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Cinder Wolf

Skorn's page

FullStarFullStar Pathfinder Society GM. 239 posts (13,870 including aliases). No reviews. No lists. No wishlists. 14 Pathfinder Society characters. 47 aliases.


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Dark Archive

I am impressed with both investigator and war priest. I played with a strength based investigator with a longspear. Quite a good build. Rocked an 18 strength.

I should (finally) have my archaist built tonight. Note that since we are constrained by PFS rules I plan to potentially take advantage of the rebuild rule, allowing a rebuild any time before second level. I play to test an archetype that I may not like.

Dark Archive

Sigh. Had my laptop die mid game Tuesday night in a roll 20 game. I have wiped the drive and restored from a very recent back-up, and think I'll be fine but it took a lot of time to do that and too many things were not automatically set up.

Plus I run a game tonight and then camp with scouts the entire weekend. I will try to finalize my build by Sunday night. Sorry to be so slow. Just busy.

Dark Archive

No, Ki had to attack Caryatid Columns again.

Dark Archive

Caryatid Columns, again...

Dark Archive

Of course. It was just not clear if we needed to PFS legal in character creation OR actually create a PFS character. This will be my character #14.

Still thinking Wizard or Arcanist. I am unsure if the utility is worth the slower spell level progression for Arcanist. Thoughts?

Oh, and Ki, riding his worg, has already charges something for 50 points even using his newly acquired adamantine lance. :)

Dark Archive

Sorry to be dense, but do we need to actually build PFS legal characters AND register them to have PFS numbed?

Dark Archive

Its not that I was indecisive, but that I had a number of options and wanted to fill a needed roll. I shall play Raidant - a ninja 7/bard 1. I do not really have a tank or warrior type at 7-8 but with Radiant I can at least handle traps.

Dark Archive

Skight change for me. - Radient was bard 1/Ninja 7 - So I will play my Cavalier, who is level 7. Shame too because the ninja bard has a good still set for starting this adventure.

Dark Archive

DM Under a Dark Sun wrote:
Grit wrote:

Did any of Grit's attacks do any damage? Did any hit? Did he grab the creature. If grappled it should not be able to use its hammer, right?

One claw and both rakes would have hit, but since you don't have pounce yet I only considered the bite, which missed. You wouldn't have been close to grappling it.

Wait? Grit does have Pounce! He got that at 6th level. Its only Rake that he has to wait till 8th level for. So all three attacks, each with a chance to grab, should have happened. Otherwise Grit never would have risked his life. Trading a single attack that might not even penetrate DR for the enemies AOO and possible full attack rebuttal with the 40+ damage per hit seemed dumb. Grits only goal was to grab the thing so it could not use its hammer.

Dark Archive

So, I still have to build a character. And I am running my home game tonight so, maybe tomorrow.

Are we build PFS legal characters? Are they actually PFS characters that need to be registered? Everyone level 1? I believe I said I'd do arcane this time. What material is open?

Dark Archive

Adeah,

You have to be at least level 3 to play. That said, you could play a level 4 pre-gen with us if there is room. :)

Dark Archive

I totally forgot about having my druid too. Level 8 druid is also available if we go low.

Dark Archive

Yea. Swift action lay on hands every round of combat for 2d6 or more is very nice for a tank. And with the immediate spell to lay on hands if you drop, its even nicer.

Dark Archive

My ninja bard is now busy. That means I need to play my caviler or bring a rogue 10 who is quite a beast (Yes, its possible to build a good combat rogue, despite what the boards say. :) ) . I am ok playing down IF we need a traps guy but always prefer to play in the APL range.

Dark Archive

I'll make an alchemist that I think will fit well with this group. He will have the knowledge skills that we might need. And could assist in traps. I am assuming that a trapper ranger will be build to handle traps, right?

Dark Archive

Sarion is a AC 25 Pally, which makes a darn good tank Drbuzzard. So I say you can play your archer if you want. :)

Looks like we have 5 so far:

Radient - Bard 1/Ninja 6
Vordrek - Primary caster/secondary healer
Marcus - fighter/monk archer 7
Sarions Minos - Pally 5
RyckyRych - Oracle5 (just posted in recruitment)

Anyone know somewhat who would want to join us. We appear to be a little arcane light with an evoker 3 and a Bard 1.

