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Cinder Wolf

Skorn's page

FullStarFullStarFullStar Pathfinder Society GM. 263 posts (17,031 including aliases). No reviews. No lists. No wishlists. 15 Pathfinder Society characters. 48 aliases.


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Dark Archive

Sweet. Now I gotta tell you that I am traveling starting today but will be back on the 30th. I will be able to post some between now and then and can at least get my alias ready. And when I get back I am headed to Dragon Con on Sept. 4-7. So limited posting again for 4-5 days.

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Likely good use of the star. :)

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Core druid level 1 here. I've played twice and both were specials. Might as well keep up my streak. :)

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We have 5. When do we start? :)

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There is a wide selection of races showing up. With little input from our DM on creation guidelines I guess we are unsure if he has preferences for more standard races or not. Only time will tell. :)

Any thoughts on the timeline for selection?

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I'd love to play this! I have a core character but she is still first level - I have played her twice.

Disclaimer - I have already played this once on Normal mode.

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A lot of good ideas here.

Grit has some hours/level buffs but even those do not last all day. I guess we really need to be ready 24/7 -that is hard to do. I am all for any types of alarms to alert us that the enemy is here but we have to keep in mind the possibility that they can appear in out midst.

Stone Shape is good - but will require us to re-memorize spells in order to cast. We might not have that long. And they we are operating down some higher level spell slots. And we already know our enemy can teleport. So a stone will might not be effective and I think at best will act as an alarm as they break through the thin stone.

I like Nnn's center room idea - with doors open. This further lets us potentially hold a door against them while the room's guardians flank with us. I like this a lot because ideally we need to support each set of guardians to maximize their benefit.

If the girl can sense her sister then that in itself is an alarm no?

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Hmm. Down to three slots. I had better step up my game. :)

Here are some details on the druid character I was thinking of.

Background:

Hailing from the great savannahs of the Mwangi expanse, Ojore first came to the white man's camps as both an emissary and observer to see what these foreign men would do in the Mwangi. Now he watches them from within. He chose to join a group to better watch them and protect his jungle from their misuse. Keep your friends close and your enemies closer...

Party Role:

Ojore and his lion companion will contribute to the party in a number of ways.

With a good outdoor skill set and the ability to track, even by scent, he will be quite handy to have in any natural surrounding. He can serve as both scout and guide and at 4th level his scouting can be enhanced with a climb speed or swim speed. By 6th level he will also have a fly speed. His perception will be +6 starting out and improve with each level. He also is a local, knowing local customs and speaking the native language.

Ojore is a front line fighter when he needs to be and will a respectable starting AC of 20. With a round to buff he can deal out significant damage. His lion companion will flank with the party and chase down any who might try to run away.

As a caster Ojore will both buff and heal while doing some battlefield control when needed.

Description:

Ojore is tall for a Zenj warrior, standing almost 5 and a half feet in height. He is lean and well muscled with skin as black as night. His eyes are a bright blue, telling of a mixture of races somewhere in his background. Maybe he has Cheliax blood, but do not tell him that.

Ojore dresses in traditional tribal apparel. His sandals lace high onto his calves. His cloak is made from a lion skin and includes the lion's head as a hood. His shield is kite shaped with a heavy wooden rim and fine hides stretched tight over the boss. he wears a war club on his belt that has seen use and carries a javelin loosely in his free hand.

Dark Archive

Having trouble downloading the player's guide. Finally got it and read it. I was thinking of maybe a Mwangi druid who was a local and joined up with the group to partly keep an eye on the foreigners. Depending on starting location maybe a cat shaman or a plains druid.

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I have played many play by email games in years past, mostly with the GURPS rules. I would love a chance to get into another one. Serpent's Skull would me my campaign of choice, but I'd play any of them. Note that I am pretty familiar with the first book of Kingmaker.

I can have fun playing any role and would be happy to fill a role needed in the group. Thinking Oracle or Bard at the moment, both of whom could do some secondary healing.

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Seemed like you needed a healer. :) I'll get her in order.

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Hmm. Looks like you will play high. Would you like a 6th? I have a 5th level cleric.

