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It is arbitrary. The clues given are screwed up. Most of the stuff is of the amazingly creative No save variety. A lot of it is stupid, such as the sex change and opposite alignment curse. There are three creatures in the entire sorry mess, all at severely different power levels. The entire dungeon is PASTEL, for the love of interior decoration. There are few opportunities for players to use their characters' abilities. The final combat against the demilich is similarly stupid (the thief's only option to do damage is to sling gemstones, which do damage in relation to their value, really Gary? Really?). It feels like a jumble of completely disconnected rooms, which is further reinforced by the fact that big A himself can realistically be taken out efficiently by using a trapped gemstone found two rooms earlier (which thankfully lets the PCs skip the combat with him). I played through it with some friends some time ago, and they looked pretty stunned at it. But its worst crime is that it keeps spawning homage adventures WHERE YOU USUALLY HAVE TO GO THROUGH THE ORIGINAL STINKING PILE OF CRAP AGAIN!!!
There. You can excommunicate me now.