I will buy Chronicle of the Righteous, Champions of Purity, Distant Worlds, or Cerulean Seas: Beasts of the Boundless Blue for the first twelve posters that want them
For me, the best part of dropping XP is that it allows me (as the GM) greater control over the pace of the game. I'm no longer tied to the idea of encounter challenge or number of encounters/level. If I want to make certina encounters easier or harder or increase the number, I don't have to be concerned about how that will affect the XP the heroes earn.
That's kind of the question, isn't it? With a new GM and new players they don't really know what their style is yet. I would be careful with new players and give them a chance to explore the game before bringing the axe down on them.
Chief Cook and Bottlewasher wrote:
Exactly. And I'm completely cool with Paizo dropping a major product every year that's focused on new(er) players.
This playtest is progressing almost exactly like all the playtests before it. The only difference I can see offhand is there seem to be more people disagreeing with the basic premise of these classes than in previous playtests (or perhaps they are simply more vocal).
Also, I think Kolokotroni's post above is dead on in response to the OP.
Instead of worrying about whether or not your family-players can handle RotRL as written, try scaling the adventure to their play level. Make it challenging, but not overpowering. Really, you're just trying to have fun as a family, not cater to a group of experienced gamers expecting a brutal adventure.
Suggestion / Request: Would Paizo be willing to Design a new Class as something akin to the 3.5 Warlock?
I thought the concept of a "balance-centric" game had already been tried and abandoned when the previous industry leader lost their top spot and has since ceased its production in favor of revising to the next edition.
Ultimately, Paizo put out a game of unequal choices because that's the game they wanted to sell (partly due to their preference and partly due to compatibility to the lion's share of the existing market). It's popularity is at least partial proof that gamers are willing to accept it, whether they think it's flawed or not, play it and make it their own.
People like what they like, regardless of the preferences of others, and shouldn't be pushed to answer for it (so long as it isn't illegal). You'd think after all the edition wars and wailing, gnashing of teeth, and rending of garments the last few years, we'd be past the the "I don't like what you like" arguments. You don't like what I don't like? That's cool. Let's move on to something we both like.
To the OP: it's been addressed by the debs and, long story short, it's not something they're overly concerned about.
Is there a place on Paizo's messageboards for discussion of the connections between real world systems of oppression and roleplaying games?
Vivianne Laflamme wrote:
So what you really want is a place you can start a thread where the only people that reply are those who agree with you?
Dustin Ashe wrote:
I can't understand how a species that can use tools and language and has the capacity of forethought and hindsight could be universally evil. Or even mostly evil. Wouldn't they be able to choose just like any human?
Because its a game. There's really nothing more to understand than that. The game is fantastical escapism with easily identifiable good and evil because reality is so much more complicated.
And I agree with AD; the article's author sees racism because without seeing racism, the article has no central thesis. This horse has been beaten numerous times and the author isn't bringing anything new to the table.
wicked cool wrote:
Was the guy in the end scene a famous villian?
No idea, but I will say that I prefer the show to create its own mythology instead of relying on crusty old Marvel stuff that has been hashed, hashed, and rehashed over and over since the 60's.
Yep, Amazon's cheap/free shipping has really hurt smaller companies (and individuals!) in the book selling business. Consumers have been lulled into thinking that shipping is basically free when, in fact, it's quite the opposite.
A couple of years ago, I sold a bunch of books through Ebay. I would charge $3 for shipping and each book would usually cost me $3.06 (that's box, binding, shipping, & delivery confirmation). I would get emails from people telling me that $3 shipping was outrageous and that it should be free. People didn't get it: that $3 has to come from somewhere and I couldn't eat it because my margins weren't that high (and couldn't be without pricing myself out of the market). :|
I realized early on that Pathfinder doesn't use a clear rule system to define the roles.
The rule system should not define the roles. The players/characters should define the roles. This means that you partially define your own role, but your role is also defined by your teammates. There's no reason for the rule system to constrain you to one of a number of pre-defined party roles.
You're right, no analogy is completely valid, so I'm not sure why you brought it up in the first place.I brought it up because this comment:
I'm sure someone who was really determined to share the PDFs publicly could find a way around the password.
reminded me of the houses/locks analogy that gets trotted out every time this subject gets brought up.
I don't intend this thread to turn into a debate on DRM. I had a question, I got it answered, and there was no need for your snarky comments.
Glad I could help, grumpypants! :D
Maybe this will help your players?
And I'm not sure how much that really protects their products. I'm sure someone who was really determined to share the PDFs publicly could find a way around the password.
