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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 3,588 posts (3,652 including aliases). 6 reviews. No lists. No wishlists. 1 Pathfinder Society character. 2 aliases.


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Grand Lodge

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Nutcase Entertainment wrote:
True, but it can also bring new customers.

Customers can already buy any given PDF with a couple mouse clicks. Are there people that refuse to buy any PDFs because there isn't a subscription option?

I know there are people that don't subscribe who complain about subscribers getting PDFs prior to street date. The thing to remember there is that subscribers don't always get things prior to street date. You might get it two weeks early, or you might get it a few days after you could've bought it at the store.

-Skeld

Grand Lodge

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I'm going to plant myself in the "dubious" category for now, at least until there's more information or a better look at what this is going to be.

However, I think if anyone can pull this of and make it successful, it will be Paizo.

-Skeld

Grand Lodge

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Tonight, in epic fashion, my players defeated Karzoug the Claimer.

It was a battle worthy of song. They fought bravely and three of the died before Karzoug was finally defeated.

It's late (it was a 9 hour gaming session), so I'll have to write more later, but here are some of the interesting tidbits from my RotRL campaign:
* Tonight was out 53rd session of the campaign.
* Our first session was January 6th, 2012.
* We took a couple breaks along the way for various reasons. One of the breaks was so we could play through Dragon's Demand.
* We started with 6 players and finished with 7, adding 1 along the way.
* This is the 4th campaign I've GMed for this group.

I'll try to come back later with more details. Feel free to ask questions about our campaign.

-Skeld

Grand Lodge

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It's disappointing that you guys aren't doing blog posts this year. Nothing against facebook or twitter, but on those platforms, it's really hard to separate the wheat from the chaff. There are some nuggets of real information, but you have to dig for them. The blog posts usually put the good announcements front and center.

(I'm busy tonight anyway; my players are going to have their final battle with Karzoug!)

-Skeld

Grand Lodge

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I don't think this is a mistake. It's just a unique, dangerous creature with a one-off ability. It's a real threat against high-level characters.

-Skeld

Grand Lodge

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TOZ wrote:
I'm incredible ungrateful to my GMs, I drink their milk and everything.

For all those that are new here or don't othwise get this reference, you missed out on a truly epic thread.

You should stop what you're doing and go find it. You can thank me later.

-Skeld

Grand Lodge

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Took off some time from work yesterday to,watch it; loved it.

Of all the Marvel movies the Cap movies have been my favorites. Civil War is my new fav Marvel movie.

Without going into too much detail, I really liked all the characters. And I have renewed hope for a proper Spiderman movie.

As to the debate over Tony Stark and his decision making process, remember that he was not recommended for the Avenger Initiative: SHIELD liked the armor tech, but thought Tony was too emotionally damaged to participate as anything more than a consultant. Over the course of all his appearances, he's gotten demonstrably worse at making reasonable decisions.

Also,

Spoiler:
I thought for a second there at the end, they were going to reintroduce Cap as Nomad.

Grand Lodge

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I use Goodreader. The PDF downloads in Safari, the Goodreader unzips and opens it. Taa daa!

-Skeld

Grand Lodge

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This is an unworkable problem, from a practicality standpoint. There are too many uncontrolled variables.

-Skeld

Grand Lodge

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Make him the GM.

-Skeld

Grand Lodge

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I had Karzoug take note of the PCs when they killed Xanesha.

He started observing them in earnest when they fought Mokmurian.

He started watching them closely once they entered Runeforge.

When they arrived at the Spires of Xin-Shalast, he started watching them obsessively around-the-clock.

They're battling Karzoug next session. He's ready for them. :D

-Skeld

Grand Lodge

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thorin001 wrote:
Skeld wrote:
thorin001 wrote:
Skeld wrote:

I make these kinds of rolls for my players. I also make Disable Device and Sense Motive checks for them, oftentimes. There are some saves I'll roll for them too,,such as the Fort save versus disease they get when they're hit by a diseased creature attack. In fact, I keep a post-it note on the inside of my screen that has all their saves, Perception, Sense Moytive, and Disable modifiers so that I don't even have to ask for them.

