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Abadar

Sir Gusztáv Hollenheim's page

27 posts. Alias of Calixymenthillian.


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"Sleep on the deck?" the noble asks with clear distaste, "how far exactly are we traveling?"

Lucien Brightwing wrote:
OOC after reading the alignments of his collegues Lucien is glad that he is invisible!!

What? I'm lawful!


As the foul breathed man leans away, Gusztáv's face relaxes somewhat, but the handkerchief remains... perhaps to ward off a lingering smell. "No doubt," he whispers in response, "though we should hold off on further speculation for now, it wouldn't do to offend our host... clearly they do not want anyone to know of the nature of their cargo, and I doubt they are averse to... reducing the number of those who do happen to find out."

Nightflier:
Knowledge(religion) 1d20 + 7 ⇒ (8) + 7 = 15, is that enough to know about vampires needing to be carried across water in their coffins?

Feldus Roni wrote:
darn didn't notice the edit

That's what you get for ninja-ing me!


"And this would be the only entrance?" The foreign knight asks Igor, "it would be unfortunate should someone bypass our post... are we to enter if we hear signs of trouble within?"

Recoiling slightly with a cringe as Feldus leans close, Gusztáv brings up a handkerchief to cover his nose, and coincidentally, his mouth, before whispering back, "I cannot say for sure, though I suspect that this cargo might be... well, alive is not the precise word I would choose... I daresay we may be dealing with the undead."


"Very well," Gusztáv says to the well dressed man, looking around the barge and studiously averting his gaze from the unpleasant looking servant, "where is the merchandise stored?"

Glancing down to the golden ring while awaiting a response to his question, the nobleman looks for any insignia on display.

Perception 1d20 + 4 ⇒ (19) + 4 = 23
Knowledge(Nobility)1d20 + 14 ⇒ (11) + 14 = 25
Knowledge(Religion)1d20 + 7 ⇒ (7) + 7 = 14
Knowledge(Local)1d20 + 10 ⇒ (3) + 10 = 13


Gusztáv nods politely to the gnome as he heads off, then looks between the barge his companions, then speaks wistfully, "Well, I had rather hoped to stay on dry ground for a little longer than this. No matter though."

Striding boldly onto the barge, he moves over to the door and knocks...


"Who else, indeed," the nobleman replies, with a raised eyebrow to the gnomes potentially evasive reply.

"I hope you won't be offended if I read this, before signing?" he continues, holding out his hand to take a closer look at the contract.


"Am I to assume you are here to represent our employer?" Gusztáv questions the gnome, struggling to make out the words of the contract through his bleary eyes.


"I'll trust your judgement," the nobleman smiles to the tiefling, "I have no doubt that you can find something with which to whet my appetite."


"Very well," the nobleman says, after briefly considering his situation—if he was to engineer his brother's eventual downfall he would need resources, and anyone looking to hire the clients of the Last Gasp Inn must be wealthy enough to pay well, and most likely have the influence to be powerful allies.

"I shall lend my services to your employer... though I must confess to being rather surprised that they wish to meet in person."


"I have been known to slice into a joint on occasion," Gusztáv remarks, resting his hand easily on the girl's waist, "and I might be persuaded to do so again... Which particular piece of meat is it these people need cutting?"


I'm off to a convention on Wednesday, so I probably won't be able to post from then until Monday. If the wireless access has improved since last year then I might be able to get in a few posts, but I can't guarantee it.

Feel free to NPC me if necessary.


The nobleman makes his way through the crowded room towards the table, carefully avoiding jostling anyone as he navigates the mass of people—best not to give these beings an excuse to be offended.

Smiling as he arrives, he hands one of the scripts to the barmaid, "Thank you, my dear. I was beginning to fear we were going to be forced to stand."

nightflier wrote:
** spoiler omitted **

nightflier:
the 'if' in that last sentence is a little unsettling...

Gusztáv strides across to the troll, withdrawing a handful of coins from a pouch on his belt.

"It would seem that five gold is the pace that has been set," he says, handing over the 5gp, "I won't break suit."

What does Gusztáv know about the clientele that usually frequent this place?
Knowledge(Local) 1d20 + 10 ⇒ (20) + 10 = 30
Knowledge(Nobility) 1d20 + 14 ⇒ (12) + 14 = 26


Gusztáv smiles towards the tiefling, "I will have—" he hesitates for a moment, then regretfully continues, "—the same."


"Greetings to you, Lucien." The nobleman speaks, pronouncing the name with precisely the same intonations used by the pixie, "you may refer to me as Gusztáv, lately of Hohenbaurg."


