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Cinder Wolf

Skorn's page

FullStarFullStar Pathfinder Society GM. 216 posts (12,930 including aliases). No reviews. No lists. No wishlists. 12 Pathfinder Society characters. 47 aliases.


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Cheliax **

I do not mean to be contrary but I count 4 players here and max 5 on your other link. Am I being excluded for some reason?

Counting:
1) Hagrym PFS
2) Amsheagar - now Lady Natalia Landros
3) DM Beckett
4) Ash - Eric de Vries

Cheliax

With two (now one) clerics I will not play my cleric. I would be quite happy with either my fighter or rogue. Do we need a rogue, or does Iacobus' bard do traps and stealth? If we are low I can play the Ninja and provide similar support.

Looks like we could use an arcane, but my wizard is 12.

Cheliax

I'd be quite happy to join this game. I have two different level 5 (Cleric and Shaman) and a level 7 cavalier. All are PFS characters.

Cheliax **

I would play of there is room. I have a number of options depending on APL.

Cheliax

If there is room please count me in. I have a number of characters in both 7-8 range and 10-11. I think I would like to play my druid but will wait to see what all is at the table.

Here is my character list

Ninja 7 /Bard 1 (total 8)
Inquisitor 8
Druid 8
Rogue 10
Cleric 10
Fighter 5/Living Monolith 5 (total 10)

Cheliax

Count me in too if there is room, or a second table. I am willing to make up a character to fill most any role.

Cheliax

I'd join you too Bluedove. I have a number of characters I could play with. I think I could field a 3, two 5s, and a 6 or 7. This is one of the few lower level mods I have not played so am very interested in picking it up.

If you like I can try to round up a couple more players. Just let me know.

Cheliax

Yep, maps work great. Thanks!

Cheliax

If you guys end up choosing Wednesday someone please PM me. I'd be happy to join in.

Cheliax

I'd consider joining in and would be willing to build a character to fill whatever roll the party needed. But I could only play if we played on Wednesday nights. I know that is quite restrictive, but that is my only free night. Well, I could do Fridays too, but that was not an option.

Cheliax

Have fun you guys.

Cheliax

I know someone has already mentioned a synth summoner, but I want to build Iron Man as a Synthesist Summoners. Should be a lot of fun.

I am not an expert in Mythic rules and do not own the book. Luckily I have time to read up. What does 1 Mythic tier actually mean. I note hat Slarus submitted a 6th level character, not 5th. Does it mean 5 regular levels and one mythic level?

Cheliax

That is great. But max gold for your class no longer makes sense. Should we all have max gold for a 4th level PC?

Cheliax

OK. Now I am confused. Dragonflyer just submitted a 4th level character. I though we were starting at first level?

Cheliax

Hey this sounds like fun! Count me in. It reminds me a little of Spell Jammer.

So, stats. Here goes.

4d6: 4d6 ⇒ (3, 3, 2, 5) = 13 -11
4d6: 4d6 ⇒ (4, 4, 2, 4) = 14 -12
4d6: 4d6 ⇒ (2, 3, 5, 4) = 14 -12
4d6: 4d6 ⇒ (3, 1, 6, 5) = 15 -14
4d6: 4d6 ⇒ (3, 6, 6, 5) = 20 -17
4d6: 4d6 ⇒ (3, 4, 5, 5) = 17 -14

4d6: 4d6 ⇒ (4, 2, 1, 4) = 11 -10
4d6: 4d6 ⇒ (6, 3, 4, 2) = 15 -13
4d6: 4d6 ⇒ (1, 1, 2, 5) = 9 -8 ouch.
4d6: 4d6 ⇒ (2, 5, 5, 2) = 14 -12
4d6: 4d6 ⇒ (5, 5, 6, 5) = 21 -16
4d6: 4d6 ⇒ (4, 6, 6, 1) = 17 -16

4d6: 4d6 ⇒ (5, 2, 1, 3) = 11 -10
4d6: 4d6 ⇒ (2, 4, 6, 1) = 13 -12
4d6: 4d6 ⇒ (5, 1, 2, 1) = 9 -8
4d6: 4d6 ⇒ (1, 1, 1, 1) = 4 -3 wow!
4d6: 4d6 ⇒ (3, 3, 5, 2) = 13 -11
4d6: 4d6 ⇒ (2, 2, 6, 1) = 11 -10

