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We have companions for nations/region, races, lots on religion, equipment, animals, and the Pathfinders. Can we get something with a focus that would be useful to the Bards and Rogues of Golarion? It doesn't have to be about Bards/Rogues, just a subject that favors those classes so we can get some goodies in there that aren't sprinkled across so may product lines. Thanks for the consideration! -Skeld
I served as an ENnies judge for 2 years (2010, 2011) and served with Megan in 2010. She and I didn't always see eye-to-eye, but I can say that she is a top-notch reviewer and an excellent judge. I have full confidence in her judgement. Additionally, this whole think smacks heavily of sour grapes. -Skeld
Personally, I found my required college classes in arts and humanities to be far, far more worthless than calculus. Then again, I'm an engineer and math is sort of an unavoidable part of my job (you could say it's integral...). -Skeld
North Star wrote: I'm basically done with this thread for now, 'cause I don't have the time to correct all the wrong opinions that I have an issue with... Lolz. If you want to correct wrong opinions, might I suggest the Off Topic forum? You'll fit in perfectly. -Skeld
Ajaxis wrote: There was some talk on the boards of a "Blood of the Chicken" book, which would include Tengu, Strix, and maybe one other feathered race. So its possible. I would prefer they call it, "Birds of a Feather..." :D -Skeld
Kirth Gersen wrote: ...and (c) simple lack of height. Hold on... short guys are considered creepy for no reason other than being short? Are fat people creepy, too? What do all the tall, skinny people think? The rest of us should have bought more tickets to the genetic lottery. -Skeld
People are proud of their ideas and feel that sharing them may be helpful to you or someone else. People also get defensive when those ideas are dismissed out of hand because when you dismiss their ideas, you dismiss their contribution, and you are dismissing them by extension. -Skeld
Damocles Guile wrote: I'll tell you one thing I really liked - I don't have all the AP's, but like you I'm trying to fill them in as I can afford them... I got Legacy of Fire in its entirety when it was on sale and they had small mini-adventures they called 'set pieces' which could be inserted into any number of places in the AP, between books or not at all depending on the need of the group. I really thought that was added value and would love to see a continuation of that over the fiction that's included. It's been mentioned before, by James Jacobs I believe, that set pieces didn't really work out for their intended purpose and that's why the were discontinued after LoF. They were a somewhat failed experiment. -Skeld EDIT: Here's JJ giving some explanation behind what happened with set pieces (origination post).
James Jacobs wrote:
The 9 levels of Wizard spells is a legacy D&D thing; previous editions had arcane Wizard spells split into 9 levels of power. When this was adapted into D&D 3rd edition, they had to spread the 9 levels of spells over the 20 levels of the Wizard class. They chose to allow access to a new spell level on odd numbered class levels. Every edition of the game has certain elements the designers decide to bring forth from previous editions. These legacy elements have to mesh with the new elements that are added by the edition. Look closely and you're see a great many things that appear arbitrary. Most of those things have some level of reasoning behind them. Some of that reasoning is carryover from previous editions of the game. -Skeld
Kudos. This is the first poster map folio I've gotten (and I have the all as a long-time subscriber) where I've found all the maps useful. I especially appreciate the player-friendly map of Varisia. I still think the slipcover (or whatever you call it) should have pockets to help keep the maps in place. -Skeld
This sounds like change for the sake of change. There isn't any advantage to going from 6 seconds to 10 seconds, unless you want to then start arguing about how you should get more than 1 standard, 1 move, and 1 swift action in a single round. -Skeld
Here is a helpful forum template. Do the designers know anything about [my favorite weapon]?! Have they even looked at [my favorite weapons]? Its clearly better than [a weapon I consider inferior]. Obviously, [my favorite weapon] has a better [feature that causes damage] than [another random weapon]. Clearly, the game designers have something against people that use [my favorite weapon]. That should help with similar posts on the future. -Skeld
Deanoth wrote: ...the fiction IS of value. I think that's the debatable part. Some people like it, others don't. In the past, Paizo hasn't been very willing to entertain the idea of removing it, but it looks like that has changed since there are multiple official sources of Paizo fiction these days. I used to love the fiction, but I'm to the point now where I don't even look at it. -Skeld
another_mage wrote: I'm also a software engineer by profession. I've written eCommerce code; getting the user into a safe HTTPS session without exposing their session token, securely storing their credit cards in the database, securely NOT storing the CVV in the database, and integrating with transaction processors. Witchcraft, I say. -Skeld :P