Some checks/rolls are, by the very act of rolling and seeing the number that appears, can be metagamey.

-Skeld

Why do you even have players then?

Even though this question is utterly dumb and I'm not sure it's even a serious inquiry, I'll treat it as such and give you a serious answer.

My players (all 7 of them) are there to have fun, play their characters, and make the other 95% of the rolls involved in the game. That includes almost all active rolls, saves, checks, attacks, spells, etc.

In my experience, no matter how good you think you are at being a roleplayer and/or separating character knowledge from player knowledge, there's no substitute for maximizing dramatic tension than the player not knowing the result of some rolls. The next level is when the player doesn't even realize there was a roll to begin with (disease is far and away my most used case of making a save for a player without their knowledge). When you roll a d20 and you see the result is a 3 or a 16, there's an immediate connection in your brain that says "16 is good!" or "3 is bad!". It's even more so on saves when a 1 or 20 means an automatic fail/pass. Of course, many of these concerns die off at higher levels when the modifier drives the result more than the roll does.

-Skeld

It is a serious question because it is a major sign of an overly controlling GM. And they do not want players, they want an audience to ooh and ah at their amazing story.

Also, what makes you, or any other GM, more immune to metagaming than the players? Don't say that it is not metagaming when the GM does it, because that is a bald faced lie. GMs may not do it with skill checks, but they do it with PC abilities and tactics.

It sounds like you've had an experience with an overly controlling GM and you feel the need to take your frustration out on me, for some reason.

I'll lay it out for you as clearly as I can: There are some circumstances where, for the purposes of creating dramatic tension, I find it advantageous to make some rolls for the players. The vast majority of rolls, players can and do make for themselves.

Certainly, you understand that the GM has a completely different function within the game that the players. Because of that, the GM has a clearer understanding of what's going on in the game and has a different set of constraints than the players. I never said anything about GMs being immune to metagaming (those are words you're putting in my mouth), but the GM has to be more cognizant of metagaming and approach it from a different angle because the GM is playing literally every other character in the game.

wraithstrike wrote:
As an example, a disease does not show its effects until the next day after the save. If you roll a low number vs a disease carrying monster you should not be looking to cure a disease. The character does not know he failed the save.

This is exactly the kind of thing I'm talking about.

-Skeld

Grand Lodge

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thorin001 wrote:
Skeld wrote:

I make these kinds of rolls for my players. I also make Disable Device and Sense Motive checks for them, oftentimes. There are some saves I'll roll for them too,,such as the Fort save versus disease they get when they're hit by a diseased creature attack. In fact, I keep a post-it note on the inside of my screen that has all their saves, Perception, Sense Moytive, and Disable modifiers so that I don't even have to ask for them.

Some checks/rolls are, by the very act of rolling and seeing the number that appears, can be metagamey.

-Skeld

Why do you even have players then?

Even though this question is utterly dumb and I'm not sure it's even a serious inquiry, I'll treat it as such and give you a serious answer.

My players (all 7 of them) are there to have fun, play their characters, and make the other 95% of the rolls involved in the game. That includes almost all active rolls, saves, checks, attacks, spells, etc.

In my experience, no matter how good you think you are at being a roleplayer and/or separating character knowledge from player knowledge, there's no substitute for maximizing dramatic tension than the player not knowing the result of some rolls. The next level is when the player doesn't even realize there was a roll to begin with (disease is far and away my most used case of making a save for a player without their knowledge). When you roll a d20 and you see the result is a 3 or a 16, there's an immediate connection in your brain that says "16 is good!" or "3 is bad!". It's even more so on saves when a 1 or 20 means an automatic fail/pass. Of course, many of these concerns die off at higher levels when the modifier drives the result more than the roll does.

-Skeld

Grand Lodge

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I make these kinds of rolls for my players. I also make Disable Device and Sense Motive checks for them, oftentimes. There are some saves I'll roll for them too,,such as the Fort save versus disease they get when they're hit by a diseased creature attack. In fact, I keep a post-it note on the inside of my screen that has all their saves, Perception, Sense Moytive, and Disable modifiers so that I don't even have to ask for them.

