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Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber. FullStarFullStarFullStarFullStar Pathfinder Society GM. 2,125 posts (2,731 including aliases). 5 reviews. No lists. 1 wishlist. 12 Pathfinder Society characters. 4 aliases.


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Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Congrats June! It is well deserved.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Nope, just has to be able to target at least one creature. Target of one creature is good enough.

Side note, range of "Personal" spells are note eligible to be potions.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Spring Loaded Wrist Sheath is Adventurer's Armory (also the bit about vial of acid is in there too).

First Aid Gloves are from the Pathfinder Society Primer.

Oil of Residual Tracking is just made from a 1st level ranger only spell from the APG.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Mark Stratton wrote:
The Fox wrote:
Andrew Christian wrote:
If enough people break that trust, then they may revoke or further restrict the grandfathering.
That trust goes both directions. If a player such as pH Unbalanced comes in with a credit-baby that was raised since April to be a tiefling, but is told by the GM that it isn't a legal character without a boon, then I think it is the GM who is breaking that trust.

And this, Fox, is what I think the honor system is. If that player says, "yes, it was a Tiefling with at least 1XP before August 14," I'll just take his or her word for it, unless he or she gives me some reason to be suspect.

If I have reason to suspect on or after August 14 that the character did not meet the requirements of the grandfathering clause, then I'll ask for the chronicle sheets and other stuff. I suspect, at least for me, I'll do very little of that.

Other than a chronicle showing the character played at least once by the cutoff, what other stuff might there actually be? I'm curious.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
The Fox wrote:

Here is the FAQ entry:

FAQ wrote:

It is intended that animal companions or familiars can not activate magic items. An animal companion could benefit from an item with a continuous magical effect like an amulet of natural armor if its master equipped the item for the animal companion. Animal companions of any type may not use manufactured weapons.

Animal companions are also limited by their individual anatomies. In Pathfinder Society Organized Play, animal companions always have access to barding and neck-slot items so long as they have the anatomy. For example, a horse and pig can always have access to barding and neck-slot items. A snake does not have access to either. However, an item called out to be used by a specific animal is usable by that animal regardless of slot.

Additionally, animal companions have access to magical item slots, in addition to barding and neck, as listed on the inside front cover of the Animal Archive so long as they select the Extra Item Slot feat. The Animal Magic Item Slots table found in Animal Archive is not a legal except under the following conditions. First, an animal companion, familiar, or bonded mount, may choose one slot listed under its body type when taking the Extra Item Slot feat (this feat may be taken multiple times, each time selecting a different available magic item slot based on the creature’s anatomy). Second, access to specific magic item slots may be granted at a later date by another legal source. If you do not own a copy of the Animal Archive, your animal companion may only use barding and neck-slot items.

An animal or familiar has to have an intelligence of 3+ to activate an ioun stone. If the animal or familiar has less than a 3 intelligence, they may not activate an ioun stone.

The brownie, faerie dragon, imp, lyrakien azata, mephit, quasit, sprite familiars, granted by the Improved Familiar feat, use the Biped (hands) section of the chart. The carbuncle and voidworm protean, familiars granted by the Improved Familiar feat, uses the

...

Bolded relevant bit...

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
claudekennilol wrote:
Pirate Rob wrote:


Replayable Scenarios:

1st Steps pt 1
The Confirmation

Is this an example or the definitive list? There's only one tier 1 scenario?

There are currently two scenarios...the two you quoted there.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Chris Mortika wrote:


--

Seth, the difference is that GM credit can be held on an unformed blob of PC, while player credit cannot. If someone plays before August 14th, she has indicated what race the character is. If someone runs a game, he hasn't necessarily done so.

Not necessarily. If they play a 1st level pregen, they have a chronicle that gets attached to an unformed blob of a PC, just like a GM credit.

I'm personally not seeing any reason a chronicle before the cutoff couldn't count as an anchor for character creation. There is no built in way to actually determine when a character is created. A character can be built, played once, rebuilt, rebuilt again, scrapped, shelved, rebuilt and finally played a second time to get a second XP and repeat the process anew.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Walter Sheppard wrote:

Unfortunately, no they can't.

Here's a post from Brock backing up this comment: "It actually has been stated before on these boards somewhere, but the only "tieflings" and "aasimar" allowed in PFS are what you would call half-human. No small race tieflings/aasimars."

And if that's not enough, it's even been codified in the PFS FAQ

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

First question, no it would not provoke, as they are considered actual light weapons for game mechanics.

