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Yikes! Then mind-affecting spells are probably a no-no. Hmmmm...
Are there any good divine battlefield control spells? Would consecrate be good? I'm thinking summoning spells might be good, too. Maybe with Sacred Summons? I don't know how big your party is, so I don't know if summoning is a fun option (I personally think it's more fun when you have a small party, and kind of extraneous if you have a large party, especially one with pets too).
Buffs might be good too. Greater Magic Weapon to overcome DR?
Being versatile is always a plus. Excelling at healing doesn't mean you can't or shouldn't do anything else. Even something as basic as using the Aid Another action can help out the melees, especially if they are taking penalties from using Power Attack or Combat Expertise, or trying something hard, like tripping a Large and/or multi-legged creature.
Thanks for the info SmiloDan, but I need to stick with paizo stuff, no offense intended, but I need the info in-hand for my GM to read. My GM has banned electronics except for checking rules or spell details.
Yeah, I almost never use 3rd party stuff, either, but one player suggested it and the GM allowed it, so I went for it. I was the primary healer for 5 PCs, so I needed all the help I could get.
Convince her Constitution is the "pretty" stat!!!
If she is a newbie, one thing I might suggest is that she select "exploration" and "interaction" spells instead of "battle" spells. She can use magic to divine, charm, sense, heal, etc., and just rely on Judgments for battle buffing. Less variables to take care of. I played with a rules-lite Inquisitor and she had lots of battle spells known, but never cast them during fights because she didn't really know what they all did. She most just hit things with her big giant flail.
When I play a barbarian, I usually have a line each on my character sheet for a regular melee attack, a power attack, a rage attack, and a raging power attack. It makes it really easy.
But I also use a sheet of loose leaf for my character sheet, so it's customized for my character.
I think writing up a loose leaf character sheet really helps with my rules mastery. Also, it's organized the way I want it. Maybe work with your player to make a character sheet that makes sense to him?
I played a paladin that specialized in healing and got to use a 3pp feat called Mystic Healer. It gave a scaling bonus to cures and channel energies. +1d4 at 1st, +1d6 at 4th, +2d6 at 7th, etc. Would really synergize well with the aasimar favored class option. You might even get 1d6 per level channels!!! Approximately....
I've played with a rules-lite player married to a very experience player, and the rules-lite player LOVED archery. Also, archery is actually a lot easier to learn than melee.
A sniping rogue or ranger or fighter would be fun and easy. I'm leaning towards ranger or rogue because they get a lot of skills, and one of the best things about new players is that they try to do lots and lots of fun and different things. Mostly because they don't know how complicated the rules can be.
But remember to let her play a kickass sorcerer or serene cleric or treehugging druid or psychotic barbarian or whatever she wants to play.
5th Edition is real rules-lite and probably a better introduction to RPGs, but Pathfinder really rewards rules mastery.
Ranger is a really great intro class for new players. It introduces things slowly, like bonus feats, lots of great skills (Knowledge nature, Perception, Ride, Stealth, Survival), spells, animal companions, etc.
I also like the idea of having a couple other friends playing with her. At least for me, the most fun part of RPGs is teamwork and interaction between players.
If she likes to sing or whatever, spend a trait or two to get Perform and/or Diplomacy.
And while I think Ranger is the best intro class, maybe ask her some sample questions to decide what she will want to do as her character. For example, as her if her character is about to fight, does she use a weapon or spell? A giant axe or bow & arrow? Charm or fireball? Hide and snipe? Talk before attacking? Charming or intimidating?
There might even be an online guide or something like that.
Yeah, ranger is probably the best newbie class.
For the Marvel, maybe give it a Luck Pool or Reroll Pool. That way, the newbie can try things out, and if it doesn't work, they can try again.
Maybe a Mimic ability, where they can try to use a class feature they saw another PC or NPC use?
Maybe an Enemy Focus ability, that gives them a bonus against a specific enemy?
Why did dwarves craft a Large-sized weapon? This has always seemed bizarre to me, unless the weapon also grants dwarves (and possibly all Medium-sized wielders) the ability to use it without penalty. It IS a special magical weapon, so if I was the GM, I would just let characters use it without penalty. But YMMV. :-)
Heck, it's an artifact! It should allow Mediums to wield, even if that isn't RAW.
Bless is also awesome.
Also, depending on your flavor of cleric, you can get heavy armor proficiency and/or martial weapon proficiency. Heavy armor and shield is AC 20--25 with shield spell! And you can use Blur to grant Disadvantage on attack rolls against you.
Fate's Favored is amazing, especially with divine favor and other spells that provide luck bonuses.
Is there a way for a human to get the Half-orc's Sacred Tattoo alternate race feature? +2 to all saves is really nice.
You might want to go as an initiative power house. Take Improved Initiative, the Reactionary trait, and by 2nd level when you can add Wisdom to initiative, she'll have +11 to initiative, which is really useful if you want to self-buff before the bad guys attack you. It's also handy if you want to debuff or counterspell or ready other actions to mess with your opponents.
Inquisitors do A LOT of self-buffing, from spells, judgements, and a bunch of other class features, like bane. Being able to go first in the round lets you get a buff off before your opponents can attack you unbuffed.
He was a 2-weapon fighter, and just had TOO MANY options for his Bonus Actions.
Tim Akers's Horns of Ruin stars a gunslinging paladin to a dead god. She has a cool scabbard that picks up her sword and stuff, too. A very cool setting, and she isn't defined by her relationships with men.
Also, that big dumb sorceress from Steven Brust's Phoenix Guard series isn't defined by her romantic relationships. She's basically a female version of Jayne Cobb with a butler and magic powers. And big giant sword.
Azure Bonds and the rest of the Finder Stone Trilogy by Kate Novak and Jeff Grubb sounds ideal for you. A small group taking on a large conspiracy of bad guys.
Jacqueline Carey has a duology that is a pastiche of LotR viewed through the "evil" side.
Gregory Keyes has a GRRM-lite series that's really good. AND it has a beginning, a middle, and an end. Maybe two middles...it might be a tetralogy.
Counterspelling and readying an action to disrupt spellcasters when they cast cure spells. They're conjuration (healing) spells, so the summoner should be able to pull that off.
Maybe some kind of necromancy spell?
Maybe use the 5th Edition of Chill Touch or Ray of Frost (I forget which one does that)? ;-)
Update: My aforementioned PbP just finished their first combat. They were in a forest, but instead of mapping out where the trees were, I just said that ranged attacks had disadvantage and saves against AoEs had advantage (unless the point of origin is adjacent to the target). Went off without a hitch.
Yeah, 5th Edition seems ideal for PbP. :-D
When I GM for 2 players, I prefer for them to play 2 characters. Then you can have a normal party of 4. It also lets you be more brutal (if you want to!) because if you kill on character, the player can still play.
Usually when I do this, I SUGGEST that they each play a martial and a spellcaster. It also helps if they're pretty different, personality-wise.
When I've been 2 PCs, I played a CG Halfling ranger/rogue and a LG Human paladin/cleric, who bickered a lot. I've also played a CG chaos gnome dragon shaman wannabe Sherlock Holmes (a really bade idea!) and a N dark (template for shadow-plane creatures from 3.5 Tome of Magic) whisper gnome ninja (3.5, not PF). One was Charisma-based and a bit of a troublemaker, the other was a terse and laconic and "practical" (assassiny) loner-type. His favorite food was gruel! :-O
I even GMed a newbie who played a gunslinger and dual-wielding rogue and wasn't overwhelmed from playing 2 PCs.