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I've never heard of Matt Finch or his four zen whatevers, so I have no opinion on it other than it sounds like more gaming-related naval gazing.
I attribute the resurgence of Old School Gaming and retroclones to the fact that Old Guysnwere nostalgic for that thing they played when they first started gaming, the fact that the thing they were nostalgic for is long out of print, and that the OGL can be interpreted in such a way to allow enterprising individuals to recreate that thing (with maybe a couple "improvements").
When I talked about people turning this into a wedge issue, I didn't necessarily mean you. This topic comes up a lot. Old School and "modern" gaming are still fundamentally the same. Only the mechanics (and rules codification) are different. PF has so many nods and callbacks to OD&D that it's humorous. People playing Old School games and Pathfinder are still doing basically the same thing. The differences are (mechanical and) small. Laborious discussion amounts to making mountains out of mole hills.
I don't agree Old school games and Pathfinder differences are small. Compare it to watching a college football team, running a wishbone, play a team running a run and shoot - they're both football, but they're sure as heck not similar.
You could at least read the Black Gate post that is the basis of this whole thread. Matt Finch's distinctions are the core of it. You aren't going to change your mind, but you may end up acknowledging some of the points.
Nah. I'm not interested in going offsite to read a blog.
Assuming Steve's points are on target, and I have no reason to doubt him, what you're differentiating as "old school" and "modern" are playstyle differencess, not game system differencess. I can play a modern game in an old school game style (hey, that's exactly what I do!) or an older game in a modern playstyle. I don't need to change game system from Pathfinder to a retroclones to go Old School.