick up wands dropped in my square with a single move action by RAW. Now, one would think a 15 foot reach would be enough to allow it, but I'd like to be armed with as much supporting evidence from the rules as possible before I argue my case to the GM, which is where you fine folks come in. Anyone know of any passages from the book, or from officials on the boards, that might support me? Or refute, actually. I'd rather find out now that it just won't work, rather than be shown in black and white after I bring it to the GM. :)

FAQ

In short, if you can reach the square with your normal reach you can pick up something from that square.


Pathfinder Adventure Path Charter Subscriber
adamjsams wrote:
Eliandra Giltessan wrote:


There's always a ship start and a ship end date, which you can check in the stickies in the Customer Service forum. Your order can ship any time in that window, and when it does you'll have access to the pdfs. So some people will get them on the 15th, and some people not until the next week. (Note: On Thursday the 11th, the order will spawn. This is not your shipping notification, just a notice that your order has processed. You'll get another email when it ships.)

EDIT: Link to the shipping thread for the month. Shipping is August 15-August 26.

I really appreciate the help.

Just to clarify, you won't be able to buy the PDF version of the AP's until the street date. The only way to have a shot at getting it before that date is by subscribing...since you get access to it as soon as your physical copy ships during the shipping window Eliandra was talking about.


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Just finished catching up with this, and I like the write up here. The Saltmarsh series was the first set of modules I ever owned...way back in the early 80's and the setting brings back good memories.

Thank you for sharing your game.


Pathfinder Adventure Path Charter Subscriber

1) Yes
2)GM could call that improved cover and grant a +8 to AC, but it's not total cover. GM could also interpret it as still just soft cover and only grant +4 to AC.
3) Yes, but if it's a ranged attack spell the zombies would grant a +4 AC bonus to the archer.
4)Not really.


Pathfinder Adventure Path Charter Subscriber
Prismatic Codex wrote:
When exactly are these going to be available for download? For a while it said they'd be available on the 4th, but now it just says "unavailable"...

If you're not running it for a convention/multi-table game day event, then it won't be available for purchase till at least August 2017.


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Guy St-Amant wrote:
Raisse wrote:
I can see this page has been updated, but the download page says the file hasn't been updated since 2015, and when I tried downloading it I only get Ultimate Combat, Occult Adventures, Core and Advanced Class Guide folders.
I see all of them, Magus being included in APG...

Yeah, I got the updated folder, just curious why the Magus is in the APG...should be Ult Magic, shouldn't it?


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Pathfinder Adventure Path Charter Subscriber
Murdock Mudeater wrote:

For big weapon damage, try a Large (Oak) club, with shillelagh and enlarge person.

Normal medium character with Large club 1d8 damage
Enlarge person raises weapon size by 1, for 2d6 damage
Shillelagh treats weapon as if 2 sizes larger, for 4d6 damage.

It being oversized makes it -2 to attack, but it's normally 1 handed so a normal PC can do this. Enlarge person as +2 strength, so +1 to attack and +1 damage. Shillelagh adds +1 enhancement on attack and damage rolls, so now you wield it at no penalty with +2 damage (and in two hands for 1.5x damage).

Best bit is that the club has a base cost of "-" so a large club is still free.

Don't forget the -1 size penalty to attack rolls when you become large from enlarge person though...


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Snowlilly wrote:
Chess Pwn wrote:


So it's because the ability is not, "can wield one size larger than normal", but "can wield a THW meant for one size larger" that stops bastard swords from benefiting.

No difference in game.

You are arguing the titan mauler is restricted to the same size weapon as everyone else, even after the errata.

No. He's saying a medium titam mauler can wield a large two-handed weapon (categorized as a two-handed weapon), which normally is impossible.

But, a huge bastard sword is not a large two-handed weapon...it is a huge one handed weapon. Even though the weapon takes the same handedness of a large two-handed weapon, it does not make it one.


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Daw wrote:
Move this to PFS forums, many here will be providing non-applicable interpretations.

