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Svirfneblin

Sniggevert's page

Goblin Squad Member. Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules Subscriber. FullStarFullStarFullStarFullStarFullStar Pathfinder Society GM. 2,309 posts (2,915 including aliases). 5 reviews. No lists. 1 wishlist. 14 Pathfinder Society characters. 4 aliases.


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Taldor *****

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Hollister Gorgonton the Lich wrote:
[What would also work is if Paizo included a free PDF to everyone who purchases the physical product.

They actually have a built in method to do this. It is actually the backbone of thei business model. It is called a subscription...

Taldor *****

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Congratulations Brian!

Taldor *****

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Bigdaddyjug wrote:

Well herein lies another problem then. Say I decide I want to pay for a CL higher than 5 for my remove curse. Can I spellcrat myself to see if I can figure out the CL of the curse that was laid on me, or do I just have to guess and hope I guessed high enough?

I guess a simpler way to word that is, can you use spellcraft to determine the CL of an effect as it is being cast? In this case it was a spell, but

** spoiler omitted **

That's up to the GM...when it comes to clearing things out at the end of the scenario I just tell them the CL of the curse and figure out what it would be to guarantee a clean bill of health. Or I let them roll it out if they wish.

Taldor

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claudekennilol wrote:
Sniggevert wrote:

Actually, since it's not a FAQ, errata, or a post by campaign leadership, there is no requirement to give it any strength in PFS.

You can choose to use it as a guideline in interpreting the rules, but you do not have to.

I always assumed that meant Paizo staff. Where does it say who campaign leadership is?

It actually says "the campaign coordinator and campaign developer".

The titles of the employees as they post on the messageboard gives you an idea as to who they are.

The campaign coordinator is Mike Brock. The current campaign developer is John Compton.

Taldor

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claudekennilol wrote:
Master of Shadows wrote:

Not particularly, no.Since subsequent to his post there has been no further errata or FAQ on the subject, I have to summarily dismiss his post as a statement of personal opinion.

Honestly, since it is already incredibly easy for a character with sneak attack to take advantage of it to deal extra damage nearly every round, I honestly can't say as there is any reason why it should work that way. Between attacks in the surprise round, feats, flanking, and invisibility all of which are generally easy for a well played rogue to come by, to me its a non-issue.

Don't get me wrong, I'm not trying to swing the nerf-bat at rogues, I love rogues and have played one in every iteration of the game since AD&D. I just don't see why people feel the need to look beyond the Explicit for more ways to use an already easily used ability.

Edit:
Not that I'm trying to be belligerent, or to disregard the insight from a designer. Its just that I cannot expect myself or my players to go digging through thousands of posts in a forum for solution every time there is a dispute about how something works. Its for that reason that I always request that someone point me to a Rule, Errata of a Rule, or Paizo FAQ whenever I see dubious posts about how things work. This way I can see what the rule explicitly allows.

It's fine if you, personally, want to ignore it. That being said, if you ever GM a PFS game, you will not be allowed to ignore it.

Actually, since it's not a FAQ, errata, or a post by campaign leadership, there is no requirement to give it any strength in PFS.

You can choose to use it as a guideline in interpreting the rules, but you do not have to.

Taldor *****

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burkoJames wrote:
Damn. I want a +0 corrosive ghost touch AoMF and it appears I'll have to get it whole.

Not sure what the problem is...you can add corrosive and ghost touch to AoMF...

Taldor

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PRD wrote:

Spell-Like Abilities: Usually, a spell-like ability works just like the spell of that name. A spell-like ability has no verbal, somatic, or material component, nor does it require a focus. The user activates it mentally. Armor never affects a spell-like ability's use, even if the ability resembles an arcane spell with a somatic component.

A spell-like ability has a casting time of 1 standard action unless noted otherwise in the ability or spell description. In all other ways, a spell-like ability functions just like a spell.

Spell-like abilities are subject to spell resistance and dispel magic. They do not function in areas where magic is suppressed or negated. Spell-like abilities cannot be used to counterspell, nor can they be counterspelled.

