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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,314 posts. 6 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Grand Lodge

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Vod Canockers wrote:
Oddly enough I proposed that the Next printing will just have to include a dictionary of all the words used in the text of the rules. in the What does it mean to 'wield' a weapon? thread of July 2013.

That's a fine idea, but they aren't going to add anything to the CRB that breaks pagination.

Cyrad wrote:
I actually don't want them to rule on this. It's one of those common sense things that answering it may end up creating more problems than it solves, like the mounted combat FAQ. A GM can simply rule when a character is wielding a weapon as situations may vary. Common sense should tell you that you're wielding a weapon if you're capable of making attacks with it.

I'm 99% with you on this. I'm against the continued codification of minutia, believing instead that this kind of stuff should be left to the GM. The game works much better when there's wiggle room. However, there is a non-trivial segment of the population that is unable to function well unless they have a printed rule somewhere to point at. The hardline pro-RAW, anti-houserule stance of PFS fuels much of the "rules angst."

-Skeld

Grand Lodge

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I'd like to propose a new book for Paizo to release at GenCon 2015: Ultimate Definition.

It would contain every* game term contained in the Pathfinder lexicon, in alphabetical order. There would no longer be a need for questions like this. It could even include the gaming definition of the word "is."

-Skeld

* - At least until the September 2015 books are released.

Grand Lodge

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Blayde MacRonan wrote:

Next week's show is at 9 pm, with this week's episode coming on again at 8 PM. I assume this is being done to allow those who haven't seen CA:WS to do so and take in fully what happened before moving on. Which I highly support.

Four more episodes after the new one until the season is done, so it should be one helluva ride from here on out.

Guest starring Agent Hill on 4/29 and Nick Fury on the season finale 5/13.

Grand Lodge

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zergtitan wrote:
Skeld wrote:
zergtitan wrote:
Skeld wrote:

Has anyone asked if there will be energy swords yet?

-Skeld

As the answer on multiple other threads, there will be no energy swords.

Just to clarify, Karzoug, you're saying that there will be energy swords in the book? Awesome!

-Skeld

No there will not.

I don't understand.

Grand Lodge

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Arnwyn wrote:

Okay, you guys pretty much answered what I needed to know.

Got it. See Captain America 2 first, then watch this week's episode (currently sitting on my PVR).

Yeah, I wouldn't watch this week's SHIELD without seeing Cap2 first.

Also, with regard to the show: The show has gotten really good and I'm glad I stuck with it.

Grand Lodge

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I saw Cap2 Monday night. Loved it. Best Marvel movie yet, IMO, in terms of story and the action was pretty awesome too.

Spoiler:
I didn't see Hydra coming, although I knew there would be some internal war within SHIELD. I completely didn't see Dr. Zola coming, but it made perfect sense. I loved the "big brother is finished watching and ready to take action" theme of the movie.

I really need to see it again.

Grand Lodge

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zergtitan wrote:
Skeld wrote:

Has anyone asked if there will be energy swords yet?

-Skeld

As the answer on multiple other threads, no there will be no energy swords.

Just to clarify, Karzoug, you're saying that there will be energy swords in the book? Awesome!

-Skeld

Grand Lodge

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Hold on: You're a player in a game and you read something that you shouldn't have (granted that was an amateur move by your GM) and now you're asking other GMs to weight in on whether your character got "cheated"? That's some hardcore metagaming.

-Skeld

Grand Lodge

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Unless you're playing PFS, then the GM has the final say on what works and what doesn't. Just because something is "rules legal" doesn't mean you have to allow it.

-Skeld

Grand Lodge

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Has anyone asked if there will be energy swords yet?

-Skeld

Grand Lodge

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James Jacobs wrote:
There aren't any plans for an Iron Gods minis set in the near future. We're currently stepping away from doing simultaneous minis/AP releases due to the friction and hardship and frustration that causes both teams.

This is a good move and I'm glad to hear it. If you guys stick with doing AP-themed sets at all, I'd like to see Legacy of Fire set.

