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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 3,287 posts. 6 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Grand Lodge

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I've always had more trouble with adults than with kids.

Grand Lodge

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Atarlost wrote:
Different names. Most of the Paizo developers have done too much damage to their own reputations through terribly designed classes. I'd like to see someone of good repute who actually understands game balance as primary system designer. Last time this thread was made I named Kirth Gersen, but he's been less active lately. I'd also like to see someone with a programming background writing the actual rules text. Someone who knows how to run edge cases through the rules in search of bugs and write clear pseudocode.

The bolded part is one of the most unintentionally funny things I've read on these boards in a while.

-Skeld

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The thing I look forward to about PF2E is all the arguments about PF3E that'll start less than 2 minutes after it's announced.

-Skeld

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Galnörag wrote:
...with the disappointing plan change coming long after my money was committed.

This is why I've stopped ordering from places that require upfront payment for pre-orders (like Miniature Market). I don't have to pay for anything until it's ready to ship and I can change my mind at the last minute if I need to.

-Skeld

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Hobbun -

Spoiler:

I couldn't remember precisely until I looked, but in the AE, there's a Shemazian Demon in area X16 of the Pinnacle of Avarice.

-Skeld

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For the various reasons already listed, this isn't a "problem" that needs to be "fixed."

-Skeld

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In my mind, I always place Crimson Throne before Second Darkness because that's the order in which they were released.

-Skeld

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When I bought my current house, I installed an over-sized mailbox for exactly this reason. :D

-Skeld

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Cheliax isn't my cup of tea. An Evil campaign also isn't something I'm interested in running (after all, if I run an AP, I'm going to sink 2-3 years into it).

Both of those things I'm willing to chalk up to "not every AP is for me." However, part of the attraction of Pathfinder is the constant churn in theme/location. So I guess my question is, are we really going to dwell in Cheliax for a year?

-Skeld

Grand Lodge

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There's nothing wrong with people expressing their opinions on upcoming APs so long as they aren't jerks about it.

-Skeld

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I'm more put-off by the fact that we have two APs with similar-ish subject matter released back-to-back. That's like immediately following Wrath of the Righteous with Wrath of the Corrupt or Rise of the Runelords with Revenge of the Runelords and so on.

-Skeld

Grand Lodge

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A Cheliax AP followed by an evil Cheliax AP? Ugh.

-Skeld

Grand Lodge

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Zaister wrote:
Skeld wrote:
I'm not very interested in Cheliax or evil campaigns, so I'm looking at at least a year's worth of APs I'm not excited about. :|
We've all been there probably. For me, for example, it was the year with Carrion Crown and Jade Regent.

I wasn't crazy about those either. Right now, Giantslayer is just kinda blah, so the prospect of two more upcoming campaigns that aren't my thing is disappointing. I hope there's something good on the far side of a year's worth of Hell's Whatever.

I guess this is nature's way of making up for the awesomeness that was SS, RoW, WotR, MM, & IG. That was a good run for me.

-Skeld

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Zolanoteph wrote:
I would say that this thread has been largely hijacked for uses I did not intend.

If you're at all serious, forgive me for laughing even harder.

-Skeld

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I'm not very interested in Cheliax or evil campaigns, so I'm looking at at least a year's worth of APs I'm not excited about. :|

-Skeld

Grand Lodge

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Aaron Motta wrote:
Skeld wrote:
Edit: Please tell me that thing about the Rusty Dragon mini set case incentive is a joke.
Why? It's pretty awesome.

Because it's a case incentive and I personally prefer some cool monster that they'd otherwise not make that pops up occasionally, and not a big dungeon dressing. There are a number of Gargantuan monsters that would make great case incentives that are getting skipped in favor of this. While I think it's thematic for a set called "Rusty Dragon Inn," it's not something I see being very useful as a mimiature. It's underwhelming.

Maybe it is awesome. I'll reserve final judgement until I see it, but it's going to have to be really impressive for me to not eBay it.

-Skeld

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Has Gorbacz posted to this thread yet? He's on my ignore script.

-Skeld

Grand Lodge

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LazarX wrote:
Oceanshieldwolf wrote:
Why do people need HeroLabs? I seem to get by just fine without it.
Can I live without it? Sure. But it's a heck of a time saver, and my leisure time is limited.

