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So there is no way from Level 1 into the keep?
I fear that no amount of trickery or brute force might be able to get the keep doors open. While I am willing to "spend" the skeletons for a distraction, once that is done the general alarm will sound and things will get even tighter.
What if we went to the Tower Level 4 and could fly over? I can summon a Fiendish Dire Bat but with the duration restriction I think we could expect it to carry two of us over, and likely the lighter two.
The Imp could string a rope either across to the tower or to the ground and we could cross/climb up that way?
Mostly brain storming. I really do not want to commit suicide by keep if I do not have to.
Grand Moff Vixen wrote:
Thanks Vixen. I agree it is a strong backup class. And with the campaign's Trap Finder trait, it could be a primary skill monkey with spells in place of sneak attack. So many choices for skills though. I would not be fully satisfied with twice the stating skill points. :)
Sounds good to me. I had a good revision of a story knocked out yesterday and submitted it to his alias but the server was down. So I get to do the creative writing over again. Crunch is 99% complete.
You will see we are very different kinds of builds as well. I hope to have it up today, as I am pretty busy tomorrow and the weekend with a wedding.
I cannot refuse to generate a random character. Here goes:)
Stat1: 4d6 ⇒ (4, 5, 3, 6) = 18 15
Stat1: 4d6 ⇒ (4, 4, 4, 4) = 16 12
Stat1: 4d6 ⇒ (4, 5, 5, 3) = 17 14
Stat1: 4d6 ⇒ (6, 1, 3, 5) = 15 14
Stat1: 4d6 ⇒ (1, 1, 3, 2) = 7 6
Stat1: 4d6 ⇒ (1, 3, 6, 1) = 11 10
Net Bonus of 5
Race: 1d36 ⇒ 10 Gnome
class: 1d21 ⇒ 6 Druid
Gnome Druid with a net bonus of +5
Stat1: 4d6 ⇒ (1, 4, 1, 2) = 8 7
Stat1: 4d6 ⇒ (4, 6, 3, 6) = 19 9
Stat1: 4d6 ⇒ (5, 1, 1, 1) = 8 13
Stat1: 4d6 ⇒ (2, 3, 2, 4) = 11 12
Stat1: 4d6 ⇒ (3, 4, 4, 5) = 16 13
Stat1: 4d6 ⇒ (6, 2, 5, 5) = 18 8
Net Bonus of -1
Race: 1d36 ⇒ 31Tengu
class: 1d21 ⇒ 19 Summoner
Tengu Summoner with net bonus of -1
Stat1: 4d6 ⇒ (4, 3, 1, 5) = 13 12
Stat1: 4d6 ⇒ (3, 2, 5, 1) = 11 10
Stat1: 4d6 ⇒ (6, 5, 6, 3) = 20 17
Stat1: 4d6 ⇒ (4, 3, 4, 4) = 15 12
Stat1: 4d6 ⇒ (5, 3, 1, 1) = 10 9
Stat1: 4d6 ⇒ (4, 4, 3, 5) = 16 13
Net Bonus of 5
Race: 1d36 ⇒ 36 Wayang
class: 1d21 ⇒ 20 Witch
Wayang Witch with net bonus of 5
Reroll of Character 2:
Stat1: 4d6 ⇒ (2, 4, 2, 4) = 12 10
Stat1: 4d6 ⇒ (1, 4, 6, 3) = 14 13
Stat1: 4d6 ⇒ (1, 2, 2, 1) = 6 5
Stat1: 4d6 ⇒ (5, 6, 5, 3) = 19 16
Stat1: 4d6 ⇒ (4, 2, 1, 2) = 9 8
Stat1: 4d6 ⇒ (3, 3, 1, 2) = 9 8
Net Bonus of -1
Race: 1d36 ⇒ 5Drow
class: 1d21 ⇒ 12 Wizard
Drow Wizard with net bonus of -1
Second Reroll of Character 2:
Stat1: 4d6 ⇒ (6, 1, 4, 1) = 12 11
Stat1: 4d6 ⇒ (3, 2, 2, 1) = 8 7
Stat1: 4d6 ⇒ (3, 5, 5, 5) = 18 15
Stat1: 4d6 ⇒ (3, 1, 1, 1) = 6 5
Stat1: 4d6 ⇒ (2, 1, 6, 1) = 10 9
Stat1: 4d6 ⇒ (3, 5, 3, 2) = 13 11
Net Bonus of -2 and the worst yet
Race: 1d36 ⇒ 20Kobold
class: 1d21 ⇒ 14 Paladin
Kobold Paladin with net bonus of -2
Third Reroll of Character 2:
Stat1: 4d6 ⇒ (2, 1, 1, 4) = 8 7
Stat1: 4d6 ⇒ (5, 6, 3, 5) = 1916
Stat1: 4d6 ⇒ (5, 4, 2, 6) = 17 15
Stat1: 4d6 ⇒ (4, 5, 3, 5) = 17 14
Stat1: 4d6 ⇒ (1, 6, 3, 4) = 14 13
Stat1: 4d6 ⇒ (6, 4, 1, 3) = 14 13
Net Bonus of +7
Race: 1d36 ⇒ 6Gnome
class: 1d21 ⇒ 19 Summoner
Gnome Summoner with net bonus of +7 and my pick!
