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Slime's page

Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber. 631 posts. No reviews. No lists. No wishlists.


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(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Chengar Qordath wrote:
There are still going to be plenty of times when there's a legitimately complicated moral question that requires consideration. Not every ethical dilemma can be quickly and easily resolved by making a snap decision based on gut feelings.

Yes but if you get down to the basic principle of a paladin being a good and just Judge/Jury/Executionner, he encountered bandits using leathal weapons to kill travelers. Surender from some of them doesn't make that go away. So declaration and prayer for the guilty, make it painless in execution AND take the time to bury (maybe not the full dept and all) them to get them "in the right direction afterwards".

Important note that many probabliy will be called pure cheese: The Paladin still shouln't feel "good" (but it's sure not an evil act IMO)about these situations and might pray and /or light candles for the executed ones.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Check Grenadier among the Archetypes on d20pfsrd it supposed to be Paizo origine but I didn't check it here.

Edit: Origin is the Pathfinder Society Field Guide (that I will go give some more attention to!)

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

mdt wrote:
Slime wrote:
mdt wrote:

(...)

Level 7+ : Medium Feline (Druid)
(...)
It's really the medium sizing (and further up-sizing) that I see as a potentially serious problem, just starting with a small sized witch that can then ride the familiar (already an option with reduce person and a small familiar but at least limited in use ...).
You can do that already with improved familiar and a small caster, why should the witch be any different?

I mean I'm border-line O.K. with a small witch (or any other class) with a small familiar, they are not optimal mounts for the "tiny" rider. But I see a permanently medium sized familiar as a (sorry for the choice of words) bigger issue...

I also couldn't find any Improved Familiar of medium size or did you refer to small size with it?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

mdt wrote:

(...)

Level 7+ : Medium Feline (Druid)
(...)

It's really the medium sizing (and further up-sizing) that I see as a potentially serious problem, just starting with a small sized witch that can then ride the familiar (already an option with reduce person and a small familiar but at least limited in use ...).

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Thefurmonger wrote:

+1 to Pigbear.

take a Pig, call it a bear.

+2, and you can use the Evolved Familiar feat to give it claws.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

I see a comparant possible with the bones of Saints ued to build "powerful" holy-items mostly in medival times.

I would feel that the skin-use would require the "right" moral fluff: Showing them to Bahamut in the full sunlight and marking them with silver symbols of evil being fought by evil.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

blackbloodtroll wrote:
I think there should be rules to gain a unicorn. That would be awesome.

Be carefull with that one. The acess to cures, neutralize poison, greater teleport and magic circle against evil make it a "super-buff beast" and I beleive that's why it was taken out of the summon lists.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Warsmurf wrote:
In our games we simply houseruled that the paladin gets the same divine bond as the anti-paladin just replace evil with good in the descriptor portion... Way cooler ability in my opinion.

Thank you veryy mutch, that will help me get my Swan-riding Halfling paladin build solved. (Now I just Hhave to stat a proper flying, running & swimming medium bird but I've got some of that cover)

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Tyki11 wrote:

(...)

I totally forgot that one, my bad. Rulewise, you can throw a longsword or a great sword, but it wouldn't count or work as an improvised weapon I'd say.

Personaly I would allow a weapon to be used as a "improvised weapon" by a "non-proficient" but still with only the stats. of a club (one scale lighter than the original weapon) and I would have a radom roll the type of damage depending on the "item" used.

Ex.: A sword could be used with club stats (dam d6, std crit) and might cause (roll a d3) Blunt, Slashing or Piercing damage. A BBQ spike, lighter than a sword, d4 dam and might case Blunt or Piercing.

I wouldn't allow the use of the enhancement bonuses of a magic wepon on attack but I would allow damage bonuses if the random damage type would fit the weapon. Althought, activated energy weapons might not be so easily improvised used (ouch)!

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Interesting thread. It makes me think that it would be cool to give teamwork feats to the TEAM not the individuals. So you need to have people who have established confidence to each other to get teamwork feats.

To avoid members of larger groups to get huge amounts of feats I would put the scale of required numbers literaly exponential (2+,4+,8+,16+, etc.) and apply the "Established Confidence" as a number of levels spend together or other form of closeness between team members.

So a Team of 4 pcs get to the 2nd level and they get to chose a Teamwork Feat.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

I suggest that Goodberry be used as a reference rather than Cure spells to manage a many-many use healing spell.

