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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,542 posts. 6 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Grand Lodge

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Anzyr wrote:
Everything can be improved. To be complacent is to be obsolete.

You'd be surprised how many people still view ODD, 1e, and 2e to be their favorite versions and play them just like they did 30 years ago. That viewpoint isn't all that common here simply because this board caters to a newer game.

-Skeld

Grand Lodge

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TriOmegaZero wrote:
Steve Geddes wrote:
Even jerks are welcome now. :)
I've been welcome for years!

Just because you're tolerated doesn't mean you're welcome. ;)

-Skeld

Grand Lodge

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Resource management is part of the game. Uses/day is a gamey way of representing a limited resource. Flavor to taste.

-Skeld

Grand Lodge

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Orthos - You sound like you need a hug.

-Skeld :D

Grand Lodge

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Pan wrote:

Actually my favorite moment is

** spoiler omitted **

I liked that part, too. Honestly, I ended up liking Drax much more than I thought I would. The only one that I didn't like was Gamora. She was just... I don't know... Boring?

slight Zoe Saldana rant:
As much as I've heard people (not so much on this board as IRL) talk about what a great actress she is, I've never seen her in a movie role where I thought she was really good or brought something special to a role/character. She's always just kinda "meh." Maybe I'm not watching the right movies.

Grand Lodge

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Neither the mechanics of the game world nor the story of the game world exist in a vacuum.

-Skeld

Grand Lodge

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Orthos wrote:
Is that how we got all the 90s Marvel cartoons I grew up on? Because if so I'm 100% cool with that.

The ones I remember are from the 80's. ;)

Grand Lodge

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Orthos wrote:

Sorry to hear that.

I personally would still rather have the risk of failure than nothing at all, because without Kickstarter there's not even the funds to make an attempt.

Right, I get that it sometimes comes down "kickstarter, or nothing." I just get the feeling that a growing number of projects are turning to Kickstarter first as a way to mitigate some of their own financial risk, to avoid more traditional funding avenues, or use it as a long-lead pre-order system.

Plus, with video games, i like to get a good look at it before I drop money on it.

-Skeld

Grand Lodge

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Long-term licensing agreement with Obsidian: Great news for you guys. Yay!
Card game tablet app: very unenthusiastic meh.
Assurances of a future CRPG: Yay! What i was hoping for!
Possibility it'll be a Kickstarter funded thing: Ugh, really? Enough kickstarter. Do it or don't. "Give me money now and I'll give you something maybe, sorta acceptable in a couple years." Pushing the funding risk off on to the consumer trend needs to stop.

Grand Lodge

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I am saddened by this news.

Grand Lodge

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EltonJ wrote:
Reddit posters...

Aren't those the same guys who were going to crowd-source figuring out who the Boston Bombers were?

-Skeld

Grand Lodge

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

Welcome back to the charter club, Anguish.

-Skeld

Grand Lodge

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nighttree wrote:
Can we get a rundown on the android feats ???

Android Feats:

Empathy (You have learned to experience emotion.)
Extra Surge (You can use your nanite surge ability more often than normal.)
Nanite Disruption (You can use your nanite surge to inflict wounds upon other mechanical beings.)
Rapid Recovery (When you heal damage with your nanite surge, you also remove harmful effects.)
Rapid Repair (You can use your nanite surge to repair hit point damage.)

-Skeld

Grand Lodge

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Heladriell wrote:
Any info on those null blades?

Null Blade:
A null blade is a +1 construct-bane bastard sword — using it in this capacity does not consume any charges. The blade’s strange alloy penetrates hardness as if it were made of adamantine. The blade can be activated as a swift action. While it’s active, a shimmering field of green energy wraps around the blade, disrupting magic and technology alike, and the weapon’s enhancement bonus increases to +2. In addition, the first time in a round that an activated null blade strikes a creature or object, it consumes an additional charge and targets the creature or object struck with dispel magic and discharge (see page 9). If a technological item damaged by a null blade is used in the same round it took damage, it glitches as if it were timeworn (see page 55). Other stuff: 1-handed melee, exotic (bastard sword), 1d10 slashing 19-20/x2, 10 charges, 1 charge/round, 4 pounds.

