Varisian Statue

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Goblin Squad Member. 241 posts. No reviews. No lists. No wishlists.



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Also a request, would you be able to record the stream for those of us unable to watch it due to work or other conflicts? Thanks.


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Alright, I'll give it shot. EDIT: Added a couple more.

1.) A group of fanatical crusaders figures out a way to isolate and choose which outer plane to strip territory from when they enter the Drift, and call for a FTL war against the forces of evil. It quickly becomes apparent that whatever devices they've cobbled together work, but the long-term consequences are entirely unknown. Will this new crusade actually eradicate the outer planes aligned with evil? Does shunting Hell into the Drift destroy Hell or just relocate it? Who and/or what will be able to capitalize on this sudden fractured rearranging of the multiverse?

For those who want to smash religious organizations with morally ambiguous goals against the multiverse and see what shakes out. I wonder what Rovagug's been up to? Hmmm.

2.) The party comes to on a strange hodgepodge of a ship as it enters a solar system. They quickly discover that they've been in stasis for centuries and have no memory of why they got there, or why they were even traveling in the first place. There's plenty of supplies, a plethora of garbled messages, and one giant mystery.

For those who want to play out the consequences of the Gap with a group of people who fled Golarion as the disaster hit and have never heard of such things as the Pact or Absalom Station. Scale the size and population of the ship up or down to skew the genre more towards survival or intrigue.

3.) The party comes into possession of a wayfinder. It's clear from its battered state and tarnished surfaces that despite it's magical nature it's ancient, maybe even originally from Golarion. Experimenting with it reveals that the dial still works, pointing always to a single location in three-dimensional space and that it's enchanted to always point towards home. Could this actually be the secret to finding lost Golarion?

For those who want to play out solving one of the core mysteries of the setting. Inspired in part by the film "Titan A.E."

4.) There's been a series of broadcasts across Pact worlds recently of a ghostly silhouette performing an enchanting song. No one knows who the performer is, or where the broadcast originates. At first it was a pleasant surprise to see the performances overtake normal media outlets, both private and public, but as time has gone on people have been wondering just who this person is and law enforcement are growing more concerned how someone is able to hack into communication systems of all kinds with impunity. Rumor has it as well that the songs are magically compelling people to act out their contents, at first a few isolated reports, now growing in number with each performance. As one of the Stewards' Special Task Forces for investigating cyberspace crimes it is up to the PC's to ferret out the truth of the matter before the siren call brings ruin to the Pact.

For those who want to play out a story of good cops in race against time. Note that this campaign seed has an optional Lovecraft Intensity dial, depending on how much eldritch horror you want to work into it.

5.) Verces, 0447 Pact Standard Time. Samekh is dead, brilliant inventor and first Android to ever become CEO of a megacorp, not that their tenure lasted longer than a day. Possible suspects range from an internal dispute within the corp, a rival corp, humanocentric extremists, and many others. There's a case to crack as to who killed Samekh and the resulting reward, but also the whereabouts of their missing research, said to be capable of revolutionizing the manufacturing industry. In a city that's always in shadow it's time to see just how dark it can get.

For those who want to play out a cyberpunk mystery, as Stewards, a group of freelance investigators, or whatever else works.

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Skwiziks - T7V, quietly here since Feb of 2012.

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KarlBob wrote:
Notmyrealname wrote:
How big can this single server MMO that you are building become? How many players in the game world on one server?
EVE Online is a single server MMO, and it routinely hosts more than 40,000 players at once. PFO almost certainly won't be able to handle that many people during Early Enrollment, or even when it opens up to the world, but given several years of steady growth, it could wind up that big.

This post made me realize, at least in one way, how size will affect the early game.

If there are only a small number of active players (10,000?) won't it be fun when someone wants to join an existing organization, and immediately three or four members already know them?

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Quote:
And we are aware of the danger of a powerful settlement "cornering the market" on a part of the economy critical for the health of the other settlements. We will be watchful for such outcomes, and will be prepared to take action to resolve them for the good of the game if necessary.

The "...if necessary." portion should be in big, flashing letters with arrows pointing at it. A faction or network of factions monopolizing a critical resource is the perfect opportunity for player-conflict of the most dramatic proportions.

An intervention by GW for anything less than "oh gods everything is falling apart" will likely run counter to the game design principles.