Seconded. It saves me a ridiculous amount of time and work, which is why I use it and continue to support it.

bugleyman wrote:
Steve Geddes wrote:

You may be right about the ultimate trajectory (I don't really have any datapoints so I haven't got a clue). However, given the speed at which the first printing sold out, I think it should probably be given credit as being very successful initially.

I can't imagine Vic, Lisa and the rest (Erik and Chris, perhaps?) being so risk averse with print run sizes that a moderate success would sell out in a few months.

I have no data either, just anecdotes and speculation, but what amounts to tossing the whole game every six months just seems like a fatal design flaw to me. The card game also seems tertiary to the the RPG, and so possibly germane to a discussion about whether Paizo is splitting its focus.

From my outside-looking-in POV, the card game seems to be doing fine. I'd be more concerend about "splitting focus" with the card game if they didn't have a dedicated set of developers working it.

PFO looks, to me, like a blackhole. It's sucked in a bunch of resources and hasn't produced much. At least the impression of my players that jumped on the KS is that they are wholly unimpressed and wouldn't bother with it at all if it weren't currently getting KS benefits. Maybe Paizo/Golblinworks will turn it around, but I'm not holding my breath.

-Skeld

Grand Lodge

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Azgara wrote:

Hello,

So I was talking with 2 of my players the other day on changes to PF for the next campaign. I want to use the unchained Removing Iterative Attacks rule, as I’m trying to speed up play as much as I can.

I have the 2 I was talk to that didn’t like this idea, they think I’m trying to nerf them, and they want the 3 attack rolls. One was really bad and was calling me a fun Nazi, all I’m trying to do is make the gamer better for everyone.

Any of you math experts help show them that this rule change only speeds up play and doesn’t "Nerf" them. Thanks

Your players are more interested in fun than they are in a speedy game. They don't share your view on what is "better for everyone." Listen to them.

-Skeld

Grand Lodge

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Therrux wrote:
Skeld wrote:

Wasn't all that redacted?

-Skeld

From my understanding everything from 3.5 is in a grey area of maybe it is a part of the world or maybe it isn't, but the general consensus is that to use it if you like it.

That's not entirely true. There's lots of material from the 3.5 era of pathfinder/Golarion that is solid canon, with only a few bits that have been retconned for various reasons.

James Jacobs said in a post in the "Ask James" thread that Dragonfall isn't canon because of issues it raises with regard to how dragons are represented in Pathfinder. He doesn't mention Guardians of Dragonfall by name, but it's pretty easy to infer that's what he's talking about.

-Skeld

Grand Lodge

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Wasn't all that redacted?

-Skeld

Grand Lodge

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Liz Courts wrote:
TriOmegaZero wrote:
Opening up Cosmo sounds like the plot to a module.
Or GenCon 2010.

Paizo has been releasing Cosmo upon the world, one deranged internal organ at a time.

-Skeld

Grand Lodge

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I prefer that PF and 5e not borrow too much from each other. Too much borrowing is going to lead to the games being sorta same-y. I like that they're distinct games.

-Skeld

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Anguish wrote:
Skeld wrote:
I wish they'd get rid of the in-house advertisements that are already included in the books.

To be fair, sometimes that comes from a page-count issue. When you print physical books, you've got signatures, which are groups of pages. Imagine you've got a signature of 16 pages, and when you look at the content that's been written, you can't quite squeeze it into 64 pages... you're three over. So you commit to a fifth signature of 16 more pages. You go back to page layout and make things less tight, undoing all the space-saving measures you undertook. You make a few illustrations bigger, and the same with maps. Next thing you know, you're up to 9 pages of your fifth signature. Now what? You've got 7 pages to fill. So you add a couple side-bars, and maybe some editorial content. Now you've got 5 pages to fill. Either you're commissioning more art (costs), more text (costs), or you're going to maybe see if someone will pay you peanuts for a few pages of art. Or you advertise your own products.

I really don't object to same-publisher adverts. Totally been there on the page-count conundrum with layout. Sometimes there just isn't a good way to lay things out to fit a fixed signature count.

Don't get me wrong, Anguish, I get why the adverts are there. I tolerate them as a part of Paizo doing Paizo's business. But, all things being equal, I'd rather have 2 pages of additional content than 2 pages of ads of any sort. :D

-Skeld

Grand Lodge

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Lorathorn wrote:

Oh no, don't misunderstand. I'm on board with your assessment, but my example was to address to the assertion that advertising changes a book's designation, and that it has been done. Take of that what you will.

