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Mistress Kayltanya

Sister Mara's page

324 posts. Alias of Max Hellspont.


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No worries Jam! Totally understand about work commitments. Congratulations on the promotion!

It's been great gaming with all of you!


Initiative: 1d20 + 2 ⇒ (1) + 2 = 3

Slow witch is slow...


Crouched next to Ben, Mara sights down her crossbow toward the snow drift below.

Perception: 1d20 + 4 ⇒ (11) + 4 = 15


"I'll keep an eye out for anyone coming from behind that snow drift," Mara says, fitting a bolt into her crossbow.


Sister Mara carefully studies the steep descent as well as the plume of smoke rising from below.

Is the cliff face icy? Is it safe to assume that whoever/whatever is behind the snow drift would have a clear view of anyone climbing down the cliff?


Mara simply nods in agreement with her companions and hefts her spear as she follows the group, barely noticing the cold weather as she walks lightly upon the snow's surface.


"Thank you!" Mara says appreciatively as the last of her wounds disappear.

How many watch shifts do we want to have? Three shifts with two watchers each? If so, Mara could take either first or last in order to get enough rest to restore her spells in the morning.


Thoros Chandler wrote:
"Before we bed down for the night, anyone need any healing, I have some spells left and hate to let them go to waste when I will just receive more in the morning?"

"I'm still a bit battered from that log trap," Mara replies to Thoros' question. "A bit more healing would be appreciated."


"Rolly" Skullsplitter wrote:
Thoros Chandler wrote:
"You knew this man?, he asks.
"Yeah, local farmer to who wanted to figure out why his crops froze up. Guess he might've done that." Rolly shakes his head pitifully.

"Old Farmer Dansby," Mara says softly, her voice subdued. "He was just in the Silver Stoat earlier. This isn't right. We've got to put a stop to whatever is causing all of this," she adds, moving to help Rolly and Thoros compose Dansby's body.

Franz Dilaan wrote:
"...Mara, do you know anyone who could be living in that cottage?"

"No, I don't. But then I've never really spent much time outside of Heldren - Uncle Tengezil and Old Mother Theodora always got really nervous if I ever went beyond sight of the buildings when I was younger, and I've been too busy ever since I became Mother Theodora's apprentice." Mara pauses and then turns to Rolly and Ben. "Do you think whoever abducted your Lady Argentea could've taken her to that lodge?"


Franz Dilaan wrote:
Sister Mara wrote:
"Oh, are they in Heldren? What's their name? I may know them."
"Her name is Lina Dilaan, last I heard she was living with her mother who is married to a merchant who at some point operated from Heldren or was originally born there"

"Hmmm... That name doesn't ring a bell. There've been several people born in Heldren who've left over the years, and merchants who've come and gone. Your merchant may be someone who left Heldren before I was born," Mara muses.

Franz Dilaan wrote:
Franz looked to the snowman and raised an eyebrow in surprise Is this supposed to keep trespassers away? Thought the black haired man, clearly seeing this snowy construct as a joke more than a warning. He then walked up to the snowman and gave it a slight poke with one end of his weapon.

"Careful!" Mara warns. "It might be hiding another one of those dead things we fought earlier."


Thoros Chandler wrote:
"Mother Theodora, is she a cleric or priestess?'

"Oh, neither. She's just a wise woman and healer. An herbalist and soothsayer. I guess you'd call her multi-talented," Mara replies to Thoros' query.

Sister Mara wrote:
"So what brings you to our neck of the woods?" she asks the mercenary.
Franz Dilaan wrote:
"I am looking for a very close relative of mine" He answered, his measured tone of speech reforming to its original state.

"Oh, are they in Heldren? What's their name? I may know them."


I'll take the crossbow bolts if no one else needs them. And one of the spears.

Franz Dilaan wrote:
"Are you an arcane specialist Garimos?"

"You can call me Mara. The folks in Heldren have taken to calling me 'Sister Mara' since I became the apprentice of our local wise woman, Old Mother Theodora. I wouldn't exactly call myself an 'arcane specialist', but I've learned a bit of magic from Mother Theodora."

