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Cayden Cailean

Sir Respen Bayleef's page

489 posts. Alias of Roidrage.

Full Name

Sir Respen Bayleef




Paladin-2/ Rogue(investigator)-2/Inquistor-2








Trying to get back into Imoedae's good graces.


Common, Halfling, Elven, goblin


Muscian, Vagabond, all around okay guy.

Strength 16
Dexterity 10
Constitution 13
Intelligence 12
Wisdom 11
Charisma 16

About Sir Respen Bayleef

Sir Respen Bayleef
N Male Halfling Paladin-2/ Rogue(investigator)-2/Inquistor-1
Initiative:+0 Perception:+6

Armor Class:17, Touch:12, Flatfooted:15
CMD: 16
Max HP: 50Current HP:26
Fortitude +13(14)Reflex +7(+8) Will +9(10)

Speed: 20ft(15ft in armor)
BAB: +3
CMB: +6

Sword Cane +6 1d4+3 x2
Brass Knuckles +5, 1d2+2 x2
Mswk Dagger +7 1d4+3 19-20 x2

Sling (10) +4, 1d3+3 x2 50ft

Class Abilties:
Sneak Attack +1d6
Follow up (roll twice for gather information checks)
Inspiring Word (Sp): As a standard action, you can speak an inspiring word to a creature within 30 feet. That creature receives a +2 morale bonus on attack rolls, skill checks, ability checks, and saving throws for a number of rounds equal to 1/2 your cleric level (minimum 1). You can use this power a number of times per day equal to 3 + your Wisdom modifier
Judgment (Su): 1/day
Monster Lore (Ex): The inquisitor adds her Wisdom modifier on Knowledge skill checks in addition to her Intelligence modifier, when making skill checks to identify the abilities and weaknesses of creatures.
Stern Gaze (Ex): Inquisitors are skilled at sensing deception and intimidating their foes. An inquisitor receives a morale bonus on all Intimidate and Sense Motive checks equal to 1/2 her inquisitor level (minimum +1).
Detect Evil (Sp): At will, a paladin can use detect evil, as the spell. A paladin can, as a move action, concentrate on a single item or individual within 60 feet and determine if it is evil, learning the strength of its aura as if having studied it for 3 rounds. While focusing on one individual or object, the paladin does not detect evil in any other object or individual within range.

Smite Evil (Su): 1/day +3 to attack and +2 damage.
Divine Grace (Su):2nd level, a paladin gains a bonus equal to her Charisma bonus (if any) on all saving throws.
Lay On Hands (Su): 4/day 1d6
Rogue Talent:Befuddling Strike** (Ex): When the rogue deals sneak attack damage against an opponent, that opponent takes a –2 penalty on attack rolls against the rogue for 1d4 rounds.
Evaison: At 2nd level and higher, a rogue can avoid even magical and unusual attacks with great agility. If she makes a successful Reflex saving throw against an attack that normally deals half damage on a successful save, she instead takes no damage. Evasion can be used only if the rogue is wearing light armor or no armor. A helpless rogue does not gain the benefit of evasion.
Cunning Initiative (Ex): At 2nd level, an inquisitor adds her Wisdom modifier on initiative checks, in addition to her Dexterity modifier.

Detect Alignment (Sp): At will, an inquisitor can use detect chaos, detect evil, detect good, or detect law. She can only use one of these at any given time.

Track (Ex): At 2nd level, an inquisitor adds half her level on Survival skill checks made to follow or identify tracks.

Racial Abilites:
Small, Fearless, Halfling luck, Keen Senses, Sure footed

Great Fortitude, Taunt, Power attack

Diplomacy: +11
Heal: +4
Ride: +4
Acrobatics: +8
Appraise: +6
Bluff: +11
Disable Device: +7
Perception: +9
Perform(string Instruments): +12
Sleight of hand: +4
Sense Motive: +7

Middle aged:
Recieves a -1 in str, dex, con, +1 to int,wis,cha.

Birthmark(doesn't get bonus since he lost Imoedae's favor.)Armor expert

0-lvl spells:Acid Splash, brand, create water, disrupt undead, guidance.
1st level spells:2/day Protection from evil and Divine Favor, shield of faith.

