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Rich Diver

Slamy Mcbiteo's page

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. FullStarFullStarFullStarFullStar RPG Venture-Lieutenant, Wisconsin—Green Bay. 183 posts. 10 reviews. 1 list. 1 wishlist. 11 Pathfinder Society characters.


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Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Thank you or everything you have done and godspeed in what ever new adventure comes your way

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would go with Will saves, terrain, high touch AC and mobile creatures. Force them to make will saves, stop creating open encounters, most high touch attack creatures have the same AC so that puts everyone on the same footing and have the creatures get up in his face. Gunslingers tend to have a low will and poor melee attacks. Remember there are more options in combat then hitting things with a stick. I also have the creatures focus shift to the "super star destroyer", if he is far out pacing everyone else then the baddies should shift focus (like the players). You can have them run away and regroup and respond to the gun slinger.

I will say you have to watch out, sometimes optimized characters will shine in combat and that may be OK with the party. Depending on the group. If the rest of the table is still having fun then it might be fine. Remember you can have traps, puzzles and social encounters where that character will basically be standing guard while the others shine. Personally my characters tend to sub optimal and I am ok with the combat monster ripping up everything as long as there are other things to do. :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I would play up the madness part of it, creepy random nonsensical statements and actions. Pick a few crazy characters from movies and emulate them. Mix it up, randomly change them but never show any emotion towards anything in the world, remain cold and detached....everything is just a object. Also let your physical appearance go, never bath, change clothes or even comb your hair. Since everything is an object there is no one to impress any more.

Personally madness is more fun to RP then a robot :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Lord Snow wrote:

Heya,

this is important for my game ronight. Two unrelated questions:

1) The "frightful presence" ability of dragons has a CR and a range, but the effect is not made entirely clear in the bestiary. In the monster entry it refers to the indices (page 300) but there it says only "a creature may become shaken or frightened". Well, which of them is it? Is it shaken or frightened if it was shaken already? this is the interpretation I'm going with currently.

2) The evasion ability of a rouge allows to negate all damage in reflex saves that would otherwise only negate half damage. Does this have any effect on negative effects that are not damage? For example, if a sorcerer casts an icy prison on a rouge with evasion and the rouge makes the save, will she (the rouge) still get tangled?

Many thanks!

1. If read the last line of the entry, it is based on Hit Dice.

On a failed save, the opponent is shaken, or panicked if 4 HD or fewer. Frightful presence is a mind-affecting fear effect.

2. This one is a little more vague, since rogue evasion specifically says "damage" but by the wording this is how I would look at it.

Evasion (Ex): At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.

I would say the rogue is still entangled due to the "Icy Prison" spell not having the "normally deals half damage on a successful save" wording required by evasion. If the spell did have that phrase and some other effect I would rule he would avoid the effect and the damage on a save.

Hope this helps :)

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

I am thinking nope on both cases, based on the "rule as written" premise.

If you roll a die and you want to spend a"re-roll". Then you must re-roll the die.

If you decided to take ten, then no roll has happened thus there is nothing to "re-roll".

This is not a retry chance, it is a "re-roll" of a dice.

This how I would rule it based on "rules as written".

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

hmmmm I will wait and see...evil campaign's have never interested me. It seems like there would need to be some rules otherwise the characters will be pillaging villages and burning down the orphanages. I have no interest in that. I guess maybe it could work....will wait and see

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

FLite wrote:
Ascalaphus wrote:
If you have too many shrunken-buffalo figurines, load them on a buffalo and shrink it!

That is awesome.

What level is this character, and what the heck does he have that wieghs 4000 lbs? I can kind of see having enough stuff to need to do one buffalo, but 4?

He is a 5 druid. He carries anything and everything he can get his hands on. Battering Rams, collapsible bathtubs, flasks of oil, a barrel of ale and barrel of mead...basically he is a walking merchant caravan. Last mod he loaded up on grain to give to specific monastery since he thought the society was being pretty stinge.

I think the character concept is interesting but wanted to make sure I was not missing something ruleswise. Since the spell really has does not have a size limit and is permanent one wonders why this would not happen everywhere. A druid would make an awesome merchant

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Killing the Bard does impress me.

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

pH unbalanced wrote:
Kevin Willis wrote:

He has to prepare one spell for each buffalo he wants to miniaturize?

Actually, this is key. You are not allowed to carry over spells from previous days, so they cannot start the game in figurine form.

