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I was already thinking druid, as my core character is a druid. I'll at least look at the Bard as I do not recall even glancing at it before. And those links are indeed up there, but were not when I posted. I promise. I think I just needed to refresh the page. lol.
Thanks for the advise.
When do we start?
GM Aerondor wrote:
Sorry, but I am unsure how to get to the discussion threat from here. Do you have to provide a link?
It looks like we have the following rolls at least partially covered:
Not sure what Luke will play and if we will get a 6th. I will wait until I know who is at the table before choosing a core Iconic. I hope that any core class iconic will work but seem to recall that some came out later than other and I guess its possible that some of their abilities or even gear is not core. If you know one way or another let me know.
Core Iconics I know of are:
Anyone have any preferences?
If you can play a Tiefling look at Fiendish Vessel. This archetype channels Evil and not positive or negative. Evil heals evil characters and harms good ones at the same time. That is the only way I know to do both with a single channel. But there is a price for this - Channel Evil uses D4s for results instead of D6s. I do not believe there is a class that does the opposite - i.e. Channel good.
OK. I still will want to hear from our 4th before final decision. I think I'll go archer/ranger with good perception and survival. But if we lack a face or arcane caster I can go sorcerer. I already have the ranger pretty much built so can post the ranger quickly. Likely just strait ranger but maybe infiltrator.
The truth is that rangers are powerful but quite linear to play and can get boring...Or that is my experience at least.
Hi all. I too have played part of this AP 3 other times and am hopeful/expecting that this game will be a lasting game.
Previously I played an elven archer ranger and a gnome fire oracle. But if we have a druid and a hunter then a ranger is likely redundant, especially if we only have 4 players.
I could play an arcane type and could go sorcerer if we need a face. Thoughts?
Ravvyx the Plague wrote:
I see that now. Thanks for pointing it out. I read over the rules twice and failed to see it.
Sir Bastion wrote:
Sir Bastion has posted this a while back.
Wow. A chance to play at 20th level. This is not an every day thing. I am very interested. I want to play a wizard BUT that is a lot of work to build that class well. And a demon hunting Paladin is very thematic for sure, so maybe that. Let me play with some concepts and I'll see what I can come up with. Do we have a character due date?
Just thinking about the mission - I think if we actually see Orcus we have done it wrong. :)
A lot of good ideas here.
Grit has some hours/level buffs but even those do not last all day. I guess we really need to be ready 24/7 -that is hard to do. I am all for any types of alarms to alert us that the enemy is here but we have to keep in mind the possibility that they can appear in out midst.
Stone Shape is good - but will require us to re-memorize spells in order to cast. We might not have that long. And they we are operating down some higher level spell slots. And we already know our enemy can teleport. So a stone will might not be effective and I think at best will act as an alarm as they break through the thin stone.
I like Nnn's center room idea - with doors open. This further lets us potentially hold a door against them while the room's guardians flank with us. I like this a lot because ideally we need to support each set of guardians to maximize their benefit.
If the girl can sense her sister then that in itself is an alarm no?
Hmm. Down to three slots. I had better step up my game. :)
Here are some details on the druid character I was thinking of.
Hailing from the great savannahs of the Mwangi expanse, Ojore first came to the white man's camps as both an emissary and observer to see what these foreign men would do in the Mwangi. Now he watches them from within. He chose to join a group to better watch them and protect his jungle from their misuse. Keep your friends close and your enemies closer...
Ojore and his lion companion will contribute to the party in a number of ways.
With a good outdoor skill set and the ability to track, even by scent, he will be quite handy to have in any natural surrounding. He can serve as both scout and guide and at 4th level his scouting can be enhanced with a climb speed or swim speed. By 6th level he will also have a fly speed. His perception will be +6 starting out and improve with each level. He also is a local, knowing local customs and speaking the native language.
Ojore is a front line fighter when he needs to be and will a respectable starting AC of 20. With a round to buff he can deal out significant damage. His lion companion will flank with the party and chase down any who might try to run away.
As a caster Ojore will both buff and heal while doing some battlefield control when needed.
Ojore is tall for a Zenj warrior, standing almost 5 and a half feet in height. He is lean and well muscled with skin as black as night. His eyes are a bright blue, telling of a mixture of races somewhere in his background. Maybe he has Cheliax blood, but do not tell him that.
Ojore dresses in traditional tribal apparel. His sandals lace high onto his calves. His cloak is made from a lion skin and includes the lion's head as a hood. His shield is kite shaped with a heavy wooden rim and fine hides stretched tight over the boss. he wears a war club on his belt that has seen use and carries a javelin loosely in his free hand.
I have played many play by email games in years past, mostly with the GURPS rules. I would love a chance to get into another one. Serpent's Skull would me my campaign of choice, but I'd play any of them. Note that I am pretty familiar with the first book of Kingmaker.
I can have fun playing any role and would be happy to fill a role needed in the group. Thinking Oracle or Bard at the moment, both of whom could do some secondary healing.
