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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Battles Case Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,921 posts. 6 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Grand Lodge

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Ms. Pleiades wrote:
I'd ask the paladin to make sure he relieves himself very very far from camp at night for a few days as well.

The Paladin is destined to poop Omox Demons for three straight days.

-Skeld

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Greylurker wrote:

how long do we have to wait for new SHIELD anyway?

I know we got Agent Carter in it's place for the next little while but kind of curious to see how this Inhuman's thing goes

Agents of SHIELD comes back in March.

Agent Carter starts in January.

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There's not enough info in the OP to determine the experience level of the GM/group, so saying things like "it's sounds like an inexperienced GM" is unfair. For example, I do many of these and I've been GM'ing since 3e came out (and long before that with previous editions, too). My group and I have arrived at what we think are the things worth spending time on and the things that aren't (like haggling; none of us want to spend the entire session, or even a significant portion of it, shopping).

Many of the items on this list strike me as time savers, instead of laziness or inexperience. For another example, I don't use random encounters because I've come to consider them filler encounters that don't drive the story forward, but instead take away time for encounters that do drive story (I also don't like "random" encounters that span the range from "cakewalk" to "TPK bait"). As I've told my players before, every encounter is a relevant to the campaign's overall.

There are a couple things on the list I can't get behind, namely lack of roleplaying and failure to adjust for larger parties. Again, there may be a reason why the GM/group doesn't do this. The best way to address any of this is to talk to the GM.

-Skeld

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I read somewhere that he said something to the effect that he prefers not to watch trailers or early footage because it spoils part of the movie-going experience, or something of that nature. That seems like a perfectly valid reason to not watch the trailer.

Grand Lodge

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Murdock Mudeater wrote:

Examples:

-Does not require animal companions to ever make any checks via handle animal.
-Does not allow companion/familars to have their own intiative step.
-just gives us listed value for items, not allowed to even attempt appraise to increase value in trade.
-Impossible to use stealth skills as DM doesn't use terrain from the pre-generated adventures, just uses blank rooms...
-Effectively gives casters the eschew materials feat for free, also permits gold exchange for material costs.
-Considers role playing characters to be derailing the group sessions. This isn't just the DM, many of the players have this attitude.
-no random encounters, no attempt to increase CR (or loot) if number of players exceeds the recommended number for a pregenerated adventure.

As a GM, I'm guilty of a number of these things and I'm rather unapologetic about it. There are rules I ignore and rules I outright break in order to 1) cut down on the hassle factor, and 2) keep the game moving forward. Every group's style is a little different and that's perfectly acceptable. If your personal style doesn't mesh well with the GM or rest of the group, talk to your GM about it.

-Skeld

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Fourshadow wrote:
If these are non-magical (Mishan's Melodious Feather, Songs of Shazathared), what do they do? I was getting excited for another Masterpiece or something with that Song...sigh.

Take heart...

Spoiler:

Mishan's Melodious Feather allows whoever posses it to attempt Knowledge (history) checks concerning Qadira. It's described as a historical relic with the history of Qadira etched into the shaft in tiny writing and it hums like a tuning fork when struck.

Songs of Shazathared is a scroll containing 50 ancient tales, mostly detailing the binding of Rovagug by the other gods and the fate of Rovagug's spawn. A Bard can pay the normal Masterpiece fee and learn a Masterpiece called Ballad of the Warding Princess (oratory, sing).

-Skeld

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Major_Blackhart wrote:

So, any awesome melee weapons in this one? Kevoth-Kul got a magic or techno weapon?

What about Ozmyn Zydow?

Spoiler:

Kevoth-Kul carries a +3 adamantine furious greatsword and a +1 returning throwing axe.
Ozmyn Zaidow uses a null blade.
There's also a weapon called a starfall spade, which is a +1/+1 monk's spade. It holds 10 charges and consumes 1 charge to deal plasma damage (1 fire, 1 electricity) on a hit. The user can also spend all 10 charges to fire a 40' ranged touch plasma beam (4d6 damage, half fire/half electricity).

-Skeld

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Littimer wrote:
Can someone elaborate on the Pernicious Stab feat? Depending on how it is worded, it may actually make poisoner PCs useful, which has me pretty excited.

Spoiler:

Requires Sneak Attack +2d6. For every 2d6 of Sneak Attack damage you forgo, you get +1 to the poison's save DC.

-Skeld

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xavier c wrote:
Can you live inside the Bamboo Palace? is it a home?

