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About SnaggletoothAC: 20 Init: +8 Fort: 16 Reflex: 18 Will: 15
Current HP: 49 Str 16 +3 (+6)
Racial Abilities
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Trap Sense: gain +2 bonus to defenses against traps
Shifty: can use Shifty at-will power Vision: Low-Light Speed: 6 squares Class Features
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First Strike
Rogue Tactics: Brutual Scoundrel (add Str to sneak attack damage) Rogue Weapon Talent (d6 for damage with shuriken, +1 to attack with daggers) Sneak Attack (+2d8+3) Base Attack
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melee- dreamstone shortsword+2 (+11 vs AC, 1d6+5) melee- dagger+1 (+11 vs AC, 1d4+4) ranged- dagger (+10 vs AC, 1d4+3) or dagger+1 (+11 vs AC, 1d4+4) Skills-
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Stealth +13 Thievery +13 Athletics +12 Dungeoneering +10 Perception +10 Acrobatics +11 Feats-
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1: Nimble Blade ( +1 to attacks w/light blades and CA)
2: Quickdraw ( +2 to initiative and can draw a weapon as part of attack action) 4: Backstabber ( d8s instead of d6s for sneak attack) 6: Sure Climber (+1 to Athletics, can climb my full speed) Powers-
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AT-WILL: Deft Strike (melee or ranged, weapon, +11 vs. AC, 1d6+5, can move 2 sq before attack)
Riposte Strike (melee, weapon, +11 vs AC, 1d6+5, if target attacks before my next turn, immediate interupt, +11 vs AC, 1d6+5 damage) Shifty (racial, minor action, shift 1 square) *see dreamstone weapon description for details ENCOUNTER: Guarded Attack (melee, weapon, +11 vs AC, 2d6+5 damage, sets up an interrupt attack, +11 vs Will*, 1d6+5 and target takes a -2 penalty to triggering attack. I call it Advanced Riposte)
DAILY: Blinding Barrage (weapon, close blast3, targets only enemies, +11 vs AC, 2d4+3 damage to each target and they are blinded until the end of my next turn)
UTILITY: Fleeting Ghost (at-will, move action, can move my speed and make a stealth check with no penalty.) basically, I can sneak my speed now. :)
Equipment-
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Repulsion leather +2, kobold cloak, heward's handy haversack(w/50' of rope, 2 daggers, shortsword, and a small roll of wire, 1 jar of residium worth 720 gp, 6 gems with Shar's symbol worth 100gp each,), beltpouch (2 gems worth 45 gp each, 30gp), 4 regular daggers,(4 tucked in belt), dagger+1(tucked in belt) dreamstone shortsword+2 (armed) Repulsion Armor Spoiler:
Level: 7 Price: 2600 gp Armor: Cloth, Leather Enhancement: +2 AC Power (Daily): Minor Action. Whenever an enemy moves into an adjacent square, you can push that enemy 1 square as an immediate reaction. This power lasts until the end of the encounter
Handy Haversack Spoiler:
Level: 10 Price: 5000 gp Wondrous Item Property: This backpack can hold up to 1,000 pounds in weight or 100 cubic feet in volume, but it always weighs only 1 pound. Drawing an item from a handy haversack is a minor action. Dreamstone Shortsword+2 Spoiler:
Level: 7 Enhancement: +2 attack rolls and damage rolls Critical: +2d6 radiant damage The dreamstone weapon chooses the form most appropriate to the wielder. It will form itself into any type of melee weapon, but once formed, will not change again. Property: Anyone who touches a dreamstone weapon hears whispers in Deep Speech that portend the coming of great star entities and the end of the world. When a wielder swings a dreamstone weapon, the weapon audibly gives voice to the wielder’s thoughts, which typically means murderous ideas when the wielder is engaged in battle, in the same susurrant voice but in the speaker’s native tongue. Power (Daily): Free Action. Use this power when you attack with the weapon. Attack Will instead of the defense the attack normally targets. Spellscarred characters using this weapon are subject to random penalties. Spellscarred and spellplagued monsters will focus attacks on characters wielding this weapon. Non-spellscarred characters draw attention from spellscarred and spellplagued monsters which will focus attacks on them.
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