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Rich Diver

Slamy Mcbiteo's page

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar RPG Venture-Lieutenant, Wisconsin—Green Bay. 200 posts. 11 reviews. 1 list. 1 wishlist. 15 Pathfinder Society characters.


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Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Breath weapons are Supernatural Abilities, so there is no spell casting or components required it and pinned allows "A pinned creature can take verbal and mental actions" so I would say yes. If the Dragon can roar he can breath. Also remember being pinned is not consider "Helpless". So I would allow it

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I think this is the ruling that basically states the -4 applies to Rays since they are "as a ranged weapon", page 214 the core book under "Aiming a Spell" or PRD link

Ray: Some effects are rays. You aim a ray as if using a ranged weapon, though typically you make a ranged touch attack rather than a normal ranged attack. As with a ranged weapon, you can fire into the dark or at an invisible creature and hope you hit something. You don't have to see the creature you're trying to hit, as you do with a targeted spell. Intervening creatures and obstacles, however, can block your line of sight or provide cover for the creature at which you're aiming.

The Reach metamagic is a little unclear but I think it would work like a ray and not a spread. Since a Ray works like Range Weapon the -4 applies. I guess no FAQ needed I just needed to read a little more

Grand Lodge

1 person marked this as FAQ candidate.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Was there ever a FAQ or a ruling on this? I read the threat above I never saw an official response. I think it can be read either way..

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So here is how I would rule....

Paralysis drops Strength and Dex to 0 (-5) and makes them helpless (as per Paralysis the status). Since they are also Helpless they receive all those penalties also, people get a +4 to melee attacks, they can be sneaked and they can be coup de grace if some one can get to them.

They could continue fly, since it is a spell and requires concentration, but they would still have to make Fly checks. Since the Fly spell still required the Fly Skill, and the Fly Skill uses Dex and has armor check penalties it implies that physical movement is required.

I think that makes sense to me at least :)

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Why would you need a second edition? They have updated rules several times in the several printings plus they just add unchained. The system is complete and flexible so it would make no sense. I wonder if they will open another setting at some point, maybe a Modern rule set.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

This one of my favorites games! The world, the story and the campaign are wonderful, lively and very flexible. I do like the core mechanics, but I find all the character options a little over whelming. Personally I find that taking subsets of characters to form certain genres helps out a lot, but mixing them all up together is cumbersome.

I also love the way Paizo supports the line, all the love, sweat and tears show through in my opinion. They give you options, lots of options the issue is figuring out which ones to use.

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

I GMed a whole bunch this year so everything I say is from that perspective. It seemed to me that mustering was amazingly quick, tables were seated with in 10 minutes of the starting time even for the specials. I am sure it was chaos out there but from my side it seemed seamless and quick.

All the specials were very well done this year, I particularly liked Siege of the Serpent, well written, great mix of of social and combat encounters and a good story line. My only beef with the scenario was the sheer amount of prep, the number of creatures was a lot for me. Like I said this was my first Gencon special experience. Also the True Dragons of Absalom was a great scenario but we could have used more time. I am thinking that was my fault, I sort of got wrapped up in the awesomeness of Kobolds.

I loved the addition of all the quick games, the 3d Goblin Raid, the quests and even the card game rounded out an amazing Gencon in my opinion. Good Job!

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yea I think it might effect balance if you change the order, well at least for a level or two. But in the long run if the end up the same it should not be an issue...meaning no doubling up anything, the effect should be the same.

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Personally I love the dark and gritty nature of all the classes and content. It is a welcomed departure form the high fantasy magic in most of pathfinder supplements. But I can see it clashing with established classes and magic systems. I am more drawn to flavor of characters then potency, this is in my opinion a welcomed edition.

I particularly like the down sides added, things like Burn for the Kineticist, Taboos for the medium and emotions Spirits for the Spiritualist allow the player to make decisions and not all outcomes are good. Something that in my humble opinion pathfinder needs, force the players to make hard decisions on what and how they use there powers.

I am thinking taking these classes, adding unchained rouge, fighter and gunslinger and starting a 18th century horror campaign. I think it would play out very well :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

If the Cleric wants to threaten then he provides flanking and would take the -20 to his stealth check to remain hidden. Even if the fighter does not pin-point the cleric he knows something is there. The cleric would stay invisible until he attacks. If the cleric decides not to threaten then no -20 but no flanking.