Maybe a Holy-chew? Cast: 1 minute, Duration: 24h, Creates a 1hp healing consumate in a full-round action causing AoO. The same creature can benifit from up to Wis and Con Mods added unless fully opposed to deities' alignment (ex.: LG vs CE).

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Name Violation wrote:

2nd ed (maybe 1st) had Bee and Mouse as cantrips.

(...)

Thanks for the flashback! It does give me an interesting variant to take into consideration for what has been brought up: Creature Specific Cantrips.

Since you can can cast it unlimited per day I would follow the list of familiar based creature with Celestial or Fiendish (house-rule: also Protean or Axiomite) "upgrade" but for a SPECIFIC type chosen each type counting as a different spell.

Ex.: Cleric of Torag: Call Holy-Mole(y!)

Based on a badger with the young template with the holy template!

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Cheapy wrote:
Any creature, really. But specifically, a small, very weak, elemental.

Then it should compare (not as good as) to Spark, Create water, Acid splash and Cold touch.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

It's been a while since I was thinking of including a "Combat Level Check" in my house rules (base on the caster level check) basicaly: d20 + base att + wis bonus.

That's how I see a character figuring an opponents defence and offence capabilities: What is in the A.C.?(large amount of natural? presence of many smal one? Known specifics?) How was that damage made? (Many dice? Big Str? Other Bonus?)

I'm not sure how I'd go with the DC of each but after a swing at someone/thing with Mage armor and/or Force Shield I'd call for a Combat Level Check at DC 10 to mention "protective invisible forces" and DC 11 (level 1 spells) to specify shielding and armoring.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

I'd probably allow a 1 round casting time (V,S,M), duration: concentrention (max 1 round per level), Range: Medium (must remain visible) for a single tiny sized animal with the stats of a familiar basic (max CR 1/4).

Not sure how to distinguish the the "Nature's Ally" vs "Monster" versions.

Edit:

John Kretzer wrote:
Ninjad by Sebastian. *Shakes Fist*

+1

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Erik Mona wrote:


(...)
It bugs me that the main guy's wife is a non-entity. It's like things are happening in this show, but no one is really reacting to anything with any amount of emotion.

I'm almost done with it, barring major unexpected improvements.

I see what your talking about for the people around him but something made me wonder: did you notice his wife is almost always wearing red ?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Troubleshooter wrote:
(...) Small animal companions, who ride them, and maximize the Ride skill and take Mounted Combat. Then the animal companion can negate an attack on the Druid every round.

Actualy a standard animal might be trained (or animal talked)to do something like that. I would see it very nice for a small snake on a Mesusa (see the bestiary illustration) that could also take AoO!

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Mothman wrote:

My inspirations for Numeria:

Barrier Peaks
Blackmoor
Conan the Barbarian
Chronicles of an Age of Darkness
Majipoor
Thundercats
Masters of the Universe

I just tought of Thorgal (French work of art BD, IMHO) a viking very-low magic/alien-tech setting.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Elton wrote:
Evil Midnight Lurker wrote:
Apotheosis wrote:
What is your inspiration for Numeria?
Thundarr the Barbarian.
He-Man, Thundarr the Barbarian, Thundercats the original and new, and Vision of Escaflowne.

Bingo! Same here and by mentionning it you just gave me a more interesred view of the whole Firearms systems from UC. I find the Mana Wastes/Firearms principle O.K. but I think that a Blaster/Numeria principle would work more form me.

I just just have to use the terms Blasters, Plasma and Loaders with all the same crunch as the different Firearms even keeping some of the canons as they are!

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

OmegaZ wrote:
(...) Its important to remember that these villains have the strength of a HUGE nation [BOLD]backing them up[/BOLD], along with a portion of the legions of Hell. Its not just the fruits of their own labor they have access to, its the work of their predecessors. (...)

Because Evil only fights Good? The Cheliaxian Nobles are all working to power up and defend the Queen, how about the church of Asmodeus?

I always used the "Good fights Evil" and "Evil fights Good and Other Evil" as a way to long-term (until the PCs Heros are needed!) balance the large presence of Evil vs Good powers.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Ecaterina Ducaird wrote:

(...)

Swarms have no to hit roll. Monkey swarm is CR 3 and just hits for 2D6. Mandragora Swarm if you really don't like them. (...)

