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Sniggevert's page
Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Roleplaying Game, Campaign Setting, Companion, Modules, Comics, Pawns, Battles Case Subscriber.   Pathfinder Society GM. 1,239 posts (1,838 including aliases). 3 reviews. No lists. 1 wishlist. 8 Pathfinder Society characters. 4 aliases.
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Well, they had to tear down the walls with claws. The act of digging into the room would pull some of the debris from the wall into the hallway they were digging from. I didn't imagine them as charging through and bursting the wall into the small chamber, but go with whatever makes a better story for you.
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William Liscomb wrote: I recieved an E-mail from you stating that I ordered a Hardcover Book from you order number 25819. This was suppose to have been done on 16 May 2013... Problem is I NEVER put in an order. So someone has either gotten my card number or someone on you end made the purchase. Either way Cancel that order. Ummm...you're a subscriber to the Hardcover Book line, and a new one is coming out this month. That order would be the one you authorized when you signed up for the ongoing subscription. Now, you can cancel the subscription and order before it ships, that shouldn't be an issue, when Paizo gets back in the office on Monday.
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No. If it did, there would be incentive for the GM to softball a scenario and just hand over a "win" to the party for their own gain. The GM chronicle credit is pretty much independent of how the table plays out.
Congratulations MD. Have a safe trip, and hope everything goes OK.
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David_Bross wrote: Are items printed in the sanctioned modules (on the chronicle sheet and in the module) available to players? They are only on the right hand side of additional resources, but not included like AP material is.
If they are legal, are they legal for purchase only with a chronicle sheet, or under the normal purchase rules (sufficent fame or on chronicle)?
Items from those chronicles are available to purchase by the characters who earned the chronicle sheet (either playing through or via GM credit).
Some items made available on the chronicles are not available anywhere else (i.e. some poisons, living steel, etc.)
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There's a FAQ about Protection from Evil on what's control. Confusion and sleep effects aren't covered by Protection from xx according to the FAQ at least.
Also, if the gibbering mouther isn't evil, it's a fairly moot point, as it wouldn't come into effect due to that anyways.
EDIT: LINK to FAQ
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steven_mallory wrote: So it was a 3.5 rule that didn't make the jump? Yes. For PF, you gain XP for all encounters, though as mentioned extremely low level encounters provide minimal returns in relation to amount needed to go up at later levels.
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Congratulations, Mike! Hope to be able to make it to another one of your tables soon.
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Fromper wrote: That is correct. To play a tiefling or aasimar, you must have one of the PFS legal books that gives the details of how they work. That could be the Advanced Race Guide, or it could be Blood of Angels or Blood of Fiends. Your choice. Bestiary works as well for them.
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BigNorseWolf wrote: Chris Mortika wrote: So far, most of the posts I've seen from players who have characters in the Lantern Lodge or Shadow Lodge has been focused on the loss of their current faction, instead of any excitement about the opportunities with a new secret affiliation. Your character may be saying good bye to the Shadow Lodge, but she'll be joining, say, Taldor, which is just as exciting!!
Gen-Con is a new beginning. I invite people to look forward to the new adventures with the new secret team, rather than stay as long as possible in the old uniform.
If people were as excited about their second choice it wouldn't be their second choice. If people have to change, let them change with a bang. What better bang to go out with than Gencon?
PaizoCon!
(Which is really where the season ends and the curtain is drawn for these two factions...)
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Actually, for Golarion, paladins don't have to have a deity.
PFS requires them to choose a deity, but just being part of the Golarion canon does not.
James Jacobs in one of his posts about paladins and deities.
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roysier wrote: If someone is playing a pre-gen and registering to one of their characters at a later date, and that pre-gen dies and is not raised does the character get marked as dead? I heard that last night for the first time, and I'm not sure if it's correct. In this case, the player can elect to assign the credit from the scenario and conditions gained (i.e. being dead), to a brand new character and report this new, never played before, character as dead. [It's either in the FAQ or Guide]
This is the one exception, that I know of off the top of my head, to the requirement of choosing what character is going to be receiving credit for the scenario at the beginning of the scenario.