Some checks/rolls are, by the very act of rolling and seeing the number that appears, can be metagamey.

-Skeld

Grand Lodge

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Why does this thread remind me of a katana thread?

-Skeld


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Eric Hinkle wrote:
Skeld, PDF Prophet wrote:
Marco Massoudi wrote:
Who are the (9 other) creatures, what are their CRs and where are they based?

This is what i found with a quick scan. Some of the places might need fine-tuning.

** spoiler omitted **

-Skeld

Yikes on that CR for Andoletta.

And just what does she look like in the art? I always had this idea of her being a crotchety old country woman in appearance, as well as a good potential patron for LG witches.

She does indeed appear as a crotchety old woman in her art. There's also a shadowy crow spirit/figure rising off of her, belying her outsideriness.

-Skeld


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Now I'm really done for the night. ;)

-Skeld


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Eric Hinkle wrote:

Can someone please share the basic information on the Molthuni Defender archetype?

And based on what I heard here, I'll be loving this book when I get it.

Spoiler:

Molthuni Defender - Gains: Armored Defense (armor-dependent bonus to CMD versus some maneuvers and to DC on Acrobatics checks to move through your threatened spaces; add half armor training bonus to a selected maneuver while wearing medium/heavy armor).
Replaces: Armor Training 1-4 (but still counts as Armor Training).

-Skeld


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David knott 242 wrote:

If the Guardian Armor spell lacks somatic components, it would make a great way for a Spirit Dancer Medium in Archmage mode to get out of his armor quickly -- or as a way for a relatively squishy character keeping watch to armor up the party tank quickly when they are ambushed during the night.

If the spell has somatic components, then it is a bit less useful for characters who might risk spell failure for the armor they want to teleport onto somebody else.

Spoiler:
It does have somatic components (and verbal and a focus, which is the armor worn by the caster). It teleports armor from the caster onto the target as an Immediate action and the target gains immediate benefit.

-Skeld


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I'm done for the evening.

-Skeld


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David knott 242 wrote:

What classes have Guardian Armor on their spell list? That might give me some ideas as to who can make good use of it.

Spoiler:

Antipaladin 1, Bloodrager 1, Cleric 1, Inquisitor 1, Magus 1, Occultist 1, Paladin 1, Sor/Wiz 1

-Skeld


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Devastation Bob wrote:
The Spring-Heeled stuff sounded interesting, what's that about?

Spoiler:

It focuses on mobility to gain bonuses on attacks and defense while wearing light armors.

-Skeld


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Corbynsonn wrote:
In summary, what new Combat Stamina tricks do we see?

Spoiler:

Ambush Awareness (Combat)
Armor Focus (Combat)
Armor Material Expertise (Armor Mastery)
Armor Material Mastery (Armor Mastery)
Armor Trick (Combat)
Armored Athlete (Combat)
Artful Dodge (Combat)
Covering Shield (Combat)
Cushioning Armor (Armor Mastery)
Cushioning Armor (Armor Mastery)
Defended Movement (Shield Mastery)
Defended Movement (Shield Mastery)
Feint Defender (Shield Mastery)
Got Your Back (Combat, Teamwork)
Greater Ironclad Reactions (Armor Mastery)
Greater Ray Shield (Shield Mastery)
Harrying Partners (Combat, Teamwork)
Imposing Bearing (Armor Mastery)
Improved Armor Focus (Combat)
Improved Shield Focus (Combat)
Ironclad Reactions (Armor Mastery)
Just Out of Reach (Combat)
Knocking Blows (Armor Mastery)
Leaping Evasion (Combat)
Mirror Move (Combat)
Poised Bearing (Armor Mastery)
Porcupine Defense (Combat)
Quillbreaker Defense (Combat)
Reach Defense (Combat)
Secured Armor (Armor Mastery)
Shield Brace (Shield Mastery)
Shield Snag (Combat)
Sprightly Armor (Armor Mastery)
Tandem Evasion (Combat, Teamwork)
Toppling Bash (Shield Mastery)

Corbynsonn wrote:
What are the Armour and Shield mastery feats like

Covered already.

