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Kyra

Skeld's page

Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber. Pathfinder Society Member. 2,643 posts. 6 reviews. No lists. No wishlists. 1 Pathfinder Society character.


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Grand Lodge

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Zardnaar wrote:
Good stuff.

The +5 bonus for trained skills and the +5 bonus for skill focus were both too high. But your right, SWSE was the best RPG put out by WotC and I bought all the books.

-Skeld

Grand Lodge

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Toon. Lol.

-Skeld

Grand Lodge

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KamisLastStand wrote:
What I'm asking is who is right?

None of you are "right."

The other player is wrong because actively working to undermine other PCs leads to a toxic roleplaying environment and runs a serious risk of fracturing the group. If you guys are going to commit to playing a cooperative, social RPG, you should at least all commit to playing characters that can work together.

You're wrong for this reason: "So I tell the DM If he causes a problem in the game for me, I wont hesitate to kill him. I am an inquisitioner. I have the duty to..." That very excuse ("That's what my character would do! I'm just playing my character!") has been used for over 30 years to self-justify all types of dickish behaviors by players. Those kinds of phrases are red flags. Intra-party strife (conflicts between PCs) can quickly and directly lead to intra-group strife (conflicts between players) and are not for the enjoyment and well-being of everyone involved.

You GM is wrong because he's allowing you guys to play characters with cross purposes and for allowing it to continue to the point where one PC is ready to PVP another PC. That usually ends with a bunch of butthurt players at the table.

It's fine for a PC to have an ulterior motive the rest of the players don't know about. When that ulterior motive becomes "actively work against other party members" is when the real problems start.

I'm sorry if that's not what you wanted to hear.

-Skeld

Grand Lodge

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Another thing I noticed: the science in Sharknado is not very solid.

-Skeld

Grand Lodge

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Sara Marie wrote:
Skeld wrote:
Steve Geddes wrote:
I think someone should manually check the shipping calculations on this/these orders. You seem to be undercharging me (possibly) by a fair bit.

I have the opposite problem. $17 UPS Ground from Seattle to Alabama for an AP, a Companion, and a Campaign Setting seems kinda high.

-Skeld

Sending you an email.

Received you email. You are correct: it's totally Steve's fault.

-Skeld

Grand Lodge

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Dragon78 wrote:
So what are the monsters in the bestiary and what are they like?

Spoiler:
Four Creatures, one of which is Brigh's herald (a construct called the Latten Mechanism). The others include a small aberration (Rhu-chalik), another construct (Observer Robot), and an undead called a Rust-risen (which is made partially of mechanical bits).

-Skeld

Grand Lodge

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Mythic Evil Lincoln wrote:
Lemmy wrote:
Reading Mark's mention of the Occult Adventures made me realize I'm not even excited about the playtest... sigh... :/
I've been completely disinterested in the last three playtests -- but it wasn't Paizo's doing. It was the participants.

My participation in both the Mythic and ACG playtests were minimal precisely because of the drama that the playtests seem to attract. I've also noticed that a portion of that drama seems to cling to the forums well after the playtest if over. Most of it seems to move over into the Rules forum where it gets convolved with RAW/RAI?Rules angst.

-Skeld

Grand Lodge

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barry lyndon wrote:

Well while we're in this vicinity, how do GMs deal with Erylium's tome?

The alchemist in the party wants to translate it via Comprehend Languages. The description is "reads as much like a bestiary of the world's most horrific and cruel monsters" which could be a huge bonus to knowledge checks on an undisclosed number of creatures.

I'd treat it like a Masterwork Tool which would give a +2 circumstance bonus to Knowledge checks related to monster lore.

It makes since for a character to read something like this and be familiar with the creature detailed inside, but this is hardly an item a character would break out at the beginning of or during combat to look up information on a monster. This is more of a "I remember reading about a creature like this..." item.

I also think a GM would be completely within reason to limit the creatures included in the tome. For instance, a GM might say it doesn't include information on Undead, Constructs, or Aberrations. Or a GM might say the book only contains the monsters from the fist Bestiary.

