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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,493 posts. 6 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Grand Lodge

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Honestly guys (Steve, Sissyl, Wraithstrike, et al longtimers), there's not any reason to engage Scott in these arguments. He's been on these boards for 6 years now, defending WotC against any and every slight, real or perceived. Continuing to argue with him and let him get under your skin only serves to ruin everyone's good mood and get blood pressures up.

4E is dead and he may literally be the only person left on this board defending 4e and WotC's action leading up to its release (and some of their other actions, like yanking the PDFs willed to no warning). At this point, his comments on WotC/4e can safely be ignored.

-Skeld

Grand Lodge

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magnuskn wrote:
Skeld wrote:

I'll have to look at Jade Regent to get a better idea of what you're referencing.

-Skeld

You do that.

Ha. Yeah, I did that, because I'm genuinely curious what type of role play scenarios you're talking about. It's interesting that you're asking for role play scenarios like that to be added in as standard fair. I always assumed that's the kind of thing GMs added to campaigns as they saw fit (at least that's been standard for my group since before 3e came out). I didn't realize anyone that's an experienced GM/roleplayer would need that level of hand-holding to make their campaign interesting from a role playing standpoint. On the other hand, APs are created with the intent to appeal to a wide audience , so I shouldn't be surprised.

-Skeld

Grand Lodge

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After reading the newer posts in this thread, I'll also say this: I can your GM interactions going 1 of 2 ways. Either the characters you're proposing are off-the-wall-bonkers, or you're being more confrontational about than you realize (or maybe some of both).

To eliminate the first as possibility, you might try posting a short paragraph about some of the characters that GMs have nixed. Maybe race/class/level/feats, general descriptions, etc. Entire builds aren't necessary.

As far as the second thing, it's entirely possible that you think you're being perfectly reasonable when you send a GM that 3rd or 5th email about why this character build isn't powergamey if he would just read what you sent him/her. You may think it's reasonable, but your GMs might start to feel harassed or bullied. Ain't nobody got time for that. Certain characters simply do not belong in certain games and that's up to the GM to decide.

Taku Ooka Nin wrote:
This is why online SRDs are fantastic, or for you to provide all of the sources with the page numbers.

I thought about that, but OP mentions 3.5. If it's strictly 3.5, there's no (legal) SRD for all the non-OGL stuff. With the books OoP, it's entirely possible for a GM to not have access to the material. Print outs of referenced pages are about the only option.

-Skeld

Grand Lodge

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Changing Man wrote:

As much as I think that's a nice idea, Tangent101, by excluding the Mythic it also excludes the PC's becoming what they should be by the end of the AP- Nascent Demigods. And with no Mythic, there's no ability to grant followers spells and a host of other options.

To each there own, no badwrongfun implied :) Different playstyles and expectations for different folks!

You don't need rules to do either of those tings.

-Skeld

Grand Lodge

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I didn't realize how good Paizo's products were until I spent 2 years as a judge for the Ennies awards. I had to read through a huge pile of RPG products from a wide range of companies/individuals/authors/etc. Some of it was truly awful and gave me a deep appreciation of how much time and care Paizo puts into their Pathfinder products.

James Jacobs wrote:
I love the passion that gamers bring to the industry... but that same passion can be incredibly self destructive. To ANY genre industry. Fans have a lot more power than they realize when it comes to supporting and directing the development of the things they're fans of, and when they don't realize they have that power, they often end up ruining the very things they love.

This is so very true of comics, movies, RPGs and so on.

-Skeld

Grand Lodge

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John Kretzer wrote:

I am wondering if this book will contain something very useful (and if not maybe you guys can still add it) a master index for all the classes, feats, spells, archetypes, etc to appear in the Pathfinder hardcover line.

That alone could get me to buy this book.

I kinda doubt it will, just because the list would be invalidated by the next hardcover they release that contains fets, archetypes, etc.

That sort of stuff is where the online SRDs shine.

-Skeld

Grand Lodge

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DrDeth wrote:
I increased point buy, but I do not allow any points back from dumping. This solves most issues.

Same here. I don't allow additional points from intentionally lower a score below 10. That mitigates most dump sta issues. I don't object if a player wants to lower a score below 10 for roleplay reasons.

