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SlimGauge's page

Goblin Squad Member. RPG Superstar 6 Season Star Voter. Pathfinder Campaign Setting, Companion, Maps, Roleplaying Game Subscriber. Pathfinder Society Member. 2,670 posts. No reviews. 5 lists. 1 wishlist. 3 Pathfinder Society characters. 1 alias.


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The search feature is your friend. See other threads like this one.


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An enhancement bonus on a shield enhances that shield's shield bonus.
An enhancement bonus on armor enhances that armor's armor bonus.
The (enhanced) shield bonus adds to the character's AC (except when it doesn't).
The (enhanced) armor bonus adds to the character's AC (except when it doesn't).

There is no enhancement bonus directly to AC, there are only enhancement bonuses to one of the components of AC, such as natural armor, although sometimes an item might provide a typed or untyped bonus directly to AC that may or may not stack depending on type.


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The Javelin is a thrown weapon that can be used in melee (albeit at a penalty].

This is similar to (but reversed from) a dagger that can be used in melee but can also be throw.

It is thrown with one hand and remains one-handed if used in melee. Thus, it gets str mod to damage.

Is what a standard or full round action ? I'm goign to assume you mean "Is attacking with a javelin (either thrown or melee) a standard action or a full round ?". It's an attack like any other with a manufactured weapon.

Yes, you can make iterative attacks with one, but since they are not ammunition, you may need quick draw to make multiple thrown weapon attacks with one.

What are you seeing in the stat block beyond
Ranged Weapons Price Dmg (S) Dmg (M) Critical Range Weight Type Special
Javelin 1 gp 1d4 1d6 ×2 30 ft. 2 lbs. P —

?


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I limit the triggers that players can declare to things a mechanics-unaware character can observe. This reduces any "after he ends his move action but before he begins another action" shenanigans. Those are mechanics not observable by a character. A character CAN observe the opponent entering or leaving certain squares, so those triggers are perfectly fine.


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A bastard sword is an exotic one-handed slashing weapon that can also be wielded as a two-handed martial weapon. The FAQ is telling us that without the EWP feat, the wielder MUST use the option to treat it as a two-handed martial weapon.

In either case, the bastard sword is not a piercing weapon, so Swashbuckler Finesse (Ex) does not function with it.

The lance is a two-handed weapon, even when you wield it in one hand while mounted.


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Chess Pwn is mistaken. That FAQ does not apply to the lance. Here's why.

The rules for the lance state "While mounted, you can wield a lance with one hand." This is quite different from "When a feat or other special ability says to treat a weapon that is normally wielded in two hands as a one handed weapon ..." from the FAQ.

While mounted you CAN wield a lance in one hand, but it is NOT otherwise treated as a one-handed weapon. It remains a two-handed weapon in all other respects (especially Power Attack). See this part of that same FAQ

Edit:fixed malformed link

Edit2: See also other threads like This one


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I disagree. I believe that while the hand wearing the spiked gauntlet can be used to wield the two-handed weapon, it is not also wielding the spiked gauntlet while doing so (although it remains wearing the spiked gauntlet). Even though the action to switch is a free action, it is still something one must actively do.

YMMV, consult your GM.


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She weighs the same as a duck.


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fretgod99 wrote:
Though it doesn't say the enemy provokes, it seems like this should be unnecessary - provocation is a necessary component of AoO (can't make an AoO unless an AoO is provoked).

I dispute this. If an ability says "make an attack as if making an AoO" or "make an AoO", then that's what you do. Even if there was no provocation.


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Robert Jenkins 953 wrote:
The cobra is a mute point

[RANT=Homophones]

MOOT point.
[/RANT]

EDIT: From Wikipedia

Moot point

The phrase moot point refers to an issue that is irrelevant to a subject being discussed or (in British English) that is debatable. Due to the relatively uncommon usage of the word moot, this is sometimes rendered as the malapropism "mute point".[9]


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You cannot summon the stirges into a square occupied by a medium creature.


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Count_Rugen wrote:
Betcha can only eat just one...

Cthookies ?


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The addition is in the Advanced Class Guide

Advanced Feats: Extra Hex
vs
Advanced Class Guide: Extra Hex

Advanced Class Guide: Extra Hex wrote:

Extra Hex

You have learned the secrets of a new hex.

Prerequisite: Hex class feature.