"So what brings you to our neck of the woods?" she asks the mercenary.


Franz Dilaan wrote:
"You keep a curious pet" Said the former mercenary to Mara, his voice still measured and devoid of any alarmed tone.

"Oh, he's not my pet," Mara replies offhandedly.

"Rolly" Skullsplitter wrote:
"Well, then, thank ya Mara fer yer help. And you others, too. Ben, ya comin with me or goin' back ta town wit them? Either way, if we don't follow the trail now, I'm 'fraid fer what might happen to the Lady. So I'm goin' on. Good afternoon to ya all." Rolly looks around for the trail, then starts to follow it again. Slowly.

Mara gives Rolly a narrow-eyed look full of stubbornness. "Well, if you're not going back then I'm not going back, Rolly Skullsplitter. Muninn can guide them to the village if they want to go and tell my parents what happened."

The raven perched on Mara's shoulder give out a loud "CAW!" that sounds almost like a short laugh a the young woman's words.

Thoros Chandler wrote:
"As my companion mentioned, my name is Thoros Chandler, cleric of Erastil and I've been sent to the area to ascertain the rumors of cold creeping in to the area. As you know, it seems a bit early for winter's approach."

"Well, whatever's causing this strange cold seems to be related somehow to the disappearance of their 'Lady'," Mara replies, pointing toward Rolly and Ben. "Maybe you should come with us if you want to get to the bottom of what's going on."


Thoros Chandler wrote:
"Young lady, I see you might could use some more healing, I have a couple ways to accomplish this. If we are safe, I can use my minor healing cantrip. If we are about to be attacked, I'll use a more powerful one. Perhaps we should see what my companion thinks?"

"Thank you, goodsir," Mara replies gratefully, climbing to her feet with the priest's support. "By the blessings of Old Deadeye and your timely intervention my wounds are mostly healed, although like Rolly I still have a pounding headache."

"My name is Mara Garimos, by the way. My parents own the Silver Stoat tavern in the village of Heldren, which isn't far from here. I'm sure my parents would be willing to put you up for the night in return for the assistance you just gave us. We should be able to get back to the village before dark." As Mara speaks, a large raven flutters down from a tree branch and alights on her shoulder, studying the two newcomers with perceptive, beady eyes.


Glad to have you guys aboard!


I'm in favor of one or two additional players as well.


Ouch!

Battered and bloody, Mara struggles to lift herself from the ground - dazedly wondering how she wound up sprawled upon the snowy surface.

Mara is down to just 1 hp left, and has no healing magic. Hate to say it, but we may have to head back to town.


Mara will spam Guidance on Rolly (+1 to Survival and Perception check) and herself, and help Rolly with the Perception and Survival checks via Aid Another. She'll direct Muninn to help as well with Aid Another.

Mara DC 10 Perception Aid Another: 1d20 + 4 + 1 ⇒ (11) + 4 + 1 = 16 - success
Mara DC 10 Survival Aid Another: 1d20 + 1 + 1 ⇒ (12) + 1 + 1 = 14 - success

Muninn DC 10 Perception Aid Another: Auto-success with Muninn's +9 Perception modifier.
Muninn DC 10 Survival Aid Another: 1d20 + 2 ⇒ (1) + 2 = 3 - fail

So in total, that's +5 to Rolly's Perception, for a total of 21, and +3 to Rolly's Survival, for a total of 19.


"There's nothing else we can do for these poor souls," Mara sighs resignedly. "Let's see if we can rescue your Lady Argentea."

Mara follows her companions down the trail, moving easily across the snowy terrain.


As Rolly examines the two slain creatures, Mara moves around the carriage to inspect the icy statue with the broken arm.


"Is that it? Are they dead?" Mara asks, moving toward the corpses. "What were these things?"


If Rolly's attack doesn't drop the handmaiden...

Round Four:

Sister Mara tries once again to shoot the creature battling her new companions. "I wish I could do something more against these strange creatures than fire crossbow bolts in their general direction," she thinks to herself.

Move action to reload. Standard action to fire.