Armored Coat+1 (1,300gp 10 lbs)
Brass Knuckles (1gp 1/2 lb)
Sword Cane (45gp 2 lbs)
Sling(10 bullets) (1sp 5 lbs)
Dagger (2gp 1/2 lbs)
Travelers Outfit (1gp 1.25 lbs)
*2 belt pouches ( 2gp .25 lb)
-Earplugs (3cp)
-3 alchemist kindness (3gp)
-2 sneezing powders (120gp 1 lb)
-3 smoke pellets (100gp)
-10 tindertwigs (10gp)
- coins
*Backpack (2gp 1/4 lb)
-8 rations
-magnet (5sp 1/2 lb)
-3 powders (3cp 1.5 lbs)
-4 ink vials (36 gp)
-30 sheets of rice paper (1gp 5sp)
-Theives tools (30gp 1 lb)
-3 pieces of chalk (3cp)
-2 sunrods (4gp 2 lbs)
-String, 50ft (1 cp 1/2 lb)
Mandolin (5gp .75 lb)
Bedroll (1sp 1.25 lbs)
Marbles (1sp 2 lbs)
Inkpen and 2 vials of ink (12gp 1sp)
Flask of cheap spirits (3 cp 1.5 lbs)
Mswk Longsword
Pearl of Power (1st)
Scabbard of Vigor
Wand of cure light wounds(41)
Cloak of resistance+1
Ring of Protection +1
Current Money:2 pp 15 gp 12 sp 9 cp
Current Weight: 31.75 lbs

Basic Background:
Respen was born with the symbol of Imoedae on his forehead, which seemed to preordain him to be a great servant of the good of justice. So at a young age the Halfling was taken to one of the top orders of paladin’s that served Imoedae. Since his training with armored knights he lost the nimbleness of his race and focused on strength and presence. So he was a little larger then most Halflings and ended up serving the order well.
Though as he did his deeds for honor, it seemed that he wasn’t getting the recognition he was due. Many of the human paladin’s treated him like a sidekick or a child and in their sense trying to protect him. This sense slowly chipped away at Respen and feeling a need to prove him to the others, took a mission to lead a small caravan away from a bandit filled area to another safer area. The local militia felt insulted that the order sent a Halfling to protect them and barely listen to him during the trip. As the trip went on the civilian’s comments start chipping away at him as well. His calm demeanor was cracking and all of his pent up anger was slowly overtaking him. He kept trying to go back to his training and let his faith help him through this trial. But the prayers weren’t helping many could sense his hostility towards them. Then when they got to a fork in the road, Respen was ordering the people to take a longer way around, but the others were tired of traveling and wanted to get to the new village as soon as possible. So after he shouted between the others the villagers got there wish. The paladin moved way ahead of them. His anger and frustration distracted him from his duties and he passed by an ambush. He didn’t realize the bandits were there until he heard screams from the small caravan. He rushed back to the battle, made his way to the heart of the caravan and helped them repel the attack. As the small bandit group retreated, the travelers started checking for wounded. A few people died and the group blamed Respen for the deaths of there loved ones. As he started arguing with caravan leaders, one of the mourners yelled and attacked Respen. The paladin’s armor absorbed the blow, and knocked him down. So the rest of the caravan started surrounding the Halfling, he took a defensive stance and was ready to work off his anger. Then a shout came from the distance, a fellow paladin from his order came riding in to save him. He claimed that Imoedae spoke with him and told him to chase after the caravan. As the paladin calmed down the mob ready to attack Respen, he moved over to Respen and started a speech the Halfling was far too familiar with. It was the same thing Respen heard his whole life, and that’s when the Halfling snapped. He smashed his hilt into the paladin’s face stunning the young man. Then he stabbed his long sword into the ground and yelled “I’m done!” The mob debated attacking him until they saw a glare from the little warrior that told them to back off. As he left he was stopped by the same bandits and sold out the caravan’s current location and destination for his freedom.

The Halfling gave up on Imoedae since it seemed she didn’t have faith in him. This was followed by a many years of binge drinking and living up the years he missed out on. These years went by in a blur, he forgot a lot of his training and couldn’t remember when he stopped being able to see evil. He didn’t care about doing anything from his old life at the moment and just played his music, gambled, and drank his life away. Until one day, he awoke in the sewers nearly dead. He stared at his reflection in the dirty water and scratched at his birthmark. He saw a middle aged man now with barely anything together, and not the impulsive youth he once was. Then he thought of how close to the end he was getting. He pondered on how he survived that previous night and came to the conclusion that he needs to find a way to cheat his way back into Imoedae’s good graces. He thought atonement, but that’s so expensive and the priests need a valid reason. So he is trying to something good with his life before it ends but he keeps getting distracted by booze, women, and a quick coin.

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