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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, PFS RPG, Roleplaying Game Subscriber. Pathfinder Society Member. 3,826 posts (3,951 including aliases). 6 reviews. No lists. No wishlists. 1 Pathfinder Society character. 3 aliases.


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1 person marked this as a favorite.
Plausible Pseudonym wrote:
What's the Green Mother's obedience and benefit?

Spoiler:

Yes. So, you have to find a nice patch of vegetation, have sex (by yourself or with someone else), and whisper someone else's secret at the moment of climax. If you do that, you get a +4 bonus on saves vs. mind-affecting effects.

-Skeld


1 person marked this as a favorite.
Archmage Variel wrote:
What are these new spellcasting rules I've been hearing about?

There's a couple pages on spellcasting. There's a section that discusses the unpredictable nature of casting in the First World (Impaired, Random, or Variable GM options), a section on "shaping" the First World, and a section on targeting Fey with spells on the First World. These are all presented as GM options and aren't really rules so much as advice or guidelines.

-Skeld


1 person marked this as a favorite.
Mark Moreland wrote:
Dragon78 wrote:
What are the names of the adventure locations?
There are scores of them spread throughout the book. Some information you'll just need to wait for.

As Mark pointed out, there are a bunch. There's a map in the front cover that probably has 60 different location callouts. I don't know if they're all covered in the book, but even half of that would be a lot.

-Skeld


1 person marked this as a favorite.
Wu Nakitu wrote:
Fishing for a little more info while I wait the 12 days for the PDF to become available to the masses; what are the pre-reqs for the Brewcaster?

Spoiler:

Alignment - NG, CG
Deity - Cayden Cailean
Skill ranks - Craft (alchemy) 5 or Profession (brewer) 5
Feats - Brew Potion
Spells - Able to cast 2nd-level spells or prepare 2nd-level extracts

-Skeld

Grand Lodge

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, PFS RPG, Roleplaying Game Subscriber
James Jacobs wrote:
I would hope that interpreting the feat as a half-strength trait would let common sense kick in as being incorrect. Poor wording/development aside, the intent of the feat is to make it so that you treat the entry of "—" the first time it appears on your prestige class as "+1 level of existing spellcasting class."

It's pretty clear that's how it works the first time you take it. I think his questions is what happens when you select the feat more than once because it says (under Special) that increases "effective caster level" by 1.

-Skeld


2 people marked this as a favorite.
brad2411 wrote:
Thanks for the info one more question from me. What does the crimson Templar class abilities look like?

Spoiler:

Crimson Templars get:
Fiendish Studies (sorta like Studied Target and/or Favored Enemy)
Obedience
Shield of Wings (grants various bonuses)
Ruthlessness (coup de grace with a bastard sword)
Sneak Attack
Bonus Feats
Divine Boon
Heavenly Fire (adds fire to Sneak Attack)
Immolate (attacks potentially disintegrates evil creatures)

-Skeld


1 person marked this as a favorite.
Dragon78 wrote:
What are the new spells and magic items?

Ones I've seen; not necessarily a complete list.

Spoiler:

Spells: charm fey, fey gate, hold fey, iron stake, locate portal, planar orientation.
Items: Fey Map, Planar Guide.

Dragon78 wrote:
Are there any new feats or traits?

I haven't seen any.

-Skeld


2 people marked this as a favorite.
Axial wrote:
** spoiler omitted **

Spoiler:

Rose Wardens are champions of hope for those oppressed by tyrants. Their class abilities are sorta focused on working anonimously and behind the scenes to help people stand up to their oppressors.

Crimson Templars are brutal, merciless champions of Heaven. Their class abilities are focused on helping them utterly destroy irredeemable evil agents.

-Skeld


2 people marked this as a favorite.
jedi8187 wrote:

What are the entry requirements for Rose Warden

Spoiler:

Alignment - CG
Deity - Milani
Skill ranks - Disguise 5, Stealth 5
Feats - Iron Will

-Skeld


2 people marked this as a favorite.
brad2411 wrote:
Skeld what is the requirements to get into rune guard and crimson Templar?