It was moved here from the PFS forums, and no in this case, PFS follows the current rules.


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Ravencry wrote:

As a follow up reading my pdfs, this was taken from my Ultimate Combat

MASTER OF MANY STYLES (ARCHETYPE)
The master of many styles is a collector. For every move, he seeks a counter. For every style, he has a riposte. Ultimately, he seeks perfection through the fusion of styles.
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat (Advanced Player’s Guide 158). He does not have to meet the prerequisites of that feat, except the Elemental Fist feat. Alternatively, a master of many styles may choose a feat in that style’s feat path (such as Earth Child Topple) as one of these bonus feats if he already has the appropriate style feat (such as Earth Child Style). The master of many styles does not need to meet any other prerequisite of the feat in the style’s feat path. This ability replaces a monk’s standard bonus feats.

Emphasis Mine

Does this answer my original question as I read it by permitting the bypass of Snake Sidewind and going directly to Snake Fang

It used to...it's been errata'd.

PRD wrote:
Bonus Feat: At 1st level, 2nd level, and every four levels thereafter, a master of many styles may select a bonus style feat or the Elemental Fist feat. He does not need to meet the prerequisites of that feat, except the Elemental Fist feat. Starting at 6th level, a master of many styles can choose to instead gain a wildcard style slot. Whenever he enters one or more styles, he can spend his wildcard style slots to gain feats in those styles' feat paths (such as Earth Child Topple) as long as he meets the prerequisites. Each time the master of many styles changes styles, he can also change these wildcard style slots. This ability replaces a monk's standard bonus feats.

Only the opening feat of a style is actually a style feat.


Pathfinder Adventure Path Charter Subscriber

Bless is an area spell that affects all allies in an area around the caster.

As an area spell, it is not a targeted spell. Therefore, it would not be a viable spell for a potion or oil.

PRD on Potions wrote:
A potion or oil can be used only once. It can duplicate the effect of a spell of up to 3rd level that has a casting time of less than 1 minute and targets one or more creatures or objects.

As wraithstrike pointed out above, a spell has a target(s), effect, or area, and they are aimed and treated differently.


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As mentioned by the last two, ninja's do have a lot of options that rogues do not, so evasion should not be easy to add.

Also, ninja's have a built in method to gain evasion. It's one of the Master Ninja Tricks, so it can be taken at 10th or higher as is.

*****

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Quote:
From the Bestiary PRDEttins have no language of their own but speak a pidgin of Giant, Goblin, and Orc. Creatures that can speak any of these languages must succeed on a DC 15 Intelligence check to communicate with an ettin. Check once for each bit of information: if the other creature speaks two of these languages, the DC is 10, and for someone who speaks all three, the DC is 5.

So, in game terms, there is no true Ettin language to learn.

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The GM badge from Paizo will drop into your account in the next day or so Tonya has said. That will show GenCon that you are being paid for by Paizo.

As long as you have A badge on your account, you should be fine with buying tickets...that might be a question to ask to GenCon itself though.

If you want the 3rd evergreen, then sure buy it. If not, prepping one of the 2 you have should be fine.

HQ was usually open at 7:30 at the latest the last few years. I think that's what they're quoted times are, but the HQ leads tend to show up a little early too, especially the first day of the con.

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poundpuppy30 wrote:
Do you get 1 gm table credit for running this or 2, since it's listed under the modules section when you report running this?

It's been 2, unless they changed it. Same with We Be Goblins.

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SillyString wrote:
SillyString wrote:
Is anything in this PFS legal? I cant find anything in additional resources about it, thought i'd ask. There are a few non-kobold specific traits.
On closer inspection, it says "others creatures from areas commonly occupied by kobolds" can take the feats. Soooo anyone know if anything in here is legal?

If it's not listed at all in the Additional Resources, then nothing from the product is legal for PFS.


