Goblin Pirate

Sloog's page

41 posts. Alias of SnowHeart.


Classes/Levels

Male Goblin Gunslinger (Pistolero) 1 | HP 11/11 | AC 15, t15, fl11 | Fort+3, Ref+3, Will+2 | CMD 13 | Init +4 | Perception +6 (Darkvision 60')

Strength 9
Dexterity 19
Constitution 10
Intelligence 12
Wisdom 14
Charisma 8

About Sloog

---===Statistics===---:

Male Goblin Gunslinger (Pistolero) 1
CE Small Humanoid (goblinoid)
Init +4; Senses darkvision 60 ft.; Perception +6
-------------------------------=DEFENSE=-------------------------------
AC: 15, Touch: 15, Flat-Footed: 11 (+0 armor, +4 dex, +1 size, +0 shield, +0 Magic)
HP: 11 {+1d10, +1 favored class}
Fort: +3, {+2 Base, +1 trait}
Reflex: +6, {+2 Base, +4 Dex}
Will: +2,{+0 Base, +2 Wis}
CMD 13 {+ 1 Base -1 Str + 4 Dex - 1 size}
-------------------------------=OFFENSE=-------------------------------
Speed: 30 ft.
CMB: -1; {+1 Base -1 Str -1 size}
Base Atk: +1
Melee: +1 {+1 Base, -1 Str, +1 Size}
Ranged: +6 {+1Base, +4 Dex, +1 Size}

--Melee: Boarding Axe +1 (1d4-1, x3)
--Ranged: Pistol +6 (1d6, x4) (20')

-------------------------------=STATISTICS=-------------------------------
Str: 9, Dex: 19, Con: 10, Int: 12, Wis: 14, Cha: 8

-------------------------=Traits=----------------------
Goblin Pirate (Shackles) {Race} (+1 to Profession Sailor and Swim checks, and Swim is a class skill)
Never Stop Shooting {Combat} (Like Diehard and can use Wisdom instead of Constitution for purpose of death threshold, but can only use actions to draw a firearm, reload a firearm, or attack with a firearm)
Peg Leg {Campaign} (A shark took my leg below the knee; I suffer no ill effects from a peg leg and gain a +1 to Fortitude saves and a +1 to damage rolls against sharks and other animals with the aquatic subtype)

----------------=Drawbacks=-----------------
Paranoid (anyone trying to "Aid Another" on Sloog must succeed at a DC 15 rather than DC 10)

----------------=Race Traits=-------------------
Darkvision 60'
Tree Runner (+4 to Acrobatics and Climb; Replaces Skilled)

--------------=Feats=-----------------
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.

---------------=Skills=- (0 points; 0 class, 0 INT)---------------
Acrobatics*^(Dex)____+12 {+1 rank,+4 Dex,+4 race}
Appraise(Int)____+1 {+0 rank,+1 Int}
Bluff^(Cha)____-1 {+0 rank,-1 Cha}
Climb*^(Str)____+7 {+1 rank,-1 Str,+4 race}
Craft (alchemy)^(Int)____+5 {+1 rank,+1 Int}
Diplomacy(Cha)____-1 {+0 rank,-1 Cha}
Disguise (Cha)____-1 {+0 rank,-1 Cha}
[b]Escape Artist*
(Dex)____+4 {+0 rank,+4 Dex}
Fly*(Dex)____+6 {+0 rank,+4 Dex,+2 size}
Heal^(Wis)____+2 {+0 rank,+2 Wis}
Intimidate^(Cha)____-1 {+0 rank,-1 Cha}
Perception^(Wis)____+6 {+1 rank,+2 Wis}
Profession (Sailor)^(Wis)____n/a {+0 rank,+0 Wis}
Ride*^(Dex)____+4 {+0 rank,+4 Dex}
Sense Motive(Wis)____+2 {+0 rank,+2 Wis}
[b]Sleight of Hand*^
(Dex)____n/a {+0 rank,+0 Dex}
Stealth*^(Dex)____+8 {+0 rank,+4 Dex,+4 size}
Survival^(Wis)____+2 {+0 rank,+2 Wis}
Swim*^(Str)____+4 {+1 rank,-1 Str,+1 trait}

ACP -0

*=ACP applies to these skills
^=In Class Skill Bonus +3
-=Non-Standard Skill Bonuses=-

-=Languages=-
Common
Goblin


---===Special Abilities===---:

-------------------------------=SPECIAL/CLASS ABILITIES=-------------------------------
Deeds Use Grit to perform special abilities with your firearms.
- Gunslinger's Dodge
- Quick Clear
- Up Close and Deadly
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit

---===Gear/Possessions===---:

-------------------------------=GEAR/POSSESSIONS=-------------------------- -----
Combat Gear/Weapons Pistol (small; Gunslinger's starting weapon), Boarding Axe
Other Gear leather armor, black powder[UC] (10), boarding axe, paper cartridge[UC] (5), pellets[UC] (10), pistol[UC], canteen[UE], gunsmith's kit[UC], masterwork backpack[APG], powder horn[UC], necklace of frayed leather cord, shark teeth and shells, 44 gp
-=Carrying Capacity=-
Light 0-24.75 lb. Medium 25-49.5lb. Heavy 50-75 lb.
-=Current Load Carried=- 16 lb.
-=Money=- 44 GP 0 SP 0 CP

---===Background===---:

BANG! Foosh! Fire shoot out from the magic stick and den Mogmurch's head pops like rotten mellon! SPLOSH!