If a character class grants a spell-like ability that is not based on an actual spell, the ability's effective spell level is equal to the highest-level class spell the character can cast, and is cast at the class level the ability is granted.

As indicated, Spell-Like Abilities work exactly like spells, except for what is specifically changed in the rest of the description. Since it makes no mention of changing the concentration rules of spell casting, an SLA is treated exactly like the spell of the same name.

Taldor *****

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deusvult wrote:
I notice that the scenario write-ups for Season Six scenarios don't include the blurbs that Season Five did calling out applicable scenarios as having opportunities to further a faction(s) goals. Is this a deliberate change in policy for this season or should someone who's neither read nor played the scenario still know what factions have opportunities for special boons in said scenario?

The first 3 did not have a notice...but that might be partially due to having the description out extra early due to GenCon. The 3 of the next 4 new scenarios all have a blurb about the faction(s) they advance, if they advance the goals of at least one specifically (i.e. -4,-5, and -7 all mention at least one faction and -6 is called out in the forum as not forwarding any one faction).

Taldor

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SoonerTed wrote:
Thanks. I had read that but I wasn't sure if it always applied. What got me curious is the Alchemist class gets "Throw Anything" as a feat. Why would the authors think that class needed it?

"Needed" might be a strong word, but I think thematically it's very appropriate in that case. Their main schtick is throwing stuff day in day out, it makes a certain flavor sense that they're better at chucking things than most people.

Taldor

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DEXRAY wrote:
The rule that adamatine weapons help against hardness is a 3.5 relic and cant be found in pathfinder.

Huh?

PRD wrote:
Adamantine: Mined from rocks that fell from the heavens, this ultrahard metal adds to the quality of a weapon or suit of armor. Weapons fashioned from adamantine have a natural ability to bypass hardness when sundering weapons or attacking objects, ignoring hardness less than 20 (see Additional Rules).

Taldor

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PRD wrote:

Throw Splash Weapon

A splash weapon is a ranged weapon that breaks on impact, splashing or scattering its contents over its target and nearby creatures or objects. To attack with a splash weapon, make a ranged touch attack against the target. Thrown splash weapons require no weapon proficiency, so you don't take the –4 nonproficiency penalty. A hit deals direct hit damage to the target, and splash damage to all creatures within 5 feet of the target. If the target is Large or larger, you choose one of its squares and the splash damage affects creatures within 5 feet of that square. Splash weapons cannot deal precision-based damage (such as sneak attack).

EDIT: And more to the point I guess after rereading, they are specific weapons (i.e. thrown splash weapons), so they are not counted as improvised either.

Taldor *****

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Tony Lindman wrote:
Jeff Merola wrote:
Bigdaddyjug wrote:
Wow that absolutely sucks. So when I pay for a remove curse it is always purchased at CL 5? Even if it's possible to find clerics of higher caster level in a big town, like Abdalom?
Only if you buy with prestige. If you buy with gold you can purchase higher.
I haven't seen that rule - can you link it, or give me a book and page number? I thought all spellcasting in PFS that wasn't by a PC was at minimum level.

There is specific language limiting the purchase of spell casting services to minimum caster level when using prestige. That same language is missing in the general discussion of purchasing spell casting services.

There is also the stance on fixing magic items broken during a scenario via make whole given by Mike Brock, that all you have to do is pay the cost in gold and its assumed you found a caster of high enough level.

I'll find and edit a link to that post shortly.

EDIT: LINK

Taldor *****

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Lord Zekk wrote:

I've been doing some searching (and I can be pretty blind at times so forgive me if this is one of those instances) but I can't seem to find a list of the Sanctioned PFS Scenarios.

I found a thread which discussed it, I followed the link but perhaps things have changed and it doesn't exist any more.

I would like to start running scenarios from season 0 onwards, one a week.

Thanks in advance.

Unless they're marked (Retired) in the title and/or found on this page, then scenarios are still legal for PFS play and credit. You may wish to consult the Guide to Organized Play to determine what is changed to update the season 0 scenarios from 3.5 to Pathfinder play (in short, it's next to nothing).

Good luck with your gaming!