-Skeld

Grand Lodge

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I've always used the resize rule for weapons, armor, and wearable items. If it's good enough for the One Ring...

-Skeld

Grand Lodge

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The security settings that prevent you from stripping out pages from the PDFs are the same security settings that prevent you from removing watermarks. Paizo has said before that the security settings lack the granularity to allow what you're looking for without breaking something else.

If you're feeling industrious, you can take a high-res screenshot of each mage in Acrobat, save the jpeg, and then import them into a document in whatever order you want. Then you can save it as a PDF. That's a lot of work though.

-Skeld

Grand Lodge

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Considering that PFRPG was originally built on a customer base that were holdovers from and discontented with the 3.5e->4e transition and how it is built on the 3.5e OGL, I think anyone that thinks the hypothetical PF2e is going to be a dramatically and fundamentally different game and/or will toss away the OGL is not being realistic.

Paizo didn't jump on the 4e bandwagon because it didn't allow them to tell the stories they wanted to tell the way they wanted to tell them, yet 3.5e did.

Paizo has also, on several occasions, paid homage to various old school aspects of the game for no other reason than those were old school aspects and they thought those aspects were cool and wanted to show props.

-Skeld

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I would like to see a PF2e that is to PFS what PFS was to 3.5e. Backwards compatibility to PFS and all the stuff I've bought from Paizo over the years.

-Skeld

Grand Lodge

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Matthew Pittard wrote:
If you are too lazy to do a character manually, you are too lazy to be playing Society!

Come 2015, I will have been playing D&D and its derivatives for 30 years. I've filled out more than my fair share of character sheets by hand and I hope to not go back there again!

My lawn. Get off of it. ;)

-Skeld

Grand Lodge

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By the end of Book 2 of WotR, I was beginning to feel like the homosexual relationships were forced for that AP.

-Skeld

Grand Lodge

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Alleran wrote:
B0sh1 wrote:
My hope, and this is wishful thinking, is that an AP will be presented either with advanced players in mind either with the core design or at least a presentation of alternate tactics/rebuild suggestions.
I just asked James Jacobs a question along the lines of the first in his Q&A thread, and the answer would seem to indicate that no, there won't be an AP for "advanced" players.

What is an advanced player anyway?

-Skeld

Grand Lodge

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badpixie wrote:

I'd rather the space was used for a small but related stand alone adventure, like the ones in Legacy of Fire (which could be 'slotted in' between AP books).

If I want to read, I'll read an actual book.

Plenty can change in a few years time, but here are some relevant posts about this stuff from the past:

JJ on Set Pieces:
James Jacobs wrote:
Set pieces are not coming back. Too many people hated them, and they caused FAR too many problems for us.
JJ on Fiction:
James Jacobs wrote:

Set Pieces and Pregens had two things going against them—a relatively vocal dislike that wasn't really countered by any real rah-rahs (despite folks not liking fiction in the AP, there are a LOT of folks who are quite vocal that they do like it, something that neither Set Pieces and Pregens really had), and the difficulty in creating them.

The fact that the fiction is handled by James Sutter gives me, Rob, and Wes a much needed breather to get the other 90 or so pages of Pathfinder AP out on a relatively monthly schedule. Believe it or not, adding 6 more pages of editing game content to any of us could be the straw that broke the proverbial camel's back... ESPECIALLY if those extra 6 pages are an entirely new feature and not an addition to existing feature page counts.
We've done over 50 Adventure Path volumes so far, so we're pretty knowledgable about our skills and resources and the limits of those skills and resources when it comes to producing a monthly 96 page product. As a result, the AP volumes are a relatively well-honed and well-oiled machine these days, and anything that involves drastic changes to that make me VERY nervous.
Erik on Fiction:
Erik Mona wrote:

We are not cutting the fiction.

It is a fundamental part of the AP mix.
I get that some people don't like it, but it is here to stay.
The end. :)

-Skeld

Grand Lodge

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Majuba wrote:

Classically, great games happen when a group of friends plays together for a long time, on a consistent basis. They have the trust in each other to show up, and to accept their gaming style (whatever that may be).