This topic comes around periodically. I used to be on the side of keeping the fiction, but honestly, I haven't been able to "get into" any of it since Eando Kline signed off (yeah, since AP18, I think). Now, I think I fall into the "don't care" category with regard to the fiction articles. Maybe it's time to re-evaluate them. Back when Pathfinder first came out, there was no other PF/Golarion fiction source. Now, we have a weekly fiction blog that seems longer than what appears in the AP and we have novels. If you want Pathfinder fiction, it's easy to get for free from the blog or to purchase in novel form. The AP fiction seems woefully lacking in comparison. However, my opinion would be heavily swayed by what replaced it. miniature scale maps would be a terrible idea. They're too small to be of much use and you would still have to print them or mutilate an AP to use them. Another article would be probably be the best bet. -Skeld
Thalandar wrote:
You guys don't police up enemy weapons off the battlefield or check fallen combatants for intelligence? Granted that's kinda institutional looting as opposed to individuals looting for personal gain. -Skeld
Jason Grubiak wrote: How can anyone with a straight face say it doesnt look like naked thighs? I can. It never crossed my mind until weeks after I got mine and saw all the ZOMG!! in this thread. -Skeld
James Jacobs wrote:
James - I posted in jest, but I do appreciate the serious answer since I share your thoughts on "wasted feats." Just because 3e/PF lends itself to optimization doesn't mean that every character creation decision needs to be optimized. I rather prefer that characters are what they are for story reasons than because that's what someone's (flawed) math dictates. That's one of the many things I like about Pathfinder. -Skeld
Raymond Lambert wrote: I am really curious how, or if at all, these will be incorporated in society play. I would prefer that they leave PFS out of this and the APs completely and focus on making good adventures instead of trying to shoehorn a PFS Chronicle into every adventure product. -Skeld
magnuskn wrote:
Keeping them in the same forum allows posting the theory and the application in the same place instead of different places. It's kinda handy to have them in the same forum. Also, I'm a scientist. Nothing here is like science. ;) -Skeld
The Crusader wrote: If you are using the storyline to determine when your PC's gain a level, how do you determine that they have had enough actual experience to learn anything new? Do you require an in character, story-relevant reasoning to have gained new class knowledge (i.e. leveled up)? Do you not rob your players of some of the challenge and verisimilitude of the world setting by always giving them enough "power" to face every encounter? I generally set plot goals for leveling. These are campaign milestones and/or achievements. Literally, reach milestone, earn level. An example literally taken from last Friday's RothRL-AE session: Spoiler:
In Hook Mountain Massacre, the party traveled to the Turtleback Ferry area and re-took Fort Rannick from the ogres who had occupied it. this is a milestone in the campaign and they earned a level for it (level 9 specifically). It's literally that easy. -Skeld, literally.
Andius wrote:
Thanks for your input. :D -Skeld
Steve Geddes wrote:
There's nothing wrong with pointing that out. I still don't know what's wrong with saying that I'm not interested in the MMO and don't feel the need to support the kickstarter regardless of what TTRPG carrots get dangled in front of me. Steve Geddes wrote: I dont agree with suggestions that a TTRPGer who decides not to support it is "wrong", spiteful or anything else. Nonetheless - there may well be enough goodies there for it to be worth supporting, no matter what one's views on the computer game (there is for me). Thanks. This can be a tough board sometimes when you don't support the majority opinion or are critical of a decision Paizo has made. -Skeld
Dakcenturi wrote: ...if you take the MMO out of the picture you could still solely back this for the SuperDungeon and get some great value at the same time. You can't take the MMO out of the picture because the whole point of the kickstarter is supposed to be the MMO (and the point isn't even to make the MMO, but to accelerate the schedule). If you did take the MMO out, you're left with a million dollar kickstarter for some PDFs and a project Paizo could pull off without kickstarter if they really wanted to. -Skeld
Dakcenturi wrote: As per my OP even if you don't care about the MMO (which should inevitably bring in more customers to the tabletop scene) just the PnP rewards are a great deal! I have no interest in the MMO. But I am with Orthos... I might have backed the Emerald Spire as a KS project. However, I'll go on to say that I'm glad Paizo doesn't use KS to fund their projects (even one-offs like the RotRL-AE); they can leave that to GW. -Skeld
Being wrote: I see potential cultural effects for people of several nations. We may between us find social equilibrium using that product as part of its medium and further develop an emergent transnational identity. O.o You realize they're making a video game, right?
Being wrote: It seems like a significant cultural shift has happened when it is considered illogical for people to contribute to a project they may never actually use. It is as if people cannot wrap their minds around non-selfish motivations. Once, but it was long ago, people thought helping others out was a generally good thing to do. Now people are just bewildered unless everyone is only in it for whatever they can loot. Being wrote: People sometimes limit themselves by their preconceptions. If you cannot imagine donating to a cause purely for the sake of that cause then you may have limited your ability to understand your world and the people therein. I thought Goblinworks was a business offering a product. When did they become a charity case?
