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Cinder Wolf

Skorn's page

FullStarFullStarFullStar Pathfinder Society GM. 312 posts (22,363 including aliases). No reviews. No lists. No wishlists. 17 Pathfinder Society characters. 60 aliases.


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Dark Archive

Leaving for Thanksgiving in a few minutes. Should be back Saturday evening and will post my character before the weekend is over.

Dark Archive

Wizard Hit Points: 9d6 + 6 ⇒ (3, 4, 6, 3, 4, 2, 4, 5, 1) + 6 = 38

Reroll 1s: 1d6 ⇒ 1

Reroll 2s: 1d6 ⇒ 4

41 hp before con and favored class bumps. That is about average. I'll have something final up by the end of the Thanksgiving weekend.

Dark Archive

Yep. Varn.

Dark Archive

Hopefully that player will show up soon.

My wizard plans to control undead with the spell of that name so he may have issues with the pally too. :) with summoning out that is the only force multiplier I can think of. Since new undead are not being created I am hoping the paladin will be ok with it.

Dark Archive

The Paladin that I think will join will be an undead scourge. I have not read the rules of that archetype in a while but I suspect issues :)

My wizard is coming along. So many options. I usually go Teleportation subschool but with the background info we have that sounds wasted. With undead not effected by many save or suck spells I am thinking about trying a blaster/controller build. Thoughts?

Dark Archive

Hmm. Not sure a LE character and any Paladin will get along. We have a player who has mentioned wanting to play a paladin. I guess we will see. :) Maybe the situation requires him/her to come with us.

Dark Archive

Hi all. I would love to get into this game. Thinking Arcane at the moment, but I would consider other roles if needed.

Dark Archive

Hi all. Your GM has invited me to join and I am excited about the prospect. I wanted to post here to ask what character class/roll you think you need filled. I am pretty happy playing most any roll and will try to build a well developed character around that roll. I know when a new player joins a group I am in I like it when they ask what we need so am ask you guys.

My quick thought was that you could use a skill based person like maybe a bard or rogue or ranger. And thematically I was thinking outdoor skills could be a big plus but I have not read any of the postings yet to see if that is the case. I really did not want to peek at the story until my character was chosen.

Dark Archive

Holy Smokes. That is the only year 4 I still have not played. I am interested and have a couple of options in the 7-8 and 10-11 range. Plus a at least 1 level 9.

Looking more closely I have

Fighter 11
Cleric 10 or 11
Rogue 10 or 11
Inquisitor 9
Druid 9
Ninja 8
Cavalier 8
Skald 7 or 8
Cleric 7

Since this is PFS what I think GM V means is that you would get out of tier gold but would be welcome to play.

Dark Archive

I did not see it mentioned but I would think Svirfneblin would be somewhat common. I'd like to propose one if you are ok with that race.

Dark Archive

I am quite interested. I like the 15 point buy and I like pushing wizards to fill all the needed roles. And I can support the 5 posts a day requirement through the week and maybe even weekends via my phone. I'd like to ask if you plan to continue past Crypt of the Everflame though. Even though this sounds like a lot of fun I'd like to think that if this works that we would have a chance to continue.

As far as pushing wizards to fill all the roles I wonder if you would consider letting those of us you select tweak our exact builds and spells to be a little more complementary.

I am considering building a half orc transmuter wizard that might serve as a front liner for us. I could also go Elven archer wizard with a bonded strength bow and gravity bow. Regardless I'll commit to a decent backstory to pass your writing test. Thoughts?

Dark Archive

Excellent. Count me in with a druid that will be either 2 or 3.

Dark Archive

GM Jay wrote:
True let me get this table going and then I'll start a second table later this month.

Would you consider running a Core table?

Dark Archive

Thanks for the thoughts so far. I have built the divine hunter but also build a skald and a Thundercaller Bard. I'ld like to play them all. :) Leaning towards the bard at the moment partially because I think I'd like to try the Thundercaller archetype.

