Mathus Mordrinacht

Sirhan's page

199 posts. Alias of LackofFocus.


Full Name

Sirhan

Race

Aasimir (Qadrian)

Classes/Levels

Oracle of Metal(7) Init +3, Percep: +10, AC 26 T 13, FF 23, F: +6, R: +5, W:+8, HP: 72, CMB +10; CMD 23, SPD 40

Gender

Male

Size

Med

Alignment

Neutral

Languages

19450

Strength 20
Dexterity 17
Constitution 18
Intelligence 15
Wisdom 16
Charisma 20

About Sirhan

Appearance: Sirhan has shoulder length black hair, wolf like yellow eyes and a braided goatee. He is tall height and with a thick build. He wears plain clothes when traveling not changing to his vestments until a battle starts. Sirhan own a cloak that hides his true appearance but not his growling voice and speech impediment. When he is not wearing his cloak his nose and jaw are that of a Wolf with a skin color like steel.

Background: Sirhan was the product of war, born of 2 soldiers one just happen to have the Blood of Angels coursing through his veins. This presented many problem for the child he was born with sign of his angel heritage, skin made of metal and the muzzle of a wolf instead of a human face. For this he was cast out, of the human household, given to a man that was supposed to kill this abomination.

The man could not, he raise the boy the best he could showing how to work steel and craft arms and armor the boy had an affinity for it. over the years as the boy grew besides his appearance he began getting visions of war. The man began to train the boy in combat. Hoping he would live up to his divine heritage, and be a great general. The boy grew up but not to be a great general but to be a warrior priest, wandering from war to war waiting to find a war were the side he is on will win. This is what brought him to Mendev hoping this might be the one.

Sirhan
Male Angel-Blooded Aasimar (Angelkin) Oracle 7
NG Medium Outsider (native)
Hero Points 1
Init +3; Senses darkvision; Perception +10
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Defense
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AC 26, touch 13, flat-footed 23 (+8 armor, +4 shield, +3 Dex, +1 natural)
hp 72 (7d8+28)
Fort +6, Ref +5, Will +8; +2 vs. [evil], +2 trait bonus vs. fear
Resist acid 5, cold 5, electricity 5
Weakness oracle's curses (wolfscarred face)
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Offense
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Speed 40 ft.
Melee Heavy Shield Bash +10 (1d4+5/x2) and
. . +1 Longsword(Bane Evil Outsiders) +12 (1d8+6+2d6(Evil Outsiders)/19-20/x2) and
. . Bite (Wolfscarred Face) +5 (1d6+2/x2) and
. . Heavy mace +10 (1d8+5/x2)
Ranged +1 Composite longbow (Str +5) +9 (1d8+6/x3)
Spell-Like Abilities Alter Self (1/day)
Oracle Spells Known (CL 7):
3 (5/day) Magic Vestment, Prayer, Cure Serious Wounds, Keen Edge
2 (7/day) Restoration, Lesser, Spiritual Weapon, Cure Moderate Wounds, Remove Paralysis, Heat Metal (DC 17)
1 (8/day) Lead Blades, Divine Favor, Shield of Faith, Remove Sickness (DC 16), Remove Fear, Magic Fang, Cure Light Wounds, Gorum's Armor
0 (at will) Resistance, Stabilize, Purify Food and Drink (DC 15), Detect Magic, Guidance, Light, Vigor
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Statistics
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Str 20, Dex 17, Con 18, Int 15, Wis 16, Cha 20
Base Atk +5; CMB +10; CMD 23
Feats Angelic Blood, Angelic Flesh (Steel), Extra Revelation, Shield Focus, Weapon Focus (Longsword)
Traits Armor Expert, Child of the Crusades (Mendev)
Skills Acrobatics +0 (+4 jump), Appraise +8, Climb +2, Craft (armor) +6, Craft (blacksmith) +6, Craft (weapons) +6, Diplomacy +10, Disable Device +4, Disguise +3, Escape Artist +0, Fly +0, Heal +14, Intimidate +9, Knowledge (planes) +8, Knowledge (religion) +6, Perception +10, Ride +1, Sense Motive +8, Spellcraft +11, Stealth -2, Survival +4, Swim +2
Languages Celestial, Common, Draconic, Dwarven
SQ hero points, mysteries (metal), revelations (armor mastery +/-1, dance of the blades +1, skill at arms, steel scarf [1d8+3] [8/day]), wolf's bite
Combat Gear Wand of cure light wounds(38), Wand of cure light wounds; Other Gear +2 Lamellar (steel) armor, +1 Heavy steel shield, +1 Composite longbow (Str +5), +1 Longsword, Arrows (40), Heavy mace, Cloak of human guise, Handy haversack (7 @ 50 lbs), Artisan's tools, masterwork (Craft [blacksmith]), Blanket, winter, Chirurgeon's kit, Cold weather outfit, Doctor's outfit, Dungeoneering kit, Explorer's outfit, Surgeon's tools, Tobacco, Pipe, 241 GP, 5 SP
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Special Abilities
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Angelic Blood +2 saves vs. evil effects, to stabilize while dying, and 1 damage to evil or undead if bleeding.
Angelic Flesh (Steel) +1 natural AC and your natural attacks count as cold iron.
Armor Expert -1 Armor check penalty.
Armor Mastery +/-1 (Ex) You become more maneuverable while wearing armor. You can move at your normal speed in medium armor that is made of metal. This does not grant proficiency in armor. At 5th level, whenever you are wearing metal armor, you reduce the armor check penalt
Child of the Crusades (Mendev) +2 trait bonus on all saves against fear.
Cold weather outfit +5 Fort save vs. cold weather.
Damage Resistance, Acid (5) You have the specified Damage Resistance against Acid attacks.
Damage Resistance, Cold (5) You have the specified Damage Resistance against Cold attacks.
Damage Resistance, Electricity (5) You have the specified Damage Resistance against Electricity attacks.
Dance of the Blades +1 (Ex) +10 Speed while wielding a metal weapon. If you move at least 10', add +1 to hit for all metal weapons.
Darkvision (60 feet) You can see in the dark (black and white vision only).
Hero Points (1) Hero Points can be spent at any time to grant a variety of bonuses.
Shield Focus +1 Shield AC
Steel Scarf (1d8+3) (8/day) (Su) Melee attack deals 1d8+3 slashing damage.
Wolf's Bite You gain a natural bite attack that deals 1d4 points of damage if you are a Medium creature or 1d3 points of damage if you are Small.

At 5th level, your bite damage increases to 1d6 if you are Medium or 1d4 if you are Small.

At 10th level, the
Wolfscarred Face Your face is deformed, as though you were born with a wolf ’s muzzle instead of an ordinary nose and jaw. Many mistake you for a werewolf, and in areas plagued by lycanthropes, you must take pains to hide your face. You have a severe speech impediment