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Gold Dragon

Small Attention Span's page

Pathfinder Society Member. 267 posts (269 including aliases). 2 reviews. No lists. No wishlists. 2 Pathfinder Society characters. 2 aliases.


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I was confused by that as well. They never really address the immunities issue.

My thinking is that you simply follow your own advice. Make him divine rank 2, and have him drop to 1 for fighting despair.

The unlife vortex is something to think about as well. Should it drop him to 0? I don't think so. Still, you could just make him 3 and still have him drop to 1.

Then again, if you want to follow the SRD and Deities and Demigods, simply get rid of the immunities you want. It's your choice ultimately.


office_ninja wrote:
It sits in Manzorian's vault until it feels like leaving?

There's always that.


Peruhain of Brithondy wrote:
The island is huge--the PCs can certainly use magic to move quickly from challenge to challenge, but there's plenty of room to find a safe spot to hide out and rest up as well.

That may be, but once the challenge has started, it happens fast paced. If the party telepots or flys away from where they start in the vision, the undead would simply overrun the rest of the druids and the vision would be a failure, as far as battle is concerned.

What could happen is that the Watchers could offer the party a rest before they drink of the Fountain, or maybe calling on the power of the island to heal them quickly. This is to say that they already haven't drunk of the fountain.


I thought office ninja advocated no reward.

Secondly, what then happens to the Hand?


In all seriousness, I think that we should come up with more fun ideas! This is a little much, I think, but maybe there could be a meeting with Vecna himself! Or not...I don't know.

Perhaps, in the event of no real reward except the PC's lives, there could be a quest for the Eye of Vecna. At the end, they would go in the Vault of Manzorian and stay there until Vecna doesn't want them there anymore.

Lastly, maybe, Lashonna comes into possetion of the Hand, and could use its latent negative energy as a focus for Kyuss' escape.


Or maybe, perhaps, the next time they go to Manzorian, they find that he never recieved it, and that it may have been stolen by a random cult of Vecna, or, even worse, Kyuss! That could lead to some interesting gaming!


office_ninja wrote:
I don't think he should pay anything. I mean, it's an evil artifact that the PCs likely can't/won't use, sought after by fanatical clerics of Vecna, not to mention all kinds of fiends & undead. Manzorian would be doing the party a favor by looking after it for them.

True, but the players are looking for compensation, and having an archmage with a supply of magic at his disposal that comes from sixty years not give the players anything would be a little mean.

the fact that it is so sought after is also something to consider. Leaving it in Manzorian's vault is probably the best idea.


If I remember right, Manzorian gave the PC's a gift before they left for Kuluth-Mar. A magic item worth about 40,000 gp.

My thinking is that instead of some random magic item worth that little, sit down with your players, perhaps, and design a unique magic item, one that the PC designs, and likes.

As far as price is concerned, I would think the max should be around 80-100,000 gp.

Then again, Manzorian probably has some minor artifact or two from his travels that you could give to the PC's.

Still, even after all of this, I don't think anything could truly equate in a financial sense for the Hand, but these are just some ideas.


walter mcwilliams wrote:
Small Attention Span wrote:
Krypter wrote:

There has been a firestorm of rumours on EnWorld about the possible release of 4E in 2007, and some have even gone so far as to suggest that an Age of Worms hardcover will never happen because WotC wouldn't want to greenlight a project that would be coming out just as 4E is being marketed and 3.5E becomes obsolete.

I would like to add to this hysterical rumourmongering by saying that this is no doubt the plan of the Illuminati to conceal the facts of the Age of Worms from the general public and restrict them to Dungeon subscribers only.

Get your Age of Worms magazine issues before they're burned and banned!!!

From what I hear, 4E is coming out in 2011. Geez!
Screw (harsher language required but this is a family oriented site) 4E, the last thing I want to do is start spending money all over again on nothing but a rewrite of the same system. I would much rather shell out $60.00 on an Age of Worms HC, than have an entirely new game. Note from this 25 year vetern of ADD I will not in any way support a 4E. That is absoloutly insane.

True, and I don't see ANY reason why a new edition is needed! If I get the AOW hardcover, i'll be happy for the rest of the week!


Krypter wrote:

There has been a firestorm of rumours on EnWorld about the possible release of 4E in 2007, and some have even gone so far as to suggest that an Age of Worms hardcover will never happen because WotC wouldn't want to greenlight a project that would be coming out just as 4E is being marketed and 3.5E becomes obsolete.

I would like to add to this hysterical rumourmongering by saying that this is no doubt the plan of the Illuminati to conceal the facts of the Age of Worms from the general public and restrict them to Dungeon subscribers only.