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Dryder wrote:
Paladin of Baha-who? wrote:
No, that's incorrect. The shadow's attack is a natural weapon and you do not get iterative attacks with natural weapons. See the Greater Shadow: it has a BAB of +6 but only one attack.
Can you tell me where to find that rule?!

Core Rules from Combat chapter on Natural Attacks:

PRD wrote:
Natural Attacks: Attacks made with natural weapons, such as claws and bites, are melee attacks that can be made against any creature within your reach (usually 5 feet). These attacks are made using your full attack bonus and deal an amount of damage that depends on their type (plus your Strength modifier, as normal). You do not receive additional natural attacks for a high base attack bonus. Instead, you receive additional attack rolls for multiple limb and body parts capable of making the attack (as noted by the race or ability that grants the attacks). If you possess only one natural attack (such as a bite—two claw attacks do not qualify), you add 1–1/2 times your Strength bonus on damage rolls made with that attack.


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Pathfinder Adventure Path Charter Subscriber

Actually it was such a FAQ, they did answer this one.

If you bypass DR/magic, then you can affect incorporeals was the response. So dragons, claw away.

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Michael Hallet wrote:

Here is how I used the terminology.

Convention: A multiple day event at a public location that runs many tables of events of many kinds. Usually, but not exclusively, at a hotel or convention center.

Game Day: Multiple slot event at a public location. There may be several games or game systems running or it may be focused on a particular type of game (such as a PFS game day where only PFS events are offered). Usually held over a single day, but maybe over a weekend or holiday.

I did not consider single-slot events such as a weekly PFS game to be a game day even if it has multiple tables and is held at a public location like a game store. To me, it has to have multiple slots to be considered a game day.

What about when your weekly PFS game at a game store regularly has multiple slots each time?

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Bob Jonquet wrote:

Before anyone gets too bent out of shape, conventions can occur at virtually any public venue, retail space included. In fact there are many conventions that take place at a game store or book store and that's okay. If more than fifteen tables of RPG/ACG events are scheduled, you may qualify for convention support.

Might want to clarify this, as both events Tonya calls in the blog as not qualifying as a con, for con support, due to being held in a retail location have 20 or more tables scheduled(30 and 20 respectively).

This will be coming up quickly in your region, as I know Costello is working on getting a weekend PFS convention organized for mid~late May that will be more than 15 tables...but held at his store.

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swoosh wrote:
Andrew Christian wrote:
BigNorseWolf wrote:
Curaigh wrote:
Hmmm... I don't see the shaitan modifying the eidolon's base form.
I didn't until i looked it up and the stat bonus is written under a big old heading of "base form"
Bingo.
And then you read what's under that heading and realize it doesn't modify anything at all and just gives you a bonus if you pick a specific type of eidolon and you're back to square one? `

Huh?

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Everett D Mitola wrote:

Necro again.

Anyone know the minimum GM-stars and minimum tables needed to run the specials and exclusives? As far as I know, Bonekeep 1 and Serpent's Rise are the only 1-table scenarios a non-5-star GM can run that qualify toward their 5th star. And I think Year of the Shadow Lodge has the next-lowest table minimum with 3. Does everything else require 4+ tables or 5-stars?

All 3 Bonekeeps can be run for your exclusive count.

Tonya quote

Everything else does require 4 or 5 tables, or 5 stars to run.

I read somewhere that VC's count as +2 stars and VL's count as +1 stars towards that minimum...not sure if VA's count as VL's for that or not. Been out of the loop for about a year now.


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Delenot wrote:
So each enemy is only checked against once. What if you move through more than one square threatened by the same enemy? Does that single check, if succeeded, allow for multiple spaces moved? ....and, does reach change this?

Movement only provokes one AoO from an individual, regardless of how many of their threatened squares you move through. So, only one check per enemy needed.