-Skeld

Grand Lodge

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zergtitan wrote:
WHAT DOES THE TECHSLINGER DO/GET?!

Techslinger:
New deeds: Covet Charge (spend grit to use 1 less charge), Reliable (spend grit to avoid tech glitches), Charge Recycling (spend grit to grant 1 charge to a tech item), Heavy Weapon Deeds (treat a heavy weapon as a firearm for using deeds); bonus feat (can take the Technologist feat as a bonus feat); Technic Training (gives bonuses to selected advanced tech firearms).
zergtitan wrote:
Also what is the Technomancer like?

Technomancer:
It's a PrC that allows a spellcaster to work with advanced tech and continue to advance their spellcasting. They can repair, recycle, and craft tech items.

-Skeld

Grand Lodge

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Samy wrote:
The Player's Guide said three new alien animals for potential familiars? Any more than the petromin?

Sorry, you only asked about familiars and that was all I searched for.

Spoiler:
There are two other animals that are usable as animal companions by Kasatha Druids: the Pilo (aka "tumblespike"), which is sort of a six-legged armadillo/porcupine, and the Sorico (aka "dustshroud rabbit"), which is a burrowing creature that live in vast ant-like colonies.

-Skeld

Grand Lodge

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Samy wrote:
Can I get any more detail on the potential familiars?

Spoiler:
There is a Tiny creature called a Petromin (aka "azure glider") that a spellcaster can select as a familiar that grants a +3 to Stealth checks.

-Skeld

Grand Lodge

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Dylos wrote:
Only 1 question, are there actual iron gods and do any of them have a firearm as their favored weapon?

The answer based on my skimming:

Spoiler:
The campaign summary discusses two AI entities, Unity and Hellion. Unity, it is stated has become a god, but its influenece is limited to Silver Mount. Hellion is referred to as a demigod and spawned from Unity. The main antagonist of Fires of Creation is a Cleric of Hellion. There isn't really any information on favored weapons. The Cleric uses an "inferno pistol" as her main weapon.

-Skeld

Grand Lodge

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Matthew Bellizzi wrote:
Whoa ok lots of negative feedback.

Sorry. I didn't want to be negative (I never enjoy dissing someone's idea of what might make a good game).

Matthew Bellizzi wrote:
I'm not sure that time warpage necessarily benefits the bad guys as they've been playing a long game as it is already.

What you're proposing has the potential to hurt the PCs in a way they have no control over and cannot compensate for (other than to try and minimize their time in Runeforge, which could lead to their missing clues and story elements). The punishment is handed out to them for doing exactly what they're supposed to be doing. I could understand the punishments better if it was because they decided to camp on the front porch of Rimeskull for 2 months while they crafted a bunch of items, but that's not the case. They're supposed to enter Runeforge, explore it, and ferret out clues. Introducing time dilation doesn't serve a purpose.

Matthew Bellizzi wrote:
Also the runforge is for crafting rune weapons not really research so much.

Runeforge's original purpose was for research (specifically to find a way for the Runelords to escape Earthfall). It's purpose now, in the AP, is twofold: 1) to serve as a means of obtaining Runeforged weapons, and 2) to uncover some story elements (and gain experience and loot they can use later on).

Matthew Bellizzi wrote:
Mostly I wanted to make the game feel less like a video game and have events external to the players immediate scope continue to happen in the back ground.

This can happen without the inclusion of time dilation. It's just a matter of roleplay.

Matthew Bellizzi wrote:
Personally I think it would focus the players more at the task at hand and avoid having to deal with a bunch of crap. I'm gonna do it I'll let ya all know how it works out.

Let us know how it works out.

-Skeld

Grand Lodge

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Ever since RothRL:AE, people have been clamoring for a new AP hardcover. :D

-Skeld

Grand Lodge

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I usually restrict my games to Core races + Aasimar & Tiefling, unless there's a good story reason why other races would be considered.

-Skeld

Grand Lodge

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Honestly guys (Steve, Sissyl, Wraithstrike, et al longtimers), there's not any reason to engage Scott in these arguments. He's been on these boards for 6 years now, defending WotC against any and every slight, real or perceived. Continuing to argue with him and let him get under your skin only serves to ruin everyone's good mood and get blood pressures up.

