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RPG Superstar 2012 Top 32. RPG Superstar 6 Season Dedicated Voter, 7 Season Star Voter, 8 Season Dedicated Voter, 9 Season Star Voter. 8,350 posts. No reviews. No lists. No wishlists.


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RPG Superstar 2012 Top 32


I'm going to be running a steampunk/stone age campaign, and I thought of this house rule for Renaissance firearm proficiency.

You can trade out one or more proficiencies of your choice in Martial Ranged Weapons to gain proficiency in a corresponding number of proficiencies of your choice in bomb, pistol, or musket.

This allows warrior types to trade out multiple Ranged Martial Weapons (like the blowpipe, hand crossbow, and net), but allow less dedicated fighting classes to dabble in firearms, such as the bard or rogue trading out hand crossbow for pistol or musket.

Now I just need a good reason for elves to be more likely to have firearm proficiencies....

RPG Superstar 2012 Top 32

Shouldn't a "priest" with +1/2 BAB, 1d6 HD, only Good Will, and no armor be better at casting than a cleric with +3/4 BAB, 1d8 HD, Good Fort & Will, light & medium armor & shield?

Losing the bonus domain spell slots seems like the opposite of what should be done. They should get to use more magic, either through more spell slots or a mechanic that lets them "recharge" spell slots, like the arcanist and magus. Maybe even divine talents every even level. Or something like hexes, but divine flavored. Maybe even bonus feats.

RPG Superstar 2012 Top 32

Exactly. That's why I listed it as Wikipedia's list of domesticated animals, not Golarion's.

There is not a list of Golarion domesticated animals. Otherwise, you wouldn't have had to ask for a list of domesticated animals.

RPG Superstar 2012 Top 32

Wikipedia's list of domesticated animals in chronological order

RPG Superstar 2012 Top 32

You can still make a unique monster that does something like that.

RPG Superstar 2012 Top 32

Tormsskull wrote:
SmiloDan wrote:
It also says you can't speak. Does this mean a human polymorphed into an elf cannot speak?

The polymorph spell turns the target into a beast:

The new form can be any beast whose challenge rating is equal to or less than the target's (or the target's level, if it doesn't have a challenge rating).

My bad.

Maybe it will be on the "official" FAQ one of these days.

RPG Superstar 2012 Top 32

1 person marked this as a favorite.

It also says you can't speak. Does this mean a human polymorphed into an elf cannot speak?

Or is spellcasting such a special type of activity, you have to be in your own body or form?

RPG Superstar 2012 Top 32

The bloodrager didn't exist when I made my guy. It looks like a fun class, though. It might work better with an Eldritch Scion archetyped magus (both use Charisma for casting, right?).

For the original poster, Imp Init might be good, especially if you want to go in a particular order during initiative. Roll high and delay until you want to go.

RPG Superstar 2012 Top 32

The only time I got to play a magus, I took a level of barbarian at 1st level. Initially it was just for the speed boost (I was playing a dwarf, and had just played a gnome and was sick of having a speed of 20 ft.). But starting with a BAB of +1 meant I could take Power Attack at 1st level. I also got a racial proficiency in Dwarven Waraxe, which meant I could wield it one-handed it when using Spell Combat or Spell Strike, or wield it two-handed when raging and using Power Attack. It also gave me some extra skill points and a lot of great class skills, like Acrobatics, Perception, and Survival.

If you plan on using enlarge person ever, Combat Reflexes might be worth looking into if you have a Dex of 14+ (12+ when enlarged).

RPG Superstar 2012 Top 32

4 people marked this as a favorite.

Just make it clear to the players that it's a bar fight, not lethal combat. If they start using lethal methods, have everyone else panic, flee, and shame them.

Make it clear they just killed 3 kids standing on top of each other under a trenchcoat, and bring all 6 parents to the scene, crying their eyes out.

RPG Superstar 2012 Top 32

Can one of you flip the images and do mirror images of each monster?

Then we get MORE MONSTERS! :-D

RPG Superstar 2012 Top 32

2097 wrote:
SmiloDan wrote:

Or just reduce the dice size by one and add 2 to damage.

1d12 becomes 1d10+2

2d6 becomes 2d4+4

This almost works except for the case where the GWF rolls a 1|2 twice in a row.

I figure the trade-off is balanced by the reduced critical hit damage. :-P

RPG Superstar 2012 Top 32

I often read about classes being Tier 1 or Tier 2 or what have you, but I don't know where the list of Tiers is.

Can someone point me in that general direction? Thanks.

