|2 people marked this as a favorite.|
Let me ask, you find a product you like. Do you instantly trust them to continue to make the exact same product forever?
No. Not normally. I can count on one hand the times I did so on one hand, probably. It does put plusses on my chance of picking something up from the producers again, though. After enough plusses, I start buying without checking it up first. Now, sometimes that gets me a crap book, one I would not have bought if I had checked up first. That is okay. What I gain from it is familiarity, cozying down to read something I know I will probably like, looking forward to the next one, discussing it on the net with boneheads like me, and so on. There is a name for this: Brand loyalty. It is what gets money rolling in year in and year out for producers. It is what people WANT. It is why, for example, Forgotten Realms sold well. People knew what getting a new FR book meant. In reading that book, they knew they would be reminded of years and years of good emotions.
The price of that for the producers is that you really have to be a bit careful when making new branded products. Coca Cola learned this when they tried New Coke. It is an often-taught lesson to companies that if they have brand loyalty, it IS NOT JUST THEIR POTATO ANYMORE. Change it too much, particularly if you do it in an insensitive and heavy-handed way, and you LOSE brand loyalty, something that took years and decades to build up.
It's all well and good to say "It is their property, they can do with it as they please", and "You can't expect people not to change things in their IP", and so on, but fact is, it doesn't matter one whit. They did all they could to cash in (Forgotten Realms being the foremost such money grab during 4E to my mind), and they have realized there was a pretty significant price tag attached to doing so. And while 5E sounds far better... not every mistake can be easily smoothed over. Sometimes you really need to build up your trust again. There is a limit to what people will overlook.