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KaeYoss wrote:
My theory is that Lem and/or Merisiel is to blame for them all meeting. :) Mr Baron wrote:
It's been suggested before and they basically said that in order to do a mega adventure they would have to cancel the modules or an adventure path that year to have the resources to do one. IMHO, most of us can't/don't (play) keep up with the rate of the monthly adventure paths come out anyway, a "new" hardcover mega adventure from Paizo is just something else that many gamers won't use. jreyst wrote:
Yeap, bending the rules. By the rules you can't. King Joey wrote:
Well then that's completely different. King Joey wrote: If we're dealing with a "standoff" kind of situation, where neither side is attempting any combat actions, then the first one to attempt a combat action (including a "Ready Action") would be the first to have their action resolved because all "earlier" actors in that round have taken the delay action by not attempting any action. It's up to the DM. Think of a western standoff. Everyone's looking at each, hand on holstered pistol. Initiative COULD represents that supernatural quickness to draw and fire the gun first, even if the other guy attempted to draw and shoot first. Surprise rounds only happen when the "target" is unaware of you. In either case, if combat is unavoidable a smart DM would make everyone roll initiative. You then have your choice of readied action, pass, or attack. King Joey wrote: If we're dealing with a situation where there is no confrontation/combat issue until some action occurs (like the guy with the crossbow knows that he and his buddies have set up the opponents for a double cross, so there are about to be blows exchanged that the other guys do not know are coming), then there would be surprise issues. If the non-confrontational situation allows the crossbow to be drawn, cocked and aimed without arising suspicion (sense motive and/or perception checks would seem in order here), then the ready action should certainly be allowed and the resulting conditional... Nope, because even if it's drawn and ready, it doesn't mean the person holding it is aware, focused, and what not. Also, if you're pointed it at me, I may be "fast enough" to react before you can shoot. Thus initiative has to be rolled, it's why it exists. The ONLY time surprise rounds happen are when "targets" are unaware. Confrontational or not. Vic Wertz wrote: So an anniversary edition that updates the out-of-print Rise of the Runelords to PFRPG rules is interesting. The ruleset update satisfies the requirements of reinvention to at least some degree; then, so long as we made it clear that this was a one-time exception, and that waiting for, say, a complete Kingmaker compilation would probably be fruitless, that could satisfy the "not training people to wait" rule. I would think that an "anniversary edition" would mandate at the very least a few new pages. To me, this means a new "anniversary edition forward" which would leave plenty of room to explain the purpose compilation (pathfinder's 5th anniversary,) it can't be used as an example of compilations coming. What you guys do for the 10th anniversary could and probably will be something different depending on customer trends. :) Yes and no. It depends on the situation. Think of a sniper situation when the target is unaware of your presence. In such a case you'd be readying a surprise round action and then when you use the action (shooting the target in the surprise round) and then normal combat begins. However, the way D&D combat works, when you're face to face, they're aware of you, so the moment you take a hostile action it triggers combat, initiatives are rolled, and if you don't get the initiative, well then you don't have an action yet. Remember, just because I say "I punch him" before initiatives are rolled doesn't mean I get to attack him first if he's going to fight back. KaeYoss wrote:
Alternatively though, bimonthly or quarterly subscriptions could be "billed when available, no refunds." So instead of billing at shipping, they bill immediately and then bill for shipping when the sub ships. Thus even if you cancel, you'll still have to pay the shipping fee since you're not getting your money back for the items being held for you. Makarnak wrote: According to "Lords of Darkness," an undead adventure pack/sourcebook from Forgotten Realms, First Edition AD&D, That's some great lore there. :) James Jacobs wrote: If/when we reprint Big Game Hunter, I suspect that we'll give the attack and damage bonus a type, but I suspect that it'll still stack with favored enemy bonuses. It is, after all, a great feat for a ranger, both mechanically and thematically. Will it come with a plastic red-orange rifle? :) James Jacobs wrote: The current PDF incorporates the errata and fixes we made to the first printing, so yes, it is indeed true. If your PDF says "second printing" on the bottom of the credits page, you have no need to repersonalize the file. When we do a 3rd printing (which will likely be pretty soon), we'll fix more of the typos and stuff, at which point you'll need to repersonalize it. At least... I THINK that's how it works on the user end... I can confirm, though, that we ARE incorporating the errata every time we reprint. That's awesome that you guys identify stuff like that. Means I can purchase a new printed copy in a year or two and know it's up to date. Lisa Stevens wrote: I'll let Wes chime in with more details, but basically, we determine who writes the blog by a) who volunteers to write something and b) who gets stuck writing something if there is nobody volunteering. Who writes something in the latter case depends on who is closest to the project that we decide needs to have a blog. That's it? No drawing straws? Epic nerf gun fights? Hide and go seek? Disappointing. :) Here's a link to someone else's effort.. Matthew Koelbl wrote: A DM can mitigate the problems of the system. They shouldn't have to, of course, but they can. Sometimes. But when there is power disparity within the party itself, it gets really hard. How do you challenge a group where one player can hit on a 2+ what everyone else needs 20s to hit? Or where one character isn't threatened except by spells that would wipe out the rest of the party? Everyone needs 20s to hit.. wow. What, no spellcasters in the group? In such a case you ignore the player who hits everything, he's going to hit everything ANYWAY.
How do you invent your character names? And are there still other worlds? And is it remotely possible to set a campaign in a story you invented?
