I was wondering if one could us the images of the books or maybe an AP? I joined a Kickstarter where they will make a solid wood GM screen for me. I would like to use some of the book images. This will not be a mass produced item, it will be a one time thing just for me. Everything I would use I own (most times the book and PDF). The issue I am having is they will not use copy written material with out consent (which is good)...
Is there a different way to communicate with them? I sent the request in using the email/website 8 weeks or so ago?
Here is the Kickstarter web site
hmmm we are having a great time with this AP! It is a mixture for twisted fairy tail and cold block soviet fun. As for the "geas" thing it is suppose to be the hook but I know players were more excited about the bonuses it granted and the chance to get into the "Dancing Hut". I had not even worried about enforcing it and most likely will not.
I am thinking maybe the new GMs is still trying to figure it out, basically goals are set by the AP but how the players achieve them is determined by them. My group has been all over the board, making decisions and plans...some work out better then others.
So I am running my first AP..awesome! but the physical book is getting a little beat up. The corners are starting to split and it gets dinged up a little. I try to only buy hard cover books for this reason but there is no hard cover option in AP (well except the Rise of the Rune Lords).
Does anyone have any good solutions for protecting the these softcover books?
You can add as much or as little role playing in the adventure path as you like. Not every encounter with stats needs to be a battle, yes there are some where there is no choice but there are also a lot of them where you can role play your way through it.
The Snow of Summer Ideas:
I am running Reign of Winter right now, I added a bunch of role playing into it, stuff that does not come with the mod. For example beginning in Heldren, you can run a whole session in the town with out a combat. The same goes for Waldsby in Irrisen.
The Talking Stag, my party did not attack him, since all he really wanted is information. He fooled them into believing he was a protector of the woods, got all the info and then went on his way to report to Teb.
Tennypenny in the lodge, the party let her go with out fight since she want no part of it.
The first meeting with Nadya after saving her from the Mantis.....
There are tons of them....just remember you do not always have to fight if there are stats given. Stats for Bluff, Sense Motive ad Diplomacy work for NPC's also.
Just wondering if any one has a good image that might represent the Pale Tower? I run an online game and we are just about to get there. Since it is the end of book one I thought I would try and find some imagery...If you something please share :)
You can more then one archtype if the types do not replace the same base class feature
"A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature."
You could not do the two listed because they replace some of the same base fighter abilities.
At least that is my understanding
It seems to me that it should not matter, real dice or app dice rollers or whatever. As GM we are not out to win the game and we should be able to handle the rolls. If you think the player is cheating since you can not see what they are rolling or that they are pre-rolling until he gets a good number they ask him to roll him front of you from now on. Just bring the subject up should be enough. If they roll if front of you and still they get good rolls then so be it!
I have seen people roll real dice, some of the real small ones, there was no way I could read it. If I felt like there was something up I would ask to see the dice every once in a while that usually fixed the issue.
Most people that use the apps are not cheating, they are not out to break the game or be the best at the table. They just like to use there tech.....
As a note I use real dice Just like the feel of rolling them better
Well here is what I do...
it looks like it is currently out of stock but it was meant for an easel not for gaming which I guess makes it cheaper. But it works just fine and it is dirt cheap.
I have since purchased a few plain flip maps that work great and easier to carrier.
if you look around you can find some pretty good deals on non-gaming stuff that can be used in gaming.
Actually I thought the Rhokar fight was tough we had more trouble with some of the early fights and the environment
The Artic Tatzlwrm:
The Tatzlwrm with burrow and pounce, snuck up and basically took out the monk. With the weather and the slowed movement I could have easily dragged him away for lunch.
Winter Touched Sprites:
With the Sprites...all I have to say is three color sprays on party of level ones is not good.
Making fort saves every hour slowed us way down, the low levels were fatigue and hurt. Plus with the limited visibility (-4 perception and -4 ranged) it made going tough. Also the limited movement hampered the party a lot tactically. since most the enemies were not hampered...
The Rhokar fight:
This fight was tough but the zombies are hampered by the fact they have to move into the room and then are staggered. My party took them quickly, one hit so Rhokar could not heal. He did start channeling to hurt I dropped the witch but the monk made short work of him. But I did bump them to level 2 right before the house otherwise they would have died horribly I think.
I also plan to level them to 3 right before the Portal fight I think but I will see. Level two seemed to make a pretty big. difference
As for story on why they are they are all there, the characters each came up with the own. The monk is on a vision quest for enlightenment traveling the world, the witch and ranger are running from there past and the halfling gunslinger and cleric are in town trying to sell the locals snake oil during the local festival. I pulled them all together using Ionnia, the threat of the crazy winter weather and the rescue of the the noble lady. It went well, they got to explore the Heldren a little (otherwise they will not make the connection to Waldsby). One thing I did is I sent them to find the High Sentinels to alert them of the Noble's capture, so they were on a simple mission to start with...once they realized the High Sentinels were dead they quickly moved into a more lead role. It seemed to work well and made more sense to me
Just wondering how people deal with this at the table? For 500 gold it seems like a great deal since there are no real issues. +10 to bluff check to lie and +5 to bluff checks to feint with only a -5 to bluff checks made to send secret messages.