Dark Archive

Hi all. DireMerc has invited me to join you in your resistance movement against Cheliax. I have some character ideas but do not know the setting well and wanted to get your input. It seems like you already have a great party and fill most of the standard rolls well, with maybe the exception of ranged combat.

I like the concept of a halfling Divine Hunter but am unsure how well a Paladin would fit in. With the same basic goal of ranged combat support I could also be a ranger, hunter, fighter, or bard, or even warpriest.

Another thought I had was to maybe bring in a Charisma based character with some social skills.


Dark Archive

How about a tech fearing barbarian? I'd love to play.

I guess I need to ask for clarification though. Do You mean to play with core characters. That sort of cuts out a lot of the tech stuff.

Dark Archive

Its 2 PA. We have no real healer. Get a wand.

Dark Archive

Its fair and reasonable for everyone to have a wand of cure light to share the burden/cost of getting people healed up after combat. Wands are great for that. I do agree that they are not so good at keeping people up during combat. We will have to use our wit and good tactics for that. I am going with the Skald. I will prep him and update his alias now.

Dark Archive

So my shaman is busy in another game. I can offer you my Skald level 6 that can indeed use said wand, and cast a little healing himself. He is pretty good in melee as well. Or if the group needs better heals I'll play Shine, my level 7 gnome cleric of Sarenrae. I'd rather roll with the Skald but if the party feels we need the channels I'll do that.

Dark Archive

Hey. I am here. Was off work today and will be off again tomorrow. Will be back to regular posting Minday but will try to post again tomorrow night.

Dark Archive

With an oracle and pally the group may be more happy with a fighter that can buff than a healer/de-buffer. Hmm but a Bones oracle is likely not a great healer. I am happy playing either.

Dark Archive

I checked - It looks like the cleric has leveled to 7. So that leave a shaman -5 and a skald-6 that can play.

Dark Archive

I would very much like to play. I can offer the following characters and will play whatever the party needs at whatever APL we go with. If we go low I would prefer the Skald but if we need heals I'll have fun with the Shaman or cleric.

Caster Shaman 5
Melee Skald 6

Caster/Healer Cleric 7
Small Cavalier 7 with Medium Warg and Large damage output

Ninja 8 - one level of selfish bard
Melee Inquisitor 9
Melee Druid 9 - shifter with pet

Dark Archive

Count me interested as well. I have a number of options in that level range and could play a Shamen, Skald, or cleric. I'll have to dust off my characters tonight to verify levels and to see what else I might have in that range. I'd prefer the Skald whom I believe just leveled to 6.

Dark Archive

Strix - one issue is the flight thing. Except for small druids (or other class that can ride a flying mount) there is really no way to fly before 5th level. Its simply game changing at 1st level.

The other issue is that strix are so rare that one is going to stand out as unique in any social setting and usually in a bad way. They are not highly thought of by other races in general and have a racial hatred of humans. Humans know this. I can see you not being allowed in to inns, temples, peoples homes and shops, etc. Your average person on the street may not know what you are. Some might attack you on sight. Heck in the right setting I can you being blamed for things you did not do and potentially the target of angry mobs.

Dark Archive

Hi all. I just got back from helping my daughter move and found that I made the game. I'll create an alias later tonight and start catching up. Thanks for choosing me, and Taket!

Dark Archive

Plus 200 more to make it a +2 strength bow. Since your strength is 14 that would seem to be the thing to do. And if you are looking at spending that much there are special materials that make it harder to break. (I am not sure which are in the Hardback books though). Bows are ridiculously easy to sunder. Have a back up. :)

Dark Archive

Normally you cannot upgrade named items. But look at the Deliquescent Gloves that add Acid damage to any wielded weapon. Cheaper than the upgrade from +2 to +3 also.

