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Gelatinous Cube

Sketchpad's page

Pathfinder Society Member. 381 posts. 12 reviews. No lists. 2 wishlists. 1 alias.



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I'd like to see some fiction highlighting more of the planets seen in Distant Worlds.


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Was there any Pawn news at Paizocon?


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Looks like I'll be buying two of these as well :)


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I've always liked the concept of Truename Magic and would love to see either a PF Base Class or maybe as an option for a Wizard. As far as the whole PFModern idea, I'd rather see a great PF-Compatible modern horror book (along the lines of d20CoC meets Dark*Matter) or even a well supported PF Space/Sci-Fi book.


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I would really dig a book like this. Additionally, I'd love to see a spell creation system included.


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I'd love to see a GM Companion to this that has some random charts like the ones that were in the 1st ed DMG back in the day ;)


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Not to mention that some stuff has to be left for Ultimate Equipment 2, right? ;)


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Best of luck Hugo! Looking forward to seeing what you produce, and, if you need any help, please let me know.

As for, as a player, what I'd like to see...
• Setting neutral information that could enhance Golarion or Midgard.
• New monsters. Because there are never enough monsters ;)
• ARG compliant races.
• New magic items that break the mold a bit.
• And most of all, a good design sense that compliments the source material :)


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SOLD! I've been hoping for something like this!


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Well, there goes my paycheck as my wife cackles gleefully about assembling a horde ;)


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That looks awesome! :)


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That sounds AWESOME!


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I think I've demanded enough ... okay ... maybe not ... I would like to see much more ;)

But mind you ... I'd also like to see a Pathfinderized sci-fi game ... so ... y'know ;)


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Additional gambling games (which could later be made into a game that Paizo could market ;))
Hunting gear (additional animal scents, traps, etc.)


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James Jacobs wrote:


Originally, behemoths AND kaiju were scheduled to be in Bestiary 3. When we started working on the kaiju template, though, I came to the decision that a template isn't a great way to handle kaiju—I did a similar thing back in the 3.5 days for Dragon, and that template ended up being several pages long and STILL didn't cover everything I wanted it to.

As a result, my take on kaiju is that they should NOT be templates. Like dire animals, kaiju should be hand-built as a type of monster (likely magical beasts), which lets us get into the personalities and histories and other flavorful stuff about them in ways that a template would not allow.

Kaiju, as a result, are not in Bestiary 3. I have plans for them, but not plans I can say much more about quite yet.

As a kaiju fan, and particularly a fan of Godzilla, thank you :) I'm hoping we'll see a Monster Island sort of book with a dozen monsters akin to those we've seen in Toho's filmography.

Now I just hope that my B3 gets here by tomorrow ...


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One of the big things I use is seclusion. This isn't just being lone adventurers, but using tropes such as having the locals against you (or part of the horror even), making any crawl something narrow that forces the characters into a single row (and potential for getting lost if walls slide or floors open), and using odd monsters or NPCs that are panicked because, like the heroes, they have also felt secluded.
Taking a familiar locale and changing it into something unfamiliar also helps ;) I tend to run the occasional modern horror game and set it right here in my hometown. Everyone knows the landmarks here when we play, so it allows me a chance to work in someplace the players know. However, switch a few things here and there ... add story-color to a seemingly average place, give an odd explanation to a set of ruins or old building, etc. Stories are important when giving mood. It's always good when investigating an area that the players here of the local flavor of stories.
I know it's hard in a con atmosphere, but music always helps as well. Picking something subtle is always good, just barely loud enough to hear, but allowing the sub-conscious to pick up on it while the GM explains things (in story of course).

I actually suggest reading Hellboy and B.P.R.D. if you're not ... Mike Mignola chucks those books full of great, creepy references from mythology and literature that would really spark any horror-based campaign :)


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