Yep he wastes all his second level spells on the first day to shrink them down. I guess it is really a weird use of spell slots but he is always prepared. I told him to switch the "The Exchange" and take profession(merchant) to complete picture. We also joked about reconstituting buffalo a lot....

It was relatively harmless just seemed really strange to me.

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

1 person marked this as a favorite.

So the other day I ran across an interesting (maybe ingenious) use for the Carry Companion spell. Basically a Druid had several buffalo, he loaded them with gear and then cast the spell on them and dropped them in is back pack. Each has strength 27 so it can carry 1000 pounds of stuff. then he would pull buffalo out bring it back get what he needed and then shrink it again.

By the spell description I could not see why this would not be allow. But it seemed a little strange that basically he could carry 4000 pounds of stuff around with no penalty.

Thoughts?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Any way to get the character sheets in a PDF? I have the print copy in hand but I would love to print a few sets of the characters. I guess I could scan then in.

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

You know what would be great? A Magic Item deck with all the relevant statistics on it. Create the deck and then make sure to put all the unique items in the section with the monsters. That would help

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

This is great! It will help all the new players way more than my ramblings. Thanks!

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Does the god-king drive a mini van? :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I personally would not like to see a new version of Pathfinder, but I do think the class and feat bloat is getting a little excessive. As a GM in PFS it is difficult to keep up with all the variation. In a home game I would limit classes and feats to fit the setting. I do agree that high level Pathfinder (level 15+) gets a little crazy but it is suppose to. If Paizo wants to do a new game system then branch out into different genres, a modern or sci-fi setting but please do not give us Pathfinder 2.0....

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

hmmm it seems I still can not report results...Is this going to get fixed? it has been 2 weeks now

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Any word on this issue? Is this going to be the way it works going forward? I have long time players (level 8's) that I have reported on before that I can not report on. Any word from Paizo on this?

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

I was wondering if anyone knows of time line for the Pathfinder Society? Basically an in game history to share with new players? Either an outline or maybe a graphical one? We have a rich history and I would love to be able to represent it better.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Agreed, Map packs like they do for there AP's would be welcomed addition. I also would drop some extra coin if that was available

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

How about.....

Something in Jalmeray ...something like "The People of the Black Circle" by Howard

Full on Dwarven dive into the Darklands...9,000 years after the push Skyward something left behind in the depths threatens the whole of Golarion

Otherwise lets start opening up other continents? Amazing things could happen there....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So it it weird that the ship date on subscriptions is after the street date of the products? My last few subscriptions showed up after my friends were able to buy the books in a store and not pay shipping. I am starting to wonder about the benefit of the subscriptions

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Nice thanks!

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

How come no Magus, Oracle or Witch? Just wondering?

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Hmmm seems to me that this is a social skill...using Bluff in place of knowledge skill? Not sure it matters that much but I would make the role play it...it feels like this is meant to be used a parties to impress people with the knowledge. I would rule that they can use it in social settings to impress people with the knowledge (be it fake knowledge) but it does not grant real knowledge just the appearance of real knowledge. At least that is the way it reads to me. Since it does not say you gain the skill it says you can use bluff in place of..so that means for every skill then want to use you can use the bluff rules not the rules of the skill they are replacing.

Seems rather harmless to me and really not that good

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Ahhh wait these books have stuff on the cover?? Damn I need to stop reading all the great content and take a look.

P.S. Thanks for owning up to the mistake...that does not happen often and shows character! Once again you earned my respect

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Wondering about this?

Room C11 Spoiler:

The trap mentions "Lotus Scent" gas? Any idea what that is?

Effect poison gas (lotus scent); never miss; onset delay (1
round); multiple targets (all targets in a 30-ft.-by-30-ft. area);
north door slams shut and locks; chime rings in area C12.

I can not seem to find anything on it? Not really sure the DC and the effects? I am assuming it will put them to sleep

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Hey looking at the dungeon maps they are labeled "1 square = 10 feet" is that right? They seem way to big....some of the rooms are huge. Even the furniture on the map seems wrong, the beds end up being 10 x 10? Just wondering if others thought that? I am toying with the idea of using "1 Square = 5 feet" but not sure if I am missing something?

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

I am glad they are opening up more races and sort of happy they are closing aasimar and tieflings. Been at tables with four aasimar lately. Also glad they kept Tengu!!