Following the others inside, the foreign noble smiles at the thought of indulging in one of the many distractions available. Such thoughts are quickly dismissed however, as he recalls his rather limited financial situation, while he could likely call on his family name to draw a line of credit, that would surely alert his brother to his location—something that could prove quite deadly.

Resigning himself to a few drinks before securing himself a room, he looks to his 'coincidental' companions, "standing room only, it would appear."


The nobleman barely restrains himself from cringing at the sour breath of the man who addressed him, but remembered the importance of being polite to strangers; you never know who might turn out to be a powerful enemy... or a useful ally.

"Yes, quite." He nods to the stranger with a forced smile, "coincidence is rarely the only thing at work in a situation."


As Gusztáv finds himself stood before the unusual structure of The Last Gasp Inn he waits for a moment to take in the sight fully.

Knowledge(Religion) 1d20 + 7 ⇒ (14) + 7 = 21 (Does he know what god(s) the temple was dedicated to?)


The foreign knight continues on his way towards Calvar Hill, holding his cloak tightly closed with one hand while the other hovers near the ornate hilt of his sword.


“Surely no night is a good one for that particular fate.” Gusztáv says with feigned cheer over his shoulder, sending a cocky grin to the sailor, then striding confidently onto the docks.

‘Superstitious peasants!’ he thinks to himself derisively as he heads into the misty streets, though as the darkness closes around him he momentarily looses some of his swagger, causing him to look around suspiciously for a brief moment before he loosens his sword. ‘Still, no harm in being prepared,’ he reassures himself.


On the deck of one of the recently arrived boats from the Overduchy of Hohenbaurg, stands a tall figure impatiently waiting for the docking ramp to be lowered. “Bah,” he says in response to the sailor’s dire warnings, “it will take more than the threat of some loathsome harpy trying to devour my soul to persuade me to spend another night away from dry land!”

“Now,” he speaks haughtily when the ramp is finally secured, “where can I find this ‘Last Gasp’ you speak of?”


And me!


I think Gusztáv is about ready.

Eric Swanson wrote:
well all I can say is, what IC giveth (Lureen) IC taketh (Feldus) away!

Hah! I know what you mean, looks like we've got exactly the same ability rolls.


No worries, I'm in a similar situation actually.

I think I'm about finished with the character though. If you've got any suggestions about his background and how it might be changed to better fit into Hohenbaurg then just let me know.


nightflier wrote:
This is discussion topic for Nightflier's Cemetery of Empires - The Dark Side.

This is what I've got so far.

What languages spoken in Hohenbaurg?


HP: 8 + 4d8 ⇒ (4, 7, 3, 5) = 19 + 8 = 35


Sir Gusztáv Hollenheim:
Sir Gusztáv Hollenheim is the second son of a noble house in the Overduchy of Hohenbaurg, and coming so tantalisingly close to the inheritance of his father’s title consumed his early life and fuelled a great resentment for his older brother.

In addition to the traditional knightly training bestowed upon the nobility of Hohenbaurg,
Gusztáv realised that in order to gain any true power, he must take matters into his own hands – he poured over tomes of arcane lore and commissioned great mages from across the country to teach him the art of magic, but he found it frustratingly beyond his reach. While the ritual aspect of magic came easily to him, there was something missing, he simply lacked the innate spark required to perform anything beyond the simplest of spells. But Gusztáv was determined, continuing to study despite the challenges, until finally he stumbled upon a short paragraph in an obscure volume that detailed the power of the True name. It was several years after this discovery that he finally gained the mastery required to utilise this knowledge, but he knew immediately the purpose that it would be put towards.

Over the following weeks, the jealous knight began his studies to find the True name of his older brother, planning to use this information to clear the way for his advancement to heir of the Hollenheims. His plans fell into place beautifully, Gusztáv had overlooked one important detail however; he was not the only member of the family to be tempted by power - his younger brother, Magnell, took advantage of Gusztáv’s removal of their oldest brother, taking swift action against him.

Gusztáv barely escaped his brother’s treachery with his life, fleeing to the relative safety of Kaledun to plot his revenge.

4d6 ⇒ (3, 4, 1, 3) = 11 (10)
4d6 ⇒ (6, 1, 6, 1) = 14 (13)
4d6 ⇒ (5, 1, 4, 2) = 12 (11)
4d6 ⇒ (4, 5, 4, 4) = 17 (13)
4d6 ⇒ (3, 5, 1, 4) = 13 (12)
4d6 ⇒ (3, 4, 3, 4) = 14 (11)



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