I am currently playing a synth using Biped for purly development reason. I did do a lot of build variable and in the end its a wash between the too until you have a bunch of evolution points then the pounce can pull the quadroped ahead.
I took the time to get used to the newest pcgen. Its better than i remember. It doesn,t seem to be calculating price right for some reason.
yeah...pcgen is more clunky than my grandmothers bloomers. If you can figure out how to use it, after installing it and all the crap that it needs to run, you have to wander around a few dozen screens that are messy and convoluted and have the time dont reflect changes you have made. I don't want another character sheet tracking history that takes hours to get working. I want a straight up add this ability to this, roll this cast this interface
I will give you an example.
skill points cost bonus sq x 100gp
each one past the first(most expensive) gets multiplied by 1.5
I have been trying to find a excel or something for calculating crafting costs for my characters. Potions and poisons are simple enough but once you start trying wonderous items and multiple enhancements it gets wibbly wobbly. Has anyone seen anything like that or know were i can get my hands on it?
My GM just gave me the green light for a wild caller synth summoner and I am look for ideas on feats. Stats are 22 points mental and 10 physical so easy prerequisites are met. Figure PA at 1 but then what? Work on summons or up toward eldrich claws. My party roll is face and melee frontliner. Input please.
its all about controling a battlefield.
Below is an exerp from DPR Olympics
Lvl 10 pokey the half-elf mounted combat summoner
Punchy the Quadraped Eidolon:
My summoner made all his own wondrous items but bought everything else at market value. He will cast 2 mage armors, 1 barkskin on himself, and 1 stoneskin on himself as well before combats. Those buffs are all at or above 10min/lvl durations and are meant to increase their survivability. I will work out the dpr in another post.
I believe he can use pounce through his aspect because pounce is an evolution he has access to. Also since AoMF enhances all natural attacks and unarmed attacks I made his eidolon a gauntlet user as a way to save money."
As it is, the synth is horribly underpowered in comparison to a normal summoner.
This phrase is key. normal summoners make the rest of the party a null point. they are a one person party which is no fun for anyone else. I would rather nurf myself so that other can have some glory. You still end up insainly powerful.
Yes that part i figured. its the stats and gear that have me stumped
I am working on a character for an ongoing champain.
Was thinking along the lines of Stich on crack. Little guy is obsessed with mythical goblin heroes of old who used huge weapons and were as tall as giants.
Witches are fun. they make life hard on gm by nurfing all their monsters.
I currently am playing one using the ancestors patron and we are doining fine without that hex
I am looking at making an inquisitor but I dont want to be a regular joe. I love the flavor of goblins but I an not sure how an inquisitor would work. Any ideas of the most optimal build for a goblin inquisitor. non evil of course since evil is normal for a goblin.
You really should check out Teantmonks ranger guide. it has not been updated for UC or AGP but it is still perfectly valid.
Precise shot....No reason is simple if you have friends in combat you are better off flanking with the greatsword and getting your 2d6 and higher crit. Stop thinking like and archer and think like a switch hitter
Point blank shot is likewise of no use since if the target is that close you better be closing for mellee.
Here is my problem with Dirvish dance
When set side by side with say the Elven blade it just doent stack up.
Thought behind 2hander is die to the insain number of feats for twf
According to the FAQ
Does the Toothy alternate racial trait in the Advanced Player's Guide (page 19) stack with the Razortusk feat (page 168) granting you two bite attacks?
This is one of those areas where we tried to get at the same idea multiple ways. In this case, the answer is no, unless you somehow manage to get an extra mouth. Generally speaking, natural weapons can only be used once per round each. This also applies to the Animal Fury barbarian rage power (Core Rulebook, page 32).
—Jason Bulmahn, 08/13/10”
SO all you get it base attacks
Please Don't Kill Me wrote:
Now assuming you have an opponent grappled at the beginning of your turn you can as a Standard action maintain grapple. This give you a free bite attack via Animal Furry and if the check is successful you can choose to harm the opponent, attack 2. Then using Improved Grapple as a move action you repeat the above for attacks 3 and 4. Finally this scenario repeats one more time using Rapid Grappler as a swift action, giving you attacks 5 and 6.
Thats only 4 attacks by mty count:Start Standard Action to maintain (1 bite from animal Fury before to maintain)
Attack after maintainging (2 bite attack action)
Improved Grapple (3 bite as part of grapple from animal fury)
Rapid Grapple (4 gite as part of grapple from animal furty)
were are the extra bites coming froom?
Gobo you progression bring two questions to my mind
2) really the more potent thought to me, Does Hive Totem Toxicity increase the damage of your bite? does animal fury since you already have one? The only bite attack for PCs out there was animal fury when the core was done. I would love to find out if you can stack bite sources to increase its damage
Other than Improved Natural weapon, how do you keep up on damage output?
i am actualy working up a consept now with Beast Totem.
I am working on a Natural Weapon Goblin atm
Its better than a 2h atm but will really start to slip once we are above 8. don't see how it can scale once the everyone else starts getting more than one attack per round since i will still only get the 3