My group carried one halfling and pulled another on a impromptu sled made from a shield. I did not change the penalty but the party thought it made more sense. Some of the party meta gamed a little bit (lol) and prepared based on the players guide, so they had snow shoes and cold weather gear available. The halflings characters did not but the party quickly realized that they would have to do something...it worked out well. I am assuming once they get to Irrissen they will all have snow shoes and the such.
I started the players in Heldren on the summer solstice. I made it a festival of summer complete with games, beer and a party. I introduced them to the towns folk via that...then near the end of the night mother Theodora has an episode...scream about cold, death and darkness. Suddenly a freezing gust of wind rushes through...Mother Theodora falls. Ionnia and the father ( I can remember his name) quickly usher Mother Theodora to the town hall and try to get the festival going again. Kale starts handing out Three devil ale and things get going but with a lot of mutter about what Mother Theodora said..after about an hour so...a few more games and beers with towns people then Yuln rides to into town.I had the half elf( with the drug store) and the dwarf barber deal with Yuln. They fetch Innoia who now is concerned, she takes the party to the town hall up into the clock tower and shows them the storm raging over the border woods. Explains that Lady Argentea has been taken and she fears the town will be next. She asked them to brave the storm to reach the nearest allies "The High Sentniels" while they send riders to the closest military base in Zima (not sure if that was the town).
This introduced them to the town, the town folk and gave them a reason to plung into the snow looking for help. It worked out good and was fun....hope that helps. I think the mod is expecting you to handle that part as it makes sense for your party
I went with more of a Russian folk/choir vibe....
This is on in background all the time low
This is used when i creepy...
this is when it starts to pick up during creepy
another background one low and looping in the forest and through out Irrisen
not so creepy but seemed to fit
Still going to add more but I like the Russian folk theme so i will stick with i I think....
Quick question about the way people use knowledge checks. Some games the players ask to make a knowledge check and the GM will says "OK make are Arcana check". When I GM the players ask to make a knowledge check I always reply "OK which one do you want to use?". I had a player the other day tell me that is not how it works....I read the rules I could not find anything saying one way or the other. Did I miss something? What do most people do?
Hey we are looking at running a few sessions of GM101 to getting people interested in GMing after our normal PFS meet up on Sundays. We have a pretty good group but people seem a little hesitant to GM.
Currently I am thinking of breaking into 4 sessions...each not lasting more then 1 hour. I am thinking this is more of a group discussion then a presentation so each topic should last about 30 minutes maybe 45...leaving time for pizza.
Does that sounds about right? Or do people usually do it all at one sitting? If you have done this locally I would love to hear about it and what worked for you.
Armor Spikes: Can I use two-weapon fighting to make an "off-hand" attack with my armor spikes in the same round I use a two-handed weapon?
We are starting day 2 just past the decorated trees and still a ways away....the snow has slowed them down but the Tatzlwyrm really tore into the party. The pounce along weather conditions (slowed movement, -4 to perception and ranged) really hampered them. Almost lost the monk...But they did buy tents and cold weather gear so they spent the night....I am thinking it will be the end of day two when they get there
This does not make any game sense to me at all....if they do not threaten then they can not take an AoO. Plus why trip them in 15 foot square where they can not reach? so now there is a free bullrush if you trip at diagonal? If they wanted the diagonal to 10 feet then they should have made it 10 feet since it is 15 there should not be an AoO as then pass over the line between 2 spaces......
Hey love the interactive maps...was wondering made sense to leave the titles on the maps when you look at it in player view? Seems unneeded in my opinion. Also getting rid of the red line on the Border Woods map would have been nice in player view. I used it to sour of track progress visible to the players as the moved through the area. All in all it is a great addition and really helps people like me that play online
Hmmm so I found that line it is under this headng
I am not questioning that...what I really want to know is if one acrobatics per foe covers all squares that foe threatens. Or do I have to make an acrobatics every time I leave a threatened square? Understanding that if they took an AoO it does not matter any more. I am not trying to get get more AoOs a round just trying to see if there are more chances to get one.
We understand they can only take one AoO per round...the issue is do I have to roll acrobatics every time I leave a square threaten by a foe or just once per the entire move action.
I am over thinking this? lol maybe I am...
So I have been trying to understand how Acrobatics and how it works when avoiding AoO. It seems currently in our gaming community there are two interpretations.
