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Rich Diver

Slamy Mcbiteo's page

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar Venture-Lieutenant, Wisconsin—Green Bay. 163 posts. 10 reviews. 1 list. 1 wishlist. 11 Pathfinder Society characters.


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Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So it it weird that the ship date on subscriptions is after the street date of the products? My last few subscriptions showed up after my friends were able to buy the books in a store and not pay shipping. I am starting to wonder about the benefit of the subscriptions

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Nice thanks!

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

How come no Magus, Oracle or Witch? Just wondering?

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Hmmm seems to me that this is a social skill...using Bluff in place of knowledge skill? Not sure it matters that much but I would make the role play it...it feels like this is meant to be used a parties to impress people with the knowledge. I would rule that they can use it in social settings to impress people with the knowledge (be it fake knowledge) but it does not grant real knowledge just the appearance of real knowledge. At least that is the way it reads to me. Since it does not say you gain the skill it says you can use bluff in place of..so that means for every skill then want to use you can use the bluff rules not the rules of the skill they are replacing.

Seems rather harmless to me and really not that good

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Ahhh wait these books have stuff on the cover?? Damn I need to stop reading all the great content and take a look.

P.S. Thanks for owning up to the mistake...that does not happen often and shows character! Once again you earned my respect

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Wondering about this?

Room C11 Spoiler:

The trap mentions "Lotus Scent" gas? Any idea what that is?

Effect poison gas (lotus scent); never miss; onset delay (1
round); multiple targets (all targets in a 30-ft.-by-30-ft. area);
north door slams shut and locks; chime rings in area C12.

I can not seem to find anything on it? Not really sure the DC and the effects? I am assuming it will put them to sleep

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Hey looking at the dungeon maps they are labeled "1 square = 10 feet" is that right? They seem way to big....some of the rooms are huge. Even the furniture on the map seems wrong, the beds end up being 10 x 10? Just wondering if others thought that? I am toying with the idea of using "1 Square = 5 feet" but not sure if I am missing something?

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

I am glad they are opening up more races and sort of happy they are closing aasimar and tieflings. Been at tables with four aasimar lately. Also glad they kept Tengu!!

I like what they are doing over all, I only wish they would bring back the the Faction missions or something like it. Maybe go back to the notes in the mods but only have certain factions have them so they do not have to force every faction into every mod. The over arching faction stuff is good to have but the contact with the faction leader was good. Overall still very happy!!! Thanks for all the work and leadership

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I am looking for the name of a real B rate gaming movie from the 80's. It is about a gaming group that loses one of its players and the GM summons a minor demon from hell to be there fourth player. The group then decides force the demon to play a lawful good paladin that he promptly names "Suckface the Paladin". The production quality is horrible, the effects were horrendous and the scrip was terrible....so much so that it was awesome.

I thought it was called something like "Dungeon Master Oh Dungeon Master" but I can not find anything about it....

If any one remembers the name of the movie it would be much appreciated

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Ok I may be mistaken but are there suppose to be two bat swarms? I see only one base labeled "Bat Swarm". Also I am not sure I understand minis and who to cut them out? I think there is one swarm for the base and two other pictures with red lines coming out the sides of them? Sorry but I can not seem to figure it out....Any help would be appreciated?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Quick question? Are these maps folded or is it rolled? just wondering if they are creased?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

How do people deal with small characters? I am currently in two AP, Reign of Winter (GM) and Carrion Crown (Player), both seem to be a race to the finish so not a lot of shopping and there really never seem to be any small items?

In Carrion Crown I am playing a Gnome Bleachling Cleric of Pharasma ...nothing not a single item and we have not been in a town where we could buy any thing over 2000 gp yet. I am a level 10 cleric with a lot of gold but really not much else. On top of it I was handed a certain artifact built for my character accept that is to big so I take major penalties. I am about to handed to a medium character and forget about it...very annoying.

In Reign of Winter I am GM, we have two halflings and I ruled that everything would re-size otherwise the same thing happens.

Do people house rule to allow for re-size of weapons and armor? Or advise against playing small characters?

I think you have to do one or other...the weapon size change is rather allowing to small characters...I know I will never play one again.....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yea I run a ROW game and I am very sorry that allowed it. It really makes combats sort of suck, more annoying then anything. Basically save or get coup-du-grace. I will never allow it in its current form again in a game that I control. Since the player basically built his character around slumber it seems like a jerk move to get rid of it now. But now I am smarted

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

hmmm funny such a simple hex can be so powerfully that nothing can protect against it....so a bad roll from the toughest monster or most powerful foe can screw the whole encounter up. I guess everything will be in pairs from now on until I kill the witch

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

As a GM I really dislike the slumber hex. I regret allowing in the party and will never allow it again. It has changed my game and the party around the witch. It has changed the tactics I need to use to make a fight more interesting. It has even been used in none combat situations. Put the guy to sleep and we will ransack the store looking for what we need...screw talking to them. It turned my party into a bunch of stone cold killers.....Coup de Gracing everything they can.

