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But if that's the case, then why bother giving the Lunar Oracle shapeshifting powers at all? Who would ever decide to stay in a form where they can't cast spells for 8 hours? And why not make it consistent across the Mysteries? The Wood Oracle can turn into a Treant with Plant Shape and still cast spells. The Flame, Volcano, and Waves Oracles can turn into elementals using Elemental Body and still cast spells.
And then there's Dark Tapestry, which doesn't resemble any of the other Mysteries with their shapeshifting. I just can't figure this out, too many inconsistencies.
Because it isn't an MMO or video game and small choices like that make differences. Your choices mean something and not everything needs to be "balanced" with the next class or archetype. The fact that there are all these options is what makes table top gaming so much more interesting. You aren't forced to play clone #65738828383646 of a handful of options. It definitely can be confusing, but like any complicated system (which are all but phased out of present day gaming, MMOs or the like) it just takes using it to aquire familiarity/expertise. There isn't just one way to accomplish something, there are typically several paths to a desired result if you think outside the box.