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Valeria Asperixus

Slaunyeh's page

Goblin Squad Member. 1,814 posts. No reviews. No lists. No wishlists.


1 to 50 of 1,814 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

Jaelithe wrote:
Cool. I actually thought of that myself some time ago, and didn't bother mentioning it because I imagined too many people saying, "Who?"

I think that option was even discussed briefly in this very thread once upon a time. :)

Personally, I wouldn't have a problem with that. Skill proficiency is valuable and not easy to come by, so I'm not even sure I'd consider it a fair trade. :)

If you want to look at it mechanically, the shield proficiency makes up about a third of the Medium Armored feat (the other two being +1 stat and medium armor proficiency) while the skilled feat gives three skills (I think?). So that seems pretty even.

I'd probably allow it in my game.

So. What's the story?

Sharoth wrote:
Sorry to hear about the screwed up release date, Slaunyeh. Hopefully you get it soon.

1 day and 9 hours! :D

Hama wrote:

Well, sorry, but if I get it in Serbia, I can't believe that it isn't available everywhere else.

It's the back end of the world.

Steam is releasing the game on the 17th, in Europe. Why Steam doesn't think Serbia is in Europe is anyone's guess. But "steam is the same everywhere" hasn't been true for, like, 10 years.

Edit: Just checked the store page and now it says 16th (which, incidentally, is also the release date in Australia last I checked). They probably mean Oct 16. 23:59:59 though.

As for why they would not release simultaneously everywhere? Beats me. They did for Borderlands 2.

Hama wrote:
No need to be bitter about it. Also steam is the same everywhere.

No it isn't.

Aleron wrote:
Friday? It's out here now, just finished a couple hours of it. Fun stuff!

Presumably I'm not in your "here", then. There's more than one "here" out there, after all, and they are not releasing the game to all "heres" at the same time.

Goblin Squad Member

1 person marked this as a favorite.

Sheesh. *This* is what I come back to? o.O

*backs away slowly*

Sharoth wrote:
Borderlands the Pre-Sequel comes out tomorrow. There goes a few hundred hours of my life. ~sighs~

It also comes out Friday. *sigh*

Hooray for necromancy and congratulations to Zariel!

That's good luck! I hope you bought a lottery ticket right away.

Wiggz wrote:
(do we really need another venue to watch basketball?)

There are other venues?

Hama wrote:
I'd prefer the gameplay of Temple of Elemental Evil. All of the rules. But I think that is impossible because wizards hold the copyright to the 3.5 SRD.

The ToEE engine updated with the Pathfinder ruleset (and an actual plot) would be sweet.

Sissyl wrote:

Yes, brilliant. In theory.

In practice, you have two monsters per page, so when you select monsters for a campaign, you also add in just as many monsters you don't want. Also, since these come from different "books", the alphabetical order won't work either. Then, once you have your setting compendium, the rest of the monsters become a dead weight, because you are not going to be able to make a second such setting without the ogres, ankhegs and xorn you already added to the first setting. Even if you decide to break up your setting collection, you have some serious sorting work to do.

And, you know, the pages deteriorate pretty quickly once you start using them.

I'm a kook, so I always just wrote down the monster statblocks in my campaign documents. Voila, instant make-it-yourself binder that easily copies from campaign to campaign. No sense cutting up your monster manual for that.

I think Pratchett has a problem with his own writing. I mean, he clearly favours the 'little guy'. The protagonist is almost always a "normal" guy, preferably a little dumb. But by the end of the story they win, they come out on top, and they turn into the sort of successful character (well, unless you're Rincewind) that Pratchett doesn't seem to enjoy writing about.

That's why, I think, that the Discworld series doesn't have a lot recurring protagonists*. Previous protagonists become a part of the established cast, sure, but usually as part of 'the establishment'.

*) I know there are a exceptions, but even a clear favourite like Sam Vimes is mostly relegated to background character, when he's involved at all.

My trick at the prison was a generous application of hand grenades. I'd been saving the little darlings, but clusters of three-four enemies was just too good to pass up. Helped immensely.

It still bothers me that you can't do ambushes so I'm pretty much reduced to doing the fighting retreat trick... which isn't always possible.