-Skeld

Grand Lodge

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Skeld wrote:
Steve Geddes wrote:
I think someone should manually check the shipping calculations on this/these orders. You seem to be undercharging me (possibly) by a fair bit.

I have the opposite problem. $17 UPS Ground from Seattle to Alabama for an AP, a Companion, and a Campaign Setting seems kinda high.

-Skeld

Wow, and I just got my shipping confirmation ~10 minutes ago.

I'd still like you to check the shipping. If UPS Ground is going to be this high on small-ish orders, I might need to re-evaluate my shipping method.

-Skeld

Grand Lodge

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captain yesterday wrote:
James Jacobs wrote:
leo1925 wrote:
Also if your players are good with the rules and know the gameplay/system then you are going to need to made serious work, especially at high levels, don't be surprised if you have to rebuild nearly all the encounters in books 5 and/or 6. If you don't let them go crazy and/or tell them to tone it down, your job will be a lot easier and require a lot less adjustments/rebuilding.
Alternately, you can have your really good with the rules players use a 10 point buy for their characters. They're experienced gamers. They should be playing the game on "hard" mode anyway!
i'd give them 25 point buy, with the condition that they must fight everything with a Spoon, 20 points gets you a Fork:)

Absolutely not.

Forks have been BROKEN since the Fork Master archetype was released.

-Skeld

Grand Lodge

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Really, Quink et al are just there as a tool of the you to pass whatever information on to the PCs that you feel is appropriate to your campaign. In my game, I gave some information out through Quink, but left some of the details vague and some others outright incorrect. Once the players discovered the Thassilonian library under Jorganfist, that changed and information on Thassilon became a firehose, with so many details, they've had to be careful in parsing it all. Some details are important, while others are just cool tidbits that aren't particularly helpful in-game.

-Skeld

Grand Lodge

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Sara Marie wrote:
Not much I can do until a couple things are fixed. See you guys on Monday!

I know it's not Steve's fault that authorization was bumped to Monday, but I'm gonna go ahead a blame him because I find it highly entertaining.

Boo, Steve! Boo!

-Skeld

Grand Lodge

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Technotrooper wrote:
I love Paizo, but have to admit I am frustrated with spending $150+ on MA and WotR and then hearing about all of the problems and issues on the forums here. I am a somewhat new PF DM and the thought of trying to "fix" things on my own is daunting. Most companies that put out a "flawed" (I know some would argue this is an overstatement) product usually try to "make things right." It sounds like Paizo does have enough "irons in the fire" to prevent that from happening in this particular case...which is too bad. Seeing the lower quality of the ACG was also a disappointment. I believe in Paizo and am rooting for them, but I do have to agree with the OP that they seem to have too much on their plate and not enough staff.

I'm an old GM and there are two pieces of advice I'd give you as a somewhat new PF GM:

1) I don't believe most of the "_____ is broken!" posts/arguments I read on the forum until I actually encounter the problem at the table myself. Groups are different sizes, with different levels of player experience, with different playstyles, and people are just different from one group to the next. The thing that I might think is an insurmountable problem, you might never see at the table.
2) If I were a somewhat new PF GM, i would attempt Mythic until I had at least another AP under my belt.

Beyond that, happy gaming.

-Skeld

Grand Lodge

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captain yesterday wrote:
so what was your gateway Adventure Path and what one kept you hooked after the first one?

Savage Tide. Once I bought into STAP, I started up a Pathfinder AP sub sight-unseen.

-Skeld

Grand Lodge

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I've used HL exclusively for several years now and I've been very pleased with it. I GM so I rebuild all my encounters for my group (7 players). I also manage all their characters in HL.

Once you get past the initial purchases, HL isn't all that expensive, especially once you consider what the packages costs versus the time I'd have to sink into doing it myself. When viewed from that perspective, it's a steal.