4E is dead and he may literally be the only person left on this board defending 4e and WotC's action leading up to its release (and some of their other actions, like yanking the PDFs willed to no warning). At this point, his comments on WotC/4e can safely be ignored.

-Skeld

Grand Lodge

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magnuskn wrote:
Skeld wrote:

I'll have to look at Jade Regent to get a better idea of what you're referencing.

-Skeld

You do that.

Ha. Yeah, I did that, because I'm genuinely curious what type of role play scenarios you're talking about. It's interesting that you're asking for role play scenarios like that to be added in as standard fair. I always assumed that's the kind of thing GMs added to campaigns as they saw fit (at least that's been standard for my group since before 3e came out). I didn't realize anyone that's an experienced GM/roleplayer would need that level of hand-holding to make their campaign interesting from a role playing standpoint. On the other hand, APs are created with the intent to appeal to a wide audience , so I shouldn't be surprised.

-Skeld

Grand Lodge

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After reading the newer posts in this thread, I'll also say this: I can your GM interactions going 1 of 2 ways. Either the characters you're proposing are off-the-wall-bonkers, or you're being more confrontational about than you realize (or maybe some of both).

To eliminate the first as possibility, you might try posting a short paragraph about some of the characters that GMs have nixed. Maybe race/class/level/feats, general descriptions, etc. Entire builds aren't necessary.

As far as the second thing, it's entirely possible that you think you're being perfectly reasonable when you send a GM that 3rd or 5th email about why this character build isn't powergamey if he would just read what you sent him/her. You may think it's reasonable, but your GMs might start to feel harassed or bullied. Ain't nobody got time for that. Certain characters simply do not belong in certain games and that's up to the GM to decide.

Taku Ooka Nin wrote:
This is why online SRDs are fantastic, or for you to provide all of the sources with the page numbers.

I thought about that, but OP mentions 3.5. If it's strictly 3.5, there's no (legal) SRD for all the non-OGL stuff. With the books OoP, it's entirely possible for a GM to not have access to the material. Print outs of referenced pages are about the only option.

-Skeld

Grand Lodge

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Changing Man wrote:

As much as I think that's a nice idea, Tangent101, by excluding the Mythic it also excludes the PC's becoming what they should be by the end of the AP- Nascent Demigods. And with no Mythic, there's no ability to grant followers spells and a host of other options.

To each there own, no badwrongfun implied :) Different playstyles and expectations for different folks!

You don't need rules to do either of those tings.

-Skeld

Grand Lodge

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I didn't realize how good Paizo's products were until I spent 2 years as a judge for the Ennies awards. I had to read through a huge pile of RPG products from a wide range of companies/individuals/authors/etc. Some of it was truly awful and gave me a deep appreciation of how much time and care Paizo puts into their Pathfinder products.

James Jacobs wrote:
I love the passion that gamers bring to the industry... but that same passion can be incredibly self destructive. To ANY genre industry. Fans have a lot more power than they realize when it comes to supporting and directing the development of the things they're fans of, and when they don't realize they have that power, they often end up ruining the very things they love.

This is so very true of comics, movies, RPGs and so on.

-Skeld

Grand Lodge

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John Kretzer wrote:

I am wondering if this book will contain something very useful (and if not maybe you guys can still add it) a master index for all the classes, feats, spells, archetypes, etc to appear in the Pathfinder hardcover line.

That alone could get me to buy this book.

I kinda doubt it will, just because the list would be invalidated by the next hardcover they release that contains fets, archetypes, etc.

That sort of stuff is where the online SRDs shine.

-Skeld

Grand Lodge

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DrDeth wrote:
I increased point buy, but I do not allow any points back from dumping. This solves most issues.

Same here. I don't allow additional points from intentionally lower a score below 10. That mitigates most dump sta issues. I don't object if a player wants to lower a score below 10 for roleplay reasons.

-Skeld

Grand Lodge

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CrabSage wrote:
He has somewhat taken up the sword. Being a "switch hitter" means he is both melee and range.