4d6: 4d6 ⇒ (3, 2, 3, 3) = 11 -19
4d6: 4d6 ⇒ (4, 4, 1, 5) = 14 -13
4d6: 4d6 ⇒ (1, 2, 1, 6) = 10 -9
4d6: 4d6 ⇒ (4, 1, 3, 2) = 10 -9
4d6: 4d6 ⇒ (4, 3, 2, 2) = 11 -9
4d6: 4d6 ⇒ (6, 3, 1, 2) = 12 -11

17, 16, 16, 14, 13, 13 - Very playable. I am willing to take most any roll. Any recommendations?

Cheliax

I do not know if you intend it, but now you are sounding like the jerk. I disagree that this was answered. And even if it was, yesterday afternoon, when this tread begin, was not long ago. And saying the rest is obvious is insulting, as it certainly not obvious to me.

If you can accidentally set off charges then there certainly a limit to how long you can hold them. And how easily they can be set off would help determine that. And I would say man and certainly a caster could avoid setting them off better than an animal companion.

If there is no way to accidentally use a charge then yes, I agree that the charges could last years.

Cheliax

All this makes for interesting reading. And if this could be definitively decided then we might better understand how long someone could reasonable (or by RAW) hold charges from a frostbite spell. Since the duration is instant but the charges are defined as 1/level I have never been sure how long a person, or an animal companion might maintain the spell.

If you are careful not to accentually discharge it, is there a limit to how long the charges will reside with you?

Cheliax

I find myself holding my breath. :)

Good luck all.

Cheliax

Talia Khavortorov wrote:
Skorn, I think a Ranger would fill a much needed role within our group!

Thanks. I hoped he would fit well. He is pretty focused on nature/survival and perception. He can hunt and help in bad weather, as well as fight. He is better at range but can hold his own in melee. But I did not tank Charisma either so he is not totally awkward in a social situation. 25 points lets you build a pretty well rounded character.

Cheliax

Hmm. I posted from work and did not get everything changed. Yes he is from a game that ended, as I have already stated in my role-play sample. But he is not level 2. He has 12 hit points after all. If you look at his gear he has a regular (not even composite) longbow. I could not access my herolab from work. Here is the character sheet updated.

Statblock/Sheet:

Dendarial the Kin Hunter
Male elf ranger (falconer) 1 (Pathfinder RPG Ultimate Combat 67) CG Medium humanoid (elf)
Init +4; Senses low-light vision; Perception +8

--------------------
Defense
--------------------
AC 17, touch 14, flat-footed 13 (+3 armor, +4 Dex) hp 12 (1d10+2)
Fort +3, Ref +6, Will +2; +2 vs. enchantments Immune sleep

--------------------
Offense
--------------------
Speed 30 ft.
Melee cold iron dagger +3 (1d4+2/19-20) and
longsword +3 (1d8+2/19-20)
Ranged longbow +5 (1d8/×3)
Special Attacks favored enemy (humans +2)

--------------------
Statistics
--------------------
Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats Point-blank Shot
Traits pioneer, starchild
Skills:
Handle Animal +4,
Heal +6,
Knowledge (geography) +5,
Knowledge (nature) +6,
Perception +8,
Stealth +7,
Survival +6 (+10 to avoid getting lost);
Racial Modifiers +2 Perception, starchild

Languages Common, Elven, Sylvan

SQ elven magic, weapon familiarity, track +1

Other Gear studded leather, buckler, arrows (40), blunt arrows (20), cold iron dagger, longbow, longsword, cold weather outfit, ranger's kit, 5 gp, 5 sp, 5 cp

--------------------
Special Abilities
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Cold weather outfit +5 Fort save vs. cold weather.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs. Favored Enemy (Humans) foes.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point-Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch spells.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Track +1 Add the listed bonus to survival checks made to track.
--------------------
Animal Companion
Owl
N Small animal
Init +2; Senses low-light vision; Perception +6

--------------------
Defense
--------------------
AC 14, touch 13, flat-footed 12 (+2 Dex, +1 size, +1 natural) hp 7 (+2)
Fort +4, Ref +5, Will +2

--------------------
Offense
--------------------
Speed 10 ft., fly 80 ft. (average) Melee bite +4 (1d4) and
2 talons +4 (1d4)

