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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 3,497 posts (3,498 including aliases). 6 reviews. No lists. No wishlists. 1 Pathfinder Society character. 1 alias.


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Grand Lodge

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I don't think a Shadows Under Sandpoint AP would warrant pulling JJ off the AP line unless it were a stand-alone megamodule sorta thing.

A Second Darkness Anniversary Edition is a good guess.

Right now, if I were just to come up with an idea, I'd guess that JJ is working on the story backbone (or shepherding the story elements on the Paizo IP side) of a Golarion/Pathfinder CRPG to be released under license by Obsidian.

-Skeld

Grand Lodge

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This adventure is misnamed. Since it's about young goblins, it should have been called Wee Goblins!

-Skeld

Grand Lodge

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Mark Seifter wrote:
Skeld wrote:
Mark Seifter wrote:
That said, I think you could probably call the sanity system stress and have it work for you like stress (adding some ways to lose it based on doing stressful stuff that isn't on the list for sanity).

I don't care what it's called (Stress/Madness/(In)Sanity/Etc.) so long as:

1) It's point-based (I'd prefer counting down rather than counting up, but I'm flexible there)
2) It's charima-based because Charisma needs something tied to it that's important for every character
3) It's not trivial to remove the effects ("cast spell, problem solved").

-Skeld

I agree with (3) especially. It's not especially horrifying if you just cast heal and everything goes away, particularly if you were casting heal for the hp or something and just removed the whole sanity system as a side effect. You'll have to check it out at Gencon and see how we handled it.

Or, more likely, use your powers of getting an early subscriber copy to check it out before that ;)

I'm happy you agree on that. Since we're talking about this, I'd like to see something that causes something like a stepped-debilitation. For example, the Wound Threshold system from Unchained. As points tick down, the character is more susceptible to certain effects.

Similarly, I also really liked the Stamina system from unchained. A neat idea would be to work up a sanity/Stress system that had both long- and short-term effects.

But I think it's really important to tie this to Charisma. Cha has long been a joke ability for many players and this could tie it to something important (but optional!).

-Skeld

Edit: I only use my early subscriber powers for Good.

Grand Lodge

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Milo v3 wrote:
Skeld wrote:


2) It's charima-based because Charisma needs something tied to it that's important for every character

-Skeld

Sanity is traditionally linked to wisdom in D&D and Pathfinder.

Given that Wisdom is already tied to every characters' Will save, I'd say it's a tradition we can break.

-Skeld

Grand Lodge

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Mark Seifter wrote:
That said, I think you could probably call the sanity system stress and have it work for you like stress (adding some ways to lose it based on doing stressful stuff that isn't on the list for sanity).

I don't care what it's called (Stress/Madness/(In)Sanity/Etc.) so long as:

1) It's point-based (I'd prefer counting down rather than counting up, but I'm flexible there)
2) It's charima-based because Charisma needs something tied to it that's important for every character
3) It's not trivial to remove the effects ("cast spell, problem solved").

-Skeld

Grand Lodge

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One downside I can see to a revised CRB is that it would break all the page references in Paizo's currently-published material. Breaking pagination is something they've been very hesitant to do.

-Skeld

Grand Lodge

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Silentman73 wrote:
I'm not certain I'd go so far as to say they did it solely so they could keep publishing APs (though I imagine that was definitely a reason).

At the time, that was exactly their stated reasoning for publishing PFRPG.

APs were keeping Paizo in business. Period. When WotC pulled the plug on 3.5e (after already having cancelled Dungeon and Dragon magazines), Paizo knew they were in trouble. 4e didn't have an OGL and WotC was waaay behind on releasing the license that was compatible with Paizo's business model and that let them publish the adventures they wanted to publish. Without an actively-supported game system, Paizo wouldn't last.

