|Paizo Pathfinder® Paizo Games|
|About Paizo Messageboards News Paizo Blog Help/FAQ|
I have been using Hero Lab on my tablet for my gaming group. still nice to have a pen and pad ready for a quick note to another player of the GM however. Our GM is slowingly starting to get everything into softcopy however she puts great effort into her maps and prints them on table size sheets so until we get a video table top i doubt that will ever change.
Being able to summon as a stardard action is money so the shaman archs are great. I threw this together last night. what do you all think?
Bowsong the Druid:
Half-Orc (Mystic) Druid (Eagle Shaman) 12/Monk (Zen Archer) 3
Feats Augment Summoning, Clustered Shots, Deadly Aim, Endurance, Improved Unarmed Strike, Lightning Reflexes, Natural Spell, Perfect Strike, Point Blank Master, Point-Blank Shot, Precise Shot, Rapid Shot, Spell Focus (conjuration), Sunlight Summons, Superior Summoning, Weapon Focus (longbow)
Traits magical knack, reactionary
Skills Acrobatics +6 (+10 jump), Climb +4, Escape Artist +6, Fly +8, Handle Animal +7, Heal +12, Knowledge (geography) +5, Knowledge (history) +5, Knowledge (nature) +8, Knowledge (religion) +6, Perception +30, Ride +6, Sense Motive +25, Spellcraft +13, Stealth +14, Survival +14, Swim +4; Racial Modifiers +4 Perception
Gear: staff of conjuration;+3 distance seeking longbow, bracers of archery, greater, headband of inspired wisdom +4, monk's robe, ring of protection +3, ring of sustenance, Amulet of Natural Armor +2, Pearl of Power(1st level)x3, Pearl of Power(2nd level)x3, Pearl of Power(3rd level)
Range Attack: Hawkeye+6, Deadly Aim -3/+6, Point Blank, Flurry
Lorekeeper is an interesting idea. I would be concerned that i would spend all combat casting.
I wonder if there are any Wildshape forms that can use bows?...
I just had an unfortunate incident with my mage involving inter detentional travel and altitude. Needless to say landing in a lava hole didnt help. The denizens of this plane may be willing to let my spirit return to my body but based on how the dice have been to me lately...next character.
I am still needing to fill the party roll of battlefield control and AoE but i dont want to recreate my mage. To this end i am looking for the best way to utilise an archer druid. I am looking currently at the eagle domain and want to include augmented summons feats. 25Point build, all paizo books are ok. Setting is mostly naval with aquatic and land expeditions.
So I am trying to put together a Sunder Barbarian build and I am looking for clarification. How do Spell Sunder and Greater Sunder interact?
Does this mean that when you dispel an effect completely you then apply damage to the target?
So simply put I suck at adding up handfulls of dice. Monk, rogue, wizard...all good dpr but way too many dice and variables.
Is this guide in the Guide to Class guides post yet? I should beThanks for the awsomeness!!
I like the way you are thinking Marshmallow. one question, is focus spell really worth the feat?
Here is my train of thought. 1 Crossblood(orc,dragon) rest in Admix wizard. you are getting Preception as a class skill and giving yourself +2 damage per die on one damage type and +1 on everything else. To ice that those are affected by Empower and Intensify.
I am working on building a tiefling evoker.
What should it be and why?
8th level Evocation Wizard with:
Assuming I want to cast Intensified Fireball how does the damage calculate?
Now add in a Empower Rod...what changes?
So my Synth Summoner was just eaten by a frog demi-god so its time, once again, to build up a new one.
Current Party is a Rat Magus, Orc Rogue/Ranger, and an Elf Cleric.
I am currently playing a synth using Biped for purly development reason. I did do a lot of build variable and in the end its a wash between the too until you have a bunch of evolution points then the pounce can pull the quadroped ahead.
I took the time to get used to the newest pcgen. Its better than i remember. It doesn,t seem to be calculating price right for some reason.
I already know how to flip thru pages, don't have to worry about compatibility issues, all the crafting stuff is in 1 location online, and I will at least have the book to bash my head in with out of exasperation :)
yeah...pcgen is more clunky than my grandmothers bloomers. If you can figure out how to use it, after installing it and all the crap that it needs to run, you have to wander around a few dozen screens that are messy and convoluted and have the time dont reflect changes you have made. I don't want another character sheet tracking history that takes hours to get working. I want a straight up add this ability to this, roll this cast this interface
I will give you an example.
skill points cost bonus sq x 100gp
each one past the first(most expensive) gets multiplied by 1.5
I have been trying to find a excel or something for calculating crafting costs for my characters. Potions and poisons are simple enough but once you start trying wonderous items and multiple enhancements it gets wibbly wobbly. Has anyone seen anything like that or know were i can get my hands on it?
My GM just gave me the green light for a wild caller synth summoner and I am look for ideas on feats. Stats are 22 points mental and 10 physical so easy prerequisites are met. Figure PA at 1 but then what? Work on summons or up toward eldrich claws. My party roll is face and melee frontliner. Input please.
its all about controling a battlefield.
Below is an exerp from DPR Olympics
Lvl 10 pokey the half-elf mounted combat summoner
Punchy the Quadraped Eidolon:
My summoner made all his own wondrous items but bought everything else at market value. He will cast 2 mage armors, 1 barkskin on himself, and 1 stoneskin on himself as well before combats. Those buffs are all at or above 10min/lvl durations and are meant to increase their survivability. I will work out the dpr in another post.
I believe he can use pounce through his aspect because pounce is an evolution he has access to. Also since AoMF enhances all natural attacks and unarmed attacks I made his eidolon a gauntlet user as a way to save money."
As it is, the synth is horribly underpowered in comparison to a normal summoner.
This phrase is key. normal summoners make the rest of the party a null point. they are a one person party which is no fun for anyone else. I would rather nurf myself so that other can have some glory. You still end up insainly powerful.
what about running the limb(arms)evolition a few times and weilding a half dozen Daggers or a few longspears? how many atacks would those options net you? would they be better that evolution/gearing up to bypass dr?
Yes that part i figured. its the stats and gear that have me stumped
I am working on a character for an ongoing champain.
Was thinking along the lines of Stich on crack. Little guy is obsessed with mythical goblin heroes of old who used huge weapons and were as tall as giants.
Witches are fun. they make life hard on gm by nurfing all their monsters.
I currently am playing one using the ancestors patron and we are doining fine without that hex
I am thinking something along the CG lines glory freedom from oppression lines.