-Skeld

Grand Lodge

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magnuskn wrote:
Ssalarn wrote:

Actually, the biggest problem with Mythic Adventures was that Paizo listened too closely to their fans. Most of the big issues with the system can be traced to changes that players wanted during the playtest, including the comparative value of mythic tiers, the strength and implementation of some of the more troublesome abilities, etc.

I think that if you think Paizo isn't listening to its players, you aren't paying attention.

I said that they are not testing their new systems properly. Which includes feedback from fans, yes, but in the end they have to test out their math by themselves. Which obviously did not get done with MA.

The biggest problem I see with Mythic/WotR was that the rules and the AP were developed concurrently. If they had put out a Mythic Module at launch and waited a year on the AP, I think the AP would have worked out better (from a rules standpoint; story-wise it's awesome like it is).

-Skeld

Grand Lodge

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Steve Geddes wrote:
Perhaps back then Paizo were the plucky underdog duking it out against a big corporation, now they're the tall poppy. In other words, maybe it's the expectations that have changed rather than the rate of error.

I think the expectations have changed, but not because of the "David versus Goliath" perception of Paizo, but because Paizo's audience has changed significantly.

In 2007 (when the AP launched), Paizo's audience was basically "people that liked what they did in Dragon and Dungeon magazines, wanted periodic adventures, and/or wanted a new campaign setting."

In 2008 (when the RPG was announced), the audience grew and added "people that wanted to stick with 3.5e."

Since then, Paizo has added tons of new players (necessitating products geared towards new players) and so-on. The audience today (if the messageboards are any indication) is far more demanding than in 2007.

Hayato Ken wrote:
Interesting stuff about language.

Something like this (using a consistant set of well-defined words and phrases as game terms) is a great idea, but probably requires rewriting the entire ruleset. If they wanted to this, it's basically a new edition.

-Skeld

Grand Lodge

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Tangent101 wrote:

Look. There is a simple way to keep the game challenging.

Cheat.

It's not "cheating." It's a "dynamically adjusting encounter challenge."

-Skeld

Grand Lodge

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This thread seems unnecessarily flamebaity. I don't agree with the premise that Paizo's overall quality is on the decline because they have "too many irons in the fire." Most of the product lines are relatively compartmentalized and the various teams don't seem to overlap very much. For example, the guys working on the card game don't appear to be the same people working on the RPG design team, and many of those product lines are produced by licensees altogether.

I will say that the products that launch each year at GenCon seem to suffer the most from schedule-crunch induced quality faults. This is an issue nearly every year since the APG launched. Compounding the drama is the difficulty CS seems to have handling the ever-increasing mountain of orders/releases each year at GenCon.

I didn't pay much attention to the ACG or its release, so I can't comment specifically on how it compares to previous GenCon releases with regard to quality issues.

-Skeld

Grand Lodge

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I'm still of the mind that any new edition of Pathfinder will be a (relatively) minor tweak to the current game and that Paizo will put it off as long as possible.

Even a reorganized CRB (ala Beginner's Box) would be a big deal because it will invalidate the page references in every previously published book (and errata that affects pagination is something Paizo has been hesitant to embrace).

Besides, some of the issues with learning the basics of the game are intended to be addressed by the Strategy Guide.

Of course, the Unchained book with its redesigned classes could be something of a stealth edition change itself.

-Skeld

Grand Lodge

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englishteacherdrew wrote:
Also, you are incorrect. It HAS been recognized that there is a design flaw and layout and flow of the book.

Keep in mind that when the CRB was first developed, bringing new players to the game wasn't its main focus (or even it's secondary focus). In fact, it was marketed to those of us that played D&D3.5, and preferred that version, as a way of keeping the rules in print, cleaning them up, and adding some new content, but keeping the overall organization similar to the two books they replaced (the 3.5e PHB and DMG). Having all the rules for a game you're already 90% familiar with in one book was an advantage. No one predicted how the game would take off or that new players would flock to it, because we (fans) were considered stubborn holdouts. The book was well-designed for its intended purpose at the time.