Dark Archive

I wanted to mention that Taket has an option at level 11 and can either pick up Improved Sunder as a feat (which goes very well with Spell Sunder and is handy in general) or can pick up an extra rage power and be able to pounce. Barbarian pouncing is pretty nasty and some might consider it overpowered. Since I do not really know at what level the combats are run I wanted to get input from the other players and DM before finalizing that choice.

Dark Archive

Taket's HP:

10d12 ⇒ (5, 9, 10, 1, 4, 11, 1, 6, 11, 9) = 67

So that is 12 + 6 + 9 + 10 + 6 + 6 + 11 + 6 + 6 + 11 + 9 + 55 = 147 which is 10 more than half +1. I'll take it. :)

Dark Archive

So meet Taket, a human Shoanti barbarian who came to Sand Point to warn the town about the giant threat. He was sent because of an omen from a great Shoanti shamen who fortold of the giant's planned attack on the town. He is scarred and tattooed and looks intimidating as hell but has a good heart and will bravely defend his friends. I plan to create a more detailed background for him later.

Taket Stats :

Human (Shoanti) barbarian (invulnerable rager) 11
CG Medium humanoid (human)
Init +2; Senses Perception +14

AC 25, touch 14, flat-footed 23 (+10 armor, +1 deflection, +2 Dex, +1 luck, +1 natural)

hp 137 (11d12+55) 181 while raging

Fort +14, Ref +8, Will +6; +4 morale bonus vs. spells, supernatural abilities, and spell-like abilities while raging

Defensive Abilities fortification 25%; DR 10/lethal, 5/—; Resist fire 2, extreme endurance

Speed 40 ft. (30 ft. in armor)
Special Attacks greater rage (28 rounds/day), rage powers (beast totem, beast totem, lesser, spell
sunder, superstition +4, witch hunter)

Str 22/28, Dex 14, Con 18/26, Int 10, Wis 10, Cha 10

Base Atk +11; CMB +17 (+19 sunder); CMD 31 (33 vs. sunder)

Feats Dazing Assault, Dreadful Carnage, Furious Focus, Improved Sunder, Power Attack, Raging Vitality, Vital Strike
Traits armor expert, giant slayer, memorable

Skills Acrobatics +10, Climb +8, Craft (weapons) +3, Handle Animal +4, Intimidate +16, Linguistics +1,
Perception +14, Ride +4, Survival +13, Swim +8

Languages Common, Giant, Shoanti

SQ fast movement, heart of the fields, paranoid
Cold iron arrows (50)
+1 furious vicious adamantine earth breaker
arrows (75)
blunt arrows (20)
cold iron morningstar
locked gauntlet
mwk composite longbow
silver kukri
sling, and sling bullets (10)

+1 light fortification mithral full plate
jingasa of the fortunate soldier,

alchemist's fire
Potion of Cure Light X5
Wand of Infernal Healing

Other Magic
amulet of natural armor +1
belt of physical might +2 (Str, Con)
cloak of resistance +3
cracked magenta prism ioun stone (Intimidate)
ring of protection +1
winged boots

backpack, belt pouch, blanket, crowbar, flint and steel, hemp rope (50 ft.), soap, sunrod, torch (10), trail rations (5), waterskin, whetstone, 104 gold