Spoiler:

Nope. It's a bamboo bonsai that's been shaped in the resemble Hwanggot’s famous royal palace. It weighs 10 pounds. This is the kind of item that presents a roleplay opportunity to the players because it's the type of item that the royal family might pay handsomely for it's return.

-Skeld

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zergtitan wrote:

Other than the two previously mentioned archetypes, are their any others? What are they? What do they do?

What new magic items are there?

What are the giantslayer campaign traits?

On the cover images shown, what are the iconics for this AP?

Spoiler:

Archetypes: Goliath Druid, Titan Fighter, Vexing Dodger

Magic items: Axe of felling, earthcild faceguard, effortless lace, grasping bolas, harp of slumber, impact gauntlets, manteau of the mouse, shrivelblade, smuggler's sling, trollbane blanch, trollblood elixir.

Campaign traits: Artifact Hunter, Dragonfoe, Dwarf-Trained, Giant-Blooded, Giantslayer Scion, Orphaned by Giants, Roll With It, Student of Giantkind, Trunau Native, Vexing Defender.

Other traits: Chilled by Brutality, Enchanted by Giants, Giant Ambivalence, Giant Dodger, Giant Investigator, Giant-Harried, Scrambling Servant.

Iconics: I can't really tell. The image is small, but I think I see Harsk in the background.

-Skeld

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Shisumo wrote:
Imma go out on a limb and assume they tested for that too.

I chalk it up to TV storytelling magic. Cut out the boring, mundane details and talk about the important stuff.

Grand Lodge

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I doubt Pathfinder 2e is going to be the panacea that many people seem to expect. Any new edition is going to be backward compatible to the current edition because Paizo isn't going to want to alienate at great many of their customer base by invalidating their entire current catalog (at least the mechanical bits of it).

It's more likely that pathfinder will issue stealth changes through books like Unchained, where the "edition change" is really just a new set of options that can be played alongside existing options.

-Skeld

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Kaiju.

-Skeld

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If it were me, I'd run with 15 points.

-Skeld

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max00 wrote:
wraithstrike wrote:
Unless it is in the middle of combat I just let the players know who is dead most of the time.
You are right I've forgot to say "during a fight".

During combat, I wouldn't require a check. I would tell them to spend a Move action to determine whether or not the other character is alive.

Out of combat, I'd just tell them who's alive and who isn't.

-Skeld

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When you subscribe, the perk is that you get the PDF for free. While you certainly might get your PDF before the book's street date, I don't think it's guaranteed that all subscribers will get PDFs before the book goes on sale to the general public.

-Skeld

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I've been a government contractor in the aerospace/defense industry for almost 20 years now. For the most part, no one cares what's under your clothes when you show up for an interview. We generally care about what's on your resume, how you carry yourself in the interview, and what's in your background checks. If your tats don't poke out from under a collared shirt, that's fine with us. If they should become a problem somehow, we'd definitely have a conversation about it, but that's never happened at my (small) company as far as I know. We did once tell a guy that, as a condition of his employment, he had to remove the very large diamond-stud earrings he wore to the interview. Most people getting into this industry know the rules and play accordingly, so there usually aren't issues.

Looking at a picture of that guy, if worked with us, I'd say that he must be very good at his job. The amount of slack you get cut tends to be linearly proportional to how good you are at your job. If he hasn't been asked to cover his arms, and not wear that shirt (which is a sexual harassment lawsuit waiting to happen), he must be awesome at what he does.

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doc the grey wrote:
Hey can you give us any more about the stonebow?

Yup.

Spoiler:

Stonebow: 1d6 20/x2, B, 50' range.

-Skeld

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christos gurd wrote:
Can we get a more developed information on the monk archetype?

Yes.

Spoiler:

Far Strike Monk
Proficient with thrown weapons.
Flurry of Blows - Can only flurry with ranged weapons.
Bonus Feats - 1st: far Shot, Point Blank Shot, Precise Shot, any targeting feat; 6th: Improved Precise Shot, Parting Shot, Trick Shooter; 10th: Improvised Weapon Mastery, Pinpoint targeting.
Fast Thrower - gains Quick Draw at 1st level, Shot on the Run at 4th. Replaces Stunning Fist.
Invisible Blade - Can maintain obscured location for sniping by taking a -10 to Stealth. Replaces Still Mind.
Ki Pool - Spend 1 Ki to increase range increment of thrown weapon attack by 20' for 1 round.
Ki Missile - Spend Ki to do cool things with ranged weapons like ignore concealment, cover, throw around corners, etc. replaces Diamond Body.