But my derision of Palladium Books was better summed up by a brilliant man who hit the proverbial nail on the head with his diatribe on the matter.

That's probably a reference to the response Paizo has given when asked why they don't ship PF books via USPS media mail. If there are any ads in a book, it doesn't qualify for media mail.

Per Vic Wertz.

-Skeld

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justmebd wrote:

If selling ad space on the inside covers and a few splash pages at the end instead of in-house ads brings the end-user cost down, I'm in favor of it.

I've always been mystified by the resistance to ads. They never bothered me, personally.

The resistance is probably because selling ads requires people whose job is to sell ads, support those customers, and manage that task. I doubt selling a couple ads would have any effect. After all, magazines contain a lot of ads. Any ads would have to cover the cost of the person above before it would lower the price.

Also, ads suck. I wish they'd get rid of the in-house advertisements that are already included in the books.

-Skeld

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I avoid this by not using XP.

But if your group still uses XP, don't give out single awards like this.

-Skeld

Grand Lodge

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Dennis Baker wrote:
Skeld wrote:

PFRPG has been a thing since 2009 and people have been speculating about a new edition for at least a couple years now. I've yet to see anyone put forth a compelling argument for why a new edition is needed.

-Skeld

"Needed"? If you use that as your criteria few things would ever improve.

I would love to see the beginner's box exploded into a new version that is fully compatible with the current system, but integrates improvements to the current system like the new versions of the rogue and barbarian. Also, we've learned a lot from the Beginner's Box and it would be great if we took that learning into the core system, making the system easier to learn and clearing up a lot of the confusing rules. While we're at it we can file off some proud nails like Stealth.

Essentially, It would be Pathfinder, but with the stuff we've learned since it was first released.

I would also love to see some big changes to high level play, but it would fully break compatibility which pretty much makes it a no-go.

Yes, needed. At least, I hope Paizo is basing these kinds of decisions on what their sales data tells them instead of what some people on the forums are saying they want (while others are explicitly saying the don't want).

-Skeld

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Atarlost wrote:
No one's going to rage quit over the conservative option.

People will rage quit over the most minor of things. An edition change is not a minor thing.

-Skeld

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Pan wrote:
thaX wrote:


That is when Vancian Casting would be ripped from Role Playing games forever. Like it should have been in 3.0.
Yeah you keep barking up that tree, pal.

The problem is that everyone's PF2e looks different right now. One person's "that's about right" is another's "table-flipping rage-quit." Like I said, uncertainty = risk. The risk analysis for Paizo (from the cheap seats) is that a big misstep on PF2e could literally kill the company; they don't have a M:TG or corporate sugardaddy to fall back on.

thaX wrote:
A new edition is, in my mind, at least 5 years down the line.

I remember JJ saying early on that he hoped any new edition of PFRPG would be at least 10 years off.

-Skeld

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This is great, but I'm really curious about AP#100 is November. Is it going to something special and what can we expect?

-Skeld

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bugleyman wrote:
Skeld wrote:

PFRPG has been a thing since 2009 and people have been speculating about a new edition for at least a couple years now. I've yet to see anyone put forth a compelling argument for why a new edition is needed.

-Skeld

"Compelling" is a matter of opinion. Personally, I'd find a better-organized Core Rule Book compelling (though I'd certainly prefer more substantive change).

It's funny you say that because I originally had something to that effect in my post, but I edited it out.

A revised CRB would be nice, the problem is that a revision would require a change to the pagination and that is something Paizo has been hesitant to do because it would break the CRB references in every other thing they've published. That's a value judgement on Paizo's part: is a revised CRB worth breaking references everywhere else?

The problem with PF2e (at least right now) is that everyone has a different idea of what it should be, what constitutes too many changes, and what isn't enough. It's a lot of uncertainty, which means a lot of risk.

-Skeld

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PFRPG has been a thing since 2009 and people have been speculating about a new edition for at least a couple years now. I've yet to see anyone put forth a compelling argument for why a new edition is needed.

-Skeld

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Pathfinder is the game Paizo built and marketed to all those 4e holdouts who didn't want to stop playing 3.5e. The chance that a new edition of PF is going to be drastically different (for example, ditching Vancian magic) from the current edition almost 0, IMHO. Paizo has a lot of previously published books in their warehouse and PDFs on their servers they'd like sell. They aren't going to completely invalidate their entire back-catalog with a radically different edition. Any PF2e will be backward compatible to the current edition.

