Paizo Top Nav Branding
  • Hello, Guest! |
  • Sign In |
  • My Account |
  • Shopping Cart |
  • Help/FAQ
About Paizo Messageboards News Paizo Blog Help/FAQ
Mammon Cultist

Sissyl's page

11,724 posts (13,101 including aliases). No reviews. No lists. No wishlists. 12 aliases.


RSS

1 to 50 of 11,724 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

I guess his number was up...

About Ace of Base... While there is much about their success that is strange and hilarious, the main cause of their success was exports...


MMCJawa: Sounds like

Spoiler:
The old man would have preferred a daughter-in-law with tentacles to one of African descent...


Your name. I loved it.


You know, That is not dead which can eternal lie, yadda yadda?

Strange aeons has already been published.

It's possible that this thread CAN not die.


I use fly spray on JTD. The non-ecological kind. The kind that works.


5 people marked this as a favorite.

I will say it again: Don't underestimate him. Everyone did, and he became president. The game isn't over until it's over. The only one who wins from a casual, dismissive attitude to him is Trump himself.

Take the problem seriously. Mock the hell out of him as well.


Really... the issues the president is expected to deal with are so diverse and so complex that all of the presidents you've had have been severely underequipped for the job. Any lack of experience and such is merely a matter of scale.


1 person marked this as a favorite.

The basis of the idea of non-career politicians is that they are people like us. People we can identify with. People who understand the conditions we live under. People who would not betray the common man to enrich themselves.

It is a naive thought, of course. But still, it's not a good thing that almost every politician spent their entire lives in conditions that never intersect with those of common people. If the only options you ever get to vote for are excluded from all the problems you face, due to circumstances of their birth and their wealth, the idea of democracy is moot. During Saddam's last elections, the vote was between two parties, one a bit more liberal, the other a bit more conservative, both with Saddam at the helm. That is the logical endpoint of that system.


Pulg shouldn't rule this city because he hates punch.


3 people marked this as a favorite.

"RESTHPECT MAH ATHORITYYY!"


If you limit it to buff spells that actually have an effect on the character, it gets slightly more relevant.


My view is simply that I have played standard kitchen sink settings for decades now. The standard D&D loadout of races in their standard roles comprising the population, and the PCs consisting of a freak show of exotic races picked for the numerical bonuses they get; been there, done that.

So, why not ever do anything different? Pick six or so races. Make them the available ones. Develop their cultures. Let a campaign explore that interplay of cultures. You know, the Pick five races for a setting thread. Do the same with classes: Make a setting where arcane magic is replaced by occult classes. Make a primitive setting and limit the classes and equipment lists appropriately.

The game can support very different campaigns... if we let it.

Or we can refuse to play in any campaign that will not let you play a trox alchemist, human wizard, or a vishkanya monk.


IHIYC shouldn't rule this city. He doesn't understand that yellow snow could be punch.


And if the PC in question is from another planet? Pretty fast, we're down to "I stumbled into a magic portal" territory again. Add in a whole party of players who use that explanation...


4 people marked this as a favorite.

The article is obviously wrong. She was a summoner, at least level 5, who had summoned three aurochs to make a stampede against a level-appropriate encounter, but all of them were slain by a hungry pit spell.


If it's the player's job, what resources does the player have?

"I happened to walk through a magic portal to... uhhh, wherever we were supposed to meet"?
"A demigod I know well did me a favour to transport me there, he said something about 'it's fate that you get there'"?
"I dug a hole through the planet to get to whereverton"?
... etc.

Someone who actually decides to say "I have been walking for several months to get there", and gives a plausible reason why his samurai from Tian Xia decided to go to Falcon's Hollow is another thing, of course.


Expectations of willing suspension of disbelief apparently know no limits. Add in that each of those is its own exotic race, and the issue gets worse. But hey, there isn't anything wrong with four portals just dumping them together, right?


To answer the OP: No!!! I will not stand for this thread getting derailed! It is a matter of civility and justice that threads are not derailed! How can we look ourselves in the mirror, knowing we messed up another's thread just for fun? Therefore, I ask you all, are we good posters or evil derailers? It is time to take a stand! So, who is with me???


System mastery is the background data, knowledge of options, experience with the game etc that lets you know, when reading a newly published rules element, whether it is going to see use or not.


Indeed.


Kileanna shouldn't rule this city because her lips have a sharp white fungus growth on them.


2 people marked this as a favorite.

Well, no. If you don't have a group, you don't get to GM at all. Even so, choosing limitations doesn't by itself make you a poor GM.

