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RPG Superstar 2012 Top 32. RPG Superstar 2013 Dedicated Voter, 2014 Star Voter, 2015 Dedicated Voter. 5,582 posts. No reviews. No lists. No wishlists.


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RPG Superstar 2012 Top 32

Drejk wrote:
SmiloDan wrote:
What?
En5ider

Oh, neat!

RPG Superstar 2012 Top 32

The Killing of Worlds by Scott Westerfeld.

Part 2 of the Succession series.

RPG Superstar 2012 Top 32

I like to use a metallic grate on the ground covering a pit with the hinges near the wall; open it up and It makes a ladder up to a secret door.

There's the classic series of levers opening and closing grates and portcullises. They can be marked with "Runes" that indicate which ones are safe and which ones are traps. The "Runes" with 4 lines (#, XX, <>, M, W, L7, etc.) are safe, and the runes with 1 to 3, 5 to 10 lines (can goblins count that high?) are traps.

RPG Superstar 2012 Top 32

Definitely use the cover (AC) and concealment (miss chance) rules.

I would include a pack (or pride or whatever your favorite collective noun is for tigers) of tigers and dire tigers for the first encounter, then lots and lots more for the revenge encounter.

Maybe a Rakshasa companion to cast buffing spells? They're tigery and magical.

RPG Superstar 2012 Top 32

Reminds me of that giant rooster that humanoid hedgehog rode on that Jim Henson's weird fairy tales show in the 80s.

Can you re-skin a dinosaur?

RPG Superstar 2012 Top 32

http://www.d20pfsrd.com/magic-items/magic-weapons/magic-weapon-special-abil ities/fortuitous seems like a really good weapon enhancement for a reach cleric's melee weapon.

RPG Superstar 2012 Top 32

lemeres wrote:
SmiloDan wrote:
Where is Fortuitous from?

ACG, apparently

A ton of nice things were made available for martials with that book, no?

Thanks! :-)

RPG Superstar 2012 Top 32

Where is Fortuitous from?

RPG Superstar 2012 Top 32

Trying out a witch got me to play an arcane full-caster for the first time in decades. And half-orc.

And I hate to admit it, but I'm liking 5th Edition. It's a bit overly simplified (I miss all the feats of PF, and mental ability score crunch), but it's REALLY streamlined and elegant and very very quick and fun.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

Choker with barbarian and rogue levels and the Spring Attack feat chain and a loose interpretation of the Spring Attack feat that lets it move and full attack and move again. **evil grin**

spoiler:
But this seems less amazing after playing 5th Edition where everyone can do that....

RPG Superstar 2012 Top 32

Maybe sacrifice bombs and/or extracts to gain Adaptations and/or Deformities.

RPG Superstar 2012 Top 32

Maybe pickup Combat Reflexes and Power Attack and 2-handed fight with a lance when not on horseback?

Using your feats to specialize in one circumstance may make you sub-optimal in other circumstances. For example, a sorcerer with Spell Focus and Greater Spell Focus evocation might have really effective fireballs, but less effective stinking clouds or suggestions.

We played Kingmaker from 1st to 8th with a Cavalier/Fighter, and he was very effective out in the fields and down in the dungeons. But that little bit of multi-classing might be the reason. I think he only spent 2 or 3 feats to horseback, and did a lot of Power Attacking and Cleaving, I think. Mostly with a greatsword.

EDIT:

Mounted Archery might work too. Most of the archery feats work on or off the back of a horse.

RPG Superstar 2012 Top 32

Right on, Kthulhu!!!

For example, I think it would be fun to have a feat that gives you Advantage when making the Shove combat action. Anyone could try it, but someone with the feat would be really good at it. It might also grant some other benefits, since that's how 5th Edition feats generally work, like maybe the option to make it as a bonus action or when you crit or something like that.

RPG Superstar 2012 Top 32

What?

RPG Superstar 2012 Top 32

Reactionary or that dwarf-specific trait might be useful.

Isn't there also a trait that adds damage or an extra bonus to attacks on AoOs.

RPG Superstar 2012 Top 32

Even Spell Focus conjuration is useful when "curing" undead, since they get saves for half.

RPG Superstar 2012 Top 32

http://paizo.com/threads/rzs2m612?Guide-to-the-Class-Guides has a Guide to Reach Clerics that's really good.

RPG Superstar 2012 Top 32

An elf archer alchemist/master chymist who turns into Mama Bear.

A human paladin with warhammer and shield, trying to be a combo of Ironman/Captain America/Thor...

An ultimate healer Aasimar Life Oracle....with murderous command!!!

An unarmed/unarmored barbarian that relies on claws, bite, elemental fists, etc.