The witch tweaked out the save so it is over 20 (he is 4th level now) and it is his primary focus.

As a GM I started pairing things up, so they could wake each other. I also started looking for a way to protect against it...but I have yet to find one sine the FAQ states that Protection from Evil does not prevent sleep effects.

The only good thing about it is it has pushed the alignment argument as the party as "murderer" just about everything.

So never again in my groups

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Is there anything that protects against the Slumber Hex? I thought maybe "Protection from Evil" did but according to the FAQ it does not.

Protection from Evil FAQ

Just wondering? Seems like there is nothing I can find?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Quick question....since the hair is can not be attacked separately is attacking the hair considered attacking the witch? This line seems to assume that, I am thinking RAW

"The hair cannot be sundered or attacked as a separate creature."

Make sense? It seems like I should be able to cut your way out of the grapple with enough damage but since you cannot attack the hair separately I am assuming the damage goes to the witch?

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Mana wastes, Numeria and Jalmeray for starters.....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So it was in a dark area? Magic Missile says nothing about it casting light. I think it would be a GM call..personally I would say "No" the Dragon still has total concealment.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Quick question....if the witch grapples with the hair from 10 feet away can the grappled attack the hair and thus the witch? I believe the hex say it can not be attacked as a separate item. A little confused since the witch still at range with the target....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Matthew Morris wrote:

So, are all the encounters a) with one creature b) involve the witch feeling safe being within 30' of the target c) with creatures with crappy will saves and d) with creatures that are vulnerable to it?

If they are... you're doing it wrong.

Nope not all of them but I am running the AP as written so there are a lot of single encounters. As for being with in 30 feet of the baddie that is not an issue there are several party members in front of him, the witch has a buffed up DC I believe it is 20 currently so even the high will save class at level 4 still have a 50% chance to miss and currently as written no one is immune (no elves, no dragons, half dragons,...)

So yes I could change the encounter to deal with the witches ability but that seems wrong. So yes I could add extra creatures to wake up the sleeping ones....so I could raise the CR of the encounter that seems wrong. I guess I could rework each encounter so the CR remains the same but there are multiple creatures....why did I buy the "AP" then? I could start giving out "Protection from Law" every where to negate it..that seems wrong.

It seems to me that this one ability causes the way we look at encounters much differently, we are forced to react to it and change them to actually make them viable. Attacking a level one party with an Ogre seems stupid and trivial now. Actually the party started carrying Coup de grace weapons, high crit weapons to make sure the fort saves failed. So now the party is effected by this one ability also...

I have let it play out but in reality I can see it ruining the game slowly as both the GM and the players loss interest....the issue is really the ability to screw and encounter with single one dice role.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yea I really think this ability is over powered. Personally I do not like the way it plays out, it has the ability to one shot a encounter and sort takes the fun out of it.

Several times during our run through of an "AP" this ability has taken an encounter and turned it into a "killing"...not very heroic and not a lot of fun. It seems to break the game suspense to me, currently the party waits to see in the slumber hex works and then Coup de grace the enemy.....for me it is sort of boring. It can quickly wreck a well planned encounter make it a trivial killing.

Paizo worked hard early to provide balance but slowly over time it seems to me that the game is moving away from balance and more to power builds. It seems classes like the Magus and the Witch had great potential that seem to be ruined by poorly designed or through out abilities.

I will not house rule it, it seems the rules should be used as written. But I am thinking I will just lose interest and move on to a different game....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I was wondering if one could us the images of the books or maybe an AP? I joined a Kickstarter where they will make a solid wood GM screen for me. I would like to use some of the book images. This will not be a mass produced item, it will be a one time thing just for me. Everything I would use I own (most times the book and PDF). The issue I am having is they will not use copy written material with out consent (which is good)...

Is there a different way to communicate with them? I sent the request in using the email/website 8 weeks or so ago?

Here is the Kickstarter web site

Iron Wood Engraving

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I sent players into Crowtop.....that was fun

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

hmmm we are having a great time with this AP! It is a mixture for twisted fairy tail and cold block soviet fun. As for the "geas" thing it is suppose to be the hook but I know players were more excited about the bonuses it granted and the chance to get into the "Dancing Hut". I had not even worried about enforcing it and most likely will not.

I am thinking maybe the new GMs is still trying to figure it out, basically goals are set by the AP but how the players achieve them is determined by them. My group has been all over the board, making decisions and plans...some work out better then others.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just wondering if they plan do anything with the awesome "Troop" template they introduced in Reign of Winter. I would love to see a Campaign setting guide..."Troops of Golarion"...just a thought

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I am running my first AP..awesome! but the physical book is getting a little beat up. The corners are starting to split and it gets dinged up a little. I try to only buy hard cover books for this reason but there is no hard cover option in AP (well except the Rise of the Rune Lords).