I understand what a switch hitter means.

My point is that, unless the Rogue player is unhappy with his character and asking the Ranger player for advice, the Ranger player doesn't need to give the Rogue player unsolicited advice. The jist of the OP is "my character is incidentally better at a thing than this other character that is actively trying to be good at a thing, so I want to convince him to give up the thing that he wants to do in favor of the thing I think he should do."

I still think the best advice to the OP is to mind his own character unless the other player is asking for his advice.

-Skeld

Grand Lodge

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The best advice I can offer you is to not try and force another player in your group to have fun your way.

After all, your playing a Ranger with more HP and a better attack bonus, why don't you "drop the bow and grab a sword weapon"?

-Skeld

Grand Lodge

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Rule #1: Don't be a slave to rules.

-Skeld

Grand Lodge

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A year is a long time to be stuck waiting for an AP to finish when you aren't very interest in it.

-Skeld

Grand Lodge

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Profession (physicist) check failed.

-Skeld

Grand Lodge

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DrDeth wrote:
(ps- did you know that when you post your poster name and ID and avatar are there?

Yes, I knew that.

-Skeld

Grand Lodge

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Any new edition of Pathfinder is likely to be a revision/clean-up of the current edition, with an emphasis on backward compatibility.

-Skeld

Grand Lodge

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Lochar wrote:
Matt Thomason wrote:
I do, however, concede that if a product isn't designed to run out of the box, it should state that clearly. Then at least there's no room for claims that it isn't suitable for its expected function. In fact, some kind of indicator on APs and modules of the amount of work a GM is expected to put in could be a nice feature.

Honestly, you know what would be an interesting thought experiment?

The end of book stat build outs for what the devs consider to be the 'baseline' for that AP.

Each volume of the AP used to include a couple pages of "pre-gen" characters for that volume. That section was eventually removed (maybe around the time of Kingmaker, I don't remember exactly) in favor of more other stuff. The section consisted of short write-ups/stats for a 4-PC party of the proper level to play hat volume of the AP.

People complained about how badly the characters were built (usually from an optimization stand-point). A couple specific complaints I remember were why was Valeros a 2-weapon Fighter (when that's a sub-optimal build for a Fighter) and why Merisiel had a low Int (8 I think) instead of a higher Int to maximize her skill points.

There were plenty more complaints and you can find them if you dig through the archives.

-Skeld

Grand Lodge

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First things first: never regret killing a Monk PC. They have it coming. :D

Second: You might give the PC the Ghost template. It would allow them to travel with the remaining heroes, do some cool stuff (like walk through walls), and generally stay in the game for the time being. Most of the Ghost's combat abilities are things that require Fortitude saves, to which most of the denizens of Foxglove Manor will be immune because they are Undead, so that he won't be over-powering in combat.

I'd tell the player straight up, "I'm sorry your PC died, that wasn't part of the plan. Here's something to keep you in the game until you guys can afford a raise, but this template is not meant to be permanent."

-Skeld

Grand Lodge

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Steve Geddes wrote:

Yeah, I don't mean to contradict your main point really. I agree that those kinds of posts generally do lead to a downhill spiral unless phrased very, very carefully.

Just being a bit contrary perhaps, but I think there is a reasonably significant cohort of gamers who view all rules as a set of interpretations rather than an objectively determinable body of laws. As such, I think the rules forum is a place to ask or answer a "what do you think they meant" question and I don't discount the views of those who base their answer on "gut feel".

I really don't look as the rules forum as anything more of a curiosity than anything all that useful. Within my home game, I'm rule-savvy enough to make my own interpretations that work for my table. What the designers intended is really a secondary academic point of interest. What other players think is a distant third.

IMO, PFS drives most of the hand-wringing in the rules forum.

-Skeld

Grand Lodge

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Sometimes, a group stumbles across a near-perfect synergy of tactics, opponent, and environment. It's ok for this to happen because the GM needs to let the players be awesome sometimes.

I wouldn't worry about this unless it becomes their go-to tactic for most situations and starts proving itself too effective. Keep in mind that intelligent enemies (and Wizards are known for being intelligent) would foresee such a tactic and a devise a counter. Additionally, for foes later in the game, remember that the heroes are being watched.