Madcap Storm King wrote: Since you're obviously quite the FR fan, I can assume you're wanting to do this because R.A. Salvatore claims to have adapted some of his stories from roleplaying games. Unless they weren't playing D&D, the man is a liar. I have great respect for the man, but unless he took tremendous creative license with the player's actions there is just no way. Even great roleplayers don't just lie down and let the bad guy get away. They, most of all, strike back against every trope you throw their way. The plot would have... Then you don't believe Ed Greenwood has done this as well with a lot of the Realms fluff? yoda8myhead wrote: naked alchemists make extracts in a way I can't post about without violating the site's decency guidelines. Indeed, but yoda8myhead does have a point. KaeYoss wrote:
I was disappointed too. Now if we were talking a pretty female elf alchemist.. Barbarossa wrote: I have the hardbound version of The Shackled City, and though I love that they put it out (and would love to see Age of Worms hardbound), I much prefer the APs as they are now. They seem much easier to use and run. Especially when you're running around with the great big Core Rulebook. Paul Worthen wrote: What I mean is that in 3rd edition, making a few bad choices or playing the wrong class put you behind the power curve very, very quickly. Sweet! Power curves! It's awesome D&D doesn't have a flesh and blood, living DM who's job it is to evaluate what the PCs can handle and run adventure according.. wait... Longtime reader 1st time poster wrote: I was just curious if there is any new info to update us on? I just recently got back into reading again and these would definitely be of interest to me. Eric Mona teased... 2 weeks. But then again he was wearing a three mask and kinda look like he had three breasts, so who knows what that means. James Jacobs wrote:
Well then this is make waving my fanboy flag once again. :) James Jacobs wrote: But the fact that the game doesn't really handle mass combat well (what we'll be doing in Kingmaker is a SUPER simplified method to handle it) means that we generally try to avoid anything that involves the PCs in big battles. It's not as much a creative choice as a logistical choice forced on us by the nature of what the rules can and can't do. If what we attempt in Kingmaker comes off well, that might change. See, this is the part that really bothers me about D&D. Everyone tries to do Mass Combat "within the rules." F@#$ the existing rules. First off, it's mass combat. Let's say it's 25 on 25. No one wants to sit through 50 initiative rolls, 50 attack rolls. Are all 50 beings going to have their on character sheet? Certainly not! Why can't someone just make, use, or rip-off existing rules from one of the many wargames out there and stylize them to fit into a d20 game. If the PCs are fighting together as a unit, then it's not really mass combat. Why? Well the PCs aren't commanding units, so what NPC commanders do becomes the realm of the DM and the DM should NOT be leaving such outcomes to chance. If the outcome hangs on the PCs succeeding in doing something (say killing the ogre mage general) then it's a standard encounter with essentially nameless, faceless, npcs fighting around the PCs as background elements. Shadow13.com wrote:
Simple, you loss your discount if you passed on last month's product. So people passing on the APs is as if they unsubscribed and thus lost their Advantage discount anyway. yoda8myhead wrote:
Ahh but you forget what they did BEFORE there was a subscription for every product line. Subscribers that preordered Pathfinder product that weren't organized into subscriptions yet got the PDFs for free anyway. Same could be done with this if it were taken out of the general subscription rotation. I personally wish they'd just add a "Pass" feature so people subscribers could pass on items that were coming out. Just set a hardline and set out an email the Monday before the deadline for Pass cut offs and everything out be good. Presumably the cut off date would be before they put in an order for the book so they know how many subscribers actually need. Dark_Mistress wrote:
Indeed. To me the Time of Troubles wasn't such a big deal. Some gods got shuffled around, some gods no one cared about died, and one big god died (he came back with no real backstory for 3e which was something a lot of fans were disappointed by too!) Post Time of Troubles, the Realms was pretty static from there through 3e. Yeah some stuff happened, but nothing that made books invalid. It's when 3.5 hit that the supplements were being obsoleted by the novels.. or the supplements were covering the events of the novels they were being marketed to be part of. The biggest downfall to 4e Realms for me is the Timeline advancement. Even if you were ok with a god dying, a few npcs dying through the Spell Plague, the timeline advancement guarantees that EVERYONE ELSE has died of old age too. Political and social climates have changed and books that TSR published just can't be used anymore. Luckily for the Eberron fans the 4e Realms backlash saved their setting. Unfortunately the 4e publishing strategy has left me feeling that 4e Eberron is Eberron-lite in that you need the 3e books to make up for all the missing material. But that's not really a problem for Eberron fans since they only got a dozen 3e supplements anyway. James Jacobs wrote: (AND: The Pathfinder Novel Line will NOT be delving into vast, world-changing events. It's going to focus on smaller stories. It's probably better to compare what we're going for to the writing of authors like Robert E. Howard or Fritz Leiber, actually, than to the Forgotten Realms novels. There are some huge, epic stories about Conan, but the vast majority of them are pretty small scale that don't reshape the world after every "The End.") None of the Realms fans wanted that, and when there was a cool The End, it wasn't supported in the RPG product anyway, which cheapened the novel line. FatR wrote:
And wasn't the downfall of the Realms not the uber-NPCs, but the continuous Realm Shaking Events that culminated into a super event? Sorry, but wiping whole Nations off the map just seems too "Death of the Realms" to me. The Realms might have it's flaws, the Realms might have reasons to criticize it, but it was VERY successful. Simple fact is, Ed Greenwood's novels about Elminster sold better then 90% (or more) of the other Realms novels. So some how Elminster didn't push that many people away from the Realms even if "uber-NPCs syndrome" was a problem. Kthulhu wrote: In regards to quality in DL fiction, I'd simply avoid anything that isn't written by Hickman or Weis. For me, Chronicles (trilogy) + Legends is easily the best, and everything else I regard as extra. Same. The new Lost Chronicles trilogy is rather good because each is a filler novel for the gaps in the original Chronicles trilogy.
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