I like what they are doing over all, I only wish they would bring back the the Faction missions or something like it. Maybe go back to the notes in the mods but only have certain factions have them so they do not have to force every faction into every mod. The over arching faction stuff is good to have but the contact with the faction leader was good. Overall still very happy!!! Thanks for all the work and leadership

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I am looking for the name of a real B rate gaming movie from the 80's. It is about a gaming group that loses one of its players and the GM summons a minor demon from hell to be there fourth player. The group then decides force the demon to play a lawful good paladin that he promptly names "Suckface the Paladin". The production quality is horrible, the effects were horrendous and the scrip was terrible....so much so that it was awesome.

I thought it was called something like "Dungeon Master Oh Dungeon Master" but I can not find anything about it....

If any one remembers the name of the movie it would be much appreciated

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Ok I may be mistaken but are there suppose to be two bat swarms? I see only one base labeled "Bat Swarm". Also I am not sure I understand minis and who to cut them out? I think there is one swarm for the base and two other pictures with red lines coming out the sides of them? Sorry but I can not seem to figure it out....Any help would be appreciated?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Quick question? Are these maps folded or is it rolled? just wondering if they are creased?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

How do people deal with small characters? I am currently in two AP, Reign of Winter (GM) and Carrion Crown (Player), both seem to be a race to the finish so not a lot of shopping and there really never seem to be any small items?

In Carrion Crown I am playing a Gnome Bleachling Cleric of Pharasma ...nothing not a single item and we have not been in a town where we could buy any thing over 2000 gp yet. I am a level 10 cleric with a lot of gold but really not much else. On top of it I was handed a certain artifact built for my character accept that is to big so I take major penalties. I am about to handed to a medium character and forget about it...very annoying.

In Reign of Winter I am GM, we have two halflings and I ruled that everything would re-size otherwise the same thing happens.

Do people house rule to allow for re-size of weapons and armor? Or advise against playing small characters?

I think you have to do one or other...the weapon size change is rather allowing to small characters...I know I will never play one again.....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yea I run a ROW game and I am very sorry that allowed it. It really makes combats sort of suck, more annoying then anything. Basically save or get coup-du-grace. I will never allow it in its current form again in a game that I control. Since the player basically built his character around slumber it seems like a jerk move to get rid of it now. But now I am smarted

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

hmmm funny such a simple hex can be so powerfully that nothing can protect against it....so a bad roll from the toughest monster or most powerful foe can screw the whole encounter up. I guess everything will be in pairs from now on until I kill the witch

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

As a GM I really dislike the slumber hex. I regret allowing in the party and will never allow it again. It has changed my game and the party around the witch. It has changed the tactics I need to use to make a fight more interesting. It has even been used in none combat situations. Put the guy to sleep and we will ransack the store looking for what we need...screw talking to them. It turned my party into a bunch of stone cold killers.....Coup de Gracing everything they can.

The witch tweaked out the save so it is over 20 (he is 4th level now) and it is his primary focus.

As a GM I started pairing things up, so they could wake each other. I also started looking for a way to protect against it...but I have yet to find one sine the FAQ states that Protection from Evil does not prevent sleep effects.

The only good thing about it is it has pushed the alignment argument as the party as "murderer" just about everything.

So never again in my groups

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Is there anything that protects against the Slumber Hex? I thought maybe "Protection from Evil" did but according to the FAQ it does not.

Protection from Evil FAQ

Just wondering? Seems like there is nothing I can find?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Quick question....since the hair is can not be attacked separately is attacking the hair considered attacking the witch? This line seems to assume that, I am thinking RAW

"The hair cannot be sundered or attacked as a separate creature."

Make sense? It seems like I should be able to cut your way out of the grapple with enough damage but since you cannot attack the hair separately I am assuming the damage goes to the witch?

Grand Lodge **** RPG Venture-Lieutenant, Wisconsin—Green Bay aka Slamy Mcbiteo

Mana wastes, Numeria and Jalmeray for starters.....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So it was in a dark area? Magic Missile says nothing about it casting light. I think it would be a GM call..personally I would say "No" the Dragon still has total concealment.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Quick question....if the witch grapples with the hair from 10 feet away can the grappled attack the hair and thus the witch? I believe the hex say it can not be attacked as a separate item. A little confused since the witch still at range with the target....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Matthew Morris wrote:

So, are all the encounters a) with one creature b) involve the witch feeling safe being within 30' of the target c) with creatures with crappy will saves and d) with creatures that are vulnerable to it?

If they are... you're doing it wrong.