When you don't have an old group of gaming buddies around, a contract like this can establish the trust.

A contract like this doesn't say "trust" to me, though. It says "I want to be in control." That's why I think it's absurd.

I don't have any issue with the GM of a newly forming group to gather players and send them an email of his expectations, but these expectations are over the top. It's simply unrealistic.

It could just be that I'm in a different place in life than the OP. Most of my players are late 30's and 40's, married, have small kids, have out-of-town family, have professional careers, and have other commitments. I'm not saying that the OP shouldn't be allowed to pick like-minded players for his games, but the OP seems to be throwing out a lot of babies with the bathwater.

-Skeld

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Silverhand wrote:
Skeld wrote:

I would be sorely disappointed if Paizo were to start tailoring their Modules line to PFS play. That's what PFS Scenarios are for, after all. The Modules should be bigger and more complex (maps as well as adventures) because they fill a different niche in the Pathfinder game-space. Not everything needs to be PFS compatible.

-Skeld

I'm not suggesting the maps be tailored to PFS play.

I'm suggesting the maps be planned in such a way as to make them easier to draw.

Example: I've drawn a 5-foot scale model of the Monastery. It takes a little over 4 poster-sized sheets of grid paper. That's fine..it isn't the size that bothers me - it's the awkward nature of the size. (The reason I mention the poster-sized sheets is: it seems paizo had them in mind during previous map designs since they almost always fit on a sheet or a multiple of said sheet.)

Even on 4 poster-sized sheets of paper, the entire monastery does not fit neatly! There are whole rooms (and parts of rooms) that simply don't fit. This means, I have to draw, cut and tape even more extra parts onto an already huge and complex map.

I love beautiful maps. Full agreement. But if a GM can't draw them accurately, the maps remain in the realm of the GM's imagination - thereby being accessible only to the GM. The players never fully experience the maps - which begs the question: why bother with maps no one can ever see?

As a final note: because Dragon's Demand comes with a lovely town map at the back, the Monastery map was hidden from view at time of purchase. Had I known there would be that many huge and complex maps, I wouldn't have bought it.

I get what you're saying. However, "easy to redraw" and "fits neatly on a big sheet of graph paper" shouldn't be the concerns that drive the design and layout of the maps. The size/complexity of the maps is dictated by the encounters. I would much rather have interesting encounters that take place where there is plenty of room for characters to maneuver than something easy to draw.

-Skeld

Grand Lodge

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I would be sorely disappointed if Paizo were to start tailoring their Modules line to PFS play. That's what PFS Scenarios are for, after all. The Modules should be bigger and more complex (maps as well as adventures) because they fill a different niche in the Pathfinder game-space. Not everything needs to be PFS compatible.

-Skeld

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Matt Thomason wrote:
Erik Keith wrote:
The Shining Fool wrote:

I'd like to keep something along the lines of "cheapest option *other than* UPS mail innovations".

UPS ground is great. USPS is fine. UPS mail innovations is a +5 destroyer of packages.

If your books are arriving with significant damage I would encourage you to shoot us an email at customer.service@paizo.com with pictures of the damaged books. We take the quality of our products seriously, both in their production and in the quality they arrive at your location. :)

If I understand correctly, his issue is "destroyed" as in "obliterated entirely from the known reaches of the multiverse at a molecular level" ;)

The OP mentions "lost" shipments, with neither side accepting responsibility for the botched hand off. UPSMI says "we gave it to USPS" and USPS says "we never received it from UPSMI." Both sides point the finger at the other and neither accepts responsibility.

-Skeld

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This is unquestionably the most absurd thing I've read today.

-Skeld

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Given the vibe of the trailers for Captain America: Winter Soldier, I wouldn't be surprised if there is an effort on Marvel's part to paint SHIELD as an organization that is being subverted from inside by some internal faction.

Right now, I could see Marvel setting AoS up to be a mirror of the next Cap movie with the "good guy" faction battling the internal "bad guy" faction within SHIELD to determine the overall trajectory of the organization.