So they decided publish their own 3.5e books through the OGL. To paraphrase: "And while we're here publishing our own CRB(s), we'll make a few changes and adjust a couple things and file some of the rough edges off of things people commonly complain about." However, it's really important to remember the mindset at the time: backward compatibility was the main design goal because that's what people wanted; Paizo never set out to fix martial/caster disparity, or throw away Vancian magic, or fundamentally change the CR system. WotC's 4e marketing was telling gamers, "that game you're playing is bad and you should toss it in favor of this new, radically different thing we're releasing." A lot of people embraced 4e, but a lot of people also revolted. Pathfinder is what they got.

-Skeld

Grand Lodge

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Wait until the entire AP has been released. Read it all. Then, if you think it'll be fun for your group, start giving them some details that address their specific concerns.

-Skeld

Grand Lodge

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captain yesterday wrote:
In a little over 8 months my twentieth birthday will celebrate its twentieth birthday.

A few months ago, my 21st birthday became old enough to legally drink.

-Skeld

Grand Lodge

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captain yesterday wrote:
I wonder who could've spread that rumor... Oh, I don't know, maybe Xanderghul!!

That's exactly what he wants you think, sheeple!

-Skeld

Grand Lodge

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samuraixsithlord wrote:
In my homebrew stats Xanderghul became mythic through his devotion to the Peacock Spirit...

There's a popular theory that Xanderghul IS the Peacock Spirit.

-Skeld

Grand Lodge

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justaworm wrote:
New characters for us usually come in a 1 level below the APL to also avoid using a new character to bypass res penalties. Their staring wealth seems to be rather arbitrary depending on other circumstances Skeld's mood :).

It appears I need to monitor your posts more closely in the future...

After we played through the Savage Tide AP, I gave up on the "start a level behind" because it's easier to just keep everyone on the same level. Plus, character death is enough a penalty.

My rule of thumb on starting wealth is 60% of WBL.

Or whatever I'm in the mood for. :D

captain yesterday wrote:

Does Skeld always finish with his/her name in person as well, I would like to assume yes.

"You hear an Orc in the room beside you, what do you do? -Skeld"

In person, I finish all my sentences with "-Mark" (an maniacal laughter).

-Skeld

Grand Lodge

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zergtitan wrote:
Skeld wrote:
zergtitan wrote:
Skeld wrote:
zergtitan wrote:
What are the new archetypes?

** spoiler omitted **

-Skeld

What are the classes for each of the Archetypes?

** spoiler omitted **

-Skeld

could you tell me more about....

** spoiler omitted **

Spoiler:

This is sort of an ancient combat style of the Azlanti, passed down by Aroden, that combines martial combat and basic spellcasting. It grants Fighters some spellcasting, but it does it in an unusual way. I don't want to give too much away.

-Skeld

Grand Lodge

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Luthorne wrote:
While I wait for my own copy to ship and wish I could afford to be a subscriber, could you give a little information about the enlightened bloodrager and the stone warder?

Sure.

Spoiler:

Enlightened Bloodrager - They get some expanded casting and the ability to suppress some of the penalties associated with raging, but sacrifice some bloodline powers.

Stone Warder - They are limited to earth/rock-type bloodlines, but gain additional power from the earth and can cast their spells into runes that other creatures can trigger to gain effect.

-Skeld

Grand Lodge

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Barachiel Shina wrote:

Wow, what I really wanna ask is a short line description of each spell but that'll take time. I'll just ask about the ones I really am curious about.

[Last] Azlanti's Defending Sword
Mask from Divination
Splinter Spell Resistance
Transmute Golem

Whew, yeah, that would take a while.

Spoiler:

[Last] Azlanti's Defending Sword - sort of a mage's sword that stays near the caster and defends them from attacks
Mask from Divination - a nicer form of nondetection
Splinter Spell Resistance - allows a weapon to damage an opponent's SR, basically
Transmute Golem - in a nutshell, it turns one type of golem into another (there are conditions)

-Skeld

Grand Lodge

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Jaxom Dragonheart wrote:
Are there any new arcanist exploits? And if so, what are they?

Yes.

