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I would hope they use 3.5 rules as their baseline rules, but if I was WotC or whoever owns D&D nowadays, I would probably use the movie (or try to get the people making the movie) to make it one big giant commercial for the new gaming system (5th Wave or whatever they call it). Maybe they should make a Pathfinder movie instead.... I mean, lots of fans, no 1970s and 80s taint of devil worshiping, iconic characters, a fun kitchen sink campaign setting, and even novels and Adventure Paths to provide plotlines! Seems like a really good idea to me. Especially if they feature Seoni and Amiri....
What's a good Teamwork feat? I'm thinking of either Precise Strike or Paired Opportunists. It's for a PbP, so sometimes tactical movement is a bit handwaved. I also run 2 PCs for the game, the other being an elf barbarian with an elven curveblade, Power Attack, and Pushing Assault, which he hasn't used yet. :-( So I wouldn't be adverse to getting a Teamwork Feat with that guy, too, if that isn't too cheesy.
-4 Con is very balancing. Totally makes up for super mobility and super sensory stuff. Slow Speed is also relatively debilitating without being totally nerfy. Especially since they an use flight in most circumstances to keep up with and even exceed normal PCs (especially if flying over difficult terrain and the like).
Um. Just finished Tinker by Wen Spencer. Might start The Good, the Bad, and the Uncanny by Simon Green. But I accidentally grabbed book 10 of a 12 part series, so I might delay and try to get book 1 first. Maybe. Or I might stroll down to Library 2 to get Woken Furies by Richard K. Morgan. Book 3 of the Kovacs series or whatever it's called. (I'm really drunk right now.....surprised at how good my spelling and grammar is. If it's good, because, still drunk. :-P )
I would love it if was a 3rd to 6th level adventure, maybe a warlord or other BBEG is on the border of Home Town, and the heroes go on a couple mini-quests (maybe a heist or two, some dungeoneering, some creepy wilderness), and then invade the BBEG before she can attack. Maybe Paladin, Ranger (or Barbarian and Monk), Druid, Rogue, Sorcerer, and Wizard?
The EK is kind of an NPC I've "appropriated" as a second PC, so he came semi-pre-built. Also, he's an arrogant git, so lots of Cha over Int seems really important to his personality. I only plan on dipping for 1 level in a FULL BAB class, then a couple more sorcerer, then EK for the rest. I really doubt we'll go over 17th level.... I'm leaning towards Standard Bearer Cavalier, more skill points, and they're FACE class skills (Diplo, Intimidate, etc.), so he can fill that role better.
I'm playing in a PbP. I have an elven Destined sorcerer 4 with a longspear, Combat Reflexes and Toughness. Spells include alarm, burning hands, color spray, grease, create pit. Str 14, Dex 16, Con 12, Int 10, Wis 9, Cha 18 The rest of the party is an elven barbarian with a curveblade, an elven rogue archer, and a DMPC healer dog of some kind. I'm thinking of taking my martial level next. Should I go Cavalier or Fighter? Are there any interesting Mount-less archetypes of Cavalier? I'm using the Reach Cleric Guide as a....guide....for my build.
Lord Dice wrote:
OMG! Somebody on the interwebs typed rouge and didn't actually mean rogue!!!!!! :-D
Ok, so the PCs began the adventure. They captured a lot of bandits, and plan on forming an alliance with the kobolds. They already took care of the mites. They also discovered the potential gold mine. I don't have the next chapter of the adventure (levels 4 through 6) yet, but the PCs are planning on using captured bandit labor and possibly allied kobold miners (kobolds get a +2 racial bonus on Profession mining checks). Is this feasible?
Hitdice wrote:
+1,000,000 for the Sidi-ji reference!!!!!
I played an elf druid that took Craft Wand to make cure sticks. It was in one of those "save the world" campaigns where the forces of evil were taking over all the towns, cities, and countries with magic shops. He also had Point Blank Shot, Rapid Shot, Natural Spell (of course!), Improved Counterspell, and Empower Spell.
thedarkelf007 wrote:
And now there is Cleaving Finish: http://www.d20pfsrd.com/feats/combat-feats/cleaving-finish-combat When you strike down an opponent, you can continue your swing into another target. Prerequisites: Str 13, Cleave, Power Attack. Benefit: If you make a melee attack, and your target drops to 0 or fewer hit points as a result of your attack, you can make another melee attack using your highest base attack bonus against another opponent within reach. You can make only one extra attack per round with this feat.
Elosandi wrote:
Or you could re-fluff the animal companion stuff, and have it be an animal spirit whose form shifts to meet the needs of the druid.
We just started a new group. 3/4ths showed up, but that was expected. Most are pretty new to Pathfinder with lots of 3.5 experience. A couple are kind of scoundrels (cavalier and rogue), but the ranger should keep them behaved (real-life wife of the rogue! I'd actually like to see her play a paladin some day...).