Light Crossbow Attack: 1d20 + 2 - 4 ⇒ (10) + 2 - 4 = 8
Damage: 1d8 ⇒ 7

"Oops! Sorry, Rolly!" Mara cries as her crossbow bolt whizzes over the dwarf's head.


Sorry to see you go! Best of luck in your future games!


Round Three:

Mara reloads her crossbow and fires at the second undead creature battling her companions.

Move action to reload; standard action to fire.

Light Crossbow Attack: 1d20 + 2 - 4 ⇒ (17) + 2 - 4 = 15
Damage: 1d8 ⇒ 5


Round Two:

Mara sidesteps as she hurriedly reloads her crossbow. Raising the weapon again, she fires another bolt at the creature battling Rolly.

5 ft step to square H,6. Move action to reload. Standard action to fire at the handmaiden.

Light Crossbow Attack: 1d20 + 2 - 4 ⇒ (14) + 2 - 4 = 12
Damage: 1d8 ⇒ 1


Thanks! Yes, the move went smoothly. And today we got to close on the sale of our former house in Virginia (finally!). So that's another big load of stress off our shoulders.


DM Jam wrote:
Sister Mara wrote:
Mara has the Frostfoot Hex, which allows her to move across regular snow without penalty. Is the space off the path still considered difficult terrain for her?
Nope! Sister Mara can move normally off of the path. She can also take a shot with her crossbow if she wishes but it will be at -4 without precise shot.

Round One (continued):

Mara snaps off a shot at the creature battling Rolly.

Standard action to fire crossbow at the handmaiden.

Light Crossbow Attack: 1d20 + 2 - 4 ⇒ (5) + 2 - 4 = 3
Damage: 1d8 ⇒ 8


Sorry! Slow witch is slow...

DM Jam wrote:
Any space off of the path is considered difficult terrain, with the snow and thick foliage.

Mara has the Frostfoot Hex, which allows her to move across regular snow without penalty. Is the space off the path still considered difficult terrain for her?

Loaded crossbow in hand, Mara quickly steps off the path and into the snow next to Findel, trying to line up a shot on the creature battling Rolly. Move action 20 ft to H,7.


Hey everyone! Sorry for the unexpected silence, but this is the first chance I've had to get on the 'net since Sunday. Monday we drove most of the day from our old town to our new town to close on our new house, Tuesday the movers arrived with all of our stuff, and today the phone company finally connected our Internet. So we're slowly getting settled in. Working to catch up now!

Here's a funny quote overheard by our movers as they were unloading yesterday: Two little old ladies walked by the house and saw the moving truck. "Oh look! Someone's finally moving into that house! We should bring them something to welcome them to the neighborhood. Where are they from? The moving truck says Virginia. What do you think people from Virginia eat?"


Initiative: 1d20 + 2 ⇒ (4) + 2 = 6


rgmhome-at-hotmail-dot-com


In games I've run I always had the access restricted so that only the DM could shift people around for just that concern, but that's more work for the DM to keep up with. I wondered how it would work for the access to be open to everyone, but then anyone with access (including non-players) could shift things around. Maybe just limit access to the players (you'll need our e-mail addresses to grant access to the google docs) and give it a trial run?


Mara takes a few steps back toward Gylwinth and readies her crossbow, sighting down the weapon toward the carriage doorway as Ben prepares to remove the spear.

Move to square K,9; ready crossbow to fire a regular bolt as soon as any undead exit the carriage.


Mara started out with a cold iron sickle and 10 cold iron crossbow bolts, so Gylwinth is welcome to the bolts that Rolly purchased. Everyone's also welcome to purchase cold-weather outfits using Mara's starting funds.

"Muninn's not seeing anything other than dead bodies," Mara whispers to her companions before creeping forward after Ben.

Stealth: 1d20 + 2 ⇒ (5) + 2 = 7
Perception: 1d20 + 2 ⇒ (4) + 2 = 6

Pardon me as I stomp through here as loudly as I can with my eyes shut!