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Revery wrote: Michael Brock wrote: Eric Clingenpeel wrote: Additional Resources wrote: Pathfinder RPG Advanced Race Guide
To create an aasimar, dhampir, ifrit, kitsune, nagaji, oread, sylph, tengu, tiefling, undine, or wayang character, you must have a Chronicle sheet that opens the race as a legal option at character creation.
Note:Alternate racial traits, racial archetypes, racial feats, and racial spells are only available for characters of the associated race. Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it (for example, only halflings can purchase and use solidsmoke pipeweed). So a Tengu could buy a scroll or potion of a tengu spell, but a human couldn't buy a scroll or potion of a tengu spell. Likewise a tengu could not buy a scroll or potion of a human spell. Correct. The human specific potions and spells in the Advanced Race Guide are for humans only. It also says, "Racial equipment and magic items can be purchased and used by any race as long as the specific item permits it."
Is a scroll not a magic item? Or does that mean "magic items other than scrolls?" It means the racial "magic items" specifically listed in the different race's section in the ARG.
I don't remember seeing a spell scroll under any of the races sections.
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By the way, a Ninja IS a Rogue (archetype/alternate class). You can not take 2 levels of Ninja and 2 levels of Rogue, you would either be a Ninja 4 or Rogue 4.
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Correct.
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Tamago wrote: Sniggevert wrote: Tamago, as an FYI, both retirement scenarios are currently planned on being offered at InCon Junction in July in Indianapolis as well, if you wanted to get them in before GenCon. I hadn't heard that. InConJunction has been really slow at getting their event list up (not that Gen Con is doing much better this year, but still...). I'll bet that means I will be running at least one of them then :-P
It's nice that it will be offered there, but if you look at the number of people at Gen Con vs. the number of people at InCon ... it's rather lopsided ;-) Well, main reason I know, is I volunteered to run them there, and Chris said OK (at least so far).
Yes, the size difference in numbers is immense between the two conventions, but was just throwing it out there if you were looking to play them before GenCon.
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Kyle Elliott wrote: I think a good thing to note is that Paizocon has usually been the "end" of the season arc, while GenCon kicks it off for the next year.
New rules coming into play for GenCon is the best way to introduce it to everyone and begin on the right foot.
Just a polite counterpoint :)
I just wanted to second this.
The start of a new season is a natural break point to introduce changes to the campaign. I know there will be a lot of people that won't realize the change because they don't come to the boards, but there will still be a lot who don't realize the changes because they don't go to GenCon as well...
Tamago, as an FYI, both retirement scenarios are currently planned on being offered at InCon Junction in July in Indianapolis as well, if you wanted to get them in before GenCon.
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strangepork wrote: [SOLVED] by sniggevert
you can *technically* add archetypes to a class you already have but its super rare, because it almost always violates the rule of changing something you already have. I cant add preacher to exarch at say lvl 9, because i got solo tactics at lvl 3 and preacher tries to alter it.
Just a word of caution, the general rules say you are supposed to choose all archetypes for a class the first level you take a level in that class. However, you had asked in regards to PFS, and they have the more lenient houserule I mentioned to you. Since this is in the general rules forum, I want to make sure the difference is noted.
Thanks,
Snigg
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1) As long as the first ability being replaced by the new archetype has not been gained, you can add a new archetype to an existing character in PFS. (i.e. if the first thing changed was an ability gained at 3rd level inquisitor, then you could take an archetype for inquisitor up to the point in time you're leveling to 3rd) General rule in Pathfinder is the archetypes must be chosen when you first take a level in a class.
2) Correct, each new class you take for the first time can have a new archetype (or an additional one at later levels as long as you follow #1).
3) Stat increases are retroactive in Pathfinder. If you go from 0 to +1 in CON, you get an extra HP per HD. Same with skills and INT, etc.
So, since 3 was not true, yes you do lose HP if your CON bonus drops.
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I'm going and running 7 slots.