--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +1; CMB +0; CMD 12
Feats Weapon Finesse
Tricks Attack, Distract, Down, Fetch, Hunt, Seek, Watch Skills Fly +8, Perception +6, Stealth +10
SQ attack, distract, down, fetch, hunt, seek, watch

--------------------
Special Abilities
--------------------
Attack [Trick] The animal will attack on command.
Distract [Trick] The animal companion flutters wildly around any enemy it would normally attack with the attack trick. It makes an attack roll against that enemy. On a hit, the enemy is shaken.
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Flight (80 feet, Average) You can fly!
Hunt [Trick] Hunts or forages for food to bring to handler.
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate. Watch [Trick] Stands watch over designated area.

Cheliax

I'd like to play. How about an elven ranger?

Statblock/Sheet:

DENDARIAL THE KIN HUNTER
Male Elf Ranger 1 (Falconer)
CG Medium Humanoid (Elf)
Init +4; Senses Low-Light Vision; Perception +8/+10 vs Humans

--------------------
DEFENSE
--------------------
AC 17/18, touch 14, flat-footed 14 (+3 armor, +1 buckler, +4 Dex)
hp 12; Current 12
Fort +3, Ref +6, Will +2/4 vs enchantment
Immune sleep; Resist Elven Immunities

--------------------
OFFENSE
--------------------
Spd 30 ft.
Melee dagger +3 (1d4+2/19-20/x2)
Short Sword +3 (1d6+2/19-20/x2)
Quarterstaff +3 (1d6+3/20/x2) and
Ranged Longbow, MW Composite Strength bow (+2) +5 (1d8/20/x3)
Point Blank Shot (+1 to hit and damage if within 30 ft)
Special Attacks favored enemy (humans +2)
Ranger (Falconer) Spells Prepared (CL 0):

--------------------
STATISTICS
--------------------
Str 14, Dex 18, Con 12, Int 12, Wis 14, Cha 10
Base Atk +1; CMB +3; CMD 17
Feats: Elven Weapon Proficiencies, Point Blank Shot
Traits Pioneer (Knowledge [nature]), Starchild

--------------------
SKILLS
--------------------
Skills: Acrobatics +3, Bluff +0 (+2 vs. humans), Climb +2, Heal +8, Intimidate +0, Knowledge (geography) +5, Knowledge (nature) +6 (+8 vs. humans), Perception +8 (+10 vs. humans), Ride +3, Sense Motive +2 (+4 vs. humans), Stealth +7 (+9 vs. humans), Survival +6 (+8 vs. humans, +7 to track, +10 to avoid getting lost), Swim +1; Racial Modifiers +2 Perception, starchild

Languages Common, Elven, Sylvan

SQ animal companion link, combat styles (archery), elven magic, share spells with companion, track +1
Enemies: Humanoids (Human) (+2 bonus) (Ex)

--------------------
SPECIAL ABILITIES
--------------------
Animal Companion Link (Ex) You have a link with your Animal Companion.
Elven Immunities +2 save bonus vs Enchantments.
Elven Immunities - Sleep You are immune to magic sleep effects.
Elven Magic +2 to spellcraft checks to determine the properties of a magic item.
Favored Enemy (Humans +2) (Ex) +2 to rolls vs Favored Enemy (Humans).
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.
Point Blank Shot +1 to attack and damage rolls with ranged weapons at up to 30 feet.
Precise Shot You don't get -4 to hit when shooting or throwing into melee.
Share Spells with Companion (Ex) Can cast spells with a target of "you" on animal companion, as touch
spells.
Starchild +4 survival to avoid becoming lost. Automatically determine north.
Track +1 Add the listed bonus to survival checks made to track.