Particular the first open area at the Prison sucked, with no cover and nowhere to move. (Ironically, this part might actually have been easier if I hadn't sneaked in the back door.)

Scott Betts wrote:
We don't judge video games solely on how they measure up against earlier titles in the franchise.

We don't judge how others judge their entertainment.

Steve Geddes wrote:

Maybe it's volume of rules which encourages that philosophy

I find it odd, since I use the same "do what makes sense to you" approach when adjudicating pathfinder (and I think that's what the PF rules say to do) yet the rules forum seems to eschew that approach in favour of semantics and pseudo-legal analysis (I'm not using that in a negative way),

I think one of the issues is that 3e, and by extension Pathfinder, are very complex games, rule-wise, and even a small spur-of-the-moment ruling can have some pretty far reaching consequences. 5e, at least at this point, seems less prone to "unexpected consequences".

JonGarrett wrote:
Well, I suppose they could have stayed true to the Dice Gods and let the random roll chart decide. 'OK, so the iconic fighter is a gay dark skinned Kobold. And the wizard is a trans ogre. This...may take some illustrating.'

This is how I design NPCs. True story.

It gets even more silly when you don't even have a governmental issued ID card in the first place.

Like I recently bought a new cellphone online. This was no problem, and a few days later the cellphone and a new simcard as delivered at my house. Unfortunately, the simcard hadn't been pre-activated, and the automatic activation service didn't work (or maybe I was too blonde to understand how to make it work). Either way. New simcard didn't work.

So I go to the store of the original retailer and go "hi, this new simcard doesn't work, can you activate it for me." And he's like "Sure. Do you have any ID?"

Me: "Uh. I don't think so? I have a... library card?"

Him: "It has to be a driver's license or a valid passport."

Me: "I don't have a driver's license, and - and this might come as a shock - I usually don't carry my passport around with me. Besides, I'm pretty sure it's expired."

Him: "Then I can't help you."

So I still don't have my new phone because I refuse to pay a passport renewal fee (which is, like, $200) and wait two weeks just to get a simcard manually activated.


I mean, I get why this policy exists, it just gets really dumb when there's no surrounding infrastructure (ie. a national id policy) to support it. Anyway. this thread is really more about racism than ID policies, so I apologize for the derail. But it felt good to get it out! :)

(And honestly, who wouldn't rent a carpet cleaner to a wolf? I mean, c'mon!)

So I'm wondering how much combat initiative is enough. My guys all have between 12 and 14 initiative (and it took some hard choices to get it that high), and they never get to act first. A usual fight goes something like:

1) I set up at maximum range from the enemy, spreading out my team as much as possible. In cover if available.
2) My sniper takes a shot. Usually kills the target.
3) Every enemy on the map runs into melee.
4) My guys get to act.
5) *sigh*

Also, maybe I missed it but is there any way to, like, prepare your guys for combat? It's impossible to set up an ambush or anything when you can't prepare and always lose initiative. It's like everyone in the group gets super surprised when my sniper takes that first shot. They should know her better than that by now!

6 people marked this as a favorite.
Rynjin wrote:

No, it's not. That's what some people have made it about, and what Zoe "Drama" Quinn would like to turn everyone's attention to, but that's not what it's about.

It's about journalistic integrity, or lack thereof. Quinn was the catalyst in bring an issue that has existed for a long damn time to light.

If that was actually true, why is Zoe Quinn being the subject of all this hate? Why drag Anita Sarkeesian into it? Why is no one calling Nathan Grayson's mom and yelling "YOUR SON IS A WHORE"? (disclaimer: you shouldn't, but these are things that happens to Zoe right now.)

None of the "breaches" of "journalistic integrity" that sparked gamergate actually happened.

Should we have a discussion about the very close and probably very unhealthy relationship between gaming websites and game publishers? Sure. That would both be interesting and appropriate. But that's simply not what gamergate is about, and anyone trying to have a serious discussion under the '#gamergate' banner are hard to take serious. That tag comes with a lot of unbelievably vile baggage.