-Skeld

Grand Lodge

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Anzyr wrote:
Everything can be improved. To be complacent is to be obsolete.

You'd be surprised how many people still view ODD, 1e, and 2e to be their favorite versions and play them just like they did 30 years ago. That viewpoint isn't all that common here simply because this board caters to a newer game.

-Skeld

Grand Lodge

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TriOmegaZero wrote:
Steve Geddes wrote:
Even jerks are welcome now. :)
I've been welcome for years!

Just because you're tolerated doesn't mean you're welcome. ;)

-Skeld

Grand Lodge

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Resource management is part of the game. Uses/day is a gamey way of representing a limited resource. Flavor to taste.

-Skeld

Grand Lodge

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Orthos - You sound like you need a hug.

-Skeld :D

Grand Lodge

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Pan wrote:

Actually my favorite moment is

** spoiler omitted **

I liked that part, too. Honestly, I ended up liking Drax much more than I thought I would. The only one that I didn't like was Gamora. She was just... I don't know... Boring?

slight Zoe Saldana rant:
As much as I've heard people (not so much on this board as IRL) talk about what a great actress she is, I've never seen her in a movie role where I thought she was really good or brought something special to a role/character. She's always just kinda "meh." Maybe I'm not watching the right movies.

Grand Lodge

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Neither the mechanics of the game world nor the story of the game world exist in a vacuum.

-Skeld

Grand Lodge

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Orthos wrote:
Is that how we got all the 90s Marvel cartoons I grew up on? Because if so I'm 100% cool with that.

The ones I remember are from the 80's. ;)

Grand Lodge

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Orthos wrote:

Sorry to hear that.

I personally would still rather have the risk of failure than nothing at all, because without Kickstarter there's not even the funds to make an attempt.

Right, I get that it sometimes comes down "kickstarter, or nothing." I just get the feeling that a growing number of projects are turning to Kickstarter first as a way to mitigate some of their own financial risk, to avoid more traditional funding avenues, or use it as a long-lead pre-order system.

Plus, with video games, i like to get a good look at it before I drop money on it.

-Skeld

Grand Lodge

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Long-term licensing agreement with Obsidian: Great news for you guys. Yay!
Card game tablet app: very unenthusiastic meh.
Assurances of a future CRPG: Yay! What i was hoping for!
Possibility it'll be a Kickstarter funded thing: Ugh, really? Enough kickstarter. Do it or don't. "Give me money now and I'll give you something maybe, sorta acceptable in a couple years." Pushing the funding risk off on to the consumer trend needs to stop.

Grand Lodge

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I am saddened by this news.

Grand Lodge

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EltonJ wrote:
Reddit posters...

Aren't those the same guys who were going to crowd-source figuring out who the Boston Bombers were?

-Skeld

Grand Lodge

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Mogloth wrote:
I agree with the Old Guy in that as a DM you need to make the rules work for you and your group.

I agree as well. Additionally, I'd say that the more dependent you are on the rules, the more trouble you're likely to have in situations where the rules are part of the problem (adn the more problematic the rules are, the more stressful it's going to be for the GM).

-Skeld

Grand Lodge

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Welcome back to the charter club, Anguish.

-Skeld

Grand Lodge

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nighttree wrote:
Can we get a rundown on the android feats ???

Android Feats:

Empathy (You have learned to experience emotion.)
Extra Surge (You can use your nanite surge ability more often than normal.)
Nanite Disruption (You can use your nanite surge to inflict wounds upon other mechanical beings.)
Rapid Recovery (When you heal damage with your nanite surge, you also remove harmful effects.)
Rapid Repair (You can use your nanite surge to repair hit point damage.)

-Skeld

Grand Lodge

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Heladriell wrote:
Any info on those null blades?