--------------------
GEAR
--------------------
Starting gold 150
Dagger, cold Iron- 4 Gold
Buckler - 5 Gold
Staff - 0 Gold
Longsword - 15
Longbow - 75
Arrows - 40 - 2 Gold
Arrows, Blunt - 20 - 2 Gold
Studded leather armor - 25 gold
Ranger's kit -9 gold:
Backpack - 2
--------------------
Other GEAR
--------------------
Coin on Hand - 5 GP

Owl Companion - Acio
N Small Animal
Init +2; Senses low-light vision; Perception +6
--------------------
Defense
--------------------
AC 15, touch 14, flat-footed 12 (+2 Dex, +1 size, +1 natural, +1 dodge)
hp 10 (+3)
Fort +4, Ref +5, Will +3
--------------------
Offense
--------------------
Speed 10 ft., flight (80 feet, average)
Melee Bite (Owl) +5 (1d4/x2) and
Talon x2 (Owl) +5 x2 (1d4/x2)
--------------------
Statistics
--------------------
Str 10, Dex 15, Con 12, Int 2, Wis 14, Cha 6
Base Atk +2; CMB +1; CMD 14
Feats Weapon finesse
Tricks Attack [Trick], Down [Trick], Fetch [Trick], Hunt [Trick], Seek [Trick], Swooping Charge [Trick], Watch
[Trick]
Skills Acrobatics +2 (-6 jump), Fly +8, Perception +6, Stealth +10
Languages
SQ attack [trick], down [trick], fetch [trick], hunt [trick], seek [trick], swooping charge [trick], watch [trick]
Other Gear You have no money!
--------------------
Special Abilities
--------------------
Low-Light Vision See twice as far as a human in low light, distinguishing color and detail.

--------------------
Tricks
--------------------
Attack [Trick] The animal will attack on command.
Distract [Trick] The animal flutters wildly around an enemy - a hit = shaken
Down [Trick] The animal will break off combat on command.
Fetch [Trick] The animal will get a specific object.
Hunt [Trick] Hunts or forages for food to bring to handler.
Watch [Trick] Watches over an area such as a campsite and raises an alarm if it notices any sizable or dangerous creature entering the area.
Seek [Trick] The animal moves into an area and looks around for anything that is obviously alive or animate.
Flight (80 feet, Average) You can fly!

Character Background:

Known as Den to his few friends, Dendarial has hunted his entire short life. Trained in the Great Woods of Kyonin to the south by his father and his father's father, he hunted game for his tribe, it was a small step for him to begin hunting more intelligent creatures, and only a matter of conviction to begin hunting his own kind. Den claims that Desna called him to vengeance against both men and elves. Yes, Desna, the goddess of freedom and luck has an aspect of vengeance, and Den has responded to the lady’s call. He was good at what he did and with his animal friend Greywing, he could track both men and beast in any terrain. But there were those among his tribe that looked down upon him for hunting elven criminals as well as men. He found he was less welcome than before and that encouraged his decision to leave.
Having proved himself and come of age, now he was being given an opportunity to do something new. There were rumored surviving elven ruins scattered throughout the Stolen Lands to the north. Men moved into these wild lands even now. And as the men move in who would represent the elves in this new land. He was tasked to go as an emissary of Kyonin to help tame this wild place and to claim and care for these sacred elven places. He would take Greywing and see if these men were worthy of peace with the elves or if there were just more bandits to be hunted. He suspected he would find some of both.

Character Personality:

Stoic and loyal, Den saw himself as a hand of Desna before he left the South for Brevoy and the Stolen Lands. His targets had chosen their fate. He was merely the instrument of its delivery. He has compassion, but not for those who he was told to hunt. When not hunting Den is quiet and watchful. He only loosens up in small groups of friends where he has been know to laugh and joke, and even dance.

Always a dutiful son of the elves, Den had done what was expected of him. He hunted when there was need. He protected when there was threat. And he brought back criminals (even elves) that his elders sent him after. There is loyalty to his people. This is beyond question. And there is Desna, the Lady. He would always serve her. But maybe there was more to the world than he had been shown. And now there was the chance to go to Brevoy. He had a sense of something new. Maybe freedom? His chaotic nature rebels; pushing him to be more than a tool of the elders. He has a mind and he is sure Desna wants him to use it. Time to think on his own. Time to grow up. Time to define himself in these new lands. The elves want to be part of the opening of these lands and when they asked for volunteers from their number to answer the call and accept the charter he surprised himself in stepping forward.

Character Appearance:

Dressing in greens and greys, Dendarial is tall and lean, even for an elf. The gleam of his armor is masked by his drab tunic and forest cloak. He wears soft leather boots that allow him to move quietly when he chooses. His raven black hair is long and pulled back in a single knot. His eyes shine a green of new spring grass and belies the serious expression he mostly wears.

