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Personally, I wouldn't have a problem with that. Skill proficiency is valuable and not easy to come by, so I'm not even sure I'd consider it a fair trade. :)
If you want to look at it mechanically, the shield proficiency makes up about a third of the Medium Armored feat (the other two being +1 stat and medium armor proficiency) while the skilled feat gives three skills (I think?). So that seems pretty even.
I'd probably allow it in my game.
Steam is releasing the game on the 17th, in Europe. Why Steam doesn't think Serbia is in Europe is anyone's guess. But "steam is the same everywhere" hasn't been true for, like, 10 years.
Edit: Just checked the store page and now it says 16th (which, incidentally, is also the release date in Australia last I checked). They probably mean Oct 16. 23:59:59 though.
As for why they would not release simultaneously everywhere? Beats me. They did for Borderlands 2.
I'm a kook, so I always just wrote down the monster statblocks in my campaign documents. Voila, instant make-it-yourself binder that easily copies from campaign to campaign. No sense cutting up your monster manual for that.
I think Pratchett has a problem with his own writing. I mean, he clearly favours the 'little guy'. The protagonist is almost always a "normal" guy, preferably a little dumb. But by the end of the story they win, they come out on top, and they turn into the sort of successful character (well, unless you're Rincewind) that Pratchett doesn't seem to enjoy writing about.
That's why, I think, that the Discworld series doesn't have a lot recurring protagonists*. Previous protagonists become a part of the established cast, sure, but usually as part of 'the establishment'.
*) I know there are a exceptions, but even a clear favourite like Sam Vimes is mostly relegated to background character, when he's involved at all.
My trick at the prison was a generous application of hand grenades. I'd been saving the little darlings, but clusters of three-four enemies was just too good to pass up. Helped immensely.
It still bothers me that you can't do ambushes so I'm pretty much reduced to doing the fighting retreat trick... which isn't always possible.
Particular the first open area at the Prison sucked, with no cover and nowhere to move. (Ironically, this part might actually have been easier if I hadn't sneaked in the back door.)
Steve Geddes wrote:
I think one of the issues is that 3e, and by extension Pathfinder, are very complex games, rule-wise, and even a small spur-of-the-moment ruling can have some pretty far reaching consequences. 5e, at least at this point, seems less prone to "unexpected consequences".
It gets even more silly when you don't even have a governmental issued ID card in the first place.
Like I recently bought a new cellphone online. This was no problem, and a few days later the cellphone and a new simcard as delivered at my house. Unfortunately, the simcard hadn't been pre-activated, and the automatic activation service didn't work (or maybe I was too blonde to understand how to make it work). Either way. New simcard didn't work.
So I go to the store of the original retailer and go "hi, this new simcard doesn't work, can you activate it for me." And he's like "Sure. Do you have any ID?"
Me: "Uh. I don't think so? I have a... library card?"
Him: "It has to be a driver's license or a valid passport."
Me: "I don't have a driver's license, and - and this might come as a shock - I usually don't carry my passport around with me. Besides, I'm pretty sure it's expired."
Him: "Then I can't help you."
So I still don't have my new phone because I refuse to pay a passport renewal fee (which is, like, $200) and wait two weeks just to get a simcard manually activated.
I mean, I get why this policy exists, it just gets really dumb when there's no surrounding infrastructure (ie. a national id policy) to support it. Anyway. this thread is really more about racism than ID policies, so I apologize for the derail. But it felt good to get it out! :)
(And honestly, who wouldn't rent a carpet cleaner to a wolf? I mean, c'mon!)
So I'm wondering how much combat initiative is enough. My guys all have between 12 and 14 initiative (and it took some hard choices to get it that high), and they never get to act first. A usual fight goes something like:
1) I set up at maximum range from the enemy, spreading out my team as much as possible. In cover if available.
Also, maybe I missed it but is there any way to, like, prepare your guys for combat? It's impossible to set up an ambush or anything when you can't prepare and always lose initiative. It's like everyone in the group gets super surprised when my sniper takes that first shot. They should know her better than that by now!
If that was actually true, why is Zoe Quinn being the subject of all this hate? Why drag Anita Sarkeesian into it? Why is no one calling Nathan Grayson's mom and yelling "YOUR SON IS A WHORE"? (disclaimer: you shouldn't, but these are things that happens to Zoe right now.)
None of the "breaches" of "journalistic integrity" that sparked gamergate actually happened.
Should we have a discussion about the very close and probably very unhealthy relationship between gaming websites and game publishers? Sure. That would both be interesting and appropriate. But that's simply not what gamergate is about, and anyone trying to have a serious discussion under the '#gamergate' banner are hard to take serious. That tag comes with a lot of unbelievably vile baggage.