Dark Archive

Backpacking today. Will post tomorrow evening.

Dark Archive

Very good. Will you place the first 6 at one table and the second 6 at the next? Or will you try to balance things a little? I'll work up what I want to play today, but can remain flexible to fill a roll that is needed since I do not have a first level character to play.

Here is the break down - This might help folks decide. I have never played an alchemist and am thinking about trying that out.

Divine:
Dr Strang
Delphine Tarrasquel

Arcane:
Hinrik Larsen

Melee:
Erevan Duskstar
Eldlen Meirdrerel (some skills, obviously)
Dolres

Skills:
Ajah Denasi

Undecided:
Revvy Bitterleaf
Skorn (Me)
GM Hills
DoubleGold

Dark Archive

Name: Harry, PFS number 3387
Character Name:
1)Shine - 5th level cleric, -10, Silver Crusade, Healing (with Vanity) +10
2) Allalen - 5th level Shamen, -11, Sovereign Court, No day job yet.
3) Radient - Bard 1/Ninja 6, -9, The Exchange, Perform Sing Day Job +11
4) Ki - 7th level Cavalier, -8, Grand Lodge, Craft Weapons Day Job +3

Day Job roll: 1d20 ⇒ 19

I am also waiting to see what we need most. I think I would prefer to play Radient. If so, that is a 30 day job. :)

Dark Archive

Did you open said thread? Is there a link?

Dark Archive

If we play low, I'd like to bring my skald 3.

Dark Archive

Remind me if we need to be PFS legal for this run. I know we can get PFS credit but it can be applied to another character, right?

Dark Archive

Its looking like 7-8. If I stay in apl that means I can bring a 7th level small Cavalier, a ninja 6, bard 1, or a low con inquisitor 8 that is sort of a glass cannon. Strangely all three of these are unusual races.

Dark Archive **

I do not mean to be contrary but I count 4 players here and max 5 on your other link. Am I being excluded for some reason?

Counting:
1) Hagrym PFS
2) Amsheagar - now Lady Natalia Landros
3) DM Beckett
4) Ash - Eric de Vries

Dark Archive

With two (now one) clerics I will not play my cleric. I would be quite happy with either my fighter or rogue. Do we need a rogue, or does Iacobus' bard do traps and stealth? If we are low I can play the Ninja and provide similar support.

Looks like we could use an arcane, but my wizard is 12.

Dark Archive

I'd be quite happy to join this game. I have two different level 5 (Cleric and Shaman) and a level 7 cavalier. All are PFS characters.

Dark Archive **

I would play of there is room. I have a number of options depending on APL.

Dark Archive

If there is room please count me in. I have a number of characters in both 7-8 range and 10-11. I think I would like to play my druid but will wait to see what all is at the table.

Here is my character list

Ninja 7 /Bard 1 (total 8)
Inquisitor 8
Druid 8
Rogue 10
Cleric 10
Fighter 5/Living Monolith 5 (total 10)

Dark Archive

Count me in too if there is room, or a second table. I am willing to make up a character to fill most any role.

Dark Archive

I'd join you too Bluedove. I have a number of characters I could play with. I think I could field a 3, two 5s, and a 6 or 7. This is one of the few lower level mods I have not played so am very interested in picking it up.

If you like I can try to round up a couple more players. Just let me know.

Dark Archive

Yep, maps work great. Thanks!

Dark Archive

If you guys end up choosing Wednesday someone please PM me. I'd be happy to join in.

Dark Archive

I'd consider joining in and would be willing to build a character to fill whatever roll the party needed. But I could only play if we played on Wednesday nights. I know that is quite restrictive, but that is my only free night. Well, I could do Fridays too, but that was not an option.

Dark Archive

Have fun you guys.

Dark Archive

I know someone has already mentioned a synth summoner, but I want to build Iron Man as a Synthesist Summoners. Should be a lot of fun.