I like to bring up the Warhammer games in this issue: Is the GM a poor GM because he wants the players to all play space marines in Deathwatch? Because he doesn't want a kender in the space marine group?

No. It's not the options given. It's what you do with them.


Scythia: It should come as no surprise, though. Original D&D had only Lawful, Neutral and Chaotic as alignments, with the idea being that Lawful was the "goodest" and Chaotic the "evilest".


TH: The GM is under no obligation to allow anything. Refusing to let people play anything other than human fighters doesn't make them poor GMs. That said, I understand if you feel you don't have enough options. Luckily, there is a simple solution, which you bring up yourself: Be the GM. =)


Well, true. It is also true that if a probability is more than 100% or less than 0% under a certain theory, the theory is wrong.


No. Good is not the same as pleasing etc. But the answer to not liking an objective morality system is not to pretend that Good is something otherworldly that we can never touch, while the good things we experience are nice or pleasing etc instead. In D&D, Good is also how people act on a day to day basis in a positive fasion toward one another.


1 person marked this as a favorite.

I find it sword of amusing.


I couldn't bear it if you did, Vid...


Indeed. Freedom, predictability, restraint and options are all necessary for society to function. The exact forms, though, will vary.


2 people marked this as a favorite.

Still winning.

Vid, with all that hair, a streak or two isn't surprising.


1 person marked this as a favorite.

The books TGH has been lugging around since forever are, interestingly enough, a copy of Putzwaltz' Love lives of the Platypi and Smith-Smythe-Smith von Oettingen Oettingen's 500 recipes for dodo. Both are near legendary in their rarity, and often rumoured about in book collector circles.


It means I win.


2 people marked this as a favorite.

Possibly so. That people are uncomfortable with it doesn't, however, mean that morality in D&D is relative.

You can houserule it, of course.

Note that it's not too far-fetched to claim an objective morality for real. See, when studies have been made to find out how other cultures have thought about it, the lists of good and bad actions are remarkably similar. It is almost as if we humans have a genetic dislike of being subjected to certain things and label them bad. Lies, theft, imprisonment, violence, force, and rape are, not very surprisingly, not popular anywhere.


2 people marked this as a favorite.

PO: There is ONE cosmic truth in D&D. That is what "objective morality" means. To clarify, Good in D&D is objectively defined, which means that what any one person thinks that definition should be is meaningless. Likewise, even if every sentient being in the D&D world thought the definition of good should be different, it wouldn't matter one iota.

Like it or not, that is how it has time and time again been described, from Gygax forward. Relative morals could of course be pushed into the system or setting, but that would be a houserule.


1 person marked this as a favorite.

GoatToucher skips body day!

O <- His head and entire body


4 people marked this as a favorite.

All right. It is complicated. Let me try.

Mental disorders can result in people doing bad things. The classic two situations are when someone is psychotic (including manic) or confused. These situations are relatively rare as cause of violent crime, and as you say, the legal principle is that they shouldn't be held accountable if they were not of sound mind when it happened.

However, people get drunk all the time and do bad things. Typical reasoning is that people aren't unaware when drunk, and they are expected to know how badly they react to alcohol. The exception is the first time someone gets a bad reaction from alcohol, some countries allow for that. If so, see the above.

So far, so good. The next part is where it gets more difficult.

Empathy and functioning social behaviour is located in the mirror neurons of the frontal lobe. Not everyone has them. Those who do not generally fall into two groups: Autism spectrum disorders and antisocial personality disorder, with a few other groups added such as histrionic, narcissistic and borderline personality disorder (the rest of cluster B personality disorders, which is characterized by poor empathy). Among them, relating to other humans as relevant people with feelings and nuances is difficult. Note that the severity of this handicap varies. Legally, the personality disorders are often not treated more leniently, though the autists can be.

Finally, it is quite possible for people to convince themselves of all sorts of things. Nobody needs a mental disorder or neuropsychological handicap to become a fanatic. Generally speaking, fanaticism is ALWAYS a bad idea, and it is what happens when you stop doubting.


The situation is actually even more complicated than that, but I am not going to delve into it now.


1 person marked this as a favorite.

Perhaps it's agood thing to say it this way: There is no insanity defense in morality.


Vidmaster7 wrote:
Sissyl wrote:

Let's see:

What do they want? To murder some countless innocents and everyone else, exterminating life itself.

Why do they want to do that? Because they have convinced themselves of some b#&*!&+ tripe about how life is suffering.