-Skeld

Grand Lodge

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Wrong John Silver wrote:
I was one of those mythical pure players, who introduced himself to the game, back in 1984. No one showed me the game before I picked it up, I taught myself everything. The Red Box was that good--it was honestly possible with that, to go from never-seeing-the-game-before to DM. I was a DM before I ever became a player.

I had the same experience, albeit, 1985.

Grand Lodge

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Dragnmoon wrote:

Just started reading it but it seems to be missing some important things.

A map of the area the Emerald Spire is located:

It would have been nice to see an area map in the actual module showing where it is located in comparison to everything else in the river kingdoms.

I noticed that too. I haven't look at the Thornkeep book yet because one of my players is planning to run that one.

Dragnmoon wrote:

Expected PC level for each level of the dungeon:

This seems to be an important thing missing from the module.

The first I can say for fact is not in the module, I have not seen the second. Did they really forget to add the expected level of the PCs per level of the dungeon or did I just miss it?

Again, I also noticed that was missing as well. I did see that they included a take-away block for running with 5 and 6 players. i don't think they've done that before.

I also think this product suffers from "all level maps must fit on a flip-map." That seems like unnecessarily restrictive. Flip-maps are nice when their generic locations, but the dungeon ones are less useful.

-Skeld

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Latrecis wrote:

You can certainly turn the party into wanted criminals but I would suggest you think long and hard about that before doing so. And I get the whole "authentic city response" thing but it takes the AP completely off the rails. As wanted criminals it's going to be really tough to connect them to the events in Book 3 - no one in Magnimar is going to want to hire or recruit them for that job. And the folk of Sandpoint should turn on them as well.

Further if they are wanted, it's going to be hard, perhaps impossible to preserve their freedom without killing guards or Hellknights (double especially given your seemingly reckless pc's.) Continuing the "authentic city response" - even if they eventually clear their names, any casualties they've inflicted in the mean time are not going to be greeted with any "Let's not worry about who killed who" narratives. At best it'll be "Leave and never return!"

At this point the pc's have only killed Skinsaw Cultists (and their departure leaves the world no poorer.) If they can catch Ironbriar before he gets back into his cover identity they can still make everything alright. So if the timing still works have them catch a glimpse of him fleeing, giving them a chance to follow. Or have them follow the ravens back to Xanesha and find him there. Perhaps Ironbriar gets to the clock tower, and Xanesha orders him, the Scarecrow and a couple faceless stalkers come hunt the pc's down immediately. She tires of their interference.

Keep in mind Ironbriar is very exposed here - how exactly does he know who did what at the mill? Was he there? What an odd place for you to be, Justice? Please explain. Especially difficult, the pc's have a lot of interesting things to say (which can be confirmed via truth magic) - there were stalkers at the foxglove estate, Aldern appears to have been co-opted by the Brothers of the Seven - they have deeds, notes from Xanesha, fighting Skinsaw Cultists in the mill, etc. The best outcome for Ironbriar (and Xanesha's interest in preserving...

Unless....

They are sentenced to service with the Black Arrows.

I think that's what I would do if my party had decided to go nuclear on the Skinsaw cult.

1) Heroes burn down sawmill; Ironbriar escapes.
2) Ironbriar has the Hellknights track down and arrest the heroes.
3) A public trial held by Ironbriar sentences the heroes to serve with the Black Arrows.
4) HHM happens with modifications too account for the above.
5) Among Lucretia's belongings, heroes find letters from Xanesha detailing how Ironbriar is her thrall.
6) Heroes have evidence exonerating them and implicating Ironbriar. They can travel back to Magnimar to clear their names and bring Ironbriar down.

-Skeld

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Haladir wrote:
Kydeem de'Morcaine wrote:

Oh, one other thing. I'm not sure if you would count this as 'theory-crafting' or not.

But you read a lot on these boards about the paladin's oath causing problems at the table. I have to say that is spot on. Every time there is a paladin in the group about every other game session grinds to a screeching halt while they argue about a paladin can't, should, must, would never, etc...