I am not an expert in Mythic rules and do not own the book. Luckily I have time to read up. What does 1 Mythic tier actually mean. I note hat Slarus submitted a 6th level character, not 5th. Does it mean 5 regular levels and one mythic level?

Dark Archive

That is great. But max gold for your class no longer makes sense. Should we all have max gold for a 4th level PC?

Dark Archive

OK. Now I am confused. Dragonflyer just submitted a 4th level character. I though we were starting at first level?

Dark Archive

Hey this sounds like fun! Count me in. It reminds me a little of Spell Jammer.

So, stats. Here goes.

4d6: 4d6 ⇒ (3, 3, 2, 5) = 13 -11
4d6: 4d6 ⇒ (4, 4, 2, 4) = 14 -12
4d6: 4d6 ⇒ (2, 3, 5, 4) = 14 -12
4d6: 4d6 ⇒ (3, 1, 6, 5) = 15 -14
4d6: 4d6 ⇒ (3, 6, 6, 5) = 20 -17
4d6: 4d6 ⇒ (3, 4, 5, 5) = 17 -14

4d6: 4d6 ⇒ (4, 2, 1, 4) = 11 -10
4d6: 4d6 ⇒ (6, 3, 4, 2) = 15 -13
4d6: 4d6 ⇒ (1, 1, 2, 5) = 9 -8 ouch.
4d6: 4d6 ⇒ (2, 5, 5, 2) = 14 -12
4d6: 4d6 ⇒ (5, 5, 6, 5) = 21 -16
4d6: 4d6 ⇒ (4, 6, 6, 1) = 17 -16

4d6: 4d6 ⇒ (5, 2, 1, 3) = 11 -10
4d6: 4d6 ⇒ (2, 4, 6, 1) = 13 -12
4d6: 4d6 ⇒ (5, 1, 2, 1) = 9 -8
4d6: 4d6 ⇒ (1, 1, 1, 1) = 4 -3 wow!
4d6: 4d6 ⇒ (3, 3, 5, 2) = 13 -11
4d6: 4d6 ⇒ (2, 2, 6, 1) = 11 -10

4d6: 4d6 ⇒ (3, 2, 3, 3) = 11 -19
4d6: 4d6 ⇒ (4, 4, 1, 5) = 14 -13
4d6: 4d6 ⇒ (1, 2, 1, 6) = 10 -9
4d6: 4d6 ⇒ (4, 1, 3, 2) = 10 -9
4d6: 4d6 ⇒ (4, 3, 2, 2) = 11 -9
4d6: 4d6 ⇒ (6, 3, 1, 2) = 12 -11

17, 16, 16, 14, 13, 13 - Very playable. I am willing to take most any roll. Any recommendations?

Dark Archive

I do not know if you intend it, but now you are sounding like the jerk. I disagree that this was answered. And even if it was, yesterday afternoon, when this tread begin, was not long ago. And saying the rest is obvious is insulting, as it certainly not obvious to me.

If you can accidentally set off charges then there certainly a limit to how long you can hold them. And how easily they can be set off would help determine that. And I would say man and certainly a caster could avoid setting them off better than an animal companion.

If there is no way to accidentally use a charge then yes, I agree that the charges could last years.

Dark Archive

All this makes for interesting reading. And if this could be definitively decided then we might better understand how long someone could reasonable (or by RAW) hold charges from a frostbite spell. Since the duration is instant but the charges are defined as 1/level I have never been sure how long a person, or an animal companion might maintain the spell.

If you are careful not to accentually discharge it, is there a limit to how long the charges will reside with you?

Dark Archive

I find myself holding my breath. :)

Good luck all.

Dark Archive

Talia Khavortorov wrote:
Skorn, I think a Ranger would fill a much needed role within our group!

Thanks. I hoped he would fit well. He is pretty focused on nature/survival and perception. He can hunt and help in bad weather, as well as fight. He is better at range but can hold his own in melee. But I did not tank Charisma either so he is not totally awkward in a social situation. 25 points lets you build a pretty well rounded character.

