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Graypelt

SmiloDan's page

RPG Superstar 2012 Top 32. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Dedicated Voter. 5,840 posts. No reviews. No lists. No wishlists.


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RPG Superstar 2012 Top 32

1 person marked this as a favorite.

I like the Extra Attack and movement rules. Full BAB on all attacks and being able to move and full attack. It makes fights more dynamic.

I also like Inspiration and how spells and spell slot levels interact.

I also like how spell preparation and casting works.

RPG Superstar 2012 Top 32

Yikes! Then mind-affecting spells are probably a no-no. Hmmmm...

Are there any good divine battlefield control spells? Would consecrate be good? I'm thinking summoning spells might be good, too. Maybe with Sacred Summons? I don't know how big your party is, so I don't know if summoning is a fun option (I personally think it's more fun when you have a small party, and kind of extraneous if you have a large party, especially one with pets too).

Buffs might be good too. Greater Magic Weapon to overcome DR?

RPG Superstar 2012 Top 32

I'm a HUGE fan of murderous command!!!! Maybe take Heighten Spell to boost it? It uses up one opponent's action and may harm a different opponent. It's wicked cool!

RPG Superstar 2012 Top 32

Yeah, that's one of the problems with conspiracy theories--they never make any sense. Mostly because real life people and organizations are so bad at keeping secrets.

RPG Superstar 2012 Top 32

Yeah, it's a lot more efficient to prevent damage than heal damage.

But sometimes...

Sometimes you need a doctor.

RPG Superstar 2012 Top 32

Orphan Black is SOOOOOOOOOOOOOO good!!!!

RPG Superstar 2012 Top 32

Yeah, I play with a DM (5th Ed) and we need to heal a lot and often either don't have time to pre-buff or we've run out of or super low on spell slots.

RPG Superstar 2012 Top 32

I kind of agree. You really need a lot of system mastery to make a decent ranger, it relies a lot on DM choice, and archer/hunter really seems like the best and only option.

Which is really disappointing, because the 3.5 and PF ranger is a really great introduction class.

RPG Superstar 2012 Top 32

I'm now reading Half a World by Joe Abercrombie.

Taking a break from Robopocalypse by Daniel Wilson. It seems like a weak version of Daniel Suarez's Daemon and Freedom TM series.

RPG Superstar 2012 Top 32

If you invest in heavy armor proficiency, you can get a great AC. I like to intentionally provoke AoOs sometimes so my allies can avoid them. Not as effective against foes with Combat Reflexes, but it can be an oddly effective tactic.

I also like counterspelling and stuff like that.

RPG Superstar 2012 Top 32

Being versatile is always a plus. Excelling at healing doesn't mean you can't or shouldn't do anything else. Even something as basic as using the Aid Another action can help out the melees, especially if they are taking penalties from using Power Attack or Combat Expertise, or trying something hard, like tripping a Large and/or multi-legged creature.

RPG Superstar 2012 Top 32

BlingerBunny wrote:
Thanks for the info SmiloDan, but I need to stick with paizo stuff, no offense intended, but I need the info in-hand for my GM to read. My GM has banned electronics except for checking rules or spell details.

Yeah, I almost never use 3rd party stuff, either, but one player suggested it and the GM allowed it, so I went for it. I was the primary healer for 5 PCs, so I needed all the help I could get.

RPG Superstar 2012 Top 32

Convince her Constitution is the "pretty" stat!!!

If she is a newbie, one thing I might suggest is that she select "exploration" and "interaction" spells instead of "battle" spells. She can use magic to divine, charm, sense, heal, etc., and just rely on Judgments for battle buffing. Less variables to take care of. I played with a rules-lite Inquisitor and she had lots of battle spells known, but never cast them during fights because she didn't really know what they all did. She most just hit things with her big giant flail.

RPG Superstar 2012 Top 32

Maybe look at the Reach Cleric, and use your AoOs for trip/disarm/bulrush attempts? You can do battlefield control that way, and still use your standard action to heal/buff/debuff/battlefield control with magic.

Maybe try to get Mage Armor or glamered armor to LOOK like a priest in robes....

RPG Superstar 2012 Top 32

When I play a barbarian, I usually have a line each on my character sheet for a regular melee attack, a power attack, a rage attack, and a raging power attack. It makes it really easy.

But I also use a sheet of loose leaf for my character sheet, so it's customized for my character.

I think writing up a loose leaf character sheet really helps with my rules mastery. Also, it's organized the way I want it. Maybe work with your player to make a character sheet that makes sense to him?

RPG Superstar 2012 Top 32

I played a paladin that specialized in healing and got to use a 3pp feat called Mystic Healer. It gave a scaling bonus to cures and channel energies. +1d4 at 1st, +1d6 at 4th, +2d6 at 7th, etc. Would really synergize well with the aasimar favored class option. You might even get 1d6 per level channels!!! Approximately....

RPG Superstar 2012 Top 32

And Survival. They get Track at 2nd level, right?

RPG Superstar 2012 Top 32

I've played with a rules-lite player married to a very experience player, and the rules-lite player LOVED archery. Also, archery is actually a lot easier to learn than melee.