Second, you are correct it would default to the same actions as a normal weapon. Free to drop or move to sheathe/put away/draw.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Rynjin wrote:
Sniggevert wrote:
Rynjin wrote:
Sniggevert wrote:
Aelryinth wrote:

retrieving the rod is the equivalent of drawing a weapon, which you can do as part of another move action if you have at least +1 BAB.

So, yeah, not that hard to do.

==Aelryinth

Retrieving a wand is called out as being a weapon like object and could be drawn with a +1 BAB and part of a move. Rods, however, are not called out as such, so expect table variation...

Considering a lot of rods ARE weapons, and since a rod is very much like a wand in shape regardless, it'd have to be a kinda douchey DM to disallow it.

Sniggevert wrote:
Aelryinth wrote:

Since a number of rods are actually weapons, I don't expect much of a problem. :)

==Aelryinth

True...but the metamagic rods aren't...
They can be. IIRC it's like 35% of all rods, no matter the type. And if you're like me, you custom order one that acts as a light mace to begin with. Because why not?
PRD on Rods wrote:
They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.)

A 2 to 3 foot piece of metal is not really like a wand. They are also, as indicated, called out in their descriptions if they can function as light maces or clubs...none of the metamagic rods are called out as such, so they would not function as a light mace or club.

Wands can be drawn as a weapon like object, without equivocation, because they are called out as counting as such.

I can see allowing it, but it's also not 100% in the rules that they ARE weapons or weapon like objects.

So what I'm hearing from you is that you think a "2 to 3 foot piece of metal, many of which can be used as weapons" is less weapon-like than a "thin baton that weighs less than an ounce" (and they really are very similar in shape, a rod and a baton. Size is the only difference here).

It takes...

What you're hearing is a pedantic reading of the rules, caused by time after time after time of being in a discussion where RAW is all, RAW is it, RAW is unassailable. Not saying I like it, but it's what's they've wrote.

And I've been talking specifically about the metamagic rod, which is what this discussion turned to about using one to quicken a BoL if you'll remember. Those rods are specifically not usable as weapons, since it has stated that only those described as being suitable as a light mace or club can be considered as such.

Also, the insulting tenor is really not needed. I'm trying to point to the 2 specific rules that back up why I feel it's not as clear as you're assuming. The notion of feminine hygiene has anything to do with a GM making a call is really not needed.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Rynjin wrote:
Sniggevert wrote:
Aelryinth wrote:

retrieving the rod is the equivalent of drawing a weapon, which you can do as part of another move action if you have at least +1 BAB.

So, yeah, not that hard to do.

==Aelryinth

Retrieving a wand is called out as being a weapon like object and could be drawn with a +1 BAB and part of a move. Rods, however, are not called out as such, so expect table variation...

Considering a lot of rods ARE weapons, and since a rod is very much like a wand in shape regardless, it'd have to be a kinda douchey DM to disallow it.

Sniggevert wrote:
Aelryinth wrote:

Since a number of rods are actually weapons, I don't expect much of a problem. :)

==Aelryinth

True...but the metamagic rods aren't...
They can be. IIRC it's like 35% of all rods, no matter the type. And if you're like me, you custom order one that acts as a light mace to begin with. Because why not?
PRD on Rods wrote:
They range from 2 feet to 3 feet long and are usually made of iron or some other metal. (Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.)

A 2 to 3 foot piece of metal is not really like a wand. They are also, as indicated, called out in their descriptions if they can function as light maces or clubs...none of the metamagic rods are called out as such, so they would not function as a light mace or club.

Wands can be drawn as a weapon like object, without equivocation, because they are called out as counting as such.

I can see allowing it, but it's also not 100% in the rules that they ARE weapons or weapon like objects.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Aelryinth wrote:

Since a number of rods are actually weapons, I don't expect much of a problem. :)

==Aelryinth

True...but the metamagic rods aren't...

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Aelryinth wrote:

retrieving the rod is the equivalent of drawing a weapon, which you can do as part of another move action if you have at least +1 BAB.

So, yeah, not that hard to do.

==Aelryinth

Retrieving a wand is called out as being a weapon like object and could be drawn with a +1 BAB and part of a move. Rods, however, are not called out as such, so expect table variation...

Taldor

1 person marked this as a favorite.
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Benchak the Nightstalker wrote:

Whether or not swarms are technically allowed to stack, I would definitely let swarms fight each other.

Rule of Cool overrides in this case.

