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I'd like a chance to join in. I see myself in this setting as a halfling rogue or ninja who tends bar - partly as a cover and partly to keep up with rumors in the city. He will be decent at diplomacy and better at stealth. He likely buys and sells intel and would be a good "In the know" person in the area he lives in. He will struggle with morals some, being neutral, but with tendencies to do the right thing despite some greed. I am thinking about giving him some connection to a church or orphanage from his youth. Thoughts?
I am impressed with both investigator and war priest. I played with a strength based investigator with a longspear. Quite a good build. Rocked an 18 strength.
I should (finally) have my archaist built tonight. Note that since we are constrained by PFS rules I plan to potentially take advantage of the rebuild rule, allowing a rebuild any time before second level. I play to test an archetype that I may not like.
Sigh. Had my laptop die mid game Tuesday night in a roll 20 game. I have wiped the drive and restored from a very recent back-up, and think I'll be fine but it took a lot of time to do that and too many things were not automatically set up.
Plus I run a game tonight and then camp with scouts the entire weekend. I will try to finalize my build by Sunday night. Sorry to be so slow. Just busy.
Of course. It was just not clear if we needed to PFS legal in character creation OR actually create a PFS character. This will be my character #14.
Still thinking Wizard or Arcanist. I am unsure if the utility is worth the slower spell level progression for Arcanist. Thoughts?
Oh, and Ki, riding his worg, has already charges something for 50 points even using his newly acquired adamantine lance. :)
DM Under a Dark Sun wrote:
Wait? Grit does have Pounce! He got that at 6th level. Its only Rake that he has to wait till 8th level for. So all three attacks, each with a chance to grab, should have happened. Otherwise Grit never would have risked his life. Trading a single attack that might not even penetrate DR for the enemies AOO and possible full attack rebuttal with the 40+ damage per hit seemed dumb. Grits only goal was to grab the thing so it could not use its hammer.
Sarion is a AC 25 Pally, which makes a darn good tank Drbuzzard. So I say you can play your archer if you want. :)
Looks like we have 5 so far:
Radient - Bard 1/Ninja 6
Anyone know somewhat who would want to join us. We appear to be a little arcane light with an evoker 3 and a Bard 1.
Very good. Will you place the first 6 at one table and the second 6 at the next? Or will you try to balance things a little? I'll work up what I want to play today, but can remain flexible to fill a roll that is needed since I do not have a first level character to play.
Here is the break down - This might help folks decide. I have never played an alchemist and am thinking about trying that out.
Name: Harry, PFS number 3387
Day Job roll: 1d20 ⇒ 19
I am also waiting to see what we need most. I think I would prefer to play Radient. If so, that is a 30 day job. :)
If there is room please count me in. I have a number of characters in both 7-8 range and 10-11. I think I would like to play my druid but will wait to see what all is at the table.
Here is my character list
Ninja 7 /Bard 1 (total 8)
I know someone has already mentioned a synth summoner, but I want to build Iron Man as a Synthesist Summoners. Should be a lot of fun.
I am not an expert in Mythic rules and do not own the book. Luckily I have time to read up. What does 1 Mythic tier actually mean. I note hat Slarus submitted a 6th level character, not 5th. Does it mean 5 regular levels and one mythic level?
Hey this sounds like fun! Count me in. It reminds me a little of Spell Jammer.
So, stats. Here goes.
4d6: 4d6 ⇒ (3, 3, 2, 5) = 13 -11
4d6: 4d6 ⇒ (4, 2, 1, 4) = 11 -10
4d6: 4d6 ⇒ (5, 2, 1, 3) = 11 -10
4d6: 4d6 ⇒ (3, 2, 3, 3) = 11 -19
17, 16, 16, 14, 13, 13 - Very playable. I am willing to take most any roll. Any recommendations?
I do not know if you intend it, but now you are sounding like the jerk. I disagree that this was answered. And even if it was, yesterday afternoon, when this tread begin, was not long ago. And saying the rest is obvious is insulting, as it certainly not obvious to me.
If you can accidentally set off charges then there certainly a limit to how long you can hold them. And how easily they can be set off would help determine that. And I would say man and certainly a caster could avoid setting them off better than an animal companion.
If there is no way to accidentally use a charge then yes, I agree that the charges could last years.
All this makes for interesting reading. And if this could be definitively decided then we might better understand how long someone could reasonable (or by RAW) hold charges from a frostbite spell. Since the duration is instant but the charges are defined as 1/level I have never been sure how long a person, or an animal companion might maintain the spell.
If you are careful not to accentually discharge it, is there a limit to how long the charges will reside with you?
Talia Khavortorov wrote:
Skorn, I think a Ranger would fill a much needed role within our group!
Thanks. I hoped he would fit well. He is pretty focused on nature/survival and perception. He can hunt and help in bad weather, as well as fight. He is better at range but can hold his own in melee. But I did not tank Charisma either so he is not totally awkward in a social situation. 25 points lets you build a pretty well rounded character.
Hmm. I posted from work and did not get everything changed. Yes he is from a game that ended, as I have already stated in my role-play sample. But he is not level 2. He has 12 hit points after all. If you look at his gear he has a regular (not even composite) longbow. I could not access my herolab from work. Here is the character sheet updated.
