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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 3,348 posts. 6 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Grand Lodge

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I expect the Bothan body count to be high for this movie. Maybe even best described as "many."

Grand Lodge

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Spam is annoying, but its the TLS change that has completely wrecked my ability to do anything here during the work day.

-Skeld

Grand Lodge

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Insain Dragoon wrote:

I joined during the ACG playtest, so about 2 years also.

Would I be wrong in guessing that the ACG playtest was the turning point?

IMO, yes, you'd be wrong. Playtests aren't really the issue. If you joined that recently, you missed the Alpha & Beta playtests and the birth of PFRPG. The ACG playtest was downright polite by comparison.

Playtests happen once a year, roughly. The shift in attitude I've noticed is a day-to-day thing. It's the same people, in the same threads, complaining about the same things, ad naseum. The more time that passes, the more shrill, caustic, and hateful they become, to the point where they're starting to drift into conspiracy theory territory. (TBH, I view it with a mix of amusement and sadness because, on the one hand, it's funny to watch people slowly go full derp, while on the other, it's sad to see otherwise intelligent people who's only method of communication is to continually shout louder and louder at anyone that disagrees with them.)

-Skeld

Grand Lodge

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ShinHakkaider wrote:
Skeld wrote:
Bill Dunn wrote:
I'm not enjoying the boards nearly as much as I used to though. But that's a function of the community around it rather than Paizo itself.

This is a good summary of how I feel. ** spoiler omitted **

-Skeld

Yeah. I'm not one to penalize a company for it's community but for a long time I've said that Paizo online community was one of the better ones out there. That started changing for me personally about a year or two ago. And now I still browse but I'm not likely to engage as much as I used to and I definitely stay off the rules forums.

If these people are an example of what PFS is then my decision to stay away from any Organized Play is well warranted.

I'd say that 1-2 years is a good estimate of when I started to feel a shift in the overall mood around here. My recent lack of engagement has had more to do with the TLS change locking me out of posting from work (until this week apparently). I still try to engage in the same areas as before (such as the RotRL forum).

-Skeld

Grand Lodge

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Bill Dunn wrote:
I'm not enjoying the boards nearly as much as I used to though. But that's a function of the community around it rather than Paizo itself.

This is a good summary of how I feel.

Spoiler:
I used to love the community here, but as the game has gotten more popular, it's attracted more of the shouty, "agree with me or you're wrong and stupid" personality types. They get more shrill with each release. The rules forum is the worst, but much of that is driven by the RAW-ness of PFS. I've always been against the idea of an ignore function, but I'm to the point where I'd welcome because there are about half-a-dozen posters i would be happy to never see again.

-Skeld

Grand Lodge

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Perram wrote:
Madness rules will be Included.

I would love for this to be a Charisma-based system with Madness points or something.

-Skeld

Grand Lodge

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I like Pathfinder RPG and I enjoy playing the game.

I love the Pathfinder campaign setting.

I've had the same (more or less) home group for 15 years (having started with 2e and transitioned to 3e when it came out). I don't play PFS because I generally don't enjoy playing with people I don't know and dealing with their baggage.

My group (having a casual playstyle) and I (being a GM that plays fast and loose with the rules) haven't really encountered any of the problems bandied about on these boards. When we do, they've appeared as mildly inconvenient rather than game-breaking. No one's enjoyment has been killed as a result.

-Skeld

Grand Lodge

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I'd be more moved by the "cannot cover every location" argument if we weren't about to get our second and third (back-to-back!) Cheliax APs. I've still got my fingers crossed that we'll get a LoLK-type AP in the near future.

In the meantime, there was this Kickstarter that funded a couple month ago.

-Skeld

Edit: Hey, looks like I can post from work again. :D

Grand Lodge

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I'm glad to see lots of people have gotten their PDFs, my spoilers weren't too spoilery, and everyone enjoyed the tidbits. :D

-Skeld

Grand Lodge

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I'm done tonight. Since the TLS change, I haven't been able to post from work, so I'm out until tomorrow evening. Hopefully everyone has their PDF by then and there won't be any more questions. :)

-Skeld

Grand Lodge

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Taggerung559 wrote:
Any chance you could share what class features the magus archetypes replace?

Spoiler:

Esoteric alters: weapon/armor proficiencies, spellcasting, arcane pool, and spellstrike. It replaces: spell recall, bonus feats, medium/heavy armor proficiencies, and improved spell recall.

