|
||||||||||||||||||||||||||||||||||||||||||||||||
|
About SkarsniktAppearance and background: 6’9", 210 lbs; Skarsnikt was hatched in captivity, after his egg clutch was found by enterprising elves and sold to a human collector. Initially, the collector intended to keep the thri-kreen as his personal servant and bodyguard, but he proved to be both vicious and unruly, and was hurriedly sold off to a retired gladiator after a number of painful mishaps. He raised Skarsnikt to fight in the arena - his name was given to him by his trainers and refers to the crisscrossing patterns of shiny scars running across his otherwise drab brown carapace. He doesn't particularly like his given name, but has resigned himself to it - after all, one does not get to choose one's own name. After years of exposure to humans and other two-legs, he is more comfortable around soft-shells than most of his kind, and has learned to approximate human speech well enough to get his point across without too much trouble. The time spent fighting in the pit have demonstrated the virtues of loyalty and cooperation to him, but has done next to nothing to enlighten him to the tastes and preferences of the soft-shells. Also, he's never been to a city before - his arena was a crummy little hole in the ground at some nameless oasis. After it got levelled by a sandstorm, he snuck off into the wilds before getting captured by yet another band of elves. At some point, he thinks he would like to return to his ancestral desert, but is unsure of what he would do once there, or if he could even survive the challenges posed by the harsh lands. In short, despite his desire to leave the soft-shells and their lands behind, Skarsnikt is uncertain about what to do with himself should that ever happen. Until then, he passes the time as best he can. Skarsnikt is uncomfortable with manufactured weapons, though he sees the usefulness of missiles. Instead, he prefers to seize his foes with his claws and pump them full of venom, snickering to himself as their movement becomes slow and erratic. XP: Action points: 3 Init: +4 Senses: Listen +6, Spot +6; Darkvision AC: 21, touch 17, flat-footed 17; (+3 natural, +3 Wis, +4 Dex, +1 bracers) HP: 36 (HD: 4d8+12); current damage: 14 Saves: Fort +6, Ref +10, Will +9 Speed: 40' (8 squares) Melee: 4 claws +7 (1d4+4) and bite +5 (1d4+2+poison)
Ranged: stone +7 (1d2+3, RI 10') Space: 5'; Reach 5' Base Atk: +3; Grp +10 Feats: Deflect Arrows (Thri-kreen), Improved Grapple (Monk1), Multiattack, Ability Focus (poison), Combat Reflexes (Monk2) Skills: Balance +7 (3r), Climb +6 (3r), Hide +5 (+9 in sandy conditions) (1r), Jump +33 (0r), Listen +6 (3r), Move Silently +5 (1r), Spot +6 (3r), Tumble +8 (4r) Languages: Common, Thri-kreen Equipment: Harness with two waterskins and a pouch containing some coins and a jeweled choker from the bathhouse, Ostro the intelligent battle bracers. Racial traits: Spoiler:
Psionic powers: Spoiler:
|
||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||||
|