Corbynsonn wrote:
and finally can someone summarize the various Shield styles.

Spoiler:

Mobile Bulwark Style - Tower Shield focused.
Shield Gauntlet Style - Use your gauntlet as a shield or sorts.
Upsetting Shield Style - Shield Bash with Bucklers.
Vanguard Style - Use your shield to help others.

-Skeld


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Sharkles wrote:
What are the Armor Mastery and Shield Mastery Feats and what do they do?

Spoiler:

Armor Focus - +1 to AC when wearing selected armor type.
Improved Armor Focus - -1 ACP with selected armor type.
Armor Material Expertise - Grants a 2/day special ability based on armor material type.
Armor Material Mastery - Use special material ability 2 extra times/day.
Cushioning Armor - Armor absorbs some falling damage.
Greater Ironclad Reactions - Use Ironclad Reactions more than 1/round.
Imposing Bearing - Treat your size category as 2 higher for Bull rush, etc.
Intense Blows - Power Attack bonus to CMD.
Ironclad Reactions - Allows you to avoid an hit from an AoO by taking a 5' step and sacrificing your AoO.
Knocking Blows - Successful Power Attack versus creature >1 size larger than you causes a -4 penalty to creature's CMD.
Poised Bearing - Treat your size category as 1 higher for Bull rush, etc.
Secured Armor - Basically Light Fortification versus crits/sneaks.
Sprightly Armor - Armor enhancement bonus to initiative.

Cushioning Shield - Shield absorbs half of falling damage.
Defended Movement - +2 versus AoO's.
Feint Defender - Shield's AC to Feint DC against you.
Greater Ray Shield - Shield not affected by ranged touch attacks.
Guarded Charge - No AoO when using Charge or Bull rush (if you have Imp. Bull Rush, you gain a +2 bonus).
Shield Brace - Use a 2-handed polearm/spear while using a shield.
Shield Material Expertise - Grants a 2/day special ability based on shield material type.
Shield Material Mastery - Use special material ability 2 extra times/day.
Shielded Mage - -15% to ASF.
Shielded Stand - Swift action prevents AoO for standing up from prone or picking up object.
Stumbling Bash - -2 AC penalty to foes who take Shield Bash damage.
Toppling Bash - Swift action to attempt a non-provoking trip with a Shield Bash at a -5 penalty.
Tower Shield Specialist - -3 ACP for tower shields; treat them as armor for the purpose of Armor Training class feature.
Unhindering Shield - Various buckler-related things.

-Skeld

Grand Lodge

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justaworm wrote:
Especially in the higher level books and especially with the artifact in Jorgenfist in play. Holy cow that is one of the most useful artifacts of any AP, even though you can't move it.

The Arcane Anvil isn't part of the AP. That's a GM Special that I put in there so that you guys could gain some of the benefits of the more off-the-wall magic items (re: Ogre Hooks) without having to just sell stuff because that's boring.

Otherwise, I'm glad you like it! :D

-Skeld


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Marco Massoudi wrote:
Who are the (9 other) creatures, what are their CRs and where are they based?

This is what i found with a quick scan. Some of the places might need fine-tuning.

Spoiler:

Place - Creature (Type) - CR
The 77th House of Judgement - Tzyduk (Movanic Deva Angel Oracle 7) - CR 13
Pulgari Estate - Ambithas (Male Variant Gate Archon) - CR 17
Heavenhearth - Andoletta (Outsider) - CR 28
Saruhk - Anwigasi (Male Unique Half-Celestial Couatl) - CR 13
Forge-Sanctuary of Torag, Maheto - Cadathiel, The Zealot (Variant Cassisian Angel) - CR 2
Chapel of the Argent Shield - Urunmwi Glabrant (Female Human Cleric of Iomedae 8) - CR 7
The eternal Watchtower - Avanostryx The sentinal (Unique Paragon Empyrean Angel) - CR 24
Avrossi - Raina Rennold (Female human Paladin f iomedae 5 / Knight of Ozem 1) - CR 6
Ruins of Fort Benebthus - Uaphraet (Male variant Hound Archon) - CR 4

-Skeld


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zergtitan wrote:

what are the details for Arachnid Harness, Iron Tyrant,

Knight of Arnisant?

