|Captain Sir Hexen Ineptus|
I have been having a rather hefty conversation on what is it that defines a game or aspect of game P2W (Pay to win). Having done both old type MMOs and other video games, as well as play TTRPGs, the entire subject being in question at all seems rather ludicrous as it is just very simple.
P2W: "Gaining a game mechanic benefit by paying money."
However this seems to be in question when it comes to minor impact things in a game like market board space and off character inventory space.
I sort-of can see why these things would be overlooked, but it is clear and cut to me. Every obstacle in the game, be it a final bosses in the game, unlocking a prestige class, or managing your inventory limitations.
I just look at this from the point of a a TTRPG; "Oh GM I am beyond the physical limitations of my house in storing stuff. I would like to give you cash to get a 2nd house for my character to live in."
I was very surprised by how many people could not see this and this has brought me to a rather shocking conclusion; these people have been groomed into thinking this is okay. This maybe half due to them really wanting the benefits in the first place and are willfully ignoring it to avoid guilt.
I would like to say I am open to being wrong on this, but that would be a lie because it just seems so cut and clear on this subject of inventory and market space.