I like House Rule No. 1 as well, but like Gylwinth I prefer a map for combat. I don't need anything fancy; I'm quite happy with a Google spreadsheet-grid map - just something to give us coordinates to work from. I'd be happy to put such maps together based on the DM's descriptions, and make them accessible to everyone to edit their own positions.


"Look there!" Mara hisses softly to her companions. "There's actually two carriages. See? The second one is overturned and slightly off the road. And look! Bodies littering the ground on and off the path."

"Muninn... Aerial reconnaissance, please," Mara whispers to the night-black raven perched on her shoulder. "Let's make sure this isn't some kind of ambush."

The raven bobs his head in agreement and silently takes flight, winging high over the overturned carriage and the bodies littering the ground nearby.

Muninn's Perception check: 1d20 + 6 ⇒ (1) + 6 = 7


Just had a thought - since Yuln had frostbite, we may be going into an area with strangely cold weather. If anyone wants to purchase cold weather outfits, feel free to do so with Mara's leftover starting wealth (76 gp).

Sister Mara's Perception check: 1d20 + 4 ⇒ (19) + 4 = 23
Muninn's Perception check: 1d20 + 6 ⇒ (15) + 6 = 21


Mara rolls her eyes as she attempts to stifle a chuckle at Gylwinth's stumbling attempt answer Ben's question.

"I believe what Gylwinth means is that we both help see to the health and safety of the people of the community - we've both been receiving training from Old Mother Theodora, the wise woman who gave us the potion for Yuln and then left. Gylwinth looks after the people living in the surrounding countryside and works as a guide, while I focus more on the folks living right here in town," Mara explains. "Plus my parents own this tavern," she adds.

"And yes, if something out there is threatening travelers and the people of Heldren, then I'd say we're both determined to check it out," Mara says, glancing to Gylwinth for confirmation.


No problem with using 23 gp for the cold iron weapons. That still leaves 76 gp available for use for any other needed supplies.


Gylwinth of the Crimson Moon wrote:
Meanwhile, Gylwinth smiles shily at Ben, not sure how to break the growing silence.

"Oh for goodness' sake, Gylwinth. Buy him a drink if you want him to talk to you," Mara mutters good-naturedly to the nature priestess, and then shoves two full wine goblets into the woman's hands as she turns away and heads for the stairs. "I've got to get my crossbow if we're heading out into the woods," she calls over her shoulder as she ascends the stairs.

A few moments later Mara returns to the common room with a light crossbow in-hand and a case of bolts strapped to either thigh. A silken sash lined with fine chain links covers her abdomen over her blouse, and a sickle crafted from the same metal as Yuln's sword rests at her hip. A warm scarf is looped around her neck. "Well, I'm ready," she comments. "Isn't Rolly back yet?"

I couldn't think of much else for Mara to buy for starting equipment, so I've still got 99 gp of starting cash to spend to chip in for party supplies if anyone wants to use it.


Mara's expression turns introspective for a moment at mention of the cold fey of the north. "Sounds like your Lady Argentea's in danger," she says to Rolly and Ben, genuine concern evident in her tone. "What do you plan to do about it?"


"Who? Who got you?" Mara gently asks the injured man as she kneels next to him, tending his wounds.

"And who's Lady Argentea?" she asks, looking up at Rolly.


"Gyl found him by the forest, Mother Theodora," Mara explains as Muninn wings into the tavern to land on the young woman's shoulder. "Rolly here says the man's name is Yuln Oerstag - he was with the last caravan. There's a number of small slashes and puncture wounds through his armor and flesh, although no signs of bolts or arrows and no exit wounds. And he's suffering from frostbite..." she lets the oddity of that last statement hang in the air.


Still here!


Gylwinth of the Crimson Moon wrote:
Slowly, Gylwinth recuperates. She sits up and offers: "Frostbite? It is odd, for it wasn't cold where I found him. Perhaps some wild creature using frost is hunting in the woods?"

"I haven't heard of such creatures around here before," Mara replies with a frown. "Maybe Mother Theodora will know better than me."


"This man has frostbite," Mara announces incredulously. "Muninn, please fetch Mother Theodora. She has the healer's touch; I'm afraid there's not much more I can do for him."