Spoiler:

Arachnid Harness - +1 leather armor that can sprout spidery legs and let you climb without taking a bunch of penalties for climbing. Taa daa!
Tactician, Expert Trainer,
Iron Tyrant - Gains: Iron Fist (Imp unarmed Strike feat plus bonuses with gauntlet), periodic bonus feats (every 3rd level), unstoppable (not slowed by terrain when wearing heavy armor, unless the terrain is magical), Fiendish Bond (with armor instead of weapon).
Loses: Touch of Corruption, Cruelty, Channel Negative Energy, Fiendish Weapon.

Knight of Arnisant - Gains: Shield Expertise (Shield Focus feat), Deflective Shield (shield bonus to touch AC), Heraldic Banner (use shield as a banner), Soul Shield (shield bonus to saves versus curses), Defensive Challenge (-2 to foes attacks versus anyone but the Knight while threatened), Heart Shield (shield bonus to saves versus death effects).
Loses/Changes: Tactician, Expert Trainer, Banner, Greater Tactician, Demanding Challenge.

-Skeld


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Sharkles wrote:
How about a list of feats instead?

Spoiler:

Advanced Armor Training (Combat)
Armor Focus (Combat)
Armor Trick (Combat)
Bulette Charge Style (Combat, Style)
Bulette Leap (Combat)
Bulette Rampage (Combat)
Improved Armor Focus (Combat)
Improved Shield Focus (Combat)
Mobile Bulwark Style (Combat, Style)
Mobile Fortress (Combat)
Mobile Stronghold (Combat)
Shield Gauntlet Attack (Combat)
Shield Gauntlet Style (Combat, Style)
Shield Gauntlet Master (Combat)
Spring-Heeled Reaping (Combat)
Spring-Heeled Sprint (Combat)
Spring-Heeled Style (Combat, Style)
Swift Iron Style (Combat, Style)
Swift Refuge (Combat)
Swift Sprint (Combat)
Upsetting Shield Style (Combat, Style)
Upsetting Strike (Combat)
Upsetting Vengeance (Combat)
Vanguard Hustle (Combat)
Vanguard Style (Combat, Style)
Vanguard Ward (Combat)

-Skeld


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jedi8187 wrote:
Since Yojimbo is covered, what can you tell me about the Armored Battlemage and Shieldbearer?

Spoiler:

Shieldbearers treat their shields like normal Warpriests treat their weapons/armor. In other words, they can use Sacred Weapon/Armor on shilds.
Armored Battlemage can enhance their armor instead of the their weapons using arcane pool.

-Skeld


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Hrothdane wrote:
What does the Yojimbo do?

Spoiler:

Yojimbo are bodyguards, more of less.

-Skeld


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Deadmanwalking wrote:

What's Advanced Armor Training like?

How does it work and what sort of bonuses does it provide?

Spoiler:

Advanced Armor Training gives you some options to choose from instead of doing the ol' -1ACP/+1Dexmod. There are some options (Adaptable Training, Armor Specialization, Armored Confidence, Armored Juggernaut, Armored Master, Armored Sacrifice, Armored Sprint, Critical Deflection, Master Armorer, Quick Donning, Steel Headbutt, Unmoving) that give bonuses to various aspects of being armored.

There is also an additional advanced armor feats (Armor Training Feat) that gives Fighters earlier access to advanced abilities (from my quick skimming of the section).

-Skeld


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Mythraine wrote:
Can you please list the archetype names and corresponding classes?