RPG Superstar 2012 Top 32

Maybe give clerics light armor and simple weapons, and then have some of the more battle ready domain give out heavier armor, shield, and better weapons? (Kind of like 5th Edition does.)

I made a quick priest base class mock up. It's strongly based on the cleric, and trades combat durability for magical flexibility. One of the strongest features of the cleric spell list is how useful it can be in a pinch, but often the cleric doesn't have every emergency spell prepared. This version of the priest hopes to alleviate this without making it too powerful.

The Priest:


BAB: +1/2
Good Saves: Will
Hit Dice: 1d6

Class Skills: Craft (Int), Diplomacy (Cha), Heal (Wis), Intimidate (Cha), Knowledge (all) (Int), Linguistics (Int), Perform (Cha), Profession (Wis), Sense Motive (Wis), Spellcraft (Int), Use Magic Device (Cha).

Skill Ranks per Level: 6 + Intelligence modifier

Priests are proficient in all simple weapons and light armor.

1. Aura, Channel Energy 1d6, Domains, Spontaneous Casting (cure/inflict)
2. Spontaneous Orison, Wise Scholar
3. Channel Energy 2d6
4. Spontaneous Spell (1st level)
5. Channel Energy 3d6
6. Spontaneous Spell (2nd level)
7. Channel Energy 4d6
8. Spontaneous Spell (3rd level)
9. Channel Energy 5d6
10. Spontaneous Spell (4th level)
11. Channel Energy 6d6
12. Spontaneous Spell (5th level)
13. Channel Energy 7d6
14. Spontaneous Spell (6th level)
15. Channel Energy 8d6
16. Spontaneous Spell (7th level)
17. Channel Energy 9d6
18. Spontaneous Spell (8th level)
19. Channel Energy 10d6
20. Spontaneous Spell (9th level)

Spontaneous Orison (Sp): At 2nd level, once per day, you can use a swift action to prepare a 0 level spell from the cleric list.

Wise Scholar (Ex): At 2nd level, you add half your priest level, up to a maximum equal to your Wisdom modifier, to all Intelligence-based skill checks you have at least 1 skill rank in.

Spontaneous Spell (Sp): At 4th level, you gain a 1st level spell slot that you can use to cast any 1st level cleric spell, even if you do not have it prepared. At 6th level, and every 2 levels thereafter, you gain an additional spell slot of the indicated level. You can choose to cast a lower level spell with a higher level spell slot. You can also choose to apply any metamagic feat you know to the selected spell, increasing the casting time and level of the spell slot, as normal (see sorcerer for more details, yada yada yada).

Note: upthread, someone mentioned a way to give the cleric a way to cast some touch spells at range would be cool; maybe use a daily use of Channel Energy to apply the Reach Spell to beneficial spells (if you channel positive energy) or harmful spells (if you channel negative energy).

RPG Superstar 2012 Top 32

Maybe a shaman? You seem to be very experienced, and they seem like a fun, but complex, class to play. They're also pretty flexible, right?

An oracle or witch might be fun. Arcanists also seem really fun, since they're pretty flexible and have those fun exploits.

Maybe an investigator if you want to be more skill based than spell based, but still want some magic and combat utility?

RPG Superstar 2012 Top 32

2 people marked this as a favorite.

Really cool! You put a lot of work into this, and it shows! :-D

RPG Superstar 2012 Top 32

Sharoth wrote:
Thomas Seitz wrote:
SmiloDan wrote:
Belabras wrote:
HeHateMe wrote:


I am binge watching the holy hell out of this on Saturday while my wife is out with her girlfriends. Yay Netflix, first you bring me the joy that is Daredevil, now you bring me Voltron!

My wife got hooked on Daredevil too, but I think Voltron is going to be my dirty little secret.

I foresee Jessica Jones in your near future.
And Luke Cage in your slightly-less near future.
And Defenders in the further out future.
What? No love for Iron Fist?

Because The RZA. ;-)

RPG Superstar 2012 Top 32

Belabras wrote:
HeHateMe wrote:


I am binge watching the holy hell out of this on Saturday while my wife is out with her girlfriends. Yay Netflix, first you bring me the joy that is Daredevil, now you bring me Voltron!

My wife got hooked on Daredevil too, but I think Voltron is going to be my dirty little secret.

I foresee Jessica Jones in your near future.

And Luke Cage in your slightly-less near future.

RPG Superstar 2012 Top 32

Devilkiller wrote:

It was interesting to see the artwork though I found the red hair a little unexpected. Older artwork emphasized the Dark Creeper's big nose and bushy eyebrows.