A gestalt paladin//rogue with smiting sneak attack and lots and lots of defenses.

RPG Superstar 2012 Top 32

Or "when wielding a sickle, you gain Advantage when using the Shove maneuver to make an opponent prone."

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

Maybe.

I think it would be fun if there was a setting that took place before tge dawn of civilization, when aboleths ruled over humanity, and dragons ruled over dinosaur-riding lizardfolk, etc. etc. Kind of like a combo of Barsoom and Darksun with Far Realm overlords.

RPG Superstar 2012 Top 32

For the flail vs. shield trick, I was thinking of a feat called Advanced Weapon Training (or Exotic Weapon Training!) where you select a number of weapons equal to your proficiency bonus, and you learn a special use for each selected weapon. For example, flail would negate shield AC, whips would trip, rapier crits on 19 & 20, you can finesse hand axes, shove with arrows, etc. etc.

RPG Superstar 2012 Top 32

Someone I game with. I don't know where he heard it.

RPG Superstar 2012 Top 32

I want to see more feats, especially for spellcasters and +1 Int/Wis/Cha feats. I think there should be more feats that take advantage of the Advantage/Disadvantage chassis, more uses of your Proficiency bonus, and maybe even ways to get monster special actions, like blood frenzy or pack tactics or brute.

I want to see more archetypes, especially ones that emulate a lot of the Pathfinder classes, like alchemist-warlocks, cavalier-fighters, inquisitor-bard/paladin/rangers, magus-wizards, oracle-clerics, summoner-warlocks, and witch-sorcerers.

Of course new spells and monsters.

I would also like to have semi-official homebrew rules, like Arcana Unearthed. For example, my group gives PCs a number of Inspiration points equal to your Proficiency bonus. I would also like to see new uses of Inspiration, perhaps to power feats, like spend 1 Inspiration to gain blood frenzy for 1 minute. I would also like for there to be some more customization beginning at first level. Maybe something like Pathfinder traits, equivalent to 1/3 or 1/2 5th Edition feats, like a bonus skill or save proficiency. I would also like options for using weapons with more skill, like Shoving with a Greatclub crit, or being able to add the Finesse feature to a light weapon, such as the hand axe. Stuff like that.

I would also like to see a new campaign setting.

RPG Superstar 2012 Top 32

What if proficiency in shields gave you your proficiency bonus to AC?

For the avoid the shield trick, maybe you can automatically avoid the shield, but your opponent gets Advantage against you until your next turn? And the feat would prevent your opponent from gaining Advantage against you?

EDIT:

Pming, you have a very valid point about bonus bloat. I think there is space in the game for some bonuses, but I think you're right that for the most part, new feats and features and the like should be built on the Advantage/Disadvantage chassis.

RPG Superstar 2012 Top 32

Anyone else hear about this happening?

What do you think it will be like?

What do you think it should be like?

RPG Superstar 2012 Top 32

I kind of wish there were mithril pieces (mp) and adamantine pieces (ap) worth 100 gp and 1000 gp, respectively.

RPG Superstar 2012 Top 32

I kind of like fighting monsters that require lots of teamwork and environmental manipulation.

We once fought a golem (Scout, Paladin, Aristocrat/Bard with gnome cleric/rogue cohort, Truespeaker/Wizard) along a cliff.

My scout lassoed the golem, the rogue/cleric stoneshaped a ramp below and behind the golem, the paladin bull-rushed the golem, the bard cast grease on the ramp under the golem, and the truespeaker/wizard was the bait. My scout got enlarged and jumped off the cliff to pull the golem down, using a one-use featherfall item he had carried for 5 levels.

Very, very fun.

RPG Superstar 2012 Top 32

I was thinking of Divine Interference, which does not require counterspelling. It lets you sacrifice a spell slot to force an opponent to re-roll an attack roll.

RPG Superstar 2012 Top 32

There's always cone of cold and whatever that free quickened version of cone of cold is called.

Maybe find a way to curse an opponent so they lose fire resistance or fire immunity?

RPG Superstar 2012 Top 32

I'm a HUGE fan of murderous command.

I've also had good luck with divine casters and Improved Counterspell. An ounce of countering is better than a pound of cure. ;-)
I also think there is a pretty diesel Counterspelling feat also.

If your using a lot of shield other and the like, Toughness MIGHT be worth it. Or a Con boosting item...

RPG Superstar 2012 Top 32

I remember the old Ghostwalk campaign setting. It was really neat.

Why not allow ghost PCs to trade out their Living Feats for Ghost Feats.