Hi all. I hope to be joining you shortly as your healer. I have a build ready to present to DireMerc as soon as I hear from him on a few questions. I wanted to post here to say hello and to ask your thoughts in general about healers.
I built what I think is a very good life oracle. Later I noted he is very similar to the life oracle you previously had. I guess the goal of being a good healer pushes you into that mold. Is that what you think you need?
My personal thought is that it is very hard to heal in combat and keep up with APL appropriate damage. It usually better to buff and support and do most healing out of combat. That said, this guy has combat healing and can cast quickened cure serious at 30' range twice a day. Plus his channels are 7d6 as currently equipped.
He would be better at support if he was a cleric instead of oracle. But then he would loose life link and a d6 of channeling.
Also, I had a question about everyone's level. It seems people are different levels. Is that correct?
You can reroll any set that is 15 points or less.
OK. That would be both sets. And I PMed you on my build I am very close but wanted to hear back before sending you something to look at.
Set one: this is a nice set of rolls! I will happily take these.
Stat: 4d6 ⇒ (6, 6, 5, 6) = 23 18
Set two: 11 ponts
Stat: 4d6 ⇒ (6, 6, 2, 3) = 17 15
Set two redo: 17 points,
Stat: 4d6 ⇒ (1, 1, 3, 6) = 11 14
Rolling stats for my divine caster.
Stat: 4d6 ⇒ (3, 2, 6, 4) = 15
Stat: 4d6 ⇒ (3, 6, 2, 2) = 13
First set is slightly better than a 25 point buy so I'll take it.
I am reminded of the king in Robin Hood claiming he owns all the deer in the forest.
I understand that in the real world resources are typically owned. And I was unaware that we are getting "laws". That is interesting. In a game where everyone pays the same thing to play I would think that everyone could harvest resources. I guess I have much to learn about this game and where it is heading.
You are right. I spawned in Kindleburn. I was thinking you were claiming that too initially, but that is north of your claim. I will check into University in Riverbank. I am sure that is good advise. Thanks for that.
I take strong execution to the idea harvesting is ever theft. You simply do not own the resources. Saying that you do does not make it so. I could make a similar claim, then it would he you guilty of theft in my system, right?
So, my character spawned in EBA territory. I do not want to join EBA. But now I must either seek permission to gather where I was "born" or leave? How nice of you guys. I do not mind you claiming hexes, but to also claim all the resources as your property truly seems like theft. Theft of both resources and theft of game enjoyment. Let me ask this openly: If I ask for permission will you tax my gathering?
I am still learning this complex game. It is not a given that I will keep playing it. I see your threat of killing me simply for for gathering as a reason not to keep playing. I do not enjoy paying money to be bullied.
I am seeing this opportunity a little late, but want to join in. And I will gladly take the 15 point by over the dice rolls. And even though I am curious about the outcome of a set of rolls I can math and the odds are very poor that I would beat a 15 point buy.
I want to make some type of bow user and am wondering about the Rich Parent trait that would allow me to start with a masterwork strength bow. Any issue with that trait? I ask because some games do not allow it.
I'd like a chance to join in. I see myself in this setting as a halfling rogue or ninja who tends bar - partly as a cover and partly to keep up with rumors in the city. He will be decent at diplomacy and better at stealth. He likely buys and sells intel and would be a good "In the know" person in the area he lives in. He will struggle with morals some, being neutral, but with tendencies to do the right thing despite some greed. I am thinking about giving him some connection to a church or orphanage from his youth. Thoughts?
I am impressed with both investigator and war priest. I played with a strength based investigator with a longspear. Quite a good build. Rocked an 18 strength.
I should (finally) have my archaist built tonight. Note that since we are constrained by PFS rules I plan to potentially take advantage of the rebuild rule, allowing a rebuild any time before second level. I play to test an archetype that I may not like.
Sigh. Had my laptop die mid game Tuesday night in a roll 20 game. I have wiped the drive and restored from a very recent back-up, and think I'll be fine but it took a lot of time to do that and too many things were not automatically set up.
Plus I run a game tonight and then camp with scouts the entire weekend. I will try to finalize my build by Sunday night. Sorry to be so slow. Just busy.
Of course. It was just not clear if we needed to PFS legal in character creation OR actually create a PFS character. This will be my character #14.
Still thinking Wizard or Arcanist. I am unsure if the utility is worth the slower spell level progression for Arcanist. Thoughts?
Oh, and Ki, riding his worg, has already charges something for 50 points even using his newly acquired adamantine lance. :)
DM Under a Dark Sun wrote:
Wait? Grit does have Pounce! He got that at 6th level. Its only Rake that he has to wait till 8th level for. So all three attacks, each with a chance to grab, should have happened. Otherwise Grit never would have risked his life. Trading a single attack that might not even penetrate DR for the enemies AOO and possible full attack rebuttal with the 40+ damage per hit seemed dumb. Grits only goal was to grab the thing so it could not use its hammer.