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Taking Mythic Shield Other. You are gonna like it. :) 680 foot range.

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Sorry to hear about your loss Caladire. I lost my father earlier this year and know a lot of other people who have lost people they love. 2015 seems like a year of loss.

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Hi all. I hope to be joining you shortly as your healer. I have a build ready to present to DireMerc as soon as I hear from him on a few questions. I wanted to post here to say hello and to ask your thoughts in general about healers.

I built what I think is a very good life oracle. Later I noted he is very similar to the life oracle you previously had. I guess the goal of being a good healer pushes you into that mold. Is that what you think you need?

My personal thought is that it is very hard to heal in combat and keep up with APL appropriate damage. It usually better to buff and support and do most healing out of combat. That said, this guy has combat healing and can cast quickened cure serious at 30' range twice a day. Plus his channels are 7d6 as currently equipped.

He would be better at support if he was a cleric instead of oracle. But then he would loose life link and a d6 of channeling.

Also, I had a question about everyone's level. It seems people are different levels. Is that correct?

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DireMerc wrote:
You can reroll any set that is 15 points or less.

OK. That would be both sets. And I PMed you on my build I am very close but wanted to hear back before sending you something to look at.

Set one: this is a nice set of rolls! I will happily take these.

Stat: 4d6 ⇒ (6, 6, 5, 6) = 23 18
Stat: 4d6 ⇒ (4, 6, 1, 5) = 16 15
Stat: 4d6 ⇒ (6, 6, 3, 5) = 20 17
Stat: 4d6 ⇒ (4, 1, 4, 1) = 10 9
Stat: 4d6 ⇒ (5, 6, 6, 3) = 20 17
Stat: 4d6 ⇒ (5, 1, 4, 2) = 12 11

Set two: 11 ponts

Stat: 4d6 ⇒ (6, 6, 2, 3) = 17 15
Stat: 4d6 ⇒ (3, 3, 1, 4) = 11 10
Stat: 4d6 ⇒ (6, 4, 1, 5) = 16 15
Stat: 4d6 ⇒ (5, 1, 2, 3) = 11 10
Stat: 4d6 ⇒ (3, 1, 6, 3) = 13 12
Stat: 4d6 ⇒ (2, 2, 2, 2) = 8 6

Set two redo: 17 points,

Stat: 4d6 ⇒ (1, 1, 3, 6) = 11 14
Stat: 4d6 ⇒ (5, 3, 2, 4) = 14 12
Stat: 4d6 ⇒ (6, 3, 2, 5) = 16 13
Stat: 4d6 ⇒ (1, 2, 4, 5) = 12 11
Stat: 4d6 ⇒ (4, 6, 3, 5) = 18 15
Stat: 4d6 ⇒ (1, 3, 4, 1) = 9 8

Dark Archive

Well crap, I forgot to drop the low die. The better of the two is an 11 point build. Guess I will take the 25 points if that is ok, as an 11 point build in this game is not gonna work. The second set is a negative number. Any chance for a re-roll of that one? :)

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Rolling stats for my divine caster.

Set one

Stat: 4d6 ⇒ (3, 2, 6, 4) = 15
Stat: 4d6 ⇒ (6, 3, 2, 2) = 13
Stat: 4d6 ⇒ (4, 4, 1, 1) = 10
Stat: 4d6 ⇒ (5, 2, 6, 1) = 14
Stat: 4d6 ⇒ (4, 3, 4, 5) = 16
Stat: 4d6 ⇒ (2, 5, 4, 4) = 15

Set two

Stat: 4d6 ⇒ (3, 6, 2, 2) = 13
Stat: 4d6 ⇒ (3, 1, 2, 6) = 12
Stat: 4d6 ⇒ (2, 3, 4, 5) = 14
Stat: 4d6 ⇒ (4, 6, 1, 1) = 12
Stat: 4d6 ⇒ (4, 1, 5, 1) = 11
Stat: 4d6 ⇒ (2, 1, 1, 3) = 7

First set is slightly better than a 25 point buy so I'll take it.

Dark Archive

I am reminded of the king in Robin Hood claiming he owns all the deer in the forest.