Also, it would take a lot of work, but you can also make Ghostly archetypes for each class, and possibly even Ghostly racial features to replace stuff like the High and Wild from the elves, or the Hill and the Mountain from the dwarves, etc.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.
Natan Linggod 327 wrote:
Cyrad wrote:
I think 5th Edition's monk might be good to look at-- one of the few things I liked about the book. The 5e monk lets you choose one of three traditions. One makes you a mystic martial artist, one makes you a ninja with shadow powers, and the third gives you ki blasts and elemental powers.

Sonuvagrinch.... They've got some kind of mind reading device in my house...

I haven't even seen the 5th E monk.

The 5th E monk you haven't seen is obviously the ninja kind.

Obviously.

;-)

RPG Superstar 2012 Top 32

I've been playing a lot of 5th Edition lately, and they made some nice changes.

Maybe give the monk the ability to move their speed and make full attacks, and choose to use Str, Dex, or (maybe) Wis to their attack and damage rolls.

I think it would be neat if monks could add their Wisdom bonus to attack rolls whenever they get a situational attack bonus due to positioning, such as flanking, higher ground, or Aid Another.

I think it would be cool if monks could pick two out of the following abilities and apply them to unarmored AC instead of just Dex: Con, Dex, or Wis. So some would be Dex and Con, some Dex and Wis, and some Con and Wis.

EDIT:

And increase the number of Ki points! Level + Wis mod would be neat.

Also, For ki strike, make it an actual enhancement bonus of +1 at 4th, 8th, 12th, 16th, and 20th levels.

RPG Superstar 2012 Top 32

13 people around a table at church??? Better bring some Easter candy...

Anyways, you seriously need to have multiple tables. If this was a basketball team, all 13 wouldn't be playing at once.

You need 2 or 3 tables.

I think there are some easy 1-shot modules on line. Find some super easy ones and let one of the newbies run it. Just pick a random newbie's name from a hat.

RPG Superstar 2012 Top 32

It sounds like games I've played in when we only had two or three players, so each player had to play 2 PCs. I usually had mine have different ethical alignments, but similar moral alignments, so they would have some conflict, but still able to work together. For example, in my first 3.0 game, I played a LG Human Cleric/Paladin and a CG Halfling Ranger/Rogue. In PF game, I played a Diplomacy-based CG chaos gnome dragon shaman wannabe PI and a terse N shadow-creature template whisper gnome ninja (3.5 conversion, not official PF version).

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

The Wild Cards mosaic novel Low Ball edited by Melinda Snodgrass and some dude called GRRM....

RPG Superstar 2012 Top 32

I had a human paladin (15 point buy) that was super awesome at healing!
I think my stats were 14, 13 (14 at 4th), 12, 10, 10, 16 (+2 human).

1. Fey Foundling
1. Power Attack
3. Extra Lay on Hands
5. Mystic Healer (3rd party feat, adds extra dice to healing, scales with level. I think +1d4 at 1st, +1d6 at 4th, 2d6 at 7th, 3d6 at 10th, 4d6 at 13th, and 5d6 at 16th. Kind of powerful, but fun!)

At 5th or 6th level, my lay on hands did 4d6 (+8 to me).

RPG Superstar 2012 Top 32

1 person marked this as a favorite.
Emmit Svenson wrote:
Matthew Downie wrote:
The Cyclops (CR 5) scares me. They can get one guaranteed natural 20 a day, and their x3 crit weapon means that a critical hit is going to do around 50 damage (more with Power Attack), instant death to most level 5 characters.
You know what would look good on a cyclops? Gunslinger levels. Dead Shot plus Flash of Insight with a large musket sounds like fun for the CR.

"Depth perception? We don't need no stinking depth perception!"

RPG Superstar 2012 Top 32

An army ant swarm is pretty nasty for its level (CR 5). 49 hit points vs. 5d6 fireballs (27 points of damage, on average, with vulnerability).

RPG Superstar 2012 Top 32

Murderous command might be a fun spell for this guy. Might have to Heighten it to pump up the Save DC, or come up with a variant that affects multiple targets!

Kobolds like bugs, right? Maybe use lots of giant vermin AND swarms of vermin. The Army Ant swarm is pretty nasty....in some circumstances, it causes double damage. Maybe an evil druid archetype that specializes in vermin, with vermin wildshape, summon swarm, vomit swarm, etc. etc.

Or just use them in traps.

Lots and lots of traps.

RPG Superstar 2012 Top 32

Alchemist. He can give out potions to his allies. I'm a fan of giving a tribe of kobolds the Swap Places teamwork feat, so they can each take a hit, swap places, and drink a potion. Allies can use Aid Another to boost the low attack rolls of minion-types. The Swarming special ability plus sneak attack for roguey minions might be cool.

RPG Superstar 2012 Top 32

I like homebrew campaigns because it can take me out of the story if the GM changes something canonical that I know about.