The raven perched on Mara's shoulder bobs its head and then takes wing, flapping out the open window.


"Rolly" Skullsplitter wrote:
As the woman bursts into the room, Rolly chokes on the blackberry wine, spilling a bit more down his front.

Mara slaps Rolly on the back and gives the dwarf a look with one eyebrow raised, giving the latest wine-stain on his shirt a meaningful glance.

Gylwinth of the Crimson Moon wrote:
Gylwinth accepts the hand offered and gets back to her feet, then blushes somewhat as she takes in the sight of Ben. She caches herself, drops her gaze and says: "I found him dying. He needs help!" The words are blurted and she turns to Mara for support.

At Gylwinth's call Mara rushes over to tend to the injured man. "What happened, Gyl? Where did you find him?" the tavern girl asks without looking up from her patient.

Heal check: 1d20 + 5 ⇒ (8) + 5 = 13
Perception check to learn anything about the source of the man's wounds: 1d20 + 4 ⇒ (17) + 4 = 21

As she inspects the man's wounds, a midnight-black raven glides down from the rafters and perches on the young woman's shoulder, studying the wounded man as well with its beady eyes.

Muninn's Perception check to learn anything about the source of the man's wounds: 1d20 + 4 ⇒ (18) + 4 = 22


"I'm fine," Mara replies, giving Rolly a half-hearted smile. "Just a strange... feeling... is all. Like something's not quite right... Or something's about to happen. Maybe it's Krepp's talk of giant white weasels or Farmer Dansby and his crops..."

"Or maybe it's that last cask of wine I opened and just served to you - it smelled a little off," she adds, her expression regaining her usual mischievous grin.


DM Jam wrote:

Mara has had quite the day. It’s Fireday which means pay day for the folks who work the lumbermill. This also means that Mara is forced to abandon her studies and her true joy, the arcane arts, for an evening of helping her adopted parents, Menander and Kale by waiting tables at the Stoat. Normally it’s not so bad since her parents do all of the prep work during the day, but today the first cask of summer blackberry wine has arrived from Oppara and the stuff is insanely popular. It also stains absolutely everything it touches.

To make matters worse, a local hunter named Dryden Kepp was in here all afternoon, deep in his cups, going on about some wild white weasel the size of a horse that he had spotted a day or two back. When he caught a few of the patrons chuckling, he downed the rest of his ale and stomped off vowing to catch the thing. Now, it’s only sun down and Old farmer Dansby is yelling to anyone who will listen about something destroying his crops. It’s going to be one of those nights it seems.
"Rolly" Skullsplitter wrote:
"Mara!" he yells out, not content to wait his turn. "Why dontcha bring me some o' that blackberry wine? An' don't be stingy, lass!"

Mara huffs, blowing her raven-black hair out of her face to reveal the livid scar stretching across her right cheek as she picks up another tray of full wine goblets from the bar. "Just hold your horses, Rolly Skullsplitter! And if you think I'm being stingy with the wine, just wring some out of your shirt and into your cup!" she retorts. "Honestly! If you want to take some home with you, just buy a cask instead of pouring it all over your beard and clothes!"

The young woman delivers her drinks throughout the common room, trying to avoid old farmer Dansby as he launches yet again into a tirade about his destroyed crops. Finally she deposits two full goblets before Rolly and Ben Shrike. "A temple shaped like a giant beetle?" she asks, picking up on the end of their conversation. "Let me guess - a dung beetle, right? I could see why that would interest both of you."

Mara turns away and then suddenly staggers, hissing in a sharp breath as she clutches Ben's shoulder to keep her balance. "What is it Mother Theodora says? 'By the pricking of my thumbs, something wicked this way comes'," she whispers to herself. Seeing that she still grips Ben's shoulder, she quickly releases him and straightens. "Sorry. Just got a sudden... chill... Like someone just walked over my grave," she explains, smiling apologetically despite the worry evident in her eyes.

"Anyone seen Gylwinth today?" Mara calls to her father as she makes her way back to the bar.


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