-Skeld

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That's a bummer. I was really looking forward to this, but it ain't y'all's fault, so I can wait a little longer.

SeraphX2 wrote:
Someone is probably in big trouble. I used to work in the design department of a printing company. This stuff is super expensive to screw up and them eating the cost means someone is in big trouble.

It's China, so they'll probably be lucky if they're only "in big trouble." :D

-Skeld

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My best advice is to never put yourself in a situation where you're alone with that player.

-Skeld

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RDM42 wrote:
I've noticed that often many people call something that is situationally useful 'useless' and that in the right sort of game many 'useless' options become useful.

Most options are useless to those whose contribution to the boards is to armchair optimize single characters to solo one-shot demon lords.

-Skeld

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"Playing Pathfinder" can mean something different to each person playing it.

The trick is to find a group of people that all agree on the basic definition of what "playing Pathfinder" is and play with them.

Everything else is noise.

-Skeld

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I'm not concerned. If a book looks like something I'm interested in, I'll buy it. Otherwise, I won't. Pathfinder is like a buffet; you can have a little of this and a little of that, some of everything, definitely none of that, or go meat and potatoes only. You're not required to eat everything, all at once.

-Skeld

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Everyone in this thread has printed out how your interpretation of the Trait rules is incorrect, so I won't dwell on that.

Instead, I'll say that you should save yourself a whole bunch of future grief and gracefully bow out of this game. Unless you are best buddies with the other players (you obviously aren't with the GM) or this is the only game available to you, get out now. In fact, the GM would be doing himself a favor to uninvited you for the same reasons. If you guys can't get through character creation with butting heads, the game is going to be a complete butthurtfest.

-Skeld

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Liranys wrote:
DrDeth wrote:


I dont get the hat hate. There's no reason to hate a person based upon their choice of headgear. That's quite superficial.

And I have been wearing fedoras for forty years, and I never bring up "a discussion on men's rights or Linux." I think your sample size is too small.

Fedoras are cool. They keep the sun off you face, protecting you from skin cancer. They keep your head worm in the cold and dry in the rain.

Hating hat wearers is like hating people who wear shoes based upon the fact that one of them was a jerk once.

I think the hat hate was mostly a joke (it was for most of us). I personally don't have a problem with Fedoras. I think they are cool as well. Also, generalizations are definitely not truisms. Not everyone who is under 60 and wears a fedora is into "men's rights" and/or Linux. (I hated Linux, it's hard to configure)

"Fedora hate" is a joke. It's also an internet meme. I don't actually care if anyone wears a fedora, but I also don't think there are very many people that can pull that look off without looking dorky.

-Skeld

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PG-13.

Me and nearly all my players are middle age with small kids. We keep the foul language to a minimum, as well as the gory and over-violent descriptions. There is sexual innuendo and adult themes, but we handle it in a mature and tasteful manner.

In other words, you're not the only alone, Orthos.

-Skeld

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JurgenV wrote:
DungeonmasterCal wrote:
Jacob Saltband wrote:
Skeld wrote:

I dislike anyone under the age of 60 that comes to gaming wearing a fedora.

-Skeld

*hides fedora behind his back*
I'll be 51 in 6 days and by golly I want a classic broad brimmed fedora!
A real fedora not a hipster hat

Don't get me wrong, outside of a well-dressed elderly gentleman or an actor in a period piece, I always know what to expect from a conversation with a guy wearing a fedora (especially if he isn't wearing a suit and tie): a discussion on men's rights or Linux.

-Skeld

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I dislike anyone under the age of 60 that comes to gaming wearing a fedora.

-Skeld

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thread Title wrote:
Why do Thornkeep levels count as "modules" for PFS credit?

Because several years ago, the people that play a bunch of PFS demanded that things like Modules and APs (which do not at all lend themselves to the PFS format) be declared PFS-compatible because they were literally running out of scenarios to play. The solution was to create Chronicle sheets for Modules and APs in an attempt to shoehorn them into the PFS structure.

This is still going on today, but at a lower volume. Look in the Emerald Spire product thread. The day it was released, people were asking when they could have Chronicle Sheets for it.

-Skeld

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I am much more scared of Eleven Bards than I am Elven Bards.

-Skeld

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Eric Hinkle wrote:
Skeld wrote:
Major_Blackhart wrote:

Ok, I gotta get specific now with everything for the two following races. I'm getting this on the 22nd when the PDF gets out, no question, but dammit I can't wait any longer.