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Ryan Dancey wrote:
Maybe a bit more on the Paypal thing. Paypal has a requirement that the goods paid for be shipped or the service delivered within a short time window from when the payment is processed. While I know there's lots of counter examples of people offering the same kind of things we are on multi-year timelines, we've got a particular sensitivity because of the volume of business Paizo does with PayPal. We just can't jeopardize that relationship even by proxy. So we're complying with the letter of the terms of PayPal service rather than what appears to be the more "accommodating" industry practice.

And with Paypal having frozen accounts in the past for weeks at a time for violations of their terms, it's probably best not to use the service.

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Nihimon wrote:
AvenaOats wrote:
I don't mind if it's a temperate zone for habitat...
It's an area the size of Philadelphia. They might give it the environmental diversity of Texas, but I don't think we should expect that.

Out here in the Gray Lands (Cascadia) if you were to plop Philadelphia down on the right spot, you could have a pretty large diversity of terrain.

Then again, there aren't any major mountain chains splitting the Crusader Road up.

I can at least hope for something like central Pennsylvania, right?

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Serie wrote:
However, I do understand that those designs are fine for plenty of people, even desirous, and I'm certainly not wanting to pull out the torch and pitchfork over this. I'm just hoping that in the final game there will be options for cloth that also fill more modest tastes, and that I wouldn't be embarrassed to show off to my daughter. :)

Seconded. The concepts in this picture from the blog, especially the left side of the third and last rows, are good examples of what I'd want any female bodied characters I make to wear.

The key word here is Options. :D

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Bluddwolf wrote:
I would rather be on the edge of my seat in every combat situation, never feeling truly safe.

Isn't that still possible with the proposed system? There are still wide ranging variables, and the if the pacing of combat is fast, then I can still see it being exciting.

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It's probably best to think of hit points not as blood loss, broken bones, or other traumatic injuries necessarily, but as one's ability to keep fighting. An attack will miss, but the effort to dodge/block/parry the attack will still take something out of you.

Stamina will be an interesting factor, as it will be the "currency" of combat. I wonder what will be better, a pool that stays fixed for all players, or a pool that can be improved through effort?

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AvenaOats wrote:
Hopefully in-game events will throw some cold water over players catching up on their beauty sleep, earning xp between zz for a whole month.

Cold water? How about the ashen ruins of the settlement you worked so hard to build/join? :D

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Let me see if I understand this properly...

1.) If you do not break any laws, you will start to become more Lawful-aligned.

2.) The longer you avoid criminal activity, the faster you become more Lawful-aligned.

Then if one were to stand around in a safe zone doing nothing, they would eventually become completely Lawful-aligned?

To maintain a Chaotic alignment, the character must also be a criminal?

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Waruko wrote:

知彼知己,百戰不殆;不知彼而知己,一勝一負;不知彼,不知己,每戰必殆

- Said by someone older, wiser, and who sold more books

Loosely translated:

"If you know your enemy and you know yourself, your victory will be assured. If you know yourself, but not your enemy, for every victory you achieve, you will also suffer defeat. If you know neither yourself, nor your enemy, you will succumb in every battle"

-Sun Tzu

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Even without the Cleric class, the Gods and Goddesses of Golarion have a large influence on the world and the daily lives of its inhabitants. The GW blog has discussed player built structures, but I am wondering about the benefits of churches, temples, and shrines. These structures could provide bonuses to PC’s or the common folk (NPC’s) in small but significant ways. Some thoughts:

1.) Churches could be a way to grant bonuses to players who give proper homage. By going to a church and providing a sacrifice appropriate for that deity (money, food, objects, sentient beings, etc.) the player or players could receive the deity’s blessing in the form of an in-game bonus. Benefits would be minor but have a long duration, and could include increases to damage, movement speed, fast travel speed, stealth, etc. Churches would be built and maintained by players. This would probably be the largest structure that could be built outside of a Settlement.

2.) Temples could be a way to grant bonuses to entire companies/alliances or an entire hex. Only one Temple could be built per hex and per company/alliance, and could only be constructed as part of a Settlement. (Other options for less civilization-friendly deities may be appropriate.) Benefits could apply to players in the form of damage bonuses and what not, but depending on the deity, could affect the entire hex instead. Benefits to the hex could include a buff to the common folk’s production speed, a greater yield from harvesting, or an increased presence of game and/or monsters.