Sample Roleplay:

From an earlier Kingmaker game that never got past first level:

The ranger hugs Beatrice in an unusual show of emotion, and at least initially with a little more zeal than he might a sister. Beatrice. Out here. he thinks. I am not alone. This will take some shifting of mindset. When the hug is more than he can stand, he pushes back, his cheeks red from the attention and a little embarrassment. Yes, yes. I am with the expedition. I was asked to sign up to help out with wood lore, and well, sorta keep an elven hand in things. You know how the elders are… Taking both her hands in his he admits You being here, its more than I have, ... considered. Be welcome Beatrice you are among friends and we all shall be glad to have you here, of that I am sure. Turning to the others he explains. Beatrice is my cousin, though somewhat removed. We actually share a great grandfather. And when I last saw her she was mastering some complex, and I am quite sure, useful arcane arts.

Cheliax

I have seen some pretty spectacular effects laid down with Dazing Stone Call. Its a 40' r spell and medium range. A lot of enemy can fit into a 40' radius.

And no, you cannot quicken summon something that takes more than a standard action.

Cheliax

First, I love the Greyhawk world, and played LG for 7 years. I hailed from the Yeomanry.

Second, I am on board with regular posting and too suffer from a number of games where players and sometimes the GM falls way short of their promised posting frequency.

I have only recently purchased the 5th ed book and may need some help with the rules. Lets see what I can roll.

Str: 5d6 ⇒ (3, 1, 1, 2, 2) = 9 ->7
Dex: 5d6 ⇒ (5, 3, 4, 4, 1) = 17] ->13
Con: 5d6 ⇒ (5, 6, 2, 2, 3) = 18] ->14
Int: 3d6 ⇒ (4, 6, 3) = 13] ->13
Wis: 3d6 ⇒ (4, 4, 4) = 12] ->12
Chr: 3d6 ⇒ (2, 4, 6) = 12] ->12

Sigh. Now here is where I have a problem with your recruitment. I would much prefer to play in a game where everyone has the same points to build from. I have no idea what I would do with this character and certainly cannot play the fighter I had hoped. I guess I will pass on your game.

Cheliax

I have played a wizard through book one and most of book two before the GM had real life stuff pull him away from the game. I'd love to get to play my favorite AP again, if you can trust me to keep player knowledge separate from character knowledge. I am not sure how much I will remember anyway as its been quite a while. I sure miss it. But with all the arcane applying how about I build something more front line-ish. I could go Paladin or Skald? Thoughts? Not every game wants a paladin at the table...

Cheliax

So there is no way from Level 1 into the keep?

I fear that no amount of trickery or brute force might be able to get the keep doors open. While I am willing to "spend" the skeletons for a distraction, once that is done the general alarm will sound and things will get even tighter.

What if we went to the Tower Level 4 and could fly over? I can summon a Fiendish Dire Bat but with the duration restriction I think we could expect it to carry two of us over, and likely the lighter two.

The Imp could string a rope either across to the tower or to the ground and we could cross/climb up that way?

Mostly brain storming. I really do not want to commit suicide by keep if I do not have to.

Cheliax

Grand Moff Vixen wrote:
Skorn wrote:
Very interested. Thinking an Archeologist or Archivist Bard. Going for that 5ht or 6th person on the team. :)
I love the archaeologist. It brings things to the table that a rogue does not get, while still being very rogue-like. While the bardic performance goes away, you get the remaining abilities that were not touched. And spells. This makes for lots of awesomeness! A very good choice in my estimation.

Thanks Vixen. I agree it is a strong backup class. And with the campaign's Trap Finder trait, it could be a primary skill monkey with spells in place of sneak attack. So many choices for skills though. I would not be fully satisfied with twice the stating skill points. :)

Cheliax

Very interested. Thinking an Archeologist or Archivist Bard. Going for that 5ht or 6th person on the team. :)

Cheliax

Sounds good to me. I had a good revision of a story knocked out yesterday and submitted it to his alias but the server was down. So I get to do the creative writing over again. Crunch is 99% complete.

You will see we are very different kinds of builds as well. I hope to have it up today, as I am pretty busy tomorrow and the weekend with a wedding.

Cheliax

Simon Sigeh wrote:
Hey, DM Azure. Belka / Hoi Polloi from Kingmaker here, wearing my brand-new Simon hat. ^^

Wait. Did you just ninja my ninja?