New editions bring up problems with the AP line, which has been the flagship of PF. New editions (especially the less backward compatible you get) lack options. Imagine starting over with a new edition in 2016: how long before you can do another Iron Gods? You have to have tech rules in place first, or at least concurrently. If you do tech rules earlier, what options are you pushing back to get them? A new edition's lack of options limits the stories that can be told. If you instead make the game backward compatible enough that the current tech rules work whole cloth, then have you made changes significant enough to even warrant an edition change?

I don't see it happening soon. I think Wiggz is spot on about Unchained-type stuff being a stealth edition change.

-Skeld

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Price increases. Meh. Have seen how much the price of chicken has gone up the past couple years.

-Skeld

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Next up, Dex for Encumbrance.

-Skeld

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Gladior wrote:

Vic,

While we've got you here, I wanted to ask about the map folios. What's the rationale for putting them with the Campaign Setting line rather than the Maps line? Sure the maps are for battlemaps, but the Campaign Setting is also for info about the campaign.

Any chance that we could move to a Campaign Setting line where the map folios aren't part of the subscription? What about moving to something where the map folios aren't a part of the subscription, but if you are a subscriber to [pick most related product line here] you get the free PDF?

Map Folios directly support the APs and the Campaign Setting. For example, a regional map contains proper names of places detailed in the Setting. Flipmaps and map packs are often much more generic.

Map Folios are usually things like regional maps, city maps, etc. that don't have set scales and aren't made for use with miniatures or tactical combat. Flipmaps and map packs detail things that fit on a 1" grid for use with miniatures.

-Skeld

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The advantage to the animalfolk naming scheme is that someone new to the game or setting knows immediately what anthropomorphized animal is being referenced, without the need for art or explanation.

Give animalfolk made up names (for example, calling tiger-people kzin) and the they writer has to provide a picture or a clear description of the creature.

-Skeld

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kyrt-ryder wrote:
Big Lemon wrote:
kyrt-ryder wrote:
Does this kind of greed and self-centered behavior fall into alignment with the character's personality/backstory/identity?
If you're suggesting that this would be an excuse, it isn;t. It never is. The player CHOSE to be a character that would derail the game and force the plot to a halt. Every aspect of a character is in the player's control. His hands were never tied by "what his character would do" because "what his character would do" is entirely up to him.

I'm suggesting that if the character was created in such a manner as for this behavior to be congruent with the character's written and submitted identity, that it the GM shares some of the blame in this situation.

I don't always do so [because some players don't enjoy that type of game] but I like GMing for and playing as characters that actually have their own goals and put priorities above some 'group.'

The GM's expectation appears to be that the player would share the information with the rest of the heroes and adventure on, not abscond with it while flipping everyone the proverbial bird. Blaming this, even partially, on the GM is a mind-boggling position. The GM can't see the future and doesn't know if or when a player is going to play their character like a ginormous toolbag. It's one thing if the GM orchestrates something like this with a player, but the GM seems just as surprised by this as anyone. More so, in fact, because this isn't what he intended (and the players don't know what the GM intends to happen).

-Skeld

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Skeld wrote:

There's no excuse for that behavior, but I will say that waiting three hours for a first-timer to read all the spell conditions does seem excessive. No doubt the player sat there and silently fumed about it until he reached his "I'm outta here".

Istill, that's no reason to torpedo someone's,

I think I actually fell asleep half-way through my post. Derp.

-Skeld

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I saw this today and i really enjoyed it:

Spoiler:

I was surprised at Hawkeye's family and I thought that was a cool addition to the movie and his character. Hawkeye's had very little character info revealed and I think making him a family man outside of Avenging makes him even more of a "normal guy on a team of superheroes." I also felt like Hawkeye got some of the best moments of the movie.
Black Widow also had some interesting backstory revealed that ties into AoS, which was a nice nod. The thing with her and the Hulk makes sense given that they started setting that up in the previous Avengers movie.
Thor got all the set up needed for Ragnarok. He had some cool moments.
Iron Man, wow, they are doubling down on the ego. Also, given his "suit of armor around the world" mentality, it doesn't surprise me at all that he'd have designed a weapon/armor specifically meant to kill or incapacitate every members of the Avengers (except himself, of course). That Banner is concerned about hurting innocents, i can see how he'd be happy to help Stark build the weapon to take the hulk out if needed.
Cap will always be my favorite and I really liked everything they did with him. Whatever shot he took from Ultron that has folk's dander up, I didn't even notice it.
Quicksilver/Scarlett Witch were cool. Too bad about Quicksilver, but I'm glad he died doing something heroic. I like how SW stepped up and look forward to seeing more of her.
Vision - Awesome. Since he's got the Mond Stone stuck in his forehead, he's going to have issues with Thanos. (I've been saying, ever since it made an appearance, that Loki's scepter contained the Mind Stone. Validation, FTW!)
I also enjoyed Ultron as an antagonist. I liked how he wasn't a cliched robot bad guy. Spader gave him a great amount of personality and overall creepiness.

In short: good summer action/adventure/comicbook movie. Pretty much exactly what I'd hoped for.

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Aberzombie wrote:
Hama wrote:
** spoiler omitted **

That's what I'm wondering. It wasn't very clear to me.

** spoiler omitted **

My assumption on Theta Protocol:

Spoiler:
I think Theta Protocol is more than "call the Avengers." I think it's been about prepping for an influx of enhanced people, as evidenced by the facility May and Bobbi said Coulson was preparing and staffing and all the globe-trotting trips he's taken under the guise of "recruitment." I think they've been getting ready to rescue, house, train (or all the above) specials.

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4e is dead and gone. Can we get back to talking about Pathfinder?

-Skeld

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The game has a basic set of rules. Some of the rules are less flexible than other rules. Other options (especially feats, spells, and class abilities) let you break or bend the rules.

The less flexible a rule is, the more likely an option that breaks it will be referred to as "cheese."

-Skeld

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If Paizo releases a Pathfinder 2e, it will be as backward compatible to PF1e as PF was to D&D3.5 when PF was released. Anyone expecting an entirely new, or wildly different, game is going to be sorely disappointed because Paizo isn't going to release a game that will invalidate their entire back-catalog.

The entire idea of PFRPG was predicated on the fact that people didn't want a completely new game. As bets go, it was a huge winner.

-Skeld

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Rogar Valertis wrote:
...

This book doesn't contain a rewrite of the Fighter. If that's what you're looking for, then this isn't the book for you.

-Skeld

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I think it would be helpful to add "Was this review helpful?"-type functionality to product reviews. This could be as simple as adding the current "like" functionality to reviews, or something more complex where reviews could be sorted according to how many customers found the reviews helpful.

This type of functionality would help weed out bad reviews while promoting ones that are actually helpful.

-Skeld

Grand Lodge

3 people marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Rogar Valertis wrote:
Skeld wrote:
Rogar Valertis wrote:

Of all classes in need of "unchaining" they left the fighter out???

XD

The Fighter can greatly benefit from some of the optional rules, especially Stamina and Combat Tricks. It doesn't take a full rewrite of the Fighter to get that improvement.

-Skeld

I don't want to derail the thread but... really? The summoner needed unchaining more than the fighter? Or even the monk (same class who got all those nifty style feats with UC?)?

They added new mechanics benefitting the fighter more than others. Nice. But from what I'm hearing not really the overhaul the class needed. Besides the main problem with the fighter is the class seems so bland. Every other class can do what the fighter can. Yes you get more feats, but that's really all there is to it: more feats. Nothing is unique about the fighter, and adding new mechanics that everyone can use does not solve the problem at all.

If you can address a problem with a class without making any changes to the class, that's a winner in my opinion because you don't invalidate every statblock for that class that's been previously printed across hundreds of products. The Stamina/Combat Trick rules do exactly that, especially if you follow their recommendation of making Stamina/Combat Tricks a Fighter-only option.

-Skeld

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

One of my players took the Stamina/Combat Trick upgrade for a drive last night with his 13th level Dwarf Fighter. I think he liked to upgrades. The ability to use some feats while negating their penalties is nice.

-Skeld

Grand Lodge

1 person marked this as a favorite.
Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Rogar Valertis wrote:

Of all classes in need of "unchaining" they left the fighter out???

XD

The Fighter can greatly benefit from some of the optional rules, especially Stamina and Combat Tricks. It doesn't take a full rewrite of the Fighter to get that improvement.

-Skeld

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