Taldor *****

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Secane wrote:


1) Do I, as the game's GM, use my own judgment...

This is all you really can do.

Many rules I've seen multiple people read the same text and come to completely different interpretations of what was trying to be conveyed by the author. Choose the one you feel is most keeping with the rules set of the game and makes the most sense to you on reading of the rule.

If others disagree, listen to the arguments briefly, and decide for yourself if they were persuasive enough to change your feeling on the matter. If so, allow yourself to be swayed...if not, carry on as you have been.

Taldor *****

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Congratulations Alex!

Taldor *****

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Congratulations Art!

Taldor

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Congratulations Mark! Can't wait to run this a few times at FlatCon now.

Taldor *****

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David Bowles wrote:
I keep saying that because is makes it hard to enforce. I don't much care for arbitrary rules, and this is a rule that many posters reference over and over. I find it kind of a non-rule because of the many, many definitions of "jerk".

Actually, it makes it a lot easier for a table GM to call a player on it. If it was black and white listed what constituted being a jerk, wanna-be jerks would know it and would toe the line so as to get as close to one of the known boundaries...and, in their mind, stop. That means the GM has show they've stepped over a line, and there's more of a defense of saying they didn't do any of the listed items, so it's not against the rules.

Having it subjective and arbitrary gives the table GM a LOT more leeway in keeping their table to toe THEIR line as to what is acceptable and what is not.

I realize this gives the player a non-set standard of what is a jerk and what isn't...but everyone has their own idea of what that is anyway. Also, regardless, it's up to the GM to interpret whatever guidelines they're given against what the players are doing at the table.

That's my opinion on it.

Taldor

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Stephen Ede wrote:

If you use a Metamagic Rod as a club does it count as a Magical Club or non-magical club?

Specifically the spell Shillelagh targets
Target one touched non-magical oak club or quarterstaff

While a Metamagic rod has a magical quality, that quality has nothing to do with been a weapon.

Thanks

Doesn't matter much, since rods are assumed to be made of metal...

PRD wrote:
Physical Description: Rods weigh approximately 5 pounds. They range from 2 feet to 3 feet long and are usually made of iron or some other metal.

Also, metamagic rods aren't generally usable as weapons, as...

PRD wrote:
(Many, as noted in their descriptions, can function as light maces or clubs due to their hardy construction.)

...none of them are noted in their descriptions as functioning as such.

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John Francis wrote:


Deussu wrote:
Sure, I understand that people use their spare time to help others. Just that these .por files exclude some users.
So what's your solution?

I think it's fairly obvious the solution he was asking. If folks that have voluntarily done the Herolabs work already, and uploaded those files, could they also upload a PDF output of those files as well? Deussu hasn't demanded or been rude from any of the posts I can see, but he's gotten a lot of flak from the responses so far.

Quote:
I understand that those files aren't of any use to you. But your problem isn't that people are putting files up there in .por format; it's that people aren't putting files up there in the formats you want. The way to solve that is to encourage other GMs to upload data in a form you can use...

Or, one could ask, if the GM's who have made the effort, and are putting up files so others do not have to duplicate the effort, as you said, might take another minute or two and export/upload a second format. Some may not be able to, or not have the time, that's understandable, and I do thank them for the time they have spent sharing already. However, how is the site supposed to get better if folks can't make requests and suggestions as to what might be of greater benefit to other users?

Quote:
... not to snipe at the ones who upload .por files.

I take a great deal of exception to your inclusion of this backhand jab at the end here. I haven't seen Desseu snipe at anyone here. However, from your first response to him you've been snarky and somewhat condescending. If that is not your intent, you might wish to go back and reread and see where that feeling is coming from, as messageboards aren't the best for conferring emotions, but selected wording choice can change something from benign to asinine with ease.

Taldor

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Nefreet wrote:
What book are these Archetypes in? The ACG?

Yes. They are Brawler archetypes.

Taldor

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Nefreet wrote:

Glancing through the APG (since it's the book I happen to have handy right now), and specifically the Beast Master archetype, if anyone's curious, the language seems to be "such-and-such has the following class features", and then begins with skills and goes from there.