Nope not all of them but I am running the AP as written so there are a lot of single encounters. As for being with in 30 feet of the baddie that is not an issue there are several party members in front of him, the witch has a buffed up DC I believe it is 20 currently so even the high will save class at level 4 still have a 50% chance to miss and currently as written no one is immune (no elves, no dragons, half dragons,...)

So yes I could change the encounter to deal with the witches ability but that seems wrong. So yes I could add extra creatures to wake up the sleeping ones....so I could raise the CR of the encounter that seems wrong. I guess I could rework each encounter so the CR remains the same but there are multiple creatures....why did I buy the "AP" then? I could start giving out "Protection from Law" every where to negate it..that seems wrong.

It seems to me that this one ability causes the way we look at encounters much differently, we are forced to react to it and change them to actually make them viable. Attacking a level one party with an Ogre seems stupid and trivial now. Actually the party started carrying Coup de grace weapons, high crit weapons to make sure the fort saves failed. So now the party is effected by this one ability also...

I have let it play out but in reality I can see it ruining the game slowly as both the GM and the players loss interest....the issue is really the ability to screw and encounter with single one dice role.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Yea I really think this ability is over powered. Personally I do not like the way it plays out, it has the ability to one shot a encounter and sort takes the fun out of it.

Several times during our run through of an "AP" this ability has taken an encounter and turned it into a "killing"...not very heroic and not a lot of fun. It seems to break the game suspense to me, currently the party waits to see in the slumber hex works and then Coup de grace the enemy.....for me it is sort of boring. It can quickly wreck a well planned encounter make it a trivial killing.

Paizo worked hard early to provide balance but slowly over time it seems to me that the game is moving away from balance and more to power builds. It seems classes like the Magus and the Witch had great potential that seem to be ruined by poorly designed or through out abilities.

I will not house rule it, it seems the rules should be used as written. But I am thinking I will just lose interest and move on to a different game....

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I was wondering if one could us the images of the books or maybe an AP? I joined a Kickstarter where they will make a solid wood GM screen for me. I would like to use some of the book images. This will not be a mass produced item, it will be a one time thing just for me. Everything I would use I own (most times the book and PDF). The issue I am having is they will not use copy written material with out consent (which is good)...

Is there a different way to communicate with them? I sent the request in using the email/website 8 weeks or so ago?

Here is the Kickstarter web site

Iron Wood Engraving

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I sent players into Crowtop.....that was fun

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

hmmm we are having a great time with this AP! It is a mixture for twisted fairy tail and cold block soviet fun. As for the "geas" thing it is suppose to be the hook but I know players were more excited about the bonuses it granted and the chance to get into the "Dancing Hut". I had not even worried about enforcing it and most likely will not.

I am thinking maybe the new GMs is still trying to figure it out, basically goals are set by the AP but how the players achieve them is determined by them. My group has been all over the board, making decisions and plans...some work out better then others.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just wondering if they plan do anything with the awesome "Troop" template they introduced in Reign of Winter. I would love to see a Campaign setting guide..."Troops of Golarion"...just a thought

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

So I am running my first AP..awesome! but the physical book is getting a little beat up. The corners are starting to split and it gets dinged up a little. I try to only buy hard cover books for this reason but there is no hard cover option in AP (well except the Rise of the Rune Lords).

Does anyone have any good solutions for protecting the these softcover books?

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

You can add as much or as little role playing in the adventure path as you like. Not every encounter with stats needs to be a battle, yes there are some where there is no choice but there are also a lot of them where you can role play your way through it.

The Snow of Summer Ideas:

I am running Reign of Winter right now, I added a bunch of role playing into it, stuff that does not come with the mod. For example beginning in Heldren, you can run a whole session in the town with out a combat. The same goes for Waldsby in Irrisen.

The Talking Stag, my party did not attack him, since all he really wanted is information. He fooled them into believing he was a protector of the woods, got all the info and then went on his way to report to Teb.

Tennypenny in the lodge, the party let her go with out fight since she want no part of it.

The first meeting with Nadya after saving her from the Mantis.....

There are tons of them....just remember you do not always have to fight if there are stats given. Stats for Bluff, Sense Motive ad Diplomacy work for NPC's also.

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Just wondering if any one has a good image that might represent the Pale Tower? I run an online game and we are just about to get there. Since it is the end of book one I thought I would try and find some imagery...If you something please share :)

Grand Lodge

Pathfinder Adventure Path, Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Book 2???? When will be out there?? lol getting close!!!! Need book 2!!!

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