Pathfinder Adventure Path Charter Subscriber
GM Lamplighter wrote:

Bardic performance no longer uses instruments or the Perform skill, so I've pretty much thought of it as a vocal-based ability. You can call it flute music for flavor, but it does strain credulity to think of someone fighting using a rapier and still playing an instrument. The bard in our home campaign uses her sackbut (an early version of the trombone) as an improvised weapon to get around the hand-switching idea.

Rob's quote is valid, but it basically just admits that bardic performance is only vocally-based. The only other free-action "performance" is talking; everything else takes at least one hand and some time to do.

It's not only vocal, it's visual...you can do interpretive dance, or something similar (inspired miming anyone?) as well.

Whether it's audible or visual needs to be known so you can determine effectiveness of the performance. Target needs to be able to either hear or see the performance to get the bonuses.


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You can apply multiple archetypes for the same class to the same character ONLY if they do NOT alter or modify ANY of the same class features. You take all of the abilities for the archetypes that are applied.


Pathfinder Adventure Path Charter Subscriber

No, it would not help at all.

PRD wrote:
Safe Curing (Su): Whenever you cast a spell that cures the target of hit point damage, you do not provoke attacks of opportunity for spellcasting.

Are you curing the troll of hit point damage with that spell? No, so it would not be covered by the revelation.

Also note, it would require a concentration check, not an acrobatics check, to avoid an AoO while casting in combat so you might actually have a decent chance to avoid it after all.


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Hi,

As the subject notes, please cancel my campaign setting subscription. I may pick it back up for the Inner Sea Faiths.

Thank you,
Kevin


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No. Iterative attacks for high BAB are for use of manufactured weapons.

Natural attacks do not gain iterative attacks.

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Fromper wrote:
There's been some debate about the PFS legality of photocopying pages from books that you own. I believe Mike Brock said it was ok, but that was probably 2-3 years ago. I'm not sure if that ruling has been changed since then.

Hard copy of book, watermarked PDF (available to be read), or print out of pages of resource used from watermarked PDF are the 3 viable options for use of additional resources.

Photocopying of hard copies are not permitted.


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Can you please cancel my modules subscription?

Thank you,
Kevin


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Can you please cancel my campaign setting subscription? I have no desire for the Occult offering coming out in November.

Thank you,
Kevin

*****

Pathfinder Adventure Path Charter Subscriber
Auke Teeninga wrote:
Sniggevert wrote:
Andrew Christian wrote:
You cannot apply it to the character that can play in that scenario.
Yes, yes you can. The actual rule that's been in the last couple of guides has been explained above. If they wish to remove the possibility of such an option, it would be an easy change of language (as they have (or at least had) such language for module play), but they haven't.
Could you please make a suggestion for this easy change?
Guide pg. 30 wrote:

For modules and Adventure Path content below 9th level, if you do not have a character in the correct level range,

you may use a Pathfinder Society pregenerated character,
available on paizo.com or the 1st- and 7th-level iconic
characters on pages 275–297 of the Pathfinder RPG NPC
Codex.

Change the first clause to, "For all scenarios levels 1-11, and modules and Adventure Path content below 9th level,...".

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Andrew Christian wrote:
You cannot apply it to the character that can play in that scenario.

Yes, yes you can. The actual rule that's been in the last couple of guides has been explained above. If they wish to remove the possibility of such an option, it would be an easy change of language (as they have (or at least had) such language for module play), but they haven't.


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Tectorman wrote:
The bolded part only applies to the successful save part of the spell. A failed save against Harm causes yhe victim to take 10 points of damage per caster level, never mind whether he would go below 1 hit point.

Not sure where the other poster quoted from, but the PRD has slightly different language and it can't lower you below 1 regardless of save or not.

PRD wrote:
Harm: Harm charges a subject with negative energy that deals 10 points of damage per caster level (to a maximum of 150 points at 15th level). If the creature successfully saves, harm deals half this amount. Harm cannot reduce the target's hit points to less than 1.