I'd say that shows the assumption of the authors, at least, is that class skills are indeed features of that class.

Possibly...

That said, each and every book (including APG), that has an actual base/core class write up has 3 sections as a standard format for every class. One, the class title and description section that's preceded by the class name. Two, the class skills section that spells out the class skills section. And, three, the class features section that spells out all the rest of the class.

I'm not saying it's not a pedantic reading of the rules. I'm just saying that the archetype rules only state they do not stack if they change the same Class Feature, which is a defined subsection of the classes. By a straight literal reading, skills are not class features of a base/core class.

Authors get little things incorrect when writing archetypes/feats/etc. all the time. It's part of the issue when you outsource to so many different authors to put together a line of intertwining books of options.

Taldor *****

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Warhaven wrote:
Kind of curious why Android is singled out as not being legal for play in the People of the Stars section, and nothing is said about the other races presented. Why not simply state, "The races presented in this book are not legal for PFS play unless they appear on a Chronicle," as per the usual?

Answered above...

Taldor

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Nefreet wrote:

You already answered your own question.

Jaklyn the Red wrote:
I know that archetypes that replace the same class features cannot stack

I was going to go with something similar to this as well...but in looking at classes, the "Class Skills" listing is not actually part of the "Class Features" section. They come before the Class Features in presentation...

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Bob Jonquet wrote:

WOW! The innuendo here is as thick as...well, you know

As a member of the club, I am both laughing and crying at this content.

I wonder how long before this thread is locked?

Meh, first thread never was...

Taldor

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Ring of Protection does not stack with the Warpriest ability...both are deflection bonuses.

As far as monk and warpriest ability...though normally you can't double dip on the same stat, in this case they're providing different benefits. One is an untyped AC bonus and the other is a deflection bonus, so I'd lean towards saying that would work IMO.

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BigNorseWolf wrote:
nosig wrote:

ok, looks like I need to pull this ring from my PC. To many variations on how it will work...

I haven't played the PC sense I bought it - but it is marked on the ITS and Chronicle... so do I scratch it out and add back in the full money for it, or sell it off for half?

I'd say you haven't left the store with it yet- full refund.

I'd say this as well.

The languages (since they were different than what was in the book originally) should have been notated somewhere on the purchase. That makes it, potentially, a non permitted item for purchase. Since it, potentially, would not have been allowed in the first place the transaction just gets reversed.

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DrakeRoberts wrote:
Tony Lindman wrote:
Quote:
Normally the languages are Common, Dwarven, Elven, and Gnome. Less often, such rings are attuned to Giant, Goblin, Orc, and Undercommon, and rings with different sets of languages might also exist.

The general rule in PFS has always been that if something "might" exists and/or needs a GM to decide if it does, then it doesn't. I would argue that in PFS there is only one form of Ring of Eloquence, and it has Common, Dwarven, Elven, and Gnome.

I think you would lose that argument (barring campaign management stepping in/FAQ/AR changes) based on the fact that the Giant, Goblin, Orc, and Undercommon ring is explicitly stated as being an existing configuration for the ring. Such rings, it notes, are less common. But the "might also exist" part refers to "rings with different sets of languages [beyond the 2 sets mentioned]".

Yeah, I can't see not allowing the specifically mentioned versions of the ring. However, a ring beside the two listed I still think would be a no go for PFS.

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DrakeRoberts wrote:
Avatar-1 wrote:
That's fair, and enough people saying "no" would suggest the amount of table variance you get isn't worth the item.

Actually, only one person has said 'no', so much as I can tell. The general consensus (which admittedly is currently from a small pool) seems to be that languages other than secret languages would be okay. I personally had no intentions of secret languages, but thought (for example) that the 4 elemental languages would be well fitting for a wild-shaping druid. Or, in my case, probably filling out languages that make sense for my backstory that I somehow forgot to take prior to this point.

The problem with the staff example, is that by replacing the spells to unspecified ones, you're creating a custom item. The existence of an Evocation Staff of the Master does not imply that it could have whichever spells you might want.