A. You make a single Acrobatics vs CMD for each foe that could take an AoO on you. If you beat there CMD you can move freely with out fear of AoO for the rest of your move action. Meaning you do not have to reroll acrobatics if you were to leave a second square threatened by the any of the foes that you already rolled against.
B. You make a single Acrobatics vs CMD for each foe that could take an AoO on you for every threaten square you leave.
I seached through the forums and even found the FAQ that Jason B put out.
But it seems there is one line that seems to be the issue
Jason Bulmahn wrote:
Acrobatics allows you to make checks to move through the threatened area of foes without provoking attacks of opportunity. You must make a check the moment you attempt to leave a square threatened by an enemy, but only once per foe.
What does the part mean, once per foe. People are arguing that the statement means once per foe per move action or once per foe per leaving a threatened square(provoking event).
Personally I could see both making sense but just trying to make sure I rule it correct. I am sort of looking for rules to back this up which is what I have been having a hard time finding.
Thank you in advance
Hey just wondering if there is a good resource to figure out where on the map of Golarion places like Heldren, Waldsby and The Pale Tower are actually?
I have a rough idea but was looking to make sure...like Waldsby and The Pale Tower....north of Hoarfrost Woods? South? West? thinking north but just wondering
Hey I was searching around to find some clarification on reach. Basically the diagonal question. I found this thread from 2010 where James Jacobs explains reach and diagonals perfectly. Along with a few other reach related feats. It seems to me this should get added to the Core FAQ. The question comes up a lot, well in my area it seems too. So is this still the official ruling? If so how can we get it FAQed?
Edit: Fixed url
I think the idea of a player doing their own audit makes more sense, if it is truly a mistake they should catch it. I always like to assume good intent, we should not treat everyone like a cheater for the few that do. A quick audit sheet that the player can provide to the GM to sign to get a simple boon like the one above makes a lot of sense.
First they do not feel like we are bullying them or picking on them,
I always thought pathfinder should keep a list of scenarios out there so the players could use it like a cover sheet to there characters. What they played, what level, what fame/prestige then earned and any boons they received. I think something like this would help keep track of characters, help with any auditing and give the GM a quick way to review is need be. any thoughts around something like that?
Any way to get sets of paper minis created for the Pathfinder Society scenarios? Basically everything you would need to run the scenario. Some could be the stock images from the books but there are a lot of special things in the mods that would be great to see. I would buy the PDFs in an instant it would help with prep and online play...just a thought to help out GMs.
Any one else agree?
I would say if the person knows something is there then yes they would have to account for you thus granting flanking. If they do not, like you sneak up on them, they do not notice you and you do not attacked then maybe no. I guess if they saw you before you went invisible then they would you were somewhere...
Is there a beast man monster some where? Sort of the half-man half-ape guys from the old pulp stories? I have not seen one...maybe a half-Ape template? Looking for something around those lines but not finding much...
Quick Question on this.....I did not think the Flurry of Blows was consider Two weapon fighting....I mean by the rules you can do it with a two handed weapon. So since not all monk weapons are either one handed or double it would seem strange that your need two of them. A Tiger Fork is two handed (not a double weapon) and is consider a monk weapon, meaning you can flurry with it but you are not allowed to flurry with a single kama? Seems like it might be up to the monk they could wield one or two weapons depending on his choice and style....at least that is the way I read it.
We had a TPK last week but does not happen very often. This is the only one outside last years special(where there were a lot of TPKs) that I have every seen in PFS event. I was not GMing it so I do not have all the details but for some reason a party with average level 5.5 decided to try a level 6-7 without a healer. Needless to say it did not go well....
Was there ever official errata on this? The PRD does not have it and I can not find any Ultimate Combat errata...if not so Gun training and Pistol training are untyped so they would stack.
If there is official errata please let me know...I have a player asking about the build. If there is no official errata I will allow it
Not a good mod for a party of level ones....also not a good mod to intro people to pathfinder. It is confusing and has fights that require one specific type of attack. Definitely not what I not what I expected from a Pathfinder mod....it sort of reminded me of the mods we hated in LG.
This is not a mod to play on the low end of the tiers at all...personally the end of this mod needs to be looked at for level 1s
Oh man!!! I messed that up...I missed the incorporeal man I mucked that one up...He did a bunch of damage power attacking with his great ax 3d12 + 33 so he would not have taken the demon out so quick...hmm Darn.
Is there anyway to get a spreadsheet added to the Resource section of the Society Page? I could create one the has the module info and then a column for character who has the player cert and character who has the GM cert...other useful info. I am thinking that might be pretty useful to lots of players (and GMs). Make it so you could easily add the new stuff....just wondering. I think it would be heavily used. But it would be nice to have an official version...