I think I will propose a druid. That should work well in the setting, and nature/survival skills should be useful to the group. I think human will work fine. But I'll look over archetypes to see if anything jumps out at me.
Will the game open with us in the new world? Or will be play for a while before our transfer?
I do not mean to complain about the fight at all, but did want to comment that we just took down an improved stone golem at 6th level without an adamantine weapon after we had used most of our resources. A normal stone golem is a CR11 encounter. This one was at least tougher than a normal one. Plus it was medium sized without any obvious impact to its combat ability (Seemed like it hit as well and as hard as a large one). We found well as a team overcoming quite a tough encounter.
Wow. Sounds like a lot of fun to me; right up my ally. I have a front line rogue/skill monkey build that would like to try out. Let me see what I can do. Here are my rolls.
Stat: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Stat: 2d6 + 6 ⇒ (3, 2) + 6 = 11
I will of course go with Character 1. Lets see what I can come up with. Looks like I have quite a bit of reading to do. When are submissions due?
Other Mastermind wrote:
I can do that. But I do disagree with rknop. I know its campaign specific, but when a wizard finds another wizards's spellbook and scribes those spells and then the group sells the spellbook it is not included in WBL. And when two wizards trade knowledge of spells, that is also not included. Wizards will go out of their way to deal with other wizards to fill their books. Having played the first part of book 1 I know of at least one wizard NPC that might have been be willing to trade spells and suspect others have shown up in the other books.
I do not mean to be contrary, but only to explain my premise. If a 10th level wizard has to buy at scull costs every spell beyond what he learns from leveling much of his wealth will be taken up by his book and indeed the player would be better off with a sorcerer.
I have an elven wizard in mind that I will build for this occasion. The idea is that he is from the Elven lands to the south and wants to make sure this new kingdom represents both elves and fey fairly. I have no idea how your group treated the encounters early on with the fey though. And I am unsure about other encounters in the other books. I hope my idea does not clash with your players. :)
I would love to get to play at this level and prefer to play arcane casters. I have started the AP three times but have never gotten out of book 1.
My question is how do you want us to assign spells to our spell books if we play a wizard. A 10th level wizard would have had years of adventuring to acquire spells. It seems unreasonable to limit him to the 2 per level he gains for free. It would likewise be unfair, in my opinion to make him purchase each spell as a scroll out of his starting funds as this would discount finding spell books along the way or meeting friendly wizards and trading spells.
I am working up a wizard for your consideration. Thinking a Chelaxian court wizard apprentice who is comfortable with using evil creatures as tools and will have a good selection of necromancer spells available to him, but will not be necromancer focused. He would end up talking levels of Diabolist if he lives that long.
Story and crunch to follow. Love the idea of this game.
Trying to roll a rogue. I should point out that when rolling 3d6 the average set of stats will be three 9s and three 10s, which is a -3 point build.
HP: 1d8 ⇒ 3
HP: 1d8 ⇒ 4
HP: 1d8 ⇒ 7
HP: 1d8 ⇒ 5
Worked on my Pally last night. Crunch is complete but am still polishing my background.
I really tried to go two-weapon fighting, but pallys just do not get the feats to support that build. I could do it by dipping fighter at level 3 I guess. Hmm… Running out of time. Thoughts? I'd go divine hunter except this AP seems like one you really do not want to give up immunity to fear. :)
I think this AP requires what you are talking about Yog, to bring out the flavor. No problem here. My greatest hope is that this AP actually scares me a little. :) That said, I do not think gore and shock is required for good horror writing. Sometimes a creepy setting and some random sounds is all it takes for the PCs to create their own horror.
I have to ask about the use of the Tripod Machine classes. One class has abilities like Speak with Animals. Other abilities reference Identifying Magic Items. And overall I believe, based on a very quick review, that they are a little over powered. Multiple Full BAB classes with full sneak attack progression for instance. And a D12 class with full BAB and an animal companion at first level. I am curious as to why these are being allowed.
Did I misunderstand? All all 11 of these available for this game?
