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About Sirena & DraeniaName Sirena || Draenia................................................Race Half-Merfolk
*Sacred Conduit +1 bonus to save DC of my channeled energy
Init +0 Base Attack: +0, CMB: +1
HP 8(1d8+0), current 8
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Ability Scores: STR 12 (+1), DEX 10 (+0), CON 10 (+0), INT 15 (+2), WIS 17 (+3), CHA 15 (+2) Feats: Improved Channel (+2 bonus on channel energy DC) Class Features: Aura, channel energy 1d6, domains (Charm and Luck), orisons Skills: [ ]Acrobatics...................................._0__=DEX_0_+___+___ [x]Appraise......................................_0__=INT_2__+___+___ [x]Bluff............................................._6__=CHA_2_+_1_+_3_ [ ]Climb............................................_1__=STR_1__+___+___ [x]Craft............................................_2__=INT_2__+___+___ [x]Craft............................................_2__=INT_2__+___+___ [x]Craft............................................_2__=INT_2__+___+___ [x]Diplomacy...................................._6__=CHA_2_+_1_+_3_ [ ]Disable Device.............................._0__=DEX_0_+___+___ [ ]Disguise......................................._2__=CHA_2_+___+___ [ ]Escape Artist................................_0__=DEX_0_+___+___ [ ]Fly................................................_0__=DEX_0_+___+___ [ ]Handle Animal..............................._2__=CHA_2_+___+___ [x]Heal............................................._3__=WIS_3_+___+___ [ ]Intimidate...................................._2__=CHA_2_+___+___ [x]Knowledge(Arcana)....................._6__=INT_2__+_1_+_3_ [ ]Knowledge(Dungeoneering)........_2__=INT_2__+___+___ [ ]Knowledge(Engineering)............._2__=INT_2__+___+___ [ ]Knowledge(Geography).............._2__=INT_2__+___+___ [x]Knowledge(History)......................_2__=INT_2__+___+___ [ ]Knowledge(Local)........................_2__=INT_2__+___+___ [ ]Knowledge(Nature)....................._2__=INT_2__+___+___ [x]Knowledge(Nobility)__Main__....._2__=INT_2__+___+___ [x]Knowledge(Planes)....................._2__=INT_2__+___+___ [x]Knowledge(Religion)..................._6__=INT_2__+_1_+_3_ [x]Linguistics..................................._6__=INT_2__+_1_+_3_ [x]Perception..................................._3__=WIS_3_+___+___ [ ]Perform________________........_2__=CHA_2_+___+___ [ ]Perform________________.........._2__=CHA_2_+___+___ [x]Profession_____________.........._1__=WIS_1_+___+___ [x]Profession_____________.........._1__=WIS_1_+___+___ [ ]Ride............................................_0__=DEX_0_+___+___ [x]Sense Motive.............................._3__=WIS_3_+___+___ [ ]Sleight of Hand..........................._0__=DEX_0_+___+___ [x]Spellcraft....................................._2__=INT_2_+___+___ [ ]Stealth........................................_0__=DEX_0_+___+___ [ ]Survival........................................_3__=WIS_3_+___+___ [ ]Swim............................................_1__=STR_1__+___+___ [ ]Use Magic Device........................_2__=CHA_2_+___+___ :
Spells per Day: 0 = 3, 1 = 1+1 0 Lvl Spells Detect Magic: Detects spells and magic items within 60 ft. Purify Food and Drink: 1 cu.ft./lvl of food or water. Light: Object shines like a torch. 1 Lvl Spells Cure Light Wounds: 1d6 dmg + 1/lvl (max +5). Charm Person: 1 hr/lvl. :
Trident.........................4 lbs. Leather Armor.............15 lbs. Peasant's Outfit...........-- Holy Symbol, Wooden..-- Sack.............................0.5 lb. Soap............................1 lb. Bedroll.........................5 lbs. Rope, hemp (50 ft)......10 lbs. Rations, Trail/ 7 Days...7 lbs. Waterskin....................4 lbs. Total............................46 lbs. Money PP
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