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I am currently playing a synth using Biped for purly development reason. I did do a lot of build variable and in the end its a wash between the too until you have a bunch of evolution points then the pounce can pull the quadroped ahead.
The biggest thing you are going to want to do for damage is stick with as many attacks as you can. You save lots of evo points and feats if you just have 1 type ei Claw. if you do you only need imp dagage once plus you can get full advantage of the Improved Natural attack feat and rending claws feat witch stack. So at level 7 you can be pushing Clawx4 at 1d8 Plus 1d8 rend plus 1d6 Rending claw. Add in str and anything else and you can seariously put the hurt on. Toss on Reach evo and/or enlarge person and you dont have to pounce 10 feat you can kill them from were you are.
(i didnt mention magic or energy attacks because I am a wild Caller and cant use them)


you might also want to check out some of the TornWorld stuff. I have been playing it with its creators and its has so much variety and is insanely open.


I took the time to get used to the newest pcgen. Its better than i remember. It doesn,t seem to be calculating price right for some reason.
I built a test item using a Shirt adding 1 rank to 3 skills. base book calculation of price should be 400 using one at base+each other at x1.5. it showed 500. several other tests didn't add up. and i still don't know the craft dc or the spells needed to create. makes me sad :( I did just get Sethvir's email and i have not had a chance to look into it so I still have hope


hm maybe i am letting my negative past experience cloud my opinion. I will give it a try


I already know how to flip thru pages, don't have to worry about compatibility issues, all the crafting stuff is in 1 location online, and I will at least have the book to bash my head in with out of exasperation :)


yeah...pcgen is more clunky than my grandmothers bloomers. If you can figure out how to use it, after installing it and all the crap that it needs to run, you have to wander around a few dozen screens that are messy and convoluted and have the time dont reflect changes you have made. I don't want another character sheet tracking history that takes hours to get working. I want a straight up add this ability to this, roll this cast this interface


You are awesome sethvir


I will give you an example.
I want a shirt that gives me +5 to perception, +5 stealth, and expidition retreat 2x day

skill points cost bonus sq x 100gp
Spell ability cost Spell x CL x 1800gp / (5 / uses per day)

each one past the first(most expensive) gets multiplied by 1.5
this is the easy part because now you have to get the DC. basic DC is 5+CL of item +5 per prerequisite not met. In the above example what is the CL? What spells are needed? this is the wibbly wobbly part. I supose i should have been more explicit on that need.


I have been trying to find a excel or something for calculating crafting costs for my characters. Potions and poisons are simple enough but once you start trying wonderous items and multiple enhancements it gets wibbly wobbly. Has anyone seen anything like that or know were i can get my hands on it?


My GM just gave me the green light for a wild caller synth summoner and I am look for ideas on feats. Stats are 22 points mental and 10 physical so easy prerequisites are met. Figure PA at 1 but then what? Work on summons or up toward eldrich claws. My party roll is face and melee frontliner. Input please.

PS
Sry for typos I am on my phone today because my laptop is on the fritz


In a synth gets his eidolon banished can he use the summon eidolon spell to get it back? I think this may be the Achilles heel of the synth


its all about controling a battlefield.
throw down a web then insinerat the creatures inside, fortune is a blast and misfortune is not to be underestimated. you can make a GMs day suck when they are rolling hot dice and critting only to have them take the meh on the reroll. The witch I am playing now makes great use of wands with UMD on the skill list. With other casters in your group you have a miriad of spells at your command, you just need one person with craft wand.


What you call a dog with no legs?

Dont matter because he aint gunna come :D


Deopends on the scene.
Force thiem for a party death
just about anything from Apocoliptica for a fight
and perhaps some kind of circus music for chases
:D


Below is an exerp from DPR Olympics
"I have read a number of pages at random from this thread and my interest was sparked. This is a tentative first build of a pouncing mounted combat summoner build. Pokey and his otherwordly friend punchy.

summoner specs:

Lvl 10 pokey the half-elf mounted combat summoner
Str 15+1lvls +2 half elf stat boost=18+2 enhancement=20
Dex 12
Con 13+1=14+2 enhancement=16
Int 10
Wis 8
Cha 14
HP=8 +4.5*9+30=78.5
AC=10+4 mage armor+2 shield ally+1 dex +4 NA from barkskin+1 deflection=22
Fortitude save=3 base+2 con+2circumstance=+7
Reflex=3 base+1 dex+2 circumstance=+6
Will save= 7 base+2 circumstance=+9
Skills: ride(+22), spellcraft(+13)
Bab=7 to hit=7 bab, 1 against medium and smaller creatures from being mounted, 5 str, 1 enhancement, 1 weapon focus, 1 when hasted.
Attacks while charging hasted: 18/18/13
Damage: d8+8 (x3 on charge)
Feats: martial weapon proficiency:lance, mounted combat, craft wondrous item , spirited charge, ride-by-attack, and weapon focus lance.
Aspect: pounce evolution, skilled(ride)
Spells known
1st(6 uses) lvl: mage armor, shield, enlarge person, expeditious retreat, rejuvenate eidolon.
2nd(5) lvl: barkskin, haste, invisibility, protection from arrows, resist energy
3rd(3) lvl: enlarge person(mass), heroism, stoneskin, greater magic fang.
4th(1) lvl:, overland flight, greater evolution surge
Equipment(57.3k out of 62k spent): ring of protection(2k), +1 lance(2.3k), ioun stone of +2con(4k), ioun stone of str+2(4k), boots of speed(6k)

eidolon specs:

Punchy the Quadraped Eidolon:
Str 24+4enhancement=28
Dex 16
Con 18
Int 7
Wis 10
Cha 11
Hp=10+7*5.5+64=112.5 avg
AC= 10+3 dex+14 NA+ 4 mage armor-1 size+1monk=31
Natural Armor(2 base+8 from lvls+ 2 large evolution+2 ina evolution)
Fortitude=6 base+4 con+2 resistence=+12
Reflex= 6 bsae+3 dex+2 res=+11
Will= 2 base+2 res+2 iron will=+6(+10 with devotion)
Bab=8
Evolutions: large, claw(on legs),Imp natural armor(1x), mount, pounce, limbs: armsx3
Feats: multiweapon fighting, simple weapon proficiency, lunge, iron will.
Equipment: shocking, frost Amulet of mighty fists +1(22.5k), monk’s robe(6.5k),cloak of resistence+2(2k), belt of giant strength+4(8k)

attack bonuses:

Summoner’s attack
Bab=7 to hit=7 bab, 1 against medium and smaller creatures from being mounted, 5 str, 1 enhancement, 1 weapon focus, 1 when hasted.
Regular Full attack: 15/10
Charge: 17/12
Attacks while charging hasted: 18/18/13
Damage: d8+8 (x3 on charge) =37.5 on average
Eidolon’s attack
Bab=8
To hit= 8 bab+14str+2 enhancement=+24
Gauntlets 21/21/21/21/21/21/18
Gauntlet damage= 2d6+2d6 elemental+8
2 claws 21/21
Claw damage= d6+2d6elemental+8
1 bite 21
D8+2d6elemental+8

My summoner made all his own wondrous items but bought everything else at market value. He will cast 2 mage armors, 1 barkskin on himself, and 1 stoneskin on himself as well before combats. Those buffs are all at or above 10min/lvl durations and are meant to increase their survivability. I will work out the dpr in another post.

I believe he can use pounce through his aspect because pounce is an evolution he has access to. Also since AoMF enhances all natural attacks and unarmed attacks I made his eidolon a gauntlet user as a way to save money."


I love the class as well but you will never find a warrior or barbarian or mage(well mabe a mage) that can dish out over 300dpr constantly. Thats why i beleive that.


Skylancer4 wrote:
As it is, the synth is horribly underpowered in comparison to a normal summoner.

This phrase is key. normal summoners make the rest of the party a null point. they are a one person party which is no fun for anyone else. I would rather nurf myself so that other can have some glory. You still end up insainly powerful.


what about running the limb(arms)evolition a few times and weilding a half dozen Daggers or a few longspears? how many atacks would those options net you? would they be better that evolution/gearing up to bypass dr?


Darkwolf117 wrote:

Biped base form, Large and Weapon Proficiency Evolutions, and get yourself a Large sized weapon.

Say the eidolon looks like a big goblin, and you've got a mythical goblin hero of old who is as tall as a giant, using a large weapon at least.

Upgrade when Huge becomes available :P

Yes that part i figured. its the stats and gear that have me stumped


do your weapons change size when you "join" with you eidolon? The reason is because HeroForge has weapons growing when they are weilded when synthed


I am working on a character for an ongoing champain.
Level 10
20 point buy
30,000gp worth of gear
All Pathfinder books avalable

Was thinking along the lines of Stich on crack. Little guy is obsessed with mythical goblin heroes of old who used huge weapons and were as tall as giants.


Anyone hear anything more on this?


Human hands down :)


Witches are fun. they make life hard on gm by nurfing all their monsters.
anything with UMD can stand in for a healer with wands and scrolls.
The thing you need to figure out first is what YOU want to play. the group will always make do with what they have and a gm worth his salt will recognise holes and addapt.


from what i get from raw it does nothing. the feat states Hand , light and reavy but does not say anything about reapeating


I currently am playing one using the ancestors patron and we are doining fine without that hex
Party is 2 warriors a archer monk and myself. I scribe and brew potions and that's all the heals we usually need.


Yeah I see your point. When you add in spell bonuses on weapons. Like weapon of awe and flames of the faithful it adds up


How would Dervish Dance dpr stand? I would think that it would be kinda low being only 1d4 as a small creature


I am thinking something along the CG lines glory freedom from oppression lines.
What about utilizing the repeating crossbow inquisitors are proficient with? they are expensive yes but have good damage and threat. is there a way to get more out of them than a bow?


