|Sir_Wulf RPG Superstar 2008 Top 16|
It is a mid level campaign but he assured us that he adjusted the levels of the monsters and stuff. I kind of question his judgement however, seeing as there was a spell that is basically reflex roll to save or die if you accidentally touch an object. Which even if it didn't make you appear to be dead is broken, because apparently it lasts like 30 minutes or something. Touching an object and being helpless for 30 minutes at level 2 is absurd. Then there was the 50 skeletons.
Given the right circumstances we might be able to defeat 50 skeletons, if for example we were fighting them in a door way or something. But they are down in a 60 foot pit. Meaning it is too far to jump down. If we climb down one at a time, the first person is instantly surrounded. Now if we were level 5 or something, we could shoot down a couple of fireballs, clear a good chunk then go down and the clerics could mop them up with a few channels. Not happening at 2nd or even 3rd level though.
I'm going to side with your GM on this one. "Back in the day" we had plenty of encounters that were meant to be outthought, not outfought. Survival required a certain paranoid mindset. A pit full of bones? Those skeletons came from somewhere, or signified some sort of hazard: It was time to carefully figure out their significance. The "look dead" trap item seems like a similar challenge, one a more harmonious party could have easily overcome.