-Skeld

Grand Lodge

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CrabSage wrote:
He has somewhat taken up the sword. Being a "switch hitter" means he is both melee and range.

I understand what a switch hitter means.

My point is that, unless the Rogue player is unhappy with his character and asking the Ranger player for advice, the Ranger player doesn't need to give the Rogue player unsolicited advice. The jist of the OP is "my character is incidentally better at a thing than this other character that is actively trying to be good at a thing, so I want to convince him to give up the thing that he wants to do in favor of the thing I think he should do."

I still think the best advice to the OP is to mind his own character unless the other player is asking for his advice.

-Skeld

Grand Lodge

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The best advice I can offer you is to not try and force another player in your group to have fun your way.

After all, your playing a Ranger with more HP and a better attack bonus, why don't you "drop the bow and grab a sword weapon"?

-Skeld

Grand Lodge

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Rule #1: Don't be a slave to rules.

-Skeld

Grand Lodge

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A year is a long time to be stuck waiting for an AP to finish when you aren't very interest in it.

-Skeld

Grand Lodge

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Profession (physicist) check failed.

-Skeld

Grand Lodge

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DrDeth wrote:
(ps- did you know that when you post your poster name and ID and avatar are there?

Yes, I knew that.

-Skeld

Grand Lodge

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Any new edition of Pathfinder is likely to be a revision/clean-up of the current edition, with an emphasis on backward compatibility.

-Skeld

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Lochar wrote:
Matt Thomason wrote:
I do, however, concede that if a product isn't designed to run out of the box, it should state that clearly. Then at least there's no room for claims that it isn't suitable for its expected function. In fact, some kind of indicator on APs and modules of the amount of work a GM is expected to put in could be a nice feature.

Honestly, you know what would be an interesting thought experiment?

The end of book stat build outs for what the devs consider to be the 'baseline' for that AP.

Each volume of the AP used to include a couple pages of "pre-gen" characters for that volume. That section was eventually removed (maybe around the time of Kingmaker, I don't remember exactly) in favor of more other stuff. The section consisted of short write-ups/stats for a 4-PC party of the proper level to play hat volume of the AP.

People complained about how badly the characters were built (usually from an optimization stand-point). A couple specific complaints I remember were why was Valeros a 2-weapon Fighter (when that's a sub-optimal build for a Fighter) and why Merisiel had a low Int (8 I think) instead of a higher Int to maximize her skill points.

There were plenty more complaints and you can find them if you dig through the archives.

-Skeld

Grand Lodge

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First things first: never regret killing a Monk PC. They have it coming. :D

Second: You might give the PC the Ghost template. It would allow them to travel with the remaining heroes, do some cool stuff (like walk through walls), and generally stay in the game for the time being. Most of the Ghost's combat abilities are things that require Fortitude saves, to which most of the denizens of Foxglove Manor will be immune because they are Undead, so that he won't be over-powering in combat.

I'd tell the player straight up, "I'm sorry your PC died, that wasn't part of the plan. Here's something to keep you in the game until you guys can afford a raise, but this template is not meant to be permanent."

-Skeld

Grand Lodge

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Steve Geddes wrote:

Yeah, I don't mean to contradict your main point really. I agree that those kinds of posts generally do lead to a downhill spiral unless phrased very, very carefully.

Just being a bit contrary perhaps, but I think there is a reasonably significant cohort of gamers who view all rules as a set of interpretations rather than an objectively determinable body of laws. As such, I think the rules forum is a place to ask or answer a "what do you think they meant" question and I don't discount the views of those who base their answer on "gut feel".

I really don't look as the rules forum as anything more of a curiosity than anything all that useful. Within my home game, I'm rule-savvy enough to make my own interpretations that work for my table. What the designers intended is really a secondary academic point of interest. What other players think is a distant third.

IMO, PFS drives most of the hand-wringing in the rules forum.

-Skeld

Grand Lodge

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Sometimes, a group stumbles across a near-perfect synergy of tactics, opponent, and environment. It's ok for this to happen because the GM needs to let the players be awesome sometimes.

I wouldn't worry about this unless it becomes their go-to tactic for most situations and starts proving itself too effective. Keep in mind that intelligent enemies (and Wizards are known for being intelligent) would foresee such a tactic and a devise a counter. Additionally, for foes later in the game, remember that the heroes are being watched.