Mine all mine...don't touch wrote: ..... Mine basically nails my thoughts exactly. I'm not supporting the Kickstarter and I didn't support the last one because, well, I don't care about MMOs (Pathfinder or otherwise). It doesn't have anything at all to do with my home group and our tabletop game though. -Skeld
Funky Badger wrote: Why are you talking to "us" rather than "him"? Because talking to the dad and telling him his kid is ugly... err, distracting, is going to be difficult and uncomfortable. -Skeld
Early on in the 3e days, I think the intent behind this skill was slightly different. I remember getting the Forgotten Realms Campaign Setting and at least one statted NPC had this skill listed as Knowledge (Dalelands) or somesuch. I'll have to dig that book back out and check. It seemed that, at least originally, characters were expected to put ranks into Knowledge for a specific region. Since then, "Local" has come to mean "anywhere you happen to be at the moment." -Skeld
hogarth wrote: The problem (well, I think it's a problem) is with spells that make fights longer, countermeasures or no countermeasures. Or that make combats just needlessly complicated (without the reward of extra fun).
You might consider this metagamey and it doesn't necessarily speak to your particular situation, but if I may... The problem here isn't a matter of tactics as it is the inclusion of instant gratification "I win" spells like greater invisibility. Awesome advantages, very few drawbacks. I try to limit these types of spells in my campaigns, usually with houserules. For example, there is no greater invisibility (or I make it a higher level than 4, maybe 7 or 8). Fly can be speed-limited to the character's base speed (usually 30') and/or duration limited to rounds/level. Teleport is another one I dislike. The 100 mile range/level is far, far too much (I remember the affect it had on my STAP campaign once the PCs could just teleport back to Sasserine on a whim). Just some thoughts. -Skeld
Gorbacz wrote: I hereby request an illustrated commentary on my deleted posts, complete with Wayne Reynolds art prints, insider commentary from James and Erik, foreword by Gary and Liz, cartography by Rob Lazzaretti and a personal doodle from SKR. I second this request, but submit that it will take at least 3 years to compiles a list of Gorbi's deleted posts. -Skeld
Gary Teter wrote: Probably the first step past letting everybody with a PaizoCon 2012 badge will be letting those people invite others to play in their games. How about Charter subscribers? ;)
Joko PO wrote: 1. Thread title could have been better. Even if it was not RD's intention, I cans see why it came across as hostile. Agreed. A thread's title goes a long way to setting the tone of the discussion. A contentious title tends toward a contentious discussion. -Skeld
Greg Wasson wrote:
That there is a Monk class in the game. -Skeld
I'm disappointed that there isn't a scantily-clad iconic on the card this year, but only because the ensuing "Paizo is sexist!" blogs and threads are entertaining. -Skeld
If his question/concern had been phrsed like this:
Quote: I recently downloaded a Pathfinder Roleplaying Game manual from Paizo Publishing and my antivirus flagged it, quarantined it, and then deleted it. Is Paizo Publishing including a spyware program in any their downloads? .....he probably wouldn't have gotten any responses from the peanut gallery. Instead, he included that bit about ruffling feathers and demanding "an honest answer," which is about the best way to guarantee a bunch of comical answers. The tone of the OP set the tone of the thread. Also, he did get an honest answer from a Paizo employee at the earliest opportunity. It just didn't happen until a few personalities had some fun with him (and each other). Meh. -Skeld
Things to keep in mind: 1) Many things in 3.5/Pathfinder are counter-intuitive or not realistic. Keep in mind that we're playing an imaginary game where we pretend to be elves fighting dragons with magic, so reality isn't a good jumping off point, per se. 2) Reach weapons (out of the box) can't attack any adjacent squares (adjacent mean "next to," which means squares touching the square you occupy). You can attack diagonal squares that are 2 squares away. Otherwise, you would have a weird situation where you could walk up to an opponent with a reach weapon if you approached them diagonally. 3) reach weapons can't attack adjacent squares for purely game balance reasons. If they could attack adjacent and reach squares, they would be waaay better than non-reach weapons to the point where non-reach weapons would be meaningless options (or non-options, really). -Skeld
You're not bringing up anything new (even by your own admission). The same general mechanical issues of 3.5e remain in Pathfinder (although some have been mitigated to a degree). Seeing that backward compatibility was the number 1 design goal of PF, none of this should be a surprise. -Skeld
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