Look on Mogmurch's face as it 'sploded... Hah hah! So funny. But dis stumpy fellow with the beard and the magic stick... his stick not go boom again! He stop, he pull out little bag, little pellet, little tiny stick to poke into the magic stick... And he doing dis with his two sticks... <Sloog pantomimes a sexualized imitation of sticking a rod in a hole, sticking out his tongue as the "rod" goes in the hole, eliciting cackle of delight from the other gobos.>

Now, Sloog brave like big bag chief gobo but not dumb like some gobos. Sloog want to learn secret of booming magic fire stick. So Sloog hide...

BANG! Foosh! Den Reta's chest go all 'splody! We laughed and laughed... then she died. And den the stumpy beard start dis thing with his sticks again, and all the other gobos go running. But not Sloog!

Sloog learn trick! So Sloog sneak up behind stumpy man, like dis... <Sloog begins to "sneak" behind the circle of goblins assembled around the fire. When he sees some roasted dogmeat stuck on his peg leg, he stops to eat it, picks some bone from his teeth, then continues his "sneaking" before he stops behind Lugdorg... he'd never liked Lugdorg.>

And den I stab stumpy guy, like DIS!!! <He slams a fist into Lugdorg's back, pushing the other goblin into the fire, bringing the rest of the gobos to uproarious laughter while Lugdorg scrambles about to put the flames out.>

So, stumpy guy dead and now... I has his magic stick! <Sloog draws the pistol from his waistband for all to see. Just then, Lugdorg has managed to put the flames out and screams in rage at Sloog... so Sloog shoots him in the leg. As Lugdorg collapses in pain, falling back into the fire, the rest of the goblins again break out into hideous peals of laughter.>

Now, dis magic tricky tricky. Take Sloog long time to make more 'splody powder... H<e takes a handful and tosses it into the fire where it flares in a dramatic display of pyrotechnics.>

But now, Sloog know secret... and Sloog is great hunter with magic stick. Now, you all 'member when Sloog little gobo, Sloog was finding treasures on the beach when water dog with big mouth bite Sloog and take Sloog's leg. <He points to his peg leg, nodding his giant head as if this signifies something of great importance. The other goblins do the same.> So, Sloog will go find water dog that bite off Sloog's leg! Sloog go on many longshanks' boats to help kill water dogs and other longshanks. Sloog kill many water dogs, but not yet find one with Sloog's leg in belly. But one day, Sloog will find water dog with Sloog's leg... and den... BANG!

---===Appearance and Personality===---:

Eyes: Red
Hair: Mostly bald but some stringy black hairs
Skin: Mottled green
Height: 2'11"
Weight: 33 lbs

Stat Block (HeroLab Output):

Sloog (Gunslinger)
Male goblin gunslinger (pistolero) 1 (Pathfinder RPG Bestiary 156, Pathfinder RPG Ultimate Combat 9, 51)
CE Small humanoid (goblinoid)
Hero Points 1
Init +4; Senses darkvision 60 ft.; Perception +6
--------------------
Defense
--------------------
AC 15, touch 15, flat-footed 11 (+4 Dex, +1 size)
hp 11 (1d10+1)
Fort +3, Ref +6, Will +2
--------------------
Offense
--------------------
Speed 30 ft.
Melee boarding axe +1 (1d4-1/×3)
Ranged pistol +6 (1d6/×4)
Special Attacks deeds (gunslinger's dodge, quick clear, up close and deadly +1d6), grit (2)
--------------------
Statistics
--------------------
Str 9, Dex 19, Con 10, Int 12, Wis 14, Cha 8
Base Atk +1; CMB -1; CMD 13
Feats Deadly Aim, Gunsmithing[UC], Point-Blank Shot, Rapid Reload
Traits goblin pirate (shackles), never stop shooting, peg leg
Skills Acrobatics +12, Climb +7, Craft (alchemy) +5, Perception +6, Swim +4; Racial Modifiers +4 Acrobatics, +4 Climb
Languages Common, Goblin
SQ gunsmith, hero points, paranoid
Other Gear leather armor, black powder[UC] (10), boarding axe, paper cartridge[UC] (5), pellets[UC] (10), pistol[UC], canteen[UE], gunsmith's kit[UC], masterwork backpack[APG], powder horn[UC], necklace of frayed leather cord, shark teeth and shells, 44 gp
--------------------
Special Abilities
--------------------
Darkvision (60 feet) You can see in the dark (black and white only).
Deadly Aim -1/+2 Trade a penalty to ranged attacks for a bonus to ranged damage.
Deeds Use Grit to perform special abilities with your firearms.
Grit (Ex) Gain a pool of points that are spent to fuel deeds, regained on firearm crit/killing blow.
Gunsmith At 1st level, a gunslinger gains one of the following firearms of her choice: blunderbuss, musket, or pistol. Her starting weapon is battered, and only she knows how to use it properly. All other creatures treat her gun as if it had the broken condit
Gunsmithing You can use a gunsmithing kit to craft/repair firearms and ammo.
Hero Points Hero Points can be spent at any time to grant a variety of bonuses.
Paranoid Aid Another DC 15 for attempts to help you.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Rapid Reload (Pistol) You can reload fast with one type of Crossbow or Firearm.