Spoiler:

Arcane Discovery
Philanthropic Magic
Primal Magic

-Skeld

Grand Lodge

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Thomas Seitz wrote:

Thank you for those update Skeld!

Have a spoiler question for you:

** spoiler omitted **

Spoiler:
It's a level 3 Sor/Wiz Transmutation that allows the caster to put a rod/staff inside a melee weapon such that they count a wielding both the weapon and the rod/staff.

It's nifty.

-Skeld

Grand Lodge

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Azouth wrote:
Skeld wrote:
Azouth wrote:
Skeld wrote:

There are quite a few spells (Paladin spells in bold).

Thomas Seitz wrote:
how many wiz/sor spells there and maybe list them. Or maybe just the paladin spells, if there any.

** spoiler omitted **

-Skeld

Please tell me if celestial healing is a good infernal healing.

It's "celestial," so good. I don't think that should be a spoiler.

Edit: Sorry, I misread your question. There's no mention of "infernal" in the spell, so I'm guessing the answer is no.

-Skeld

There is a spell infernal healing, is the celestial healing a good version of that spell.

They are similar, but they aren't exact mirrors of each other.

-Skeld

Grand Lodge

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zergtitan wrote:
Skeld wrote:
zergtitan wrote:
What are the new archetypes?

** spoiler omitted **

-Skeld

What are the classes for each of the Archetypes?

Spoiler:

Arrowsong Minstrel (Bard)
Augur (Skald)
Child of Acavna and Amaznen (Fighter)
Deep Marshall (Magus)
Eldritch Scoundrel (Rogue)
Enlightened Bloodrager (Bloodrager)
Magaambyan initiate (Arcanist)
Puppetmaster (Magus)
Rhetorician (Witch)
Stone Warder (Socerer)
Sword Binder (Wizard)

-Skeld

Grand Lodge

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Kryzbyn wrote:
The Description wrote:


New feats, including some inspired by the Ten Magic Warriors of Mwangi legend that allow characters to bond with ritual masks to hide their names and identities and enhance their spells' power.
Golarion's Taken?

There are some feats that a descriptively connected to the Ten Warriors.

Spoiler:

Extra Spontaneous Spell Mastery
Mask Focus
Masked by Fear
Masked Intent
Nameless One
Ritual Mask

-Skeld

Grand Lodge

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zergtitan wrote:
What are the new archetypes?

Spoiler:

Arrowsong Minstrel
Augur
Child of Acavna and Amaznen
Deep Marshall
Eldritch Scoundrel
Enlightened Bloodrager
Magaambyan initiate
Puppetmaster
Rhetorician
Stone Warder
Sword Binder

zergtitan wrote:
What are the new spell books being shown?

Spoiler:

Some are a series of spellbooks and some are single volumes.

Analects of Aroden (series)
Wisdom of Jatembe (series)
Runes of Wealth (series)
Cold Irony (single)
The Wookbook of Lokoris Sorini (single)
Tome of Stone Wards (single)
Arrowsong's Sorrow (single)

-Skeld

Grand Lodge

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There are quite a few spells (Paladin spells in bold).

Thomas Seitz wrote:
how many wiz/sor spells there and maybe list them. Or maybe just the paladin spells, if there any.

Spoiler:

Aroden's magic army
Aroden's spellsword
banishing blade
create armaments
expeditious construction
force sword
grand destiny
guardian monument, lesser
guardian monument, greater
human potential
human potential, mass
Last Azlanti's defending sword
Last Azlanti's defending sword, mass
linked legacy
splinter spell resistance
winged sword
celestial healing
celestial healing, greater
cyclic reincarnation
Jatembe's ire
mask from divination
planar inquiry
artificer's curse
deft digits
dissolution
emblem of greed
fools' gold
full pouch
legendary proportions
liquefy
open arms
rags to riches
runes of ruin
tears of wine
transmute golem
find fault
foretell failure
perfect placement
heckle
stage fright
tough crowd

-Skeld

Grand Lodge

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The Mummy, anyone?