Oh yeah. And it does say the swarm can enter the space of a creature of any size, so no real restrictions on swarms going mano-a-mano in a pit fight grudge match ;) Last one not eaten wins!

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Hmm...that's what I get from going from memory. I could have sworn I read that multiple swarms were just considered larger ones and multiples couldn't stack damage. It might have been mis-remembering or an older version. Either way, it looks like they could stack from that...

Taldor

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Nefreet wrote:
So, if two opposing swarms can occupy the same space, dealing damage to each other, can two identical swarms occupy the same space, and each deal swarm damage to a PC?

This one is a no, as it's called out in the swarm traits or subtype (can't remember which right atm) in the Bestiary. When 2 like swarms combine, they just end up spreading out and covering a larger area.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
TheBulletKnight wrote:
CRB wrote:
After moving, you may make a single melee attack...
CRB wrote:
When you use the attack action, you can make one attack at your highest base attack bonus that deals additional damage...
The charge action for an attack, as above, says you make a single melee attack. Vital strike only says when you use the attack action, not when you use a standard action to attack. And as far as I can tell, since it only asks for the attack action, isn't the single attack as part of a charge an attack action?

No, charge is a full round action. It grants a single attack at the end of the movement part, but it is part of the overall full round action to charge.

Taldor ****

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TriOmegaZero wrote:
Drogon wrote:
Oh...right...They shouldn't be pissed off. It's a game, right?
Like I shouldn't be pissed off that I never got to attend a Beatles/Elvis/Doors/Queen concert? It's just music, right?

correct.

Taldor

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Justin Sane wrote:

Rule of thumb for Vital Strike: If you have to ask, the answer is probably no.

messy: Improved Feint takes a move action, Vital Strike takes a standard. So, yes.

Yeah, sorry in my rush I didn't think that one out, but yes taking a standard attack after an improved feint is fine to use vital strike with.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

PA? Yes
CE? Yes
IF? No
WW? No

Rule of thumb, if the feat you're trying to add indicates it takes an action to do (i.e. move action for improved feint, full round for whirlwind, standard for cleave), then it can not be combined with the Vital Strike chain. Vital Strike can pretty much only be used when you the regular standard action from the combat chapter to use the "Attack" action.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Calybos1 wrote:

So, touching on the primary in-game effect of Aasimars and Tieflings:

Are all the new races considered "humanoids" and affected by Charm, Enlarge, etc.?

Yes.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
LazarX wrote:
PBP has always worked on the honor system. The Harrow Deck is the latest of a bunch of assumptions, such as having the rule materials for the mechanics your'e going to use.... the race boons for your character if needed. I don't see how this is any different.

I'll leave this here.

Until the online folks come up with an approved method I'd shy away from using a Harrow deck proxy online.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Yes.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
2ndGenerationCleric wrote:

But it says it strikes as a spell, not a weapon. Doesn't that indicate touch ac, like seemingly all other spells?

As for Holy ice isn't a javelin made of magic, it's a javelin made of ice. Spiritual Weapon is far more ambiguous.

No. If it said it attacked touch ac, then it would indicate that it is against touch.

It if it makes an indication that it's an attack roll, but doesn't specify it's a touch attack, then it attacks vs. normal ac, just like everything else.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
andreww wrote:

A quick question about purchasing rather than upgrading. Can you purchase potions or scrolls with higher than normal Caster Level, paying the appropriate price and meeting the fame requirements of course.

Could I, for example, buy a Scroll of Barkskin with a CL of 12 so it will last 2 hours and grant +5 natural armour?

Not unless you find it on a chronicle sheet.

All items are considered to be purchased at the minimum caster level for the applicable spells.

EDIT: Also, all magic items are considered to be created by a cleric, druid or wizard, unless the requisite spell does not fall on any of those 3 spell lists.

Taldor ****

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DrakeRoberts wrote:
Curaigh wrote:
If you are just building it for GenCon, the first level rebuild rule should still be an option. You can bring the fighter as a back up. :) I think there usually is a little leeway in the book release date and rebuild deadline too.
This is what I am currently trying to figure out. I have a Swashbuckler 3, but I don't know if I should count on being able to use it at GenCon. Does anyone know if on Thursday (first day of GenCon proper) we'll need to have the ACG and a fully updated character, or if there will be a grace period to play versions based on the Playtest guide?

If things go as they have with playtest characters in books coming out in the past, you will need to have the character updated to the new book rules on the street date for the new product. In this case, on the first day of GenCon.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Salarain wrote:
Starglim wrote:

PFS rules are clear and not particularly stretchy.