Spoiler:

Runeguard:
Alignment - LG, NG, CG
Deity - Soralyon
Skill ranks - Linguistics 5, Spellcraft 5
Feats - Scribe Scroll
Language - Thassilonian
Spells - Able to cast 3rd level spells

Crimson Templar:
Alignment - LG
Deity - Ragathiel
BAB - +6
Feats - Exotic Weapon Proficiency (bastard sword), Power Attack, Vital Strike

-Skeld


2 people marked this as a favorite.
jedi8187 wrote:

What are the requirements for feysworn

Spoiler:

Feat - Fey Obedience
Languages - Aklo, First Speech, or Sylvan
Skill ranks - Know (planes) 5
Special - Must worship one of the Eldest

Dragon78 wrote:
What kind of fey like abilities does the prestige class grant?

Spoiler:

Feymarked - You're automatically resurrected on the Frist World if you're slain (there are some other details, but that's the jist of it); immune to spells that don't target Fey.
Obedience - You have to perform daily obedience to your Eldest.
Fey Boons - Gain deific boons based on the eldest you worship.
Breacher - Know where the closet breach to the Frist World is.
Summon Fey - You can summon Fey.
Alien mind - Gain a bonus to saves vs. mind-affecting effects.
Plane Swap - Plane shift to the First World.
Tear Reality - Rip a breach between the First World and MAterial planes to unleash a magical effect.

-Skeld


3 people marked this as a favorite.
PFW1-K1 wrote:
Mighty Skeld, seer of the portable document, I seek the cover artist's name and the list of credited authors. I have brought this fatted swine of rare markings and a cask of the Green Sight.

Cover Artist • Kiki Moch Rizky

Interior Artists • Tomasz Chistowski, Diana Martinez, Brynn Metheney, Will O’Brien, Nikolai Ostertag, Roberto Pitturru, Riccardo Rullo, and Andrew Sonea
Cartographers • Rob Lazzaretti and Damien Mammoliti
Author • James L. Sutter
Development Lead • Mark Moreland
Developers • Adam Daigle, Crystal Frasier, Amanda Hamon Kunz, Mark Moreland, Owen K.C. Stephens, and Linda Zayas-Palmer

I don't see anyone else listed, so my apologies if I missed anone.

-Skeld


2 people marked this as a favorite.
nighttree wrote:
Is the Feysworn PrC meant for worshipers of the Eldest ? or is it just a PrC that makes you more fey like ?

Spoiler:

I'll say both. Feyswaorn are required to take an Eldest as a patron. When gaining class levels, they gain some Fey-ish class abilities.

-Skeld


3 people marked this as a favorite.
Dragon78 wrote:
What are the CRs and creature types of the monsters in the bestiary?

Spoiler:

They are all Fey.
Bulabar - CR 1
Choxani - CR 3
Ekekeh - CR 4
Escorite - CR 8
Gerbie - CR 4
Remacera - CR 6

Dragon78 wrote:
Can you give more details on the Choxani?

Spoiler:

They're Medium with dragonfly wings. They're focused on color and a touch attack based on feeding off color. The have bows for ranged attacks. They can communicate using the ever-changing color patterns on their skin.

-Skeld


4 people marked this as a favorite.
Kevin Mack wrote:
So what are the lost origins of Gnomes?

It's an interesting article (like the Tane article, it's written in journal-style) and I don't want to spoil it, but I will say...

Spoiler:

There are a number of reasones given for why Gnomes left the First World for the Material Plane. The article states that all are true, but then offers another major reason Gnomes are on Golarion. Finally, there's a "Curator's Note" that basically says that this kind of information is often very unreliable.

-Skeld


2 people marked this as a favorite.
The Gold Sovereign wrote:
Which of the bestiary entries you mentioned is THE template?

Spoiler:

The template is First world Creature and it is a CR+0 or CR+1 template. It's pretty simple.

-Skeld


1 person marked this as a favorite.
Rysky wrote:
Does the Remacera have a hookah?

Nope.

-Skeld


2 people marked this as a favorite.
Cthulhudrew wrote:

I was hoping for a snark. :(

How much info is there on shaping the landscape of the First World? Is it anything like Shadowwalking from Amber (if you're familiar with those novels)?

Spoiler:

There's a section on shaping and stability and another on travel. Each one is a little over a half-page. I'm not familiar with "Shadowwalking from Amber," so i can't coment on that.

-Skeld


1 person marked this as a favorite.
Isabelle Lee wrote:
Nitpicking spoiler

Correct. I misread the feat when I summarized it. I thought it granted its bonus when using Combat Expertise, but that is not the case.

