|SmiloDan RPG Superstar 2012 Top 32|
I'm going to be running a steampunk/stone age campaign, and I thought of this house rule for Renaissance firearm proficiency.
You can trade out one or more proficiencies of your choice in Martial Ranged Weapons to gain proficiency in a corresponding number of proficiencies of your choice in bomb, pistol, or musket.
This allows warrior types to trade out multiple Ranged Martial Weapons (like the blowpipe, hand crossbow, and net), but allow less dedicated fighting classes to dabble in firearms, such as the bard or rogue trading out hand crossbow for pistol or musket.
Now I just need a good reason for elves to be more likely to have firearm proficiencies....