A sniping rogue or ranger or fighter would be fun and easy. I'm leaning towards ranger or rogue because they get a lot of skills, and one of the best things about new players is that they try to do lots and lots of fun and different things. Mostly because they don't know how complicated the rules can be.

But remember to let her play a kickass sorcerer or serene cleric or treehugging druid or psychotic barbarian or whatever she wants to play.

5th Edition is real rules-lite and probably a better introduction to RPGs, but Pathfinder really rewards rules mastery.

RPG Superstar 2012 Top 32

Ranger is a really great intro class for new players. It introduces things slowly, like bonus feats, lots of great skills (Knowledge nature, Perception, Ride, Stealth, Survival), spells, animal companions, etc.

I also like the idea of having a couple other friends playing with her. At least for me, the most fun part of RPGs is teamwork and interaction between players.

If she likes to sing or whatever, spend a trait or two to get Perform and/or Diplomacy.

And while I think Ranger is the best intro class, maybe ask her some sample questions to decide what she will want to do as her character. For example, as her if her character is about to fight, does she use a weapon or spell? A giant axe or bow & arrow? Charm or fireball? Hide and snipe? Talk before attacking? Charming or intimidating?

There might even be an online guide or something like that.

RPG Superstar 2012 Top 32

Yeah, ranger is probably the best newbie class.

For the Marvel, maybe give it a Luck Pool or Reroll Pool. That way, the newbie can try things out, and if it doesn't work, they can try again.

Maybe a Mimic ability, where they can try to use a class feature they saw another PC or NPC use?

Maybe an Enemy Focus ability, that gives them a bonus against a specific enemy?

RPG Superstar 2012 Top 32

Magical Munster Boots of Making You Just Tall Enough To Be Large?

RPG Superstar 2012 Top 32

Why did dwarves craft a Large-sized weapon? This has always seemed bizarre to me, unless the weapon also grants dwarves (and possibly all Medium-sized wielders) the ability to use it without penalty. It IS a special magical weapon, so if I was the GM, I would just let characters use it without penalty. But YMMV. :-)

EDIT:

Heck, it's an artifact! It should allow Mediums to wield, even if that isn't RAW.

RPG Superstar 2012 Top 32

Kajehase wrote:

I know he played a big-time thief who has to carry out a major heist while not alienating his step-daughter after his wife dies in Thief.

Also Homicide: Life on the Streets FFS!

He was also in a sitcom/drama (?) with Ray Romano and Scott Bakula (?).

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

Now I kind of want to make xenosaurs--Alien xenomorph/dinosaur hybrids that lack eyes and use blindsense in the Underdark.

RPG Superstar 2012 Top 32

Undead dinosaurs!

With tentacles and telekinesis!

Or clockwork dinosaurs, so you can have FAKE dinosaurs, so you can keep your word about not using dinosaurs, but still have dinosaur fun. :-)

RPG Superstar 2012 Top 32

snobi wrote:
SmiloDan wrote:
I think a rogue (assassin)/monk (shadow) would be a fun ninja.

My friend is going to do that combo when we get around to playing.

I'm currently playing a sorcerer/cleric/warlock combo (ultimately sorcerer 17/cleric 1/warlock 2). The plan is to do a lot of Scorching Ray. Each ray is a separate attack that you can add Hex and CHA bonus too. Same thing with Eldritch Blast and Agonizing Blast. Or use Quickened Spell to do both. The one level dip in cleric is useful for shield proficiency, Cure Wounds, and Guidance.

Bless is also awesome.

Also, depending on your flavor of cleric, you can get heavy armor proficiency and/or martial weapon proficiency. Heavy armor and shield is AC 20--25 with shield spell! And you can use Blur to grant Disadvantage on attack rolls against you.

RPG Superstar 2012 Top 32

There is a barbarian Rage Power, called raging leaper (I think) that lets you move-attack-move AND lets you use Vital Strike.

RPG Superstar 2012 Top 32

Fate's Favored is amazing, especially with divine favor and other spells that provide luck bonuses.

Is there a way for a human to get the Half-orc's Sacred Tattoo alternate race feature? +2 to all saves is really nice.

You might want to go as an initiative power house. Take Improved Initiative, the Reactionary trait, and by 2nd level when you can add Wisdom to initiative, she'll have +11 to initiative, which is really useful if you want to self-buff before the bad guys attack you. It's also handy if you want to debuff or counterspell or ready other actions to mess with your opponents.

Inquisitors do A LOT of self-buffing, from spells, judgements, and a bunch of other class features, like bane. Being able to go first in the round lets you get a buff off before your opponents can attack you unbuffed.

RPG Superstar 2012 Top 32

thejeff wrote:
SmiloDan wrote:
We had a Fighter (eldritch knight) 3/Rogue (arcane trickster) 3/Wizard 2 that cast as a 4th level wizard. But then got re-built as Fighter (eldritch) 8. :-/
I've been thinking about a eldritch knight/arcane trickster to match an old concept of mine. Not sure how well it'd actually work.

He was a 2-weapon fighter, and just had TOO MANY options for his Bonus Actions.