Special Abilities
Beast Totem +3 (Su) +3 to Natural Armor while raging.
Beast Totem, Lesser (Su) Gain 2 d6 claw attacks while raging
Damage Reduction (10/lethal) You have Damage Reduction against non-lethal damage
Damage Reduction (5/-) You have Damage Reduction against all attacks.
Dazing Assault (DC 21) -5 to all attacks and maneuvers but struck foes are dazed 1 rd (Fort neg).
Dreadful Carnage If you reduce an enemy to 0 or fewer HP, you can make an intimidate check to demoralize
all enemies within 30' as a free action.
Energy Resistance, Fire (2) You have the specified Energy Resistance against Fire attacks.
Extreme Endurance (Fire) (Ex) At 3rd level, the invulnerable rager is inured to either hot or cold climate
effects (choose one) as if using endure elements. In addition, the barbarian gains 1 point of fire or cold
resistance for every three levels beyond 3rd. This ability
Fast Movement +10 (Ex) +10 feet to speed, unless heavily loaded.
Fortification 25% You have a chance to negate critical hits on attacks.
Heart of the Fields +5 (Craft [weapons], 1/day) 1/day, ignore an effect that would make you fatigued or
exhausted. +1/2 character level to the selected Craft or Profession skill.
Improved Sunder You don't provoke attacks of opportunity when sundering.
Paranoid Aid Another DC 15 for attempts to help you.
Power Attack -3/+6 You can subtract from your attack roll to add to your damage.
Rage (28 rounds/day) (Ex) +6 Str, +6 Con, +3 to Will saves, -2 to AC when enraged.
Raging Vitality +2 CON while raging, Rage does not end if you become unconscious.
Spell Sunder (Su) Once per rage, the barbarian can attempt to sunder an ongoing spell effect by succeeding
at a combat maneuver check. For any effect other than one on a creature, the barbarian must make her
combat maneuver check against a CMD of 15 plus the effect's
Superstition +4 (Ex) While raging, gain bonus to save vs. magic, but must resist all spells, even allies'.
Vital Strike Standard action: x2 weapon damage dice.
Witch Hunter +3 (Ex) Bonus to damage spellcasters while raging.

HP Question - Do we get full HP at first level?

Dark Archive

Hi. I am quite interested and propose a superstitious Shoanti (Human or half orc) barbarian. He will likely use an earthbreaker. I like the idea of starting at 11th level as that is usually about how high I get to before the game ending. I can post daily except for special events in my life an usually can post more than daily.

Dark Archive

GM Aerondor wrote:

Ghost - 50 damage. 45' up (reduce haste duration here)
Siddhartha/Sioni : Mage Armor, Shield, Resist Energy(Fir

Not sure I would know but is the ghost healing? A few turns back it seemed to be down 50. After more damage over at least two rounds its down less than this. If its healing is there any way we could tell?

Dark Archive

I was already thinking druid, as my core character is a druid. I'll at least look at the Bard as I do not recall even glancing at it before. And those links are indeed up there, but were not when I posted. I promise. I think I just needed to refresh the page. lol.

Thanks for the advise.

When do we start?

Dark Archive

GM Aerondor wrote:

I'm happy with a pre-gen if you are happy to play one. That is a legal table size now. I'll leave it open for another day or so to see if we can get up to six.

I have opened the discussion thread for the four of you to put your character details in.

Sorry, but I am unsure how to get to the discussion threat from here. Do you have to provide a link?

It looks like we have the following rolls at least partially covered:

Arcane - to a lesser degree.

Not sure what Luke will play and if we will get a 6th. I will wait until I know who is at the table before choosing a core Iconic. I hope that any core class iconic will work but seem to recall that some came out later than other and I guess its possible that some of their abilities or even gear is not core. If you know one way or another let me know.

Core Iconics I know of are:
Amira - Barbarian
Ezren - Wizard
Harsk - Ranger
Kyra - Cleric
Lem - Bard
Lini - Druid
Merisiel - Rogue
Sajan - Monk
Seelah - Paladin
Seoni - Sorcerer
Valeros - Fighter

Anyone have any preferences?

Dark Archive

I'd love to play but my core character is level 2. I could maybe join with a core pregen at level 7?

Dark Archive

If you can play a Tiefling look at Fiendish Vessel. This archetype channels Evil and not positive or negative. Evil heals evil characters and harms good ones at the same time. That is the only way I know to do both with a single channel. But there is a price for this - Channel Evil uses D4s for results instead of D6s. I do not believe there is a class that does the opposite - i.e. Channel good.

Dark Archive

Help me out here. We have a druid, Cavalier, and sorcerer. How about I go unchained rogue? Thoughts? I could go strength build or full dex build and two weapon fight.