Spoiler:

Armored Battlemage (Magus)
Iron Tyrant (Antipaladin)
Knight of Armisant (Cavalier)
Legate (Paladin)
Molthuni Defender (Fighter)
Shieldbearer (Warpriest)
Yojimbo (Samurai)

-Skeld


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ArcGygas wrote:
Spellscribed Armor? What is it, and why do I want it for my Hellknight Signifier? Also, Armor and shield fighting styles, please and thank you.

Spoiler:

Armor Fighting Style Feats: Bulette Charge Style, Bulette Leap, Bulette Rampage, Spring-Heeled Reaping, Spring-Heeled Sprint, Spring-Heeled Style, Swift Iron Style, Swift Refuge, Swift Sprint.

-Skeld


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Zerri wrote:
Sorry for stealing your thunder Skeld, but it was a once in a lifetime opportunity =p.

This book was highly anticipated, so i expect a few questions. And i don't want to spoil your fun, so fire away!

I'll only get to do this for a couple hours tonight anyway. ;)

-Skeld

Edit: Could you answer the Shield fighting Styles question?


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ArcGygas wrote:
Spellscribed Armor? What is it, and why do I want it for my Hellknight Signifier? Also, Armor and shield fighting styles, please and thank you.

Spoiler:

Spellscribed armor allows a caster to inscribe a spell onto armor sorta like a scroll. It requires Craft armor and Scribe Scroll or Brew potion and the number of "scrolls" depends on the base armor bonus.

-Skeld

Grand Lodge

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Gorbacz wrote:

EL WRONGO!

It's yah-rah-chev-skee.

I was close.

-Skeld

Grand Lodge

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Joana wrote:
rknop wrote:
I am pretty sure that the dead god's name is pronounced AIR-oh-den, but I hear some people say air-OH-den....
The original Campaign Setting gave phonetic pronunciations, which were preserved in the wiki; you are correct about the pronunciation.

The best part of the old pronunciation guide was how it said the proper pronunciation of drow is "drow."

-Skeld

Grand Lodge

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Tangent101 wrote:
And most of human mythology isn't Anglo-Saxon English.

Everyone knows world history began in 1776.

'Murca.

-Skeld

Grand Lodge

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I love Bards.

-Skeld

Grand Lodge

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Quote:

  • Diplomacy is not mind control.

People thought Diplomacy was mind control?

-Skeld

Edit: Next thing you'll be telling me that people think charm person is mind control!

Grand Lodge

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Ordered! Looking forward to seeing what the changes are and how I'll adapt it for my players!

-Skeld

Grand Lodge

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The RotRL:AE came out about the time I was halfway through Skinsaw Murders. Since I just started prepping CotCT, I'm glad to see you continuing the tradition of hard covering campaigns I'm GMing. ;)

I wish I'd been in a position to give you some feedback, but I'm nonetheless happy to see this happening and I look forward to seeing the improvements you've made.

-Skeld

PS: Has the release date been announced?


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I'm done for the evening.

-Skeld

Grand Lodge

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Dragon78 wrote:
Actually many magical girls get a blast they can use all day like a kineticist. They also tend to get elemental or healing/curative powers or at least an ability to purity/dispel evil.

Just as a guess, I'd say all that added together would be too many goodies for a single class or archetype.

-Skeld


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Cruel Illusion wrote:
Dragon78 wrote:

What abilities does the fey eidolon get?

Does the magical child get anything other then the familiar, transformation, and summoner spells?

What is the fey caller like?

I just realized that the Summoner spell list is more than light on blasts and other evocations which are what Magical girls and affiliated are known for, magic wise. So, do they get some other feature to correct this?

No blasters! No blasters!

-Skeld

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Cruel Illusion wrote:

:o

Nooooo! Why dear heavens, why?

Because reasons.

-Skeld


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Dragon78 wrote:

What abilities does the fey eidolon get?

Does the magical child get anything other then the familiar, transformation, and summoner spells?

What is the fey caller like?

Spoiler:

Counts as fey; woodland stride, choice of some spell-like abilities at various levels, DR5/cold iron (upgrading to DR10), flight, among other things.

Magical Child also gets more skill ranks.

Fey Caller gets some extra skills and can cast summon nature's ally instead of summon monster.

-Skeld

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