I understand that in the real world resources are typically owned. And I was unaware that we are getting "laws". That is interesting. In a game where everyone pays the same thing to play I would think that everyone could harvest resources. I guess I have much to learn about this game and where it is heading.

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You are right. I spawned in Kindleburn. I was thinking you were claiming that too initially, but that is north of your claim. I will check into University in Riverbank. I am sure that is good advise. Thanks for that.

I take strong execution to the idea harvesting is ever theft. You simply do not own the resources. Saying that you do does not make it so. I could make a similar claim, then it would he you guilty of theft in my system, right?

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So, my character spawned in EBA territory. I do not want to join EBA. But now I must either seek permission to gather where I was "born" or leave? How nice of you guys. I do not mind you claiming hexes, but to also claim all the resources as your property truly seems like theft. Theft of both resources and theft of game enjoyment. Let me ask this openly: If I ask for permission will you tax my gathering?

I am still learning this complex game. It is not a given that I will keep playing it. I see your threat of killing me simply for for gathering as a reason not to keep playing. I do not enjoy paying money to be bullied.

Dark Archive

I am seeing this opportunity a little late, but want to join in. And I will gladly take the 15 point by over the dice rolls. And even though I am curious about the outcome of a set of rolls I can math and the odds are very poor that I would beat a 15 point buy.

I want to make some type of bow user and am wondering about the Rich Parent trait that would allow me to start with a masterwork strength bow. Any issue with that trait? I ask because some games do not allow it.

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So long as he has some "good" organization to feel indebted to the story will work. I'll write it up and have something likely later today.

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I'd like a chance to join in. I see myself in this setting as a halfling rogue or ninja who tends bar - partly as a cover and partly to keep up with rumors in the city. He will be decent at diplomacy and better at stealth. He likely buys and sells intel and would be a good "In the know" person in the area he lives in. He will struggle with morals some, being neutral, but with tendencies to do the right thing despite some greed. I am thinking about giving him some connection to a church or orphanage from his youth. Thoughts?

Dark Archive

I am impressed with both investigator and war priest. I played with a strength based investigator with a longspear. Quite a good build. Rocked an 18 strength.

I should (finally) have my archaist built tonight. Note that since we are constrained by PFS rules I plan to potentially take advantage of the rebuild rule, allowing a rebuild any time before second level. I play to test an archetype that I may not like.

Dark Archive

Sigh. Had my laptop die mid game Tuesday night in a roll 20 game. I have wiped the drive and restored from a very recent back-up, and think I'll be fine but it took a lot of time to do that and too many things were not automatically set up.

Plus I run a game tonight and then camp with scouts the entire weekend. I will try to finalize my build by Sunday night. Sorry to be so slow. Just busy.

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No, Ki had to attack Caryatid Columns again.

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Caryatid Columns, again...

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Of course. It was just not clear if we needed to PFS legal in character creation OR actually create a PFS character. This will be my character #14.

Still thinking Wizard or Arcanist. I am unsure if the utility is worth the slower spell level progression for Arcanist. Thoughts?

Oh, and Ki, riding his worg, has already charges something for 50 points even using his newly acquired adamantine lance. :)

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Sorry to be dense, but do we need to actually build PFS legal characters AND register them to have PFS numbed?

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Its not that I was indecisive, but that I had a number of options and wanted to fill a needed roll. I shall play Raidant - a ninja 7/bard 1. I do not really have a tank or warrior type at 7-8 but with Radiant I can at least handle traps.

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Skight change for me. - Radient was bard 1/Ninja 7 - So I will play my Cavalier, who is level 7. Shame too because the ninja bard has a good still set for starting this adventure.

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DM Under a Dark Sun wrote:
Grit wrote:

Did any of Grit's attacks do any damage? Did any hit? Did he grab the creature. If grappled it should not be able to use its hammer, right?

One claw and both rakes would have hit, but since you don't have pounce yet I only considered the bite, which missed. You wouldn't have been close to grappling it.

Wait? Grit does have Pounce! He got that at 6th level. Its only Rake that he has to wait till 8th level for. So all three attacks, each with a chance to grab, should have happened. Otherwise Grit never would have risked his life. Trading a single attack that might not even penetrate DR for the enemies AOO and possible full attack rebuttal with the 40+ damage per hit seemed dumb. Grits only goal was to grab the thing so it could not use its hammer.