I think this could change round to round, one round threaten take the -20 to hide, the next round he could 5 foot step and not threaten, no -20 to stealth.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Change Log? hmmmm That would be nice

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

It refers to a certain vampire that kicked our ass....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I played the game and I like the system, my biggest issue is the company. WOTC/Hasbro are never going to support the game like Paizo supports Pathfinder. Just this week WOTC was discussing their "transmedia" strategy...basically put out a bunch of other products video games, toys and such to drive people to table top game. Sounds like they are really going to milk the name until it is dry.

I always felt that Paizo put a lot more sweat, blood and tears in Pathfinder. But I agree with the amount of character options out there being difficult to get your hands around but the base rules of the game have not changed much.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I was looking for #25: The Bastards of Erebus (Council of Thieves 1 of 6), the PDF is still out there but it seems that there are no more physical copies at Paizo. So I went out to Amazon to see what then had....Holy Cow! It listed starting a $90 going all the way up to $200?

Just wondering if Paizo ever looked at the print on demand. The stuff from RPGNow is good quality. I can settle for the PDF but I would rather buy a physical copy if available. Just a thought

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

hmmm Martial's do not seem to have an issue. I play at a table with a barbarian with DR well over 10 who rages and dishes out damage much more consistently and then my wizard. Yes I can dish it out to and would do more on a given round but over all I bet his damage output equals or surpasses mine. Plus with the DR he is the tank, the focus. I do not think there is a balance issue, even at high levels. I have played both and never found it an issue.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Min/Max is never a problem in my opinion. With every max there is min. The character that will dominate combat and crush the enemies before them usually has a glaring weakness somewhere. Look for it and use it to make it interesting. If charisma is a dump stat start draining charisma, it Touch AC is the issue a few ghosts should help. There are lots of GM options along with lots of characters options. That is the great thing about having a bad guy in control....they learn the parties weakness and will exploit them! Muh ha ha ha ha

Plus if you have a balanced game; combats, social encounters, puzzles, riddles and hard decisions then then it will not matter. As a GM let the characters shine when the are suppose too, they are heroes after all. Just make sure everyone gets a chance to shine and every one will ave fun.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I think maybe more to round out Jalmeray. High level legendary creatures, mythic creatures. That would be my wish :)

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Thank you or everything you have done and godspeed in what ever new adventure comes your way

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would go with Will saves, terrain, high touch AC and mobile creatures. Force them to make will saves, stop creating open encounters, most high touch attack creatures have the same AC so that puts everyone on the same footing and have the creatures get up in his face. Gunslingers tend to have a low will and poor melee attacks. Remember there are more options in combat then hitting things with a stick. I also have the creatures focus shift to the "super star destroyer", if he is far out pacing everyone else then the baddies should shift focus (like the players). You can have them run away and regroup and respond to the gun slinger.

I will say you have to watch out, sometimes optimized characters will shine in combat and that may be OK with the party. Depending on the group. If the rest of the table is still having fun then it might be fine. Remember you can have traps, puzzles and social encounters where that character will basically be standing guard while the others shine. Personally my characters tend to sub optimal and I am ok with the combat monster ripping up everything as long as there are other things to do. :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would play up the madness part of it, creepy random nonsensical statements and actions. Pick a few crazy characters from movies and emulate them. Mix it up, randomly change them but never show any emotion towards anything in the world, remain cold and detached....everything is just a object. Also let your physical appearance go, never bath, change clothes or even comb your hair. Since everything is an object there is no one to impress any more.

Personally madness is more fun to RP then a robot :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Lord Snow wrote:

Heya,

this is important for my game ronight. Two unrelated questions:

1) The "frightful presence" ability of dragons has a CR and a range, but the effect is not made entirely clear in the bestiary. In the monster entry it refers to the indices (page 300) but there it says only "a creature may become shaken or frightened". Well, which of them is it? Is it shaken or frightened if it was shaken already? this is the interpretation I'm going with currently.

2) The evasion ability of a rouge allows to negate all damage in reflex saves that would otherwise only negate half damage. Does this have any effect on negative effects that are not damage? For example, if a sorcerer casts an icy prison on a rouge with evasion and the rouge makes the save, will she (the rouge) still get tangled?

Many thanks!