What is actually in the book for the two following races:
Orc and Fire Giant.

I love Orcs, and for monster races, outside of Rune Giants, Fire Giants are another favorite of mine. Tell me of feats, abilities, spells, all of it please!!!!!

Also, you can assume that the Fire Giant who has that specific apocalyptic mystery worships either the god of the fire giants or any one of the Horsemen. It's a nice touch, because I never really thought of the Fire Giants, incredibly militaristic and uptight, to put much stock in oracles and divining and divinations and such.

** spoiler omitted **

-Skeld

*Reads the list of Fire Giant stat blocks*

Does this mean the book shows us King Snorre Iron-Belly and Queen Frupy in all their glory? Now lets see if anyone's old enough to get those references. Really, though, it sounds like an impressive list.

And do any of the monsters use classes from the ACG? I think that the Brawler would be a great class for giants.

I got your reference. :D

I don't remember seeing anything from the ACG (and it's missing from the book references sidebar), but there's plenty from the APG and ARG.

-Skeld

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Tiercis wrote:
Hawkmoon269 wrote:
I know a guy who wants just the cards. So that is definitely true.
Count me in this camp too. I'm sure the miniatures will be cool, and part of me wants them, but I've really found the Pawns to be so much easier to store and manage, while still looking great. That makes me not want to buy the miniatures sets, but I don't want to miss out on the exclusive cards either...

I'll likely put my cards up on Ebay or offer them to someone here.

-Skeld

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Major_Blackhart wrote:

Ok, I gotta get specific now with everything for the two following races. I'm getting this on the 22nd when the PDF gets out, no question, but dammit I can't wait any longer.

What is actually in the book for the two following races:
Orc and Fire Giant.

I love Orcs, and for monster races, outside of Rune Giants, Fire Giants are another favorite of mine. Tell me of feats, abilities, spells, all of it please!!!!!

Also, you can assume that the Fire Giant who has that specific apocalyptic mystery worships either the god of the fire giants or any one of the Horsemen. It's a nice touch, because I never really thought of the Fire Giants, incredibly militaristic and uptight, to put much stock in oracles and divining and divinations and such.

Spoiler:

Orc section:
Feats - Horn Rider, Horn Rider's Charge, Mutual Hatred, scarred Legion.
Equipment - Gorthek Saddle, Horn Harness.
Magic Items - Ambush Cauldron, Banner of the Rushing Horde, Crashing Boots, Gorthek Masks, Spikebones, Wardrums of Savagery.
Statblocks - Orc Sergeant, Orc Lieutenant, Orc Mystic, Orc Thug, Orc Wardrummer, Orc Scout, Gorthek Rider, Orc Warlord, Orc Chieftain, Orc Witch Doctor.
Monster - Gorthek.

Fire Giant section:
Oracle Mystery - Apocalypse (Deities: Gorum, Rovagug).
Feat - Smoking Boulder.
Magic Item Properties - Burning (weapon), Steaming (armor).
Statblocks - Fire Giant Glaive, Fire Giant Strongarm, Fire Giant Lieutinent, Giant Dire Boar Mount, Fire Giant Magmablade, Fire Giant Doombringer, Fire Giant Queen, Fire Giant King.
Monster - Steam Hog.

-Skeld

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Dennis Baker wrote:
Axial wrote:
Skeld wrote:
Axial wrote:
Why is it that the archetypes aren't useful for PCs? Are they...overpowered or something? Or can they just not be used with 0HD characters?

Because this is a Monster/GM book. It's not meant for PCs.

-Skeld

But WHY can they not be used by PCs? Is there something mechanical preventing them from being used?
There is no reason players can't take them. Some might have abilities or powers that assume racial abilities though.

Pretty much what Dennis says here. Of the 9 Archetypes, I didn't see any that players specifically could not take. However, so of them are weirdly specific in what they do and don't readily lend themselves to players. For example, the Troll Fury (Druid) Archetype has a class ability that allows it to whip other Trolls into a rage and gain combat bonuses. That's probably not a useful ability for a PC. Again, the book is written with GMs in mind, not players, so that point of view affects everything in the book.

-Skeld

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Lord Fyre wrote:
Hama wrote:
I think that hydra is done with being subtle.

Why?

They are still criminals in the eyes of most Governments.

In world: maybe their relieved to not have to remain hidden, can show the world who they really are, or are excited about the opportunity to be blatant after 7 decades of being subtle.