A Gunslinger (Mysterious Stranger), a Bard (Archaeologist), a Rogue (Charlatan), and a Ranger (with Hawk companion).

-Skeld

Grand Lodge

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Heretek wrote:

So you ask them for perception checks in every room, regardless of needing it or not. They'll never know when the check actually matters, and eventually they'll just make the checks themselves without you asking. It's a learned behavior based on fear, like the rogue who won't stop sneaking or checking everything for traps because one time a month ago they got a phantasmal killer in their face when they opened a door.

The metagame is no longer meta.

Adding a whole bunch of unnecessary rolls to the game in an effort to hide the relevant rolls is a dumb plan (unless you're trying to slow the game down).

-Skeld

Grand Lodge

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Heretek wrote:
With regards to making rolls: Taking player agency away from the player is an absolute cardinal sin in my book. Never roll for the PCs. It is their character. They roll for themselves. Whether they succeed or fail is in the hands of the die they roll. Not you.

I don't agree with this at all. There are some rolls that should be perfectly acceptable for the GM to make. The mere act of rolling the die and knowing the numerical result, sans knowing if it's a success/failure, can be revealing and lead to metagame decisions. Additionally, there are times where the PCS even knowing a check is being made can clue them in to things their characters otherwise wouldn't know.

Lastly, there's nothing whatsoever wrong with a GM rolling behind the screen or in secret. It keeps a certain amount of mystery in the game.

-Skeld

Grand Lodge

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More than anything, I'd just like to leave Cheliax behind for a good, long while.

-Skeld

Grand Lodge

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He's no different from any other "primarily a melee combatant" type of opponent. He wants to be in melee and has a token amount of ranged combat ability for times when he can't get there or just wants to harass PCs at range.

He's analogous to a Two-Handed, Greatsword-focused Fighter who carries a bow just in case.

-Skeld

Grand Lodge

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Rocket Surgeon wrote:
Skeld wrote:
Rocket Surgeon wrote:
The reason that this is impropable is that they have a small, but very vocal, fanbase that demands that things should remain the same.
Where is the evidence that the gamers who are opposed to a new edition of Pathfinder are a "small, but vocal minority"? In the absence of clear evidence, that term is laden with personal bias.

Look back through threads like this from the last 6 months. It's the same 4-5 people who join the thread to write long posts against the need for a new edition. They usually re-use the same old arguments, along the lines of "backwards compatibility and dollers spent."

...

I had hoped you had some actual evidence or at least something quantitative, instead of some anecdotal information. "It's time for a second edition" type threads are a storied tradition around here that stretches back far longer than six months. They've been a thing almost as long as PF has been a thing.

Most of the rest of your post strikes me as opinion or confirmation bias. Regardless, I expect Paizo is making decisions based on sales data, not who and how many post to a handful of threads.

-Skeld

Grand Lodge

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Rocket Surgeon wrote:
The reason that this is impropable is that they have a small, but very vocal, fanbase that demands that things should remain the same.

Where is the evidence that the gamers who are opposed to a new edition of Pathfinder are a "small, but vocal minority"? In the absence of clear evidence, that term is laden with personal bias.

I still contend, every time this topic comes up, that if/when there's a PF2e, it won't be for several more years and it will be backward compatible with the current version (the same way PF is compatible with 3.5e). Paizo is not going to instantly invalidate their entire back-catalog of unsold PF material.

-Skeld

Grand Lodge

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The company that was the sole-source maker of the "good" packing peanuts decided to stop making them. They hold the patent, so no one else can make those peanuts. That's why Paizo is using the peanuts they're using.

Knowing is half the battle.

-Skeld

Grand Lodge

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There's a certain amount if overhead involved in creating an AP of any length. Things like devising the story arc, recruiting writers, crafty specialized rules, and anything else unique to that AP.

