|Sir_Wulf RPG Superstar 2008 Top 16|
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On one hand, your interpretation is based in the rules: Diplomacy does specify that failure by 5 or more can increase the subject's hostility. Aid Another in that context is a type of Diplomacy skill check.
On the other hand, I think that your interpretation may be counterproductive toward the behavior we want to see from the players. We want players involved and engaged, not tuning out while the "diplomancer" does his thing. As such, I recommend that players be required to specify how they are attempting to aid, but not be penalized for failure. That maximizes their involvement while clarifying their activity in the game world.