Heroes losing heart seems to be a common theme in the Phase 2 Marvel movies. I assume they plan to have them all regain their mojo and come together to battle Ultron in Avengers 2.

-Skeld

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I began to slowly reveal the secrets of Thassilon to my players and they got wind of the Runelords being practitioners of the various schools of magic and the possible resurgence of this ancient kingdom.

After fighting Barl (a Necromancer) and finding out about his boss Mokmurian, who specialized in transmutation, they became convinced they were going to have to fight 7 specialist wizards of increasing power, possibly all Giants of one form or another.

Of course, once they defeated Mokmurian, they learned the truth of who their ultimate foe was, but it was fun to watch them try to figure it out and make a bunch of erroneous assumptions.

-Skeld

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LazarX wrote:
Skeld wrote:

Wow, that's... amazing that you can take a handful of snarky comments from someone you don't know saying they don't want to pay more for recycled paper and turn it into a half-page worth of character attacks and accusations of being a corporate eco-terrorist. That takes skill.

I mean saying you disagree, telling someone you think they're selfish, telling them they';re flat out wrong, I can understand all that. But to then go on to claim how the deaths of a thousand people make them dance with joy, that's just taking it to the next level.

-Skeld

Well maybe if you had approached the problem with an attitude of something less extreme of being personally injured because Paizo spent an extra nickel on being environmentally conscious and you feel aggreived because of it, I would not have made that extreme a response.

The problem I see however with our whole screwed up society, is that it's becoming very apparant to me that on a social level most of us who don't live in caves ARE aware of the damage we do to ourselves and our environment and are choosing a path of deliberate ignorance becaise we're not willing to accept the price of the alternative.

There is a difference between "woe-is-me, all the environmental stuff is stealing my extra nickels" and "I'm not interested in paying extra for increased environmental friendliness" (not to mention following that up with "when paper prices reach parity, I'll be on-board").

The first is rife with personal injury. The second is what I actually said. By your own admission, your response was extreme.

-Skeld

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LazarX wrote:
Skeld wrote:
LazarX wrote:
Skeld wrote:
BigDTBone wrote:
Skeld wrote:
Adding my opinion to the ecological comments. I have zero, and I mean zero, interest in paying more "for the environment."
We are fast approaching the point where we won't need to pay more for ecologically sustainable print. Within 10 years producing virgin, acid-washed paper will be as or more expensive as producing acid-free with high post-consumer content. There will be no reason other than "I hate old-growth trees and like acid run-off" to not use better paper. Even today the cost difference is very small, but existent.

Great! When we reach the point where printing Pathfinder on whatever paper is the most environmentally friendly adds nothing to the price I'm currently paying, I'll be all for it. Until then, I'm still unwilling to pay extra just so I can feel like a more gooder about my environmental citizenship.

-Skeld

You just qualified for the Ayn Rand Award of the Week. Congratulations!

I know it's an unpopular opinion, but I was operating under the silly notion that all opinions were valid, especially opinions about product costing. That's ok though, I said that knowing full well I'd take some lumps for it.

If you believe that "all opinions are valid", but apparantly you exclude the ones that don't find your position salutary. You're unhappy that Paizo makes a choice that's friendly to the planet because it might cost you a trivial amount of shekels. So I take it that opinions that criticise your stance aren't valid.

You're upset because Paizo did something environmentally friendly and you might have paid a bit more to absorb that cost. You must have been thrilled when Union Carbide trimmed some costs on their products by piling thier waste in Bound Brook, NJ waiting for Hurricane Floyd to disburse through the area when Hurricane Floyd rammed through the state.

You must have danced for joy with all the savings that were realised when a chemical plant was relocated to India saving it's customers money on all those safety and environmental measures. Wasn't your problem when that plant blew up a few years later and killed a thousand people amd maybe created a cancer spike a decade or so down the road. If my opinion of your post is that it's the writings of a selfish, inconsiderate perspective, you only have your text to blame.