Usually by somewhere around level 5-8 they finally all agree on what this particular paladin believes and drop the argument. But it really makes me wish the class had never been created in the first place.

I say this on just about every Paladin thread that I can't resist posting on, but I'll say it again...

I've been playing D&D and its derivative for 30+ years, and I have never found the paladin class to be problematic. The only times I've seen it be a problem is when there's a disruptive player (often, but not always, the player of the paladin), or a power-tripping GM. (Or, worse, both.) These types tend to be unpleasant to play with anyway, but paladins really seem to attract their attention (and ire) unduly.

This has been my experience as well.

You can take that with a grain of salt because I've only been gaming for 29 years. ;)

-Skeld

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Tangent101 wrote:

Bullpucky. If 10 Mythic Tiers completely breaks the game? Don't allow it. If Mythic Power Attack, as-written, breaks the game? Nerf it. If Mythic Archmage breaks the wizard due to Swift spellcasting? Eliminate the Swift spellcasting.

This is your game. You can modify it as you wish. People talk about using Gestalt characters instead of Mythic - well, gestalts MODIFY the damn game. So limit Mythic already.

It is impossible to over-emphasize the validity of this advice. The game is a block of clay; it is meant to shaped and molded into what you need.

-Skeld

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This next batch of covers (Iron Gods, this one, Numeria, etc.) are some of the most awesome in the Pathfinder library. Kudos, guys.

-Skeld

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Caedwyr wrote:

I would suggest looking at the Penny Arcade forums for a model of how good moderation and application of the rules can create a good community that generally does a decent job of self-policing. Patrick Groome (lead moderator) has an interesting blog on some of the concepts and methods used for moderating a community. Another decent resource is Sanya Weather's blog, which explains a number of other concepts behind community management and community building.

Paizo's forums moderation, appears to be done by staff who are not community managers, and as such they have run across a number of common pitfalls for people in their situation. With the growth of the forums that has accompanied the growth of Pathfinder, they seem to have found themselves in a situation many others who have walked similar paths with respect to their forums and forum community.

Paizo has stated numerous times over the past few years that they have no desire to grant mod access to non-employees. Given that Paizo is a business and not just a fansite, I think their policy is in their best interest.

-Skeld

Grand Lodge

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

My reasoning for not transitioning to DDN is for becaue i have a ton of PF material and PF/3.5 scratches my gaming itch (and my group's). Outside of curiousity, the DDN OGL/GSL/Whatever doesn't play into my decisions.

When Paizo puts out a second edition of PF, I have a sneaking suspicion it will still be backward compatible to 3.5/PF. If not, I'll make decisions from there.

-Skeld

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
chopswil wrote:

they need another year to get any OGL right?

They have had years to think about it, ever since 4e's shining example.

This means to me nothing but nit-pickey, hard to understand rules that really promise you nothing except many threatening letters and phone calls from Harsbo lawyers.

That means a year of no 3PP for D&D Next and only what Hasbro put out or contract out through companies like Kobold.

Exactly. They've had years since they began working on DDN behind closed doors, and since the lessons-learned from the 4e GSL debacle, to figure out how to approach an OGL for DDN. When they say they need until next year to work it out, that tells me that they want people to get invested in the game before they come back to say there won't be an OGL for 3PPs. Or what Gorbacz said: the OGL will only cover fan-created, free works.

-Skeld

Grand Lodge

2 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

A lot of the theorycraft problems you see people pitch back and forth on the boards go away when you site down at a table with a bunch of people that want to play cooperatively and have fun together.

-Skeld

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Auxmaulous wrote:

I'm not seeing any tech on the cover besides the NPC overlay - android and pistol (which looks like a stylized or magical flintlock). I can't tell if the critters on the cover are supposed to be Vegypygmies.

Sorry to be a downer - this doesn't scream Expedition to the Barrier Peaks/Gamma World or anything else for that matter. Then again, it's hard to tell from the background where they are fighting - maybe if I saw a better pic that didn't have the color washed out.

Sorry, if S3 is what you guys are trying to convey it isn't happening - for me at least.

Not a bad cover - just doesn't give the S3 vibe.

Just so I correctly understand what you're saying: you're judging the book by its cover?

-Skeld

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