I have a guy mostly built as well. Shall I post him or come up with something else? Sigh.

Cheliax

Count me in for a combat focused rogue/ninja type. I should have something to present tomorrow.

Cheliax

I cannot refuse to generate a random character. Here goes:)

Character 1:

Ability scores:
Stat1: 4d6 ⇒ (4, 5, 3, 6) = 18 15
Stat1: 4d6 ⇒ (4, 4, 4, 4) = 16 12
Stat1: 4d6 ⇒ (4, 5, 5, 3) = 17 14
Stat1: 4d6 ⇒ (6, 1, 3, 5) = 15 14
Stat1: 4d6 ⇒ (1, 1, 3, 2) = 7 6
Stat1: 4d6 ⇒ (1, 3, 6, 1) = 11 10
Net Bonus of 5

Race: 1d36 ⇒ 10 Gnome

class: 1d21 ⇒ 6 Druid


Gnome Druid with a net bonus of +5

Character 2:

Ability scores:
Stat1: 4d6 ⇒ (1, 4, 1, 2) = 8 7
Stat1: 4d6 ⇒ (4, 6, 3, 6) = 19 9
Stat1: 4d6 ⇒ (5, 1, 1, 1) = 8 13
Stat1: 4d6 ⇒ (2, 3, 2, 4) = 11 12
Stat1: 4d6 ⇒ (3, 4, 4, 5) = 16 13
Stat1: 4d6 ⇒ (6, 2, 5, 5) = 18 8
Net Bonus of -1

Race: 1d36 ⇒ 31Tengu

class: 1d21 ⇒ 19 Summoner

Tengu Summoner with net bonus of -1

Character 3:

Ability scores:
Stat1: 4d6 ⇒ (4, 3, 1, 5) = 13 12
Stat1: 4d6 ⇒ (3, 2, 5, 1) = 11 10
Stat1: 4d6 ⇒ (6, 5, 6, 3) = 20 17
Stat1: 4d6 ⇒ (4, 3, 4, 4) = 15 12
Stat1: 4d6 ⇒ (5, 3, 1, 1) = 10 9
Stat1: 4d6 ⇒ (4, 4, 3, 5) = 16 13
Net Bonus of 5

Race: 1d36 ⇒ 36 Wayang

class: 1d21 ⇒ 20 Witch

Wayang Witch with net bonus of 5

Reroll of Character 2:

Ability scores:
Stat1: 4d6 ⇒ (2, 4, 2, 4) = 12 10
Stat1: 4d6 ⇒ (1, 4, 6, 3) = 14 13
Stat1: 4d6 ⇒ (1, 2, 2, 1) = 6 5
Stat1: 4d6 ⇒ (5, 6, 5, 3) = 19 16
Stat1: 4d6 ⇒ (4, 2, 1, 2) = 9 8
Stat1: 4d6 ⇒ (3, 3, 1, 2) = 9 8
Net Bonus of -1

Race: 1d36 ⇒ 5Drow

class: 1d21 ⇒ 12 Wizard


Drow Wizard with net bonus of -1

Second Reroll of Character 2:

Ability scores:
Stat1: 4d6 ⇒ (6, 1, 4, 1) = 12 11
Stat1: 4d6 ⇒ (3, 2, 2, 1) = 8 7
Stat1: 4d6 ⇒ (3, 5, 5, 5) = 18 15
Stat1: 4d6 ⇒ (3, 1, 1, 1) = 6 5
Stat1: 4d6 ⇒ (2, 1, 6, 1) = 10 9
Stat1: 4d6 ⇒ (3, 5, 3, 2) = 13 11
Net Bonus of -2 and the worst yet

Race: 1d36 ⇒ 20Kobold

class: 1d21 ⇒ 14 Paladin


Kobold Paladin with net bonus of -2

Third Reroll of Character 2:

Ability scores:
Stat1: 4d6 ⇒ (2, 1, 1, 4) = 8 7
Stat1: 4d6 ⇒ (5, 6, 3, 5) = 1916
Stat1: 4d6 ⇒ (5, 4, 2, 6) = 17 15
Stat1: 4d6 ⇒ (4, 5, 3, 5) = 17 14
Stat1: 4d6 ⇒ (1, 6, 3, 4) = 14 13
Stat1: 4d6 ⇒ (6, 4, 1, 3) = 14 13
Net Bonus of +7

Race: 1d36 ⇒ 6Gnome

class: 1d21 ⇒ 19 Summoner

Gnome Summoner with net bonus of +7 and my pick!