MythrilDragon wrote: Keep in mind all the good things he has done, he has just been doing it under an assumed Identity. His is a betrayal of Trust not of Well Being. This definitely. He's been disillusioned by one he counts as blood. In general, he's one who tries to let actions speak louder than words, so Eli's actions in general speak volumes for Aletoriss...especially how he treated the fallen and bonded with April.
That said, it's still a painful slap to his sensibilities and he's not the fastest thinker around. He's by no means stupid, but is one for more internal review and retrospection than anything with emotional rather than calculating thoughts being more to the fore.
MythrilDragon wrote: It will be neat to see how Quzman and Eli work this out, if it can be worked out. I figure Aletoriss is going to have to earn that Trust back, how long that takes will be up to Quzman... I think it will work out in the end, as family still matters most. It just may take some time and conflict...which can be good for the story ;)
I never did notice that mention way back when...of course, I was dead then =p.
Yeah, this was a great time to drop this, you're right. We're floundering trying to determine what's going on in town, been betrayed already, had faceless bad guys threaten/taunt us, and now we find out we had someone who wasn't who he said he was right in our own midst, very nice.
I had to think long about Quzman. The loss of trust of a brother would be a HUGE emotional blow, and I considered the renouncing of that tie. However, I don't think he'd allow himself to go so far back on his word to disavow a family member for this. He also follows the Redeemer, and maybe he can work towards that...later, once the urge to throttle Eli goes down.
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Troubleshooter wrote:
I think PFS requires you to declare an archetype, if any, at first level though. In that case, 'most GMs' has no weight.
Actually, for PFS, you just have to choose it before the archetype would change a class ability for the first time. They do give you that latitude.
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You are supposed to choose the archetype(s) at the first level you take a class (in this case fighter at your 2nd character level). If you want multiple archetypes, you would take them at this point. You can take more than 1 archetype for a class, as long as no class ability is modified by both archetypes.
Every time you take a level in a class that you have chosen archetype(s) for, you take a level with that(those) archetype(s).
It threw me for a loop, I must say. I saw his post last night, and had to try and come up with a response that fit without causing permanent group dysfunction =p. His additional plea this morning made me dig through some posts to get April's name right ;) I figure that's still got to be a soft spot for Eli/Ale...
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Paz wrote: Sniggevert wrote: P.S. That same page does also say that aboleths speak Aklo...so not sure where his info for the spoiler came from. Inner Sea World Guide page 310.
I assume Aklo = Aboleth (or using the latter as the name of a language is an error). Unfortunately, not totally uncommon for different names not to get synced up in all the different places in a book sometimes. I too would assume Aklo=Aboleth.
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Congratulations! It's always great to see the blogs and updates like this, showing how PFS is taking hold around the world.

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Mike Bramnik wrote: Paz wrote: I believe the following ancient languages are prohibited as choices for bonus languages:
Ancient Osiriani
Azlanti
Cyclops
Jistka
Tekritanin
Thassilonian
Paz, do you have a source for where those are marked as prohibited?
And as for "Aboleth", why did I think that Aboleth spoke "Aklo" as their language?
The Guide pg.8 wrote: Step 3: Languages
Your race and class selection impact what languages you
start with. All characters gain Common as a free language.
You gain free languages granted by your race, ethnicity (for
humans), and class (e.g., Druidic for druids). If you have a
high Intelligence modifier, you may select bonus languages
from those listed in your race’s entry in the Core Rulebook
and the Modern Human Languages list (The Inner Sea World
Guide 251). Certain classes grant access to additional bonus
languages (e.g., Draconic for wizards). Humans and halfelves
with high Intelligence scores may learn all the above
languages as bonus languages as well as any other language
except Druidic and the languages listed under Ancient
Languages on page 251 of The Inner Sea World Guide. All
languages except Druidic are available by putting a skill
rank in Linguistics (see below). Tian characters receive
the languages Tien and Common for free.
On ISWG pg 251 it has those languages listed as the ancient languages mentioned above.