As for pets, centipedes are pretty weird and tend to be blind or have limited vision, which seems like it would fit with dark places.

SmiloDan wrote:
Flightless crows and ravens that have evolved forearms and claws, like mini-kenku?
Are you aware of Dire Corbies? Whether they're allies or enemies they might fit in pretty well with the areas Dark Folk tend to inhabit.

Yup, but I'm liking the centipede idea. Or millipede. You know, those glossy smooth-looking black ones?


Except pet centipedes remind me of that bloated, morbidly obese derro oracle queen from 3.5's Tome of Magic.

RPG Superstar 2012 Top 32


Cliffhangers are the WORST!

But I liked it. I like the alien designs. I wish there were more robeasts. I like how Princess Alura can shapechange and become super strong. Or was that her armor? Either way, it worked.

RPG Superstar 2012 Top 32

Paladin? Great saves, good hit points, swift-action self-healing.

Maybe as the base of some of the above options, like eldritch knight and arcane archer?

RPG Superstar 2012 Top 32

Darkmantles? Ropers?

Those creepy black squirrels from Canada? Fishers? SWARMS of Fishers?
Flightless crows and ravens that have evolved forearms and claws, like mini-kenku? Quaggoth? Dry otters? Like, really evil creepy dry otters? Mini-bulette? Not-so-naked mole rats?

RPG Superstar 2012 Top 32

Flurrying with produce flame might be fun. Touch attacks, so your horrid BAB won't matter. Can you do a flurry of ranged touch attacks?

Can you swap Strength for Dexterity? That would help your AC, Dex saves, initiative, ranged attacks, finesse melee attacks, Acrobatics and Stealth, etc.

RPG Superstar 2012 Top 32

Rangers and slayers. 6+ skill ranks, that really fit the pirate theme: Climb, Craft, Intimidate, Knowledge geography, Knowledge nature, Perception, Profession, Stealth, Survival, Swim.

RPG Superstar 2012 Top 32

I made a dragon scourged dwarf barbarian 1/magus 6 that was really fun.

It was very versatile in combat. He could buff then rage, spellstrike, use spell combat. He uses a dwarven waraxe, so he can wield it one-handed when using spellstrike or spell combat. He can wield it two-handed when raging and using Power Attack (and buffed, pre-rage, with enlarge person).

I would probably go barbarian 2/magus 10+ so he could get the Clear Minded (or whatever it's called) rage power.

Traits were Berserker of the Society and Magical Lineage (shocking grasp).

Feats were:
1. Power Attack
3. Combat Reflexes
5. Dodge (maybe replace with Extra Rage if low Dex)
6. Arcane Strike
7. Intensify Spell

I think we had 20 point buy for that campaign.

16 13(+1 at 4th to make it 14) 14 14 12 6

I used Diplomacy (-2) as agro. It actually worked! ;-)

RPG Superstar 2012 Top 32

Yeah, definitely long term goal material.

I'm waiting until SoIaF is finished before I re-read what I have of them. I don't want to be Wheel of Timed. SOOOOO glad I never read those!

RPG Superstar 2012 Top 32

Your fighter level gives you Heavy Armor Proficiency, so save up for some full plate. Maybe hint to one of your richer friends that your birthday is coming up.... ;-)

Definitely put your 8th level ability boost into Wisdom.

Combat Reflexes might be really good for you. Have you checked out the Reach Cleric guide yet? It will help with battlefield control and roadblock duty. Stand Still might help with that, too.

Consider Quicken Spell at 9th or 11th. A Quickened divine favor is a really nice buff: +3 to attack and damage. Can you take the Additional Traits feat? Fate's Favored would increase that to +4/+4, and help with all other luck bonuses, of course. You would also get a third trait, too, like Champion of the Society (I think) which gives a +1 trait bonus to AC in heavy armor, or one of the ones that give +2 to initiative.

Are you going to focus on cleric moving forward, or do you think you'll dabble in fighter some more? Or take a PrC, like Holy Vindicator?

It sounds like you like to use your spells primarily for buffing. Magic Vestments and Greater Magic Weapon and Righteous Might and Blessing of Fervor sound right up your alley.

RPG Superstar 2012 Top 32

I think the main reason to use a reach polearm is to get lots of AoOs.

Maybe a way to use AoOs? Maybe the ability to make a 5 foot step after you make an AoO? Maybe you only get Precise Strike damage on AoOs? Maybe a way to spend panache to get a "cleave-like" extra attack against a different target when you make an AoO? Maybe a way to make any combat maneuver when you make an AoO?

Maybe a way to spend panache so you can attack a number of creatures within your reach equal to your Dex bonus? Written in such a way so you can combine that with the Vital Strike series of feats.