Dark Archive

Hmm. I posted from work and did not get everything changed. Yes he is from a game that ended, as I have already stated in my role-play sample. But he is not level 2. He has 12 hit points after all. If you look at his gear he has a regular (not even composite) longbow. I could not access my herolab from work. Here is the character sheet updated.

Statblock/Sheet:

Dendarial the Kin Hunter
Male elf ranger (falconer) 1 (Pathfinder RPG Ultimate Combat 67) CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +8

--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 12 (1d10+2)
Fort +3, Ref +6, Will +2; +2 vs. enchantments Immune sleep

--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +3 (1d4+2/19-20) and
longsword +3 (1d8+2/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)

--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Point-blank Shot
Traits pioneer, starchild
Skills:
Handle Animal +4,
Heal +6,
Knowledge (geography) +5,
Knowledge (nature) +6,
Perception +8,
Stealth +7,
Survival +6 (+10 to avoid getting lost);
Racial Modifiers +2 Perception, starchild

Languages Common, Elven, Sylvan

SQ elven magic, weapon familiarity, track +1

Other Gear studded leather, buckler, arrows (40), blunt arrows (20), cold iron dagger, longbow, longsword, cold weather outfit, ranger's kit, 5 gp, 5 sp, 5 cp

--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cold weather outfit +5 Fort save vs. cold weather.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Track +1 Add the listed bonus to survival checks made to track.
--------------------
Animal Companion
Owl
N Small animal
Init +2; Senses low-light vision; Perception +6

--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural) hp 7 (+2)
Fort +4, Ref +5, Will +2

--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average) Melee bite +4 (1d4) and
2 talons +4 (1d4)

--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Weapon Finesse
Tricks Attack, Distract, Down, Fetch, Hunt, Seek, Watch Skills Fly +8, Perception +6, Stealth +10
SQ attack, distract, down, fetch, hunt, seek, watch

--------------------
Special Abilities
--------------------
Attack [Trick] The animal will attack on command.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Watch [Trick] Stands watch over designated area.

Dark Archive

I'd like to play. How about an elven ranger?

Statblock/Sheet:

DENDARIAL THE KIN HUNTER
Male Elf Ranger 1 (Falconer)
CG Medium Humanoid (Elf)
Init +4; Senses Low-Light Vision; Perception +8/+10 vs Humans

--------------------
DEFENSE
--------------------
AC 17/18, touch 14, flat-footed 14 (+3 armor, +1 buckler, +4 Dex)
hp 12; Current 12
Fort +3, Ref +6, Will +2/4 vs enchantment
Immune sleep; Resist Elven Immunities

--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee dagger +3 (1d4+2/19-20/x2)
Short Sword +3 (1d6+2/19-20/x2)
Quarterstaff +3 (1d6+3/20/x2) and
Ranged Longbow, MW Composite Strength bow (+2) +5 (1d8/20/x3)
Point Blank Shot (+1 to hit and damage if within 30 ft)
Special Attacks favored enemy (humans +2)
Ranger (Falconer) Spells Prepared (CL 0):

--------------------
STATISTICS
--------------------
Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats: Elven Weapon Proficiencies, Point Blank Shot
Traits Pioneer (Knowledge [nature]), Starchild

--------------------
SKILLS
--------------------
Skills: Acrobatics +3, Bluff +0 (+2 vs. humans), Climb +2, Heal +8, Intimidate +0, Knowledge (geography) +5, Knowledge (nature) +6 (+8 vs. humans), Perception +8 (+10 vs. humans), Ride +3, Sense Motive +2 (+4 vs. humans), Stealth +7 (+9 vs. humans), Survival +6 (+8 vs. humans, +7 to track, +10 to avoid getting lost), Swim +1; Racial Modifiers +2 Perception, starchild

Languages Common, Elven, Sylvan

SQ animal companion link, combat styles (archery), elven magic, share spells with companion, track +1
Enemies: Humanoids (Human) (+2 bonus) (Ex)

--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch
spells.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Track +1 Add the listed bonus to survival checks made to track.