Ok. Coming very late to this game, but if I have time tonight I have to submit a PC for this game. I am just getting back to the US from a vacation where I had no computer and almost no internet so am behind in reading the recruitment lists.
Even if I do not get in I think I will follow this list. I have already learned quite a bit of history from the recruitment and am enjoying the reading.
My idea for a character is a fighting man who has been educated for some reason. Perhaps his lands included a small church that was founded by an Irish father a couple hundred years ago and is still noted as a place of learning where second sons might go to to study before taking priestly vows. The character, among his other duties as a youth was required to learn his letters and attend to his studies, thus allowing the Lore Warden archetype. Thoughts?
I'd pay for a good gaming experience. I do already. Figure out what it cost to attend Gen Con per slot and then consider that you might could play on-line for much much less than that, even paying a DM a reasonable fee.
BUT, I am not sure it would work in a PBP environment. A single mod that you could run in a 5 hour session might easily last 3 months. Are you really going to charge 10 dollars per player for 3 months of work?
I am just finding this and would love to play in the second group. I could play any class the group needs but would prefer to not play a cleric. Core book only... This will be fun.
I am very comfortable playing a wizard or sorcerer if Lord T is going Paladin. Seems like no one has claimed the arcane role (except the bard of course).
I think I am number 5. We have a table. :)
Hmm. A strict reading of the requirement would come up with the need for spells (plural), not just a spell. I am reminded of the early LG days when gnomes becoming Dragon Disciples based on their racial ability to spontaneously cast arcane spells. But thank you for the response. If this is PFS legal, its legal. I certainly will not argue.
GM Niles wrote:
I'd love to play in a WOTR so I'm kinda hesitant to run it. Also, a RoW game is being recruited for right now so I could potentially steal/lose good applicants from that game so I'm leery there. Finally, I have 0 interest in either Serpents Skull or Skull and Shackles.
I went and looked at the RoW recruitment that is in progress. People are proposing such things as dragon templates builds worth 39 points. If the recruitment rules do not change it will not be a game I would like to play and do not thing you will loose potential players to it.
I would vote for Reign of Winter as I have not played it at all and love the idea of going up against organized witches (which is only what I think is gonna happen…). Also like the idea of having to save the world from the encroaching cold.
I am in a number of games now, and enjoy all of them but would love to get into an AP that would progress a little faster than a book a year (or less) 2-3 posts a day will be no problem for me. I am comfortable with any role and enjoy the RP challenge of about any class/race/alignment combo. I have learned to shy away from evil games in general though.
hmm. Gilead has still not checked in. My recommendation is Eryndir, yes, make your brawler. And I'll make some arcane caster. We may be 5 manning this.
I looked hard are the Arcanist play test but I have concluded that there is just too few arcane reservoir points to make it playable at lower levels. He would only have max 2 points for the first 9 scenarios he played. Just too limiting.
Zen archers power up around 3rd level or so, but at low levels are not too impressive.
I am good with the arcane role. My first PFS character was a wizard and he is retired now. I may even try an archaist from the play test. It plays like a sorcerer, but is int based.
Logan, before you decide to change your character lets see what Gilead is going to play. As best I understand the rules he cannot play a cleric of Lamashtu, and even if he could he could not channel positive energy. So my vote would be to keep your cleric. I like the build.
I am here. But have not yet created my character. So far it looks like we have:
Senjin: Human Zen Archer Monk
Eryndir: Elf Zen Archer Monk
Jules: Human Rogue
Arush: Human Osirian Cleric fo Sarenrae (fire and Sun)
Gilead; Human Cleric of Lamashtu??? This cannot be right as Lamashtu is an evil deity.
So It looks like I need to be either arcane or front line. Thoughts?
Hey Tektite, You ran me in Sanos Abduction recently. I played Radiant, a bard/ninja. I have played all the mods from your second group and would have to disqualify myself from the first IF you stick to your goal of new players. If not, please consider me. I would be happy to fill any role and would like to think I can help the group out in general.
I liked your game style and would love to get to play with you another time. Posting 2-3 times a day is not a problem for me. I might try out one of the new classes if it fits with the group.
This setting has a lot of appeal to me. I could enjoy playing most any class/role in this and am thinking a balanced party will be needed. I would love to play the arcane caster but seeing one submitted I am good with another role. How about I bring in a combat focused rogue or ninja? Will have Trap Spotter eventually for sure. Will likely go Scout and be spring attacking as soon as feasible. The charging Vital Strike appeals to me. :)
GM alientude, how many PCs do you plan for this party? The numbers could influence what I bring, with more players allowing for more flexibility in covering what I think of as the essential bases.
I am excited and will have a preliminary rogue up by this time tomorrow. Oh, what about a crypt breaker alchemist…