You can choose one of the core rulebook races, or an aasimar, tiefling or tengu if you provide a legal rules resource for their statistics, or another race if you have a certificate (known as a race boon) that allows you to do so and you provide the legal rules source for it.

Additional Resources specifies what you may and may not use out of alternate racial abilities from rule sources that you own. Most, if not all, abilities derived from drow blood are not legal.

Your racial abilities do what the published rules say they do.

SO basically I can not even have the skin tone simple like a Drow too?

Nope.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Greg Hurst wrote:
I played in a game last weekend where my character literally fought the same monster two games in a row, but apparently didn't recognize them the 2nd time. He must've been having some good times inbetween missions.

Hey, hey, hey! What happens in Urglin, stays in Urglin...mmm hmm...

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Calum ap Druumond wrote:
Calum ap Druumond wrote:
Sniggevert wrote:
Not sure on difficulty, but if you have 6 players that are all level 8, then you have no choice but to play subtier 7-8 due to APL.

I misspoke. It appears we'll have three level 8s and three level 9s.

If anyone knows a bit about the scenario, what can you recommend?

Ok, a quick review of the rules reveals the stupidity of the original question I asked. It's clear that if the APL is in between sub-tiers, we have to play up with the party of 4 adjustment.

Meh. It was a new rule they inserted in last year. If you don't play but really as a group at GenCon, it's very easy to overlook as you always had options before if you were in between tier like that. Not a stupid question at all, but you are right you will be playing up with 4 person adjustment based on your clarifications.

Taldor ****

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Kyle Baird wrote:
Thod wrote:

Mark

Feel free to change my morning slot 'Lost at Bitter End' to Cairn of Shadows.

There seem to be 7 signed up for that game right now and none for mine. I originally thought about a scenario I like / have done before / didn't seem too common.

I will be doing Cairn of Shadow as GM at PaizoCon UK - so have the scenario and should be able to reuse any prep I make apart of 3D which I won't take with me.

I changed my signup to play Lost at Bitter End with you Thod. I'll find 3 more players. A scenario you really enjoy running has to be special and I wouldn't miss it for anything.

I had to wait till I got a firm time I could start from my wife...signed up as well and looking forward to it. Wanted a chance to play at your table and put a face to the avatar.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

He needs to decide what type of movement to use before he moves.

In this case, it's 70 ft. of flying. Overland Flight grants 40 ft fly speed and haste adds 30 ft more (it doesn't grant more than your base move speed).

If he wishes to walk this move action, he'd be limited to the 60 ft for regular movement.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

It doesn't necessarily change the Inner Sea racial distributions either. Cheliax has a LOT of tieflings. Shackles has a substantial population of Tengu. And, IIRC Taldor and Osirion have a decent number of Aasimar.

So, the ship hasn't sailed...though it is fully provisioned and could be set off with a wrong move on campaign leadership's part. Once you get a true Mos Eisley setting, you can't get it back without a full reboot.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Not sure on difficulty, but if you have 6 players that are all level 8, then you have no choice but to play subtier 7-8 due to APL.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
FranKc wrote:

Testing, check-check.

Edit: No stars appearing still. I reported a game yesterday. Is there a trick I need to do?

Table count seems to be right.

Stars only appear in the PFS forums postings.

Taldor ****

1 person marked this as a favorite.
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Brom the Obnoxiously Awesome wrote:
Brom the Obnoxiously Awesome wrote:
This Harrow deck system sounds awesome. Where can I get the book/resource that allows me to use it? (I'm sure I can locate the Harrow Deck itself on the website somewhere)

Never mind, I found them both. :D

Looks fun. Hopefully my GM will let me break the rules a little, so I can play with normal cards. That deck looks great, but expensive...

PFS is played on the honor system.

YOU know a regular deck of cards isn't allowed for harrow related items. That in of itself should be enough. You shouldn't need someone else to reiterate the point to you at a game.

Taldor ****

2 people marked this as a favorite.
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Until recently, you couldn't even play anything that used a harrow deck. They finally opened it up when they got a new set of cards in, but only requested you use their deck. It's not that much trouble.

After all, if you want something from the Additional Resources, expect to buy the Additional Resource. In this case, part of the Additional Resource needed is a set of Harrow Cards.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

If it's a ranged attack (touch or otherwise), then it would provoke an AoO in melee.