--------------------
GEAR
--------------------
Starting gold 150
Dagger, cold Iron- 4 Gold
Buckler - 5 Gold
Staff - 0 Gold
Longsword - 15
Longbow - 75
Arrows - 40 - 2 Gold
Arrows, Blunt - 20 - 2 Gold
Studded leather armor - 25 gold
Ranger's kit -9 gold:
Backpack - 2
--------------------
Other GEAR
--------------------
Coin on Hand - 5 GP

Owl Companion - Acio
N Small Animal
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+2 Dex, +1 size, +1 natural, +1 dodge)
hp 10 (+3)
Fort +4, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 10 ft., flight (80 feet, average)
Melee Bite (Owl) +5 (1d4/x2) and
Talon x2 (Owl) +5 x2 (1d4/x2)
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +1; CMD 14
Feats Weapon finesse
Tricks Attack [Trick], Down [Trick], Fetch [Trick], Hunt [Trick], Seek [Trick], Swooping Charge [Trick], Watch
[Trick]
Skills Acrobatics +2 (-6 jump), Fly +8, Perception +6, Stealth +10
Languages
SQ attack [trick], down [trick], fetch [trick], hunt [trick], seek [trick], swooping charge [trick], watch [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

--------------------
Tricks
--------------------
Attack [Trick] The animal will attack on command.
Distract [Trick] The animal flutters wildly around an enemy - a hit = shaken
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Hunt [Trick] Hunts or forages for food to bring to handler.
Watch [Trick] Watches over an area such as a campsite and raises an alarm if it notices any sizable or dangerous creature entering the area.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Flight (80 feet, Average) You can fly!

Character Background:

Known as Den to his few friends, Dendarial has hunted his entire short life. Trained in the Great Woods of Kyonin to the south by his father and his father's father, he hunted game for his tribe, it was a small step for him to begin hunting more intelligent creatures, and only a matter of conviction to begin hunting his own kind. Den claims that Desna called him to vengeance against both men and elves. Yes, Desna, the goddess of freedom and luck has an aspect of vengeance, and Den has responded to the lady’s call. He was good at what he did and with his animal friend Greywing, he could track both men and beast in any terrain. But there were those among his tribe that looked down upon him for hunting elven criminals as well as men. He found he was less welcome than before and that encouraged his decision to leave.
Having proved himself and come of age, now he was being given an opportunity to do something new. There were rumored surviving elven ruins scattered throughout the Stolen Lands to the north. Men moved into these wild lands even now. And as the men move in who would represent the elves in this new land. He was tasked to go as an emissary of Kyonin to help tame this wild place and to claim and care for these sacred elven places. He would take Greywing and see if these men were worthy of peace with the elves or if there were just more bandits to be hunted. He suspected he would find some of both.

Character Personality:

Stoic and loyal, Den saw himself as a hand of Desna before he left the South for Brevoy and the Stolen Lands. His targets had chosen their fate. He was merely the instrument of its delivery. He has compassion, but not for those who he was told to hunt. When not hunting Den is quiet and watchful. He only loosens up in small groups of friends where he has been know to laugh and joke, and even dance.

Always a dutiful son of the elves, Den had done what was expected of him. He hunted when there was need. He protected when there was threat. And he brought back criminals (even elves) that his elders sent him after. There is loyalty to his people. This is beyond question. And there is Desna, the Lady. He would always serve her. But maybe there was more to the world than he had been shown. And now there was the chance to go to Brevoy. He had a sense of something new. Maybe freedom? His chaotic nature rebels; pushing him to be more than a tool of the elders. He has a mind and he is sure Desna wants him to use it. Time to think on his own. Time to grow up. Time to define himself in these new lands. The elves want to be part of the opening of these lands and when they asked for volunteers from their number to answer the call and accept the charter he surprised himself in stepping forward.

Character Appearance:

Dressing in greens and greys, Dendarial is tall and lean, even for an elf. The gleam of his armor is masked by his drab tunic and forest cloak. He wears soft leather boots that allow him to move quietly when he chooses. His raven black hair is long and pulled back in a single knot. His eyes shine a green of new spring grass and belies the serious expression he mostly wears.