With two APS per year, you have to go through that overhead process twice. With three APs, you'd do it three times, a 50% increase in overhead. Even if APS were shortened to three or four issues, there's no way it would be less work for Paizo to produce. At least with two APs, they know year-to-year what their overhead looks like. Going to variable AP lengths would make the overhead harder to manage.

They already seem to be at their limit. If they did this, the price would probably go up too.

-Skeld

Grand Lodge

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Deranged_Maniac_Ben wrote:
Given how far behind Paizo is in a huge range of features that are near-universal on other 21st century internet forums...

Is Paizo far behind on forum features, or have they made a conscious decision not include features that theyve deemed unnecessary, annoying, and/or potentially problematic? ;)

-Skeld

Grand Lodge

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Over time, the Rules forum has become saturated with entrenched personalities that currently appear more interested in arguing about exactly how each sentence in the game rules should be parsed than they are about being helpful and creating a positive atmosphere, especially for new people.

The "hard RAW" nature of PFS doesn't help because it immediately frames every rule question as a potential argument.

-Skeld

Grand Lodge

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Chemlak wrote:
Lisa Stevens wrote:

They are not counting on me being up late! :)

I just got rid of two spammer accounts. Am off to hunt for more!

-Lisa

Like a the Boss.

FIFY.

-Skeld

Grand Lodge

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Vic Wertz has started hand-delivering my copies.

-Skeld

Grand Lodge

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Can we just move all the spam over the Rules forum where it belongs?

Hehe.

-Skeld

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I looked at the document, but I didn't read it because it's 13 pages.

I'd be very hesitant to play in a game where the GM feels like he needs 13 pages of houserules just to make things playable. I don't assault my players with anything over about a half page, and most of that is character creation rules.

With that said, if this works for you and your players are good with your houserules, I wouldn't care much what people here thought about them. People spend far too much time worrying about the rules anyway.

So, happy gaming, Malwing!

-Skeld

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Army of Darkness holds a special place in my heart, right next to Big Trouble in Little China.

Grand Lodge

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I also liked Bruce Willis in The Whole Nine Yards.

Also, Amanda Peet. I liked her too.

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Ambrosia Slaad wrote:
There is more originality and fun in Hudson Hawk than in all of Michael Bay's Transformers films combined.

Agreed. Also, water is wet.

Grand Lodge

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Kryzbyn wrote:
Last Boyscout and Hudson Hawk are my two favorite Willis films.

The Last Boy Scout was pretty awesome.

The Fifth Element is one of my favorite Bruce Willis movies.

Overall, I approve of Bruce Willis. But Hudson Hawk, egads. Maybe the real problem was Sandra Bernhardt. Also, the scene where Willis and Aiello sing "Would You Like to Swing on a Star" gave me PTSD of some sort and ruined that song for me.

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I'll chime in to say I don't want to pay more for more for packaging.

-Skeld

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When they first announced they were doing Pathfinder-themed miniatures set, there were a large number of Paizo customers who said that not having a high likelihood of getting a full set with each case would be a dealbreaker. Moving away from the "1 case = 1 set" paradigm would probably torpedo the whole line.

-Skeld

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Ravingdork wrote:
Does the act of spellcasting even have an observable stimuli, such as magical energies or floating runes? If so, what are they precisely?

I am steadfastly against this question being codified in the rules. The is exactly the kind of thing that should be determined by the setting, group, Gm, and/or players. The rules don't specify what you see, so it doesn't matter.

-Skeld

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captain yesterday wrote:
Doesn't Skeld already have it :-)

I got this last month.

-Skeld

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Ambrosia Slaad wrote:

Did anyone with the PDF notice if any of the racial traits for the skinwalkers (base race or their various heritages) made it into the book? Or is it just setting flavor (non-mechanics)?

Edit: Just curious, no hurry. And thanks for your trouble. :)

Spoiler:
There is one racial trait for Skinwalkers. Its not strictly flavor.

-Skeld

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Joana wrote:
My subscription shipped today too, and I'm not a charter subscriber.

But you are awesome.

-Skeld

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