P.S. That same page does also say that aboleths speak Aklo...so not sure where his info for the spoiler came from.
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Wwhaa...wait, what?!?
I am sorry to see you go Tracy, but can understand the job would take its toll. Congratulations on all you've done, and I hope to see you around the table some!
Sincerely,
Kevin

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Tamago wrote: Hey, all!
Apologies if this question has been asked before; a cursory glance through the threads did not find it.
I have a couple of character sheets for which I'm holding credit for when my character hits a higher level. One of those characters is a Shadow Lodge character. What happens to the prestige for that character if the Shadow Lodge no longer exists before that character becomes high enough level to qualify for the chronicle?
Are there any special circumstances I should be aware of regarding reporting for that character, or others that might be in the same situation between now and when the factions disappear?
Thanks!
The chronicle would have been reported when the game was played, rather than when you can finally apply it. There shouldn't be any need to retroactively change what was reported. I'd personally just add it into your character's history as normal, maybe notating the faction your character currently is when the chronicle comes into play is all.
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Paz wrote: It's worth looking at page 8 of the GtPFSOP; I don't believe that 'ancient languages' (e.g. Thassilonian) are valid bonus language choices (in PFS at least).
I'm not sure how that interacts with the statement that Tengus 'can choose any languages they want (except for secret languages, such as Druidic).' Are ancient languages 'secret'?
They're not secret, but they are not permitted for starting languages that come from a high intelligence due to campaign rules. This same limitation is placed on humans and half-elves who have high intelligence and can learn 'any' language as well.
If you want an ancient language in PFS, it does require a rank in linguistics or possibly a boon.
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This is the Bird they are talking about...
PRD wrote: Bird (Eagle/Hawk/Owl)
Starting Statistics: Size Small; Speed 10 ft., fly 80 ft. (average); AC +1 natural armor; Attack bite (1d4), 2 talons (1d4); Ability Scores Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6; Special Qualities low-light vision.
4th-Level Advancement: Ability Scores Str +2, Con +2.
The falconer can use it for other birds that are natural birds of prey or scavengers, but they all use the "Bird" statistics.
So, any other specifically named bird, such as Roc, that can be a companion, would not be an acceptable use.
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They've stated before, and I'm sure they will again, PC guidelines <> NPC guidelines.
The worst I've seen as "tricked" out monster in PFS is from Kobold Quarterly, and written by a Paizo employee...
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It never says specifically how high the rafters were. I've ran it at 20' up (and that's what the GM had when I played it too). They just give the overall height of the roof as going up to 30', and these rafters supporting the beams going that high. Anywhere from 10'~20' up really. Depends on where you want to put it at, since it doesn't specify.
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Celestine8 wrote: Hi!
I'm trying to apply store credit to a gift certificate order that I'm making but it's not working at all. Is there a bug or something that makes it where you can't use store credit on gift certificates?
Thanks!
Under Terms and Conditions for purchasing gift cards (and the last line of the product description):
Quote: 1. Redemption and Limitations.
Gift Certificates are redeemed for store credit at paizo.com. Gift Certificates may only be purchased with credit cards. Gift Certificates cannot be redeemed for cash. Store credit may not be used to purchase Gift Certificates. Unused store credit cannot be transferred or redeemed for cash. If an order exceeds the amount of available store credit, the balance must be paid with a credit card. To view your store credit balance, visit your My Account page.
Bolded the relevant portion.
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Yeah, spellcasting purchased through PP is minimum caster level. Spellcasting purchased by gold can be at whatever caster level you want, assuming a settlement of 5000 or more. You can't add metamagic feats to the spellcasting service, but changing caster level is not currently prohibited for gold transactions.
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It was in Seeker of Secrets, but not sure if that was the original PF appearance of it. I think it was, but not 100% on that.
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Chris Mortika wrote: Sniggevert, do you have a source for that? That isn't my understanding. I've understood that once you magically enhance a masterwork item, your masterwork transformation is locked in. Here
It's also linked from Mike's compiled rulings stickied post.