Benefit: You gain one additional hex. You must meet the prerequisites for this hex. If you are a shaman, it must be a hex granted by your spirit rather than one from a wandering spirit.

Special: You can take this feat multiple times. Each time you do, you gain another hex.


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Sorrol wrote:
And SlimGauge, I've recently experienced multiple questions whose answers were outdated or unclear at that moment but currently have got a different answer/are clear now... So I don't tend to search back simply for that reason.

That's why threads and posts have dates on them. They also often have links to FAQs or Blog Posts and sometimes explanations beyond simple answers, so you can judge the validity of the answers for yourself.


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The price of spam-freedom is eternal vigilance.


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This is a discussion to be had with your GM and your fellow players. Here, this discussion will only serve to enhance the consumption of popcorn.


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In the new "Heroes of the Streets", there is a feat called "Cunning Caster" with a prerequisite of Deceitful. It allows a caster to make a Bluff check (opposed by observer's Perception checks) to conceal her casting actions from onlookers. For each variety of component, there is a minus to the Bluff check. If the spell produces an obvious affect (a summoned creature is given as one example) an additional minus applies, and even if the check is still successful, observers still see the effect, but fail to notice that you were responsible.

If spellcasting is not observable by default (even without components), then why do feats like this one and Spellsong exist ?


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Bumping with my opinion.

Ravingdork wrote:
Does the act of spellcasting even have an observable stimuli, such as magical energies or floating runes?

Yes, as there is no change in the DC of the Spellcraft check to identify.

Ravingdork wrote:
If so, what are they precisely?

Intentionally unspecified to allow each setting to have a different 'flavor'. May even vary from caster to caster.


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Reminds me of the old "Pirates & Plunder" game. It said " Immediately after reaching a port after a hard tour of sea duty most sailors will make a bee-line for the nearest Lady to engage in polite social conversation over a cup of tea and a plate of crumpets..."

Then there was a chart for all the factors that affected hiring the services of a professional conversationalist, including 'extremely exotic topic of conversation' and 'extra helping of tea and crumpets' as well as 'tea only, no crumpets'.

In one of the early Tropico computer games, I noticed that your clergy tended to hang out at the Carabet when not attending to duties at the cathedral or sleeping.


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What I think you CAN'T do is manufacture a second full-round action out of an extra move action and an extra standard action. You'd have to have an ability or item that actually grants a full-round action rather than one that grants a move and another that grants a standard.


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Oddeofreq wrote:
First off, Ignoring RAW.

Ok, this is enough for me to flag this as "wrong forum".


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It's under "Holding the Charge" section of "Touch Spells in Combat"

'Holding the Charge' wrote:
Alternatively, you may make a normal unarmed attack (or an attack with a natural weapon) while holding a charge. In this case, you aren't considered armed and you provoke attacks of opportunity as normal for the attack. If your unarmed attack or natural weapon attack normally doesn't provoke attacks of opportunity, neither does this attack. If the attack hits, you deal normal damage for your unarmed attack or natural weapon and the spell discharges. If the attack misses, you are still holding the charge.

However, I don't think this can be done as your "free" touch attack as part of casting the spell, since it can only be done while holding a charge.


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You could always give information about what the macguffin is NOT.

For example, you could eliminate possibilities such as "You know it's not dwarven-made because <reasons>" or "You know it's older than <other old known object> because <reasons>".


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So what we need is a series of blog posts like the old "Rules of the Game: All About Mounts" set of four.


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Liz Courts wrote:
Dylos wrote:
Any chance Occult Adventures will be in the PRD before this contest ends?
I really, really, really hope so, but that largely depends on how many fires I have to put out.

Calls in Air Support for Liz.


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I had a dwarven character who named his axe "Diplomacy".

PC: "Use diplomacy on him !"
Dwarf: "Right-oh !" <Power-attack>


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Sphynx wrote:
The only rules about -4 is on page 184 where it specifically states that "If you shoot or throw a ranged weapon at a target engaged in melee with a friendly character, you take a -4 penalty on your attack roll."

I parse that quote as "If you shoot <anything that can be shot> or throw a ranged weapon".


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Defending is use activated. Whatever enhancement bonus the weapon had at that time is all that is available to be allocated.

TLDR: I agree with DM Blake.


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Two pounds of marbles are required for the listed effect. Strict RAW has no listed effect for fewer, but a reasonable house rule would reduce the DC of the check.