Null Blade:
A null blade is a +1 construct-bane bastard sword — using it in this capacity does not consume any charges. The blade’s strange alloy penetrates hardness as if it were made of adamantine. The blade can be activated as a swift action. While it’s active, a shimmering field of green energy wraps around the blade, disrupting magic and technology alike, and the weapon’s enhancement bonus increases to +2. In addition, the first time in a round that an activated null blade strikes a creature or object, it consumes an additional charge and targets the creature or object struck with dispel magic and discharge (see page 9). If a technological item damaged by a null blade is used in the same round it took damage, it glitches as if it were timeworn (see page 55). Other stuff: 1-handed melee, exotic (bastard sword), 1d10 slashing 19-20/x2, 10 charges, 1 charge/round, 4 pounds.

-Skeld

Grand Lodge

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zergtitan wrote:
WHAT DOES THE TECHSLINGER DO/GET?!

Techslinger:
New deeds: Covet Charge (spend grit to use 1 less charge), Reliable (spend grit to avoid tech glitches), Charge Recycling (spend grit to grant 1 charge to a tech item), Heavy Weapon Deeds (treat a heavy weapon as a firearm for using deeds); bonus feat (can take the Technologist feat as a bonus feat); Technic Training (gives bonuses to selected advanced tech firearms).
zergtitan wrote:
Also what is the Technomancer like?

Technomancer:
It's a PrC that allows a spellcaster to work with advanced tech and continue to advance their spellcasting. They can repair, recycle, and craft tech items.

-Skeld

Grand Lodge

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Samy wrote:
The Player's Guide said three new alien animals for potential familiars? Any more than the petromin?

Sorry, you only asked about familiars and that was all I searched for.

Spoiler:
There are two other animals that are usable as animal companions by Kasatha Druids: the Pilo (aka "tumblespike"), which is sort of a six-legged armadillo/porcupine, and the Sorico (aka "dustshroud rabbit"), which is a burrowing creature that live in vast ant-like colonies.

-Skeld

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Samy wrote:
Can I get any more detail on the potential familiars?

Spoiler:
There is a Tiny creature called a Petromin (aka "azure glider") that a spellcaster can select as a familiar that grants a +3 to Stealth checks.

-Skeld

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Dylos wrote:
Only 1 question, are there actual iron gods and do any of them have a firearm as their favored weapon?

The answer based on my skimming:

Spoiler:
The campaign summary discusses two AI entities, Unity and Hellion. Unity, it is stated has become a god, but its influenece is limited to Silver Mount. Hellion is referred to as a demigod and spawned from Unity. The main antagonist of Fires of Creation is a Cleric of Hellion. There isn't really any information on favored weapons. The Cleric uses an "inferno pistol" as her main weapon.

-Skeld

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Matthew Bellizzi wrote:
Whoa ok lots of negative feedback.

Sorry. I didn't want to be negative (I never enjoy dissing someone's idea of what might make a good game).

Matthew Bellizzi wrote:
I'm not sure that time warpage necessarily benefits the bad guys as they've been playing a long game as it is already.

What you're proposing has the potential to hurt the PCs in a way they have no control over and cannot compensate for (other than to try and minimize their time in Runeforge, which could lead to their missing clues and story elements). The punishment is handed out to them for doing exactly what they're supposed to be doing. I could understand the punishments better if it was because they decided to camp on the front porch of Rimeskull for 2 months while they crafted a bunch of items, but that's not the case. They're supposed to enter Runeforge, explore it, and ferret out clues. Introducing time dilation doesn't serve a purpose.

Matthew Bellizzi wrote:
Also the runforge is for crafting rune weapons not really research so much.

Runeforge's original purpose was for research (specifically to find a way for the Runelords to escape Earthfall). It's purpose now, in the AP, is twofold: 1) to serve as a means of obtaining Runeforged weapons, and 2) to uncover some story elements (and gain experience and loot they can use later on).

Matthew Bellizzi wrote:
Mostly I wanted to make the game feel less like a video game and have events external to the players immediate scope continue to happen in the back ground.

This can happen without the inclusion of time dilation. It's just a matter of roleplay.