That's what I was looking at. There was one based on Gold piece looking beetles from an Orison source that could fit that area nicely or even better with a flying move, poison upgrade, golden template (tome of horror), etc.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Kaisoku wrote:

... simply making it more of a +1 size bonus instead ...

I like the hole option alot. But (just a detail) I would use a +1 size-enhancment (or something) bonus to make it stackable for gnomes and halflings amongst others.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

LazarX wrote:

Remember Pier's Anthony's OX Trilogy and the parralel Earth the adventurers dubbed Paleo, because it as Earth as it was in the paleolithic era?

That sort of thing. It's more like back and sideways time travel, or maybe just sideways time travel. In other words there is no paradox that affects the "present".

I remember some Asimov's stuff where they would use sideway/parralel travel into worlds that could be identified as "dead"-earths for resource extraction or safe individual residence (in residential bases, etc.).

So, they just have to find an alternative earth with a Forensic Past and a Dead Present it will meet with anything they want to do with it. Easy right! ;-)

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Xabulba wrote:
Any explanation on how dumping a couple thousand colonists in the distant past doesn't total fubar their presant with the grandfather paradox and butterfly effect?

Well, just finish it with the destruction of dinosaurs getting all the people back even farther in the futur (beyond the super-deadly time they left at the begining) with the energy they took from the dinos.

There all done! ;)

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

That would indeed make for a very tasty campaign setting product!

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

I see a slight problem: A Tiny sized creature (in this case the monkey) has a reach of 0' so he has to move in the square of the opponent (leaving the square of the fighter) with a possible AoO.

N.B.: I'm not sure about the use of "touch" vs "ranged touched" in that case.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Gorbacz wrote:
Goblins and Ogres are covered in Classic Monsters Revisited, Ghouls are done in Classic Horrors Revisited.

Your spoiling the plot-line for some! ;) (this is a joke!)

But basicaly I was trying to say that the others had been covered.

I'll have to work on my funny-guy tone of writing.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Gorbacz wrote:
It's certainly pure coincidence that this guide features monsters which are a crucial part of a certain AP's plot...

They would need to have seriously covered some others,

Spoiler:
Goblins, Ghouls, Ogres ...

Hummm, Wait a minute maybe you have something there! ;)

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

James Jacobs wrote:

... (Cool Stuff!) ...+

And so when it came to doing Rune Giants, I decided to basically make them giant Samurai.

Which does kind of imply that there's SOME sort of connection or link between Thassilon and Tian Xia. Not really sure what that link is, but it does exist.

Well, they came from Taiga Giants altered with something that may have been taken from or later went towards Tian Xia ... After all, Runes and many types of Asian Fonts share a lot.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Mikaze wrote:
... All this time I've been weighing the likelihood of this against Rune Giants ...

And don't Rune Giants match with a type of Super-Sized Giants (can't remember the name)from 2e Oriental Adventures ?

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

My details on Gods:

Spoiler:

I was post-lazy to go into the details of our house-uses. ;)

We were going Oerth at the time but we had the Forgotten Realm stuff and we assumed the since Lolth had kept the name in both realm I ran it as the "Elder Elemental God/Eye" would have the name of Ghaunadar on Oerth maybe only for the higher-awakened/madened priests(ses).

Thanks for the info on Tharizdun (and it's gem in Snurre's quarters) and the links to other modules.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Most of my gang (soon going to the 4th Decade) went threw that worried that the whole game would go away.

We had made the links with the "glorification of evil worship" that a some heavy-metal showmanship had made. We figured it was seen as equaly important for some people to get the gamers away from the D&D stuff as stoping people from listening to the "madening damaging music".

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

I will be checking this out ASAP. But there is a point in the whole senario than I actually used (wayback when...) that might be interesting to bring up for a current version.

The deity represented in the G3 doesn't fit Lolth but only fits Ghaunadaur (see the description of symbols and effects of the hostels).

So in the end of the whole serie Ghaunadaur lost a small church and a few priests (that he might have seen as a worthy cost to bring the destruction/heroes to the demo-web pit) when Lolth gets wiped out! I found it ... properly slimy!!! ;)

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Evil Lincoln wrote:
Sethious wrote:
One word.....Xanesha.

*cowers*

He spoke the name of She Who Shall Not Be Named!