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Auke Teeninga wrote:
Wei Ji the Learner wrote:
Mahtobedis wrote:
I do believe Mike Brock once very specifically posted on these boards tat in order to play the pregen you must not have a character in tier. But as he is no longer the campaign coordinator, if that ruling did not make into printed material then do what you want.
It would not be wise to do that if the next campaign coordinator agrees with the ruling.

Rulings of Campaign Coordinators remain valid unless explicitly revoked. For instance most rulings by Josh Frost remain valid till this day.

The you must not have a character in tier post however was revoked by Mike himself a long time ago. You just cannot assign credit to a character the same level or higher than the pregen.

Correct, with one minor change.

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Wei Ji the Learner wrote:
Mahtobedis wrote:
I do believe Mike Brock once very specifically posted on these boards tat in order to play the pregen you must not have a character in tier. But as he is no longer the campaign coordinator, if that ruling did not make into printed material then do what you want.

It would not be wise to do that if the next campaign coordinator agrees with the ruling. At that point, any character played under those circumstances would technically become illegal for play.

I realize mechanically the impact is largely invisible, but there is a reason the rule was in place, right?

Well, that's just it. He believes Mike said something sometime that's not in line with what the language has been in the Guide to play for the last 2 or 3 seasons at least. The player following the rules in the current Guide will be legal, and those rules do permit you to play a pregen in a scenario even if you have a character in tier.

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Kigvan wrote:
wellsmv wrote:
or gm at a con and pickup a rebuild boon ( yay free rebuild)

Not "a con" but "Gen Con"

The only Con that I know of that has ever given out rebuild boons.

And only for Tier 1 GM's...or at least in the past it was only Tier 1's that got the option.

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jtaylor73003 wrote:
GM Lamplighter wrote:
jtaylor73003 wrote:
I am confused. How does one low player playing level 7 pregen equal a teir 8-9. The median of the teirs is level 7 not 6.5 therefore all lower players would have to play level 7 pregens not just one. If the example had be a teir 1-2, teir 3-4, and a teir 6-7 then the median between teir 1-2 n 3-4 would be 2.5. Am I missing something here?

6.5 rounds up to 7.

There is no "between tier" with 1-2 and 3-4 subtiers.

Okay but I understand it you aren't suppose to round up when determine APL. If the median is 7 then the group must have an APL of 7, because a level 5 character is very ineffective vs the CR of the encounters in a teir 8-9.

Well according to what is being said an APL of 2.5 could play in a teir 3-4 especially if a APL of 6.5 could play in a teir 8-9. Could someone clarify what is being said.

If you end at x.5 APL, the table decides whether you round up or round down. If it's 6.5, then the APL could either be 6 or 7 depending on how the table wanted to play. If it's 6, then you play down with no adjustment. If it's 7, then you play up with the 4 player adjustment.

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claudekennilol wrote:
I don't see what's so special about either of them that they can only be run by 4-5 star gms. Though I will say that my GM screwed up the final encounter in serpents rise and we killed the BBGG (big bad good guy) in 2 rounds because of it.

They're special in that they are a perk for attaining 4 or 5 star status and donating that much time to the campaign. Once they have been out for a year, I would expect them to be available to run by the general populace, just like 2-EX, 3-EX and 4-EX were.

At GenCon, they were able to be run by any GM volunteer and counted as a special then. Now they are considered exclusives, and have the star restrictions but can be run anywhere.

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pezlerpolychromatic wrote:
Has nobody thought of the blindness/deafness spell?

2nd post in the thread brought it up...

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I feel for you. I really do. It's one of the perks of living close I can carry more down with me. I've got to run 6-97 as well.

I use posterazor to print out of single sheets, and then trim the edge and glue/tape the pieces together. For flying...yeah, you might just want to try and tape them together at the table. Unfortunately, I've not used the Mac version of Posterazor, so never had that issue come up so I can't offer any advice to that.

Sincerely, I hope something works out here.

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The first year I pre-drew the maps on large easel sized pads of graph paper and colored and filled in detail as best I could. The last 3 I've used posterazor and printed them all. It may only be a one time thing, but this is someone's vacation and they're spending a lot of money to come to GenCon, so I try and give the best show I can.