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Race Traits <> Racial Traits:

See threads like this one

Adopted lets you pick a Race Trait from the traits list in place of one of your other traits, but it does NOT allow you to pick up a Racial Trait (such as dwarven darkvision).


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And that's just my backpack at GenCon


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We shall go on to the end. We shall fight spam in Product Discussion, we shall fight spam in Paizo General Discussion, we shall fight spam with growing confidence and growing strength in the air, we shall defend our message board, whatever the cost may be. We shall fight spam on the beaches, we shall fight spam on the landing grounds, we shall fight spam in the fields and in the streets, we shall fight spam in the hills; we shall never surrender.


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Lou, there was a lance used from horseback with two hands. It's call the Kontos


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Use the search feature to find all the other threads about this.
Like This one or This one.

A two-handed weapon wieldable in one hand by special exception (the lance) remains a two-handed weapon for all other purposes (power attack, etc.).
A two-handed weapon "treated as a one-handed weapon" calculates as a one-handed weapon for all purposes.


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This is a house-rule, but I simply declare the fighter to be "squeezing". Squeezing doesn't let a character end his movement in an occupied square, but that's not what happened here. Until the fighter or the rogue exits the square, the fighter will take squeezing penalties (usually a –4 penalty on attack rolls and a –4 penalty to AC). Note that the -4 to AC stacks with the -4 for being prone.


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FAQ on Free Action limits.

All up to your GM.


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Use the search feature to find other threads on this question, like this one or this one or this other one.


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Yay, FAQ !


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ACP is doubled for swim checks.


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Adamantine wire-saw, 150gp.

Edit: Now with LINK !
(now how much would you pay ?)


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Can you smurf the same way you can buffalo ?


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The counter is for the monster to move adjacent to this PC and ready its own action. Because the PC has reach, he will get an AoO while the monster moves in, but he was going to get that anyway (readied action or not).


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Important things to note:

"Although a shaman's spirit animal uses the statistics of a specific animal, it is treated as an outsider with the native subtype for the purposes of spells and abilities that affect it."

and

"Levels of different classes that are entitled to familiars stack with shaman levels for the purpose of determining any spirit animal abilities that depend on the shaman's level. If a shaman possesses such levels in other classes, her spirit animal always uses the shaman rules for spirit animals, not those used by familiars of other classes (such as witches, wizards, or sorcerers with the arcane bloodline)."

The diabolist's imp, while similar to a Druid's Animal Companion, is not an animal companion NOR a familiar.

I don't understand where you're getting your contention that a Shaman's spirit animal is in any way an animal companion rather than a familiar.


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Psi51 wrote:

Try a half elf

Bane human and bane elf and +3 normal bonus this goes to +7.

Not correct. Bane is either activated or not. It does not stack with itself.

See this faq


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zanbato13 wrote:

"Good, and his cooking supplies?"

"We... didn't..."

"Take Cover!!!"

Aunt Jemima


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arcanine wrote:
Oh good to know. I'm a PC player use toon a lot.

If you're talking about pencil, paper, and dice games but use "toon", I'm going to think you're talking about Steve Jackson Games 'TOON' rpg.


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Not a rules question.


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I have a tiefling with resist fire 5 that may have to start playing with alchemist's fire.


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Making GMs cry just reduces the GM pool.

The closest I've come is a witch with three mythic tiers who's specialized in countering and dispelling. I'm not the beat-stick (although a good slumber hex still happens from time to time) but I do try very hard to shutdown the enemy's magic and take down their buffs. I've got a few feats like destructive dispel, but I didn't take dispel synergy because the save penalty doesn't seem to apply to hexes. And if we've got an intel on what the enemy casters are fond of casting, I try to have that prepared myself. That way, I can counter with no caster level check. GM didn't like that the first time I did it.

Oh, look, our ranger can't hit that bad guy because he's mirror-imaged ? Oh, look, the images are gone and he's sickened or stunned.


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I run thusly: Once you have worn the item for 24 hours to attune to it, you remain attuned to it until you wear something else that requires attunement in that slot OR that item becomes attuned to someone else.

When you remove the item, you immediately lose the benefit, but not the attunement. If you redon the item without having lost attunement, the benefit immediately returns.

This way you can remove attuned items for a short time with only short term disruption.

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