But please don't ignore Malfeshnekor that is coming up very soon!

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Slipstream wrote:

(...)

My fiance doesn't have the time commitment for that. She was very appreciative of what I did.

Same here, I help her and any other players in getting a good built fitting the character concept. I feel it's part of the DM/Fellow-but-more-experienced-player's responsability for anyone in the group.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Callous Jack wrote:
Slime wrote:
The gang will enjoy the minis for one more game since they didn't finish the fight in the last game and it was a VERY severly backed-up "Muck": We had a total of eight of the figs on the map, currently down to three.
Any pics?

I'll se what I can get you...

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Callous Jack wrote:

Hey Slime!

I hope you like the minis, I'm sorry you only get to use them for the final fight.

As for the lamias... a gentleman never tells. (...)

Well then say no more, say no more, nod, nod, blink, blink! ;)

The gang will enjoy the minis for one more game since they didn't finish the fight in the last game and it was a VERY severly backed-up "Muck": We had a total of eight of the figs on the map, currently down to three.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Liz Courts wrote:
tburke0 wrote:
Anybody know where to get cardstock cheapest? I'll typically use rewards bucks at Staples, but are there any better deals out there?
That might be your best bet - I've had a ream of cardstock for years that I'm just now starting to go through. You could also check your local CostCo/Sam's Warehouse/etc. to see if they have any deals.

If I may, I use the "cheapest" 8x11 photo-paper I can find and it works like a charm.

@ Callous Jack:

Thank you I've got it just in time for the big finally fight.

And might I ask: Who is that as the Lamias' faces ? Come on, you can tell us, we can keep it to ourselves! ;)

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Glass-half-full observation:

What if the ...

dave.gillam wrote:
(...) They even wanted s to surrender our normal weapons for blunt maces that "wouldnt draw blood on their sacred ground". (...)

Is an actual Mystical/Divine-Major-Magic situation of that place?

Maybe there is an actual story situation where the Blood on the ground (at least minimized if not supressed by blunt weapons) does something wrong "for real"!

Is there the remains of a beast in the ground that would feed on "slashed/pierced"-out blood or respond to violence in the heart of those who fight. The less fighting there is the deeper it sleeps.

Maybe the splashing of blood in a fight "polutes" the power of healing herbs that "eases souls" important in that erea.

Maybe you are being "tested" by "higher beings" that will judge your ability to protect the good but weak (in this case moraly weak).

If so, then the DM might want to give some clues. So again, talking to him might help.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

It's going to be more than welcome around here!

Note: The younger ones are less able to deal with "second languages". It might be significant if that product goes through the translations that have been covered for Core. (French, Spanish and German I think?)

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

John Kretzer wrote:

(...)

This is probably a left over philosphy from previous edition where Clerics were only allowed to use blunt weapons because blunt weapons 'don't draw blood'....yes not very realistic and one of the sillier things disposed of.

Actually I think it came to the first edition from actual history of a specific religious order during the crusades.

(Edit: Ninja'ed!)

Personally, I see leaving the people more like neutral align.

OK, they won't use bleeding weapons, but would they use slings? saps? nets? pit traps? lassos? foot knots? a lock-down house trap?
Will they be good at it? No but it's better then nothing and there might be something to take out of the captives.

It might be a form of "challenge" to the party from the DM but I would have a discussion with the DM about all the future options/challenges coming to either change the type of characters your playing or the game being played...

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Pendagast wrote:
with all this talk of high levels and such, has anyone ever run into a 12th level commoner? (...)

I actually used one that the players got attached too. Hamham, he was the elder (and highest-level) of their desert nomad tribe. Not the leader, not the wisewoman, just the very-old-guy.

He had grown as a not-so-smart, not-so-strong, but wiser and wiser, load-carrier who became (as he got older) a camel-loader (not a trainner or handler) and he knew alot about packing, camels and non-stat. stuff, he had a grand-daughter who was a paladin (2nd level).
I had given him a very "inferior" built (initially 8,9,9,10,10 and 11) but he still managed to make "masterwork-backpacks" or "masterwork-packing of camels" and even if he wasn't a "real" trainer he could tell how the camels were doing better than anyone. When they went away on missions or they learned that events had happened to the tribe they always mentionned "I hope Hamham is doing O.K.".