Maybe you shouldn't lock your car because a determined thief will still get in to steal something. Or your house? Or why bother trying to protect anything from thieves because they'll always find a way. These arguments never lead anywhere. It's been debated before a great many times on this forum. The simple fact is Paizo wants to take some steps to curb IP theft/piracy and so they take what measures they think are prudent and available to them. Yes it puts some limitations on what you can do with a PDF, but the work-arounds are really not that complicated and is just part of the price we all have to pay for a few bad actors.
Nim Folkor wrote:
I would be more inclined to order a case if I knew what was in the case before the street date. It seems rather silly that they expect people to buy something sight unseen without even a set list.
Heh. That's pretty much exactly what subscriptions are.
I'll bend the rules to the breaking point and beyond if doing so serves my purposes and allows my players to something cool or fun that they normally wouldn't be able to do. To me, the rules serve the story, not the other way around.
This is where books like the Gamemastery Guide and the NPC Codex come in handy. They have pre-generated generic statblocks for these kinds of encounters. There's no need to spend 30 minutes making a brigand when you can re-flavor a pre-existing stat block.
Maybe i am expecting too much from this. But seriously, this is Marvel. More then 60 years of comic book storytelling. Considering that, show is kinda weaksauce.
I'm leery of this. Putting in a bunch of comic book mythology, jargon, and inside jokes might only serve to alienate the portion of the audience that are fans of the movies but not necessarily the comics. They might feel like they're on the outside of all the inside jokes.
I think that stuff is best used sparingly. After all, you can't expect most of the audience to "get" 60 years of comic book history right out of the gate.
Zombie Ninja wrote:
I agree with tiny coffee golem, I think you should have to pass some sort of logic test in order to vote. Oddly, I doubt I would be able to pass said test myself.
Service guarantees citizenship!
I don't miss the days of 3.5's numerous, inadequately playtested, fire-and-forget rule subsystems at all.
And anything I do miss, just gets converted and incorporated.
My players went by barge and I followed the advice in the AE regarding how long it would take. There didn't seem to be any reason to over-complicate it. I also didn't roll random encounters because I wanted to move the plot forward and random encounters only succeed in slowing things down (with no story-driven purpose).
Yenir Wayrac wrote:
I'm excited about this but I'd be more excited if there was a Spell Compendium coming out? When is that going to happen...
By the end, the PCs are very lively carrying stuff that doesn't belong to them. Like stuff they took after they killed someone.
I'm a big fan of HeroLab. I've been using it for the last few years and it really makes the NPC/character generation process more efficient. I've also recently begun using it in-play through my iPad and that has been helpful when it comes to using abilities/feats/conditions/etc. For what it saves me in time, I think it's far justified it's cost.
That said, there are a couple things I wish they would work on. One is the aforementioned character sheets. Being that this is a product licensed by Paizo, it would be cool if they would just replicate the character sheets offered in the back of the Paizo books. Heck, I'd pay a few bucks for a "data pack" that just contained some various character sheet formats.
The other thing I struggle with sometimes is the importing monsters from the stock heroes. It's not very well organized. Maybe just putting everything in alphabetical order would work better, instead of separate files for dragons, giants, and so on.
Mythic Evil Lincoln wrote:
Also known as "All Those Rats Aren't Going To Kill Themselves!"
Let each 20th level PC make a 1st level squire/apprentice/torchcarrier to go on this epic journey to the Worldwound. Have the 20th level PCs fight the Balor while the 1st levels hangout somewhat under the dragon's protection. Slaughter the 20th level characters. Then they can start over as their 1st level characters. That would truly drive home how dangerous their quest is.
But seriously, have them make new characters and start at the beginning.
As much as I appreciate and enjoy Golarion canon, I will not hesitate to throw chunks of it out the window as soon as it interferes with the campaign I'm running or the story I'm trying to tell. When you GM in an established world, you have to be willing to do that or you will make yourself crazy (as you've discovered).
The Rot Grub wrote:
Does anyone have other ideas of how to run the very first scene?
This might not be exactly what you're looking for, but my first inclination (if I were to run this) was to do it as presented because its a somewhat unexpected/atypical intro. To further this unexpected feeling, I would ask the players (prior to introducing their characters), to shut off their phones/tablets/laptops. At the point of the dramatic pause, have someone (like a spouse) shut off the lights, then launch in to the whole trapped underground thing with the players literally in the dark.
I'd like to ask an opinion of some of the other GMs and players out there concerning Cohorts.
I only allow Leadership in a few specific instances. Otherwise, it's off-limits to my players. This is timely because i just had this discussion with one of my players last week (he wanted to take Leadership and get a full-caster cohort for his Magus).