That said... the ring may have the same issue. If it was an individual language, perhaps not. But it talks of 'sets' of languages... which would imply potentially that there are groupings of languages that are seen together. If that's the case, we don't know what the groupings are, and couldn't make up our own.

That may be 2 saying 'no' now.... unsure. Though I suppose, that's why I asked.

It has the exact same issue IMO.

The item states that variations might exist, so there's no guarantee there are in Golarion... It would be a custom made item in my mind.

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Ascalaphus wrote:

I understood it to mean that it would only apply to a brand-new PC, i.e. one that hasn't been on any adventures yet.

So, I sadly crossed off that option since I've already got way too many PCs in that faction.

This would be my assumption as well.

The closest boon I can think of flavor and textwise is the one that opens up Thassilonian Specialist to new characters. It was reinforced by campaign leadership that that truly did mean brand new characters in that case.

Taldor

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I concur. In general, grease is already an extremely versatile and useful spell, especially for a 1st level spell. Permitting it to be flammable, IMO, would start to push it's usefulness (and damage potential since it lasts minutes per level) past those of most other spells in that class.

Taldor *****

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I'm sorry, but to me an ape is definitely an ill-suited mount for a regular humanoid. It's center of gravity and balance would be totally out of whack from its normal stance.

Something you can "see" being a semi-"normal" sitting arrangement to ride that didn't alter the basic movement of the creature would be required at my table to avoid that -5 at first glance. If you had a really good set of circumstances, or unequivocal rules citation, that explains how it works without it I'd take another look at my position.

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wellsmv wrote:
Sniggevert wrote:

It believe it could be added to Gamin...and IMO it would do exactly what the boon states it does to an already forged weapon. Nothing more, nothing less.

but does adding the 5hp fix the broken condition ?

Not in my mind...it may reinforce the weapon, but the split in Gamin isn't from HP damage.

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It believe it could be added to Gamin...and IMO it would do exactly what the boon states it does to an already forged weapon. Nothing more, nothing less.

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David_Bross wrote:
DM Beckett wrote:

To be honest, Id much rather see player focused reviews than DMs. Reviews from DMs, due to the perspective that DMs get, knowing the backstory, seeing how the rules and suggestions are suppossed to be, is going to give a very different picture, likely boosting scenarios more than they probably should be.

I disagree 100%. If you haven't at least taken a look at the scenario yourself, and more preferably GMed it yourself, I'd prefer you not to review a scenario poorly because one GM ran it poorly for you.

I have to agree with David on this one. I've seen a number of scenarios come out with newer mechanics built in where review after review was of players complaining about something the mechanic did in direct opposition to what is actually part of the scenario...

I'd rather know the person has had a chance to actually see what is in the product before reviewing it based on another's interpretation.

Taldor

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cdietschrun wrote:
Amazon says release date is January 15 on their page for S&S base set :\ What's going on there? :(

Amazon is horrendous for not updating their release dates correctly for new releases...

Do a forum search about amazon release dates and you'll find a recurring theme...

Link

Link2

Link3

Those are just a quick top 3 from what came up.

In short, you'll get it before the January 15th date, but Amazon doesn't update their dates until they pick up the product from the distribution warehouse...which is when it fits into their schedule and not before.

EDIT: And if you need more information about what's going on with your order at Amazon, you would be better off contacting them rather than Paizo. Amazon doesn't buy directly from Paizo, they buy from the distribution chain just like the regular FLGSs mentioned above do.

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Consumables are purchased based on being created at the minimum caster level for the spell being used. So, your potion of barkskin would be CL3, as that is the minimum caster level that is able to cast the spell.

Yes, this instance it is not necessarily the best use of a your extract..in combat. However, at 30 minutes duration, you could easily do that before you entered combat if it was going to be a dungeon type setting, or before opening a door and save yourself some gold in terms of consumable expense.

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You can make a Core only character, or choose from a smaller group of Additional Resources to make a new character, so that you don't have to lug all of those items around.

Conversely, you could purchase those items in PDF format and print out the relevant pages you wish to use, or bring the PDF on a tablet/phone that is accessible at the table.

This requirement is the same whether you're playing at home, going to a local store or flying halfway across the world...