Does anyone have any good solutions for protecting the these softcover books?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

You can add as much or as little role playing in the adventure path as you like. Not every encounter with stats needs to be a battle, yes there are some where there is no choice but there are also a lot of them where you can role play your way through it.

The Snow of Summer Ideas:

I am running Reign of Winter right now, I added a bunch of role playing into it, stuff that does not come with the mod. For example beginning in Heldren, you can run a whole session in the town with out a combat. The same goes for Waldsby in Irrisen.

The Talking Stag, my party did not attack him, since all he really wanted is information. He fooled them into believing he was a protector of the woods, got all the info and then went on his way to report to Teb.

Tennypenny in the lodge, the party let her go with out fight since she want no part of it.

The first meeting with Nadya after saving her from the Mantis.....

There are tons of them....just remember you do not always have to fight if there are stats given. Stats for Bluff, Sense Motive ad Diplomacy work for NPC's also.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just wondering if any one has a good image that might represent the Pale Tower? I run an online game and we are just about to get there. Since it is the end of book one I thought I would try and find some imagery...If you something please share :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Book 2???? When will be out there?? lol getting close!!!! Need book 2!!!

Grand Lodge Game Space Beta Tester

Ahh did not make I to Paizocon and I do not now anyone that did. I guess I am just waiting....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

You can more then one archtype if the types do not replace the same base class feature

APG

"A character can take more than one archetype and garner additional alternate class features, but none of the alternate class features can replace or alter the same class feature from the core class as another alternate class feature. For example, a paladin could not be both a hospitaler and an undead scourge since they both modify the smite evil class feature and both replace the aura of justice class feature. A paladin could, however, be both an undead scourge and a warrior of the holy light, since none of their new class features replace the same core class feature."

PRD Entry page

You could not do the two listed because they replace some of the same base fighter abilities.

At least that is my understanding

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

1 person marked this as a favorite.

It seems to me that it should not matter, real dice or app dice rollers or whatever. As GM we are not out to win the game and we should be able to handle the rolls. If you think the player is cheating since you can not see what they are rolling or that they are pre-rolling until he gets a good number they ask him to roll him front of you from now on. Just bring the subject up should be enough. If they roll if front of you and still they get good rolls then so be it!

I have seen people roll real dice, some of the real small ones, there was no way I could read it. If I felt like there was something up I would ask to see the dice every once in a while that usually fixed the issue.

Most people that use the apps are not cheating, they are not out to break the game or be the best at the table. They just like to use there tech.....

As a note I use real dice Just like the feel of rolling them better

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Well here is what I do...

Mapping
I actually found 1 inch square rolls of paper 25 feet for $1.29 per roll on amazon...

Roll of Graph Paper.

it looks like it is currently out of stock but it was meant for an easel not for gaming which I guess makes it cheaper. But it works just fine and it is dirt cheap.

I have since purchased a few plain flip maps that work great and easier to carrier.

Paper Minis
I also would use the wonder of the internet to make paper minis you can get a bunch to sheet. Create a table with 1 inch row and columns and paste the pics right in.

Glass beads
The dollar store has bags of beads of different colors for cheap, the even have so that will fit a large base.

if you look around you can find some pretty good deals on non-gaming stuff that can be used in gaming.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I added some wolves in the Border wood after the party escorted the noble back to town and were returning for the second attempt

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Actually I thought the Rhokar fight was tough we had more trouble with some of the early fights and the environment

The Artic Tatzlwrm:

The Tatzlwrm with burrow and pounce, snuck up and basically took out the monk. With the weather and the slowed movement I could have easily dragged him away for lunch.

Winter Touched Sprites:

With the Sprites...all I have to say is three color sprays on party of level ones is not good.

Environment:

Making fort saves every hour slowed us way down, the low levels were fatigue and hurt. Plus with the limited visibility (-4 perception and -4 ranged) it made going tough. Also the limited movement hampered the party a lot tactically. since most the enemies were not hampered...

The Rhokar fight:

This fight was tough but the zombies are hampered by the fact they have to move into the room and then are staggered. My party took them quickly, one hit so Rhokar could not heal. He did start channeling to hurt I dropped the witch but the monk made short work of him. But I did bump them to level 2 right before the house otherwise they would have died horribly I think.