It's a lot of work I know, it usually takes me several hours to do all of the maps for the various scenarios I end up running (even though it's general no more than 3 different ones). Do the best you can and provide a good game is all that can be asked really.

The only thing I can say is you really don't want to be drawing maps on the fly at GenCon, especially during a special. It eats up a LOT of valuable game time.

If you have an art store nearby, I recommend using art tubes (I think the main ones I have are called ice tubes). You can roll up all your maps into one easily carried container.

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LoboStele wrote:
From the GM's perspective, I'm failing to see the requirement in the Guide where it says that if you GM a table playing CORE mode, that your own GM chronicle sheet must also be for a CORE mode character. Can someone point me to the relevant page/paragraph? I currently don't have a CORE character, so would like to know for sure if I end up with a CORE chronicle from the weekend.

And Guide pg 39:

Quote:

A GM may assign credit for running an adventure in any

of the same ways a player can, and must follow the same
rules as a player when applying credit to a character.

The players at the table can assign a chronicle from a CORE table to a CORE character, so that is what is open to the GM too.

This was clarified by campaign staff in the original blog and discussion that followed when CORE was introduced.

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Wei Ji the Learner wrote:


Is there a way to get a 'just black' version of the Guild Guide? Or a hard copy? I'm willing to pay a nominal fee for printing, even.

I don't have a smart phone to put some nifty ap on.

I'm out of colour ink after printing out my inventory tracking sheets.

I'm not sure if I'll be able to find a spot to get this printed out myself in Indy, yet according to the rules it's necessary for play?

The Guide is one of the core assumptions, and you will not be denied a chance to play if you do not have it at the table (same with Core Rulebook).

You are supposed to have all of the additional resources your character may use in one of the legal methods at the table, and a copy of the current additional resources page.

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UndeadMitch wrote:
Mark Stratton wrote:
Nefreet wrote:

What is "dishonorable" about that?

It impacts nobody, the games get reported the same, and the GMs get the credit they want.

I see no problem with this. Can you elaborate?

Because the CORE GM didn't run standard PFS, and the standard PFS didn't run CORE.

Really, if that's the case, the two should just swap beforehand, so the GM who runs CORE gets CORE credit, etc.

I mean, it's not the worst thing in the world, Nefreet, true, but the rules on credit for running those tables is quite clear.

Swapping beforehand is going to be impractical, since we aren't going to know whether we're running core or standard until the players show up to our table, and at that point we'll have more important things to do than trying to find someone else trying to run the other campaign that would rather have credit for campaign X.

Nefreet, I don't see anything terrible about your idea. I would offer some words of caution. Be careful, as trading would leave you on the hook for someone else's table. Any issues the other GM's table might have will come back to you, since you'll be the GM reported for the table.

As Mark stated, the rules, and intent, on how to fill out a tracking are fairly clear IMO. You have places for the GM at the table and the players at the table to enter their information as to who is receiving credit at that table. We've been asked to notate CORE on the top of reporting sheets and chronicles for tables that run in CORE mode. CORE has been stated to be an all or nothing thing at the table.

GM's can get a chronicle for the table they run (provided they haven't taken one before for the scenario), but they, unlike the player's, do not have to take it. It may seem like a nitpick rule, or inconsequential at the time, but as UM mentioned there are reasons why it might end up making a difference in the long run.

Also, I'll just leave this post from a couple of years back about the campaign's view on ignoring other rules which cause "no problem".

HERE

As Swiftbrook mentioned, we volunteered to GM. We did not volunteer to GM standard or CORE, as that decision does not rest with us at conventions. The players get to make that choice. Smaller local games, sure GM's can have a bigger say in what campaign gets run at their table. At something like GenCon, it's going to be luck of the draw as I'm assuming the marshal's won't even know which tables are going to be STD or CORE until players come up with tickets in a group.

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