Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | Shopping Cart   Shopping Cart | Help/FAQ
  About Paizo     Messageboards     News     Paizo Blog     Help/FAQ  




Pathfinder Society
SEARCH


BROWSE
5 -The-Halberdiers avatar

Sir_Wulf's page

RPG Superstar Top 16. Pathfinder Roleplaying Game, Pathfinder Adventure Path, Pathfinder Chronicles, Pathfinder Companion Subscriber. 547 posts (556 including aliases). 2 reviews. Aliases: James "Wulf" MacKenzie, The Whispering Tyrant.

Profile | Recent Posts | Recent Reviews


Recent reviews by Sir_Wulf:



Featured Product
FullStarFullStarFullStarFullStarFullStar Adventure and a Shot of Whiskey!

Tim Hitchcock has brewed up another excellent adventure with Decline of Glory, a challenging scenario set near a downtrodden Taldan village and its distillery. I was one of the first people to run this adventure when it premiered at PaizoCon 2009, and my players had a blast!

The Pathfinders’ initial goal seems fairly straightforward: They want authorization to build a new Pathfinder chapter house in Taldor's rural countryside. Unfortunately, the area has gone downhill recently, as a changing watercourse transformed the region's rich bottom land into vile, fungus-draped swamps. Calling the area "wine country" would be a grave error: "Muddy, whiskey-besotted squalor" suits the place better.

Decline of Glory features several well-drawn, three-dimensional NPCs. Although their pasts are only briefly sketched in, the details provided by the author give an attentive gamemaster a solid impression of the character’s opinions, emotions, and problems. From a former knight fleeing his past to a soldier cloaking personal ambitions behind loyalty to his crown, these supporting characters really came alive for me.

The PCs' task gives them several scenes of heroic action, spiced with chances for interesting role-play. While the order of many events is predetermined, there are plenty of opportunities for creative play. I’ll never forget the inspired roleplaying it brought out in my players at the ‘con, as the party tried to bluff an important NPC into cooperating. Everything builds to a satisfying crescendo in the final act, when the PCs’ face grim odds in a scene reminiscent of classic horror films.

I enthusiastically recommend this scenario, and can’t wait to see what Tim Hitchcock does next!



Featured Product
FullStarFullStarFullStarFullStarFullStar Packed With "Lost Ark" Style Adventure!

Another solid adventure for the Society’s roguish scholars, The Third Riddle has the strongest “Indiana Jones” vibe of any I’ve seen so far. It can be approached as a “puzzle dungeon”, but those who prefer more a “direct” approach have plenty of opportunities for battle.

My players enjoyed trying to outthink the challenges of the Ravenous Sphinx, bantering with the NPCs, quoting from raiders of the Lost Ark, and trying to “beat” the puzzle aspects of the scenario. The combats were interesting and well-balanced: Their unusual terrain inspired my players to try a variety of odd stunts, leaping from catwalks and climbing on shelves.

Spoiler:
The scenario jumps right into the action, with a detailed wagon chase scene. The scene includes a table of potential mishaps for characters who fail to control their wagons: Instead of letting the dice decide what happens, I found it more exciting to preselect the most interesting mishaps.

The Third Riddle does reward substantial GM preparation. Some of the information inside is laid out in a way reminiscent of the WotC “delve” format, with rooms described on one page and the inhabitants or traps described on a different page. Because the scenario is so short, I didn’t find the layout to be a problem when I ran the scenario.

The Gamemastery Map Pack: Caravans would definitely come in handy for one encounter. (Since I hadn’t purchased the map pack yet, I enlarged and photocopied the illustrations given for the expedition’s wagons, using them to depict the caravan.)

This scenario's material could have been effectively expanded to twice the size. A GM using it for a home game could easily make this part of a larger arc, taking seeds mentioned in the adventure and building its plotline into several adventure sessions. The “Third Riddle” of the title could trigger a massive political and magical conflict if additional rumors surfaced about Nethys’ lethal secret.



©2002–2009 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, the Paizo golem logo, GameMastery, Pathfinder, Planet Stories, and Undefeated are registered trademarks of Paizo Publishing, LLC, and Pathfinder Chronicles, Pathfinder Companion, Pathfinder Modules, Pathfinder Roleplaying Game, Pathfinder Society, PAIZOCON, RPG Superstar, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Amazing Stories is a trademark of, and Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and are used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.