Not to be the voice of dissent here, but if you're running a game for the first time (and without knowing how much play experience you have), I'd advise against jumping head first into an adventure path right off. Instead, run something smaller and give yourself a chance to get comfortable in the GM chair before committing to something that is potentially so long-term. GM'ing an AP can take months or years and running something short-term until you get your feet wet will help when you do start a long-term campaign, IMO (if nothing, you'll be more confident and you'll have a chance to ask yourself if running a long campaign is really something you feel prepared to do).
Actually, I'd probably try something like the new module The Dragon's Demand first (it gets players to level6-7 very quickly) first, then start RotRL:AE with new fresh characters.
I wish the people that directly order from Paizo could at least get a discount on PDFs of physical books they buy directly at this website when they don't have a subscription. That would seem to be a good compromise in my opinion.
PDFs are discounted (usually) 30% from the cover price. Since you're an AP subscriber, you also get 15% off the PDF price. How much of a discount are you looking for?
But if Paizo decided to throw in a free copy of the PDF when I buy a hardback from them, well, that would certainly be a lot more tempting! Instant access means shipping time is irrelevant; and I just bet that Paizo gets a higher profit margin out of direct sales than they do via any other outlet, since there are no distributors or other middle-men taking a cut.
Lol. That's exactly how a subscription through Paizo works.
James Jacobs wrote:
Also: I'd love to hear from other folks as well. What do people think of having...
Honestly, I had noticed the up-tick in story awards when I read the first part concerning the kobold lair, but I didn't pay them much attention. My group runs without XP and I pay much more attention to the advancement track block and thinking about how I might adjust it for more than 4 players (6, usually).
Granted, I've only read the first part so far, but I like what I see. I'll run this next month while we're taking an intermission from RothRL to give my players a chance to freshen up and play something a little different. We'll play it as a one-shot with throw-away characters. All we're looking for is something interesting and "starts at level 1 and fights a dragon at the end" fits the bill, especially so if it's not a wyrmling but a serious threat.
Despite much lampshading of their Chelexian Asmodian fundamentalism, and their political scheming, my level 3 party's lust for gold has lead them to sign on as Scarnetti enforcers whenever they are in town.
Karzoug can already taste their sweet, delicious greed...
When I started playing, there was no internet to tell me i was doing it wrong. ;)
Seriously though, looking back, I appreciate how no one was concerned about their "build." It was a meaningless concept for the most part. We just played without the need for constant hang-wringing.
Hm. Who makes the nominations? Because there are a few products that I think should be added to that list.
I'm a former ENnies judge (2010 & 2011). The Judges make nominations by consensus. Judges are self-nominated and 5 are elected by the ENnies voting public.
Publishers (such as Paizo) submit products to the ENnies for consideration by the judges. The judges read all the material, use it, play with it, etc. then discus amongst themselves which products to nominate in the various categories. After that, the at large PRG community votes on those nominees and selects and Gold and Silver winner for each category. At the same time, judges for the upcoming year are elected.
Since publishers submit their own materials to the competition, they're allowed to make choices as to what products they want to represent them. I can't find the list of products Paizo submitted, but it wasn't a very long list(there's some gamesmanship involved because you don't really want multiple products nominated to the same category because those products will have to compete against each other for votes). There's a good chance that whatever Paizo products you're looking for in the nominations might not have been submitted at all.
I am sorta worried that this could mess up beginner spellcasters if the advice it gives is occasionally wrong. For example, if it recommends that 5th level wizards learn fireball right away, or if it suggests weapon specialization to fighters, beginners could end up with much less effective characters.
On this note, I really hope this book avoids telling newcomers that making a sub-optimal choice is "playing the game wrong" or some such nonsense. I hope, instead, that the book encourages them to find a playstyle that best fits themselves and their group.
I also think this book is going to open the Pathfinder team up to a new round of "Paizo fails at character building!" if the advice isn't in line with what the self-certified system masters would preach. Remember when the stats for Valeros were first published and people couldn't believe Paizo would advocate a TWF Fighter when a THF'er was clearly better?
I'm not very excited about this book, but I'm not the target audience. On the other hand, it might be nice to have on my bookshelf in the event my group eventually takes on another new player.
Skull & Shackles in August, Legends of Golarion in October, unannounced set in December (per Vic), Undead in September, White Dragons this month...
That's well over $1,000 in miniatures between now and the end of the year.
Ok, you've exceeded what I'm willing to fork over. I was with you when it was one set every 3-4 months, but this is getting ridiculous.
Steve Geddes wrote:
No problem, Steve, I've known about you're stalking for a while now and I'm cool with it.