Fact of the matter is.... it always costs more to to do the right thing, to eat the right food, recycle your plastic, etc. Do you think that people and companies have done shortcuts merely for the heck of it? It takes either a volountary decision to absorb the costs of doing things right, or mandatory regulation to make it so for the good of the community at large. Otherwise you get more Union Carbides dumping cans of wastes in more open lots in more Bound Brooks.

Wow, that's... amazing that you can take a handful of snarky comments from someone you don't know saying they don't want to pay more for recycled paper and turn it into a half-page worth of character attacks and accusations of being a corporate eco-terrorist. That takes skill.

I mean saying you disagree, telling someone you think they're selfish, telling them they';re flat out wrong, I can understand all that. But to then go on to claim how the deaths of a thousand people make them dance with joy, that's just taking it to the next level.

-Skeld

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BigDTBone wrote:
Skeld wrote:
Adding my opinion to the ecological comments. I have zero, and I mean zero, interest in paying more "for the environment."
We are fast approaching the point where we won't need to pay more for ecologically sustainable print. Within 10 years producing virgin, acid-washed paper will be as or more expensive as producing acid-free with high post-consumer content. There will be no reason other than "I hate old-growth trees and like acid run-off" to not use better paper. Even today the cost difference is very small, but existent.

Great! When we reach the point where printing Pathfinder on whatever paper is the most environmentally friendly adds nothing to the price I'm currently paying, I'll be all for it. Until then, I'm still unwilling to pay extra just so I can feel like a more gooder about my environmental citizenship.

-Skeld

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Rysky wrote:
Mikaze wrote:

Yup, which means it was Vin Diesel who

** spoiler omitted **

:D

Right in the childhood... *sniff*

Iron Giant came out well after I was out of college and that scene still gets me misty-eyed.

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Hobbun wrote:
Aleron wrote:

]

I found this worth replying too. I bought Miniature Market once. They have terrible customer service. Near as I could figure after the fact, they take the pre-orders and do order the cases, but use the initial money to break them open and sell the singles for more money. You eventually get your order, but mine was nearly two months late and only after contacting them dozens upon dozens of times (every time I got a response, it was a 'we're working on it or soon' to try deflect it). Never again.

Sorry to hear about your experience.

I've preordered two cases from Miniature Market (two different sets) and both times they arrived quickly and in good order. They actually arrived before my Paizo subscription case(s).

Same here. I've ordered 3 sets from MM, as well as the smaller sets and they've all shipped and arrived within days of the publicized release date. My experiences with them have been completely positive.

-Skeld

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In James' defense, clowns are effing creeping.

-Skeld

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All this discussion is great! There are a number of thoughts about how people think this encounter would or should play out.

What I'm most interested in is what happens when GMs really run this encounter.

To keep the actual play experiences separate from the discussion, I've created another thread so that GMs that run this encounter can share their experiences, and their players' reactions, for other GMs to review. This might give us all much better insight into how this thing actually plays out versus how we think it might play out (since PCs likely don't know any of the specifics of the encounter text as written).

-Skeld

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I think it would be beneficial for any GMs that run the Iomedae encounter from Herald of the Ivory Labyrinth to post their groups' play experiences here for other GMs to review. Most beneficial would be stories from GMs that ran the encounter more-or-less as presented in the book (minor modifications would be fine, but complete re-writes make the data less useful). This thread isn't for theorycrafting the encounter (there's an entire thread already devoted to that), but is for real "rubber-meets-the-road" play experiences.

I plan to run this campaign eventually and, in my think-ahead planning, I'm trying to separate the discussion over the encounter from what actually takes place in gameplay and what I can forsee happening with my own group. My theory is that players (who shouldn't have read the encounter or know anything about it beforehand) won't be nearly as bothered by the specifics of the encounter as presented because they will lack insight into the text of the encounter (for instance, they never know about the potential for sonic damage if they don't trigger it).