Sample Roleplay:

From an earlier Kingmaker game that never got past first level:

The ranger hugs Beatrice in an unusual show of emotion, and at least initially with a little more zeal than he might a sister. Beatrice. Out here. he thinks. I am not alone. This will take some shifting of mindset. When the hug is more than he can stand, he pushes back, his cheeks red from the attention and a little embarrassment. Yes, yes. I am with the expedition. I was asked to sign up to help out with wood lore, and well, sorta keep an elven hand in things. You know how the elders are… Taking both her hands in his he admits You being here, its more than I have, ... considered. Be welcome Beatrice you are among friends and we all shall be glad to have you here, of that I am sure. Turning to the others he explains. Beatrice is my cousin, though somewhat removed. We actually share a great grandfather. And when I last saw her she was mastering some complex, and I am quite sure, useful arcane arts.

Dark Archive

I have seen some pretty spectacular effects laid down with Dazing Stone Call. Its a 40' r spell and medium range. A lot of enemy can fit into a 40' radius.

And no, you cannot quicken summon something that takes more than a standard action.

Dark Archive

First, I love the Greyhawk world, and played LG for 7 years. I hailed from the Yeomanry.

Second, I am on board with regular posting and too suffer from a number of games where players and sometimes the GM falls way short of their promised posting frequency.

I have only recently purchased the 5th ed book and may need some help with the rules. Lets see what I can roll.

Str: 5d6 ⇒ (3, 1, 1, 2, 2) = 9 ->7
Dex: 5d6 ⇒ (5, 3, 4, 4, 1) = 17] ->13
Con: 5d6 ⇒ (5, 6, 2, 2, 3) = 18] ->14
Int: 3d6 ⇒ (4, 6, 3) = 13] ->13
Wis: 3d6 ⇒ (4, 4, 4) = 12] ->12
Chr: 3d6 ⇒ (2, 4, 6) = 12] ->12

Sigh. Now here is where I have a problem with your recruitment. I would much prefer to play in a game where everyone has the same points to build from. I have no idea what I would do with this character and certainly cannot play the fighter I had hoped. I guess I will pass on your game.

Dark Archive

I have played a wizard through book one and most of book two before the GM had real life stuff pull him away from the game. I'd love to get to play my favorite AP again, if you can trust me to keep player knowledge separate from character knowledge. I am not sure how much I will remember anyway as its been quite a while. I sure miss it. But with all the arcane applying how about I build something more front line-ish. I could go Paladin or Skald? Thoughts? Not every game wants a paladin at the table...

Dark Archive

So there is no way from Level 1 into the keep?

I fear that no amount of trickery or brute force might be able to get the keep doors open. While I am willing to "spend" the skeletons for a distraction, once that is done the general alarm will sound and things will get even tighter.

What if we went to the Tower Level 4 and could fly over? I can summon a Fiendish Dire Bat but with the duration restriction I think we could expect it to carry two of us over, and likely the lighter two.

The Imp could string a rope either across to the tower or to the ground and we could cross/climb up that way?

Mostly brain storming. I really do not want to commit suicide by keep if I do not have to.

Dark Archive

Grand Moff Vixen wrote:
Skorn wrote:
Very interested. Thinking an Archeologist or Archivist Bard. Going for that 5ht or 6th person on the team. :)
I love the archaeologist. It brings things to the table that a rogue does not get, while still being very rogue-like. While the bardic performance goes away, you get the remaining abilities that were not touched. And spells. This makes for lots of awesomeness! A very good choice in my estimation.

Thanks Vixen. I agree it is a strong backup class. And with the campaign's Trap Finder trait, it could be a primary skill monkey with spells in place of sneak attack. So many choices for skills though. I would not be fully satisfied with twice the stating skill points. :)

Dark Archive

Very interested. Thinking an Archeologist or Archivist Bard. Going for that 5ht or 6th person on the team. :)

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