Frankly, that so many people here apparently supports that level of harassment has pretty much put me off these forums. Because ew.

Werthead wrote:
A very rough consensus is that it's good, but not quite as good as the "real" FALLOUT 3 you may have had in your mind since 1997. Which is understandable.

It's probably better than the Fallout 3 in my head, because that's based on the horrible interface of Fallout 1 and 2. :p

And why does she even drag up Zoe Quinn? I understand that you can have a disagreement with Anita's point of view (calling it an attempt to destroy gamer culture is maybe a little strong). She has opinions that you can disagree with, at least. Zoe... probably has viewpoints, but it's not like she's made a point of telling anyone about them. She just kinda exist and apparently get tagged with "well, she's also a woman and everyone hates her for some reason, so she probably wants to see the video game industry die."

Scythia wrote:
LE is what I always play when I'm evil. CG when I'm good. Take from that what you will. :P

Both my evil and good characters are usually LN. ;)

Even Lucas disagrees with your kid!

5 people marked this as a favorite.

Because of anglo-saxon cultural imperialism! Doesn't fit neatly into one of our euro-centric categories? Too bad!

(Also, I'm mostly kidding. I just love to say 'anglo-saxon cultural imperialism'.)

1 person marked this as a favorite.
DM_aka_Dudemeister wrote:
GamerGate was created by the disgusting depths of 4Chan to shame women who are trying to change the culture of gaming for the better. I will never support the harassment of any creator.

Exactly this.

If you want to debate journalistic integrity in the gaming industry, that's fine, but that's not what "#GamerGate" is about at all.

11 people marked this as a favorite.

Uh. That's not the disgusting trend that is being exposed here. The disgusting trend being exposed is how a vocal minority (hopefully) will latch onto anything to spread disgusting lies and lash out at women, while hiding behind weak claims of "journalistic integrity".

I mean, they are literally discussing the pros and cons of harassing Zoe Quinn until she kills herself. (warning: not for the faint of heart.)

Are you sure that's the side you want to be on?

I wish the Bad Apps* website still existed. It had some truly marvelous examples of horrendous backstories.

This was compiled by a guy who was a GM on GarouMUSH and it was, truth be told, kinda mean. But also hilarious in what people were trying to get by the application process.

My favourite, I think, was the guy who was part of a secret organization and had authority to call in nuclear strikes but obviously wouldn't use that authority because that might be overpowered and he was a cool guy like that.

Man I wish that site still existed.

*) This was at a time where App was short for application. Well. I guess it still is. But the non-software kind of application!

Tryn wrote:
The worst are the German translations as they always tries to translate it, but sometimes make big mistakes (e.g. 1 mile = 1 km)

Pet peeve alert!

It honestly bothers me more when the translation is super exact. Like when someone goes "oh, it's about two miles that way" and it gets translated to "oh, it's about 3.219km that way". I hate that so much. :)

Pamela Elizabeth wrote:
Just out of curiosity, are players outside the United States annoyed by having all the measurements in feet, pounds, etc., or are there 'translated' resources available? Or do you guys just not care?

It only really bothers me if they then also translate those measurements into their own invented measurement (like "squares"). Sure, it's not super complicated math, but it is yet-another layer every time you have to translate a measure into something relatable.

It's also slightly inconvenient when a game uses certain set amounts that doesn't translate neatly into metrics. Like 5-foot steps. A "roughly 1.5 meter step" is a lot less elegant.

Come to think of it, it becomes increasingly inconvenient the more grid-based the game tries to be.

4 people marked this as a favorite.

This is completely off topic, but perhaps a future reference for the OP:

I tend to instinctively avoid any thread that has "plz look ladies" or equivalent in the topic.

3 people marked this as a favorite.
Kittyburger wrote:
If you have to have a "reason" to include anyone who's not a hetero white male, then your story's going to look like a whole lot of pale, boring sausage.

Well, when you write a story you're not just watching random events unfold. You are (usually?) making deliberate choices, so anything included is bound to have a "reason" to exist. In the perfect world, that reason should be in service of the story, rather than a 'diversity checklist'.

At least, that's how I understand his point.