Are there any teamwork feats that are good for ranged combat or would I be better off using the preacher arch type if I went bow?


lol


so you are thinking weapon fines or ranged combat?


I am looking at making an inquisitor but I dont want to be a regular joe. I love the flavor of goblins but I an not sure how an inquisitor would work. Any ideas of the most optimal build for a goblin inquisitor. non evil of course since evil is normal for a goblin.


This is the link to Spell-less Ranger


You might look into the Spell-less Ranger book. It had some very fun variants including switchhitter options


You really should check out Teantmonks ranger guide. it has not been updated for UC or AGP but it is still perfectly valid.

Precise shot....No reason is simple if you have friends in combat you are better off flanking with the greatsword and getting your 2d6 and higher crit. Stop thinking like and archer and think like a switch hitter

Point blank shot is likewise of no use since if the target is that close you better be closing for mellee.


ew lawful...yuck


or Zorro


This archetype looks to have a lot more potential with the "Dervish Dance" feat and a dip into Urban Barbarian


Here is my problem with Dirvish dance
1) one handed only, no 2 handing it
2) requires you to burn 2 ranks in dance(thats expensive as a fighter)
3) forces you to burn weapon focus on scimitars
4) 1d4 for a small character

When set side by side with say the Elven blade it just doent stack up.
Exotic weapon and weapon finesse are all you would need plus you have the same crit range and 1d8 damage


thats it :) sry only half in the mind set becaus I am at work.
Is dervish effective as a small character?


Vestrial wrote:
Sirlink wrote:

I am trying to build a 2hand weapon Goblin that utilizes the +4 Dex.

Are there any 2handed weapons that use Weapon Finesse?
Why do you want a 2-hander specifically? You can always use a scimitar but wield it in two hands...

Thought behind 2hander is die to the insain number of feats for twf


I am trying to build a 2hand weapon Goblin that utilizes the +4 Dex.
Are there any 2handed weapons that use Weapon Finesse?


According to the FAQ
“From the APG FAQ

Does the Toothy alternate racial trait in the Advanced Player's Guide (page 19) stack with the Razortusk feat (page 168) granting you two bite attacks?

This is one of those areas where we tried to get at the same idea multiple ways. In this case, the answer is no, unless you somehow manage to get an extra mouth. Generally speaking, natural weapons can only be used once per round each. This also applies to the Animal Fury barbarian rage power (Core Rulebook, page 32).

—Jason Bulmahn, 08/13/10”

SO all you get it base attacks


Lead blades doesnt work on natural weapons


Please Don't Kill Me wrote:
Now assuming you have an opponent grappled at the beginning of your turn you can as a Standard action maintain grapple. This give you a free bite attack via Animal Furry and if the check is successful you can choose to harm the opponent, attack 2. Then using Improved Grapple as a move action you repeat the above for attacks 3 and 4. Finally this scenario repeats one more time using Rapid Grappler as a swift action, giving you attacks 5 and 6.

Thats only 4 attacks by mty count:

Start Standard Action to maintain (1 bite from animal Fury before to maintain)
Attack after maintainging (2 bite attack action)
Improved Grapple (3 bite as part of grapple from animal fury)
Rapid Grapple (4 gite as part of grapple from animal furty)

were are the extra bites coming froom?


Gobo you progression bring two questions to my mind
1) how are you getting to your 6 attacks per round, I am getting lost somewhere along your train of thought

2) really the more potent thought to me, Does Hive Totem Toxicity increase the damage of your bite? does animal fury since you already have one? The only bite attack for PCs out there was animal fury when the core was done. I would love to find out if you can stack bite sources to increase its damage


Other than Improved Natural weapon, how do you keep up on damage output?
if i am not mistaken you will never get more than the three attacks, BiteClawClaw. Were manufacture weapons get to attack more than once on a full round action after bab 6.


i am actualy working up a consept now with Beast Totem.
Biggest challenge i see in the tree right now is mid level output.
at level 1-5 they are great with 3 attacks per round vrs a 2hander counterpart but once the maqnufacture weapon starts to get its second swing in they get left in the dust. Unless I can figure out a more optimal 10-15 set up its more of a just plain fun build than anything else.
It would be fricken halarius to send 3 or 4 of these guys agains a party...the visual of all of them clamped on the party "AAAHHHHHHH!! GET EM OFF!!! GET EM OFFF!!! AAAAAAHHHHHGH!!!"


I am working on a Natural Weapon Goblin atm
Goblin Feral Gnasher Totem Barbarian
Hard Head, Sharp Teeth Racial variant
Lesser Beast Totem Grants 2xClaws @ 1d4, Racial Variant + Class bonus makes a 1d6 Bite+ grab and all are primary attacks so no hit to ATK.
pulling 1d6+6 + 1d4+6 + 1d4+6 with PA+rage at an +8 to hit at level 3.

Its better than a 2h atm but will really start to slip once we are above 8. don't see how it can scale once the everyone else starts getting more than one attack per round since i will still only get the 3

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