RPG Superstar 2012 Top 32

We had a Fighter (eldritch knight) 3/Rogue (arcane trickster) 3/Wizard 2 that cast as a 4th level wizard. But then got re-built as Fighter (eldritch) 8. :-/

RPG Superstar 2012 Top 32

A monk/druid would be fun too.

RPG Superstar 2012 Top 32

A Fighter/Monk combining Flurry of Blows and Action Surge might be fun.

RPG Superstar 2012 Top 32

Robopacalypse by Daniel Wilson.

RPG Superstar 2012 Top 32

That makes sense. Thanks.

RPG Superstar 2012 Top 32

Maybe mix up your tactics and use all ranged attacks and rely on cover and concealment for your defenses. Like shoot out movies.

RPG Superstar 2012 Top 32

Are there any fun combos you've used or thought of?

Can a barbarian or monk/draconic sorcerer benefit from the scales bonus to AC plus Dex plus Wis?

I think a rogue (assassin)/monk (shadow) would be a fun ninja.

RPG Superstar 2012 Top 32

Tim Akers's Horns of Ruin stars a gunslinging paladin to a dead god. She has a cool scabbard that picks up her sword and stuff, too. A very cool setting, and she isn't defined by her relationships with men.

Also, that big dumb sorceress from Steven Brust's Phoenix Guard series isn't defined by her romantic relationships. She's basically a female version of Jayne Cobb with a butler and magic powers. And big giant sword.

RPG Superstar 2012 Top 32

Anything by CJ Cherryh is excellent, particularly her Chanur series, Foreigner series, and Cyteen.

RPG Superstar 2012 Top 32

Azure Bonds and the rest of the Finder Stone Trilogy by Kate Novak and Jeff Grubb sounds ideal for you. A small group taking on a large conspiracy of bad guys.

Jacqueline Carey has a duology that is a pastiche of LotR viewed through the "evil" side.

Gregory Keyes has a GRRM-lite series that's really good. AND it has a beginning, a middle, and an end. Maybe two middles...it might be a tetralogy.

RPG Superstar 2012 Top 32

You could try being a Reach inquisitor. Keep your foes at bay, let the blasters and archer shoot everyone else.

RPG Superstar 2012 Top 32

Counterspelling and readying an action to disrupt spellcasters when they cast cure spells. They're conjuration (healing) spells, so the summoner should be able to pull that off.

Maybe some kind of necromancy spell?

Maybe use the 5th Edition of Chill Touch or Ray of Frost (I forget which one does that)? ;-)

RPG Superstar 2012 Top 32

We're doing RotRL in 5th Ed., and our DM says the conversion is super easy. We're 8th level and near the end of the 4th chapter, where we should be 10th or 11th in PF rules.

It's been real fun, too. :-D

RPG Superstar 2012 Top 32

Is the Shattered Star a sequel to Rise of the Rune Lords?

RPG Superstar 2012 Top 32

Got bored with James Blaylock's St. Ives stuff, so I started Holly Black's The Coldest Girl in Cold Town.

RPG Superstar 2012 Top 32

Jiggy wrote:
Update: My aforementioned PbP just finished their first combat. They were in a forest, but instead of mapping out where the trees were, I just said that ranged attacks had disadvantage and saves against AoEs had advantage (unless the point of origin is adjacent to the target). Went off without a hitch.

Yeah, 5th Edition seems ideal for PbP. :-D

RPG Superstar 2012 Top 32

I checked out the free Players Guide download, too.

RPG Superstar 2012 Top 32

Once our group finishes Rise of the Rune Lords, the DM has hinted that we might be doing the Serpent's Skull Adventure Path.

Can anyone provide spoiler-free suggestions for PCs?

I'm thinking of playing a wood elf druid folk hero or outlander specializing in battlefield control and archery.

RPG Superstar 2012 Top 32

I was in a group where we started 3 or 4 different Dark Sun campaigns. Each one started us off as slaves, each one had a slave uprising, and then we would lose interest and play another game, and eventually return and do the same thing all over again.

But which version are you playing???

RPG Superstar 2012 Top 32

When I GM for 2 players, I prefer for them to play 2 characters. Then you can have a normal party of 4. It also lets you be more brutal (if you want to!) because if you kill on character, the player can still play.

Usually when I do this, I SUGGEST that they each play a martial and a spellcaster. It also helps if they're pretty different, personality-wise.

When I've been 2 PCs, I played a CG Halfling ranger/rogue and a LG Human paladin/cleric, who bickered a lot. I've also played a CG chaos gnome dragon shaman wannabe Sherlock Holmes (a really bade idea!) and a N dark (template for shadow-plane creatures from 3.5 Tome of Magic) whisper gnome ninja (3.5, not PF). One was Charisma-based and a bit of a troublemaker, the other was a terse and laconic and "practical" (assassiny) loner-type. His favorite food was gruel! :-O

I even GMed a newbie who played a gunslinger and dual-wielding rogue and wasn't overwhelmed from playing 2 PCs.

RPG Superstar 2012 Top 32

Maybe check out Neil Gaiman's "The Graveyard Book" for ideas about caretaker undead.

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