Matthew Bellizzi wrote:
Personally I think it would focus the players more at the task at hand and avoid having to deal with a bunch of crap. I'm gonna do it I'll let ya all know how it works out.

Let us know how it works out.

-Skeld

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Ever since RothRL:AE, people have been clamoring for a new AP hardcover. :D

-Skeld

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I usually restrict my games to Core races + Aasimar & Tiefling, unless there's a good story reason why other races would be considered.

-Skeld

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Honestly guys (Steve, Sissyl, Wraithstrike, et al longtimers), there's not any reason to engage Scott in these arguments. He's been on these boards for 6 years now, defending WotC against any and every slight, real or perceived. Continuing to argue with him and let him get under your skin only serves to ruin everyone's good mood and get blood pressures up.

4E is dead and he may literally be the only person left on this board defending 4e and WotC's action leading up to its release (and some of their other actions, like yanking the PDFs willed to no warning). At this point, his comments on WotC/4e can safely be ignored.

-Skeld

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magnuskn wrote:
Skeld wrote:

I'll have to look at Jade Regent to get a better idea of what you're referencing.

-Skeld

You do that.

Ha. Yeah, I did that, because I'm genuinely curious what type of role play scenarios you're talking about. It's interesting that you're asking for role play scenarios like that to be added in as standard fair. I always assumed that's the kind of thing GMs added to campaigns as they saw fit (at least that's been standard for my group since before 3e came out). I didn't realize anyone that's an experienced GM/roleplayer would need that level of hand-holding to make their campaign interesting from a role playing standpoint. On the other hand, APs are created with the intent to appeal to a wide audience , so I shouldn't be surprised.

-Skeld

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After reading the newer posts in this thread, I'll also say this: I can your GM interactions going 1 of 2 ways. Either the characters you're proposing are off-the-wall-bonkers, or you're being more confrontational about than you realize (or maybe some of both).

To eliminate the first as possibility, you might try posting a short paragraph about some of the characters that GMs have nixed. Maybe race/class/level/feats, general descriptions, etc. Entire builds aren't necessary.

As far as the second thing, it's entirely possible that you think you're being perfectly reasonable when you send a GM that 3rd or 5th email about why this character build isn't powergamey if he would just read what you sent him/her. You may think it's reasonable, but your GMs might start to feel harassed or bullied. Ain't nobody got time for that. Certain characters simply do not belong in certain games and that's up to the GM to decide.

Taku Ooka Nin wrote:
This is why online SRDs are fantastic, or for you to provide all of the sources with the page numbers.

I thought about that, but OP mentions 3.5. If it's strictly 3.5, there's no (legal) SRD for all the non-OGL stuff. With the books OoP, it's entirely possible for a GM to not have access to the material. Print outs of referenced pages are about the only option.

-Skeld

Grand Lodge

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber
Changing Man wrote:

As much as I think that's a nice idea, Tangent101, by excluding the Mythic it also excludes the PC's becoming what they should be by the end of the AP- Nascent Demigods. And with no Mythic, there's no ability to grant followers spells and a host of other options.

To each there own, no badwrongfun implied :) Different playstyles and expectations for different folks!

You don't need rules to do either of those tings.

-Skeld

Grand Lodge

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Pathfinder Adventure Path Charter Subscriber; Pathfinder Campaign Setting, Companion, Modules, Roleplaying Game Subscriber

I didn't realize how good Paizo's products were until I spent 2 years as a judge for the Ennies awards. I had to read through a huge pile of RPG products from a wide range of companies/individuals/authors/etc. Some of it was truly awful and gave me a deep appreciation of how much time and care Paizo puts into their Pathfinder products.

James Jacobs wrote:
I love the passion that gamers bring to the industry... but that same passion can be incredibly self destructive. To ANY genre industry. Fans have a lot more power than they realize when it comes to supporting and directing the development of the things they're fans of, and when they don't realize they have that power, they often end up ruining the very things they love.

This is so very true of comics, movies, RPGs and so on.

-Skeld

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