3.) Shrines are the smallest place of worship, and are unique in that they can be built away from civilization. The Green Faith has their wilderness shrines and Desna has her roadside shrines. Shrines grant the weakest boon, but require no sacrifice other than a brief prayer.

4.) Depending on how the alignment system is handled, it may be an interesting choice to have your alignment shift depending on which deities you worship. Someone seeking redemption could speed the process along by visiting a Temple (or Church?) of a good-aligned deity. Though I would not expect worshipping the Gods to change alignments significantly, small shifts could be a useful option for some players.

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I find myself wary of this idea for reasons I can't quite articulate. Perhaps I'm worried about how NPC armies would change the pacing of the gameplay.

If this were implemented, I would hope that the NPC armies were pulled directly from a hexes "Commoner" pool so that an emphasis on warfare lessened a hexes production power.

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Here's an idea that came to mind. Make the cap on dungeons you can hold based on an exploration skill. It takes a short period (3-15 minutes) of training to hold one, but if you want to hold up to five, that'll take a while.

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Or does it mean that Detect Evil will be a regular part of the hiring process?

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I could see this being an awesome commercial.

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Scene opens with Medium, Low-Angle shot of a marble work-table. Tony Enters Stage Right.

TONY: Oh, hello. Welcome to Tony's Totally Legitimate Breadmaking Business. Whaddya want? We got all kinds! Whether it's something simple and well-made for everyday occasions, or something special and unique tailored specifically to your needs, we can handle any kind of order. We always strive for quality baking, but at Tony's Totally Legitimate Breadmaking Business, we know that customer satisfaction is just as important. Don't believe me? Then listen to some of our happy customers!

Cut to medium, high-angle shot of a disheveled Halfling.

HALFLING: I came in to visit Tony to get some ciabatta. I was having a bad month. I talked to Tony about it. Tony always listens to your problems, no matter how small. See, this loan shark was after me over some money my brother owed, but my brother had been dead for months, how was that my problem, you know? I went home to eat dinner and whaddya know, the next day, loan shark hangs himself! Lucky me, huh?

Cut to medium, high-angle shot of a middle-aged human woman.

WOMAN: Tony always makes the best sourdough, I come in every week to get some. One week, I come in, Tony can tell I'm upset and he asked me about it, so I told him. Turns out my lying husband had been cheating on me for months, with my sister! He tells me that even if things look bad, they'll get better. And they did! The next week they both drowned in a boating accident, and now with his inheritance, all of my days are filled with sunshine.

Cut to medium, high-angle shot of a rugged human man.

MAN: When I came to the River Kingdoms, I was an escaped slave, and Tony hooked me up with a friend of his, who gave me a job. It didn't pay much, but it kept me fed and warm. After a few months of working, I come to find out that a slave catcher might be looking for me. I was on my way to buy bread, so I tell Tony when I get there, and he reminds me that slave catchers aren't welcome, and that I shouldn't worry about it. I did worry, but Tony was right, no one ever came for me. I found the other day he got eaten by wolves five miles outside of town. Iomedae be praised!

Cut to medium, low-angle shot of Tony in front of his store.

TONY: So what are you waiting for? Come on down, eat some high quality bread, talk for a while, tell us your problems, feel better about things. You can't lose!

Cut to splash of logo. Announcer speaks rapidly.

ANNOUNCER: Tony's Totally Legitimate Breadmaking Business is a bakery, nothing more. Life improvements are a result of happy coincidence and a positive attitude. Tony's Totally Legitimate Breadmaking Business has no affiliation with the criminal underground. Open late. Closed on Oathdays.

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If anyone's ever had any dreams of running an Inn in a fantasy setting, now is the time to jump for joy.

Like what I'm seeing, I'm sure there will be other, more specialized structures (probably tied to player settlements) to be revealed in the future. I'm particularly interested in structures that automatically harvest resources such as farms, mines, and sawmills.

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Chubbs McGee wrote:
Legendary infernal teddy bear warlock! I shall name him... Chubbs... mmm... McGee!

While I don't necessarily think that will be allowed as a player character, "The Legendary Infernal Warlock Chubbs McGee" could make an awesome villain for a tongue-in-cheek holiday adventure module. Maybe Halloween?