2 people marked this as a favorite.
Kittyburger wrote:
ignoring the fact that all fiction is supposed to send a message

I think you are using the word 'fact' wrong.

2 people marked this as a favorite.
Kolokotroni wrote:
Do all 'white' people share certain benefits?

Absolutely! Though I hesitate to call an increased risk of sun damage a benefit. :)

I've never met anyone who called it 'sequel' other than Microsoft employees. So personally, I go with S-Q-L.

EntrerisShadow wrote:
The grammatical syntax he used

Sheesh. We're being judged on 'grammatical syntax' now?

Deadmanwalking wrote:
It's a lot like Storm Front (the first novel of the Dresden Files) in that respect, if you've ever read the Dresden Files.

I have, and while I think the series generally has improved over the years, with Butcher I mostly took issue with his pacing. With MHI I just couldn't stand reading one more page about the protagonist. Urgh.

It's possible the series gets better, but if you can't get past the first book it's kinda a lost cause. :)

Still. I want to reiterate that Instruments of War is brilliant. Even if you, like me, know/care absolutely nothing about Warmachine.

Deadmanwalking wrote:
Now I'm curious which books you're referring to. :)

Well. His... uhm, what is it called, Monster Hunter International? Was so bad I almost got angry about it. Couldn't finish it.

Meanwhile, Instruments of War was absolutely fantastic.

Rynjin wrote:

The guy wrote both one of the worst and one of the best books I've read in recent memory. :)

ShadowFighter88 wrote:
Slaunyeh wrote:
Magic appears to be using a classic D&D-esque vancian system, but I haven't figured out how to memorize spells yet, so I'm not sure. :)
Open the character's inventory and right-click their Grimoire. Spells actually seem to work more like the Arcanist's spellcasting; select and prepare spells like a wizard but then cast them like a sorcerer.

Oh. I would never have found that on my own. :D

Nullpunkt wrote:
Sounds good so far! Though I wonder how they can debug the main plot-related quests without having a rather large number of people actually play them. Is this more like a technology beta?

Well, yeah. Sorta. It's not so much a "catch bugs" beta as it is a "give feedback on the system" beta. This includes the layout of quests and conversations that, presumably, will also be applicable to the main story (or any story not part of this small snippet of the game world.)

Also, I just got et by a lion. o.O

In unrelated news, there's a Trial of Iron mode where you only have one save game that gets deleted if the main character dies.

...I don't think I trust Obsidian enough to only ever have one save game. ;)

It's too early to talk about mechanics, but the game does feel very much like the spiritual successor to Baldur's Gate that I was pining for.

The current round of beta is set from level 5 to 8, and take place in a small town in the wilderness. It's void of any main plot stuff, as to avoid spoiling the story for any beta testers (I have no words for how much I appreciate this. :p)

So far, I feel there maybe isn't a lot of information available in chargen, so it's hard to make fully informed choices. What I don't know is whether this is a quirk of the beta, a deliberate design decision, or the consequence of a design where there really aren't any "wrong choices" (this I'll believe when I see it.)

I've not really gotten to any significant combat yet, but I got the sense it works fairly similar to the traditional games of the genre. Magic appears to be using a classic D&D-esque vancian system, but I haven't figured out how to memorize spells yet, so I'm not sure. :)

1 person marked this as a favorite.
bugleyman wrote:
Because that's not how D20 games work? Seriously, it really isn't. The game is designed so that the majority of one's ability is defined by class; ergo, if you want to be good at fighting, pick a class that's good at fighting.

Apparently it's how this D20 game works.

There is no NDA, we're encouraged to share everything we feel like. So I will!

Right now, my experience is sitting at work itching to call it an early day. :)

So the backers beta for Pillars of Eternity is here, and I am way more excited than I have any right to be. Anyone else playing the beta?

I just bought a 25 year old Talisker single malt for my dad. I hope he'll like it!

Comrade Anklebiter wrote:
I've never seen animals burn businesses or shoot cops, but I grant you, New Hampshire doesn't have as much wildlife as it used to.

There was that one movie where an orca whale burns down a town. What was it called? Orca: The Killer Whale?

Ahem. Anyway. Please continue.

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