If it's all homebrew, I don't have access to contradictory source material. That makes it easier to stay in character and in the moment.

RPG Superstar 2012 Top 32

I used to play a druid in 3.5, and I got a lot of use out of Improved Counterspell. I would basically trade out prepared flame strikes to counter my enemies' fireballs and lightning bolts and empowered magic missiles, etc. Especially since you're not really a healer cleric, that would be a way to negate damage from occurring to your allies instead of healing them after the fight.

An ounce of counterspelling beats a pound of curing. ;-)

And if you get Quicken Spell, you can use your swift action to cast a Quickened spell that would let you buff or attack. And if you have a favorite low level spell to cast Quickened or altered by other metamagic feats, that Magical Lineage trait (or whatever one lowers metamagic spell slot level by 1) for that preferred spell. Because Readying an Action to Counterspell is a full-round action.

RPG Superstar 2012 Top 32

Quicken Spell would be really useful. You could Quicken divine favor to get +3 to hit and damage without "wasting" a turn to cast it.

Do you channel positive energy? Quicken Channel or whatever it's called would let you heal and do something else in a pinch....even more healing!

What is the rest of your party? Did you want to get Combat Expertise and Whirlwind Attack?

RPG Superstar 2012 Top 32

Yeah, definitely accentuate teamwork!!! :-)

Which will be super easy with a barbarian and rogue. Both can fight in melee, and they have a lot of features in common.

Sounds like a fun group!

Like they said above, a healer would be useful, or just give out potions of cure light wounds as treasure.

RPG Superstar 2012 Top 32

In Kingmaker...:
There is a gold mine and a tribe of kobolds you can get to dig it up for you.

Kobold are also great at being Great Cleaved and Whirlwind Attacked. Which enhances player fun.

RPG Superstar 2012 Top 32

I played a dwarf barbarian 1/magus X for a while. Got him up to 8th level, I believe, but I think I only played him up to 7th level.

Anyways, I wielded a dwarven waraxe and had rage and Power Attack, so I had A LOT of combat options. One-handed or two-handed, raging or not raging, buffed or not buffed, shocking grasp or just Arcane Strike? Or Enlarged, Arcane Striking, Raging, Two-handed Power Attack with Shocking Grasp? (obviously, I had to cast before raging, hold the charge, and then rage, and then possibly do a different kind of charge....)

He also discovered how to get Aggro: 6 Charisma and really bad Diplomacy rolls. ;-)

RPG Superstar 2012 Top 32

Nearyn wrote:

If encountered in terrain such as swamp or river, crocodiles are scary as heck.

They casually stealth for 23, sneaking silently closer to you in the water, then they strike at you, or a party member that is falling behind, such as small-folk.

Once it strikes it bites down on you in the surprise round, attacking your flat-footed AC for a 15 to-hit average, biting you for 1d8+4 dmg and grappling you with an average grapple-check of 21.

Then comes the actual round, and you better pray that your party was walking right-the-flip next to you, because if you are not immediately adjacent to eachother, and you're in bog, they're gonna have to slowly wade to your rescue, and if you're in river, they'll have to swim to your rescue. Meanwhile, the crocodile continues its grapple and proceeds to pin you, death-rolling you for 1d8+6 with a free trip attack, while dragging you below water.

Now you're pinned, damaged, drowning, sinking and potentially blind, depending on the clarity of the water the crocodile struck from. Your party members can come to your rescue, but even if they can reach you/swim down to you/whatever they're making attacks vs the crocodile at -2 and dealing half damage, that is if they can even see it and not just alot of bubbles and blood in the water.

for a CR 2 monster, I find the crocodile to be rather unpleasant. Not to mention being attacked by a pair - or gods forbid a colony (3-12). :C

-Nearyn

We were playing a PF conversion of a 1st Ed module, and we all had a henchman and a PC. A new player got control of a named NPC, a ranger/rogue of some kind. Anyways, relatively Perceptive and Stealthy, probably 4th level+. Anyways, about 30 minutes later, NPC did not botch Stealth or Perception, but still got one-shotted as croc=chow. :-(

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

I can see kobolds getting a variant of the tiefling's Fiendish Sorcery racial feature, but applying to the Draconic bloodline.

Also, I've had a lot of fun with alchemist kobolds ruling over warrior and rogue kobolds. Give them some Teamwork feats, like Swap Places, and cheap potions of cure light wounds. Take a hit, swap with a healthy ally, drink your potion. Rinse, repeat. Also, lots of cheap alchemical items for general mayhem.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

We fought shadows in a watery cavern once. That was pretty intense.
Taking Strength damage while trying to make untrained Swim checks in Medium armor is TOUGH!

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