Are there ANY mitigating factors? Yes, they are not doing it out of malice, they just do it because for every person, THEY think it's better that he dies than suffers.

Seriously? This is a discussion we even have to have, whether they are Evil? I smell troll bait.

The only way they could be not utterly monstrous and Evil beyond the pale is if they stopped recruiting and started their genocide with themselves (all fully informed), ceasing once they were dead.

Any attempt to continue after their dead is clearly an evil act.

Point was just that doing that would still be evil if the genocide continued once the cultists were dead.


2 people marked this as a favorite.

Let's see:

What do they want? To murder some countless innocents and everyone else, exterminating life itself.

Why do they want to do that? Because they have convinced themselves of some b&%#$$& tripe about how life is suffering.

Are there ANY mitigating factors? Yes, they are not doing it out of malice, they just do it because for every person, THEY think it's better that he dies than suffers.

Seriously? This is a discussion we even have to have, whether they are Evil? I smell troll bait. What's next, "hey my cult who enjoys torturing people for fun for extended periods until death, then revives them and does it again, oh and they only do it to children, are they really Evil, I mean they do it without malice and for a great reward they think their deity will give them?"

The only way they could be not utterly monstrous and Evil beyond the pale is if they stopped recruiting and started their genocide with themselves (all fully informed), ceasing once they were dead.


Oh my god... humanity...

When you absolutely need to destroy your body as fast as possible, accept no substitutes!


Never!!!

...take your time. When you come back, Last One to Post Wins will still be undecided. :)


N-no more Message Board Troll...???

Seriously, THnS, enjoy yourself!

*sticks lit dynamite in MBT's ear as a farewell salute*


I dunno. It wouldn't surprise me if Trump made pot legal. After all, proles high on pot certainly won't vote against him.


captain yesterday wrote:
Sissyl wrote:
I found a site some years ago where they had collected horrible recipes. I particularly remember the deep fried mars bars...

Oh! We're on to terrible recipes! I live in the Midwest! Terrible recipes is what we do best!

To the quilters clubs self published cookbooks!!

I'm listening...


Oh great gobbo lord, we did. You were right. Once we were inside the US president's place of residence, we found a tiny white house in what seemed to be a model of the entire area. We captured that for you.

Minions! Fix up the yard so the Legions of DOOOOOOOM can exercise there from Monday!


I found a site some years ago where they had collected horrible recipes. I particularly remember the deep fried mars bars...


1 person marked this as a favorite.

They are ugly hacks. The rules cover a little, exceptions are everywhere, you use different rolls for similar things, rules apply differently, there are tables for the weirdest s&%~. And this imperfection of the rules WAS THE CAUSE OF "rulings, not rules". It was obviously useless to pretend it was seamless or streamlined or all-encompassing. There was no other option than trusting your DM.

Third changed all that. It was genuinely a better system. And with that came two innocuous guidelines: WBL and CR. The roper encounter in Forge of Fury was not repeated. Suddenly, a DM who did not follow those guidelines was suspect.

Yes, I liked third. It is usually not played a way I enjoy much (A series of level-appropriate encounters as the focus of the game) but that's not a necessity. And I like fifth because it lets DMs get some trust again.


I think perhaps the biggest difference between the editions of D&D is the idea of having a rule for everything vs expecting to houserule things. 1st and 2nd were hacks, but they were so knowingly, and it was seen as obvious that the DM was going to have to improvise how various situations were handled rules-wise. 3rd, and to an even greater degree 4th, actually tried to make rules for "everything". Both editions had little written about rules improvisation. The GM was more expected to be impartial, follow the rules, merely an arbitrator of the rules than before. And people under this paradigm consider it reasonable to have a single sheet or so of house rules. It is a symptom of little trust in the DM, I suppose. I grew up in 2nd edition DMing, which was significantly different. I love 3.X even so, but it makes me happy that 5th edition went back to previous models of DMing.


1 person marked this as a favorite.

Egil Skallagrimson (Egil Blackhaired)

1 to 50 of 11,724 << first < prev | 1 | 2 | 3 | 4 | 5 | 6 | 7 | 8 | 9 | 10 | next > last >>

©2002-2017 Paizo Inc.® | Privacy Policy | Contact Us
Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours, Monday through Friday, 10:00 AM to 5:00 PM Pacific time.

Paizo Inc., Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, Starfinder, the Starfinder logo, GameMastery, and Planet Stories are registered trademarks of Paizo Inc. The Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Legends, Pathfinder Online, Starfinder Adventure Path, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Inc. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Inc. under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.