Frankly, that so many people here apparently supports that level of harassment has pretty much put me off these forums. Because ew.
And why does she even drag up Zoe Quinn? I understand that you can have a disagreement with Anita's point of view (calling it an attempt to destroy gamer culture is maybe a little strong). She has opinions that you can disagree with, at least. Zoe... probably has viewpoints, but it's not like she's made a point of telling anyone about them. She just kinda exist and apparently get tagged with "well, she's also a woman and everyone hates her for some reason, so she probably wants to see the video game industry die."
GamerGate was created by the disgusting depths of 4Chan to shame women who are trying to change the culture of gaming for the better. I will never support the harassment of any creator.
If you want to debate journalistic integrity in the gaming industry, that's fine, but that's not what "#GamerGate" is about at all.
Uh. That's not the disgusting trend that is being exposed here. The disgusting trend being exposed is how a vocal minority (hopefully) will latch onto anything to spread disgusting lies and lash out at women, while hiding behind weak claims of "journalistic integrity".
I mean, they are literally discussing the pros and cons of harassing Zoe Quinn until she kills herself. (warning: not for the faint of heart.)
Are you sure that's the side you want to be on?
I wish the Bad Apps* website still existed. It had some truly marvelous examples of horrendous backstories.
This was compiled by a guy who was a GM on GarouMUSH and it was, truth be told, kinda mean. But also hilarious in what people were trying to get by the application process.
My favourite, I think, was the guy who was part of a secret organization and had authority to call in nuclear strikes but obviously wouldn't use that authority because that might be overpowered and he was a cool guy like that.
Man I wish that site still existed.
*) This was at a time where App was short for application. Well. I guess it still is. But the non-software kind of application!
The worst are the German translations as they always tries to translate it, but sometimes make big mistakes (e.g. 1 mile = 1 km)
Pet peeve alert!
It honestly bothers me more when the translation is super exact. Like when someone goes "oh, it's about two miles that way" and it gets translated to "oh, it's about 3.219km that way". I hate that so much. :)
Pamela Elizabeth wrote:
Just out of curiosity, are players outside the United States annoyed by having all the measurements in feet, pounds, etc., or are there 'translated' resources available? Or do you guys just not care?
It only really bothers me if they then also translate those measurements into their own invented measurement (like "squares"). Sure, it's not super complicated math, but it is yet-another layer every time you have to translate a measure into something relatable.
It's also slightly inconvenient when a game uses certain set amounts that doesn't translate neatly into metrics. Like 5-foot steps. A "roughly 1.5 meter step" is a lot less elegant.
Come to think of it, it becomes increasingly inconvenient the more grid-based the game tries to be.
If you have to have a "reason" to include anyone who's not a hetero white male, then your story's going to look like a whole lot of pale, boring sausage.
Well, when you write a story you're not just watching random events unfold. You are (usually?) making deliberate choices, so anything included is bound to have a "reason" to exist. In the perfect world, that reason should be in service of the story, rather than a 'diversity checklist'.
At least, that's how I understand his point.
It's a lot like Storm Front (the first novel of the Dresden Files) in that respect, if you've ever read the Dresden Files.
I have, and while I think the series generally has improved over the years, with Butcher I mostly took issue with his pacing. With MHI I just couldn't stand reading one more page about the protagonist. Urgh.
It's possible the series gets better, but if you can't get past the first book it's kinda a lost cause. :)
Still. I want to reiterate that Instruments of War is brilliant. Even if you, like me, know/care absolutely nothing about Warmachine.
Oh. I would never have found that on my own. :D
Sounds good so far! Though I wonder how they can debug the main plot-related quests without having a rather large number of people actually play them. Is this more like a technology beta?
Well, yeah. Sorta. It's not so much a "catch bugs" beta as it is a "give feedback on the system" beta. This includes the layout of quests and conversations that, presumably, will also be applicable to the main story (or any story not part of this small snippet of the game world.)
It's too early to talk about mechanics, but the game does feel very much like the spiritual successor to Baldur's Gate that I was pining for.
The current round of beta is set from level 5 to 8, and take place in a small town in the wilderness. It's void of any main plot stuff, as to avoid spoiling the story for any beta testers (I have no words for how much I appreciate this. :p)
So far, I feel there maybe isn't a lot of information available in chargen, so it's hard to make fully informed choices. What I don't know is whether this is a quirk of the beta, a deliberate design decision, or the consequence of a design where there really aren't any "wrong choices" (this I'll believe when I see it.)
I've not really gotten to any significant combat yet, but I got the sense it works fairly similar to the traditional games of the genre. Magic appears to be using a classic D&D-esque vancian system, but I haven't figured out how to memorize spells yet, so I'm not sure. :)