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Ooh. Let's see. I'm picturing an alchemist (vivisectionist, perhaps?) who has been experimenting on herself to the point where she's become obscenely buff. However, the added bulk has slowed her down a good deal (never mind how her hands have started to shake when she goes too long without her custom cocktail of drugs). She also tends to be rather impatient with the common plebs who just don't get her genius! A character flaw that has grown more pronounced the more she expose herself to her own experiments.
Elf would be an obvious choice, but I'm also thinking half-elf (or human blah blah), putting the bonus points into Dex or Int. Probably Int.
I'd play her!
As much as I hate rolling stats and think it should die in a fire, having played Dark Heresy for a while, it's kinda growing on me. :p
While point buy is both more fair and allow you to build the character you actually want to play, I'm finding myself coming around to the point where I actually enjoy the random nature of rolled stats and having to come up with a character concept that fit those, rather than the other way around.
Is this what old age feels like? o.O
It wouldn't really translate well. Dark Souls rewards skill and the use of the correct strategy against each opponent, which is kind of the antithesis of combat that is largely resolved via a random number generator like dice.
I'm not a particular fan of that system (I had a bad experience with it :p), nor am I familiar with Dark Souls, but Burning Wheel sounds like it might fit the bill. While there's a random element, combat is more based around outsmarting your opponent and figuring out his weaknesses, than on rolling dice.
Heh, one thing that struck me about Black Widow... her background as a former KGB agent gets increasingly awkward, the longer this movie franchise is going to continue. It's something you could ignore away, but she did make direct references to being ex-KGB this time around.
"What, you were like seven years old when the KGB collapsed?"
That was a great season premier!
I'm a bit foggy on the spoiler rules for this thread (it's been going for a while :p) So...
I couldn't help notice that the Hound didn't appear to get fatally stabbed in that fight scene. So I guess they are going in a somewhat different direction with him for the show? I was worried he would get phased out in like episode 2 at this pace, but maybe that won't be the case.
DM Under The Bridge wrote:
its warmongering in a negative light
Sorry I don't have a lot to offer, but the above kinda made me snicker. You can put a positive spin on a word like 'warmongering'? :)
Aaanyway. Yes, sure. I've been in lots of games like this. Although, the vast majority of "real world" games I've been playing in are World of Darkness games, where the overall theme is that governments suck, and also tend to be very US biased, so clearly the US government sucks. WoD was very 'punk' in the 90s. :)
And then, still white wolf (why does white wolf hate America??), there's Aberrant where the US is pretty much a second tier villain who doesn't trust the rest of the world and have their own 'Directive' to *ahem* "take care" of domestic supers. (On the flipside, I've also played in an Aberrant game where the players were Directive agents.)
Meanwhile the Wizard is dropping a good spell or two and shutting down the entire enemy team in the same amount of time before he goes back to remaking reality in his own image. So why is the first one the most distressing?
First thought? Because a wizard isn't really "remaking reality in his own image" before pretty late levels. If ever. A lot of games never actually reach the point where wizards become god. The guy who dominates combat at level 5 is getting a lot more bang for his buck, compared to the wizard who could theoretically dominate the world five levels after the game has petered out.
Secondly, you pretty much said it yourself. If the wizard can "shut down the enemy team" a couple times a day, she still needs the rest of her team to do the actual work. If a couple of optimized barbarians can just scythe their way through every encounter, nobody really needs the control that the wizard brings. (I played the caster in this group, as a matter of fact. Casting spells in combat was pretty meaningless until, like, level 12. I think the game ended at level 13. Thankfully I'm perfectly happy playing the gal standing in the back making snide comments. :p)
Elrawien Lantherion wrote:
I for one thought it was a very well done movie. Chris Evans did a great job but I still wish that the Black Widow had a Russian accent.
If I have learned anything from Michelle Pfiffer, it's that English with a Russian accent is super hot.
That said, however, it would be a pretty poor super spy who couldn't shake her native accent.
So I'd like to ask people about their characters.
Prelude, that is probably way Too Much Information:
Okay. So. This is going to get a little weird, I think, but it's been a long time coming.
Hi, my name is Sarah. I'm 30 years old, female and... let's go with straight.
I'm of a generation in gaming where it was just easier not to let anyone know you were female, saving yourself a lot of hassle. I started playing games online around 2000. Maybe 1999. There about. I started with online MU* games, and later got into MMO games (starting with City of Heroes and WoW around 2004). Playing male characters was the best way to dodge the inevitable "a/s/l?" question, so the vast majority of characters back then were dudes. The internet was pretty immature back then.
