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Perhaps not strictly to speak to this class, but I'd love to see a psychic class of some sort which has powers it can't properly control at first. Basically the powers seem to scale more quickly than reasonable but come with a spotty chance to fizzle if you use the ones outside of your comfort zone. (You can use spell levels 1 higher than normal with a 50% chance to fail, you can use spells two levels higher but only a 10% chance to succeed, things like that)
This would be a neat mechanic that I don't see anywhere else, though the ability to do more than normal for your level at a cost is quite present in the kineticist burn mechanics. I feel that if you looked at the nature of that class and changed the function of the drawback to a failure chance, possibly with a temporary backlash included, it would be reasonably different and offer a neat way to play.
"Alright, time to go big or go home! Have some of THIS!" *nothing happens* "I'm ****ed".
People hate misfires on the guns, most will not be interested in a class based around not working as a "feature" unfortunately. And if the abilities scale better than "normal" you can bet someone will figure out how to break it to take advantage of it.
Wilder has a mechanic that may fit your needs.