Dendarial the Kin Hunter
Male elf ranger (falconer) 1 (Pathfinder RPG Ultimate Combat 67) CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +8
Languages Common, Elven, Sylvan
SQ elven magic, weapon familiarity, track +1
Other Gear studded leather, buckler, arrows (40), blunt arrows (20), cold iron dagger, longbow, longsword, cold weather outfit, ranger's kit, 5 gp, 5 sp, 5 cp
I'd like to play. How about an elven ranger?
DENDARIAL THE KIN HUNTER
Male Elf Ranger 1 (Falconer)
CG Medium Humanoid (Elf)
Init +4; Senses Low-Light Vision; Perception +8/+10 vs Humans
Languages Common, Elven, Sylvan
SQ animal companion link, combat styles (archery), elven magic, share spells with companion, track +1
Owl Companion - Acio
Known as Den to his few friends, Dendarial has hunted his entire short life. Trained in the Great Woods of Kyonin to the south by his father and his father's father, he hunted game for his tribe, it was a small step for him to begin hunting more intelligent creatures, and only a matter of conviction to begin hunting his own kind. Den claims that Desna called him to vengeance against both men and elves. Yes, Desna, the goddess of freedom and luck has an aspect of vengeance, and Den has responded to the lady’s call. He was good at what he did and with his animal friend Greywing, he could track both men and beast in any terrain. But there were those among his tribe that looked down upon him for hunting elven criminals as well as men. He found he was less welcome than before and that encouraged his decision to leave.
Having proved himself and come of age, now he was being given an opportunity to do something new. There were rumored surviving elven ruins scattered throughout the Stolen Lands to the north. Men moved into these wild lands even now. And as the men move in who would represent the elves in this new land. He was tasked to go as an emissary of Kyonin to help tame this wild place and to claim and care for these sacred elven places. He would take Greywing and see if these men were worthy of peace with the elves or if there were just more bandits to be hunted. He suspected he would find some of both.
Stoic and loyal, Den saw himself as a hand of Desna before he left the South for Brevoy and the Stolen Lands. His targets had chosen their fate. He was merely the instrument of its delivery. He has compassion, but not for those who he was told to hunt. When not hunting Den is quiet and watchful. He only loosens up in small groups of friends where he has been know to laugh and joke, and even dance.
Always a dutiful son of the elves, Den had done what was expected of him. He hunted when there was need. He protected when there was threat. And he brought back criminals (even elves) that his elders sent him after. There is loyalty to his people. This is beyond question. And there is Desna, the Lady. He would always serve her. But maybe there was more to the world than he had been shown. And now there was the chance to go to Brevoy. He had a sense of something new. Maybe freedom? His chaotic nature rebels; pushing him to be more than a tool of the elders. He has a mind and he is sure Desna wants him to use it. Time to think on his own. Time to grow up. Time to define himself in these new lands. The elves want to be part of the opening of these lands and when they asked for volunteers from their number to answer the call and accept the charter he surprised himself in stepping forward.
Dressing in greens and greys, Dendarial is tall and lean, even for an elf. The gleam of his armor is masked by his drab tunic and forest cloak. He wears soft leather boots that allow him to move quietly when he chooses. His raven black hair is long and pulled back in a single knot. His eyes shine a green of new spring grass and belies the serious expression he mostly wears.
From an earlier Kingmaker game that never got past first level:
The ranger hugs Beatrice in an unusual show of emotion, and at least initially with a little more zeal than he might a sister. Beatrice. Out here. he thinks. I am not alone. This will take some shifting of mindset. When the hug is more than he can stand, he pushes back, his cheeks red from the attention and a little embarrassment. Yes, yes. I am with the expedition. I was asked to sign up to help out with wood lore, and well, sorta keep an elven hand in things. You know how the elders are… Taking both her hands in his he admits You being here, its more than I have, ... considered. Be welcome Beatrice you are among friends and we all shall be glad to have you here, of that I am sure. Turning to the others he explains. Beatrice is my cousin, though somewhat removed. We actually share a great grandfather. And when I last saw her she was mastering some complex, and I am quite sure, useful arcane arts.
First, I love the Greyhawk world, and played LG for 7 years. I hailed from the Yeomanry.
Second, I am on board with regular posting and too suffer from a number of games where players and sometimes the GM falls way short of their promised posting frequency.
I have only recently purchased the 5th ed book and may need some help with the rules. Lets see what I can roll.
Str: 5d6 ⇒ (3, 1, 1, 2, 2) = 9 ->7
Sigh. Now here is where I have a problem with your recruitment. I would much prefer to play in a game where everyone has the same points to build from. I have no idea what I would do with this character and certainly cannot play the fighter I had hoped. I guess I will pass on your game.
I have played a wizard through book one and most of book two before the GM had real life stuff pull him away from the game. I'd love to get to play my favorite AP again, if you can trust me to keep player knowledge separate from character knowledge. I am not sure how much I will remember anyway as its been quite a while. I sure miss it. But with all the arcane applying how about I build something more front line-ish. I could go Paladin or Skald? Thoughts? Not every game wants a paladin at the table...
So there is no way from Level 1 into the keep?
I fear that no amount of trickery or brute force might be able to get the keep doors open. While I am willing to "spend" the skeletons for a distraction, once that is done the general alarm will sound and things will get even tighter.
What if we went to the Tower Level 4 and could fly over? I can summon a Fiendish Dire Bat but with the duration restriction I think we could expect it to carry two of us over, and likely the lighter two.
The Imp could string a rope either across to the tower or to the ground and we could cross/climb up that way?
Mostly brain storming. I really do not want to commit suicide by keep if I do not have to.