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Sir Gavin "The Dancing Blade"'s page

18 posts. Alias of Ashe.

Full Name

Sir Gavin "The Dancing Blade"


Aasimar (Musetouched)


Dawnflower Dervish Bard 1












Common, Celestial



Strength 7
Dexterity 21
Constitution 12
Intelligence 10
Wisdom 12
Charisma 17

About Sir Gavin "The Dancing Blade"

Sir Gavin:

Aasimar Dawnflower Dervish Bard 1
Traits: Reactionary, Bastard
Init: +7

AC 19, Touch 16 flat-footed 13(+3rmor,+5Dex,+1Dodge)
hp 9 (1d8+1)
Fort +1, Ref +7, Will +4

Speed 30 ft.,
Scimitar +5 1d8+5 18-20x2
Spiked Gauntlet -2 1d4-2 x2

Str 7, Dex 21, Con 12, Int 10, Wis 12, Cha 17
Base Atk +0; CMB -2; CMD 12
Feats: Dervish Dance(Bonus), Dodge
Diplomacy +9 , Acrobatics +8, Perform Dance +9, Perception +5
Kno. Local +4, Kno. History +4

Languages Common, Celestial

Special Powers:
+4 Dex, +2Cha
+2 Diplomacy, +2 Perform
Resistance 5 acid/cold/electricity
[spoiler=Bardic Music 7rnds/day]

Countersong (Su): At 1st level, a bard learns to counter magic effects that depend on sound (but not spells that have verbal components.) Each round of the countersong he makes a Perform (keyboard, percussion, wind, string, or sing) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by a sonic or language-dependent magical attack may use the bard's Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the countersong is already under the effect of a non-instantaneous sonic or language-dependent magical attack, it gains another saving throw against the effect each round it hears the countersong, but it must use the bard's Perform skill check result for the save. Countersong does not work on effects that don't allow saves. Countersong relies on audible components.
Distraction (Su): At 1st level, a bard can use his performance to counter magic effects that depend on sight. Each round of the Distraction, he makes a Perform (act, comedy, dance, or oratory) skill check. Any creature within 30 feet of the bard (including the bard himself) that is affected by an illusion (pattern) or illusion (figment) magical attack may use the bard’s Perform check result in place of its saving throw if, after the saving throw is rolled, the Perform check result proves to be higher. If a creature within range of the Distraction is already under the effect of a non-instantaneous illusion (pattern) or illusion (figment) magical attack, it gains another saving throw against the effect each round it sees the Distraction, but it must use the bard’s Perform check result for the save. Distraction does not work on effects that don’t allow saves. Distraction relies on visual components.

Fascinate (Su): At 1st level, a bard can use his performance to cause one or more creatures to become fascinated with him. Each creature to be fascinated must be within 90 feet, able to see and hear the bard, and capable of paying attention to him. The bard must also be able to see the creatures affected. The Distraction of a nearby combat or other dangers prevents the ability from working. For every three levels a bard has attained beyond 1st, he can target one additional creature with this ability.

Each creature within range receives a Will save (DC 10 + 1/2 the bard’s level + the bard’s Cha modifier) to negate the effect. If a creature’s saving throw succeeds, the bard cannot attempt to fascinate that creature again for 24 hours. If its saving throw fails, the creature sits quietly and observes the performance for as long as the bard continues to maintain it. While fascinated, a target takes a –4 penalty on skill checks made as reactions, such as Perception checks. Any potential threat to the target allows the target to make a new saving throw against the effect. Any obvious threat, such as someone drawing a weapon, casting a spell, or aiming a weapon at the target, automatically breaks the effect.

Fascinate is an enchantment (compulsion), mind-affecting ability. Fascinate relies on audible and visual components in order to function.

Inspire Courage (Su): A 1st level bard can use his performance to inspire courage in his allies (including himself), bolstering them against fear and improving their combat abilities. To be affected, an ally must be able to perceive the bard’s performance. An affected ally receives a +1 morale bonus on saving throws against charm and fear effects and a +1 competence bonus on attack and weapon damage rolls. At 5th level, and every six bard levels thereafter, this bonus increases by +1, to a maximum of +4 at 17th level. Inspire courage is a mind-affecting ability. inspire courage can use audible or visual components. The bard must choose which component to use when starting his performance.