There are a number of questions that might be helpful for each GM to answer about their individual group's experiences:
Basic party information (classes, races, alignments, any followers of Iomedae or other deities, etc.).
Did the PCs feel "kidnapped"?
How did the PCs behave in Iomedae's presence (were they humble, arrogant, hostile, flippant, ambivalent, etc.)?
Were the PCs able to answer Iomedae's questions (player knowledge, skill checks, etc.)?
Did the PCs trigger any negative effects from Iomedae (per the encounter text)?
How did the GM portray Iomedae's attitude toward the PCs?
What did the players think after the encounter was completed?
What, if any, modifications did the GM make to the encounter?
Is there any other useful insights the GM has after running the encounter?

I know there's been a great deal of negative discussion about this encounter and that James has expressed his surprise that people have reacted as negatively as they have. This thread is an attempt to separate the theory of the encounter from the reality of the encounter. From there, I think we (as a collective group) can gain some insight into how this encounter fleshes out in game and maybe extract some pearls of wisdom for future GMs to use.

-Skeld

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Bruunwald wrote:
Making wild statements like the one above just seems childish.

The tone of this thread is unnecessarily petulant, whiney, and childish. If someone disagrees with the game's design that they have to malign everyone involved, they really ought to find another game (or hobby).

-Skeld

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Nerf guns are cool, right?

RIGHT?

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DrDeth wrote:
Mythic Evil Lincoln wrote:

Ah, the Paizo messageboard ecosystem in all its splendor.

Fawtls are like mushrooms, breaking down dead material into humus.

What's a FAWTLS?

That way lies madness.

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I support the change to Crane Wing.

-Skeld

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I support the change to Crane Wing.

-Skeld

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The 8th Dwarf wrote:
Arnwyn wrote:

There have - unquestionably - been moderating consistency issues in the past little while.

(And that's coming from someone who's very much okay with "left" views.)

Fabian socialist here and I have to agree with Aux & Arn and I have started to see a worrying trend in moderation consistency.

In my view the board is a more aggressive, and unpleasant place than it was a few years ago.

I agree. I've been on the boards for years and the tone of the moderation has changed, and it hasn't been a slow evolution.

I really hate to call out an individual mod, but I don't agree with the way Ms. Price handles moderation. I get the impression that there are topics she takes personally and aggressively moderates posts she doesn't agree with while citing messageboard policy. It feels disingenuous. The moderation has gotten one sided enough that I simply don't discuss certain topics or give my opinion.

I want to reiterate that I hate to call her out by name, but since Aux has opened the door on it, I'll air my concerns publicly.

-Skeld

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Brell Stormforge wrote:
I get wanting to include women into RPGs and try to make it somewhat even, but what is up with Pathfinder minis having way more female minis that would make good player character minis than male minis. All of these female minis look cool, but there is a serious shortage of guys for me to choose from for my character. I almost wish you would make a male and female version of all of the minis that would make good player characters like you did with the two guards in the Legends set. Queen Galfrey and Alain are some sweet looking minis, but if you made a seperate guy version of them as well it would be even more awesome. I would gladly sacrifice a couple of the not so great monsters from a set to have a male and female version of player type minis.

Alain is a guy.

-Skeld

Grand Lodge

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Nessie Rilveria wrote:
Total cost I've spent since I've purchased HL roughly 5-6 years ago is $30... Sure I could splurge and purchase more of the official data-sets, but why when I can code the things I need myself for FREE.

I fall on the opposite end of the time-money scale. I find the datasets are cheap compared to the amount of time it would take me to code up all that content myself. The only things I code these days are the custom things I put into my games.

-Skeld

Grand Lodge

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This thread has gotten interesting. I use Hero Lab. I find it fairly easy to use, quick, accurate enough, and makes it much easier for me to prep and run games.

On the cost of the tool: "Expensive" is like beauty, it's in the eye of the beholder. Personally, I think the tool is reasonably priced (all the content of a bestiary or hardcover rulebook for $10? Sold.). I will, however, agree that if you downloaded the tool today and wanted to buy the entire library of datasets for Pathfinder all at once, it would be a mouthful. But who does that? Most everyone I personally know that uses it just buys datasets as they come out ($5-$15 every month or 2) or buys stuff only when they need it.