RPG Superstar 2012 Top 32

For some reason, I'm imagining you melting down those fake gold-wrapped chocolate coins to make chocolate candy bars.

For my homebrew campaign, I'm going to introduce mithril coins (100 gp) and adamantine coins (1000 gp). They're not going to be common, but they're going to be a thing. The PCs will at least recognize they exist.

RPG Superstar 2012 Top 32

What is the party make-up?

Teach by doing and showing.

Make NPCs that use combat maneuvers. Maybe have one wait until a PC uses up its AoO to show a fun way to use CMB w/o provoking AoOs.

Make NPCs that use spells.

Use terrain and combat situations that encourage inventive tactics.

RPG Superstar 2012 Top 32

Good to know. Just as long as it isn't GRRM long. ;-)

(I'm pretty sure the Adversary Cycle is complete, right?)

RPG Superstar 2012 Top 32

Oh wow, OK. I'm only in the single digit number of chapters in book #2. :-P

RPG Superstar 2012 Top 32

Maybe combine the Trampoline Floor with a ball court game? Like the Aztec Ball Court game, or basketball, and maybe grant bonus points for dunking or multiple bounces or flips or something?


Maybe keep the walls far away from the center of the action? Use levitating or illusory goals or baskets or whatever.

RPG Superstar 2012 Top 32

Bottle tree.
Weird face glaring out of a tree.
Howling wolf...or something like a wolf....
Buzzards circling overhead.
Carrion or skeletal remains up in the tree, desiccating before burial.
Bunnies (What's with all the carrots? What do they need such good eyesight for anyways?)


Toadstool fairy ring: Constitution check to hold breath or Will save to avoid being confused/must choose random option for 1d4 turns.

RPG Superstar 2012 Top 32

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At a local con, one of my friends played an intelligent Holy Avenger. He got in a tiff with the not-quite-a-paladin apprentice, so my "apprentice wizard" (apprentice bard) used Pick Pockets to swipe it and hit a dryad's tree with it. I had a ring of prestidigitation and used it to "cast dispel magic" and "oh, darn, I failed the dispel check." A lot.

RPG Superstar 2012 Top 32

Scavenger1977 wrote:


** spoiler omitted **

Oh well, hitting things with blades is fun too. ;-)

RPG Superstar 2012 Top 32

VRMH wrote:
Ten'shun the Tengu wrote:
Maybe they pass a succulent looking fruit tree? (Will or waste a turn)
Or the scent-trail of another fox.

The other fox idea might work better as a Survival or Knowledge nature check.

Also, maybe throw in a challenge that can use the druid's Wild Empathy ability. Maybe the bear?

I like the fruit tree idea.

RPG Superstar 2012 Top 32

Maybe make inquisitor cultist mooks? Or anti-paladins? Or aberrant bloodragers? Or maybe swashbucklers?

I'm trying to think of a Charisma-based melee type that is relatively easy to run, but still have some fun and easy special abilities. Charisma-based because juju-zombies use it for Con stuff. Give the mooks relatively low Con and high Cha. You WANT a bunch of mooks to die and come back as juju-zombies.

I love:
that all the juju-zombies die when the ooze does. If the PCs are smart, they'll be able identify that fact with a Knowledge check and act accordingly. Smart PCs might knock-out or use non-lethal damage against the mooks to prevent juju-zombification.

RPG Superstar 2012 Top 32

Maybe go straight-up ranger or slayer? Full BAB, 2 good saves, d10 HD, 6 skill points, fun class features, can still do archery really well.

Or if you want to do archery with 6 levels of spellcasting and a bunch of skill points, bard or hunter or skald.

What level are you and what is the rest of your party like? What role do you want to play?

RPG Superstar 2012 Top 32

I'm a little perturbed with F. Paul Wilson's series structure. It seems like there are two (or more) series that are kind of intertwined, but a lot of those series don't deal primarily with the main story.

At least F. Paul Wilson has a lot of books out, so he can be a long term project. Which is a good thing. No a "summer reading" project, but a "until the end of the twenty-teens" project.


RPG Superstar 2012 Top 32

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In the days of 2nd Edition, I was DMing, and had the PCs come across a fountain of liquid adamantium. It gave various metal-based powers. One guy got armored skin, one guy got shiny metal eyes, one got liquid metal arms and legs, I think there was a magic mirror power, etc. Some were crazy over powerful, and some were just situational.