Leveling:

I also plan to level them to 3 right before the Portal fight I think but I will see. Level two seemed to make a pretty big. difference

Intro Story:

As for story on why they are they are all there, the characters each came up with the own. The monk is on a vision quest for enlightenment traveling the world, the witch and ranger are running from there past and the halfling gunslinger and cleric are in town trying to sell the locals snake oil during the local festival. I pulled them all together using Ionnia, the threat of the crazy winter weather and the rescue of the the noble lady. It went well, they got to explore the Heldren a little (otherwise they will not make the connection to Waldsby). One thing I did is I sent them to find the High Sentinels to alert them of the Noble's capture, so they were on a simple mission to start with...once they realized the High Sentinels were dead they quickly moved into a more lead role. It seemed to work well and made more sense to me

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

There is a trouble shooting character sheet, but I am assuming it thinks you are going to do two weapon fighting. So it is apply those penalties believe....

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

2 people marked this as FAQ candidate.

Just wondering how people deal with this at the table? For 500 gold it seems like a great deal since there are no real issues. +10 to bluff check to lie and +5 to bluff checks to feint with only a -5 to bluff checks made to send secret messages.
I know it does not list it but it seems like it would be a huge issue for diplomacy and anything else Charisma based. Just wondering how people handle this....or if it really matters

Grand Lodge Game Space Beta Tester

Our group currently uses roll20 for pathfinder. I would love to check this out if I can get an invite?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

My group carried one halfling and pulled another on a impromptu sled made from a shield. I did not change the penalty but the party thought it made more sense. Some of the party meta gamed a little bit (lol) and prepared based on the players guide, so they had snow shoes and cold weather gear available. The halflings characters did not but the party quickly realized that they would have to do something...it worked out well. I am assuming once they get to Irrissen they will all have snow shoes and the such.

Grand Lodge

7 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I started the players in Heldren on the summer solstice. I made it a festival of summer complete with games, beer and a party. I introduced them to the towns folk via that...then near the end of the night mother Theodora has an episode...scream about cold, death and darkness. Suddenly a freezing gust of wind rushes through...Mother Theodora falls. Ionnia and the father ( I can remember his name) quickly usher Mother Theodora to the town hall and try to get the festival going again. Kale starts handing out Three devil ale and things get going but with a lot of mutter about what Mother Theodora said..after about an hour so...a few more games and beers with towns people then Yuln rides to into town.I had the half elf( with the drug store) and the dwarf barber deal with Yuln. They fetch Innoia who now is concerned, she takes the party to the town hall up into the clock tower and shows them the storm raging over the border woods. Explains that Lady Argentea has been taken and she fears the town will be next. She asked them to brave the storm to reach the nearest allies "The High Sentniels" while they send riders to the closest military base in Zima (not sure if that was the town).

This introduced them to the town, the town folk and gave them a reason to plung into the snow looking for help. It worked out good and was fun....hope that helps. I think the mod is expecting you to handle that part as it makes sense for your party

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Is it me or is the map with the interior of the inn missing a texture or something? All the walls are black........

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I went with more of a Russian folk/choir vibe....

This is on in background all the time low
Bogoroditse - Devo - Intro - Isthmus Vocal Ensemble

This is used when i creepy...
Brooms - Intro - Isthmus Vocal Ensemble

this is when it starts to pick up during creepy
Brooms - Ending - Isthmus Vocal Ensemble

another background one low and looping in the forest and through out Irrisen
Black Raven (Russian Folk Song)

not so creepy but seemed to fit
Two Guitars - Russian Folk

another one
Toombala (Russian Folk Song)

Still going to add more but I like the Russian folk theme so i will stick with i I think....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Sounds like a great idea...I love Epic feel of one to many.

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Ok thanks. well maybe in the future

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

So trying to figure out how to run this? I was asked the other day if it was available out side of cons. Is this a Venture-Captain only mod? Just wondering....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Quick question about the way people use knowledge checks. Some games the players ask to make a knowledge check and the GM will says "OK make are Arcana check". When I GM the players ask to make a knowledge check I always reply "OK which one do you want to use?". I had a player the other day tell me that is not how it works....I read the rules I could not find anything saying one way or the other. Did I miss something? What do most people do?

Grand Lodge **** Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Hey we are looking at running a few sessions of GM101 to getting people interested in GMing after our normal PFS meet up on Sundays. We have a pretty good group but people seem a little hesitant to GM.

Currently I am thinking of breaking into 4 sessions...each not lasting more then 1 hour. I am thinking this is more of a group discussion then a presentation so each topic should last about 30 minutes maybe 45...leaving time for pizza.

Does that sounds about right? Or do people usually do it all at one sitting? If you have done this locally I would love to hear about it and what worked for you.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

lol wow this thread is still going? Amazing.....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

We are starting day 2 just past the decorated trees and still a ways away....the snow has slowed them down but the Tatzlwyrm really tore into the party. The pounce along weather conditions (slowed movement, -4 to perception and ranged) really hampered them. Almost lost the monk...But they did buy tents and cold weather gear so they spent the night....I am thinking it will be the end of day two when they get there

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