1. If read the last line of the entry, it is based on Hit Dice.

On a failed save, the opponent is shaken, or panicked if 4 HD or fewer. Frightful presence is a mind-affecting fear effect.

2. This one is a little more vague, since rogue evasion specifically says "damage" but by the wording this is how I would look at it.

Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

I would say the rogue is still entangled due to the "Icy Prison" spell not having the "normally deals half damage on a successful save" wording required by evasion. If the spell did have that phrase and some other effect I would rule he would avoid the effect and the damage on a save.

Hope this helps :)

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

I am thinking nope on both cases, based on the "rule as written" premise.

If you roll a die and you want to spend a"re-roll". Then you must re-roll the die.

If you decided to take ten, then no roll has happened thus there is nothing to "re-roll".

This is not a retry chance, it is a "re-roll" of a dice.

This how I would rule it based on "rules as written".

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

hmmmm I will wait and see...evil campaign's have never interested me. It seems like there would need to be some rules otherwise the characters will be pillaging villages and burning down the orphanages. I have no interest in that. I guess maybe it could work....will wait and see

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

FLite wrote:
Ascalaphus wrote:
If you have too many shrunken-buffalo figurines, load them on a buffalo and shrink it!

That is awesome.

What level is this character, and what the heck does he have that wieghs 4000 lbs? I can kind of see having enough stuff to need to do one buffalo, but 4?

He is a 5 druid. He carries anything and everything he can get his hands on. Battering Rams, collapsible bathtubs, flasks of oil, a barrel of ale and barrel of mead...basically he is a walking merchant caravan. Last mod he loaded up on grain to give to specific monastery since he thought the society was being pretty stinge.

I think the character concept is interesting but wanted to make sure I was not missing something ruleswise. Since the spell really has does not have a size limit and is permanent one wonders why this would not happen everywhere. A druid would make an awesome merchant

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Killing the Bard does impress me.

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

pH unbalanced wrote:
Kevin Willis wrote:

He has to prepare one spell for each buffalo he wants to miniaturize?

Actually, this is key. You are not allowed to carry over spells from previous days, so they cannot start the game in figurine form.

Yep he wastes all his second level spells on the first day to shrink them down. I guess it is really a weird use of spell slots but he is always prepared. I told him to switch the "The Exchange" and take profession(merchant) to complete picture. We also joked about reconstituting buffalo a lot....

It was relatively harmless just seemed really strange to me.

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

1 person marked this as a favorite.

So the other day I ran across an interesting (maybe ingenious) use for the Carry Companion spell. Basically a Druid had several buffalo, he loaded them with gear and then cast the spell on them and dropped them in is back pack. Each has strength 27 so it can carry 1000 pounds of stuff. then he would pull buffalo out bring it back get what he needed and then shrink it again.

By the spell description I could not see why this would not be allow. But it seemed a little strange that basically he could carry 4000 pounds of stuff around with no penalty.

Thoughts?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Any way to get the character sheets in a PDF? I have the print copy in hand but I would love to print a few sets of the characters. I guess I could scan then in.

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

You know what would be great? A Magic Item deck with all the relevant statistics on it. Create the deck and then make sure to put all the unique items in the section with the monsters. That would help

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

This is great! It will help all the new players way more than my ramblings. Thanks!

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Does the god-king drive a mini van? :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I personally would not like to see a new version of Pathfinder, but I do think the class and feat bloat is getting a little excessive. As a GM in PFS it is difficult to keep up with all the variation. In a home game I would limit classes and feats to fit the setting. I do agree that high level Pathfinder (level 15+) gets a little crazy but it is suppose to. If Paizo wants to do a new game system then branch out into different genres, a modern or sci-fi setting but please do not give us Pathfinder 2.0....

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

hmmm it seems I still can not report results...Is this going to get fixed? it has been 2 weeks now

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Any word on this issue? Is this going to be the way it works going forward? I have long time players (level 8's) that I have reported on before that I can not report on. Any word from Paizo on this?

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

I was wondering if anyone knows of time line for the Pathfinder Society? Basically an in game history to share with new players? Either an outline or maybe a graphical one? We have a rich history and I would love to be able to represent it better.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Agreed, Map packs like they do for there AP's would be welcomed addition. I also would drop some extra coin if that was available

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

How about.....