Oh yeah, in 3.0, at 4th level, we got railroaded into fighting an Ice Balor (a CR 20 demon PLUS whatever makes it ICE), and my Barbarian 2/Fighter 2 (wannabe Frenzied Berserker) waited until the Ice Balor used its AoO, then disarmed it! The DMPCs (DM in this case stands for Deus Ex Machina!) then killed the balor, the balor exploded and killed us all, and then the DMPCs True Rezzed us. Total DM self-aggrandizing railroad. But I got to keep the sword. Later on, I used a Ring of Jumping to run jump on top of Daern's Instanst Fortress, sunder it open in one hit of that Ice Balor's Sword, and jumped down into it to attack its defenders.

RPG Superstar 2012 Top 32

I was trying to think of a woodsy Will save challenge. Any other idea for a forest-like Will save challenge?

How about an animal path that crosses the prey's track, requiring a Survival check?

Can you use traps? Like a swinging log that hits you and pushes you off a cliff? Or other creatures, like a wild boar that hits you and pushes you off a cliff?

RPG Superstar 2012 Top 32

You can also just increase the hit points a bit. Use max instead of average, for example.

Adding an extra creature to multiple creature encounters also works, especially if you have more than the assumed number of players.

RPG Superstar 2012 Top 32

Splitting the party is manageable. You just have to switch between each group relatively quickly so both groups are engaged. Like, every 5 minutes or less.

I once accidentally split the party in three! Two pairs of PCs had a couple battles simultaneously and the poor cavalier soloed a bunch of empty rooms. At least he got to practice sundering doors. If I had to do it over again, I would have added a combat encounter for the cavalier too (it was in a mostly abandoned temple, so no social encounters).

RPG Superstar 2012 Top 32

6. Angry bees: Run through (Fort DC 12 or -2 on next check) or Sneak around (Stealth 15)

7. Hollow log over ravine (Escape Artist 10 to crawl through or Acrobatics 20 to balance across)

8. Quicksand! (Climb vine over DC 15) or (Swim across DC 20)

9. Haunting Totem Pole (Will DC 15 or shaken until end of next encounter) or (Knowledge religion DC 10)

10. Spiky undergrowth (Reflex 15) or jump over (Acrobatics 20)

RPG Superstar 2012 Top 32

Clerics can do lots of things, but some of the things only clerics (and their ilk) can do is condition removal. Clerics are the best at condition removal. Other classes struggle at it (late access, reduced spell versatility, lacking access to some spells) and some classes get NO condition removal abilities.

But just like a rogue-less party can be fine when the GM reduces or removes traps and locks, a cleric-less party can be fine if negative conditions are rare, temporary, or have other means of curing (like potions, scrolls, NPC allies, magical fountains of plot correction, etc.).

RPG Superstar 2012 Top 32

Lord Snow, Embassytown is really great too. You know how Mieville is trying to write in every genre? Embassytown is his stab at CJ Cherryh-esque "anthropological" SF, with an (also Cherryh-esque) focus on linguistics. I like all the little Cherryh Easter Eggs, even if I'm only imagining them.

Just finished Curtsies & Conspiracies Gail Carriger. Maybe not quite as good as the first Finished School novel. The stakes seemed a bit lower, even if the costs were higher. Probably should have been called Curtsies & Consequences. ;-) At least there were some real game changing developments. I already ordered the sequel from the library.

About to start Legacies by F. Paul Wilson. More Repairman Jack.

RPG Superstar 2012 Top 32

I live in Buffalo, and it has the Olmstead Park and Parkway System, which is a radial layout of the major streets, for the most part. This makes our city street maps a bit more interesting than grid-based street maps.

Maybe work on a radial layout? Where the spoke widen out, you can intersperse additional radial or semi-radial areas, which can be quite interesting where they intersect.

Also, throwing in an irregular natural feature, like a river, lake, cliff, waterfront, or hills, can break up the monotony as well.

RPG Superstar 2012 Top 32

Paladin: "Hey buddy, what are you up to?"
Rogue: "Um, this poor kitten was born without eyeballs."
"I just like to have a glass of anti-toxin when I cook. Want seconds?"
"Look! Widows!" ***steals from orphans***
"Look! Orphans!" ***steals from widows***
"Look! Widows AND Orphans!" ***steals from paladin***

RPG Superstar 2012 Top 32

I've been playing 5th Edition lately, so take everything I say with a grain of salt. We just did RotRL with a party of 6, and I was the only primary healer (the ranger did emergency healing on me!). In some fights, all I did was healing, which was kind of frustrating. A 2nd healer would have helped with varying my combat actions. In a smaller party, I think I would have been able to do more since I would have had to keep less people alive.

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