Taldor

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Cerberus Seven wrote:


So, do I have it right that everyone's take on this matter so far is that you CAN AoO another AoO, but you have to be able to reach the initiator of the first AoO normally to do so?

This. If you don't threaten the target, the action they do still provokes...you just can't do anything about it. You must threaten the target in order to make an AoO.

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Point this out to Paizo...they'll read this thread soon enough I'm sure. There used to be this issue with chronicles for some of the scenarios or the character sheet in the guide to org play. Once pointed out the need, the fixed the base document and process

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zefig wrote:
Sniggevert wrote:
zefig wrote:

A recent chronicle brought up a few questions. It includes a few items that, following the custom magic item rules, combine 2 items that ordinarily would share the same slot. They have unique names, so I suspect they act as unique items. The questions are though...

1: Could one of the "base" items found in the CRB be upgraded into one of the custom items?

2: Since they end with +1 or higher, can they be upgraded further? I suspect not, since the "upgraded" items don't exist in a legal additional resource, except possibly...

3: Can one of the +1 items found in the low tier be upgraded to the matching +3 item found on the high tier by paying the difference?

Is the higher tier version crossed off the chronicle? If so, I wouldn't think it would count as a resource to upgrade the base item IMO.
On mine personally, it's crossed off so I also don't think it would count. But I imagine that isn't the case for everyone, and I'd hazard a guess that it COULD be upgraded in such a case, but I figured it would be a good topic for discussion.

I'd agree with that interpretation. As long as it was available on that character's chronicle, then you should be upgrade into it like any other named specific item IMO.

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zefig wrote:

A recent chronicle brought up a few questions. It includes a few items that, following the custom magic item rules, combine 2 items that ordinarily would share the same slot. They have unique names, so I suspect they act as unique items. The questions are though...

1: Could one of the "base" items found in the CRB be upgraded into one of the custom items?

2: Since they end with +1 or higher, can they be upgraded further? I suspect not, since the "upgraded" items don't exist in a legal additional resource, except possibly...

3: Can one of the +1 items found in the low tier be upgraded to the matching +3 item found on the high tier by paying the difference?

Is the higher tier version crossed off the chronicle? If so, I wouldn't think it would count as a resource to upgrade the base item IMO.

Taldor

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You are correct. That is exactly why it is mythic. It allows you the chance to make an AoO against a target for each and every threatened square they leave during their movement. This is a case of the specific rule (Mythic Combat Reflexes feat) overriding the general rule (you only provoke once from a single target for movement in a round).

It can be an eye opener the first time you use that against players...

Taldor

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If the grappling creature fails to maintain the grapple (on its turn), then it and you are no longer grappled. It does get a +5 bonus to maintain the grapple over it's normal CMB to grapple, but a failure does negate the condition.

Otherwise, yes you need to spend your action to try and break free on your turn.

Taldor

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules Subscriber
Snorter wrote:

Okay, this may be an old thread, but has it ever been decided if the alchemist (and related classes) is a caster?

And does the answer differ depending on the following situations?

Access to caster prestige classes?

Access to crafting feats?

Yes, there is a FAQ on the subject. They are NOT considered to be casters, so can not take crafting feats and the like (outside of craft potions).

EDIT: FAQ Link

Taldor *****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules Subscriber

Talk to the GM. Honestly, maturely, and in an open fashion. Let him know that you had fun at his table, but had some questions you would like to discuss.

The prestige is gone, so I'd just let that one go. Try and make it a positive discussion on what you found fun and he did well on, and also mention some of the questionable calls and ask what his reasoning might have been for some of them. Again, politely and maturely.

It's very easy for these type discussion to boil down to head to head arguments, so take it easy. Most folks will welcome constructive criticism, if offered openly. However, most folks will push back if it sounds like simply critical commentary.

Taldor *****

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules Subscriber

Congratulations Mike!

Taldor *****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules Subscriber

Congratulations Thea!

Taldor *****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules Subscriber

Congratulations!

Taldor *****

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Card Game, Companion, Modules Subscriber

Congratulations TOZ.

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