Out of world: it helps the TV show to have a recognizable antagonist because casual viewers like to have "good guys" and "bad guys" that are relatively easy to identify. Too many "who's the good guy/bad guy again?" switcharoos week-to-week is confusing and off-putting and can lead to confusion in the presence of missed episodes. Too much subtlety or comicbookiness might turn off the general viewing audience.

Those are just some ideas off the top of my head.

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magnuskn wrote:
MMCJawa wrote:
magnuskn wrote:
What I mean is that the developers are introducing new rules (Mythic Adventures, ACG, upcoming stuff, prior sub-systems in other AP's) which are not suffiently tested, often function clunkily at best and won't get erratae'd/FAQ'ed for years. And that they are just forging ahead with this approach and are leaving a mess behind them. AP's are of course unchanged, but many of them have suffered from those badly developed sub-systems in the past and probably will in the future.
Having seen multiple conversations between you and, for instance, James Jacobs, I don't see anything he could contribute to this thread that would satisfy you or make you happy.
Well, since he can't really promise things which go against company policy, of course. Still, it is a bit sad to see that the devs stop paying attention to their older AP's so quickly. Well, if they turn into a walking disaster like this one (for reasons enumerated very often by now by very many different GM's), I can kinda understand not wanting to touch it with a ten foot pole.

It's a bad assumption to say that because none of the devs have posted to this thread in a while, they are ignoring it. We don't know what they do or don't read without posting. I read lots of thread I never post to.

Also, James said that he thought the Mythic rules didn't accomplish what he hoped they would and that he was disappointed with the way the AP turned out overall. He even thanked everyone for the feedback and requested that it continue.

Like MMCJawa, I'm not sure there is anything James could do that would satisfy you, so why continue to engage? That's a conclusion James may have reached as well.

-Skeld

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Dragon78 wrote:
I am talking about the new creature for each monster, only a few were descripted though all were named.

Spoiler:

Bogwiggle - small, malformed spawn of boggard priest-kings.
Frightful Haunter - incorporeal, undead bugbear haunt to scare you from beyond the grave.
Abrakarn Viper - huge, demonic serpentine construct used by drow.
Dark Spitter Beetle -sometimes used as mounts by duergar.
Juggernaut Beetle - sometimes mounted by 2duergar.
Steam Hog - Huge, half-animal, half-construct, all steam hog! Used as pimped-out fire giant pet/mounts.
Svathurim - huge, 8-legged frost giant centaur thing.
Sootwing Bat - tiny, ghoul bat familiar.
Ghoul Hound - pet ghoul dog.
Flind - gnollier than the average gnoll (gnoll varient).
Mutant Goblin - acquired template to modify a goblin through mutation.
Yzobu - hobgoblin pack animal, sometimes mount/pet/companion.
Lizard Scion -variant lizardfolk.
Troggle - half-troll, half-ogre, all disturbing to imagine how that happens.
Gorthek -cantankerous orc bison rhino animal thing.
Feeder in the Depths - think shark, but bigger and eviler.
Seru -small flying snake .
Slaugrak -variant troglodyte.
Sewer Troll -variant troll.
Vampire Spawn -template for vampire spawning.
Kirrix and Kyrana are already described.

Hope that helps.

-Skeld

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Chemlak wrote:
I think we'll have to wait for Strife2002 and chopswil to dig into the stat blocks for the "real" errors to crop up, but nothing has leapt out at me in my perusal.

Right. I'm not digging into statblocks. I also don't hand-wring about whether a +1 got added to something incorrectly or if a creature is underspent by 2 skill points.

-Skeld

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James0235 wrote:
How is the editing overall? I know they are not really the same type of book and thus wouldn't be terribly easy to compare but I am wondering how this compares to all of the editing issues we saw in the Advanced Class Guide.

Someone else will have to field that question because I don't pay much attention to editing. It would have to be pretty egregious for me to notice it or for it to affect my opinion. I don't get my panties twisted if a word is misspelled or they leave our a word.

-Skeld

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magnuskn wrote:
grandpoobah wrote:
Then again, we're already seeing book 3 of Iron Gods this week, so maybe WOTR is yesterday's news....
Most probably. The devs have stopped paying attention to the board for months now. It all kinda feeds into my perception that Paizo is kind off just running in front of the lion of game mechanic problems they have created, by pushing out new products as fast as they can.

They're putting out APs at a rate of about 1/month. Just like they've done for the last 7+ years. The pace hasn't changed.