-Skeld


5 people marked this as a favorite.
PannicAtack wrote:
Could you share the details on the Shelyn one? That's one of the ones I'm most interested in. Requirements and the TL;DR of what the class is about.

Spoiler:

BAB - +5
Alignment - LG, NG, CG
Deity - Shelyn
Skill ranks - Bluff 3, Know (history) 3, Perform (dance) 5
Feats - Combat Expertise, Improved Feint, Weapon Finesse

TL;DR
They are devoted to rediscovering lost art forms and preserving dying ones. This includes martial art forms.

-Skeld


2 people marked this as a favorite.
Askanipsion wrote:
Skeld could you please tell me what the entry requirements are for the Desna prestige class?

Sure!

Spoiler:

Alignment - NG, CG, CN
Deity - Desna
Skill ranks - Know (geography) 3, Perform (sing) 6
Feat - Weapon Finesse
Spells - Able to cast 2nd level spells
Special - Proficient with starknife

-Skeld

Grand Lodge

7 people marked this as a favorite.
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Captain Yesterday ***** wrote:
Shyka.

Shaka, when the walls fell.

-Skeld


2 people marked this as a favorite.
The Gold Sovereign wrote:
Is the section about the eldest and their strongholds similar to the one about the archdevils and their lairs in Princes of Darkness (first page is about the eldest and the second about his realm)?

I don't remember how that book was laid out, but what you've described sounds similar to the 2-pagers in this book.

The Gold Sovereign wrote:
I would also REALLY like to know if there is a new tane, as we got two pages about them!

Spoiler:

Here are the Tane that get about a paragraph of description each. i don't know if any of them are "new."
Bandersnatch
Jabberwock
Jubjub Bird
Sard, the Storm of Insanities
Thrasfyr, the Dreaming Hill of the Dark
Bonefather
Great Ulas
Hachan Ke, the Glory in the Blood
Kyrn the Legion
Leviathan
Mohaba, the Moon Worm

-Skeld


4 people marked this as a favorite.
Dragon78 wrote:

Cool a section on the Tane.

So what do the eldest look like?

Varied. I'll give you a short discretion of my first impression based on their artwork like i did with the bestiary above.

Spoiler:

Count Ranalc - Joker vampire.
The Green Mother - Poison Ivy plant girl
Imbrex - Lizard people twins
The Lantern King - A lantern. With a crown. Sort of.
The Lost Prince - Throne-sitting Emo guy
Magdh - Many-faced monk master
Ng - white-robed Grim Reaper who brings you flowers
Ragadahn - White wyrm sea serpent
Shyka - Belle writes down your secrets while grinning devilishly

-Skeld


1 person marked this as a favorite.
Thomas Seitz wrote:
I think we're waiting for Luthorne to come along and help us out. Skeld is always a more bare bones kind of prophet. ;)

I try not to give too much away. Reading this stuff on your own is a big part of the fun. i like to generate some excitement about the products. :)

Thomas Seitz wrote:
But I still beg the question: TANE?!!

Spoiler:

The Tane section is written journal entry style and looks like a campaign handout. It's an in-world discussion of the Tane, their origins, and a description of some of them. There are no game rules or stats in here. It's a neat section that looks like something a Pathfinder might write about Tane.

-Skeld


2 people marked this as a favorite.
Geramies wrote:

How is anyone NOT asking for what's in the Bestiary?

Can we get a list of the new creatures and what they are, please?

Here are the creatures in the bestiary and my first impression of them based on their artwork, which may or may not be a very accurate depiction of the creature.

Spoiler:

Bulabar - Militant pillbug
Choxani - rainbow pixie
Ekekeh - Magic dolphin
Escorite - Undead skull-headed moth
Gerbie - Alicce-In-Wonderland dinosaur baby
Remacera - That caterpillar has a people-face!

That was fun.

-Skeld


2 people marked this as a favorite.
Paladinosaur wrote:

Skeld, i think you missed my last post )=

But anyways, could you please tell the patron deity of each Prc? some are not so obvious, at least for me

Sorry about that!