-Skeld

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Wrong John Silver wrote:
I was one of those mythical pure players, who introduced himself to the game, back in 1984. No one showed me the game before I picked it up, I taught myself everything. The Red Box was that good--it was honestly possible with that, to go from never-seeing-the-game-before to DM. I was a DM before I ever became a player.

I had the same experience, albeit, 1985.

Grand Lodge

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Dragnmoon wrote:

Just started reading it but it seems to be missing some important things.

A map of the area the Emerald Spire is located:

It would have been nice to see an area map in the actual module showing where it is located in comparison to everything else in the river kingdoms.

I noticed that too. I haven't look at the Thornkeep book yet because one of my players is planning to run that one.

Dragnmoon wrote:

Expected PC level for each level of the dungeon:

This seems to be an important thing missing from the module.

The first I can say for fact is not in the module, I have not seen the second. Did they really forget to add the expected level of the PCs per level of the dungeon or did I just miss it?

Again, I also noticed that was missing as well. I did see that they included a take-away block for running with 5 and 6 players. i don't think they've done that before.

I also think this product suffers from "all level maps must fit on a flip-map." That seems like unnecessarily restrictive. Flip-maps are nice when their generic locations, but the dungeon ones are less useful.

-Skeld

Grand Lodge

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Latrecis wrote:

You can certainly turn the party into wanted criminals but I would suggest you think long and hard about that before doing so. And I get the whole "authentic city response" thing but it takes the AP completely off the rails. As wanted criminals it's going to be really tough to connect them to the events in Book 3 - no one in Magnimar is going to want to hire or recruit them for that job. And the folk of Sandpoint should turn on them as well.

Further if they are wanted, it's going to be hard, perhaps impossible to preserve their freedom without killing guards or Hellknights (double especially given your seemingly reckless pc's.) Continuing the "authentic city response" - even if they eventually clear their names, any casualties they've inflicted in the mean time are not going to be greeted with any "Let's not worry about who killed who" narratives. At best it'll be "Leave and never return!"

At this point the pc's have only killed Skinsaw Cultists (and their departure leaves the world no poorer.) If they can catch Ironbriar before he gets back into his cover identity they can still make everything alright. So if the timing still works have them catch a glimpse of him fleeing, giving them a chance to follow. Or have them follow the ravens back to Xanesha and find him there. Perhaps Ironbriar gets to the clock tower, and Xanesha orders him, the Scarecrow and a couple faceless stalkers come hunt the pc's down immediately. She tires of their interference.

Keep in mind Ironbriar is very exposed here - how exactly does he know who did what at the mill? Was he there? What an odd place for you to be, Justice? Please explain. Especially difficult, the pc's have a lot of interesting things to say (which can be confirmed via truth magic) - there were stalkers at the foxglove estate, Aldern appears to have been co-opted by the Brothers of the Seven - they have deeds, notes from Xanesha, fighting Skinsaw Cultists in the mill, etc. The best outcome for Ironbriar (and Xanesha's interest in preserving...

Unless....

They are sentenced to service with the Black Arrows.

I think that's what I would do if my party had decided to go nuclear on the Skinsaw cult.

1) Heroes burn down sawmill; Ironbriar escapes.
2) Ironbriar has the Hellknights track down and arrest the heroes.
3) A public trial held by Ironbriar sentences the heroes to serve with the Black Arrows.
4) HHM happens with modifications too account for the above.
5) Among Lucretia's belongings, heroes find letters from Xanesha detailing how Ironbriar is her thrall.
6) Heroes have evidence exonerating them and implicating Ironbriar. They can travel back to Magnimar to clear their names and bring Ironbriar down.

-Skeld

Grand Lodge

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Haladir wrote:
Kydeem de'Morcaine wrote:

Oh, one other thing. I'm not sure if you would count this as 'theory-crafting' or not.

But you read a lot on these boards about the paladin's oath causing problems at the table. I have to say that is spot on. Every time there is a paladin in the group about every other game session grinds to a screeching halt while they argue about a paladin can't, should, must, would never, etc...

Usually by somewhere around level 5-8 they finally all agree on what this particular paladin believes and drop the argument. But it really makes me wish the class had never been created in the first place.

I say this on just about every Paladin thread that I can't resist posting on, but I'll say it again...