Taldor ****

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TriOmegaZero wrote:
I have finally used one of my star replays during PaizoCon this weekend to get GM credit for Fate of the Fiend on both of my Cheliax ifrit brothers.

Heh, I used my first one this past weekend too at InConJunction. Mine was to rerun Year of the Shadow Lodge for credit again though =p

Taldor

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TriOmegaZero wrote:

I'm set now, all 151 tables showing. Just waiting for my last PaizoCon table to be reported and for that magical switch to be thrown. :)

Customs is really harsh on those final stars.

Congrats TOZ.

And, thank you very much Chris, it is greatly appreciated. Everything does seem back to normal now (and it turns out I was shorting myself a table too =p).

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
DanGoodchild wrote:
I could be misremembering (I don't have my rulebook handy) but I thought when you grapple that you're considered to be in the same square as your opponent. In that case, there is no opposite square from which to gain flanking, there is just an adjacent square with an ally in it.

That's 3.5. PF you're still in a square adjacent to the grappler.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
LazarX wrote:

Second opinion:

He's right. Think about it...or better yet. read the rules itself and try to find out why he's right. You don't learn the system by having answers handed to you. You learn the system by finding out why they are right.

Or why they are wrong...

For question 1) The grappled condition states you can not take an AoO while grappled, but I can find nothing in the rules stating that you do not threaten while grappled. Ergo, pending a specific rules citation, yes, you would still grant flanking to someone in appropriate position.

Question 2, Treefolk is right, you gain the help of bonuses to attack on your CMB checks to perform a maneuver.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

It appears that I am still down 3 tables of credit. I'm assuming 2 of them are We Be Goblins Too!, as that seems to be a recurring theme here.

I believe I should be at 143 currently reported tables, but I'm being listed as at 140 currently. There are still 2 tables that haven't been reported as of yet from last month that will change those though.

Thank you.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Jatan Ignis wrote:
Sniggevert wrote:
Family members/roommates are permitted to share resources, as long as they are playing at the same table. If you are split, you each need to have your own AR.

Point for clarification: My wife and I play, 99.9% of the time if she's playing, she is playing at the same table as me, as she is not confident enough with the rules yet.

I own a couple of hardcovers but mostly PDFs, when we come to playing at separate at separate tables I assume she can still use the PDFs that have name watermarked on them, as long as we aren't passing them table to table correct? (ie: she takes a printout, I use my tablet) We buy everything we both need through account so everything gets my name watermarked on it.

As Paz indicated this is OK, and was what I was meaning too. In thus case, both of you have your AR available at your individual tables.

Taldor ****

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Spoilers guys...

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
jalroy wrote:
The line reads a card caster can use his arcane pool to augment range weapons only. Doesn't that mean he can effect his firearms?

The augment ability on the Archives' of Nethys does indeed say ranged weapon, so you could use that ability on a firearm as written.

The spellstrike (and it looks like all of the other abilities of the archetype) however, state they only work with thrown weapons, as Ferious Thune pointed out above. Therefore, no you can not spellstrike with a firearm with this archetype.

I'm assuming the language is a bit loose on the augment ability, and it should be thrown weapon too, as it fits better that way with the flavor of the class...but as written it works on any ranged weapon right now.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

The character is dead, and you have to start again from the beginning.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

I'd personally see it as a non-mechanical reskinning of a race, which the last time the subject was answered that I know of, it was a no.

LINK

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

PRD does not count as a resource.

If you use ANYTHING that you need an Additional Resource item to fully show what is available (i.e. domains for a non-core 20 deity), then you need to have that Additional Resource at the table in one of the 3 accepted methods.

Accepted methods (from the Guide to Organized Play):

1)Hardcopy (bringing the actual book to the table)
2)Watermarked PDF of the resource (with a way to view at the table)
3)Printed, watermarked pages from the PDF of what you are using from the AR.

Family members/roommates are permitted to share resources, as long as they are playing at the same table. If you are split, you each need to have your own AR.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber

Had a blast, as always, here. Thank you Jim and Chris for organizing everything. Managed to run 3 and play 3 this weekend, the first time in a long time I've managed to fill every slot of a con with PFS.

It was great meeting the groups from Bloomington and Fort Wayne. Hope to see you at future events.

Taldor ****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game Subscriber
Duscus wrote:
In the PFS guide it simply says character stats are based on a 20 point buy, but in the guide to character creation it lists specific number sets. Do I have to choose my stats from the numbers given or is it a 20 point buy of my choosing?

It's a straight 20 point buy. Choose as you see fit.

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