Something in Jalmeray ...something like "The People of the Black Circle" by Howard

Full on Dwarven dive into the Darklands...9,000 years after the push Skyward something left behind in the depths threatens the whole of Golarion

Otherwise lets start opening up other continents? Amazing things could happen there....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So it it weird that the ship date on subscriptions is after the street date of the products? My last few subscriptions showed up after my friends were able to buy the books in a store and not pay shipping. I am starting to wonder about the benefit of the subscriptions

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Nice thanks!

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

How come no Magus, Oracle or Witch? Just wondering?

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Hmmm seems to me that this is a social skill...using Bluff in place of knowledge skill? Not sure it matters that much but I would make the role play it...it feels like this is meant to be used a parties to impress people with the knowledge. I would rule that they can use it in social settings to impress people with the knowledge (be it fake knowledge) but it does not grant real knowledge just the appearance of real knowledge. At least that is the way it reads to me. Since it does not say you gain the skill it says you can use bluff in place of..so that means for every skill then want to use you can use the bluff rules not the rules of the skill they are replacing.

Seems rather harmless to me and really not that good

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Ahhh wait these books have stuff on the cover?? Damn I need to stop reading all the great content and take a look.

P.S. Thanks for owning up to the mistake...that does not happen often and shows character! Once again you earned my respect

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Wondering about this?

Room C11 Spoiler:

The trap mentions "Lotus Scent" gas? Any idea what that is?

Effect poison gas (lotus scent); never miss; onset delay (1
round); multiple targets (all targets in a 30-ft.-by-30-ft. area);
north door slams shut and locks; chime rings in area C12.

I can not seem to find anything on it? Not really sure the DC and the effects? I am assuming it will put them to sleep

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Hey looking at the dungeon maps they are labeled "1 square = 10 feet" is that right? They seem way to big....some of the rooms are huge. Even the furniture on the map seems wrong, the beds end up being 10 x 10? Just wondering if others thought that? I am toying with the idea of using "1 Square = 5 feet" but not sure if I am missing something?

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

I am glad they are opening up more races and sort of happy they are closing aasimar and tieflings. Been at tables with four aasimar lately. Also glad they kept Tengu!!

I like what they are doing over all, I only wish they would bring back the the Faction missions or something like it. Maybe go back to the notes in the mods but only have certain factions have them so they do not have to force every faction into every mod. The over arching faction stuff is good to have but the contact with the faction leader was good. Overall still very happy!!! Thanks for all the work and leadership

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I am looking for the name of a real B rate gaming movie from the 80's. It is about a gaming group that loses one of its players and the GM summons a minor demon from hell to be there fourth player. The group then decides force the demon to play a lawful good paladin that he promptly names "Suckface the Paladin". The production quality is horrible, the effects were horrendous and the scrip was terrible....so much so that it was awesome.

I thought it was called something like "Dungeon Master Oh Dungeon Master" but I can not find anything about it....

If any one remembers the name of the movie it would be much appreciated

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Ok I may be mistaken but are there suppose to be two bat swarms? I see only one base labeled "Bat Swarm". Also I am not sure I understand minis and who to cut them out? I think there is one swarm for the base and two other pictures with red lines coming out the sides of them? Sorry but I can not seem to figure it out....Any help would be appreciated?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Quick question? Are these maps folded or is it rolled? just wondering if they are creased?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

How do people deal with small characters? I am currently in two AP, Reign of Winter (GM) and Carrion Crown (Player), both seem to be a race to the finish so not a lot of shopping and there really never seem to be any small items?

In Carrion Crown I am playing a Gnome Bleachling Cleric of Pharasma ...nothing not a single item and we have not been in a town where we could buy any thing over 2000 gp yet. I am a level 10 cleric with a lot of gold but really not much else. On top of it I was handed a certain artifact built for my character accept that is to big so I take major penalties. I am about to handed to a medium character and forget about it...very annoying.

In Reign of Winter I am GM, we have two halflings and I ruled that everything would re-size otherwise the same thing happens.

Do people house rule to allow for re-size of weapons and armor? Or advise against playing small characters?

I think you have to do one or other...the weapon size change is rather allowing to small characters...I know I will never play one again.....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yea I run a ROW game and I am very sorry that allowed it. It really makes combats sort of suck, more annoying then anything. Basically save or get coup-du-grace. I will never allow it in its current form again in a game that I control. Since the player basically built his character around slumber it seems like a jerk move to get rid of it now. But now I am smarted

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