-Skeld

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Eric Hinkle wrote:
Alexander Augunas wrote:
Dread Knight wrote:

So Skeld thanks for answering these questions and as a reply of what you mentioned about the sidebar about prestige classes and hybrid classes.

Does this finally settle the Dragon Disciple Bloodrager confusion?

It basically says, "Up to your GM.

Also, it focuses on the Paths of Prestige prestige classes.

Hmm, any word on what new classes would work well with the Daggermark Poisoner PrC? I get the idea that the Investigator would work very well with that class if you reskinned the PrC's sneak attack as studied combat.

Also, any hints as to what if any of the new classes would work with the Noble Scion? I get the idea that there aren't very many classes that would work well with it aside from the Bard, Cavalier, and Rogue.

Spoiler:

According to the sidebar:
Daggermark Poisoner - Ivestigator (with the Daggermark Lore feat), Slayer
Noble Scion - Investogator, Swashbuckler

-Skeld

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Nate Z wrote:
Chemlak wrote:


Alchemical blood (for all you Angel/Twilight fans out there).
ooooh! Any chance I can hear some more on this? "Angel" is one of my favorite shows and the reason I'm asking about vampire stuff is, yes, I'd like to play one. :)

Spoiler:

There's not much to it. 1 dose sates a vampire's blood lust for a day.

-Skeld

Grand Lodge

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Guy St-Amant wrote:
Ghoul stuff?

Spoiler:

Ghoul chapter has: Ghoul Bloodline for Sorcerer, Feats (Bag of Bones, Corpse Companion, Old as Dust, Sleeper, Warren Digger), Spells (fleshy facade, hungry earth)

-Skeld

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Purple Dragon Knight wrote:

Running s&s right now; @ the first third if chapter 2 where they are capturing other ships and reselling for plunder points ...

Does this book provide a sidebar on how to insert these ships in the adventure path i.e. where to drop these in the campaign so as not unbalance things to much?

Also any new feats or siege weapon or nautical magic items in there?

Thank you!

Spoiler:

1) No, but each specific ship has a section on adventure hooks.

2) I didn't see any new feats. There are a couple items: Aviary of Spirits, Funerary Crown of the True King, Rimeheart Amulet

-Skeld

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Emperor Point wrote:

Does anyone know any of the Twilight Sage's features?

People have said its necromancy focused but beyond that there is no information.

Spoiler:

Twilight Sage gets: Consume Life (drain a living creature of its life energy (kills it) to gain some Arcane reservoir points; replaces Consume Spells), Necromantic Focus (must prep a necro spell each day), Twilight Barrier (must take Arcane Barrier at level 1), Twilight Transfer (use 1 arcane reservoir point to cast breath of life), Death's release (if you die while you still have arcane reservoir points, you reappear above your corpse as a spellcasting Force ghost)

-Skeld

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LessPopMoreFizz wrote:
Super curious what those new Investigator Talents do.

Don't know if this got answered:

Spoiler:

Applied Engineering - Use Knowledge(enginnering) in place of Strength checks sometimes.
Domino Effect - Apply the effects of Studied Combat to an adjacent foe.
Prolonged Study - Extend duration of Studied Combat.
Slowing Strike - Studied Strikes can slow foes.
Timed Strike - The longer the study period, the greater the damage.

-Skeld

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I house rule that magic items automatically resize to best fit the wearer (like the scene at the beginning of Lord of the Rings where the One Ring resizes from Sauron-sized to Isildur-sized). This eliminates all the grief associated with dealing with different sized magic weapons.

-Skeld

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Luthorne wrote:
Any chance of spoiling what the new spells are, and what classes get them at what level?

Spoiler:

acid maw - druid 1, ranger 1
arcane disruption - bard 2, bloodrager 2, magus 2, sor/wiz 2, witch 2
blood salvation - bloodrager 3
defensive grace - investigator 5
energy hack - sor/wiz 4
imbue hex - shaman 5, witch 5
phantom hunt - druid 4, ranger 4
spirit call - druid 1, shaman 1
wrathful weapon - cleric 4

-Skeld

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Benchak the Nightstalker wrote:
Skeld wrote:
Benchak the Nightstalker wrote:
If you could talk a little bit about that mammoth spirit, I would truly appreciate it :)

** spoiler omitted **

-Skeld

Thank you!

If it's no trouble:
** spoiler omitted **

Spoiler:

Powerful Smash - foe must Fort save or be dazed by Shaman's unarmed strikes

Mammoth Hide - grant a creature +2 natural armor and resist cold 5

-Skeld

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