Just give the PCs a +1 per level, and let them put it where they want, maybe limiting it based on the type of plus. For example, you could gain an enhancement bonus on your weapon equal to half your level, max +10 at 20th, only +5 of which is enhancement, the rest are special abilities. For another example, at 3rd level, you would have 3 pluses. You could use it for +1 weapon, +1 amulet, and +1 cloak. Or +2 ability score, +1 ring. Or +2 shield and +1 cloak. Etc. etc. You could change your plusses each level, or by spending a Hero Point.
It went pretty well. We set it up as a 2 week journey from Restov to Oleg's Trading Post. The party was a cavalier, rogue (will multi-class into witch), and an archer ranger. They battled a pair of worgs, vanquishing them with ease, then came to a cross roads where they could use either the New Ford or the New Bridge. They chose the New Bridge. On the way there, they noticed carrion birds and then discovered the chopped-up corpses of two bandits...and they noticed the hands had been severed from the corpses. The PCs then followed footprints from the scene of the carnage to a small campsite where they discovered a backpack containing a spellbook and some black robes, which they stole. They then returned to the road and took the new bridge over the river, a narrow affair about 3 feet wide with open sides and a hand rail. At the halfway point, they were attacked by 4 crawling claws! After being choked a bit, the rogue and ranger threw their attackers over the side of the bridge. One that had wounded the rogue ran away. The cavalier destroyed the 4th one. The party then saw the necromancer on the shore. The PCs set up a fake campsite, using the backpack full of spellbook as bait. The necromancer used a scroll of mount then snuck forward and used her arcane bond to cast summon monster I to summon a fiendish riding dog to fetch the backpack, then bring it to her, then she would mount the mount and ride away. Unfortunately for her, the cavalier charged her down and knocked her out. The PCs interrogated her, found out about her obsession with Kessler (she of the double hatchets), then executed her for being a witch. The ironic thing is, she never hurt any of the PCs. She shot (and missed) a ray of enfeeblement after the ranger shot her. She was using the crawling hands to just wound the PCs, then use their Mark Quarry to spy on and track them later. All to get noticed by Kessler, who probably doesn't even know she exists. :-P Anyways, they had to take a day off from travel and use untrained Heal checks to give each other bed rest. :-P Then the PCs smelled smoke on the wind, investigated a burned out region of the forest, and let it go. Then the PCs got back on the road and then made camp. Just before dawn, the PCs were ambushed by alchemist fire-wielding kobolds, lead by a kobold alchemist. I gave the kobolds Swap Places feat instead Skill Focus Perception. The plan was to swarm a single PC with 3 or more kobolds, then have them fall back and drink potions as they switched spots. Didn't quite work out that way. 5 kobold goons died, 1 ran away, and the alchemist used expeditious retreat to retreat expeditiously. The PCs gained a lot healing potions and alchemist fires from the fallen kobolds (the alchemist leader was both productive AND generous!), and even gave a potion to the cavalier's horse. A couple days later, they encountered a variant of the dire flytrap. It knocked out and grabbed the ranger, and dragged her towards it. The PCs used up many Hero Points and almost all of their alchemist fire, but they eventually prevailed! The cavalier had to use both his Tactician ability to share his Precise Strike feat and Challenge ability. They continued on their way and made it to Oleg's Trading Post.
The first session will only have 2 PCs, which is why I'm bothering with an intro at all. I like the idea of meeting with the other 3 groups before hitting the road. And Benoc, I REALLY like your idea for using the moon radishes as a cure. Maybe for lycanthropy? Are there any poisonous lycanthropes? Like a wereviper or werehedgehog? The make-up of the party might be changing too. The druid might be a cleric, the magus might be a rogue-witch. Who knows?????? EDIT: Also, I don't have chapters 2-6. To be honest, I don't want to know too much about them because I hope we can trade GM duties between different chapters.
OK, I'll check out the link. I have a couple of ideas for stuff on the road from Restov. Stuff my PCs shouldn't read!!!--this means you!!!:
I made a 2nd level necromancer who has some kind of connection with Kessler. She's kind of a wannabe, but she has some crawling claw allies. I want the PCs to see a big murder of crows circling overhead, then come across a sick pile of chopped up dudes....and maybe not notice the hands are missing. The necro will have some of her hands ambush the PCs--2 will hit once each then flee, the other 2 will stick around and cover their retreat. The necro will then use the crawling claws later on as a way to track the PCs. I think I'll forshadow some red kobolds--an alchemist 1 and some goons. I also want to use pugwampys!!! I need to read up on all the other groups. I've never run anything in Golarion before. I might also make a LEGO version of Oleg's camp. :-D
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