I've been playing D&D and its derivative for 30+ years, and I have never found the paladin class to be problematic. The only times I've seen it be a problem is when there's a disruptive player (often, but not always, the player of the paladin), or a power-tripping GM. (Or, worse, both.) These types tend to be unpleasant to play with anyway, but paladins really seem to attract their attention (and ire) unduly.

This has been my experience as well.

You can take that with a grain of salt because I've only been gaming for 29 years. ;)

-Skeld

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Tangent101 wrote:

Bullpucky. If 10 Mythic Tiers completely breaks the game? Don't allow it. If Mythic Power Attack, as-written, breaks the game? Nerf it. If Mythic Archmage breaks the wizard due to Swift spellcasting? Eliminate the Swift spellcasting.

This is your game. You can modify it as you wish. People talk about using Gestalt characters instead of Mythic - well, gestalts MODIFY the damn game. So limit Mythic already.

It is impossible to over-emphasize the validity of this advice. The game is a block of clay; it is meant to shaped and molded into what you need.

-Skeld

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This next batch of covers (Iron Gods, this one, Numeria, etc.) are some of the most awesome in the Pathfinder library. Kudos, guys.

-Skeld

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Caedwyr wrote:

I would suggest looking at the Penny Arcade forums for a model of how good moderation and application of the rules can create a good community that generally does a decent job of self-policing. Patrick Groome (lead moderator) has an interesting blog on some of the concepts and methods used for moderating a community. Another decent resource is Sanya Weather's blog, which explains a number of other concepts behind community management and community building.

Paizo's forums moderation, appears to be done by staff who are not community managers, and as such they have run across a number of common pitfalls for people in their situation. With the growth of the forums that has accompanied the growth of Pathfinder, they seem to have found themselves in a situation many others who have walked similar paths with respect to their forums and forum community.

Paizo has stated numerous times over the past few years that they have no desire to grant mod access to non-employees. Given that Paizo is a business and not just a fansite, I think their policy is in their best interest.

-Skeld

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My reasoning for not transitioning to DDN is for becaue i have a ton of PF material and PF/3.5 scratches my gaming itch (and my group's). Outside of curiousity, the DDN OGL/GSL/Whatever doesn't play into my decisions.

When Paizo puts out a second edition of PF, I have a sneaking suspicion it will still be backward compatible to 3.5/PF. If not, I'll make decisions from there.

-Skeld

Grand Lodge

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chopswil wrote:

they need another year to get any OGL right?

They have had years to think about it, ever since 4e's shining example.

This means to me nothing but nit-pickey, hard to understand rules that really promise you nothing except many threatening letters and phone calls from Harsbo lawyers.

That means a year of no 3PP for D&D Next and only what Hasbro put out or contract out through companies like Kobold.

Exactly. They've had years since they began working on DDN behind closed doors, and since the lessons-learned from the 4e GSL debacle, to figure out how to approach an OGL for DDN. When they say they need until next year to work it out, that tells me that they want people to get invested in the game before they come back to say there won't be an OGL for 3PPs. Or what Gorbacz said: the OGL will only cover fan-created, free works.

-Skeld

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A lot of the theorycraft problems you see people pitch back and forth on the boards go away when you site down at a table with a bunch of people that want to play cooperatively and have fun together.

-Skeld

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Auxmaulous wrote:

I'm not seeing any tech on the cover besides the NPC overlay - android and pistol (which looks like a stylized or magical flintlock). I can't tell if the critters on the cover are supposed to be Vegypygmies.

Sorry to be a downer - this doesn't scream Expedition to the Barrier Peaks/Gamma World or anything else for that matter. Then again, it's hard to tell from the background where they are fighting - maybe if I saw a better pic that didn't have the color washed out.

Sorry, if S3 is what you guys are trying to convey it isn't happening - for me at least.

Not a bad cover - just doesn't give the S3 vibe.

Just so I correctly understand what you're saying: you're judging the book by its cover?

-Skeld

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BigNorseWolf wrote:
Ok, maybe someone more familiar with production can tell me if i'm crazy, but was sammuel l jackson even on the set of agents of shield? Everything seemed to be him handing something to someone, or someone handing something to him, and then you see only a part of him. Did his contract stipulate he had to be in and out before lunch?