The system has removed the pre-requisite scores for a character to get into any class or non-player class (that didn't exist way back then... get off my lawn!!!). But I stay with the fact that a character must meet some requirement (scores, social-plugs or requirements) to get into a "character-type". Some people just don't have "it" but still make it far, if not wide.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

With a quick check, for a monk the variant Sacred Mountain could fit with 4 winds or Healing Hands or Empty Hand (not a combo of any of these).

So...

Monk of the Four Sacred Mountain Winds,
Monk of the Sacred Healing Hands of the Mountain or
Empty Sacred Mountain Handed Monk

are options!

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Kobold Cleaver wrote:

"Bards suck."

I don't "get" bards. I really don't. I've never played a bard, barely read the description....they seem cool, I just haven't bothered to take a look.

I can only tell you to check the 1989 movie Henry V (from a Shakespeare play) with Kenneth Branagh or Cyrano de Bergerac (1990 movie from a Rostand play) with Gérard Depardieu.

Not a single song or music playing but the speeches are so unbelievably well presented that they drive the warlike "courage inspiration".

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Evil Lincoln wrote:

(...)

My big concern, I believe we discussed in the other thread, is that Maneuvers already cost a bunch of feats.
(...)

My own house rule is to allow the "Improved (...)" feats without the initial other feat (power att. or comb. expt. mostly) pre-requisites so they come around earlier in the game and the players got use to them and had FUN with them.

Note that I do require that initial feat for the Greater (...) Feats and the players actually got them to grow more in the maneuver or just got more Improved (...) after seeing others use it.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Welcome to Pathfinder!

I took my son, his friend and friend's dad (good friend of mine) threw D0: "Hollow's Last Hope" and I was very pleased with the dynamic and ease of adaptation to PF (almost none if you check the PRD). I was planing on checking the other D's but I admit that "Crypt of the Everflame" sounded interesting.

@Liz: Shouldn't a cookies issue be covered? ;)

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Chris Davies 721 wrote:
(...) a product that had the various Iconics at various levels, possibly including sidebars where the designer explain their design choices.(...)

Or maybe the various existing versions (from the other APs) could be PRD-ed (???)...

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

selios wrote:

I'm doing that currently. I just give half the base price of a magic item to enchant a new one. Since the base materials are never named of decribed in the rules, they can be used for any type of items.

I prefer to house rule like that, than have the item sold for half price. It's more flavorful.

Same here. If you take the settings system as is crunch-wise you could sell the original item at 1/2 base price and buy the material for the one to build (in sufficient sized markets or the right plug).

So to keep it more fluffy in my games I allow an item's enchantment to serve as material for a "similar" (DM gaged) enchantment with a value of the craft-cost of the original enchantment.
We even have some items in the group that are carrying the mark of many acquired treasure as the source of their growing enchantments, we have taken the notes and the items now have histories around their powers.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

Bookkeeper wrote:
(...) Karzoug's natural arrogance about his school of magic has trickled into Mokmurian, so he keeps Barl down by making him specialize in a "lesser" school. (...)

I would also point out that Greed isn't "directly opposed" to Gluttony and Necro does have some significant presence in RotRL-4.

(Pathfinder Roleplaying Game, Adventure Path, Campaign Setting, Companion Subscriber)

EtsuElfRanger wrote:
TwoWolves wrote:


In my game, the church(es) of the region have a bounty on evil items. They pay regular price and dispose of them. The local governments have a similar deal with giant-sized weapons and such.

Denying a party wealth because they can't liquidate assets will screw the power curve in an adventure already known as being stingy with magic items.

That's pretty much what I'm doing in my campaign. So far, the party has only really used it to sell the Lamashtan prayer book from the Catacombs, but they know it's an option. If I'm not mistaken, James made this suggestion somewhere on the boards, as well.

Basically, the church is paying them to get these things off the street. They will probably end up destroyed, but maybe an interesting side quest might be having one of the younger priests get curious about something he shouldn't, and gets possessed or corrupted or something. The church could send the party to save/stop/fix him.

Same here. I also let it be assumed that the temples will use them as sacrificial materials or crafting components. "Teach the weapon how to smash Evil", "And for the lives that have been saved by the capture of this dark force you may come back to us", etc.

It stayed with me when I learned some actual history of religions fighthing one another and some brought back bells and re-smelted them to fit in their churches.

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