Mask of the Mantis

Sister Dianora's page

149 posts. Alias of motteditor (RPG Superstar 2014 Top 16, RPG Superstar 2012 Top 16).


Full Name

Sister Dianora

Race

HP 41, AC 17, Touch 14, FF 14, F6/R7/W3, CMD 13

Classes/Levels

Human occultist 1

Gender

F

Size

Medium (5'4", 115 lbs.)

Age

21

Alignment

LG

Deity

Irori

Location

Oppara, Taldor

Languages

Common

Occupation

Historian

Strength 10
Dexterity 14
Constitution 14
Intelligence 17
Wisdom 11
Charisma 12

About Sister Dianora

[dice=Perception]1d20+1[/dice]

[ spoiler=Status]
AC 12, touch 12, flat-footed 10
Fort +2, Ref +2, Will +3
CMD: 11
HP: 5/9
Spells used:
First: 1/2
Effects: -1 Str
[/spoiler]

---

Favored Class: Arcanist
Initiative: +2
Speed: 30 feet

Attacks:

BAB: 0
Melee: -1
Ranged: +2
CMB: -1

[dice=Sickle]1d20-1[/dice]
[dice]1d6[/dice]

[dice=Net (ranged touch)]1d20+2-4[/dice]
Maximum 10 ft. range; the target is entangled (–2 penalty on attack rolls and a –4 penalty to Dexterity, can move at only half speed, and cannot charge or run, must succeed at a concentration check with a DC of 15 + the spell's level or be unable to cast); escape with a DC 20 Escape Artist check (a full-round action). The net has 5 hit points and can be burst with a successful DC 25 Strength check (also a full-round action). A net is useful only against creatures within one size category of you.

Defense:

AC: 12 (+2 Dex)
Touch: 12
Flat-footed: 10
CMD: 11
Armor:
Shield:

Fortitude save: [dice=Fort save]1d20+2[/dice] (0 base, +2 Con)
Reflex save: [dice=Reflex save]1d20+2[/dice] (0 base, +2 Dex)
Will save: [dice=Will save]1d20+3[/dice] (2 base, +1 Wis

Class abilities:

Arcane reservoir: 3/4

Consume Spells (Su): At 1st level, an arcanist can expend an available arcanist spell slot as a move action, making it unavailable for the rest of the day, just as if she had used it to cast a spell. Doing this adds a number of points to her arcane reservoir equal to the level of the spell slot consumed. She cannot consume cantrips (0 level spells) in this way. Points gained in excess of the reservoir's maximum are lost.

Potent Magic (Su): Whenever the arcanist expends 1 point from her arcane reservoir to increase the caster level of a spell, the caster level increases by 2 instead of 1. Whenever she expends 1 point from her arcane reservoir to increase the spell's DC, it increases by 2 instead of 1.

Metamagic Knowledge: Toppling Spell: The impact of your force spell is strong enough to knock the target prone. If the target takes damage, fails its saving throw, or is moved by your force spell, make a trip check against the target, using your caster level plus your casting ability score bonus (Wisdom for clerics, Intelligence for wizards, and so on). This does not provoke an attack of opportunity. If the check fails, the target cannot attempt to trip you or the force effect in response. A toppling spell only affects spells with the force descriptor. A toppling spell uses up a spell slot one level higher than the spell's actual level.

Spells:

Concentration check: [dice=Concentration check]1d20+4[/dice]

Caster level check to overcome SR: [dice=Caster check]1d20+1[/dice]

Spells Prepared:
Orison (unlimited): dancing lights, daze (DC 13), detect magic, prestidigitation
1st level (2/day): color spray (DC 14), toppling magic missile

Grimoire of the Shadowy Path
0: All cantrips (30 pages)
1st: color spray, magic missile, vanish (3 pages)

Feats and Traits:

Bonus human: Scribe Scroll
1st: Extra Arcanist Exploit: Metamagic Knowledge

Trait: Magical Lineage (snapdragon fireworks): One of your parents was a gifted spellcaster who not only used metamagic often, but also developed many magical items and perhaps even a new spell or two—and you have inherited a fragment of this greatness. Pick one spell when you choose this trait. When you apply metamagic feats to this spell, treat its actual level as 1 lower for determining the spell's final adjusted level.
Trait: Artifact Hunter: You’ve always had an interest in magic, but you’re fascinated with those legendary magic items known as artifacts. You’ve spent years researching these mythical relics and committed the stories and legends about them to memory, making you something of an expert on the subject. You gain a +1 trait bonus on Spellcraft checks to identify the properties of magic items and a +1 trait bonus on Use Magic Device checks, and one of these skills (your choice) becomes a class skill for you. In addition, whenever you first encounter an artifact, there is a 50% chance (+1% per level) that you recognize the artifact and know its name, origin, and something of that artifact’s powers, abilities, or dangers. Exactly how much knowledge you possess is left to the GM’s discretion.

Skills:

6 ranks/level (2 for arcanist +3 for Int +1 for human)

Acrobatics (0 ranks, 2 Dex)
[dice=Acrobatics]1d20+2[/dice]

Appraise (1 rank, 3 class skill, 3, Int)
[dice=Appraise]1d20+7[/dice]

Climb (0 ranks, -1 Str)
[dice=Climb]1d20-1[/dice]

Knowledge (arcana) (1 rank, 3 class skill, 3 Int)
[dice=Knowledge (arcana)]1d20+7[/dice]

Knowledge (dungeoneering) (3 Int)
[dice=Knowledge (dungeoneering)]1d20+3[/dice]

Knowledge (engineering) (3 Int)
[dice=Knowledge (engineering)]1d20+3[/dice]

Knowledge (geography) (3 Int)
[dice=Knowledge (geography)]1d20+3[/dice]

Knowledge (history) (1 rank, 3 class skill, 3 Int)
[dice=Knowledge (history)]1d20+8[/dice]

Knowledge (local) (3 Int)
[dice=Knowledge (local)]1d20+3[/dice]

Knowledge (nature) (3 Int)
[dice=Knowledge (nature)]1d20+3[/dice]

Knowledge (nobility) (3 Int)
[dice=Knowledge (nobility)]1d20+3[/dice]

Knowledge (planes) (1 rank, 3 class skill, 3 Int)
[dice=Knowledge (planes)]1d20+7[/dice]

Knowledge (religion) (3 Int)
[dice=Knowledge (religion)]1d20+3[/dice]

Linguistics (1 rank, 3 class skill, 3 Int)
[dice=Linguistics]1d20+7[/dice]

Perception (1 Wis)
[dice=Perception]1d20+1[/dice]

Spellcraft (1 rank, 3 class skill, 3 Int)
[dice=Spellcraft]1d20+7[/dice]

Stealth (2 Dex)
[dice=Stealth]1d20+2[/dice]

Other class skills: Craft (Int), Fly (Dex), Profession (Wis), UMD (Cha)

Gear:

Combat gear
Net (20 gp), 6 lbs.
Sickle (6 gp), 2 lbs.

Magical gear

Mundane gear
Wizard's kit (20 gp), 11 lbs.: backpack, bedroll, belt pouch, flint and steel, ink, inkpen, iron pot, mess kit, soap, spell component pouch, trail rations (5 days), and waterskin.

Spellbook (Grimoire of the Shadowy Path), 3 lbs.

104 gp

Racial abilities, advancement:

+2 to One Ability Score: Applied to Intelligence

Medium: Humans are Medium creatures and have no bonuses or penalties due to their size.

Normal Speed: Humans have a base speed of 30 feet.

Bonus Feat: Humans select one extra feat at 1st level.

Skilled: Humans gain an additional skill rank at first level and one additional rank whenever they gain a level.

Languages: Humans begin play speaking Common.

Stat increases:
Favored class bonuses:

Background:

Oh, you'll find out. Maybe...