This got to the point that my "online persona" basically turned into a guy. It was just easier, and most of the RL friends I was playing with was doing the same thing. These days, that seems kinda silly but by now it's just become a habit that I don't even think about. It's also a habit I've been thinking of discarding, lately (for some reason, FF14 triggered these thoughts. I'm not sure why).
So, with the prelude out of the way, in online gaming my characters used to be almost exclusively male, while more recently I've started playing more female characters. To be honest, these days I mainly pick the gender of my character based on how good the character model looks. In some games, guys look ridiculous, in others I can't stand females.
In tabletop gaming, I've played a few male characters over the years, but most of them have been female. Don't ask me to list them all... in 20 years of gaming, there's been a lot of all kinds. Typically, if I start to notice a trend in the characters I play, my next character will deliberately be something completely different.
My favourite recent character is a hard-nosed Adepta Sororitas in a Dark Heresy game. Sister Aurelia is awesome. She's female (obviously), straight (not that it matters), and a bit of a tough cookie. I like to describe her as "under different circumstances she could have been quite the lovely young lady, but a decade of war has left her grim and scarred." Which is, to be honest, probably a trend in recent characters that I should be breaking: Women who could be called beautiful with a little work, but whos' life has taken a different direction (like a face full of shrapnel. Poor Aurelia *sniff*).
Personally, "toon" bugs me in MMO's too.
So much this.
But to answer the OP's question, I'd probably just grind my teeth and not say anything. I know what you mean.
Also, I only see 'murderhobo' used as an ironic statement on the nature of adventuring. I've never seen anyone seriously refer to their character as a 'murderhobo' instead of 'character', so I don't think that comparison is particular apt.
No, you couldn't.
Otters created an absolute nightmare void for those of us whose kids just wanted to play a basic rpg..as opposed..to whatever the otters became.
Just because you aren't terrorized by otters doesn't mean you can just dismiss everyone else on Earth! :(
Malachi Silverclaw wrote:
For example, job applications can be without photo, name or address, so judgements cannot be made on perceived race (some names are more likely to indicate race than others) or wealth (some areas are poorer than others).
When I applied for a job in the US, the last question on the questionnaire was "what is your race?"
I feel like I should add something to the topic, but to be honest, I don't know where to start.
And here I am sitting crestfallen that my equivalent moment is rolling 3 ONES in a row (and a total of 6 ones in a 3 round combat).
I am reminded of a Werewolf: the Apocalypse game once, long time ago. I was rolling 21 dice for damage and the net result was -1 success. Probably the worst roll I have ever seen.
(For those not informed on oWoD, you roll d10s and any die that comes up 6+ is a success. Each 1 subtract one from your total number of successes. So I had more 1s than 6+s.)
Here in Finland movie is called "Captain America: Return of the First Avenger" that title may fit better to the themes of the movie. Your mileage may vary. I personally like the Winter Soldier name better but that has nothing to do with the movie itself, I just think Winter Soldier is cool and creepy name for villain.
Here in Denmark the movie was called "Captain America: Winter Soldier". Then, like, a week before release all the advertisement changed to "Captain America: Return of the First Avenger". I even saw one ad on the side of a bus calling it "Return of the First Avenger: Captain America: Winter Soldier", which kinda makes it sound like Captain
It felt like someone in marketing pulled a microsoft and decided it should be called something else halfway through the marketing campaign. :p
The movie posters at the movie theatre still calls it "Captain America: Winter Soldier".
And all those Americans, Germans, British, loyal moral citizens of NATO just CARE SO MUCH about all these quaint little people that give so much purpose to their military machine. Just like they care so much about those Libyans, Somalians, Iraqis, Afghans. Oh! South Sudanese too, how could one forget!? Or did they eat all each other by now? It's almost like there isn't enough quaint little peoples in the world to save. Almost.
In 1807, the British Fleet fire bombed the heck out of the civilian population of Copenhagen. We have not forgotten!
The North Will Rise Again!
Jeff Erwin wrote:
This is sad. It's frustrating that being a tabletop gamer is a pejorative in our culture. If he ran a fantasy football league no one would care (I think).
I still remember a few years back, some guy was found dead in Sweden somewhere. This got a passing mention in the news. Then, few days later, it was revealed that the victim was playing Vampire: the Masquerade and the media just exploded in a frenzy that lasted for two weeks until it turned out that he wasn't killed by a coven of death-worshipping, blood gorging cultist, but rather over a drug deal gone bad.
The media is pretty blasé when it comes to dead junkies. Unless they happen to own an RPG rulebook.
You mean this Pathfinder?
Good news! Paradox are pretty awesome.
Of course, now's their chance to spontaneously turn evil and, I dunno, take The Pillars of Eternity alpha build and release it as a full game tomorrow! And then blame all the bugs on Obsidian.