Cheliax

I am really the same way, but though I had better at least propose a concept for consideration or I might not be picked. :)

Cheliax

If I go druid, (and why wouldn't I?) I'd likely combine it with Barbarian. Full BAB, D12 hit die and Rage seems to go well with shape shifting. Wow. Are you sure you want to go gestalt? :)

Cheliax

I think I will propose a druid. That should work well in the setting, and nature/survival skills should be useful to the group. I think human will work fine. But I'll look over archetypes to see if anything jumps out at me.

Will the game open with us in the new world? Or will be play for a while before our transfer?

Cheliax

I am interested. Did you know there was another campaign with this same idea that ran for a while? Unfortunately we did not get too far, but it quite fun. PM me for details.

Cheliax

Greetings Markus. Put in a good word for me. :)

Cheliax

I too was referred by Nesipho. I'd be happy to fill any role you think you need the most. Rogue/Ninja? Full Arcane Caster? Tank? Should I propose something?I can have a full build up tomorrow.

Cheliax

I do not mean to complain about the fight at all, but did want to comment that we just took down an improved stone golem at 6th level without an adamantine weapon after we had used most of our resources. A normal stone golem is a CR11 encounter. This one was at least tougher than a normal one. Plus it was medium sized without any obvious impact to its combat ability (Seemed like it hit as well and as hard as a large one). We found well as a team overcoming quite a tough encounter.

Cheliax

Wow. Sounds like a lot of fun to me; right up my ally. I have a front line rogue/skill monkey build that would like to try out. Let me see what I can do. Here are my rolls.

Character 1

Stat: 2d6 + 6 ⇒ (4, 2) + 6 = 12
Stat: 2d6 + 6 ⇒ (1, 5) + 6 = 12
Stat: 2d6 + 6 ⇒ (4, 6) + 6 = 16
Stat: 2d6 + 6 ⇒ (3, 6) + 6 = 15
Stat: 2d6 + 6 ⇒ (6, 5) + 6 = 17
Stat: 2d6 + 6 ⇒ (5, 1) + 6 = 12

Character 2

Stat: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stat: 2d6 + 6 ⇒ (2, 1) + 6 = 9
Stat: 2d6 + 6 ⇒ (1, 4) + 6 = 11
Stat: 2d6 + 6 ⇒ (4, 1) + 6 = 11
Stat: 2d6 + 6 ⇒ (3, 2) + 6 = 11
Stat: 2d6 + 6 ⇒ (4, 3) + 6 = 13

I will of course go with Character 1. Lets see what I can come up with. Looks like I have quite a bit of reading to do. When are submissions due?

Cheliax

Other Mastermind wrote:
Skorn wrote:

I would love to get to play at this level and prefer to play arcane casters. I have started the AP three times but have never gotten out of book 1.

My question is how do you want us to assign spells to our spell books if we play a wizard. A 10th level wizard would have had years of adventuring to acquire spells. It seems unreasonable to limit him to the 2 per level he gains for free. It would likewise be unfair, in my opinion to make him purchase each spell as a scroll out of his starting funds as this would discount finding spell books along the way or meeting friendly wizards and trading spells.

As rknop said: They are part of WBL. Let's start with a character, then we'll figure out just how many spells you have found.

I can do that. But I do disagree with rknop. I know its campaign specific, but when a wizard finds another wizards's spellbook and scribes those spells and then the group sells the spellbook it is not included in WBL. And when two wizards trade knowledge of spells, that is also not included. Wizards will go out of their way to deal with other wizards to fill their books. Having played the first part of book 1 I know of at least one wizard NPC that might have been be willing to trade spells and suspect others have shown up in the other books.

I do not mean to be contrary, but only to explain my premise. If a 10th level wizard has to buy at scull costs every spell beyond what he learns from leveling much of his wealth will be taken up by his book and indeed the player would be better off with a sorcerer.