This is an honest question and not an attempt to be a smartass: does it matter?

For my enjoyment, it didn't. I was promised SLJ in the final episode and I was given SLJ. More of him than I expected actually. He was in nearly half the episode.

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Cory Stafford 29 wrote:
Skeld wrote:
Cory Stafford 29 wrote:
I am starting to think that if you run an ap and want it to be successful, you have to have an ultra optimized party or rebuild all the major encounters from scratch. That defeats the purpose of running an ap. This is a failure on the part of paizo. The adventures should be challenging instead of deadly. I know it's a fine line, and there are a lot of variables, but they are supposed to be the experts. I wonder if third party AP's are better? Anyone have experience with those?

Paizo are experts at creating interesting and cool stories for campaigns and turning those stories into a solid game foundation for a baseline group. Your GM is supposed to be the expert on customizing that baseline for your group, including things like group size, composition, play style, etc. Expecting Paizo to create an AP that's perfect for your group every time is naive.

-Skeld

I don't expect it to be perfect, but the AP not being about how long a list of character obituaries it can rack up would be nice.

Nowhere is that an implicitly or explicitly stated purpose of the APs. If you're finding the APs as hard as you say, then the fault rests with your GM for not adjusting them to your group's playstyle. That's one of the reasons GMs exist.

-Skeld

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Cory Stafford 29 wrote:
I am starting to think that if you run an ap and want it to be successful, you have to have an ultra optimized party or rebuild all the major encounters from scratch. That defeats the purpose of running an ap. This is a failure on the part of paizo. The adventures should be challenging instead of deadly. I know it's a fine line, and there are a lot of variables, but they are supposed to be the experts. I wonder if third party AP's are better? Anyone have experience with those?

Paizo are experts at creating interesting and cool stories for campaigns and turning those stories into a solid game foundation for a baseline group. Your GM is supposed to be the expert on customizing that baseline for your group, including things like group size, composition, play style, etc. Expecting Paizo to create an AP that's perfect for your group every time is naive.

-Skeld

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CapeCodRPGer wrote:

Story here.

Maybe he thought the LSD he took were stat buffs.

Anyone know what his Paizo messageboard handle is?

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I think it's unfair to call it a "failed AP." The story is pretty solid. The Mythic mechanics can be problematic. However, I don't think it approaches the level of "failure."

-Skeld

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Steve Geddes wrote:
Jacenat wrote:
I just wanted to have a statement and see if there are some special rules for virtual tabletops that I might have missed.
Hopefully there will eventually be something along those lines once Game Space is up and running..

Is GameSpace still a thing? There's been nary any meaningful news on it in about a year. They passed out some beta keys, then... nothing. I realize they did a major site rebuild along the way, but it would be nice to hear some GameSpace-oriented news, even if it's just a "here's where we are" sort of update.

-Skeld

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DeathQuaker wrote:
Skeld wrote:
My DM is an awful person.
But is he or she a good GM? ;)

He's the BEST!

;)

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BigDTBone wrote:
zylphryx wrote:
Mromson wrote:
Now if you want a proper example of where my stance begins to get muddy, lets look at what happens if I decide to purchase a CAR.

Actually, the better example of where your stance gets muddy was the movie example DeathQuaker gave. You spend $12 for a ticket to see a movie, should you now be entitled to get the DVD, videotape and .mp4 file at a rate that is just covering the conversion cost? No, of course not.

How about we turn this around.

What about if you bought the pdf for $10 ... should you be able to buy the physical copy of the book for a reduced rate?

The movie ticket is an experience purchase and never carried any concept of re-use.

What is the difference between bundling A with B or B with A?

I understand that Paizo is not a major production studio, however, recently I was at best buy and on the end cap they had Despicable Me 2. DVD for $19.99 or Blu-Ray for $23.99. The Blu-Ray also included a separate disc of the DVD in the box, and on the reverse of that DVD was the digital version suitable for watching on your computer or mobile device.

This is not a new concept. Format bundling has been around for at least 10 years.

Also, Rite offers their products with bundle discounts.

So a company in the same space as Paizo does the same thing.

I'm not saying Paizo should or shouldn't do anything they feel is not in their best business interest, but to call people naive or entitled is beyond ridiculous.