On accuracy: If all the stat blocks I create with Hero Lab are 90-95% accurate, that's good enough. At that level of accuracy, you're talking about the occasional +1 is missing from a modifier. That's not going to ruin your game. Some of the errors will even be in your favor. When one of my players finds a Hero Lab error on his character sheet, I just tell them to scratch it out and go with what they think is the correct value. Back when we used handcrafted character sheets, I don't recall ever running a player that got everything on their sheet 100% correct, and the errors got worse the higher they go in level. Software bugs in HL are like the editorial passes Paizo does on their books, it's never going to be 100% error-free. If that's your goal, you'll find it's cost- and time-prohibative. As long as I feel like their making progress on fixing errors that are brought to their attention (even if they don't assign the same priority to an individual error that I would), I'm satisfied.

-Skeld

EDIT: Also on the subject of accuracy, look at the threads on bestiary/NPC codex stat block errors. Those statblocks are probably running in the 90%-95% accuracy range and they're being generated by the game designers using custom, in-house tools. They consider those to be accurate enough to publish and sell. I'm sure they'd love to be 100% accurate, but they've realized that there's a level accuracy that's "good enough" for meeting their publication schedule and price-point.

Grand Lodge

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Or you can just not allow uploadable avatars and side-step the entire issue altogether. Taa-daa!

-Skeld

Grand Lodge

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

You don't have to buy everything. You certainly don't have to buy it all at once.

Just like with Pathfinder, the earlier you get started, the less painful it is get caught up.

Personally, I think it's a great value considering how much time/effort/frustration it saves me.

-Skeld

Grand Lodge

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Is the fact that many (most?) people don't travel very far to play PFS a problem that needs to be solved?

-Skeld

Grand Lodge

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The United States is not Europe. Americans have a slightly different take on personal choice in such matters.

EDIT: And most people in the US look upon the anti-vaxxers with a combined sense of horror and disbelief. It's not like they're a majority. As typical of these kinds of things, the anti-vaxxers are a small group of extremely vocal/whacky people. Also, the original (redacted) medical study that fueled the movement was conducted in the UK.

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I'm Hiding In Your Closet wrote:
redward wrote:

c) is a perfectly valid option, and one with value, but it is not playtesting, due to the lack of playing and testing.

Fair enough - trouble is I'm much better at it than a, due in large part to the fact that my play options are very narrow where I live. I've got one Organized Play group that's managing to survive, but not without a certain "desperate, scrabbling will to live" feel to it, and only offers so much opportunity to dabble in "temporary" characters.

Matt Thomason wrote:

To put it more bluntly - they've got more than enough game designers on staff, what they don't have is a few thousand players which is the bit they need us for :)

Alright then, the stupid question: How do I become one of the game designers? Mechanically, these classes look pretty sound - conceptually, most of them are lacking in real creativity, without which you've got nothing, and that's what I'm good at.

The boards are practically filthy with people that think they're awesome at design. Theorycrafters and armchair designers are a dime a dozen during playtest. Actually playing some encounters (or a module or a PFS adventure) and giving feedback in the Playtest forum will get you waaay more notice and acknowledgement than any thread that starts with "In my opinion..." or "It should be obvious that..."

Here's a good example. Opinion thread (no playtesting) started and locked almost immediately.

-Skeld

Grand Lodge

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This game is underwritten by an implied social contract that everyone will contribute to creating the fun and no one will actively step on anyone else's fun. When a member of the group strays outside those bounds, the others need to nudge him back in. If the nudging is ineffective, it's time to let them go. Don't be "That Guy" that comes to the internets to complain about how everyone hates you. The internets might have sympathy for you, but it doesn't change how the group feels about you and it doesn't alter the underlying social contract.

-Skeld

Grand Lodge

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

You're cool, Mikaze. I don't need anything other than to say that.

-Skeld

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