EDIT: Note, I've never actually used the spell, nor do I really know the particulars about it. This is just one of those rulings that stuck with me for some reason.
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Yiroep wrote: Robert Matthews 166 wrote: Hmmmmm. This is quite a nifty spell. I'll have to pick it up next session I go to.
"Who wants me to cast masterwork transformation on their stuff after the game?" Remember you can only have one masterwork transformation per character that can carry over from session to session in PFS. For example, you can't have the spell on your armor and your weapon, so if you want them both to be masterwork you still have to shell out the money for all but one. (Obviously, you should shell out for the armor in this case, as the weapon's masterwork cost is more.) However, once you magically enhance the new masterwork item, it no longer counts against your mwk transformation limit, and you can have the other item taken care of then too...
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Patrick Harris @ SD wrote: Odea wrote: So no, you can't sell back partially-used wands. But not-used is not (to my knowledge) commented upon by the leadership yet, and so should be possible to sell back. That's for a complet rebuild of a leveled character, though, not a 1st level retrain. I would argue different circumstances--the former is an experienced player whose archetype got banned. The latter is designed to allow new players to experience the system without being locked in to bad choices. A 1st level retrain is a complete rebuild of the character that you can use to try multiple builds/setups on the same character number (till you play a scenario at 2nd level).
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EDIT: Nevermind...
My best wishes for your wife. I hope she feels better soon.
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And again here , along with 2 below it.
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It's like any other purchase of item or spellcasting service. It is assumed to be available in any town or settlement with a population larger than 5,0000.
You can purchase any PFS legal spell you have the fame to acquire (note this shouldn't be much of a restriction due to low cost of such service in comparison to items). Normally, this is just hand waived, like any other item purchase, and notated on your chronicle with money spent and spells gained.

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Quindo wrote: If the enchantment contributed almost nothing to the session I would just sell it back at 100%. However, if the enchantment saved the group from a TPK that would be a different matter. If it was just a single session mistake, I'd be a lot more open minded on this situation, as noted above. It'd be an illegal purchase and just sell back at full price.
However, he's said he didn't have 27 fame when he purchased the upgrade, but in another thread he's stated his character is currently at 34 fame. He's gained at least 8 fame since the purchase if both of those statements are correct. That's a minimum of 2 full modules, or 4 full scenarios, at maximum prestige with this "mistake". And some of those would have been played when the purchase would have been a legal option. I'm no longer so open minded in such a situation, as it looks a lot less like a simple mistake than before to me.
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Argen wrote: SAVED!!!!!!!
Nebten, I was not at 27 fame! I had played up my last five scenarios and had received a "Butt Load" of gold in comparison to my level/fame.
WOOOO HOOOOO!!!!!!!!!!!
But now you say you have 34 fame, before rectifying this purchase, so the purchase would now be legally allowed. I wouldn't think you'd still be able to sell it back, even if it HAD been illegal at the time, but a mistake. Now after playing with it for awhile (at least long enough to get 7 fame), you can not retroactively sell it back at full value...
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The problem is in this situation, he should have never been able to buy the enhancement to begin with, so he has an illegal purchase on his character. He has to rectify that, and general practice has been to sell things like that back (if it hasn't been used up) at the purchase price to make the character legal again.
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He's back in Off Topics again...
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Argen wrote: Wow, thanks for the fast replies. The thing is not so much a misunderstanding of the rules. It is just not knowing of all the rules. And then finding out after the fact... finding out how bad it is the very first scenario when you take your first swing with the newly enchanted sword. Again, not really saying what the actual enchantment is you've got such a problem with. You've got SOME kind of bonus to an adamantine sword. It's not totally worthless.
The latter part, spit balling ideas off of an experienced player before buying something can be a very good idea. They might be able to point out possible pitfalls in a purchase plan.
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I'm curious what enchantment is so horrid, you need to chuck the character over? Not being sarcastic, I'm honestly wondering what it could be as I can't think of a single one that's that bad.
And the answer to your question is pretty much, no. All purchases should be marked on your chronicle when you make them.
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