Get your Age of Worms magazine issues before they're burned and banned!!!

From what I hear, 4E is coming out in 2011. Geez!


Antoine7 wrote:

Well from what I'm seeing it wasn't a walk in the park either...the cleric had to cast 3 Mass Heal!!!

Dragotha seemed to dish out hihg damage numbers anyway...I think your players were on the edge of their seats when the barbarian took 200hp damage in one round.

If they were happy about that fight...I think it's a job well done.

Has for Kyuss...don't change the stats (ever) and give him the epic feat that gives him a second quicken spell per round...not pleasant. Have him already out of the monlith when they arrive at the top...then two quicken harms on the barabarian should stop him in his tracks.

You're probably right, still, I didn't think they did him justice with the huge penalties from the Unlife Vortex, and the ease at which it is deactivated.


for me, knowing how my players tend to cut a swath through most anything I put in their way, I said to myself, "Screw divine rank 1!" and "Screw and these penalties!" I advanced kyuss to a) divine rank 5, b) gave him 5 more levels in cleric and sorceror, and c) gave him up to level 13 spells.

Just to make it even more evil, I said that he never, and I mean NEVER, goes down to divine rank zero. To start, he loses 1 and Only 1 divine rank for both the "fight despair" and "The Unlife Vortex."

To add insult to injury, get rid of an artifact. I got rid of the sphere of annihilation.

Lastly, I made two new spells that almost insure major damage/infestation.

Finally, if you were wondering why Kyuss is divine rank 5, I did so because he had 30,000 worshipers, and if I remeber right, that is at least a lesser deity. So Kyuss was a lesser deity, and the centuries he spent in stasis brought him down to demigod.

THis is for my campaign. I think it'll be alittle harder....I hope...


PC Name: Manfoy
Adventure: 3FoE
Location of Death: Labrynth of Vecna
Catalyst: Lightning bolt by the Facelessone
Long Description: I slightly modified the stats for the Faceless One, replacing a Summon spell with fireball. I used it after the centipede kicked it, and cleric was then unconsious. Then, being the mean DM that I am, used lightning bolt, which dropped him. I chuckled a little inside, but felt a pang of remorse, but only for a second.

PC Name: Fenir
Adventure: 3FoE
Location of Death: Labrynth of Vecna
Catalyst: Lightning bolt by the Faceless One
Long Description: Basically the same as above, except this time it was a paladin.


"Something is wrong when the party wizard kills more with his staff than the fighter does with a bastard sword."

"I attack the drow with my poison dagger!" Said in an assasin's guild headquaters where the drow headed the guild himself.

"Where's my sword of +1 Destruction of Everything?"


Also, if you don't want to have to spike the base DC saves, but still want to up the stats that make the save tougher, try adding a template that would add to the challenge.

Again, if you want the game to run a little slow as far as progression, but want to make it a little hard on the PCs, add lich or something of the like.

There are plenty of templates out there that add to stats just enough so that the saves are raised just right. I've even seen a Book of Templates somewhere.

If you don't want to go for templates, just go monster. A lot of the monsters in the MM have stat adjustments, while still keeping the challenge relatively small.


Prior to hearing about AoW, I tried to run Maure Castle, with disastrous results. Then, when I was flipping through an old Dungeon, I saw something about the Shackled City path. The group I could gather at the time only wanted to play an adventure above 12th level, so I started there. We got through it fine, and when we got to Adimarchus, these guys spent at least 3 or 4 hours taking down one form, then they had to deal with the other. I'm pretty sure it was the demon.

When I heard about the Age of Worms and that the PC's had to kill a god, I was hooked. I was going to adjust the stats for the earlier battles, but when I saw Dragotha and Kyuss, that plan was off.

I can only imagine what a strait up battle with Kyuss would bring, that being no artifacts, no fighting despair, and no Vortex destruction. What do you guys think?


At best, when I can gather a group, which has not happened in some time, it's usually around four or five. Six is a rarity. Though, I'm at a bit of a conflict. I have one person who will only play a dragon (we use the Dragon rules for chromatic leveling and), and all she really wants to do is kill a lot and gather treasure. There is another young man who pretends to fall asleep when not decapitating something or other.

Then, on the other side of the room is a young man who can play as a battler quite well, but whenever we find him presiding over a game session, it's all about plot.

The other two could care less what we do, so long as it's fun. I want to cater to each individual's tastes, but with such a group of conflicting wants and ideas, what can I do?

I have also found that AoW is a lot about combat, and until mid-way into the upper levels, there is little time for talking, as far as writen material is concerned.

So I suppose I should ask the questions. How do I cater to everyone's needs, keep the party at a nice even leveling pace, and still keep it as fun as possible?

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