Spoiler:

ASHAVIC DANCER (Ashava)
BREWKEEPER (Cayden Cailean)
CRIMSON TEMPLAR (Ragathiel)
DARECHASER (Kurgess)
DAWNFLOWER ANCHORITE (Sarenrae)
DEVOTED MUSE (Shelyn)
HERITOR KNIGHT (Iomedae)
HINTERLANDER (Erastil)
ROSE WARDEN (Milani)
RUNEGUARD (Soralyon)
SACRED SENTINEL (Torag)
SCAR SEEKER (Vildeis)
SPHERE SINGER (Desna)
STARGAZER (Pulura)

-Skeld


1 person marked this as a favorite.
Friendly Neighborhood Glabrezu wrote:
Can you take the feat multiple times or just once? And it looks like it's actually a 2 feat chain (Favored Prestige Class)?

Spoiler:

You can take it multiple times. Each time gains you back one casting level.

It is the second feat in a chain. Favored Prestige Class is a pre-req.

-Skeld


2 people marked this as a favorite.
Xethik wrote:

I'll be greedy and doublepost/ask another question.

Does Prestigious Caster only modify caster level? Or could you gain more spell levels/spells per day with it?

Spoiler:

If I'm reading it correctly, it grants you +1 level in existing class, if you've taken a level in a Favored Prestige Class and it forced you to skip a level of spellcasting. That should mean you gain back 1 level of spellcasting that you've otherwise had to miss out on.

-Skeld


2 people marked this as a favorite.
Rysky wrote:

Oh those are cool.

Anything interesting about Ragadahn?

Spoiler:

Ragadahn gets a 2-page write up, with all the typical deity information. Ragadahn also gets numerous mentions throughout the book. I would say it's all interesting.

-Skeld


2 people marked this as a favorite.
Plausible Pseudonym wrote:
Can you give any details on the Lantern King and Lost Prince deific obediences?

Spoiler:

Lantern King - Light a lamp & tell and story/joke, get a +4 vs. illusions
Lost Prince - Write down a memory on paper, burn it, get a +4 bonus on AoOs when moving through theatened spaces

-Skeld


4 people marked this as a favorite.
James Jacobs wrote:
Don't forget that pages 2 and 3 are part of the book as well.

Right. I missed that part. That's what I get for spitting my attention between looking at this and actual work.

There are a couple of extra feats in there that do enhance PrCs. They are Favored Prestige Class and Prestigious Caster. They're feats, but they aren't listed with the rest of the feats.

-Skeld


3 people marked this as a favorite.
Thomas Seitz wrote:
Does asking for the table of contents count as for spoilers?

Spoiler:

First World Adventures..............................................2
On the Origin of Gnomes.........................................14
The Eldest.................................................................16
First World History..................................................36
Gazetteer.................................................................. 38
The Tane...................................................................54
Bestiary................................................................... .56

-Skeld


4 people marked this as a favorite.
Xethik wrote:
Could you list the 14 PrCs? Unless they were already revealed pre-release and I missed them.

Spoiler:

ASHAVIC DANCER
BREWKEEPER
CRIMSON TEMPLAR
DARECHASER
DAWNFLOWER ANCHORITE
DEVOTED MUSE
HERITOR KNIGHT
HINTERLANDER
ROSE WARDEN
RUNEGUARD
SACRED SENTINEL
SCAR SEEKER
SPHERE SINGER
STARGAZER

-Skeld


3 people marked this as a favorite.
David knott 242 wrote:
Can you provide a quick summary of the prestige class enhancing feats in this book?

Since I don't know what you mean by "prestige class enhancing feats," here's all the feats.

Keep in mind that these are very high-level summaries of what they do.

Spoiler:

Bladed Brush - Shelyn whorshipers can use Weapon Finesse with Glaives
Daring Exploit — Enhaces ability to use Dare, Deed, or inspiration-type abilities
Erastil’s Blessing - Erastle whorshipers can use Wisdom instead of Dex to maodify bow attacks
Flame Blade Dervish - Grants various bonses when using flame blade
Ghost Whisperer — Grants various bonuses useful for interacting with undead
Guided Star - Desna whorshipers can enhance their starknives
New Thassilonian Magic — Grants some additional goodies to Thassilonian Specialists
Smite Evil Magic — Sunder evil creature's spell effects
Strike True Combat - Enhances Combat Expertise
Two-Weapon Drunkard Combat - Caydenites fight with a tankard as though it were a light mace
Uncanny Ally - Grants Uncanny Dodge to allies

-Skeld


4 people marked this as a favorite.

I have the PDF if there are any questions.