Dervishes of dawn are trained in the use of the Perform skill, especially dance, to create magical effects on himself. This works like bardic performance, except that the performances grant double their normal bonuses, but these bonuses only affect him. He does not need to be able to see or hear his own performance. Battle dancing is treated as bardic performance for the purposes of feats, abilities, and effects that affect bardic performance, except that battle dancing does not benefit from the Lingering Performance feat or any other ability that allows a bardic performance to grant bonuses after it has ended. The benefits of battle dancing apply only when the bard is wearing light or no armor. Like bardic performance, battle dancing cannot be maintained at the same time as other performance abilities.

Starting a battle dance is a move action, but it can be maintained each round as a free action. Changing a battle dance from one effect to another requires the dervish to stop the previous performance and start the new one as a move action. Like a bard, a dervish of dawn's performance ends immediately if he is killed, paralyzed, stunned, knocked unconscious, or otherwise prevented from taking a free action each round. A dervish of dawn cannot perform more than one battle dance at a time.

At 10th level, the dervish can start a battle dance as a swift action instead of a move action.

Favored Class +1/2 to Inspire Courage

Gear: 48gp
Pathfinder Kit
Studded Leather
spiked gauntlet


Cantrips Known 4
Detect Magic
Ghost Sound

Level 1 Known 2/Cast 2/day
Charm Person

Gavin was born a bastard to his lovely mother Sabrina. Sabrina was part of a traveling troop that put on performances for nobles around the land. One day she found herself in Brevoy, where she bedded down with Titus Aldori. Titus was Part of House Aldori and on his way to becoming a Sword Lord of Brevoy. Sabrina never thought much about the man and never told Gavin much either. She did the best she could with young Gavin and raised him as a performer like her. Gavin was very gifted in the art of dance and as he got older outshined some of the other performers. This brewed animosity amongst the others, and like envy often does, lead to violence. Gavin was beaten pretty severely as he was not a strong boy at all. Sigmund came to the boy’s aid in the beating and ran the others off. Sigmund was a performer as well and new Gavin’s mother. Sigmund happened to be a sword dancer, and as Gavin healed, Sigmund would come visit and talk to the boy about learning the art.

Gavin’s excellence in dance let him adapt and learn the art quickly. He was only approached by the jealous boys one other time. He left the boys with some permanent reminders on their cheeks that made them leave young Gavin alone for good. It was only a year later that Sabrina became deathly ill. The troop was on the road and they had no healer capable of helping her. Sabrina not knowing if she would make it to the next city decided to tell Gavin of his father. Sabrina didn’t have a lot of details, just that he was a noble man of house Aldori and he lived in Brevoy. These were among Sabrina’s last words. Gavin was crushed and didn’t understand why his mother told him of his father now. Gavin stayed with the troop until they came back around Brevoy. Gavin was now 14 and decided to find his father.

After asking around a bit he got an address. Servants greeted the boy at the door and asked him to come in and have a seat. The house was large and very nice. Gavin sat waiting as a tall fit man came down the stairs. “Hello there young man, you asked to see me. I’m Lord Titus Aldori. What can I do for you?” Gavin not knowing what to say just managed to mumble out. “I’m your son, Sir” Titus a bit taken back say’s “I’m sorry… You must be mistaken.” Gavin told the man of his mother and how they met. Hearing this Titus believed the boy and took him in. After getting to know each other a bit Titus wanted to access Gavin to see if he too could follow his steps and become a Sword Lord. Seeing some promise in young Gavin, Titus enrolled him in the Aldori dueling School. Gavin took to the school well and put his own style into the sword art besting the other boys with fineness not strength.

Now 10 years have passed and Gavin is now a young man. Titus is quite busy with the preparations for potential war and doesn’t have much time for Gavin. Gavin now not having much direction and only wanting to impress his father performs at the local taverns for some extra coin waiting for something. It was the charter that was his destiny. At least that was his thought at first reading the Charter for the Stolen Lands. I will conquer these lands. I will help the city. That will prove to my father I am ready. Gavin would wait now and perform taking notice in others that took interest in the charter. He knew he needed a team. He knew he couldn’t do it alone.

Gavin is a lean build handsome man. He stands over six feet and looks athletic. He wears nice clothing and usually something in blue. He has dark black hair and baby blue eyes that seem to look through you. He wears a sword on his hip. He has knee high boots and blue cape that drapes over his shoulder. His face is clean shaven and he keeps quite clean and usually smell nice.

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