(Disclaimer: This is just a joke and would, obviously, never happen in the real world.)
Well, I for one would rather have a optimizing rollplayer than a roleplayer like this one.
Well, I'm sure we'd all rather have a non-jerk player than a jerk player. I don't think that's necessarily relevant to the oprimization vs. roleplaying* divide.
(And also, one of them is wrong. :p)
And keeping someone in the party that just drains their resources just because he's a player character is an epitome of metagaming.
Let's not go throwing the M word around, shall we? That's a double-edged can of worms that's not going to make anything better. :p
I have a reputation as an unrepentant powergamer in my group, for some reason. Like, whenever I pick something, the GM will examine that something extra carefully to see if there's something he should ban or house-rule in advance, and the other players are always like "oh, if you picked that there must be something we hadn't realized about that." Like I'd play a rogue because I had a fun idea for a Han Solo-type scoundrel, and everyone would be like "uh oh, what is he up to now."
I'm not sure exactly how I got this rep, because... it's not really how I see myself. I pick classes almost entirely based on whether the fluff sounds cool, and then try to build something useful based on whatever the random thing I picked was. Which isn't always possible. I don't think I've ever picked something for being powerful. I've tried, but I just can't make myself do it. :p
(It's particular obvious right now because I'm in the process of making a Dark Heresy character and the GM is watching me like a hawk. I don't know what he expects, but I barely even glance at the advancement table before deciding on a career.)
Klaus van der Kroft wrote:
I believe sometimes the hybrid model can be good. It depends on how you implement it.
If you implement it without a cash shop, then yeah, it will be great. The point of a subscription, to me, is that A) I know exactly what a game costs me to play, and B) I don't have to worry about expenses during my leisure time. It's peace of mind. If you have a subscription AND a cash shop, the entire point of the subscription goes away. Then it's only a question of how much you are going to harass me for my money, and frankly, if there isn't a "not at all" option, I'm not really interested.
Klaus van der Kroft wrote:
Some hybrid models offer either a subscription OR a cash-shop, such as what you can fin in games like Rift or Terra (ie, if you pay for the subscription, you get several perks, usually including some things you can't get through the cash-shop, while if you don't, you can still play and buy the components you want by separate).
Ah, I see. I don't really consider it a hybrid model if you really have a sharp divide between cash shop and subscription. I don't remember how RIFT did it, but to be honest I really don't trust anyone to actually keep that separation. Usually it's just a question of time before they start offering things in the cash shop that wouldn't make sense to just give for free to subscribers (like, I dunno, temporary boosts or whatnot) and then, even if you don't care about anything they have to offer the cash shop is there, and they do want you to spend extra money on it. Even if it "isn't necessary."
Klaus van der Kroft wrote:
On the other hand, some models offer a subscription while including a shop for cosmetic/quality-of-life services, such as what we can see these days in WoW (subscription to play, plus a real-money shop for things like pets, mounts, and character transfers).
Don't get me started on the whole "oh, it's just a cash shop with cosmetic items. Nothing important." thing. Aesthetics are important!
It's wonderful if you don't care about looking awesome while killing zombies or whatever, but I do. Which means that I have to be harassed by the cash shop. It's like if you had to buy a license to kill orcs from the cash shop. After already having paid a subscription. How would you like that? :p
Klaus van der Kroft wrote:
I would say both those systems are good; one offers you the choice of going with the one you prefer (though the subscription is usually more efficient in those cases if you play regularly), and the other is giving access to non-essentials.
It would be great if that was actually true, but I've yet to see a "hybrid" model where that was really happened. What I want from my subscription is to never know about the cash store. Never see a button to go to the cash store. Never get bombarded with the latest "now on sale!" advertising from the cash store.
Again, it's great if you're not having an issue with that. But I'm absolutely not getting what I want from any sort of hybrid model I've ever seen. What I'm seeing is my favoured option slowly dying out, to be replaced with a system that literally stresses me out. And I do not need stress from my hobby.
But the reason for the change is obvious. Most people aren't able to keep a reasonable budget when they are being nickle-and-dime'ed all the time. "Hybrid" and "Free"-to-Play options are, from all appearances, significantly more profitable than a pure subscription so I have no doubt it'll get much worse before it gets better.
Most of us aren't Hama. :)
Mark my words. The plane vanished, but reappeared 24 years earlier over the Philippines where it crashed. Fragments of the plane were brought to Boeing's secret research facility and were reverse-engineered to produce the Boeing-777 only a scant few years later.
In less conspiratorial news (or is it?), my fingers consistently insist on spelling Boeing as Boing!
$15 a month is well worth the peace of mind of not having to worry about cash shops and being constantly nickle-and-dime'ed. Which is what makes the "hybrid" model the worst of both worlds.