Skorn wrote:As rknop said: They are part of WBL. Let's start with a character, then we'll figure out just how many spells you have found.
I would love to get to play at this level and prefer to play arcane casters. I have started the AP three times but have never gotten out of book 1.
My question is how do you want us to assign spells to our spell books if we play a wizard. A 10th level wizard would have had years of adventuring to acquire spells. It seems unreasonable to limit him to the 2 per level he gains for free. It would likewise be unfair, in my opinion to make him purchase each spell as a scroll out of his starting funds as this would discount finding spell books along the way or meeting friendly wizards and trading spells.
I can do that. But I do disagree with rknop. I know its campaign specific, but when a wizard finds another wizards's spellbook and scribes those spells and then the group sells the spellbook it is not included in WBL. And when two wizards trade knowledge of spells, that is also not included. Wizards will go out of their way to deal with other wizards to fill their books. Having played the first part of book 1 I know of at least one wizard NPC that might have been be willing to trade spells and suspect others have shown up in the other books.
I do not mean to be contrary, but only to explain my premise. If a 10th level wizard has to buy at scull costs every spell beyond what he learns from leveling much of his wealth will be taken up by his book and indeed the player would be better off with a sorcerer.
I have an elven wizard in mind that I will build for this occasion. The idea is that he is from the Elven lands to the south and wants to make sure this new kingdom represents both elves and fey fairly. I have no idea how your group treated the encounters early on with the fey though. And I am unsure about other encounters in the other books. I hope my idea does not clash with your players. :)