Paizo Top Nav Branding
Welcome, guest! | Sign In | My Account | My Subscriptions | My Downloads | My Wishlists | Shopping Cart   Shopping Cart | Help/FAQ
About Paizo   Messageboards   News   Paizo Blog   Help/FAQ  
Search

Links
Shop
Recent Reviews

Pathfinder Roleplaying Game: Player Character Folio
****( ) by John Kretzer

Pathfinder Adventure Path: Rise of the Runelords Deluxe Collector's Edition (PFRPG)
***** by strangepork

Pathfinder Roleplaying Game Core Rulebook (OGL)
***** by Eric Ackerman

Pathfinder Roleplaying Game: NPC Codex (OGL)
***** by Eric Ackerman

Pathfinder Campaign Setting: The Inner Sea World Guide (PFRPG)
***** by Eric Ackerman

Paizo People
RSS RSS RSS RSS Facebook Twitter Email

Abadar

Sir Galavaine of Verbobonc's page

202 posts. Alias of French Wolf.


Full Name

Sir Ferman Galavaine

Race

Human

Classes/Levels

Cleric of Heironeous 3, Hits 27/27, xp 3281.6/6000

Gender

Male

Age

21

Alignment

LG

Deity

Valour, Courtly Love and Goodness

Location

Hommlet

Languages

Common tongue, Elven, Giant, Goblin, Orc

Occupation

Questing Knight

Strength 17
Dexterity 17
Constitution 15
Intelligence 15
Wisdom 17
Charisma 16

About Sir Galavaine of Verbobonc

Description
6ft, 190lbs, tall, strong and rugged good looks

Experience
Current Experience 0,165,191.5,209,244.2,326.7, 419.1, 1293.6, 1521.6, 1608.5, 2103.5, 2137.6, 2617.2, 3144.1, 3281.6
Next Level 6000
Experience bonus Wis 16+

Hit Points
Total Hits 27
Current Hits 18,13,22,27

Armour Class
AC 0 (banded mail -6, large shield -1, dexterity -3)
AC 1 (from flank or rear)

Stats
Strength 17 (+1 to hit, +1 to damage, +50lbs, minor tests 1-3 (d6), major tests 13%)
Dexterity 17 (+2 surprise, +2 missile bonus, -3 AC adjustment)
Constitution 15 (+1 hit pt bonus, 94% Raise Dead, 91% System Shock)
Intelligence 15 (max 4 bonus languages)
Wisdom 17 (+3 mental saving throw bonus)
Charisma 16 (8 henchmen, +20% loyalty bonus, +25% reaction bonus)

Cleric Class
Weapons permitted blunt only - club, flail, hammer, mace, oil, staff, clerics may hurl hammers, clubs or oil but may not employ other missile weapons.
Weapon proficiencies 2+1/3 levels
Penalty to hit for non proficiency -3
Spellcasting wisdom bonus +2/+2/+1
Spells 3 first level spells
Spells memorised (X indicates spell slots to be used tomorrow)
1 - cure light wounds, cure light wounds, cure light wounds, command
2 - hold person, hold person, silence 15' radius

Combat
Warhammer +1 to hit, 1d6+2 damage (vs. medium), 1d6+1 damage (vs. large)

Saves
Aimed Magic Items (rod, staff, wands) 14
Breath Weapons 16
Death/Paralysis/Poison 10
Petrification/Polymorph 13
Spells for unlisted catergories 15

Combat Gear (170gp)
Banded Mail (90gp, 35lb)
Large Shield (15gp, 10lb)
Heavy Warhammer (7gp, 10lb)
Throwing hammer (1gp, 5lb)

Backpack (16gp 9sp 2cp)
Flint and steel (1gp)
Hooded Lantern (7gp, 2lb)
5 pints of oil (5sp, 5lb)
2 days standard rations (4gp,4lb)
Woolen Blanket (5cp, 2lb)

Consumables
Vial of holy water

Clothing
Silver Holy Symbol (25gp)
Whitecloak (3cp, 2lb)
Woolen Tunic (5cp, 1lb)
Boots (5gp, 2lb)

Movement 90ft
Encumbrance 78lb, 85lb max before penalties apply

Treasure
pp
gp 122
ep
sp 3
cp 7
gems and jewelry

Background
The Galavaine family have produced an unbroken line of paladins for the last 200 years. That is eight generations. Ferman's elder brother was a paladin killed at the battle of Emridy Meadows fighting against the Temple forces. His father grieved long and hard at his chivalrous son's tomb. Then he turned to the second son and ordered him to follow those footsteps, but both men had their reservations. Perhaps Ferman did not shine with the light of Heironeous, or maybe he just did not believe in his own place as a guiding example of the faith. Nevertheless Ferman acquiesced and tried his hardest to accomplish the impossible. Despite possessing many gifts in body and soul, his personality lacked that wholehearted sacrifice that the ArchPaladin demanded of his holy warriors. Gradually Ferman and his tutors understood that he had many of the best qualities of valour, protectiveness and charity but he was destined to guide others to greatness not himself. Ferman's goodness and justice were tempered with a degree of getting the job done by any means. He saw one of the main rigours of paladinhood as naivety. A naivety that had led to his brother's self sacrifice on the battlefield. His own intelligence questioned many aspects of being a paladin and those doubts could not be set aside easily.

Of course his father was disillusioned with his failure (as he saw it) and an unspoken wall formed between them. However Ferman has a brave, younger sister and she became the focus of continuing the sacred bloodline.

Now free from his father's loadstone, Ferman has volunteered to take the battle to the wilds and test his soul and the Code against the banditry. Maybe by succeeding as a cleric, Ferman can redeem himself in his father's eyes.



©2002–2013 Paizo Publishing, LLC®. Need help? Email customer.service@paizo.com or call 425-250-0800 during our business hours: Monday–Friday, 10 AM–5 PM Pacific Time. View our privacy policy. Paizo Publishing, LLC, Paizo, the Paizo golem logo, Pathfinder, the Pathfinder logo, Pathfinder Society, GameMastery, and Planet Stories are registered trademarks of Paizo Publishing, LLC, and Pathfinder Roleplaying Game, Pathfinder Campaign Setting, Pathfinder Adventure Path, Pathfinder Adventure Card Game, Pathfinder Player Companion, Pathfinder Modules, Pathfinder Tales, Pathfinder Battles, Pathfinder Online, PaizoCon, RPG Superstar, The Golem's Got It, Titanic Games, the Titanic logo, and the Planet Stories planet logo are trademarks of Paizo Publishing, LLC. Dungeons & Dragons, Dragon, Dungeon, and Polyhedron are registered trademarks of Wizards of the Coast, Inc., a subsidiary of Hasbro, Inc., and have been used by Paizo Publishing under license. Most product names are trademarks owned or used under license by the companies that publish those products; use of such names without mention of trademark status should not be construed as a challenge to such status.