Paizo does offer a product bundle, they call it a "subscription." It works on current (this month's) products and future products, but doesn't work on past products.

It's also important to note that you can start and stop a subscription at will, with (as far as I've been able to tell) no consequences. It's just a matter of timing the start/stop in the appropriate month. In months where a product line has released multiple products, Paizo has even let people use their sub on one product and not another. As far as pre-orders go, it's remarkably flexible.

The only thing they don't do is off a sub on products from the past. If you want the print+PDF of a book from 3 years ago, it literally takes one extra mouseclick to add that to the cart and go through check-out. It costs more, but that's the disadvantage of waiting.

-Skeld

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Lord Snow wrote:
LazarX wrote:
Lord Fyre wrote:
LazarX wrote:
MMCJawa wrote:
Fitzsimmons were not dropped from a very high height, and its possible that the container they are in will float at least for a little bit. Also Fitz has a tracker, which is how I assume Team Coulson will track them and rescue them.
IF that canister is hitting the water at 200 mph, survival is rather dubious.
But, since the series has been renewed, it is highly likely that they will be rescued.
I'm hoping that this series has the guts to break conventions, and Ward will turn out to be a genuine villain. This also means killing off cast for real.
What, leave two crew members dead and one of them a villain? that's about half of the core characters of the story. It's too much.

I really hope they keep Ward as a villain instead of giving him some sort of personal epiphany that he should be a good guy and switch sides. He is so much more interesting as a morally tortured villain.

I highly doubt they'll kill off FitzSimmons. One of them maybe, but I have a hard time believing they'll even do that. I'm worried that they'll kill off Tripp in favor of turning Ward back into a Good Guy.

I think Garret is more likely to die just because Bill Paxton is probably expensive.

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Kudaku wrote:
Tels wrote:
Marthkus wrote:
Terquem wrote:
Sure it is, if monsters encounter at that level have 17 hit points
You still don't kill them, while the fighter is laughing at everyone who told him that great cleave and lunge were stupid feat choices.
Oh to be Enlarged with Lunge, Power Attack and Great Cleave in a room full of 1 HD Goblins...

This happened to me once. It was glorious.

Then the DM read the challenge rating rules and realized you don't just add together individual CR to make a higher level encounter. IE 30 CR 1/3 goblins isn't actually a CR 10 fight.

Then I was sad.

Every player should have a moment that awesome, but without knowing what's going on behind the screen.

-Skeld

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You're not buying the product you think you're buying. You think your buying content in any form, but what you're really buying is content in a single form, print or PDF. Subscribers buy content in the printed form and are given the content in the PDF form as a benefit of subscribing. Some content is labeled open and that content is available on the internets for free. Some content is considered IP and is only available in print or PDF.

This is the way it has worked for years. I'm sorry that makes it hard to catch up on all the things you missed.

-Skeld

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Steve Geddes wrote:
GreyWolfLord wrote:

I have to admit, I haven't had any of the words in any of the PDFs I've gotten from Paizo, define themselves from a click.

Is this some feature I've missed out. There seem to be bookmarks, some sort of lock symbol or a password, and signatures...so regular things in a PDF...but nothing with the define word thing. Maybe that's an add on to the actual PDF program one uses?

I don't know if I would or wouldn't, it could be interesting to do so for a mobile library, but am I really allowed to make PDF copies of my hardcopy APs and rulebooks as some people are implying in this thread.

I probably could do a nice enough job (plus my own custom bookmarks where I'd put them in the books, with emphasis on certain encounters and such)...and each book wouldn't take too long to actually scan (so not as much work as people are implying in this thread actually, probably could hash one out in under 30 minutes with the fast scanner, or maybe even 15 to 20)...but then...for the entire library that could literally be hours if not days of work.

I could see the pros as having the library mobile...on the otherhand, I really prefer hardcopy to soft copy and am unsure how much I would actually use PDFs. I buy PDF's from Paizo sometimes as cheaper then hardcopy if curious about the story...or if unavailable hardcopy have thought to buy PDF to print out from them...but PDF isn't really my thing in reading.

But, prior to this hadn't really thought of scanning in the books I have to PDF...that's an idea though. Is this something Paizo has no problem with, because if so I might do that!

I'm pretty sure you're always legally allowed to photocopy/scan physical copies of books you've bought provided it's for your own, private use. You dont have the right to give those copies to other people or otherwise distribute them though.