Mindblade replaces: spellcasting (with Psychic spellcasting), arcane pool, spell recall, knowledge pool, improved spell recall, greater spell combat, greater spell access, medium/heavy armor proficiencies, and improved spell combat.

-Skeld

Grand Lodge

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Gisher wrote:
I am curious whether the Psychic Detective trades Extracts for Psychic Spells. If not, then what are her powers?

Spoiler:

You're basically right. they use Psychic spellcasting, plus a couple other things.

Quote:
Any info on the two Magus archetypes would also be welcome.

Spoiler:

Esoteric (Magus Archetype) specializes in unarmed combat.
Mindblade (Magus Archetype) can manifest weapons made of psychic energy.

-Skeld

Grand Lodge

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That's a lot of stuff.

the xiao wrote:
could you share some vexing daredevil,

Spoiler:

Specializes in using feints and tricks in combat.

toxitician,

Spoiler:

Can inject a target with toxins that do various things.

psychic duelist

Spoiler:

Specialize in psychic duels.

and/or onmyoji details please?

Spoiler:

Sort of a divine-powered spiritualist with a bonded spirit that offers some additional protections.

-Skeld

Grand Lodge

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Dragon78 wrote:
What does the Kinetic Chirurgeon get?

Spoiler:

The Kinetic Chirurgeon gains Paladin Mercies, and some extra healing beyond what a Kineticist can elect to do. There's also a modification to how Burn works and how much the character gets for healing purposes.

-Skeld

Grand Lodge

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John Kretzer wrote:
What is the witch archetype like?

Spoiler:

They have two class abilities that are focused on using ley lines. One of them turns the Witch into a spontaneous caster. :D

-Skeld

Grand Lodge

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Dragon78 wrote:
What are the new force spells?

Spoiler:

Etheric shards, incorporeal chains, telekinetic storm.

Quote:
What are the names of the new sorcerer bloodline powers?

Spoiler:

Ectoplasm bloodline: entangling ectoplasm, ectoplasmic reach, ectoplasmic form, malevolant ectoplasm, ectoplasmic body.
Psychic bloodline: psychic strike, mental resistance, undercasting prodigy, thoughtsense, true thought-form.

Quote:
Does that sensate gain perception as a class skill?

Spoiler:

Yes.

Quote:
Is there healing focus kineticist archetype?

Spoiler:

Yes, Kinetic Chirurgeon.

-Skeld

Grand Lodge

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Dragon78 wrote:
Any new spells with the force or light descriptor/subtype?

Spoiler:

Force: yes.
Light: I haven't seen any yet.

-Skeld

Grand Lodge

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Gorbacz wrote:
Any robotz with lasors?

Yes, the book is full of them!

Spoiler:

No! EXPLOSIVE RUNES!

-Skeld

Grand Lodge

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Axial wrote:
Alright, so what are the new archetypes, mysteries, bloodlines et cetera for the existing classes?

Spoiler:

See my previous post, and:
Promethean Disciple (Alchemist Discovery)
Order of the Eastern Star (Cavalier Order)
Order of the Shroud (Cavalier Order)
Ethereal and Mind (Witch Patrons)

-Skeld

Grand Lodge

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Dragon78 wrote:
Any new sorcerer bloodlines or oracle mysteries? If so what are they?

Spoiler:

Ectoplasm and Psychic bloodlines.
I haven't seen any Oracle goodies.

-Skeld

Grand Lodge

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Yrtalien wrote:

Any info on the Kineticist... how often do they get wild talents?

They still only have aether/ fire/ water/ and air?

Anything

Spoiler:

Wild Talents on even levels.

Aether, Air, Earth, Fire, Water.

-Skeld

Grand Lodge

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Dredcor wrote:
Details about the Medium and the Storyteller archetype please!

Spoiler:

I'm not sure what you want on the Medium. Can you be more specific?

Storyteller (Medium Archetype) gets:
Diminished Spirit, Knowledge of Tales, Versitile Surge, Storyteller's Performance, Learn the Story, Living Story.

-Skeld

Grand Lodge

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Robert Jordan wrote:
Skeld always seems to be an early bird at getting pdfs. I call hackz. Also please share the hacks.

I'll never tell. ;)

-Skeld

Grand Lodge

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QuidEst wrote:

@Skeld

I'd love to hear some archetype details!
(Really, anything that looks interesting for whatever class you want to check out first.)

Spoiler:

24-ish pages of Archetypes.