Dark Archive

So, I still have to build a character. And I am running my home game tonight so, maybe tomorrow.

Are we build PFS legal characters? Are they actually PFS characters that need to be registered? Everyone level 1? I believe I said I'd do arcane this time. What material is open?

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Adeah,

You have to be at least level 3 to play. That said, you could play a level 4 pre-gen with us if there is room. :)

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I totally forgot about having my druid too. Level 8 druid is also available if we go low.

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Yea. Swift action lay on hands every round of combat for 2d6 or more is very nice for a tank. And with the immediate spell to lay on hands if you drop, its even nicer.

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My ninja bard is now busy. That means I need to play my caviler or bring a rogue 10 who is quite a beast (Yes, its possible to build a good combat rogue, despite what the boards say. :) ) . I am ok playing down IF we need a traps guy but always prefer to play in the APL range.

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I'll make an alchemist that I think will fit well with this group. He will have the knowledge skills that we might need. And could assist in traps. I am assuming that a trapper ranger will be build to handle traps, right?

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Sarion is a AC 25 Pally, which makes a darn good tank Drbuzzard. So I say you can play your archer if you want. :)

Looks like we have 5 so far:

Radient - Bard 1/Ninja 6
Vordrek - Primary caster/secondary healer
Marcus - fighter/monk archer 7
Sarions Minos - Pally 5
RyckyRych - Oracle5 (just posted in recruitment)

Anyone know somewhat who would want to join us. We appear to be a little arcane light with an evoker 3 and a Bard 1.

Dark Archive

Backpacking today. Will post tomorrow evening.

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Very good. Will you place the first 6 at one table and the second 6 at the next? Or will you try to balance things a little? I'll work up what I want to play today, but can remain flexible to fill a roll that is needed since I do not have a first level character to play.

Here is the break down - This might help folks decide. I have never played an alchemist and am thinking about trying that out.

Divine:
Dr Strang
Delphine Tarrasquel

Arcane:
Hinrik Larsen

Melee:
Erevan Duskstar
Eldlen Meirdrerel (some skills, obviously)
Dolres

Skills:
Ajah Denasi

Undecided:
Revvy Bitterleaf
Skorn (Me)
GM Hills
DoubleGold

Dark Archive

Name: Harry, PFS number 3387
Character Name:
1)Shine - 5th level cleric, -10, Silver Crusade, Healing (with Vanity) +10
2) Allalen - 5th level Shamen, -11, Sovereign Court, No day job yet.
3) Radient - Bard 1/Ninja 6, -9, The Exchange, Perform Sing Day Job +11
4) Ki - 7th level Cavalier, -8, Grand Lodge, Craft Weapons Day Job +3

Day Job roll: 1d20 ⇒ 19

I am also waiting to see what we need most. I think I would prefer to play Radient. If so, that is a 30 day job. :)

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Did you open said thread? Is there a link?

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If we play low, I'd like to bring my skald 3.

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Remind me if we need to be PFS legal for this run. I know we can get PFS credit but it can be applied to another character, right?

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Its looking like 7-8. If I stay in apl that means I can bring a 7th level small Cavalier, a ninja 6, bard 1, or a low con inquisitor 8 that is sort of a glass cannon. Strangely all three of these are unusual races.

Dark Archive ***

I do not mean to be contrary but I count 4 players here and max 5 on your other link. Am I being excluded for some reason?

Counting:
1) Hagrym PFS
2) Amsheagar - now Lady Natalia Landros
3) DM Beckett
4) Ash - Eric de Vries

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With two (now one) clerics I will not play my cleric. I would be quite happy with either my fighter or rogue. Do we need a rogue, or does Iacobus' bard do traps and stealth? If we are low I can play the Ninja and provide similar support.

Looks like we could use an arcane, but my wizard is 12.

Dark Archive

I'd be quite happy to join this game. I have two different level 5 (Cleric and Shaman) and a level 7 cavalier. All are PFS characters.

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