I have an elven wizard in mind that I will build for this occasion. The idea is that he is from the Elven lands to the south and wants to make sure this new kingdom represents both elves and fey fairly. I have no idea how your group treated the encounters early on with the fey though. And I am unsure about other encounters in the other books. I hope my idea does not clash with your players. :)

Cheliax

I would love to get to play at this level and prefer to play arcane casters. I have started the AP three times but have never gotten out of book 1.

My question is how do you want us to assign spells to our spell books if we play a wizard. A 10th level wizard would have had years of adventuring to acquire spells. It seems unreasonable to limit him to the 2 per level he gains for free. It would likewise be unfair, in my opinion to make him purchase each spell as a scroll out of his starting funds as this would discount finding spell books along the way or meeting friendly wizards and trading spells.

Cheliax

Two rogues, a cleric and a melee druid. Nice to have an arcane and a fighter I guess.

Cheliax

I have a 6th level half orc Scarni druid that would like to play this. Hope the table makes.

Cheliax

I am working up a wizard for your consideration. Thinking a Chelaxian court wizard apprentice who is comfortable with using evil creatures as tools and will have a good selection of necromancer spells available to him, but will not be necromancer focused. He would end up talking levels of Diabolist if he lives that long.

Story and crunch to follow. Love the idea of this game.

Cheliax

Trying to roll a rogue. I should point out that when rolling 3d6 the average set of stats will be three 9s and three 10s, which is a -3 point build.
Try 1:
Stat: 3d6 ⇒ (3, 6, 6) = 15
Stat: 3d6 ⇒ (2, 1, 3) = 6
Stat: 3d6 ⇒ (3, 4, 4) = 11
Stat: 3d6 ⇒ (6, 1, 2) = 9
Stat: 3d6 ⇒ (3, 3, 3) = 9
Stat: 3d6 ⇒ (2, 3, 2) = 7

HP: 1d8 ⇒ 3
Well this point buy is-2

Try 2:
Stat: 3d6 ⇒ (5, 2, 5) = 12
Stat: 3d6 ⇒ (3, 4, 6) = 13
Stat: 3d6 ⇒ (4, 2, 4) = 10
Stat: 3d6 ⇒ (3, 1, 5) = 9
Stat: 3d6 ⇒ (2, 2, 6) = 10
Stat: 3d6 ⇒ (5, 3, 3) = 11

HP: 1d8 ⇒ 4
This point buy is 5

Try 3:
Stat: 3d6 ⇒ (4, 6, 6) = 16
Stat: 3d6 ⇒ (1, 4, 2) = 7
Stat: 3d6 ⇒ (1, 5, 6) = 12
Stat: 3d6 ⇒ (4, 1, 6) = 11
Stat: 3d6 ⇒ (1, 1, 3) = 5
Stat: 3d6 ⇒ (3, 6, 2) = 11

HP: 1d8 ⇒ 7
Hey a 6!

Try 4:
Stat: 3d6 ⇒ (1, 5, 3) = 9
Stat: 3d6 ⇒ (6, 1, 3) = 10
Stat: 3d6 ⇒ (3, 6, 4) = 13
Stat: 3d6 ⇒ (1, 1, 4) = 6
Stat: 3d6 ⇒ (2, 2, 5) = 9
Stat: 3d6 ⇒ (4, 4, 3) = 11

HP: 1d8 ⇒ 5
Still bad. I give up. I have to say that you have not thought creation through enough. Good luck.

Cheliax

Worked on my Pally last night. Crunch is complete but am still polishing my background.

I really tried to go two-weapon fighting, but pallys just do not get the feats to support that build. I could do it by dipping fighter at level 3 I guess. Hmm… Running out of time. Thoughts? I'd go divine hunter except this AP seems like one you really do not want to give up immunity to fear. :)

Cheliax

I think this AP requires what you are talking about Yog, to bring out the flavor. No problem here. My greatest hope is that this AP actually scares me a little. :) That said, I do not think gore and shock is required for good horror writing. Sometimes a creepy setting and some random sounds is all it takes for the PCs to create their own horror.

Cheliax

Ah, ya gotta go and grab my paladin spot already. I have not even built him yet. ;)

Cheliax

Cool. I think I would love to play a Paladin of some type. Your generosity in races and archetypes will make me research my options quite a bit. :)

Cheliax

I am in as well, but am willing to play most any class we end up needing. So I'll watch what you guys offer up and then propose something.

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