Kineticist:
Blood Kineticist
Elemental Annihilator
Elemental Ascetic
Kinetic Chirurgeon
Overwhelming Soul

Medium:
Kami Medium
Reanimated Medium
Relic Channeler
Spirit Dancer
Storyteller

Mesmerist:
Cult Master
Spirit Walker
Toxitician
Vexing Daredevil

Occultist:
Battle Host
Necroccultist
Sha'ir
Totem Eater

Psychic:
Amnesiac
Formless Adept
Mutation Mind
Psychic Duelist

Spiritualist:
Ectoplasmatist
Fractured Mind
Geist Channeler
Haunted
Onmyoji

Others:
Ectochymist (Alchemist)
Promethean Alchemist (Alchemist)
Flesheater (Barbarian)
Phrenologist (Bard)
Silver Balladeer (Bard)
Ghostrider (Cavalier)
Sensate (Fighter)
Relic Hunter (Inquisitor)
Psychic Detective (Investigator)
Esoteric (Magus)
Mindblade (Magus)
Karmic Monk (Monk)
Ghost Hunter (Paladin)
Escapologist (Rogue)
False Medium (Rogue)
Ley Line Guardian (Witch)

-Skeld

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FYI: I have my PDFs.

I can take questions. I'll spoilerize answers. My ability to answer will be spotty until later this evening.

:D

-Skeld

Grand Lodge

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I dislike both ideas in the OP.

Nested conversations are terrible, IMO. I prefer threads show posts in chronological order, as they do now.

Paizo uses custom forum software they developed in-house thats hevil tied to their store software. Changing the entire forum would be a huge undertaking. Even changing it for one subforum is even less likely.

Paizo has said before that they had no interest in an up-/down-vote system. Just getting them to add "likes" took years of lobbying by many people. It's a bad idea to provide any discussion system that can be gamed to a bunch of gamers.

The less like Reddit this place is, the better off everyone is. I think both these are DOA.

-Skeld

Grand Lodge

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Keep in mind that it's entirely within the GM's power to pull from sources other than ones the PCs can access and/or come up with one-off abilities to give opponents unique mechanics, all of which can take place behind the screen.

A GM needs to be careful with this kinda thing to ensure he's not just creating opponents for the sake of bypassing the PCs defenses just to hand out a whoopin'. Anything the GM comes up with should be passingly in line with the rules, level appropriate, and make sense within the context of the game world and adventure. It's also entirely possible your GM might be operating completely outside the rules, in which case he will be the only person that knows the answer.

-Skeld

Grand Lodge

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I've always had more trouble with adults than with kids.

Grand Lodge

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Kajehase wrote:
But the bit that really annoys me is that I can't even read the main messageboard page on the phone any longer. I can get into the subforums alright, but well - it's annoying.

Y'know... I've been having the same problem at work the past few days. I think Messageboardsment worked fine up until Monday, but now I get a "connection was reset" by secure.paizo.com or something like that. I can visit individual threads and I can get to sub forums, but Messageboardsment is honked.

My work computer is a Win7 box running Firefox v38.0. I have Chrome available but I haven't tried it. Because I don't have admin privileges, changing configuration or downloading something different is a non-starter.

Any ideas?

-Skeld

Grand Lodge

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Atarlost wrote:
Different names. Most of the Paizo developers have done too much damage to their own reputations through terribly designed classes. I'd like to see someone of good repute who actually understands game balance as primary system designer. Last time this thread was made I named Kirth Gersen, but he's been less active lately. I'd also like to see someone with a programming background writing the actual rules text. Someone who knows how to run edge cases through the rules in search of bugs and write clear pseudocode.

The bolded part is one of the most unintentionally funny things I've read on these boards in a while.

-Skeld

Grand Lodge

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The thing I look forward to about PF2E is all the arguments about PF3E that'll start less than 2 minutes after it's announced.

-Skeld

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Galnörag wrote:
...with the disappointing plan change coming long after my money was committed.

This is why I've stopped ordering from places that require upfront payment for pre-orders (like Miniature Market). I don't have to pay for anything until it's ready to ship and I can change my mind at the last minute if I need to.

-Skeld

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Hobbun -

Spoiler:

I couldn't remember precisely until I looked, but in the AE, there's a Shemazian Demon in area X16 of the Pinnacle of Avarice.

-Skeld

Grand Lodge

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For the various reasons already listed, this isn't a "problem" that needs to be "fixed."

-Skeld

Grand Lodge

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In my mind, I always place Crimson Throne before Second Darkness because that's the order in which they were released.

-Skeld

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When I bought my current house, I installed an over-sized mailbox for exactly this reason. :D

-Skeld

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Cheliax isn't my cup of tea. An Evil campaign also isn't something I'm interested in running (after all, if I run an AP, I'm going to sink 2-3 years into it).