-Skeld


4 people marked this as a favorite.

I have the PDF if there are any questions. I'll try not to be spoilery.

-Skeld

Grand Lodge

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, PFS RPG, Roleplaying Game Subscriber

Cayden Cailean, without a doubt. He'd be right in my wheelhouse.

With that said, I'd show some love to Desna and Sarenrae, to a lesser extent.

-Skeld

Grand Lodge

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I think untangling the 5e threads from everything else in there is a manual process.

-Skeld

Grand Lodge

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Ebay. That is all.

-Skeld

Grand Lodge

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In the same vein as the Obituaries threads, here's place to talk about your character's greatest moments. I'll begin...

Edition: D&D BECMI Red Box
Name of PC: Beowulf (Yes, I know, very creative. I was 12.)
Class/Level: Male Human Fighter 1
Adventure: Your First Adventure (the single-player adventure included in the Player's Manual)
Catalyst: Bargle + charm person
Story: While Beowulf was distracted fighting a goblin, his Cleric companion, Aleena, was killed by a magic missile spell from the evil Magic-User, Bargle. Beowulf dispatched the goblin and charged Bargle, who cast charm person on Beowulf. Beowulf was able to shake the spell off and ran his sword through Bargle, killing him. With Aleena dead, it felt like a hollow victory. Beowulf gathered up the treasure and Aleena's body, and escaped the dungeon with a pack of ghouls hot on his heels.

Thus began the long, successful adventuring career of Beowulf.

-Skeld

Grand Lodge

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I'll take a healthy smattering of all three. I'll always favor a game that strikes a goo balance between fun and running smoothly, so the proportion of RAW/RAI/Other is in constant flux to achieve my goals.

-Skeld

Grand Lodge

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djones wrote:
Rysky wrote:


ALSO SUCCUBUS INSPIRED SKALD.
Not to be confused with Succubus-inspired Skeld.

I've known a succubus or two and I've lived to tell the tale.

-Skeld

Grand Lodge

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I liked, a the end...

Spoiler:

...as Stragne is putting the Amulet away, Wong tells him, rather nonchalantly, that he doesn't need to be walking around with an Infinity Stone around his neck.

Just like it ain't no thang.

Grand Lodge

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Paladinosaur wrote:
Hmmm, so whats the deal with the Arbiter?

Arbiters gonna arbitrate.

-YOLO

Grand Lodge

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Geramies wrote:

I take the Aberrant Eidolon is Unchained Summoner only?

I wish Paizo would also not ditch those of us who use the original Summoner, I feel like they're catering to the new one too much.

It says it's designed for the Unchained Summoner.

-Skeld

Grand Lodge

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We play a game called "Your roll, or mine."

The player and the GM each roll for HP (rerolling any 1's). The GM rolls in secret so the player doesn't know the result. Then the player looks at his/her roll and tries to decide if they want to accept it, or take the GM's roll.

It adds a little drama.

-Skeld

Grand Lodge

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Thomas Seitz wrote:
Skeld wrote:
Thomas Seitz wrote:

Skeld,

Did they happen to mention WHERE in Ustalav that one location is? I mean is it near a town or what?

Yes, Satravah.

-Skeld

Skeld, I'm not finding such a place in Ustalav. You sure you spelled it correctly? Or maybe it's not in Ustalav?

I checked and it's spelled correctly...

Spoiler:

It's referred to as a "tiny settlement" and the stat block defines it as a Hamlet. Perhaps it hasn't appeared in print before. Satravah is located in "remote Ulcazar in Ustalav’s heart," so maybe that helps you narrow it down.

Sorry; my Ustalav geography isn't that great.

-Skeld

Grand Lodge

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Fourshadow wrote:
Skeld wrote:
Dale McCoy Jr wrote:
Skeld, I'm assuming there's a half page of artwork at the front of each group section, like with the Monster Codex. If so, what is your favorite? Please describe it.

Page 222, Slayer's Guild and the origin of Bat-vigilante.

-Skeld

Um, Bat vigilante?! Really?!?! Very cool...

That was the first thing that came to my mind when I saw the picture.

-Skeld

Grand Lodge

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Dragon78 wrote:
Skeld, do have a favorite art piece in this book?

I'm split between the Vampire Seoni versus Valeros picture and the Demon/Succubus corrupted Witch.

I like them both.

-Skeld

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