Dark Archive

OK. I still will want to hear from our 4th before final decision. I think I'll go archer/ranger with good perception and survival. But if we lack a face or arcane caster I can go sorcerer. I already have the ranger pretty much built so can post the ranger quickly. Likely just strait ranger but maybe infiltrator.

The truth is that rangers are powerful but quite linear to play and can get boring...Or that is my experience at least.

Dark Archive

OK. I can have fun playing about anything. What role would you guys like to see me fill?

Dark Archive

Hi all. I too have played part of this AP 3 other times and am hopeful/expecting that this game will be a lasting game.

Previously I played an elven archer ranger and a gnome fire oracle. But if we have a druid and a hunter then a ranger is likely redundant, especially if we only have 4 players.

I could play an arcane type and could go sorcerer if we need a face. Thoughts?

Dark Archive

Ravvyx the Plague wrote:
Skorn wrote:
I am interested and actually like your set of house rules. I could go Ranger or Arcane. Any preference? And what is starting gold?

Average for the class. You could always take the best of both worlds and make a Myrmidarch Magus. Touch spell arrows could be a major pain for baddies. >:)

I've actually got a character I've been wanting to try for a while (a kobold blight druid with the radiation subdomain, very debuff and status oriented with healing thrown in for good measure), but I've got a couple questions that could do with some clarification. I'm planning on taking the Pioneer trait because he actually lives in the Stolen Lands, though not incredibly deep into them. The trait says you get a free horse - could I substitute it for another more appropriate creature, like a giant ant? It feels like it would fit his theme (vermin and disease) a bit better than the horse... and kobolds do use giant ants as pack animals!

I see that now. Thanks for pointing it out. I read over the rules twice and failed to see it.

Dark Archive

I am interested and actually like your set of house rules. I could go Ranger or Arcane. Any preference? And what is starting gold?

Dark Archive

Reckless wrote:
WhtKnt wrote:

RECRUITMENT WILL END ON OCTOBER 29 AT 11:59 CST. I will make my selections between then and the 31st of October.

Thanks! Time to get to work. :)

Dark Archive

I asked before but did not get an answer, or maybe I missed it - do you have a submission deadline?

Dark Archive

Sir Bastion wrote:

I was looking at the Mass Combat guide and I can't see a reason not to use the Ambush condition.

The description of what the tieflings have done to crusaders remains at the ford can only be answered one way, the annihilation of their forces.

After careful consideration in his first command position, Sir Bastion orders the Knights of Kenabres to position themselves around the intended battlefield so that they may ambush the tiefling army. In this position the army will be able to perform a flanking maneuver with both their longbows and longswords.

So the Army of Kenabres will take advantage of the Ambush condition, and will choose the Expert Flankers tactics for the battle (+2 OM/-2 DV).

Knights of Kenabres
HP 16
DV 16; OM +10 ranged
Speed 3; Morale +5
Commander Sir Bastion (Cha +4, Prof(Soldier) 4, Leadership 8, no boons)

If I read the phases correctly, the chosen tactic is not part of the condition check.

Sir Bastion has posted this a while back.

Dark Archive

Wow. A chance to play at 20th level. This is not an every day thing. I am very interested. I want to play a wizard BUT that is a lot of work to build that class well. And a demon hunting Paladin is very thematic for sure, so maybe that. Let me play with some concepts and I'll see what I can come up with. Do we have a character due date?

Just thinking about the mission - I think if we actually see Orcus we have done it wrong. :)

Dark Archive

I will take the Experiment. If someone else really wants to play him, I will take the professional instead. PM if you you really want the Experiment.

Dark Archive

Sweet. Now I gotta tell you that I am traveling starting today but will be back on the 30th. I will be able to post some between now and then and can at least get my alias ready. And when I get back I am headed to Dragon Con on Sept. 4-7. So limited posting again for 4-5 days.

Dark Archive

Likely good use of the star. :)

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