Both of those things I'm willing to chalk up to "not every AP is for me." However, part of the attraction of Pathfinder is the constant churn in theme/location. So I guess my question is, are we really going to dwell in Cheliax for a year?

-Skeld

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There's nothing wrong with people expressing their opinions on upcoming APs so long as they aren't jerks about it.

-Skeld

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I'm more put-off by the fact that we have two APs with similar-ish subject matter released back-to-back. That's like immediately following Wrath of the Righteous with Wrath of the Corrupt or Rise of the Runelords with Revenge of the Runelords and so on.

-Skeld

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A Cheliax AP followed by an evil Cheliax AP? Ugh.

-Skeld

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Zaister wrote:
Skeld wrote:
I'm not very interested in Cheliax or evil campaigns, so I'm looking at at least a year's worth of APs I'm not excited about. :|
We've all been there probably. For me, for example, it was the year with Carrion Crown and Jade Regent.

I wasn't crazy about those either. Right now, Giantslayer is just kinda blah, so the prospect of two more upcoming campaigns that aren't my thing is disappointing. I hope there's something good on the far side of a year's worth of Hell's Whatever.

I guess this is nature's way of making up for the awesomeness that was SS, RoW, WotR, MM, & IG. That was a good run for me.

-Skeld

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Zolanoteph wrote:
I would say that this thread has been largely hijacked for uses I did not intend.

If you're at all serious, forgive me for laughing even harder.

-Skeld

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I'm not very interested in Cheliax or evil campaigns, so I'm looking at at least a year's worth of APs I'm not excited about. :|

-Skeld

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Aaron Motta wrote:
Skeld wrote:
Edit: Please tell me that thing about the Rusty Dragon mini set case incentive is a joke.
Why? It's pretty awesome.

Because it's a case incentive and I personally prefer some cool monster that they'd otherwise not make that pops up occasionally, and not a big dungeon dressing. There are a number of Gargantuan monsters that would make great case incentives that are getting skipped in favor of this. While I think it's thematic for a set called "Rusty Dragon Inn," it's not something I see being very useful as a mimiature. It's underwhelming.

Maybe it is awesome. I'll reserve final judgement until I see it, but it's going to have to be really impressive for me to not eBay it.

-Skeld

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Has Gorbacz posted to this thread yet? He's on my ignore script.

-Skeld

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LazarX wrote:
Oceanshieldwolf wrote:
Why do people need HeroLabs? I seem to get by just fine without it.
Can I live without it? Sure. But it's a heck of a time saver, and my leisure time is limited.

Seconded. It saves me a ridiculous amount of time and work, which is why I use it and continue to support it.

bugleyman wrote:
Steve Geddes wrote:

You may be right about the ultimate trajectory (I don't really have any datapoints so I haven't got a clue). However, given the speed at which the first printing sold out, I think it should probably be given credit as being very successful initially.

I can't imagine Vic, Lisa and the rest (Erik and Chris, perhaps?) being so risk averse with print run sizes that a moderate success would sell out in a few months.

I have no data either, just anecdotes and speculation, but what amounts to tossing the whole game every six months just seems like a fatal design flaw to me. The card game also seems tertiary to the the RPG, and so possibly germane to a discussion about whether Paizo is splitting its focus.

From my outside-looking-in POV, the card game seems to be doing fine. I'd be more concerend about "splitting focus" with the card game if they didn't have a dedicated set of developers working it.

PFO looks, to me, like a blackhole. It's sucked in a bunch of resources and hasn't produced much. At least the impression of my players that jumped on the KS is that they are wholly unimpressed and wouldn't bother with it at all if it weren't currently getting KS benefits. Maybe Paizo/Golblinworks will turn it around, but I'm not holding my breath.

-Skeld

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Azgara wrote:

Hello,

So I was talking with 2 of my players the other day on changes to PF for the next campaign. I want to use the unchained Removing Iterative Attacks rule, as I’m trying to speed up play as much as I can.

I have the 2 I was talk to that didn’t like this idea, they think I’m trying to nerf them, and they want the 3 attack rolls. One was really bad and was calling me a fun Nazi, all I’m trying to do is make the gamer better for everyone.

Any of you math experts help show them that this rule change only speeds up play and doesn’t "Nerf" them. Thanks

Your players are more interested in fun than they are in a speedy game. They don't share your view on what is "better for everyone." Listen to them.

-Skeld

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