Take a hardcopy of the CRB, scan all 576 or so pages, assemble that in a document, and turn it into a PDF.

Then tell me if you'd rather just pay $10 to have someone else do it for you. That's what I tell people that complain about paying for PDFs. :D

-Skeld

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You're thinking about this wrong. You're not buying only the "content," you're buying the content in that format. If you want a different format, you need to purchase the content in that format. That's the current reality regardless to what logic you may use to justify your entitlement.

-Skeld

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I'm a rocket scientist, specializing in deterministic and non-deterministic M&S (Models & Simulations) of missile systems from the sub-system level up to the architecture level. When we prepare for a flight test (where we live-fire an actual, instrumented missile), we spend months simulating the holy hell out of that scenario and crunch, crunch, crunch data to extract our best guess at how things are going to work. I've never worked a flight test (in nearly 20 years) where we hit all of our predicted metrics.

AFTER the test, we go back and plug in all the measurements and initial conditions we measured and rerun our sims. We can recreate a flight test with fairly accurate results. This tell us our models are valid. All the models are really good for is bounding our expectation. What actually happens when the rubber meets the road is usually within the boundaries, but nailing down the exact outcome before the test is very difficult.

I kinda look at theorycraft the same way. If your houserules and the other players are your initial conditions, you can use theorycraft to bound your result, but it's not going to reliably give you an exact or near-exact prediction of what will happen in your game. A rule bent or forgotten, a monster played outside expectation, or an ally that takes an unorthodox course of action, all these things can affect the results.

Personally, since my job amounts to "do math all day," I try to do as little as possible in my hobby. In other words, I don't theorycraft, I just play and have fun.

-Skeld

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My players are all adults and gaming is a hobby that, for us, is more about some escapism and an excuse to hang-out and joke around. In other words, we don't treat it as anything "serious."

If someone needs to use their cellphone to make/take a call (we all have spouses/kids/careers), they step away from table and take care of business. The rest of the group keeps right on going.

Occasionally, a couple guys will start cutting up of they might interrupt me while 'm talking. I stop and give then the "stone-faced stare" until they realize that they're interrupting the flow of the game. Then they apologize and we jump right back in.

-Skeld

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This comes up often enough that I have a compilation post of my advice (and it points to other threads where this subject comes up).

you may have a more difficult time planning out encounters if you're going to have players constantly dropping in and out between session, which will make your APL variable. I'd suggest keeping a GM copy of each character sheet. When someone can't make it to a session, have another player play that character. This way, you'll always have the same number of PCs from session-to-session (assuming no deaths) and everyone stays at roughly the same experience level (and you avoid the logical/logistical problems associated with PCs disappearing between one dungeon room to the next).

-Skeld

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Jacob Saltband wrote:

This may just be me but....

WBL should only be used when you make a character that started at higher level.

It's not just you. WBL is an abomination.

-Skeld

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Kahn Zordlon wrote:
So, as a player/gm do you see rule bending occur and let it slide?

As a GM, I have no issue with a little rule-bending. Sometimes, I'll point out the rule that being bent and why I think the bend is justified. Other times, I just let the action roll on. On some occasions, I'll let a player bend a rule if they can give me a good reason for why it should be bent.

-Skeld

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LazarX wrote:
Lamontius wrote:


this is as terrible of a strategy as those who are saying "do whatever you want in your home games" and thinking it solves everything.

That's the beauty of it... it does FOR YOUR HOME GROUP. Are you that worried about how other home groups run their games? In my day I knew a bunch of home DM's each and everyone of them ran their home games their own way. This was an accepted norm back then, and it should be today.

"Run your home game the way you want" is no longer a valid argument because of PFS and reasons.

-Skeld

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DM Under The Bridge wrote:
Skeld wrote:

I remember waaay back during the Alpha/Beta days, I tried to talk Jason and James into allowing "paladins" of all alignments, because "paladin" really should just mean "the most fervent holy warriors of a particular deity.". Unfortunately, they wanted to maintain the Paladins are only LG trope.

-Skeld

Live your dream, run your games as you wish it was, because I've known other dms who did exactly what you suggested.

No worries there. I've never been a GM that feels like I have to follow the rules. :D

-Skeld

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